Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.10 @ 15:16:17 Player: laeb2 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (150) 750 Value Destroyed (6215) 6215 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (4280) 4280 TOTAL SCORE: 13945 Bonus ------- High Alert Combat Kills 1261 Follower Combat Kills 471 Entered Garrisons 600 Used RIF Installer 2000 Friendly Fire -52 Cogmind --------- Core Integrity 0/550 Matter 216/300 Energy 140/140 System Corruption 14% Temperature Cool (9) Movement Rolling (140) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (3) ------ Improved Cooling System Large Storage Unit Relay Coupler [Grunt] (8) > --- WEAPON (4) ------- Pulse Rifle Gauss Rifle Advanced Assault Cannon Remote Datajack > --- INVENTORY (15) --- Deuterium Engine Advanced Heat Sink Large Storage Unit Core Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Relay Coupler [Sentry] (24) Relay Coupler [Sentry] (20) Advanced Assault Cannon Rocket Launcher Plasma Cutter Katana Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Target Analyzer Relay Coupler [NC] > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Light Treads Advanced Heat Sink Large Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating Relay Coupler [Grunt] Relay Coupler [Sentry] Advanced Assault Cannon Rocket Launcher Plasma Cutter Katana Katana [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Target Analyzer Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Slots Evolved 4 | . . 2 . . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 1 | . . . . . 1 . . . Weapon 2 | . . 2 . . . . . . Parts Attached 78 | 9 3 14 5 5 7 15 15 5 Power 10 | 1 1 2 . 1 1 3 1 . Engine 9 | 1 1 2 . 1 1 2 1 . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 20 | 4 . 1 3 . 3 4 4 1 Treads 16 | 2 . 1 3 . 3 4 3 . Leg . | . . . . . . . . . Wheel 4 | 2 . . . . . . 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 2 2 2 . . 1 4 3 3 Device 6 | 1 . 2 . . . 2 . 1 Storage 3 | 1 2 . . . . . . . Processor 1 | . . . . . . 1 . . Hackware 2 | . . . . . . . 1 1 Protection 5 | . . . . . 1 1 2 1 Artifact . | . . . . . . . . . Weapon 31 | 2 . 9 2 4 2 4 7 1 Energy Gun 1 | . . . . . . . 1 . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 21 | 2 . 8 2 2 2 3 1 1 Ballistic Cannon 4 | . . . . . . . 4 . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . . . Parts Lost 36 | . . 3 2 2 3 16 5 5 Power 5 | . . . . 1 . 3 1 . Propulsion 13 | . . 1 . . 1 4 4 3 Utility 4 | . . . . . 1 3 . . Weapon 14 | . . 2 2 1 1 6 . 2 Highest Loss Streak 9 | . . 2 2 1 1 9 3 3 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 3 8 12 14 14 14 13 14 14 Power . | . 1 . 1 . . . . 1 Propulsion 3 | 1 3 4 6 5 3 3 2 . Utility 3 | . 1 2 2 2 2 4 6 7 Weapon 4 | 1 3 4 4 5 6 3 3 3 Tool/Special . | . . . . . . . . . Unused Backups 26 | . 1 3 2 2 4 4 3 7 Power 1 | . . . . . . . . 1 Propulsion 8 | . 1 1 2 2 2 . . . Utility 12 | . . . . . . 4 3 5 Weapon 5 | . . 2 . . 2 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 99 99 95 97 97 90 Engine 8 | . 14 10 11 10 9 3 8 9 Core 1 | . . . . . . 5 . . Treads 23 | . 20 22 22 22 26 26 25 7 Wheel 1 | . 7 . . . . . 1 10 Device 9 | . 14 11 11 11 7 8 3 11 Storage 10 | . 14 11 11 11 9 9 9 9 Processor 2 | . . . . . . 6 7 . Hackware 1 | . . . . . . . 7 4 Protection 1 | . . . . . 6 2 . 2 Ballistic Gun 29 | . 28 43 43 40 35 30 9 11 Ballistic Cannon 3 | . . . . . . . 18 6 Slashing Weapon 3 | . . . . 3 . 4 4 8 Peak Build Rating 38 | 7 8 16 15 16 22 34 38 34 Average Rating 21 | 5 7 10 12 14 19 28 34 31 On Entrance 16 | . 7 8 12 15 15 22 34 31 Avg Prop Armor Cover (%) 13 | . . . . . . . 16 10 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 14 29 39 34 34 41 43 53 43 Greatest Support 69 | 40 40 40 46 46 69 66 60 40 Greatest Overweight (x) 4 | . . . . . . . 4 4 Average Overweight (x) . | . . . . . . . . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 Most Carried 15 | 5 10 15 15 15 15 15 15 15 Average Carried 13 | 3 8 12 14 14 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 10 15 15 15 15 14 15 14 Class Distribution -------------------- 42% | Scavenger-Gunner 24% | Gunner 15% | Scavenger-Tank 11% | Mutant 3% | Scavenger-Mutant 3% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -9/Garrison Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Matter Collected 4411 | 279 311 458 134 513 546 917 927 326 Remotely 1220 | . . 273 134 513 260 40 . . Salvage Created 5658 | 94 362 994 208 838 1034 1073 626 429 Parts 324 | 6 19 58 9 42 72 60 39 19 Haulers Intercepted 8 | . 2 2 1 . 1 . 2 . Recyclers Shooed 2 | . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Combat Hostiles Destroyed 120 | . 7 18 3 22 17 27 16 10 Melee 9 | . . . . 1 . 2 2 4 Guns 99 | . 7 18 3 21 17 25 4 4 Cannons 12 | . . . . . . . 10 2 Classes Destroyed 15 | 2 4 2 . 2 3 1 1 . Worker 7 | . 1 1 . . 1 . 4 . Builder 2 | . . . . . 1 . 1 . Tunneler 1 | 1 . . . . . . . . Hauler 8 | . 2 2 1 . 1 . 2 . Recycler 6 | 1 1 2 . . 2 . . . Operator 2 | . . . . . 1 . 1 . Watcher 3 | . . 2 . . . . 1 . Swarmer 33 | . 4 3 . 7 3 10 4 2 Grunt 45 | . 3 12 1 8 8 6 6 1 Brawler 4 | . . . . 2 1 . . 1 Duelist 3 | . . . . 1 . . . 2 Sentry 23 | . . 3 2 4 4 7 2 1 Specialist 4 | . . . . . . . 4 . Hunter 4 | . . . . . 1 1 . 2 Programmer 5 | . . . . . . 3 . 2 Best Kill Streak 8 | 2 3 8 3 4 5 4 6 5 Combat Bots Only 7 | . 2 7 3 4 4 4 3 5 Max Kills in Single Turn 2 | 1 2 2 1 1 2 2 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Hostile Shots Fired 587 | . 44 61 20 42 50 204 114 52 Missed 137 | . 13 11 7 7 16 48 23 12 Hits 450 | . 31 50 13 35 34 156 91 40 Melee 4 | . . . . 2 . . . 2 Projectile 446 | . 31 50 13 33 34 156 91 38 AOE 1 | . . . . . . . . 1 Critical Strikes 10 | . 1 1 . 1 . 4 1 2 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 6423 | . 351 599 184 436 549 2002 1649 653 Core 841 | . 121 60 . 98 46 304 99 113 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 18 | . . . . . . . . 18 Core Remaining (%) 70 | 100 51 . . 60 . . . . Volleys Fired 373 | 9 49 48 13 57 41 70 60 26 Largest 4 | 2 2 4 4 4 4 4 4 3 Hottest 160 | 40 40 83 86 86 91 92 160 131 Shots Fired 1140 | 18 98 192 51 166 160 248 144 63 Gun 1022 | 18 98 192 51 163 160 248 43 49 Cannon 99 | . . . . . . . 89 10 Launcher . | . . . . . . . . . Special 19 | . . . . 3 . . 12 4 Kinetic 1099 | 18 98 192 51 163 160 248 129 40 Thermal 25 | . . . . 3 . . 3 19 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | 4 20 14 9 19 17 13 8 8 Robot Miss Streak 6 | 1 3 3 3 5 6 6 3 5 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 18 | . 2 1 2 2 1 7 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 1 Shots Hit Robots 744 | 14 62 127 32 110 107 165 82 45 Core Hits 286 | 3 21 52 9 44 55 51 31 20 Critical Kills 5 | . 2 . . . . 3 . . Critical Parts Destroyed 8 | . 1 . . . . 6 . 1 Critical Strikes 24 | . 3 . . 1 . 12 6 2 Burn 1 | . . . . . . . . 1 Destroy 14 | . 3 . . . . 10 . 1 Blast 6 | . . . . . . . 6 . Sever 3 | . . . . 1 . 2 . . Melee Attacks 66 | . . . . 23 1 13 18 11 Impact . | . . . . . . . . . Slashing 66 | . . . . 23 1 13 18 11 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . 1 1 5 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . Damage Inflicted 10300 | 136 667 1093 335 1194 1283 2423 2222 947 Guns 7620 | 136 667 1086 335 1086 1228 2093 343 646 Cannons 1435 | . . . . . . . 1272 163 Explosions . | . . . . . . . . . Melee 1238 | . . . . 108 55 330 607 138 Ramming 7 | . . 7 . . . . . . Kinetic 8757 | 136 667 1086 335 1086 1228 2093 1580 546 Thermal 298 | . . . . . . . 35 263 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1238 | . . . . 108 55 330 607 138 Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 1 5 10 13 14 Average Corruption 7 | . . . . 1 4 8 12 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 159 | . . . . 12 16 60 52 19 Message Errors 36 | . . . . 2 4 14 10 6 Matter Fused 39 | . . . . 4 4 14 14 3 Heat Flow Errors 10 | . . . . 1 . 5 3 1 Energy Discharges 23 | . . . . 4 . 9 8 2 Parts Rejected 2 | . . . . . 1 . 1 . Data Loss (minor) 17 | . . . . . 3 10 3 1 Data Loss (major) 9 | . . . . 1 1 1 3 3 Misfires 6 | . . . . . 1 1 3 1 Alerts 5 | . . . . . 1 1 2 1 Misdirections 1 | . . . . . . . 1 . Weapon Failures 11 | . . . . . 1 5 4 1 Overload Shots . | . . . . . . . . . Overflow Damage 102 | . . . . . . . 99 3 Projectiles 18 | . . . . . . . 15 3 Explosions . | . . . . . . . . . Melee 84 | . . . . . . . 84 . Knockbacks 10 | . . . . . . . 9 1 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . 7 1 Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 2 | . . 2 . . . . . . Targets Rammed 2 | . . 2 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 369 | . 36 171 217 246 136 369 296 168 Average Temperature 84 | . 10 68 100 63 40 121 113 77 Received Heat Transfer 2028 | . 165 267 57 159 234 621 369 156 Effects 2 | . . . . . . 2 . . Energy Bleed 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 684 | . . . . . . . 74 610 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Maximum Alert Level 4 | . . 1 . 4 2 4 3 3 Low Security (%) 17 | 100 100 37 100 12 . . . . Level 1 8 | . . 62 . 11 . . . . Level 2 26 | . . . . 34 100 14 3 56 Level 3 36 | . . . . 38 . 40 96 43 Level 4 10 | . . . . 4 . 45 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1423 | 10 62 285 152 1119 655 1423 825 797 Initial 693 | . . 1 102 77 545 420 693 512 Average 612 | . 23 175 126 617 557 1008 753 660 Influence Increases 4616 | 10 215 528 97 1102 482 1183 664 335 Destroy 0b10 Robot/C 2605 | . 140 360 60 540 340 640 315 210 Destroy 0b10 Robot/NC 144 | 10 20 35 5 . 30 4 40 . Destroy Leader 416 | . 44 78 32 40 92 18 96 16 Allied During Kill 86 | . . . . 15 . 36 23 12 Successful Hack 47 | . 11 5 . 14 . 6 . 11 Disable Machine 81 | . . . . 30 15 . 36 . Anti-Garrison Action 703 | . . . . 350 . 315 . 38 Destroy Structure 177 | . . 5 . 38 5 11 94 24 Lose Combat Pursuer 357 | . . 45 . 75 . 153 60 24 Influence Decreases 3839 | 10 209 290 222 102 954 407 1298 347 Entered New Map 1997 | . . 5 142 42 574 227 730 277 Time Decay 1342 | 10 209 255 60 . 350 . 458 . Lost Part 360 | . . 30 20 20 30 160 50 50 Lost Ally 140 | . . . . 40 . 20 60 20 Squads Dispatched 13 | . 1 2 2 . 3 . 5 . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 9 | . 1 1 1 . 1 . 5 . Assault . | . . . . . . . . . Garrison 3 | . . . 1 . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Distress Signals 12 | . . 5 . . 2 . 5 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 191 | . 18 29 4 28 21 35 38 18 Peak Tracking Total 8 | . 4 7 3 5 5 8 5 5 Tactical Retreats 11 | . . 1 . 3 . 3 3 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Traps Triggered 15 | . . 1 . 2 4 2 2 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Machines Disabled 16 | . . . . 7 1 4 3 1 Max in Single Turn 1 | . . . . 1 1 1 . 1 Garrison Relay 9 | . . . . 4 . 4 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Machines Accessed 17 | . 3 1 2 4 1 3 1 2 Terminals 14 | . 3 1 1 4 . 3 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 31 | . 10 3 2 6 1 5 1 3 Successful 13 | . 5 1 2 1 1 1 1 1 Failed 18 | . 5 2 . 5 . 4 . 2 Catastrophic 3 | . . . . 1 . 2 . . Database Lockouts . | . . . . . . . . . Manual 8 | . 7 1 . . . . . . Terminals 28 | . 10 3 1 6 . 5 . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Terminal Hacks 8 | . 3 1 1 1 . 1 . 1 Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 1 . 4 . 2 . 2 Full Trace Events 4 | . 1 . . 1 . 2 . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Used RIF Installer 4 | . . . . 2 . 2 . . Threat Obfuscator 1 | . . . . . . 1 . . Watcher Feeds 1 | . . . . 1 . . . . Autooverride 1 | . . . . . . 1 . . Robots Hacked 4 | . . . . . . . 2 2 Non-combat 2 | . . . . . . . 2 . Combat 2 | . . . . . . . . 2 Robot Hacks Applied 5 | . . . . . . . 3 2 map_earth 1 | . . . . . . . 1 . drop_inventory 1 | . . . . . . . 1 . locate_stockpiles 1 | . . . . . . . 1 . overwrite_iff 1 | . . . . . . . . 1 formatsys_high 1 | . . . . . . . . 1 Relay Couplers Released 35 | . . . . 16 . 16 . 3 Machine Destruction 35 | . . . . 16 . 16 . 3 Attached 2 | . . . . . . . 1 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 7 | . . . . 2 . 3 . 2 Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Total Allies 11 | . . . . 2 . 5 . 4 Largest Group 3 | . . . . 2 . 3 3 2 Highest-Rated Group 70 | . . . . 56 . 70 70 37 Highest-Rated Ally 39 | . . . . 31 . 39 34 21 Total Orders . | . . . . . . . . . Ally Attacks 97 | . . . . 13 . 35 29 20 Total Damage 1740 | . . . . 233 . 478 781 248 Kills 25 | . . . . 5 . 10 6 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Active Infowar (turns) 728 | 12 558 158 . . . . . . Seismic 728 | 12 558 158 . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Turns Passed 6998 | 114 558 660 133 1575 795 1522 1159 482 Spaces Moved 2990 | 51 292 263 55 659 337 671 450 212 Core 13 | 13 . . . . . . . . Treads 2554 | 29 168 263 55 659 337 671 365 7 Legs . | . . . . . . . . . Wheels 423 | 9 124 . . . . . 85 205 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 160 125 110 Average Speed 156 | 117 126 160 160 160 160 167 162 136 Slowest Speed 250 | 160 160 160 160 160 160 170 250 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 63 28 19 80 35 79 54 40 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 13 | . . . . 3 . 1 9 . Terrain Destroyed 40 | . . . . 3 . 4 32 1 Melee 8 | . . . . 3 . 1 4 . Projectile 32 | . . . . . . 3 28 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Total 4535 | 86 392 420 82 1040 522 914 742 337 Wait 747 | 9 27 55 . 251 115 86 166 38 Move 2983 | 50 291 262 55 657 337 669 450 212 Hop . | . . . . . . . . . Pick Up 94 | 9 11 21 4 4 10 22 11 2 Fast Attach 14 | 2 . . . 1 2 1 7 1 Attach 49 | 5 . 7 2 2 5 19 6 3 Detach 1 | . . . . . . . 1 . Swap 73 | 2 9 13 3 15 4 9 13 5 Drop 52 | . 5 12 5 3 7 9 10 1 Fire 373 | 9 49 48 13 57 41 70 60 26 Melee 65 | . . . . 23 1 12 18 11 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 2 . . . . . . Escape Stasis 20 | . . . . . . . . 20 Rewire 54 | . . . . 19 . 17 . 18 Trap . | . . . . . . . . . Miscellaneous 8 | . . . . 8 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 6) 568 | -10/Materials | Discovered new exit (range 15) 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Weapon x2 679 | -9/Materials | Discovered new exit (range 14) 873 | -9/Materials | Destroyed 7 combat bots 1133 | -9/Materials | Build established: Gunner 1232 | -9/Materials | Discovered new exit (range 4) 1333 | -9/Materials | Entered Storage 1341 | -9/Storage | Garrison activated, responded to threat 1466 | -9/Storage | Identified exit to Garrison 1466 | -9/Storage | Entered Garrison 1498 | -9/Garrison | Installed Relay Interface Framework 1582 | -9/Garrison | Triggered checkpoint 1659 | -9/Garrison | Garrison Relay disabled 2055 | -9/Garrison | Build established: Scavenger-Gunner 2060 | -9/Garrison | Discovered new exit (range 10) 2095 | -9/Garrison | Triggered checkpoint 2150 | -9/Garrison | Garrison Relay disabled 2264 | -9/Garrison | Triggered checkpoint 2380 | -9/Garrison | Discovered new exit (range 9) 2518 | -9/Garrison | Triggered checkpoint 2532 | -9/Garrison | Garrison Relay disabled 2684 | -9/Garrison | Triggered checkpoint 2756 | -9/Garrison | Triggered checkpoint 2837 | -9/Garrison | Garrison Relay disabled 2889 | -9/Garrison | Expanded RIF knowledge: Watcher Feeds 2984 | -9/Garrison | Discovered new exit (range 13) 3041 | -9/Garrison | Entered Materials 3041 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3373 | -8/Materials | Discovered new exit (range 3) 3567 | -8/Materials | Build established: Scavenger-Tank 3651 | -8/Materials | Garrison activated, responded to threat 3825 | -8/Materials | Discovered new exit (range 10) 3836 | -8/Materials | Identified exit to Garrison 3836 | -8/Materials | Entered Garrison 3858 | -8/Garrison | Triggered checkpoint 3885 | -8/Garrison | Garrison Relay disabled 4006 | -8/Garrison | Triggered checkpoint 4100 | -8/Garrison | Lost 4 parts (1p1n1u1w) 4140 | -8/Garrison | Expanded RIF knowledge: Autooverride 4174 | -8/Garrison | System corruption reached 10% 4255 | -8/Garrison | Core integrity fell below 50% 4281 | -8/Garrison | Lost 9 parts (1p3n1u4w) 4366 | -8/Garrison | Discovered new exit (range 3) 4392 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 4442 | -8/Garrison | Rescued a captive Derelict 4444 | -8/Garrison | Rescued a captive Derelict 4474 | -8/Garrison | Garrison Relay disabled 4707 | -8/Garrison | Build established: Scavenger-Gunner 4768 | -8/Garrison | Garrison Relay disabled 4830 | -8/Garrison | Discovered new exit (range 11) 5088 | -8/Garrison | Triggered checkpoint 5283 | -8/Garrison | Garrison Relay disabled 5318 | -8/Garrison | Discovered new exit (range 10) 5358 | -8/Garrison | Entered Materials 5358 | -8/Materials | Accompanied by 3 allies 5716 | -8/Materials | Discovered new exit (range 8) 5988 | -8/Materials | Build established: Gunner 6283 | -8/Materials | Lost 3 parts (3n) 6516 | -8/Materials | Core integrity fell below 20% 6517 | -8/Materials | Identified exit to Garrison 6517 | -8/Materials | Entered Garrison 6566 | -8/Garrison | Garrison Relay disabled 6579 | -8/Garrison | Triggered checkpoint 6687 | -8/Garrison | Build established: Scavenger-Gunner 6796 | -8/Garrison | P-60 Hacker assimilated allied Trooper 3a 6835 | -8/Garrison | Lost 3 parts (2n1w) 6853 | -8/Garrison | Triggered checkpoint 6944 | -8/Garrison | Discovered new exit (range 12) 6985 | -8/Garrison | Triggered checkpoint 6999 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06901_ 2NW%0GE<3ECSNWYFUUQJG5PCOYR|A9CFFFFD>0G=Y|#PZF 06985_ Beams of light sweep through the air. An alarm sounds. 06985_ Critical hit (Burn: +37). 06987_ Jacked G-47 Trooper... >>overwrite_iff Rewriting IFF filter. 06992_ Slug penetrates G-47 Trooper. 06995_ G-47 Trooper heat damages Imp. Heat Sink, Aluminum Leg. 06995_ G-47 Trooper destroyed. 06995_ Slug penetrates G-47 Trooper. 06995_ Destroyed Imp. Heat Sink. 06997_ G-47 Trooper destroyed. 06999_ G-47 Trooper heat damages Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ????????????????????????????????????#=%## ###### # | | ?????????????????????????????????##?# ## #????# # | | ?????????????????????????#########T## ## #????# # | | ???????+?????????????????# ## #????# # | | ???????+?????????????????# ## #????# | | ?????????????????????????# ###+##### ## ????+ | | ?????????????????????????# #???????# ####????# | | +????????????????????????# #???????# #########=# | | ?????????????????????????# +???????+ * =! | | ???????????????????#+##??# #???????# ########### | | ???????????????????# ?# #####?#?# #?????????? | | ???????????#?###++## ##/ ## #%#?# #?????????? | | ???+???????? % !;;"#+### #?????????? | | ???????????? %* [!% != #?????????? | | ???????????? % [% * [[ #?????????? | | ???????????+?## ## ## *=%"########?????????? | | ??????????????# ## ## ####????????????????? | | ????????????+?" #?????????????????? | | ??????????????" #?????????????????? | | ??????????????" #?????????????????? | | ??????????????" #?????????????????? | | ?????????????+# ## ## ###?????????????????? | | ??????????????# ## ## ##########??????????? | | ??????????????# % #??????????? | | ??????????????+ g +??????????? | | ??????????????# g@ ####"## #??????????? | | ??????????????# ##=%[ ## ##??# ## #??????????? | | ??????????????+? ??#%*???# #???# ## #??????????? | | ???????????????????#?????# #???# ## #??????????+ | | ?????????????????????????# #???# ## #??????????? | | ??????????????+??????????# +??? ## ##########"" | | ?????????????????????????# #???# + " " | | ?????????????????????????# #???#### ##### ###### | | ?????????????+???????????# ######## #??????????? | | ?????????????????????????# ##### #????? | | ?????????????????????????# #????? | | ?????????????????????????########### #######????? | | ?????????????+?????????????????????# #??????????? | | ???????????????????????????????????# #####??????? | | ???????????????????????????????????# "#??????? | | ???????????????????????????????????# #"T"#??????? | | ???????????????????????????????????# #####??????? | | ????????+??????????????????????????# ############ | | ?????????????+?????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????############# < | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Weapon Shielding 66 Evasion (%) 50 Target Analysis 5 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorAblativeMatrix Manual? 0 Play Time 00:52:08 Cumulative 142.5 hours Start 2026.03.10 @ 14:16:35 End 2026.03.10 @ 15:16:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5caa9ec-2dda-454d-9464-b50f08195947