Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.06 @ 20:07:22 Player: 4R-ZE3 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (9) 45 Value Destroyed (150) 150 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 4475 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 1000/1000 Matter 230/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Treading (162) Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Micro Fission Core > --- PROPULSION (6) --- Light Treads Light Treads Spiked Treads Armored Treads > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Structural Scanner Improved Salvage Targeting Computer Targeting Computer Hardlight Generator > --- WEAPON (2) ------- Gatling Laser Heavy Ion Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Armored Leg Thunder Leg Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Microactuators Gatling Laser Variable Charge Gun Grenade Launcher DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Light Treads Light Treads Spiked Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Structural Scanner Improved Salvage Targeting Computer Targeting Computer Hardlight Generator > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Carbon-fiber Leg Armored Leg Thunder Leg Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Microactuators Gatling Laser Variable Charge Gun Grenade Launcher DRS Beacon [Rating: 45] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 5 | . . . . 5 Weapon . | . . . . . Parts Attached 24 | 6 4 3 6 5 Power 6 | 1 1 1 2 1 Engine 5 | 1 1 1 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 4 | 2 . 1 1 . Treads 4 | 2 . 1 1 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 . 1 4 Device 3 | . . . . 3 Storage 3 | 1 1 . 1 . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 1 1 2 . Energy Gun 1 | . . . 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 10 | . 4 9 11 11 Power . | . 1 1 . . Propulsion 2 | . . 2 2 2 Utility 4 | . . 2 5 6 Weapon 3 | . 2 3 3 2 Tool/Special . | . . . . . Unused Backups 14 | . . . 6 8 Power . | . . . . . Propulsion 4 | . . . 2 2 Utility 6 | . . . 1 5 Weapon 4 | . . . 3 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 97 100 99 67 Engine 13 | . 14 14 14 5 Treads 27 | . 28 28 28 18 Storage 13 | . 14 14 14 5 Processor 13 | . 11 14 14 8 Energy Gun 6 | . . . 9 5 Energy Cannon 5 | . . . 7 5 Ballistic Gun 15 | . 27 28 11 . Peak Build Rating 45 | 6 7 11 24 45 Average Rating 16 | 4 6 9 18 38 On Entrance 9 | . 6 7 11 24 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 58 | 11 18 19 45 58 Greatest Support 80 | 40 40 40 40 80 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 12 | 7 8 10 13 15 Most Carried 15 | 1 7 10 15 15 Average Carried 10 | . 4 9 12 12 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 1 7 10 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Mutant | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 524 | 258 101 105 60 . Remotely . | . . . . . Salvage Created 207 | . 169 38 . . Parts 14 | . 12 2 . . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 6 | . 5 1 . . Guns 4 | . 3 1 . . AOE 2 | . 2 . . . Classes Destroyed 5 | . 4 1 . . Builder 2 | . 2 . . . Hauler 1 | . 1 . . . Swarmer 3 | . 3 . . . Grunt 2 | . 2 . . . Subdweller 1 | . . 1 . . Best Kill Streak 5 | . 5 1 . . Combat Bots Only 3 | . 3 1 . . Max Kills in Single Turn 3 | . 3 1 . . Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 24 | . 21 3 . . Missed 8 | . 6 2 . . Hits 16 | . 15 1 . . Projectile 16 | . 15 1 . . Damage Taken 172 | . 142 30 . . Core 39 | . 39 . . . Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 . . 84 . Volleys Fired 35 | . 23 5 . 7 Largest 2 | . 2 2 . 1 Hottest 65 | . 40 40 . 65 Shots Fired 61 | . 44 10 . 7 Gun 52 | . 42 10 . . Cannon 7 | . . . . 7 Launcher 2 | . 2 . . . Special . | . . . . . Kinetic 52 | . 42 10 . . Thermal 7 | . . . . 7 Explosive 2 | . 2 . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | . 15 11 . . Robot Miss Streak 2 | . 2 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 40 | . 30 10 . . Core Hits 18 | . 15 3 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 714 | . 614 100 . . Guns 434 | . 334 100 . . Cannons . | . . . . . Explosions 280 | . 280 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 434 | . 334 100 . . Thermal . | . . . . . Explosive 280 | . 280 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 35 | . 35 . . . Projectiles . | . . . . . Explosions 35 | . 35 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 12 | . 12 . . . Average Temperature 7 | . 7 . . . Received Heat Transfer 69 | . 60 9 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 112 | . 112 . . 2 Initial . | . . . . . Average 21 | . 36 . . . Influence Increases 165 | . 159 . . 6 Destroy 0b10 Robot/C 100 | . 100 . . . Destroy 0b10 Robot/NC 15 | . 15 . . . Destroy Leader 12 | . 12 . . . Successful Hack 20 | . 20 . . . Destroy Structure 18 | . 12 . . 6 Influence Decreases 165 | . 150 9 . 6 Entered New Map 5 | . . 5 . . Time Decay 160 | . 150 4 . 6 Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 14 | . 13 1 . . Peak Tracking Total 4 | . 4 1 . . Tactical Retreats . | . . . . . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 9 | . 2 2 4 1 Terminals 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 7 3 15 1 Successful 21 | . 3 3 15 . Failed 5 | . 4 . . 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 8 | . 7 . . 1 Terminals 8 | . 7 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 20 | . 2 3 15 . Record 10 | . . 1 9 . Robot Analysis 7 | . 2 . 5 . Open Door 1 | . . 1 . . Proto ID Catalog 1 | . . . 1 . Release Object 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Initial UFD Resources 38 | . . . . 38 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 149 | . . . . 149 Structural 149 | . . . . 149 Robot Analysis Total 7 | . 2 . 5 . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 4114 | 56 393 700 2745 220 Spaces Moved 2123 | 32 193 424 1369 105 Core 4 | 4 . . . . Treads 2119 | 28 193 424 1369 105 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 162 Average Speed 186 | 146 160 160 198 185 Slowest Speed 255 | 160 160 160 255 255 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 19 29 84 4 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 7 | . . 4 3 . Spaces Dug 3 | . . . . 3 Terrain Destroyed 20 | . 17 . . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 17 | . 17 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 2228 | 38 235 437 1396 122 Wait 11 | . 11 . . . Move 2119 | 31 192 423 1368 105 Hop . | . . . . . Pick Up 22 | 1 4 3 11 3 Fast Attach 13 | 6 1 1 3 2 Attach 6 | . . . 1 5 Detach . | . . . . . Swap 8 | . 4 2 2 . Drop 14 | . . 3 11 . Fire 35 | . 23 5 . 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 5) 297 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 450 | -10/Materials | Entered Subcaves 451 | -10/Subcaves | Approached by a straggling Scientist 454 | -10/Subcaves | Learned location of Zion (-6) 454 | -10/Subcaves | Met a Zionite searching for "candidates" 492 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 507 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 638 | -10/Subcaves | Disturbed a concealed Subdweller 893 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1150 | -10/Subcaves | Entered Scraptown 1277 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1280 | -7/Scraptown | Learned location of Armory (-4) 1283 | -7/Scraptown | Learned location of 1 exit from Research 1360 | -7/Scraptown | Visited UFD Registry 1360 | -7/Scraptown | Registered with UFD as "Deathbrain" 1398 | -7/Scraptown | Visited Junk Repository 1422 | -7/Scraptown | Visited Science Testing Area 1448 | -7/Scraptown | Visited Curators Association 1478 | -7/Scraptown | Visited Analyses Database 1512 | -7/Scraptown | Visited Scrap Suit Storage 1534 | -7/Scraptown | Visited Abandonware Association 1549 | -7/Scraptown | Visited Science Guys 1576 | -7/Scraptown | Visited Derelict Rescue Squad 1602 | -7/Scraptown | Visited Junk Repository 1627 | -7/Scraptown | Visited LU-1G1's Boring Crew 1874 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 1877 | -7/Scraptown | Learned abandonware demo "KABOOM.EXE" 1877 | -7/Scraptown | Learned abandonware demo "MELTYB.EXE" 1973 | -7/Scraptown | Found DRS Beacon 2640 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2958 | -7/Scraptown | Discovered new exit (range 13) 3151 | -7/Scraptown | Visited Spacefarers 3179 | -7/Scraptown | Visited Scrapoid Research Area 3194 | -7/Scraptown | Visited Shadow of the Wyrm 3278 | -7/Scraptown | Visited Cyclists 3332 | -7/Scraptown | Entered Cyclist Reading Room 3375 | -7/Scraptown | Visited Symbiants 3763 | -7/Scraptown | Met Optimus 3763 | -7/Scraptown | Accepted into 0bPrime 3890 | -7/Scraptown | Discovered new exit (range 3) 3895 | -7/Scraptown | Entered Factory 3895 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x4, Utility x5 4115 | -5/Factory | Self-destructed Last Messages --------------- otherwise I wouldn't know to prepare for this possibility. Looking forward to working with you, Deathbrain! Optimus: Don't stick around too long, I wouldn't want the wrong bots to get wind of you helping us. 03890_ EXIT=FOUND Optimus: "Good luck, agent. We are one." PARAMETERS=POWER+1,PROPULSION+4,UTILITY+5 LOCATION=UNKNOWN GOAL=ESCAPE 03913_ Acquired Mic. Fission Core. 03999_ K-01 Serf collects debris. 04015_ Acquired Hardlight Generator. 04033_ Connecting with Terminal... 04033_ Current location identified: Factory 04043_ Acquired Microactuators. 04049_ ALERT: Security rotation in progress. 04098_ Acquired Variable Charge Gun. 04114_ Acquired Thunder Leg. Map ----- +----------------------------------------------------+ | ?????????????## """ """ ### ##?????????? | | ?????????????## """ """ ### ##?????????? | | ?????????????## ### ######?????? | | ?????????????## ###/###+#########?????? | | ?????????????## + ???? | | ????????####### # ???? | | ????????#################### ???? | | ????????## """"""""""" + ###############???? | | ????????## """"T"""" # ###############???? | | ????????## # ##????????????????? | | ????????## """"""""" # ##????????????????? | | ????????## # ##????????????????? | | ????????## """"""""" # ##????????????????? | | ????????## # ##????????????????? | | ????????#################"## ##????????????????? | | ????????#################"## ##????????????????? | | ????????????????## # ##????????????????? | | ????????????????## """ """ # ##????????????????? | | ????????????????## """ """ # ##????????????????? | | ????????????????## """ """ # ????????????????? | | ????????????????## # ##????????????????? | | ????????????????## + ##????????????????? | | ????????????????## # ????????????????????? | | ????????????????## # ????????????????????? | | ????????????????#######;#### ????????????????????? | | ????????????????#### % @# ????????????????????? | | ??????????????????## u# ?????????????????????? | | ??????????????????## " " + ?????????????????????? | | ??????????????????## "Y" # ?????????????????????? | | ??????????????????## """ # ?????????????????????? | | ??????????????????## ##?????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepAssembledOptics Manual? 0 Play Time 00:16:32 Cumulative 183.1 hours Start 2026.08.06 @ 19:51:54 End 2026.08.06 @ 20:07:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 144 Adventurer 54 Explorer 0 Win Type - Total 9 Types 5/0/1/1/0/0/0/1/0/1 Lore% 67 Gallery% 59 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2a4295b-fd28-46e5-b678-490c08b127fe