Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.15 @ 11:26:09

Player: Nexilim

Result: Destroyed by B-48 Gladiator with Mace

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (52)      260
Value Destroyed (1597)     1597
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-19)                -19
              TOTAL SCORE: 5078

 Bonus
-------
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/850
Matter                     250/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>       --- POWER (4) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Light Treads

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
     Micro Nuclear Core
     Light Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Laser
     Heavy Battle Rifle
           Gauss Cannon
           Proton Missile Launcher
>          --- INVENTORY --------
     Light Treads
           EM Pulse Gun
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              9    | .   1   2   .   .   .   6   
  Power                    3    | .   .   1   .   .   .   2   
  Propulsion               2    | .   1   .   .   .   .   1   
  Utility                  2    | .   .   1   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   2   
Parts Attached             32   | 6   3   5   .   .   4   14  
  Power                    8    | 1   .   1   .   .   .   6   
    Engine                 3    | 1   .   .   .   .   .   2   
    Core                   5    | .   .   1   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   1   1   .   .   .   4   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    8    | 2   1   1   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 1   1   2   .   .   2   1   
    Device                 3    | .   1   1   .   .   1   .   
    Storage                1    | .   .   .   .   .   1   .   
    Processor              1    | 1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | 2   1   1   .   .   2   3   
    Energy Gun             4    | 2   .   1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               2    | .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   2   
    System Corruption      13   | .   .   .   .   .   .   13  
Parts Lost                 26   | .   .   1   .   .   2   23  
  Power                    8    | .   .   .   .   .   1   7   
  Propulsion               7    | .   .   .   .   .   .   7   
  Utility                  6    | .   .   1   .   .   1   4   
  Weapon                   5    | .   .   .   .   .   .   5   
  Highest Loss Streak      8    | .   .   1   .   .   1   8   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Backups            3    | 3   5   5   5   5   4   1   
  Power                    .    | .   1   1   1   1   1   .   
  Propulsion               1    | 1   1   1   1   1   1   1   
  Utility                  .    | 1   1   1   1   1   .   .   
  Weapon                   1    | .   1   2   2   2   2   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             2    | .   1   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  1    | .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   89  83  100 100 87  68  
  Engine                   6    | .   12  10  10  10  1   7   
  Core                     8    | .   .   2   10  10  10  10  
  Leg                      24   | .   29  30  30  30  30  13  
  Device                   14   | .   9   13  20  20  20  8   
  Storage                  2    | .   .   .   .   .   1   5   
  Processor                1    | .   12  4   .   .   .   .   
  Protection               3    | .   .   3   10  10  5   .   
  Energy Gun               11   | .   23  15  10  10  8   9   
  Ballistic Gun            2    | .   .   .   .   .   1   5   
  Ballistic Cannon         2    | .   .   .   .   .   1   5   
  Launcher                 4    | .   .   4   10  10  8   .   
Peak Build Rating          46   | 6   10  14  14  14  22  46  
  Average Rating           17   | 4   8   10  14  14  15  28  
  On Entrance              11   | .   6   10  14  14  14  22  
Naked Turns                4    | .   .   .   .   .   .   4   
Heaviest Build             76   | 6   8   16  16  16  29  76  
  Greatest Support         40   | 20  30  30  30  30  30  40  
  Greatest Overweight (x)  19   | 1   .   .   .   .   .   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 5   5   5   5   5   10  10  
  Average Capacity         6    | 5   5   5   5   5   5   9   
  Most Carried             5    | 5   5   5   5   5   5   4   
  Average Carried          3    | 4   4   5   5   5   4   1   
  Final Capacity           10   | 5   5   5   5   5   10  5   
  Final Carried            5    | 5   5   5   5   5   4   1   

 Class Distribution 
--------------------
 72% | Hacker-Mutant
 23% | Hacker-Gunner
  3% | Hacker-Tank

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -7/Zion
 Hacker-Mutant | -6/Proximity Caves
 Hacker-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Matter Collected           1152 | 260  .    105  .    80   130  577  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1722 | .    17   355  .    .    178  1172 
  Parts                    100  | .    4    25   .    .    8    63   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  38   | .   2   8   .   .   9   19  
  Guns                     10   | .   .   3   .   .   .   7   
  Cannons                  9    | .   .   .   .   .   2   7   
  AOE                      17   | .   2   4   .   .   7   4   
Classes Destroyed          14   | .   2   3   .   .   .   9   
  Worker                   2    | .   .   .   .   .   .   2   
  Builder                  4    | .   .   1   .   .   .   3   
  Recycler                 2    | .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  5    | .   1   3   .   .   .   1   
  Swarmer                  18   | .   2   2   .   .   7   7   
  Grunt                    9    | .   .   2   .   .   2   5   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   4    | .   .   4   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   3   7   .   .   3   9   
  Combat Bots Only         6    | .   2   3   .   .   3   6   
Max Kills in Single Turn   4    | .   2   2   .   .   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   1   1   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        384  | .    7    56   .    .    23   298  
  Missed                   106  | .    3    21   .    .    8    74   
  Hits                     278  | .    4    35   .    .    15   224  
    Melee                  6    | .    .    .    .    .    .    6    
    Projectile             272  | .    4    35   .    .    15   218  
  Critical Strikes         9    | .    .    .    .    .    1    8    
Damage Taken               3322 | .    34   267  .    .    247  2774 
  Core                     945  | .    .    47   .    .    31   867  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   1761 | .    25   164  .    .    144  1428 
Core Remaining (%)         93   | 100  100  .    .    .    80   .    
Volleys Fired              103  | 1    4    27   .    .    19   52   
  Largest                  4    | 2    2    2    .    .    2    4    
  Hottest                  181  | 80   80   80   .    .    70   181  
Shots Fired                243  | 2    8    51   .    .    32   150  
  Gun                      168  | 2    6    43   .    .    13   104  
  Cannon                   44   | .    .    .    .    .    6    38   
  Launcher                 31   | .    2    8    .    .    13   8    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  86   | .    .    .    .    .    6    80   
  Thermal                  89   | 1    4    43   .    .    13   28   
  Explosive                23   | .    2    8    .    .    13   .    
  Electromagnetic          45   | 1    2    .    .    .    .    42   
  Robot Hit Streak         18   | .    1    15   .    .    11   18   
  Robot Miss Streak        7    | .    1    2    .    .    1    7    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           159  | .    1    36   .    .    18   104  
  Core Hits                97   | .    1    21   .    .    16   59   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    .    5    
    Burn                   1    | .    .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    .    .    2    
    Corrupt                2    | .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4378 | .    218  694  .    .    744  2722 
  Guns                     1653 | .    .    352  .    .    75   1226 
  Cannons                  690  | .    .    .    .    .    84   606  
  Explosions               2035 | .    218  342  .    .    585  890  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1329 | .    .    .    .    .    84   1245 
  Thermal                  1114 | .    .    352  .    .    75   687  
  Explosive                1145 | .    218  342  .    .    585  .    
  Electromagnetic          790  | .    .    .    .    .    .    790  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    14   
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    5    
    Message Errors         3    | .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            218  | .    101  20   .    .    1    96   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               218  | .    101  20   .    .    1    96   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      181  | .    .    .    .    .    84   97   
  Shots                    9    | .    .    .    .    .    3    6    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        1079 | 18   18   .    .    .    .    1079 
  Average Temperature      390  | 12   12   .    .    .    .    406  
  Received Heat Transfer   883  | .    .    123  .    .    94   666  
  Effects                  57   | .    .    .    .    .    .    57   
    Shutdowns              21   | .    .    .    .    .    .    21   
    Energy Bleed           4    | .    .    .    .    .    .    4    
    Interference           1    | .    .    .    .    .    .    1    
    Matter Decay           5    | .    .    .    .    .    .    5    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    .    2    
    Damage (major)         20   | .    .    .    .    .    .    20   
    Damage (core)          3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              8    | .    .    .    .    .    .    8    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Melted             4    | .    .    1    .    .    .    3    
  Heat Transferred         2003 | .    .    800  .    .    175  1028 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             154  | .   76  154 38  .   .   139 
  Initial                  38   | .   .   18  38  .   .   .   
  Average                  26   | .   4   35  13  .   .   35  
Influence Increases        1107 | .   76  302 .   .   220 509 
  Destroy 0b10 Robot/C     740  | .   40  160 .   .   180 360 
  Destroy 0b10 Robot/NC    75   | .   5   20  .   .   .   50  
  Destroy Leader           170  | .   12  66  .   .   40  52  
  Disable Machine          8    | .   .   4   .   .   .   4   
  Destroy Structure        84   | .   19  52  .   .   .   13  
  Lose Combat Pursuer      30   | .   .   .   .   .   .   30  
Influence Decreases        1107 | .   15  224 139 .   220 509 
  Entered New Map          144  | .   .   43  101 .   .   .   
  Time Decay               779  | .   15  181 38  .   210 335 
  Lost Part                184  | .   .   .   .   .   10  174 
Squads Dispatched          6    | .   .   2   .   .   .   4   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   2   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           2    | .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              62   | .   4   13  .   .   8   37  
  Peak Tracking Total      8    | .   4   4   .   .   3   8   
  Tactical Retreats        2    | .   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            2    | .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          2    | .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          2    | .   .   1   .   .   .   1   
  Terminals                1    | .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                3    | .   .   2   .   .   .   1   
  Successful               2    | .   .   2   .   .   .   .   
  Failed                   1    | .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                2    | .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             2    | .   .   2   .   .   .   .   
  Record                   1    | .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Active Infowar (turns)     .    | .   .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               2565 | 111  240  307  96   294  684  833  
Spaces Moved               1611 | 100  186  175  81   246  523  300  
  Core                     53   | 43   .    .    .    .    .    10   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1558 | 57   186  175  81   246  523  290  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  
  Average Speed            133  | 92   120  120  120  120  120  201  
  Slowest Speed            1000 | 120  120  120  120  120  120  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    34   27   26   30   64   8    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        5    | 1    1    1    .    1    1    .    
  Unknown Exits Taken      1    | .    .    .    1    .    .    .    
Scrap Searched             5    | .    .    .    .    1    4    .    
Spaces Dug                 18   | .    .    .    .    .    16   2    
Terrain Destroyed          197  | .    21   54   .    .    109  13   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    .    11   
  AOE                      186  | .    21   54   .    .    109  2    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Total                      1821 | 114 194 219 80  245 548 421 
  Wait                     48   | 1   .   11  .   .   .   36  
  Move                     1605 | 99  185 174 80  245 522 300 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  21   | 7   1   .   .   .   .   13  
  Fast Attach              11   | 4   2   3   .   .   2   .   
  Attach                   19   | 2   .   .   .   .   1   16  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     7    | .   1   3   .   .   1   2   
  Drop                     7    | .   1   1   .   .   3   2   
  Fire                     103  | 1   4   27  .   .   19  52  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Identified exit to Materials
   14 | -11/Scrapyard      | Discovered exit to Materials (range 15)
  112 | -11/Scrapyard      | Entered Materials
  112 | -10/Materials      | Evolved 1 slot: Propulsion x1
  199 | -10/Materials      | Identified exit to Mines
  199 | -10/Materials      | Discovered exit to Mines (range 8)
  302 | -10/Materials      | Identified exit to Materials
  302 | -10/Materials      | Discovered exit to Materials (range 10)
  305 | -10/Materials      | Build established: Hacker-Mutant
  352 | -10/Materials      | Entered another Materials area
  352 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  352 | -9/Materials       | Identified exit to Storage
  352 | -9/Materials       | Discovered exit to Storage (range 7)
  418 | -9/Materials       | Identified exit to Mines
  418 | -9/Materials       | Discovered exit to Mines (range 15)
  647 | -9/Materials       | Discovered exit to Mines (range 10)
  659 | -9/Materials       | Entered Mines
  748 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  755 | -9/Mines           | Entered Zion
  883 | -7/Zion            | Given A8's code to call for help
 1033 | -7/Zion            | Identified exit to Proximity Caves
 1033 | -7/Zion            | Discovered exit to Proximity Caves (range 15)
 1049 | -7/Zion            | Entered Proximity Caves
 1243 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 1571 | -6/Proximity Caves | Learned Factory security intel
 1721 | -6/Proximity Caves | Learned location of Extension (-6)
 1724 | -6/Proximity Caves | Identified exit to Factory
 1724 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 1733 | -6/Proximity Caves | Entered Factory
 1733 | -6/Factory         | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2
 2038 | -6/Factory         | Build established: Hacker-Gunner
 2252 | -6/Factory         | Lost 4 parts (1p1n1u1w)
 2401 | -6/Factory         | Cargo convoy interrupted
 2469 | -6/Factory         | Core integrity fell below 50%
 2474 | -6/Factory         | Lost 8 parts (3p2n1u2w)
 2514 | -6/Factory         | Core integrity fell below 20%
 2524 | -6/Factory         | Lost 4 parts (3p1u)
 2524 | -6/Factory         | System corruption reached 10%
 2566 | -6/Factory         | Destroyed by B-48 Gladiator with Mace

 Last Messages 
---------------
02530_ Critical hit (Burn: +37).
02532_ G-50 Soldier misfires.
02534_ EM Pulse Gun destroyed.
02535_ R-10 Processor collects Corrupted Pulse Rifle.
02537_ Acquired Gauss Rifle.
02537_ U-05 Engineer destroyed.
02539_ Slug penetrates G-67 Veteran.
02540_ K-01 Serf collects debris.
02541_ Slug penetrates G-50 Soldier.
02542_ R-10 Processor collects Corrupted Wheel.
02543_ Slug penetrates G-50 Soldier.
02543_ K-01 Serf collects debris. <x2>
02545_ JHWRBP3QFWON% AMRZ4YCLKO KJD
02549_ K-01 Serf collects debris. <x2>
02551_ M-28 Smith repairs G-67 Veteran.
02552_ G-50 Soldier IFF system glitched.
02555_ Med. Storage Unit destroyed.
02556_ G-50 Soldier IFF system glitched.
02558_ Imp. Carbon-fiber Leg destroyed. <x2>
02562_ Gauss Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          46
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Please Form A Line
Robot Respite
System Compromised
Tourist

 Challenges 
------------
None

 Game 
------
Seed              BottomlessWarpShield
  Manual?         0
Play Time         00:23:12
  Cumulative      2.8 hours
  Start           2025.05.15 @ 11:06:08
  End             2025.05.15 @ 11:26:09
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      5
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              28/SmallcapsGlow
Map View          59x39
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e1ca4ddb-20d5-49b4-8b84-7e96bd83bce7