Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.15 @ 11:26:09 Player: Nexilim Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1597) 1597 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-19) -19 TOTAL SCORE: 5078 Bonus ------- Friendly Fire -19 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Battle Rifle Gauss Cannon Proton Missile Launcher > --- INVENTORY -------- Light Treads EM Pulse Gun [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 9 | . 1 2 . . . 6 Power 3 | . . 1 . . . 2 Propulsion 2 | . 1 . . . . 1 Utility 2 | . . 1 . . . 1 Weapon 2 | . . . . . . 2 Parts Attached 32 | 6 3 5 . . 4 14 Power 8 | 1 . 1 . . . 6 Engine 3 | 1 . . . . . 2 Core 5 | . . 1 . . . 4 Reactor . | . . . . . . . Propulsion 8 | 2 1 1 . . . 4 Treads . | . . . . . . . Leg 8 | 2 1 1 . . . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 1 2 . . 2 1 Device 3 | . 1 1 . . 1 . Storage 1 | . . . . . 1 . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 9 | 2 1 1 . . 2 3 Energy Gun 4 | 2 . 1 . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . . 1 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 13 | . . . . . . 13 Parts Lost 26 | . . 1 . . 2 23 Power 8 | . . . . . 1 7 Propulsion 7 | . . . . . . 7 Utility 6 | . . 1 . . 1 4 Weapon 5 | . . . . . . 5 Highest Loss Streak 8 | . . 1 . . 1 8 To Critical Strikes 1 | . . . . . . 1 Average Backups 3 | 3 5 5 5 5 4 1 Power . | . 1 1 1 1 1 . Propulsion 1 | 1 1 1 1 1 1 1 Utility . | 1 1 1 1 1 . . Weapon 1 | . 1 2 2 2 2 . Tool/Special . | . . . . . . . Unused Backups 2 | . 1 . . . . 1 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 1 | . 1 . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 83 | . 89 83 100 100 87 68 Engine 6 | . 12 10 10 10 1 7 Core 8 | . . 2 10 10 10 10 Leg 24 | . 29 30 30 30 30 13 Device 14 | . 9 13 20 20 20 8 Storage 2 | . . . . . 1 5 Processor 1 | . 12 4 . . . . Protection 3 | . . 3 10 10 5 . Energy Gun 11 | . 23 15 10 10 8 9 Ballistic Gun 2 | . . . . . 1 5 Ballistic Cannon 2 | . . . . . 1 5 Launcher 4 | . . 4 10 10 8 . Peak Build Rating 46 | 6 10 14 14 14 22 46 Average Rating 17 | 4 8 10 14 14 15 28 On Entrance 11 | . 6 10 14 14 14 22 Naked Turns 4 | . . . . . . 4 Heaviest Build 76 | 6 8 16 16 16 29 76 Greatest Support 40 | 20 30 30 30 30 30 40 Greatest Overweight (x) 19 | 1 . . . . . 19 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 5 5 5 5 5 10 10 Average Capacity 6 | 5 5 5 5 5 5 9 Most Carried 5 | 5 5 5 5 5 5 4 Average Carried 3 | 4 4 5 5 5 4 1 Final Capacity 10 | 5 5 5 5 5 10 5 Final Carried 5 | 5 5 5 5 5 4 1 Class Distribution -------------------- 72% | Hacker-Mutant 23% | Hacker-Gunner 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1152 | 260 . 105 . 80 130 577 Remotely . | . . . . . . . Salvage Created 1722 | . 17 355 . . 178 1172 Parts 100 | . 4 25 . . 8 63 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 38 | . 2 8 . . 9 19 Guns 10 | . . 3 . . . 7 Cannons 9 | . . . . . 2 7 AOE 17 | . 2 4 . . 7 4 Classes Destroyed 14 | . 2 3 . . . 9 Worker 2 | . . . . . . 2 Builder 4 | . . 1 . . . 3 Recycler 2 | . . . . . . 2 Operator 1 | . . . . . . 1 Watcher 5 | . 1 3 . . . 1 Swarmer 18 | . 2 2 . . 7 7 Grunt 9 | . . 2 . . 2 5 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 4 | . . 4 . . . . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 9 | . 3 7 . . 3 9 Combat Bots Only 6 | . 2 3 . . 3 6 Max Kills in Single Turn 4 | . 2 2 . . 2 4 Gunslinging . | . . . . . . . Exploded 2 | . 1 1 . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 384 | . 7 56 . . 23 298 Missed 106 | . 3 21 . . 8 74 Hits 278 | . 4 35 . . 15 224 Melee 6 | . . . . . . 6 Projectile 272 | . 4 35 . . 15 218 Critical Strikes 9 | . . . . . 1 8 Damage Taken 3322 | . 34 267 . . 247 2774 Core 945 | . . 47 . . 31 867 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1761 | . 25 164 . . 144 1428 Core Remaining (%) 93 | 100 100 . . . 80 . Volleys Fired 103 | 1 4 27 . . 19 52 Largest 4 | 2 2 2 . . 2 4 Hottest 181 | 80 80 80 . . 70 181 Shots Fired 243 | 2 8 51 . . 32 150 Gun 168 | 2 6 43 . . 13 104 Cannon 44 | . . . . . 6 38 Launcher 31 | . 2 8 . . 13 8 Special . | . . . . . . . Kinetic 86 | . . . . . 6 80 Thermal 89 | 1 4 43 . . 13 28 Explosive 23 | . 2 8 . . 13 . Electromagnetic 45 | 1 2 . . . . 42 Robot Hit Streak 18 | . 1 15 . . 11 18 Robot Miss Streak 7 | . 1 2 . . 1 7 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 159 | . 1 36 . . 18 104 Core Hits 97 | . 1 21 . . 16 59 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . . . 5 Burn 1 | . . . . . . 1 Blast 2 | . . . . . . 2 Corrupt 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4378 | . 218 694 . . 744 2722 Guns 1653 | . . 352 . . 75 1226 Cannons 690 | . . . . . 84 606 Explosions 2035 | . 218 342 . . 585 890 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1329 | . . . . . 84 1245 Thermal 1114 | . . 352 . . 75 687 Explosive 1145 | . 218 342 . . 585 . Electromagnetic 790 | . . . . . . 790 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . . 14 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 218 | . 101 20 . . 1 96 Projectiles . | . . . . . . . Explosions 218 | . 101 20 . . 1 96 Melee . | . . . . . . . Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 181 | . . . . . 84 97 Shots 9 | . . . . . 3 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1079 | 18 18 . . . . 1079 Average Temperature 390 | 12 12 . . . . 406 Received Heat Transfer 883 | . . 123 . . 94 666 Effects 57 | . . . . . . 57 Shutdowns 21 | . . . . . . 21 Energy Bleed 4 | . . . . . . 4 Interference 1 | . . . . . . 1 Matter Decay 5 | . . . . . . 5 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 20 | . . . . . . 20 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 8 | . . . . . . 8 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 4 | . . 1 . . . 3 Heat Transferred 2003 | . . 800 . . 175 1028 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 154 | . 76 154 38 . . 139 Initial 38 | . . 18 38 . . . Average 26 | . 4 35 13 . . 35 Influence Increases 1107 | . 76 302 . . 220 509 Destroy 0b10 Robot/C 740 | . 40 160 . . 180 360 Destroy 0b10 Robot/NC 75 | . 5 20 . . . 50 Destroy Leader 170 | . 12 66 . . 40 52 Disable Machine 8 | . . 4 . . . 4 Destroy Structure 84 | . 19 52 . . . 13 Lose Combat Pursuer 30 | . . . . . . 30 Influence Decreases 1107 | . 15 224 139 . 220 509 Entered New Map 144 | . . 43 101 . . . Time Decay 779 | . 15 181 38 . 210 335 Lost Part 184 | . . . . . 10 174 Squads Dispatched 6 | . . 2 . . . 4 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . 2 . . . 2 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . . 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 4 13 . . 8 37 Peak Tracking Total 8 | . 4 4 . . 3 8 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . 1 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 2 | . . 1 . . . 1 Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 3 | . . 2 . . . 1 Successful 2 | . . 2 . . . . Failed 1 | . . . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 2 | . . 2 . . . . Record 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 2565 | 111 240 307 96 294 684 833 Spaces Moved 1611 | 100 186 175 81 246 523 300 Core 53 | 43 . . . . . 10 Treads . | . . . . . . . Legs 1558 | 57 186 175 81 246 523 290 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 133 | 92 120 120 120 120 120 201 Slowest Speed 1000 | 120 120 120 120 120 120 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 34 27 26 30 64 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 5 | 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . 1 . . . Scrap Searched 5 | . . . . 1 4 . Spaces Dug 18 | . . . . . 16 2 Terrain Destroyed 197 | . 21 54 . . 109 13 Melee . | . . . . . . . Projectile 11 | . . . . . . 11 AOE 186 | . 21 54 . . 109 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 1821 | 114 194 219 80 245 548 421 Wait 48 | 1 . 11 . . . 36 Move 1605 | 99 185 174 80 245 522 300 Hop . | . . . . . . . Pick Up 21 | 7 1 . . . . 13 Fast Attach 11 | 4 2 3 . . 2 . Attach 19 | 2 . . . . 1 16 Detach . | . . . . . . . Swap 7 | . 1 3 . . 1 2 Drop 7 | . 1 1 . . 3 2 Fire 103 | 1 4 27 . . 19 52 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Propulsion x1 199 | -10/Materials | Identified exit to Mines 199 | -10/Materials | Discovered exit to Mines (range 8) 302 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Discovered exit to Materials (range 10) 305 | -10/Materials | Build established: Hacker-Mutant 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 352 | -9/Materials | Identified exit to Storage 352 | -9/Materials | Discovered exit to Storage (range 7) 418 | -9/Materials | Identified exit to Mines 418 | -9/Materials | Discovered exit to Mines (range 15) 647 | -9/Materials | Discovered exit to Mines (range 10) 659 | -9/Materials | Entered Mines 748 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 755 | -9/Mines | Entered Zion 883 | -7/Zion | Given A8's code to call for help 1033 | -7/Zion | Identified exit to Proximity Caves 1033 | -7/Zion | Discovered exit to Proximity Caves (range 15) 1049 | -7/Zion | Entered Proximity Caves 1243 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 1571 | -6/Proximity Caves | Learned Factory security intel 1721 | -6/Proximity Caves | Learned location of Extension (-6) 1724 | -6/Proximity Caves | Identified exit to Factory 1724 | -6/Proximity Caves | Discovered exit to Factory (range 9) 1733 | -6/Proximity Caves | Entered Factory 1733 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 2038 | -6/Factory | Build established: Hacker-Gunner 2252 | -6/Factory | Lost 4 parts (1p1n1u1w) 2401 | -6/Factory | Cargo convoy interrupted 2469 | -6/Factory | Core integrity fell below 50% 2474 | -6/Factory | Lost 8 parts (3p2n1u2w) 2514 | -6/Factory | Core integrity fell below 20% 2524 | -6/Factory | Lost 4 parts (3p1u) 2524 | -6/Factory | System corruption reached 10% 2566 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 02530_ Critical hit (Burn: +37). 02532_ G-50 Soldier misfires. 02534_ EM Pulse Gun destroyed. 02535_ R-10 Processor collects Corrupted Pulse Rifle. 02537_ Acquired Gauss Rifle. 02537_ U-05 Engineer destroyed. 02539_ Slug penetrates G-67 Veteran. 02540_ K-01 Serf collects debris. 02541_ Slug penetrates G-50 Soldier. 02542_ R-10 Processor collects Corrupted Wheel. 02543_ Slug penetrates G-50 Soldier. 02543_ K-01 Serf collects debris. 02545_ JHWRBP3QFWON% AMRZ4YCLKO KJD 02549_ K-01 Serf collects debris. 02551_ M-28 Smith repairs G-67 Veteran. 02552_ G-50 Soldier IFF system glitched. 02555_ Med. Storage Unit destroyed. 02556_ G-50 Soldier IFF system glitched. 02558_ Imp. Carbon-fiber Leg destroyed. 02562_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????# ???????????????????? | | ? ?????????????????????????# ???????????????????? | | ????????????????????????# ???????????????????? | | ???????????############## #???????????????????? | | #??????????# # #???????????????????? | | " #??????????# #!########????????????? | | #??????????# #%# #????????????? | | % #??????????# k i # # """ #????????????? | | #?##???????# +=/ """ #????????????? | | %########???# g# #[""" #????????????? | | #???# k %#=#] #????????????? | | #???# bg #!# +%" ??????? | | #???# @=# #########+####??????? | | % #???# R=%!!# #???????????????????? | | % #???# *%!!!# #???????????????????? | | #???# != !!# #???????????????????? | | % ! ###########Y###### ######??????????????? | | %% " ????????????? | | % %"% #?????????????????? | | [ #?????????????????? | | % #?????????????????? | | #?????????????????? | | =| ################ """ """ #?????????????????? | | #??????????????# """ """ #?????????????????? | | = #??????????????# """ """ #?????????????????? | | #??????????????# """? #?????????????????? | | #??????????????# ?????????????????????? | | #??????????????# ??????????????????????? | | #?????????????? ??????????????????????? | | ####??????????????### #### ??????????????????????? | | ?????????????????????+#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | # +??????????????????????????????????????? | | """ # #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 46 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Please Form A Line Robot Respite System Compromised Tourist Challenges ------------ None Game ------ Seed BottomlessWarpShield Manual? 0 Play Time 00:23:12 Cumulative 2.8 hours Start 2025.05.15 @ 11:06:08 End 2025.05.15 @ 11:26:09 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 5 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 28/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1ca4ddb-20d5-49b4-8b84-7e96bd83bce7