Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 11:17:22 Player: Six of Ten Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2563) 2563 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 6039 Bonus ------- High Alert Combat Kills 126 Cogmind --------- Core Integrity 364/700 Matter 132/300 Energy 290/290 System Corruption 1% Temperature Cool (84) Movement Rolling (130) Ox2 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg (fused) Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit Improved Targeting Computer Weapon Cycler Reactive Plating System Shield > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (8) ---- Improved Sensor Array Improved Utility Shielding Improved Shield Generator Recalibrator Heavy Plasma Cannon Coil Gun Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Small Storage Unit Energy Filter Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Heavy Laser > --- INVENTORY -------- Light Ion Engine Improved Sensor Array Improved Targeting Computer Weapon Cycler Improved Utility Shielding Reactive Plating Mini Grenade Launcher Mini Grenade Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Advanced Assault Cannon Energy Gun Field Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . 2 . 2 . . . Weapon 1 | . . . 1 . . . . Parts Attached 82 | 10 6 6 30 28 1 1 . Power 12 | 1 . 1 5 4 1 . . Engine 10 | 1 . 1 5 2 1 . . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 25 | 6 2 1 9 7 . . . Treads 2 | 2 . . . . . . . Leg 19 | 2 1 1 9 6 . . . Wheel 3 | 2 . . . 1 . . . Hover . | . . . . . . . . Flight 1 | . 1 . . . . . . Utility 20 | 1 1 3 6 9 . . . Device 6 | . . . 1 5 . . . Storage 1 | 1 . . . . . . . Processor 3 | . . 2 . 1 . . . Hackware 2 | . . . 1 1 . . . Protection 8 | . 1 1 4 2 . . . Artifact . | . . . . . . . . Weapon 25 | 2 3 1 10 8 . 1 . Energy Gun 9 | . . . 6 3 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 2 1 4 . . . . Ballistic Cannon 4 | . . . . 3 . 1 . Launcher 2 | . . . . 2 . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 33 | . . 5 11 17 . . . Power 5 | . . . 2 3 . . . Propulsion 10 | . . 2 3 5 . . . Utility 8 | . . 2 2 4 . . . Weapon 10 | . . 1 4 5 . . . Highest Loss Streak 14 | . . 5 6 14 . . . To Critical Strikes 2 | . . . 2 . . . . Average Slot Usage (%) 90 | . 85 95 89 88 93 96 100 Engine 7 | . 14 11 7 3 4 7 7 Leg 17 | . 27 19 19 12 15 15 15 Wheel 2 | . . . . 3 7 7 7 Device 8 | . . . 6 11 15 15 15 Storage 8 | . 14 11 9 7 7 7 7 Processor 9 | . . 22 10 6 7 7 7 Hackware 4 | . . . 2 10 7 7 7 Protection 6 | . . 9 7 6 7 7 7 Energy Gun 7 | . . . 14 10 . . . Ballistic Gun 8 | . 26 21 10 . . . . Ballistic Cannon 6 | . . . . 9 19 19 23 Naked Turns . | . . . . . . . . Heaviest Build 45 | 13 20 21 26 44 45 45 45 Greatest Support 45 | 40 20 20 35 45 16 16 16 Greatest Overweight (x) 6 | . 3 2 2 6 2 2 2 Average Overweight (x) 1 | . . . . 1 2 2 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 7 8 8 8 8 8 8 8 Average Carried 7 | 4 7 6 7 6 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 6 8 4 8 7 8 8 8 Class Distribution -------------------- 36% | Mutant 30% | Scavenger-Gunner 23% | Gunner 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Matter Collected 1976 | 238 48 375 574 469 153 90 29 Remotely . | . . . . . . . . Salvage Created 2440 | . 100 585 979 654 35 50 37 Parts 151 | . 6 46 63 29 5 . 2 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 63 | . 4 17 21 16 3 1 1 Guns 45 | . 4 16 21 4 . . . Cannons 9 | . . . . 4 3 1 1 AOE 9 | . . 1 . 8 . . . Classes Destroyed 13 | . 2 2 4 3 1 . 1 Builder 1 | . . . 1 . . . . Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . . 1 . . . Recycler 1 | . . . . 1 . . . Operator 2 | . . . 2 . . . . Watcher 5 | . . 1 2 2 . . . Swarmer 14 | . 3 5 6 . . . . Grunt 30 | . 1 8 9 12 . . . Brawler 1 | . . . 1 . . . . Sentry 12 | . . 4 5 1 1 1 . Programmer 3 | . . . . 3 . . . Thief 2 | . . . . . 2 . . Butcher 1 | . . . . . . . 1 Best Kill Streak 14 | . 3 14 5 5 2 1 1 Combat Bots Only 14 | . 3 14 4 4 2 1 1 Max Kills in Single Turn 3 | . 1 1 2 3 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 1 . 3 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Damage Taken 4433 | . 120 827 1534 1776 117 59 . Core 903 | . 8 142 417 316 16 4 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 96 64 24 . . . . Volleys Fired 181 | . 16 53 58 46 5 2 1 Largest 3 | . 2 2 3 3 3 2 3 Hottest 193 | . 120 43 193 193 144 96 144 Shots Fired 436 | . 30 102 158 123 15 4 4 Gun 347 | . 28 102 158 59 . . . Cannon 75 | . . . . 52 15 4 4 Launcher 12 | . . . . 12 . . . Special 2 | . 2 . . . . . . Kinetic 293 | . 28 102 88 52 15 4 4 Thermal 123 | . 2 . 70 51 . . . Explosive 12 | . . . . 12 . . . Electromagnetic 8 | . . . . 8 . . . Robot Hit Streak 32 | . 2 22 32 8 5 6 3 Robot Miss Streak 5 | . 3 1 5 3 1 1 1 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 2 4 4 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 275 | . 9 82 102 69 7 3 3 Core Hits 131 | . 6 32 47 37 5 2 2 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 9 | . . 1 2 3 2 1 . Burn 2 | . . . 1 1 . . . Destroy 2 | . . 1 1 . . . . Blast 5 | . . . . 2 2 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5927 | . 79 1051 1693 2725 222 75 82 Guns 3267 | . 79 897 1693 598 . . . Cannons 1270 | . . . . 891 222 75 82 Explosions 1372 | . . 154 . 1218 . . . Melee . | . . . . . . . . Ramming 18 | . . . . 18 . . . Kinetic 3126 | . 79 897 880 891 222 75 82 Thermal 2125 | . . 154 813 1158 . . . Explosive 642 | . . . . 642 . . . Electromagnetic 16 | . . . . 16 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . 15 1 1 1 1 Average Corruption 7 | . . . 14 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 76 | . . . 64 3 6 2 1 Message Errors 14 | . . . 13 . 1 . . Matter Fused 21 | . . . 20 . 1 . . Heat Flow Errors 8 | . . . 4 1 2 1 . Energy Discharges 8 | . . . 6 1 1 . . Parts Rejected 1 | . . . 1 . . . . Parts Fused 2 | . . . 1 . . 1 . Data Loss (minor) 4 | . . . 3 1 . . . Data Loss (major) 2 | . . . 2 . . . . Misfires 2 | . . . . . 1 . 1 Alerts 1 | . . . 1 . . . . Misdirections 3 | . . . 3 . . . . Weapon Failures 10 | . . . 10 . . . . Overload Shots . | . . . . . . . . Overflow Damage 227 | . . 30 . 197 . . . Projectiles 20 | . . . . 20 . . . Explosions 207 | . . 30 . 177 . . . Melee . | . . . . . . . . Knockbacks 11 | . . . . 10 . . 1 Impact . | . . . . . . . . Kinetic 11 | . . . . 10 . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 89 | . . . . 89 . . . Shots 1 | . . . . 1 . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 708 | . 20 16 708 306 126 138 120 Average Temperature 126 | . 9 6 165 126 54 52 96 Received Heat Transfer 1650 | . 12 333 495 756 30 24 . Effects 12 | . . . 12 . . . . Shutdowns 2 | . . . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Short Circuit 3 | . . . 3 . . . . Damage (major) 3 | . . . 3 . . . . Damage (core) 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . . 10 2 . . . Heat Transferred 3571 | . . 100 1850 1621 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . 1 . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Peak Influence 582 | . 101 582 394 518 . . . Initial 161 | . . 42 161 154 . . . Average 247 | . 20 257 262 325 . . . Maximum Alert Level 2 | . . 2 1 2 . . . Low Security (%) 35 | 100 100 41 22 25 . . . Level 1 51 | . . 30 77 38 . . . Level 2 13 | . . 28 . 36 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 4 2 5 . . . Investigation 2 | . . 1 1 . . . . Extermination 3 | . . . . 3 . . . Reinforcement 7 | . 1 3 1 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Distress Signals 7 | . 1 1 4 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 4 23 37 26 3 1 . Peak Tracking Total 14 | . 5 14 6 6 2 1 . Tactical Retreats 5 | . . 1 1 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Traps Triggered 4 | . . 1 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . . . 5 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Machines Disabled 9 | . . 2 1 6 . . . Max in Single Turn 6 | . . 2 1 6 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Machines Accessed 12 | . 2 2 7 . . 1 . Terminals 9 | . 1 2 6 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 48 | . 4 14 29 . . 1 . Successful 27 | . 2 7 17 . . 1 . Failed 21 | . 2 7 12 . . . . Catastrophic 3 | . 1 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 25 | . 4 7 14 . . . . Terminals 41 | . 2 14 25 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . . 5 9 . . 1 . Record 1 | . . . 1 . . . . Robot Analysis 2 | . . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . . . 1 . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . Assault Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 3 | . . 1 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 2 2 4 . . . . Terminals 7 | . 1 2 4 . . . . Botnet 7 | . 1 2 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Monitor 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 2 5 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Turns Passed 4179 | 85 308 412 1530 826 608 366 44 Spaces Moved 2326 | 68 141 176 742 452 448 268 31 Core 30 | 13 . . . 17 . . . Treads 2 | 2 . . . . . . . Legs 1295 | 25 138 176 742 214 . . . Wheels 996 | 28 . . . 221 448 268 31 Hover . | . . . . . . . . Flight 3 | . 3 . . . . . . Fastest Speed 50 | 50 120 120 120 115 130 130 130 Average Speed 139 | 91 154 130 155 136 130 130 130 Slowest Speed 350 | 160 290 260 260 350 130 130 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 27 21 55 12 71 51 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 3 . 1 Spaces Dug 3 | . 2 . . 1 . . . Terrain Destroyed 160 | . 2 51 . 105 2 . . Melee . | . . . . . . . . Projectile 13 | . 2 . . 9 2 . . AOE 147 | . . 51 . 96 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Total 2905 | 89 200 267 1003 566 465 283 32 Wait 222 | . 23 28 131 20 10 10 . Move 2319 | 67 140 175 741 451 447 267 31 Hop . | . . . . . . . . Pick Up 70 | 12 8 3 27 16 2 2 . Fast Attach 12 | . 1 . 7 4 . . . Attach 46 | 6 . 5 16 17 1 1 . Detach 2 | . . . 1 1 . . . Swap 24 | 4 5 1 7 7 . . . Drop 27 | . 7 2 14 3 . 1 . Fire 181 | . 16 53 58 46 5 2 1 Melee . | . . . . . . . . Ram 2 | . . . 1 1 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 86 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 16) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Utility x2 610 | -9/Materials | Discovered new exit (range 4) 782 | -9/Materials | Destroyed 14 combat bots 783 | -9/Materials | Lost 5 parts (2n2u1w) 806 | -9/Materials | Entered another Materials area 806 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1035 | -8/Materials | System corruption reached 10% 1086 | -8/Materials | Lost 6 parts (2p1n1u2w) 1781 | -8/Materials | Core integrity fell below 50% 1928 | -8/Materials | Build established: Scavenger-Gunner 2323 | -8/Materials | Discovered new exit (range 8) 2336 | -8/Materials | Entered Factory 2336 | -7/Factory | Evolved 2 slots: Utility x2 2812 | -7/Factory | Lost 14 parts (2p5n3u4w) 3084 | -7/Factory | Build established: Gunner 3099 | -7/Factory | Discovered new exit (range 16) 3162 | -7/Factory | Entered Lower Caves 3231 | -7/Lower Caves | Spotted B-75 Beast 3350 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3760 | -7/Lower Caves | Discovered new exit (range 6) 3770 | -7/Lower Caves | Build established: Mutant 3770 | -7/Lower Caves | Entered another Lower Caves area 3796 | -7/Lower Caves | Discovered new exit (range 9) 3897 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4126 | -7/Lower Caves | Discovered new exit (range 7) 4136 | -7/Lower Caves | Entered Zion 4177 | -7/Zion | Attacked by Zionites 4180 | -7/Zion | Self-destructed Last Messages --------------- 04060_ Connecting with WAR.Sys... 04060_ Current location identified: Lower Caves >>Open Door Sealed Heavy Doors opened. 04062_ Acquired Unknown Energy Cannon. 04064_ Dropped Energy Filter. 04065_ Acquired Coil Gun. 04108_ System corrupted: Aluminum Leg fused. 04126_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04148_ Searching scrap... 04148_ Found Particle Charger. 04148_ Found Hammer. 04148_ Found 29 Matter. 04149_ Acquired 29 matter. 04177_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 04177_ System corrupted: Adv. Assault Cannon misfires. 04177_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 04177_ C2-ULP(l) destroyed. 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