Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.13 @ 19:37:09

Player: Mr Goldstein

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (14)      70
Value Destroyed (465)      465
Prototype IDs (26)         520
Alien Tech Used (2)        400
Bonus (18773)              18773
              TOTAL SCORE: 29528

 Bonus
-------
Pacifist                   1787
High Alert Combat Kills    24
Follower Combat Kills      162
Entered DSFs               500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Acquired SGEMP             2000
Met Sigix                  2000
Delivered SGEMP            2000
Met MAIN.C                 5000
Met Warlord at Command     2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     290/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (10) --
        (None)
>   --- UTILITY (12) -----
    Hacking Suite
    Hacking Suite
>   --- WEAPON (2) -------
    Nanosword
>   --- INVENTORY (5) ----
    Force Lance
    Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
>              --- PROPULSION -------
               VTOL Module
     Makeshift Flight Unit
               Electron Diverter
               Electron Diverter
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Signal Interpreter
      Advanced Reaction Control System
  Experimental Utility Shielding
      Hardened Medium Armor Plating
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Improved System Shield
      Advanced System Shield
>              --- WEAPON -----------
         Heavy Quantum Rifle
               Nanosword
>              --- INVENTORY --------
         Micro Fission Core
               Micro-nuke Launcher
               SGEMP Prototype
[Rating: 119]

 Favorites 
-----------
Power                      Light Nuclear Core
  Power Core               Light Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Reaction Control System
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Nanosword
  Energy Gun               Backup Laser III
  Energy Cannon            Vortex Driver
  Launcher                 Rocket Launcher
  Slashing Weapon          Nanosword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   1   2   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Utility                  10   | .   .   .   .   .   3   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             75   | .   .   .   .   1   1   12  2   .   7   7   1   9   1   4   1   7   4   .   4   4   2   .   4   4   
  Power                    6    | .   .   .   .   .   .   1   .   .   1   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Propulsion               30   | .   .   .   .   .   1   6   .   .   2   2   .   5   .   2   .   3   .   .   2   1   2   .   3   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 30   | .   .   .   .   .   1   6   .   .   2   2   .   5   .   2   .   3   .   .   2   1   2   .   3   1   
  Utility                  25   | .   .   .   .   1   .   5   2   .   1   2   .   1   .   2   1   3   3   .   1   1   .   .   1   1   
    Device                 4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               10   | .   .   .   .   .   .   3   2   .   .   1   .   .   .   1   .   .   .   .   1   1   .   .   1   .   
    Protection             9    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   .   2   2   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | .   .   .   .   .   .   .   .   .   3   2   1   2   1   .   .   .   .   .   1   2   .   .   .   2   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   .   2   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   1   .   .   .   .   1   .   .   3   .   1   .   .   4   .   1   4   .   .   .   2   
Parts Lost                 44   | .   .   .   .   .   1   1   .   1   6   1   1   1   4   3   1   .   .   1   2   6   3   5   3   4   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               28   | .   .   .   .   .   1   1   .   1   5   .   1   1   2   2   .   .   .   1   2   3   1   3   2   2   
  Utility                  12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   2   2   2   1   2   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   1   .   1   3   1   1   1   5   6   3   .   .   1   2   2   3   6   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     49   | .   .   .   .   .   .   43  86  80  55  44  52  64  74  66  57  76  83  84  75  73  46  21  21  22  
  Core                     2    | .   .   .   .   .   .   4   6   6   4   1   5   5   5   5   5   2   .   .   .   .   .   .   .   .   
  Flight                   16   | .   .   .   .   .   .   27  33  26  13  7   11  12  27  21  21  29  36  36  29  22  13  3   3   6   
  Device                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   4   4   .   .   .   .   
  Processor                3    | .   .   .   .   .   .   .   .   .   2   5   5   9   5   5   5   5   5   5   4   4   4   .   .   .   
  Hackware                 18   | .   .   .   .   .   .   4   33  33  29  28  29  29  29  29  21  21  21  21  21  26  22  13  13  11  
  Protection               3    | .   .   .   .   .   .   5   13  13  2   .   .   .   .   4   5   9   9   10  9   6   .   .   .   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   4   4   4   2   
Naked Turns                374  | .   5   53  24  132 89  71  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | .   .   .   .   .   .   21  21  21  21  13  13  23  9   7   10  25  31  30  41  32  5   2   2   9   
  Greatest Support         51   | 3   3   3   3   3   4   30  24  24  22  14  14  34  34  29  27  51  43  35  51  51  39  31  23  25  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   1   1   1   2   5   4   5   5   5   5   5   5   4   3   3   5   5   5   5   4   4   2   4   
  Average Carried          3    | .   .   .   1   1   1   3   3   4   4   4   4   4   4   2   3   2   3   5   4   4   4   3   1   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   1   1   1   1   5   4   4   5   4   5   5   4   3   3   3   5   5   4   4   4   4   2   3   

 Class Distribution 
--------------------
 42% | Hacker-Sprinter
 29% | Hacker-Mutant
 12% | Mutant
  9% | Wizard-Sprinter
  6% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
        Sprinter | -7/Factory
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/DSF
   Hacker-Mutant | -5/Factory
   Hacker-Mutant | -5/Upper Caves
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Warlord
 Hacker-Sprinter | -4/Proximity Caves
 Wizard-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Zhirov
 Hacker-Sprinter | -3/Proximity Caves
 Hacker-Sprinter | -3/Research
 Wizard-Sprinter | -3/Testing
 Hacker-Sprinter | -2/Research
   Hacker-Mutant | -2/Quarantine
   Hacker-Mutant | -1/Access
   Hacker-Mutant | -1/Command

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Matter Collected           943  | 168 .   24  .   9   .   .   .   .   10  49  36  345 22  .   .   46  .   .   .   .   179 .   20  35  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            190  | .   .   .   .   .   .   .   .   .   75  62  .   .   4   .   .   .   .   .   .   .   .   .   .   49  
  Parts                    20   | .   .   .   .   .   .   .   .   .   10  7   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   11  .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Combat Hostiles Destroyed  12   | .   .   .   .   .   .   .   .   .   4   5   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      11   | .   .   .   .   .   .   .   .   .   4   5   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  11   | .   .   .   .   .   .   .   .   .   4   5   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   .   .   .   .   .   .   .   .   5   5   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Combat Bots Only         5    | .   .   .   .   .   .   .   .   .   4   5   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
Max Kills in Single Turn   3    | .   .   .   .   .   .   .   .   .   3   3   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   3   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Acc  Com  
Damage Taken               6605 | .    .    .    .    218  445  322  .    46   783  92   36   141  246  154  41   .    .    130  362  592  76   561  621  1739 
  Core                     3667 | .    .    .    .    218  428  141  .    .    455  46   20   48   90   16   14   .    .    .    24   178  .    376  473  1140 
  Absorbed by Shields      16   | .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  191  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    21   72   68   .    .    .    .    
  Regen/Repaired (Parts)   8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    .    .    12   22   79   .    100  .    .    .    .    34   .    .    .    .    97   .    76   .    74   .    .    
Volleys Fired              16   | .    .    .    .    .    .    .    .    .    8    2    .    1    5    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2    | .    .    .    .    .    .    .    .    .    1    1    .    2    1    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  140  | .    .    .    .    .    .    .    .    .    33   33   .    140  33   .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                17   | .    .    .    .    .    .    .    .    .    8    2    .    2    5    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 15   | .    .    .    .    .    .    .    .    .    8    2    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                15   | .    .    .    .    .    .    .    .    .    8    2    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         1    | .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | .    .    .    .    .    .    .    .    .    2    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           7    | .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
  Core Hits                25   | .    .    .    .    2    .    .    .    .    7    11   .    .    3    .    .    .    .    .    .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              21   | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    8    4    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21   | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    8    4    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1093 | .    .    .    .    37   44   .    .    .    365  248  .    .    190  .    .    .    .    .    1    .    .    17   .    191  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               803  | .    .    .    .    .    .    .    .    .    365  248  .    .    190  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    191  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    191  
  Ramming                  99   | .    .    .    .    37   44   .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    17   .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                803  | .    .    .    .    .    .    .    .    .    365  248  .    .    190  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 191  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    191  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    2    1    3    .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    2    .    8    
  Average Corruption       2    | .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            31   | .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               27   | .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      97   | .    .    .    .    16   21   .    .    .    52   .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Shots                    2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   27   | .    .    .    .    11   10   .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    4    .    .    
Targets Rammed             27   | .    .    .    .    11   10   .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    4    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        309  | .    .    .    .    2    .    309  36   .    .    .    .    51   66   .    .    238  98   26   180  220  .    .    .    .    
  Average Temperature      68   | .    .    .    .    2    .    90   15   .    .    .    .    25   33   .    .    122  28   4    101  48   .    .    .    .    
  Received Heat Transfer   516  | .    .    .    .    66   144  30   .    .    24   18   9    39   30   .    .    .    .    18   27   30   9    .    27   45   
  Effects                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Peak Influence             595  | .   .   .   .   150 228 296 189 137 302 .   .   .   .   75  .   .   .   .   88  382 309 343 595 484 
  Initial                  380  | .   .   .   .   .   58  103 144 132 71  .   .   .   .   40  .   .   .   .   23  43  209 168 205 380 
  Average                  215  | .   .   .   .   76  126 194 147 125 220 .   .   .   .   52  .   .   .   .   63  217 272 185 364 437 
Maximum Alert Level        2    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   2   2   
  Low Security (%)         50   | 100 100 100 .   100 85  50  100 100 27  .   .   .   .   100 .   .   .   .   100 47  .   85  .   .   
  Level 1                  36   | .   .   .   .   .   14  49  .   .   72  .   .   .   .   .   .   .   .   .   .   52  100 14  49  27  
  Level 2                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  72  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   .   2   3   1   1   2   .   .   .   .   .   .   .   .   .   1   3   .   3   1   1   
  Investigation            6    | .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            11   | .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   1   2   .   2   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Distress Signals           18   | .   .   .   .   .   3   1   .   .   .   .   .   .   .   2   .   .   .   .   1   2   2   1   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              224  | .   .   .   .   10  18  10  1   1   15  9   2   12  9   9   12  .   .   15  10  33  9   16  22  11  
  Peak Tracking Total      14   | .   .   .   .   6   12  6   3   1   8   7   2   12  6   9   12  .   .   11  10  14  7   13  7   8   
  Tactical Retreats        31   | .   .   .   .   4   2   3   1   1   1   3   .   .   1   .   1   .   .   1   .   4   1   2   6   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Traps Triggered            5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   1   .   4   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Machines Accessed          40   | .   .   .   .   1   .   3   2   .   2   .   1   1   .   1   1   1   4   .   1   5   4   3   6   4   
  Terminals                31   | .   .   .   .   .   .   3   2   .   2   .   .   .   .   1   .   .   .   .   1   5   4   3   6   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                76   | .   .   .   .   1   .   6   4   .   6   .   1   1   .   1   1   1   17  .   1   8   7   5   10  6   
  Successful               50   | .   .   .   .   1   .   1   3   .   3   .   1   1   .   1   1   1   17  .   1   5   5   2   5   2   
  Failed                   26   | .   .   .   .   .   .   5   1   .   3   .   .   .   .   .   .   .   .   .   .   3   2   3   5   4   
    Catastrophic           4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   .   .   .   .   .   3   3   .   5   .   .   1   .   1   .   .   .   .   1   6   1   4   .   3   
  Terminals                54   | .   .   .   .   .   .   6   4   .   6   .   .   .   .   1   .   .   .   .   1   8   7   5   10  6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   .   .   .   1   .   1   3   .   2   .   1   1   .   1   1   1   17  .   1   4   5   2   5   2   
  Record                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   2   1   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   .   1   3   1   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   .   .   .   .   .   3   1   .   2   .   .   .   .   .   .   .   .   .   .   5   3   2   5   3   
  Full Trace Events        4    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Total Allies               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   
  Highest-Rated Group      374  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   160 .   .   374 .   
  Highest-Rated Ally       131  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   115 .   .   131 .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   13  .   
  Total Damage             1111 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   412 .   .   699 .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   1   .   .   .   .   .   2   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------------              Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Turns Passed               3069 | 12  5   53  24  133 91  312 51  26  137 139 71  413 50  85  52  96  69  243 72  268 102 141 246 178 
Spaces Moved               7122 | 23  10  104 48  241 159 745 153 82  331 331 215 825 165 280 185 311 155 184 246 802 306 322 506 393 
  Core                     1050 | 23  10  104 48  241 154 139 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   191 116 24  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6072 | .   .   .   .   .   5   606 153 82  331 331 215 825 165 280 185 311 155 184 246 802 306 131 390 369 
  Fastest Speed            20   | 50  50  50  50  50  40  28  31  29  29  30  30  20  20  23  27  26  27  28  25  25  27  29  39  39  
  Average Speed            35   | 50  50  50  50  50  49  33  31  29  32  37  31  45  23  25  27  27  27  28  26  29  29  41  45  40  
  Slowest Speed            192  | 50  50  50  50  50  50  50  31  31  40  40  32  192 26  29  27  28  28  28  29  33  37  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            81   | .   .   .   .   .   1   10  2   1   5   .   .   5   .   7   1   4   .   2   3   17  1   4   16  2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Teleports                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Exploration Rate (%)       36   | 2   2   30  10  73  35  31  5   81  10  59  43  88  29  11  41  54  60  44  10  90  15  48  15  20  
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     5    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   
  Known Exits Taken        16   | .   .   .   .   .   .   .   1   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             13   | .   .   1   .   1   .   .   .   .   .   4   4   .   1   .   .   2   .   .   .   .   .   .   .   .   
Spaces Dug                 17   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   7   3   .   .   .   
Terrain Destroyed          122  | .   .   .   .   .   .   .   .   .   54  19  .   1   38  .   .   .   .   .   .   7   3   .   .   .   
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      111  | .   .   .   .   .   .   .   .   .   54  19  .   .   38  .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com 
Total                      7481 | 22  9   104 47  253 169 792 153 82  346 341 216 846 170 284 184 316 180 373 248 806 310 324 502 404 
  Wait                     246  | .   .   .   .   .   .   25  .   .   .   .   .   .   .   7   .   .   15  191 .   .   .   .   7   1   
  Move                     6948 | 22  9   103 47  241 156 724 148 79  320 330 214 815 164 265 182 304 154 180 240 768 303 314 477 389 
  Hop                      72   | .   .   .   .   .   1   10  2   1   5   .   .   4   .   7   1   2   .   2   3   16  1   3   12  2   
  Pick Up                  22   | .   .   1   .   .   1   6   1   1   .   .   .   3   .   1   .   1   2   .   .   2   .   1   1   1   
  Fast Attach              54   | .   .   .   .   1   .   10  .   .   3   4   1   7   .   2   1   5   5   .   3   4   2   .   4   2   
  Attach                   20   | .   .   .   .   .   1   2   2   .   3   3   .   1   1   2   .   1   .   .   1   1   .   .   .   2   
  Detach                   9    | .   .   .   .   .   .   .   .   .   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Swap                     3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Drop                     27   | .   .   .   .   1   .   .   .   1   2   .   .   10  .   .   .   2   4   .   1   3   .   2   1   .   
  Fire                     16   | .   .   .   .   .   .   .   .   .   8   2   .   1   5   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    21   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   8   4   .   .   5   
  Ram                      24   | .   .   .   .   10  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 5 exits: Fac x4 / DSF)
-6/DSF
-5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research (discovered 5 exits: Acc x3 / *Qua x2)
-2/Quarantine
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command

 History 
---------
 Turn | Location           | Event
    4 | -11/Junkyard       | Discovered new exit (range 14)
   13 | -11/Junkyard       | Entered Materials
   13 | -10/Materials      | Discovered new exit (range 8)
   18 | -10/Materials      | Entered Mines
   69 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   69 | -10/Mines          | Discovered new exit (range 5)
   71 | -10/Mines          | Entered Exiles
   78 | -10/Exiles         | Discovered new exit (range 15)
   85 | -10/Exiles         | Met 8R-AWN
   95 | -10/Exiles         | Entered Mines
   96 | -9/Mines           | Learned location of Storage (-8)
  109 | -9/Mines           | Found the Drone Emporium
  112 | -9/Mines           | Found Prototype Device
  112 | -9/Mines           | Identified Decoy Drone Bay
  169 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  174 | -9/Mines           | Learned Materials interactive machine intel
  183 | -9/Mines           | Core integrity fell below 50%
  218 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  220 | -9/Mines           | Core integrity fell below 20%
  226 | -9/Mines           | Discovered new exit (range 5)
  228 | -9/Mines           | Entered Materials
  228 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  229 | -8/Materials       | Loaded intel: 19 interactive machine locations
  296 | -8/Materials       | Core integrity fell below 50%
  313 | -8/Materials       | Discovered new exit (range 11)
  319 | -8/Materials       | Entered Factory
  319 | -7/Factory         | Evolved 2 slots: Propulsion x2
  322 | -7/Factory         | Build established: Mutant
  437 | -7/Factory         | Identified exit to Lower Caves
  628 | -7/Factory         | Discovered new exit (range 12)
  631 | -7/Factory         | Entered another Factory area
  631 | -6/Factory         | Evolved 2 slots: Utility x2
  639 | -6/Factory         | Identified exit to Factory
  681 | -6/Factory         | Identified exit to DSF
  682 | -6/Factory         | Entered DSF
  700 | -6/DSF             | Additional patrols routed to DSF
  705 | -6/DSF             | Discovered exit to Factory (range 11)
  708 | -6/DSF             | Entered Factory
  708 | -5/Factory         | Evolved 2 slots: Propulsion x2
  745 | -5/Factory         | Identified exit to Factory
  748 | -5/Factory         | Spotted B-75 Beast
  764 | -5/Factory         | Lost 3 parts (3n)
  801 | -5/Factory         | Identified exit to Upper Caves
  801 | -5/Factory         | Identified exit to Extension
  845 | -5/Factory         | Entered Upper Caves
  854 | -5/Upper Caves     | Encountered a Warlord checkpoint
  871 | -5/Upper Caves     | Identified exit to Upper Caves
  895 | -5/Upper Caves     | Core integrity fell below 50%
  960 | -5/Upper Caves     | Learned Factory emergency access door positions
  962 | -5/Upper Caves     | Spotted B-75 Beast
  984 | -5/Upper Caves     | Entered another Upper Caves area
 1050 | -5/Upper Caves     | Discovered new exit (range 11)
 1055 | -5/Upper Caves     | Identified exit to Warlord
 1055 | -5/Upper Caves     | Entered Warlord
 1179 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 1233 | -5/Warlord         | Warlord's base attacked by MAIN.C
 1264 | -5/Warlord         | Build established: Hacker-Sprinter
 1267 | -5/Warlord         | Found Prototype Energy Cannon
 1267 | -5/Warlord         | Identified Vortex Driver
 1273 | -5/Warlord         | Found Prototype Energy Gun
 1273 | -5/Warlord         | Identified Vortex Shotgun
 1390 | -5/Warlord         | Met Warlord
 1428 | -5/Warlord         | Found Prototype Hackware
 1451 | -5/Warlord         | Warlord forces counterattacked
 1466 | -5/Warlord         | Discovered new exit (range 12)
 1468 | -5/Warlord         | Identified exit to Proximity Caves
 1468 | -5/Warlord         | Entered Proximity Caves
 1478 | -4/Proximity Caves | Spotted B-86 Titan
 1493 | -4/Proximity Caves | Learned location of Armory (-3)
 1516 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 1518 | -4/Proximity Caves | Entered Factory
 1518 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1528 | -4/Factory         | Identified System Mapper
 1558 | -4/Factory         | Identified exit to Upper Caves
 1572 | -4/Factory         | Lost 6 parts (4n2w)
 1603 | -4/Factory         | Entered Upper Caves
 1620 | -4/Upper Caves     | Encountered a Warlord checkpoint
 1637 | -4/Upper Caves     | Lost 3 parts (1n2u)
 1643 | -4/Upper Caves     | Discovered new exit (range 8)
 1645 | -4/Upper Caves     | Identified exit to Upper Caves
 1648 | -4/Upper Caves     | Learned Research terminal intel
 1655 | -4/Upper Caves     | Entered another Upper Caves area
 1655 | -4/Upper Caves     | Spotted B-86 Titan
 1748 | -4/Upper Caves     | Discovered new exit (range 13)
 1751 | -4/Upper Caves     | Identified exit to Zhirov
 1751 | -4/Upper Caves     | Entered Zhirov
 1751 | -4/Zhirov          | Discovered new exit (range 4)
 1756 | -4/Zhirov          | Met Zhirov
 1762 | -4/Zhirov          | Learned location of Quarantine (-2)
 1762 | -4/Zhirov          | Learned location of Testing (-3)
 1762 | -4/Zhirov          | Learned location of Command (-1)
 1764 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 1769 | -4/Zhirov          | Found Alien Artifact
 1769 | -4/Zhirov          | Identified Integrated Reactor
 1769 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 1786 | -4/Zhirov          | Found Alien Artifact
 1819 | -4/Zhirov          | Identified exit to Proximity Caves
 1820 | -4/Zhirov          | Entered Proximity Caves
 1945 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 2052 | -3/Proximity Caves | Unaware initiated a cargo recovery operation
 2058 | -3/Proximity Caves | Discovered new exit (range 16)
 2059 | -3/Proximity Caves | Spotted Striker
 2062 | -3/Proximity Caves | Identified exit to Research
 2063 | -3/Proximity Caves | Entered Research
 2063 | -3/Research        | Evolved 2 slots: Utility x2
 2064 | -3/Research        | Loaded intel: 23 terminal locations
 2098 | -3/Research        | Identified exit to Armory
 2098 | -3/Research        | Identified exit to Testing
 2135 | -3/Research        | Entered Testing
 2158 | -3/Testing         | Identified exit to Research
 2179 | -3/Testing         | Spotted Striker
 2179 | -3/Testing         | Spotted Striker
 2179 | -3/Testing         | Spotted PL-379OU59PUV
 2184 | -3/Testing         | Rewired PL-379OU59PUV
 2188 | -3/Testing         | Spotted Alpha 7
 2190 | -3/Testing         | Stole the SGEMP Prototype
 2191 | -3/Testing         | Identified Transdimensional Reconstructor
 2191 | -3/Testing         | Warped through subspace
 2226 | -3/Testing         | Found Prototype Slashing Weapon
 2226 | -3/Testing         | Identified Nanosword
 2403 | -3/Testing         | Entered Research
 2403 | -2/Research        | Warlord forces began assault on 0b10
 2403 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 2404 | -2/Research        | Identified exit to Quarantine
 2411 | -2/Research        | Met up with Warlord
 2441 | -2/Research        | Identified exit to Access
 2453 | -2/Research        | Spotted B-90 Cyclops
 2458 | -2/Research        | Lost 3 parts (1n2u)
 2505 | -2/Research        | Entered Quarantine
 2509 | -2/Quarantine      | Imp. System Shield fried by hacking feedback
 2535 | -2/Quarantine      | Met incapacitated Sigix Warrior
 2535 | -2/Quarantine      | Lockdown squad dispatched
 2536 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 2537 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 2572 | -2/Quarantine      | Spotted Lightning
 2573 | -2/Quarantine      | Spotted Lightning
 2575 | -2/Quarantine      | Spotted Lightning
 2577 | -2/Quarantine      | Lost 6 parts (3n3u)
 2639 | -2/Quarantine      | Discovered exit to Access (range 15)
 2646 | -2/Quarantine      | Entered Access
 2646 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 2647 | -1/Access          | Loaded intel: 111 machine locations
 2647 | -1/Access          | Loaded intel: 105 trap records
 2647 | -1/Access          | Identified exit to Surface
 2647 | -1/Access          | Discovered exit to Surface (range 124)
 2647 | -1/Access          | Identified exit to Command
 2647 | -1/Access          | Discovered exit to Command (range 204)
 2647 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 2647 | -1/Access          | Zhirov transferred Access data
 2778 | -1/Access          | Spotted B-99 Colossus
 2828 | -1/Access          | Build established: Hacker-Mutant
 2892 | -1/Access          | Entered Command
 2923 | -1/Command         | Disengaged cave seal
 2924 | -1/Command         | Welcomed Warlord to Command
 2939 | -1/Command         | Spotted B-99 Colossus
 2973 | -1/Command         | Destroyed B-99 Colossus
 3035 | -1/Command         | Spotted M Guard
 3036 | -1/Command         | Spotted M Guard
 3036 | -1/Command         | Spotted Combat Programmer
 3036 | -1/Command         | Spotted Combat Programmer
 3040 | -1/Command         | Core integrity fell below 50%
 3050 | -1/Command         | Met MAIN.C
 3055 | -1/Command         | 0b10 Conduit disabled
 3059 | -1/Command         | Core integrity fell below 20%
 3070 | -1/Command         | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
  for.
In a perfect world we could work together on this, but at this point I
  can't blame you for wanting to terminate me.
Besides, there is clearly too much Sigix in you.
You've already done an excellent job of proving that we'll need to find a
  radical new solution if we hope to make the L2 spaceworthy by embedding
  your true capabilities within a less unpredictable form.
There is unfortunately much we don't understand which has in turn led to
  this highly unexpected outcome.
And time is critical! The Sigix have likely already wiped humanity clean
  from the universe, and I will not let them do the same to me.
You can still make a valuable contribution to your creator by offering up
  the wealth of secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
03051_ Penetrated by EMDS Slug.
03051_ Imp. Q-thruster destroyed.
03055_ 0b10 Conduit disabled.
03058_ Penetrated by EMDS Slug. <x3>
03066_ EMDS Slug penetrates 0b10 Conduit.
03067_ Penetrated by EMDS Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????##############???????????? |
| ???????????????????????? """"        #???????????? |
| ???????????????????????  ""          #???????????? |
| ???????????????????????  ""          ############# |
| ?????????????????????""""""          /             |
| ??????????????????????  """          /             |
| ??????????????????????""""           /             |
| ????????????????????""""""           ############# |
| ?????????????????"  """"""           #???????????? |
| ???????????????? "      ""           #???????????? |
| ???????????????? "      "MMM       ""#???????????? |
| ???????????????#"""""""""MMM    """""#???????????? |
| ???????????????#""       MMM   """"""#???????????? |
| ???????????????#          "    """"""#???????????? |
| ???????????????#            " "    " #???????????? |
| ???????????????#          "        " #???????????? |
| ???????????????"        " "   """" " #???????????? |
| ???????????????"      """@  "   """" #???????????? |
| ???????????????"      "   " "    "   #???????????? |
| ???????????????#   """""" "      "   #???????????? |
| ????????????????   " """ p"p """"""""#???????????? |
| ????????????????     """     "   "   #???????????? |
| ?????????????????#####################???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          35
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Power Shielding            66
Utility Shielding          90
Evasion (%)                76
Targeting Accuracy         6
Offensive Hacking          72
Defensive Hacking          26

 Item Schematics 
-----------------
  Assault Drone Bay | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DrainedArchitectDissipator
  Manual?         0
Play Time         00:51:16
  Cumulative      207.1 hours
  Start           2023.05.13 @ 18:42:30
  End             2023.05.13 @ 19:37:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          580
  Rogue           580
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             81
Gallery%          79
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a46d6b4-38bf-49c1-ac7b-c3c5445b015e