Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 00:06:07

Player: LVNA

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (163)     815
Value Destroyed (7344)     7344
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (819)                819
              TOTAL SCORE: 15738

 Bonus
-------
High Alert Combat Kills    499
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -280

 Cogmind 
---------
Core Integrity             0/1300
Matter                     294/300
Energy                     98/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Improved Terrain Scan Processor
  Improved Target Analyzer
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Insulated Plating
           Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Light Particle Reactor
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
           Myomer Leg
   Zionite Composite Leg II
>          --- UTILITY ----------
  Advanced Thermal Generator
  Advanced Heat Sink
  Advanced Heat Sink
  Enhanced Optical Array
  Improved Terrain Scan Processor
  Improved Target Analyzer
   Layered Medium Armor Plating
  Advanced Force Field
>          --- WEAPON -----------
           Phase Gun
           Quantum Rifle
           Matter Neutralizer
           Nova Cannon
     Heavy Gauss Cannon
           Linear Accelerator
>          --- INVENTORY --------
  Improved Carbon-fiber Leg
           Myomer Leg
           Matter Neutralizer
           Railgun
           Fusion Bomb Launcher
[Rating: 137]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Protection               Layered Medium Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Array
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res 
Slots Evolved              14   | .   .   2   2   2   .   .   .   2   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   1   1   .   .   .   2   1   .   .   .   .   .   1   
  Weapon                   4    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   
Parts Attached             220  | 9   6   7   15  41  10  6   3   36  33  2   .   18  2   4   28  
  Power                    21   | 1   2   .   2   2   1   .   .   3   1   .   .   3   .   .   6   
    Engine                 8    | 1   2   .   1   1   .   .   .   1   .   .   .   1   .   .   1   
    Core                   8    | .   .   .   1   1   1   .   .   1   1   .   .   1   .   .   2   
    Reactor                5    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   3   
  Propulsion               51   | 4   .   3   3   9   6   .   .   8   11  .   .   3   .   .   4   
    Treads                 5    | 2   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
    Leg                    46   | 2   .   3   3   9   4   .   .   7   11  .   .   3   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 1   2   .   3   5   .   5   1   10  9   2   .   6   .   2   7   
    Device                 28   | .   1   .   1   2   .   5   1   1   4   2   .   5   .   2   4   
    Storage                5    | 1   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   2   1   .   .   .   4   2   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   .   .   .   4   3   .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   95   | 3   2   4   7   25  3   1   2   15  12  .   .   6   2   2   11  
    Energy Gun             31   | 2   1   4   3   8   2   .   1   3   1   .   .   1   .   2   3   
    Energy Cannon          18   | .   .   .   .   5   .   .   .   4   4   .   .   2   1   .   2   
    Ballistic Gun          16   | 1   1   .   2   4   .   .   1   .   3   .   .   2   .   .   2   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   2   1   .   .   1   .   .   1   
    Launcher               21   | .   .   .   2   8   1   1   .   4   1   .   .   .   1   .   3   
    Special Weapon         4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   1   .   3   .   3   .   .   .   1   .   .   .   
  Corrupted Parts          4    | .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   .   
    System Corruption      9    | .   .   .   .   .   4   .   .   .   3   .   .   2   .   .   .   
Parts Lost                 75   | .   .   .   6   5   4   .   1   14  6   .   .   6   .   1   32  
  Power                    6    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   4   
  Propulsion               21   | .   .   .   1   3   2   .   .   4   2   .   .   .   .   .   9   
  Utility                  21   | .   .   .   1   .   .   .   1   4   3   .   .   3   .   .   9   
  Weapon                   27   | .   .   .   3   2   2   .   .   5   1   .   .   3   .   1   10  
  Highest Loss Streak      28   | .   .   .   6   3   1   .   1   6   2   .   .   3   .   1   28  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  95  92  95  92  98  99  98  99  100 100 98  100 99  81  
  Engine                   2    | .   14  11  6   .   .   .   .   1   .   .   .   3   .   .   .   
  Core                     3    | .   .   .   2   6   6   7   7   .   4   5   5   2   5   5   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   .   .   .   4   5   5   3   
  Leg                      26   | .   28  31  26  28  24  30  30  25  22  23  23  26  26  26  17  
  Device                   10   | .   13  11  9   6   7   6   6   8   12  17  17  14  15  15  14  
  Storage                  5    | .   14  11  9   7   7   7   7   6   4   .   .   .   .   .   .   
  Processor                13   | .   .   .   9   15  15  15  15  15  17  17  17  15  15  14  13  
  Protection               2    | .   .   .   .   .   .   .   .   7   3   5   5   4   5   5   2   
  Energy Gun               10   | .   23  19  21  7   17  15  21  6   .   5   5   6   5   7   9   
  Energy Cannon            7    | .   .   .   .   9   7   7   2   7   18  5   5   4   9   10  7   
  Ballistic Gun            4    | .   4   11  7   8   1   .   4   3   4   11  11  6   5   2   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   4   2   5   5   6   5   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 11  21  24  30  38  38  36  36  60  71  57  55  76  76  78  119 
  Greatest Support         118  | 40  20  30  30  58  63  63  63  68  83  78  78  108 108 108 118 
  Greatest Overweight (x)  26   | .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   26  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  10  25  10  10  10  10  10  5   5   5   5   5   5   
  Average Capacity         8    | 6   9   10  10  10  10  10  10  10  9   5   5   5   5   5   5   
  Most Carried             10   | 7   9   10  10  10  10  10  10  10  10  5   5   5   5   5   5   
  Average Carried          7    | 5   7   8   9   9   9   9   9   9   8   5   5   4   5   4   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   
  Final Carried            10   | 6   8   10  10  10  10  10  10  10  5   5   5   5   5   5   2   

 Class Distribution 
--------------------
 41% | Scavenger-Gunner
 25% | Scavenger-Skirmisher
 10% | Skirmisher
  8% | Mutant
  5% | Scavenger-Executioner
  3% | Scavenger-Tank
  3% | Messiah-Tank

 Dominant Class 
----------------
                Mutant | -10/Materials
            Skirmisher | -9/Materials
            Skirmisher | -8/Materials
  Scavenger-Skirmisher | -7/Factory
            Skirmisher | -7/Lower Caves
  Scavenger-Skirmisher | -7/Zion
  Scavenger-Skirmisher | -6/Proximity Caves
      Scavenger-Gunner | -6/Factory
      Scavenger-Gunner | -5/Factory
      Scavenger-Gunner | -5/Upper Caves
      Scavenger-Gunner | -5/Upper Caves
      Scavenger-Gunner | -4/Factory
      Scavenger-Gunner | -4/Upper Caves
      Scavenger-Gunner | -4/Upper Caves
 Scavenger-Executioner | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Matter Collected           4436 | 196  188  101  208  676  196  40   55   743  769  150  15   437  168  129  365  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6589 | .    358  267  359  792  465  .    212  1049 1381 120  56   718  82   161  569  
  Parts                    277  | .    26   12   16   33   15   .    12   44   60   8    1    28   2    3    17   
Haulers Intercepted        5    | .    .    .    1    1    .    .    .    .    1    .    .    2    .    .    .    
Recyclers Shooed           2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    .    .    .    6    6    5    .    .    7    .    .    4    7    .    
  Prevented                9    | .    .    .    .    .    3    .    5    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res 
Combat Hostiles Destroyed  134  | .   10  4   8   22  11  .   2   22  28  2   .   8   2   3   12  
  Guns                     49   | .   10  4   7   5   6   .   1   6   3   2   .   2   .   .   3   
  Cannons                  48   | .   .   .   .   7   1   .   1   9   17  .   .   5   2   3   3   
  AOE                      30   | .   .   .   1   10  4   .   .   5   5   .   .   1   .   .   4   
Classes Destroyed          19   | .   3   2   2   6   .   .   2   3   1   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  8    | .   .   .   .   2   .   .   .   2   2   .   .   1   .   .   1   
  Tunneler                 3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   1   1   .   .   .   .   1   .   .   2   .   .   .   
  Recycler                 4    | .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  29   | .   3   .   3   3   3   .   .   3   9   .   .   .   .   .   5   
  Grunt                    60   | .   7   3   2   11  4   .   .   11  13  1   .   4   .   .   4   
  Brawler                  3    | .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   1   2   3   .   .   .   3   .   .   .   1   .   1   2   
  Hunter                   4    | .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   
  Programmer               17   | .   .   .   .   1   .   .   1   3   4   1   .   2   2   2   1   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   5   2   4   6   4   .   1   7   10  1   .   4   1   2   6   
  Combat Bots Only         7    | .   5   2   4   6   4   .   1   4   7   1   .   4   1   2   5   
Max Kills in Single Turn   5    | .   1   1   2   3   2   .   1   5   3   1   1   2   1   1   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   1   .   .   3   2   .   .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Hostile Shots Fired        1247  | .    34   24   38   165  50   .    13   332  147  9    .    54   18   29   334  
  Missed                   406   | .    8    7    4    65   17   .    5    122  43   4    .    12   7    8    104  
Damage Taken               14040 | .    285  225  611  1168 634  .    323  2362 1959 98   .    1043 164  331  4837 
  Core                     2554  | .    46   36   188  106  73   .    148  273  223  43   .    59   .    31   1328 
  Absorbed by Shields      595   | .    .    .    .    .    .    .    .    .    .    .    .    .    60   119  416  
  Redirected to Shielding  398   | .    .    .    .    .    .    .    .    190  208  .    .    .    .    .    .    
  Ignored by Resistances   40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Regen/Repaired (Parts)   381   | .    .    142  .    .    .    127  .    .    112  .    .    .    .    .    .    
Core Remaining (%)         77    | 100  81   91   65   .    .    .    53   67   .    .    73   .    .    92   .    
Volleys Fired              289   | .    24   12   23   41   27   .    6    42   48   6    1    22   6    8    23   
  Largest                  6     | .    2    3    4    4    4    .    4    4    5    5    5    5    5    5    6    
  Hottest                  527   | .    105  150  200  242  238  .    248  323  416  272  272  376  376  376  527  
Shots Fired                1058  | .    47   36   70   157  72   .    13   146  213  30   5    103  29   37   100  
  Gun                      563   | .    47   36   68   75   51   .    7    48   77   18   3    57   11   14   51   
  Cannon                   451   | .    .    .    .    71   15   .    6    82   128  12   2    46   18   23   48   
  Launcher                 30    | .    .    .    2    11   6    .    .    5    5    .    .    .    .    .    1    
  Special                  14    | .    .    .    .    .    .    .    .    11   3    .    .    .    .    .    .    
  Kinetic                  349   | .    9    12   16   38   9    .    .    58   79   18   3    54   11   13   29   
  Thermal                  536   | .    15   19   52   102  25   .    11   76   90   6    1    36   18   24   61   
  Explosive                30    | .    .    .    2    11   6    .    .    5    5    .    .    .    .    .    1    
  Electromagnetic          143   | .    23   5    .    6    32   .    2    7    39   6    1    13   .    .    9    
  Robot Hit Streak         14    | .    13   11   12   14   8    .    9    6    11   4    2    10   5    4    7    
  Robot Miss Streak        9     | .    7    5    6    4    6    .    1    9    5    6    1    4    3    4    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           562   | .    35   21   44   84   44   .    9    81   96   11   2    51   15   18   51   
  Core Hits                356   | .    26   15   25   50   29   .    6    66   79   6    1    20   1    5    27   
  Critical Kills           11    | .    .    .    .    .    .    .    .    2    3    1    .    4    .    .    1    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    .    .    .    2    2    .    8    .    1    .    
  Critical Strikes         33    | .    .    .    1    3    1    .    .    3    5    3    .    12   .    2    3    
    Burn                   6     | .    .    .    1    3    1    .    .    1    .    .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    1    
    Destroy                18    | .    .    .    .    .    .    .    .    .    2    3    .    12   .    1    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18947 | .    515  284  674  4004 1158 .    227  2946 4029 276  55   1595 582  671  1931 
  Guns                     5899  | .    512  281  625  692  521  .    119  655  694  241  20   599  131  158  651  
  Cannons                  7312  | .    .    .    .    1024 175  .    108  1245 2197 35   35   693  451  513  836  
  Explosions               5554  | .    .    .    41   2288 462  .    .    923  1093 .    .    303  .    .    444  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  64    | .    3    3    8    .    .    .    .    50   .    .    .    .    .    .    .    
  Kinetic                  4162  | .    75   61   132  253  58   .    .    884  725  230  20   770  184  215  555  
  Thermal                  9528  | .    189  178  493  2312 415  .    203  1433 1800 .    35   710  398  456  906  
  Explosive                3784  | .    .    .    41   1390 357  .    .    523  1093 .    .    .    .    .    380  
  Electromagnetic          1409  | .    248  42   .    49   328  .    24   56   411  46   .    115  .    .    90   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    8    .    .    2    6    6    .    .    6    7    7    5    7    11   12   
  Average Corruption       4     | .    2    .    .    2    2    6    .    .    4    6    7    2    6    9    8    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  80    | .    4    .    .    .    2    .    .    .    9    16   1    15   18   11   4    
    Message Errors         14    | .    1    .    .    .    .    .    .    .    2    4    1    2    1    3    .    
    Matter Fused           17    | .    2    .    .    .    .    .    .    .    2    3    .    4    3    3    .    
    Heat Flow Errors       10    | .    1    .    .    .    .    .    .    .    1    1    .    2    4    1    .    
    Energy Discharges      9     | .    .    .    .    .    1    .    .    .    .    2    .    2    3    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    .    2    2    .    1    4    1    1    
    Data Loss (major)      7     | .    .    .    .    .    1    .    .    .    .    1    .    1    2    1    1    
    Misfires               4     | .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            698   | .    .    .    .    427  .    .    .    40   60   .    12   79   61   8    11   
  Projectiles              180   | .    .    .    .    17   .    .    .    12   60   .    12   .    61   8    10   
  Explosions               504   | .    .    .    .    410  .    .    .    14   .    .    .    79   .    .    1    
  Melee                    14    | .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    
Knockbacks                 33    | .    .    .    .    .    .    .    .    11   9    1    .    6    1    1    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31    | .    .    .    .    .    .    .    .    11   7    1    .    6    1    1    4    
  Secondary                2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Self-Inflicted Damage      401   | .    .    .    .    123  16   .    .    144  118  .    .    .    .    .    .    
  Shots                    10    | .    .    .    .    2    1    .    .    2    5    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8     | .    1    3    1    .    .    .    .    3    .    .    .    .    .    .    .    
  Kicked                   8     | .    1    3    1    .    .    .    .    3    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        674   | .    253  252  412  455  301  .    639  674  453  165  18   404  475  418  591  
  Average Temperature      156   | .    92   109  195  142  122  .    244  167  141  26   12   158  165  177  224  
  Received Heat Transfer   3177  | .    132  126  135  288  128  .    666  678  272  27   .    325  .    6    394  
  Effects                  51    | .    .    1    6    5    .    .    4    8    4    .    .    4    6    2    11   
    Shutdowns              13    | .    .    .    1    1    .    .    2    .    1    .    .    1    1    .    6    
    Energy Bleed           14    | .    .    1    2    1    .    .    1    2    2    .    .    1    .    1    3    
    Interference           6     | .    .    .    1    2    .    .    .    .    1    .    .    .    2    .    .    
    Matter Decay           6     | .    .    .    2    .    .    .    .    2    .    .    .    1    .    .    1    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
    Damage (major)         7     | .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    2    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    2    
  Parts Melted             32    | .    .    .    3    6    1    .    .    7    8    .    .    .    1    1    5    
  Heat Transferred         13731 | .    230  293  1193 3056 729  .    333  2497 2671 .    37   755  370  444  1123 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res 
Peak Influence             891  | .   177 130 101 891 .   .   .   402 817 .   .   234 .   .   269 
  Initial                  196  | .   .   48  18  29  .   .   .   .   196 .   .   157 .   .   42  
  Average                  186  | .   85  58  40  358 .   .   .   156 296 .   .   122 .   .   118 
Maximum Alert Level        3    | .   .   .   .   3   .   .   .   2   3   .   .   1   .   .   1   
  Low Security (%)         67   | 100 100 100 100 34  .   .   .   65  43  .   .   83  .   .   72  
  Level 1                  23   | .   .   .   .   28  .   .   .   32  37  .   .   16  .   .   27  
  Level 2                  3    | .   .   .   .   13  .   .   .   1   6   .   .   .   .   .   .   
  Level 3                  6    | .   .   .   .   23  .   .   .   .   12  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   3   2   .   4   .   .   .   7   8   .   .   3   .   .   6   
  Investigation            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Extermination            9    | .   .   .   .   2   .   .   .   3   2   .   .   1   .   .   1   
  Reinforcement            14   | .   3   2   .   1   .   .   .   2   4   .   .   2   .   .   .   
  Assault                  3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res 
Distress Signals           8    | .   1   1   .   .   .   .   .   3   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              198  | .   14  12  8   25  13  .   2   33  35  2   .   16  3   3   32  
  Peak Tracking Total      15   | .   6   6   4   6   4   .   1   7   6   1   .   4   2   2   15  
  Tactical Retreats        6    | .   .   1   .   .   .   .   .   1   2   .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res 
Traps Triggered            10   | .   5   .   .   3   .   .   .   1   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   2   .   2   .   .   1   1   .   .   3   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res 
Machines Disabled          54   | .   .   .   .   34  .   .   .   8   5   .   .   7   .   .   .   
  Max in Single Turn       11   | .   .   .   .   11  .   .   .   5   1   .   .   3   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res 
Machines Accessed          21   | .   2   3   4   6   .   .   1   .   2   .   .   1   1   .   1   
  Terminals                13   | .   2   2   4   4   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                52   | .   6   13  10  8   .   .   1   .   6   .   .   1   5   .   2   
  Successful               30   | .   2   8   6   3   .   .   1   .   4   .   .   .   5   .   1   
  Failed                   22   | .   4   5   4   5   .   .   .   .   2   .   .   1   .   .   1   
    Catastrophic           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   3   2   1   .   .   4   1   7   3   .   .   7   .   .   3   
  Terminals                26   | .   6   4   10  5   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   .   9   .   2   .   .   .   .   6   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   2   2   6   2   .   .   1   .   .   .   .   .   5   .   .   
  Record                   6    | .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   6   .   1   .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           7    | .   .   3   .   1   .   .   .   .   3   .   .   .   .   .   .   
  Repair                   4    | .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   3   2   5   .   .   1   1   2   .   .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     106  | .   .   84  .   .   .   .   .   .   22  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res 
Total Allies               10   | .   .   .   .   .   .   4   .   3   .   .   .   3   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   4   4   3   .   .   .   3   .   .   .   
  Highest-Rated Group      241  | .   .   .   .   .   .   151 151 210 .   .   .   241 .   .   .   
  Highest-Rated Ally       103  | .   .   .   .   .   .   42  42  70  .   .   .   103 .   .   .   
Zionite Dispatches         3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Light                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Heavy Resupply           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  DROP                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  COLLECT                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               43   | .   .   .   .   .   .   .   12  29  .   .   .   2   .   .   .   
  Total Damage             911  | .   .   .   .   .   .   .   254 510 .   .   .   147 .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   2   2   .   .   1   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Turns Passed               11083 | 71   623  481  510  1068 471  1323 514  1394 1617 446  68   937  552  321  687  
Spaces Moved               7242  | 48   317  219  328  686  312  998  394  926  784  351  54   679  436  240  470  
  Core                     130   | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  
  Treads                   6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7106  | 28   317  219  328  686  312  998  394  926  784  351  54   679  436  240  354  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  120  120  120  120  118  118  118  50   
  Average Speed            124   | 104  142  120  120  120  120  120  120  120  158  120  120  118  118  118  114  
  Slowest Speed            1350  | 160  190  120  120  190  120  120  120  123  193  120  120  120  118  118  1350 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 3    48   21   32   18   40   91   68   17   18   58   10   13   71   29   13   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    .    
Scrap Searched             11    | .    .    .    .    .    1    2    2    .    .    2    1    .    2    1    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          458   | .    .    .    27   135  23   .    1    88   64   8    2    53   7    15   35   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               119   | .    .    .    .    1    .    .    1    16   32   8    2    15   7    15   22   
  AOE                      339   | .    .    .    27   134  23   .    .    72   32   .    .    38   .    .    13   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Total                      8609 | 67   442  409  393  825  355  1125 425  1095 1036 360  54   752  456  256  559  
  Wait                     622  | .    82   160  14   26   1    107  14   44   127  .    .    17   13   1    16   
  Move                     7227 | 47   316  218  327  685  311  997  393  925  783  350  53   678  435  239  470  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133  | 10   7    8    9    16   4    6    4    27   19   .    .    9    .    1    13   
  Fast Attach              53   | 3    .    .    2    6    4    3    1    4    10   2    .    8    .    3    7    
  Attach                   77   | 4    1    5    7    10   2    1    2    17   6    .    .    6    .    .    16   
  Detach                   8    | .    .    .    1    1    .    1    1    1    1    .    .    .    .    1    1    
  Swap                     90   | 2    5    2    6    25   4    2    .    15   17   .    .    4    2    1    5    
  Drop                     102  | 1    6    1    3    15   2    8    4    17   25   2    .    8    .    2    8    
  Fire                     289  | .    24   12   23   41   27   .    6    42   48   6    1    22   6    8    23   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8    | .    1    3    1    .    .    .    .    3    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / Low)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: Res / [*Arm])

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
    72 | -11/Scrapyard      | Entered Materials
    87 | -10/Materials      | Identified exit to Mines
   311 | -10/Materials      | Build established: Mutant
   597 | -10/Materials      | Discovered new exit (range 4)
   695 | -10/Materials      | Entered another Materials area
   695 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
   738 | -9/Materials       | Repaired Aluminum Leg
   765 | -9/Materials       | Repaired Aluminum Leg
   800 | -9/Materials       | Repaired Spread Laser
  1143 | -9/Materials       | Discovered new exit (range 4)
  1151 | -9/Materials       | Build established: Skirmisher
  1176 | -9/Materials       | Entered another Materials area
  1176 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1572 | -8/Materials       | Lost 6 parts (1p1n1u3w)
  1609 | -8/Materials       | Discovered new exit (range 13)
  1686 | -8/Materials       | Entered Factory
  1686 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  1711 | -7/Factory         | Identified exit to DSF
  2242 | -7/Factory         | Build established: Scavenger-Skirmisher
  2486 | -7/Factory         | First assault squad dispatched
  2570 | -7/Factory         | Lost 3 parts (1n2w)
  2690 | -7/Factory         | Discovered new exit (range 18)
  2754 | -7/Factory         | Entered Lower Caves
  3062 | -7/Lower Caves     | Attacked by a faux Warlord
  3086 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3099 | -7/Lower Caves     | Build established: Skirmisher
  3219 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  3225 | -7/Lower Caves     | Entered Zion
  3309 | -7/Zion            | System corruption cleaned by Quarantine Array
  3357 | -7/Zion            | Learned Factory garrison access intel
  3420 | -7/Zion            | Learned location of 1 exit from Lower Caves
  3504 | -7/Zion            | Found Prototype Launcher
  3504 | -7/Zion            | Identified Rocket Array
  3530 | -7/Zion            | Build established: Scavenger-Skirmisher
  3593 | -7/Zion            | Learned 8 Factory zone layouts
  3620 | -7/Zion            | Learned location of Storage (-7)
  3830 | -7/Zion            | Imprinted
  3832 | -7/Zion            | Declared Zion's savior
  4109 | -7/Zion            | Received a visual enhancement algorithm
  4265 | -7/Zion            | Found Prototype Device
  4266 | -7/Zion            | Identified Phasing AFG
  4342 | -7/Zion            | Found Relay Coupler [Programmer]
  4516 | -7/Zion            | Discovered new exit (range 13)
  4525 | -7/Zion            | Given the Hacking Drone Bay
  4525 | -7/Zion            | Found Prototype Device
  4526 | -7/Zion            | Identified Hacking Drone Bay
  4548 | -7/Zion            | Entered Proximity Caves
  4548 | -6/Proximity Caves | Accompanied by 4 allies
  4642 | -6/Proximity Caves | Spotted B-75 Beast
  4697 | -6/Proximity Caves | Destroyed B-75 Beast
  4718 | -6/Proximity Caves | Lost 4 allies
  4725 | -6/Proximity Caves | Learned 4 Factory zone layouts
  4855 | -6/Proximity Caves | Learned Factory stockpile data
  5053 | -6/Proximity Caves | Discovered new exit (range 6)
  5062 | -6/Proximity Caves | Entered Factory
  5062 | -6/Factory         | Evolved 2 slots: Utility x2
  5063 | -6/Factory         | Identified exit to Factory
  5063 | -6/Factory         | Identified exit to Lower Caves
  5065 | -6/Factory         | Loaded intel: 4 garrison access locations
  5235 | -6/Factory         | Discovered exit to Factory (range 16)
  5345 | -6/Factory         | Lost 4 parts (1p1n2w)
  5346 | -6/Factory         | Build established: Scavenger-Tank
  5408 | -6/Factory         | Zion Light squad teleported in
  5425 | -6/Factory         | Lost 3 parts (2u1w)
  5607 | -6/Factory         | Found Prototype Protection
  5607 | -6/Factory         | Identified Zio. Weapon Casing
  5897 | -6/Factory         | Build established: Messiah-Tank
  5976 | -6/Factory         | Lost 6 parts (2n2u2w)
  6229 | -6/Factory         | Build established: Scavenger-Gunner
  6270 | -6/Factory         | Terminal network hard line cut
  6456 | -6/Factory         | Entered another Factory area
  6456 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6598 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  6843 | -5/Factory         | Discovered new exit (range 17)
  7406 | -5/Factory         | Repaired Imp. Carbon-fiber Leg
  7822 | -5/Factory         | Destroyed 7 combat bots
  7956 | -5/Factory         | First assault squad dispatched
  7966 | -5/Factory         | Terminal network hard line cut
  8073 | -5/Factory         | Entered Upper Caves
  8311 | -5/Upper Caves     | Spotted B-75 Beast
  8349 | -5/Upper Caves     | Learned Factory emergency access door positions
  8507 | -5/Upper Caves     | Discovered new exit (range 11)
  8519 | -5/Upper Caves     | Entered another Upper Caves area
  8577 | -5/Upper Caves     | Discovered new exit (range 3)
  8587 | -5/Upper Caves     | Entered Factory
  8587 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  8631 | -4/Factory         | Zion Heavy Resupply teleported in
  8787 | -4/Factory         | Zion Heavy squad teleported in
  8872 | -4/Factory         | Lost 3 parts (2u1w)
  9003 | -4/Factory         | Discovered new exit (range 6)
  9228 | -4/Factory         | Lost 3 parts (1u2w)
  9524 | -4/Factory         | Entered Upper Caves
  9664 | -4/Upper Caves     | Learned location of 1 exit from Research
  9664 | -4/Upper Caves     | Learned Extension emergency access door positions
 10040 | -4/Upper Caves     | Discovered new exit (range 12)
 10054 | -4/Upper Caves     | Learned Research emergency access door positions
 10076 | -4/Upper Caves     | Entered another Upper Caves area
 10077 | -4/Upper Caves     | Encountered a Warlord checkpoint
 10172 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10208 | -4/Upper Caves     | System corruption reached 10%
 10387 | -4/Upper Caves     | Discovered new exit (range 8)
 10397 | -4/Upper Caves     | Entered Research
 10397 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 10398 | -3/Research        | Identified exit to Research
 10437 | -3/Research        | Discovered new exit (range 4)
 10598 | -3/Research        | Garrison activated, responded to threat
 10700 | -3/Research        | Build established: Scavenger-Executioner
 10715 | -3/Research        | Found Fusion Bomb Launcher
 10942 | -3/Research        | Garrison activated, responded to threat
 11017 | -3/Research        | Core integrity fell below 50%
 11033 | -3/Research        | Cargo convoy interrupted
 11050 | -3/Research        | System corruption reached 10%
 11052 | -3/Research        | Core integrity fell below 20%
 11080 | -3/Research        | Spotted B-86 Titan
 11084 | -3/Research        | Lost 28 parts (4p7n7u10w)
 11084 | -3/Research        | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
11033_ C-30 ARC bursts open, deploying its
  payload.
11033_ H-77 Assassin unfolds itself.
11033_ P-80 Master unfolds itself.
11033_ H-77 Assassin unfolds itself.
11033_ P-80 Master resets I-47 Archangel, system
  corruption cleaned.
11041_ Acquired Nova Cannon.
11046_ Lgt. Ion Engine destroyed.
11051_ Penetrated by Slug. <x2>
11052_ System corrupted: Mic. Fission Core
  rejected.
11053_ Penetrated by Slug.
11053_ Slug penetrates Wall. <x2>
11053_ Penetrated by Slug.
11053_ Enh. Optical Array destroyed.
11056_ Acquired 66 matter.
11067_ System corrupted: Substantial component
  data lost.
11082_ Acquired 1 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????   ??????????????????????????????? |
| ??????????????     ??????????????????????????????? |
| ?????????????"     ??????????????????????????????? |
| ????????? ???"     ###???????????????????????????? |
| ????????#  ?"T        ???????????????????????????? |
| ????????#   ""       #???????????????????????????? |
| ??????###   ""       #???????????????????????????? |
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| ???????              #???????????????????????????? |
| ????????#            #???????????????????????????? |
| ????????#   *!!      #??????????????????????????+? |
| ????????#   *!!      #############    +??????????? |
| ????????#   *!!                       #??????????? |
| ????????#                @ %          #??????????? |
| ????????#                             #??????????? |
| ????????#    k         k        u     #??????????? |
| ????????#    ####+################    #??????????? |
| ????????#    #           #???????????t#??????????? |
| ????????#    #           #???????????????????????? |
| ????????#    #     """   #???????????????????????? |
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|     ????#    #           #???????????????????????? |
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| #####/###    #        |#?????????#   ????????????? |
|              #         #?????????#   ????????????? |
|              #!        #?????????#   ????????????? |
|              #         #?????????#   ????????????? |
|              +         #?????????#   ????????????? |
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| ????????#    #         #?#########    ############ |
| ????????#    #         #?#       #                 |
| ????????#    ###########?#       #                 |
| ????????#    #???????????#     ""#   ?          ?? |
| ????????#    #???????????#     ""#   ??        ??? |
| ????????+    #???????????#     S"##"#???#    #???? |
| ????????#    #############    """## #####    #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          42
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       110
ECM Strength               2
Power Amplification        30
Armor Coverage             450
Resistance: KI             20
Resistance: EX             25
Resistance: EM             20
Weapon Shielding           100
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            6
Core Analysis              6
Recoil Reduction           1

 Item Schematics 
-----------------
        Imp. Medium Treads | -7/Zion | Archive
                Hvy. Laser | -7/Zion | Archive
  Component Analysis Suite | -7/Zion | Archive
          Hvy. Machine Gun | -7/Zion | Archive
  Imp. Transmission Jammer | -7/Zion | Archive
   Med. Reflective Plating | -7/Zion | Archive
             Remote Shield | -7/Zion | Archive
             Hvy. Riot Gun | -7/Zion | Archive
        Adv. Hacking Suite | -7/Zion | Archive
 System Restoration Module | -7/Zion | Archive
 Lyr. Medium Armor Plating | -7/Zion | Archive
 Imp. Melee Analysis Suite | -7/Zion | Archive
    Imp. Thermal Generator | -7/Zion | Archive
             Gatling Laser | -7/Zion | Archive

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
   G-47 Trooper | -7/Zion | Archive
    P-60 Hacker | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Everything Is Under Control
It Was An Accident, I Swear
Respectable Loadout
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              CannonSchematicPlating
  Manual?         0
Play Time         02:47:05
  Cumulative      12.3 hours
  Start           2024.06.10 @ 21:14:32
  End             2024.06.11 @ 00:06:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf791b54-eba3-47aa-95b7-c56806b4206a