Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 00:06:07 Player: LVNA Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (163) 815 Value Destroyed (7344) 7344 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (819) 819 TOTAL SCORE: 15738 Bonus ------- High Alert Combat Kills 499 Met Imprinter 300 Was Imprinted 300 Friendly Fire -280 Cogmind --------- Core Integrity 0/1300 Matter 294/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Terrain Scan Processor Improved Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Medium Insulated Plating Nova Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Terrain Scan Processor Improved Target Analyzer Layered Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Phase Gun Quantum Rifle Matter Neutralizer Nova Cannon Heavy Gauss Cannon Linear Accelerator > --- INVENTORY -------- Improved Carbon-fiber Leg Myomer Leg Matter Neutralizer Railgun Fusion Bomb Launcher [Rating: 137] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Layered Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Array Special Weapon Enhanced Flamer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . . 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 3 | . . 1 . 1 . . . . . . . 1 . . . Utility 6 | . . . 1 1 . . . 2 1 . . . . . 1 Weapon 4 | . . 1 1 . . . . . 1 . . . . . 1 Parts Attached 220 | 9 6 7 15 41 10 6 3 36 33 2 . 18 2 4 28 Power 21 | 1 2 . 2 2 1 . . 3 1 . . 3 . . 6 Engine 8 | 1 2 . 1 1 . . . 1 . . . 1 . . 1 Core 8 | . . . 1 1 1 . . 1 1 . . 1 . . 2 Reactor 5 | . . . . . . . . 1 . . . 1 . . 3 Propulsion 51 | 4 . 3 3 9 6 . . 8 11 . . 3 . . 4 Treads 5 | 2 . . . . 2 . . 1 . . . . . . . Leg 46 | 2 . 3 3 9 4 . . 7 11 . . 3 . . 4 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 53 | 1 2 . 3 5 . 5 1 10 9 2 . 6 . 2 7 Device 28 | . 1 . 1 2 . 5 1 1 4 2 . 5 . 2 4 Storage 5 | 1 1 . . 2 . . . 1 . . . . . . . Processor 10 | . . . 2 1 . . . 4 2 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 10 | . . . . . . . . 4 3 . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 95 | 3 2 4 7 25 3 1 2 15 12 . . 6 2 2 11 Energy Gun 31 | 2 1 4 3 8 2 . 1 3 1 . . 1 . 2 3 Energy Cannon 18 | . . . . 5 . . . 4 4 . . 2 1 . 2 Ballistic Gun 16 | 1 1 . 2 4 . . 1 . 3 . . 2 . . 2 Ballistic Cannon 5 | . . . . . . . . 2 1 . . 1 . . 1 Launcher 21 | . . . 2 8 1 1 . 4 1 . . . 1 . 3 Special Weapon 4 | . . . . . . . . 2 2 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . 3 . 3 . . . 1 . . . Corrupted Parts 4 | . . . . . 1 . . . 2 . . 1 . . . System Corruption 9 | . . . . . 4 . . . 3 . . 2 . . . Parts Lost 75 | . . . 6 5 4 . 1 14 6 . . 6 . 1 32 Power 6 | . . . 1 . . . . 1 . . . . . . 4 Propulsion 21 | . . . 1 3 2 . . 4 2 . . . . . 9 Utility 21 | . . . 1 . . . 1 4 3 . . 3 . . 9 Weapon 27 | . . . 3 2 2 . . 5 1 . . 3 . 1 10 Highest Loss Streak 28 | . . . 6 3 1 . 1 6 2 . . 3 . 1 28 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 95 92 95 92 98 99 98 99 100 100 98 100 99 81 Engine 2 | . 14 11 6 . . . . 1 . . . 3 . . . Core 3 | . . . 2 6 6 7 7 . 4 5 5 2 5 5 3 Reactor 1 | . . . . . . . . 3 . . . 4 5 5 3 Leg 26 | . 28 31 26 28 24 30 30 25 22 23 23 26 26 26 17 Device 10 | . 13 11 9 6 7 6 6 8 12 17 17 14 15 15 14 Storage 5 | . 14 11 9 7 7 7 7 6 4 . . . . . . Processor 13 | . . . 9 15 15 15 15 15 17 17 17 15 15 14 13 Protection 2 | . . . . . . . . 7 3 5 5 4 5 5 2 Energy Gun 10 | . 23 19 21 7 17 15 21 6 . 5 5 6 5 7 9 Energy Cannon 7 | . . . . 9 7 7 2 7 18 5 5 4 9 10 7 Ballistic Gun 4 | . 4 11 7 8 1 . 4 3 4 11 11 6 5 2 . Ballistic Cannon 2 | . . . . . . . . 4 2 5 5 6 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 119 | 11 21 24 30 38 38 36 36 60 71 57 55 76 76 78 119 Greatest Support 118 | 40 20 30 30 58 63 63 63 68 83 78 78 108 108 108 118 Greatest Overweight (x) 26 | . 1 . . 1 . . . . 1 . . . . . 26 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 25 10 10 10 10 10 5 5 5 5 5 5 Average Capacity 8 | 6 9 10 10 10 10 10 10 10 9 5 5 5 5 5 5 Most Carried 10 | 7 9 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Average Carried 7 | 5 7 8 9 9 9 9 9 9 8 5 5 4 5 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 6 8 10 10 10 10 10 10 10 5 5 5 5 5 5 2 Class Distribution -------------------- 41% | Scavenger-Gunner 25% | Scavenger-Skirmisher 10% | Skirmisher 8% | Mutant 5% | Scavenger-Executioner 3% | Scavenger-Tank 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Matter Collected 4436 | 196 188 101 208 676 196 40 55 743 769 150 15 437 168 129 365 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6589 | . 358 267 359 792 465 . 212 1049 1381 120 56 718 82 161 569 Parts 277 | . 26 12 16 33 15 . 12 44 60 8 1 28 2 3 17 Haulers Intercepted 5 | . . . 1 1 . . . . 1 . . 2 . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . 6 6 5 . . 7 . . 4 7 . Prevented 9 | . . . . . 3 . 5 . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 134 | . 10 4 8 22 11 . 2 22 28 2 . 8 2 3 12 Guns 49 | . 10 4 7 5 6 . 1 6 3 2 . 2 . . 3 Cannons 48 | . . . . 7 1 . 1 9 17 . . 5 2 3 3 AOE 30 | . . . 1 10 4 . . 5 5 . . 1 . . 4 Classes Destroyed 19 | . 3 2 2 6 . . 2 3 1 . . . . . . Worker 2 | . . . . 1 . . . . 1 . . . . . . Builder 8 | . . . . 2 . . . 2 2 . . 1 . . 1 Tunneler 3 | . . . . . . . . 2 1 . . . . . . Hauler 5 | . . . 1 1 . . . . 1 . . 2 . . . Recycler 4 | . . 1 1 . . . . 1 1 . . . . . . Mechanic 2 | . . . . . . . . . 1 . . 1 . . . Operator 1 | . . . . . . . . 1 . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . . . . . Swarmer 29 | . 3 . 3 3 3 . . 3 9 . . . . . 5 Grunt 60 | . 7 3 2 11 4 . . 11 13 1 . 4 . . 4 Brawler 3 | . . . . 1 . . . 1 . . . 1 . . . Duelist 2 | . . . 1 1 . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . Sentry 13 | . . 1 2 3 . . . 3 . . . 1 . 1 2 Hunter 4 | . . . . 1 . . . 1 2 . . . . . . Programmer 17 | . . . . 1 . . 1 3 4 1 . 2 2 2 1 Behemoth 1 | . . . . . . . 1 . . . . . . . . Z-Light 1 | . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . . Thug 1 | . . . . . 1 . . . . . . . . . . Savage 1 | . . . . . 1 . . . . . . . . . . Butcher 2 | . . . . . 2 . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | . 5 2 4 6 4 . 1 7 10 1 . 4 1 2 6 Combat Bots Only 7 | . 5 2 4 6 4 . 1 4 7 1 . 4 1 2 5 Max Kills in Single Turn 5 | . 1 1 2 3 2 . 1 5 3 1 1 2 1 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 3 | . . . 1 3 1 . . 3 2 . . 1 . . 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Hostile Shots Fired 1247 | . 34 24 38 165 50 . 13 332 147 9 . 54 18 29 334 Missed 406 | . 8 7 4 65 17 . 5 122 43 4 . 12 7 8 104 Damage Taken 14040 | . 285 225 611 1168 634 . 323 2362 1959 98 . 1043 164 331 4837 Core 2554 | . 46 36 188 106 73 . 148 273 223 43 . 59 . 31 1328 Absorbed by Shields 595 | . . . . . . . . . . . . . 60 119 416 Redirected to Shielding 398 | . . . . . . . . 190 208 . . . . . . Ignored by Resistances 40 | . . . . . . . . . . . . . . . 40 Regen/Repaired (Parts) 381 | . . 142 . . . 127 . . 112 . . . . . . Core Remaining (%) 77 | 100 81 91 65 . . . 53 67 . . 73 . . 92 . Volleys Fired 289 | . 24 12 23 41 27 . 6 42 48 6 1 22 6 8 23 Largest 6 | . 2 3 4 4 4 . 4 4 5 5 5 5 5 5 6 Hottest 527 | . 105 150 200 242 238 . 248 323 416 272 272 376 376 376 527 Shots Fired 1058 | . 47 36 70 157 72 . 13 146 213 30 5 103 29 37 100 Gun 563 | . 47 36 68 75 51 . 7 48 77 18 3 57 11 14 51 Cannon 451 | . . . . 71 15 . 6 82 128 12 2 46 18 23 48 Launcher 30 | . . . 2 11 6 . . 5 5 . . . . . 1 Special 14 | . . . . . . . . 11 3 . . . . . . Kinetic 349 | . 9 12 16 38 9 . . 58 79 18 3 54 11 13 29 Thermal 536 | . 15 19 52 102 25 . 11 76 90 6 1 36 18 24 61 Explosive 30 | . . . 2 11 6 . . 5 5 . . . . . 1 Electromagnetic 143 | . 23 5 . 6 32 . 2 7 39 6 1 13 . . 9 Robot Hit Streak 14 | . 13 11 12 14 8 . 9 6 11 4 2 10 5 4 7 Robot Miss Streak 9 | . 7 5 6 4 6 . 1 9 5 6 1 4 3 4 7 Penetration Max 1 | . . . . . . . . . . . . 1 . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 562 | . 35 21 44 84 44 . 9 81 96 11 2 51 15 18 51 Core Hits 356 | . 26 15 25 50 29 . 6 66 79 6 1 20 1 5 27 Critical Kills 11 | . . . . . . . . 2 3 1 . 4 . . 1 Critical Parts Destroyed 13 | . . . . . . . . . 2 2 . 8 . 1 . Critical Strikes 33 | . . . 1 3 1 . . 3 5 3 . 12 . 2 3 Burn 6 | . . . 1 3 1 . . 1 . . . . . . . Meltdown 6 | . . . . . . . . 2 3 . . . . . 1 Destroy 18 | . . . . . . . . . 2 3 . 12 . 1 . Blast 2 | . . . . . . . . . . . . . . 1 1 Corrupt 1 | . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18947 | . 515 284 674 4004 1158 . 227 2946 4029 276 55 1595 582 671 1931 Guns 5899 | . 512 281 625 692 521 . 119 655 694 241 20 599 131 158 651 Cannons 7312 | . . . . 1024 175 . 108 1245 2197 35 35 693 451 513 836 Explosions 5554 | . . . 41 2288 462 . . 923 1093 . . 303 . . 444 Melee . | . . . . . . . . . . . . . . . . Ramming 64 | . 3 3 8 . . . . 50 . . . . . . . Kinetic 4162 | . 75 61 132 253 58 . . 884 725 230 20 770 184 215 555 Thermal 9528 | . 189 178 493 2312 415 . 203 1433 1800 . 35 710 398 456 906 Explosive 3784 | . . . 41 1390 357 . . 523 1093 . . . . . 380 Electromagnetic 1409 | . 248 42 . 49 328 . 24 56 411 46 . 115 . . 90 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . 8 . . 2 6 6 . . 6 7 7 5 7 11 12 Average Corruption 4 | . 2 . . 2 2 6 . . 4 6 7 2 6 9 8 Corruption Purged 4 | . . . . . . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 80 | . 4 . . . 2 . . . 9 16 1 15 18 11 4 Message Errors 14 | . 1 . . . . . . . 2 4 1 2 1 3 . Matter Fused 17 | . 2 . . . . . . . 2 3 . 4 3 3 . Heat Flow Errors 10 | . 1 . . . . . . . 1 1 . 2 4 1 . Energy Discharges 9 | . . . . . 1 . . . . 2 . 2 3 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . . . . 2 2 . 1 4 1 1 Data Loss (major) 7 | . . . . . 1 . . . . 1 . 1 2 1 1 Misfires 4 | . . . . . . . . . 2 1 . 1 . . . Alerts 1 | . . . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . 1 . 1 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 698 | . . . . 427 . . . 40 60 . 12 79 61 8 11 Projectiles 180 | . . . . 17 . . . 12 60 . 12 . 61 8 10 Explosions 504 | . . . . 410 . . . 14 . . . 79 . . 1 Melee 14 | . . . . . . . . 14 . . . . . . . Knockbacks 33 | . . . . . . . . 11 9 1 . 6 1 1 4 Impact . | . . . . . . . . . . . . . . . . Kinetic 31 | . . . . . . . . 11 7 1 . 6 1 1 4 Secondary 2 | . . . . . . . . . 2 . . . . . . Self-Inflicted Damage 401 | . . . . 123 16 . . 144 118 . . . . . . Shots 10 | . . . . 2 1 . . 2 5 . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 8 | . 1 3 1 . . . . 3 . . . . . . . Kicked 8 | . 1 3 1 . . . . 3 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 674 | . 253 252 412 455 301 . 639 674 453 165 18 404 475 418 591 Average Temperature 156 | . 92 109 195 142 122 . 244 167 141 26 12 158 165 177 224 Received Heat Transfer 3177 | . 132 126 135 288 128 . 666 678 272 27 . 325 . 6 394 Effects 51 | . . 1 6 5 . . 4 8 4 . . 4 6 2 11 Shutdowns 13 | . . . 1 1 . . 2 . 1 . . 1 1 . 6 Energy Bleed 14 | . . 1 2 1 . . 1 2 2 . . 1 . 1 3 Interference 6 | . . . 1 2 . . . . 1 . . . 2 . . Matter Decay 6 | . . . 2 . . . . 2 . . . 1 . . 1 Short Circuit 1 | . . . . 1 . . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . 1 . 1 1 Damage (major) 7 | . . . . . . . . 4 . . . . 3 . . Damage (core) 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . Robots Melted 8 | . . . . . . . . 2 4 . . . . . 2 Combat Hostiles 7 | . . . . . . . . 2 3 . . . . . 2 Parts Melted 32 | . . . 3 6 1 . . 7 8 . . . 1 1 5 Heat Transferred 13731 | . 230 293 1193 3056 729 . 333 2497 2671 . 37 755 370 444 1123 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Peak Influence 891 | . 177 130 101 891 . . . 402 817 . . 234 . . 269 Initial 196 | . . 48 18 29 . . . . 196 . . 157 . . 42 Average 186 | . 85 58 40 358 . . . 156 296 . . 122 . . 118 Maximum Alert Level 3 | . . . . 3 . . . 2 3 . . 1 . . 1 Low Security (%) 67 | 100 100 100 100 34 . . . 65 43 . . 83 . . 72 Level 1 23 | . . . . 28 . . . 32 37 . . 16 . . 27 Level 2 3 | . . . . 13 . . . 1 6 . . . . . . Level 3 6 | . . . . 23 . . . . 12 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 3 2 . 4 . . . 7 8 . . 3 . . 6 Investigation 2 | . . . . . . . . 2 . . . . . . . Extermination 9 | . . . . 2 . . . 3 2 . . 1 . . 1 Reinforcement 14 | . 3 2 . 1 . . . 2 4 . . 2 . . . Assault 3 | . . . . 1 . . . . 2 . . . . . . Garrison 5 | . . . . . . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . 3 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Distress Signals 8 | . 1 1 . . . . . 3 . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 198 | . 14 12 8 25 13 . 2 33 35 2 . 16 3 3 32 Peak Tracking Total 15 | . 6 6 4 6 4 . 1 7 6 1 . 4 2 2 15 Tactical Retreats 6 | . . 1 . . . . . 1 2 . . 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Traps Triggered 10 | . 5 . . 3 . . . 1 . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 9 | . . . . . 2 . 2 . . 1 1 . . 3 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Machines Disabled 54 | . . . . 34 . . . 8 5 . . 7 . . . Max in Single Turn 11 | . . . . 11 . . . 5 1 . . 3 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Machines Accessed 21 | . 2 3 4 6 . . 1 . 2 . . 1 1 . 1 Terminals 13 | . 2 2 4 4 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . 1 . 1 . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 52 | . 6 13 10 8 . . 1 . 6 . . 1 5 . 2 Successful 30 | . 2 8 6 3 . . 1 . 4 . . . 5 . 1 Failed 22 | . 4 5 4 5 . . . . 2 . . 1 . . 1 Catastrophic 2 | . 1 . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . 3 2 1 . . 4 1 7 3 . . 7 . . 3 Terminals 26 | . 6 4 10 5 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 17 | . . 9 . 2 . . . . 6 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . . . . . . . 1 . . 2 Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 18 | . 2 2 6 2 . . 1 . . . . . 5 . . Record 6 | . . . . . . . 1 . . . . . 5 . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Alert Level 3 | . . 1 2 . . . . . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . 6 . 1 . . . . 4 . . . . . . Scan Component 7 | . . 3 . 1 . . . . 3 . . . . . . Repair 4 | . . 3 . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 3 2 5 . . 1 1 2 . . 1 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 14 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 4 | . . 3 . . . . . . 1 . . . . . . Time 106 | . . 84 . . . . . . 22 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Total Allies 10 | . . . . . . 4 . 3 . . . 3 . . . Largest Group 4 | . . . . . . 4 4 3 . . . 3 . . . Highest-Rated Group 241 | . . . . . . 151 151 210 . . . 241 . . . Highest-Rated Ally 103 | . . . . . . 42 42 70 . . . 103 . . . Zionite Dispatches 3 | . . . . . . . . 1 . . . 2 . . . Heavy 1 | . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . DROP 1 | . . . . . . . . . . . . 1 . . . COLLECT 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 43 | . . . . . . . 12 29 . . . 2 . . . Total Damage 911 | . . . . . . . 254 510 . . . 147 . . . Kills 4 | . . . . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Turns Passed 11083 | 71 623 481 510 1068 471 1323 514 1394 1617 446 68 937 552 321 687 Spaces Moved 7242 | 48 317 219 328 686 312 998 394 926 784 351 54 679 436 240 470 Core 130 | 14 . . . . . . . . . . . . . . 116 Treads 6 | 6 . . . . . . . . . . . . . . . Legs 7106 | 28 317 219 328 686 312 998 394 926 784 351 54 679 436 240 354 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 118 118 118 50 Average Speed 124 | 104 142 120 120 120 120 120 120 120 158 120 120 118 118 118 114 Slowest Speed 1350 | 160 190 120 120 190 120 120 120 123 193 120 120 120 118 118 1350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 48 21 32 18 40 91 68 17 18 58 10 13 71 29 13 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . 1 2 2 . . 2 1 . 2 1 . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 458 | . . . 27 135 23 . 1 88 64 8 2 53 7 15 35 Melee . | . . . . . . . . . . . . . . . . Projectile 119 | . . . . 1 . . 1 16 32 8 2 15 7 15 22 AOE 339 | . . . 27 134 23 . . 72 32 . . 38 . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Total 8609 | 67 442 409 393 825 355 1125 425 1095 1036 360 54 752 456 256 559 Wait 622 | . 82 160 14 26 1 107 14 44 127 . . 17 13 1 16 Move 7227 | 47 316 218 327 685 311 997 393 925 783 350 53 678 435 239 470 Hop . | . . . . . . . . . . . . . . . . Pick Up 133 | 10 7 8 9 16 4 6 4 27 19 . . 9 . 1 13 Fast Attach 53 | 3 . . 2 6 4 3 1 4 10 2 . 8 . 3 7 Attach 77 | 4 1 5 7 10 2 1 2 17 6 . . 6 . . 16 Detach 8 | . . . 1 1 . 1 1 1 1 . . . . 1 1 Swap 90 | 2 5 2 6 25 4 2 . 15 17 . . 4 2 1 5 Drop 102 | 1 6 1 3 15 2 8 4 17 25 2 . 8 . 2 8 Fire 289 | . 24 12 23 41 27 . 6 42 48 6 1 22 6 8 23 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 8 | . 1 3 1 . . . . 3 . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / [*Arm]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 4) 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 738 | -9/Materials | Repaired Aluminum Leg 765 | -9/Materials | Repaired Aluminum Leg 800 | -9/Materials | Repaired Spread Laser 1143 | -9/Materials | Discovered new exit (range 4) 1151 | -9/Materials | Build established: Skirmisher 1176 | -9/Materials | Entered another Materials area 1176 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1572 | -8/Materials | Lost 6 parts (1p1n1u3w) 1609 | -8/Materials | Discovered new exit (range 13) 1686 | -8/Materials | Entered Factory 1686 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1711 | -7/Factory | Identified exit to DSF 2242 | -7/Factory | Build established: Scavenger-Skirmisher 2486 | -7/Factory | First assault squad dispatched 2570 | -7/Factory | Lost 3 parts (1n2w) 2690 | -7/Factory | Discovered new exit (range 18) 2754 | -7/Factory | Entered Lower Caves 3062 | -7/Lower Caves | Attacked by a faux Warlord 3086 | -7/Lower Caves | Encountered a Warlord checkpoint 3099 | -7/Lower Caves | Build established: Skirmisher 3219 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3225 | -7/Lower Caves | Entered Zion 3309 | -7/Zion | System corruption cleaned by Quarantine Array 3357 | -7/Zion | Learned Factory garrison access intel 3420 | -7/Zion | Learned location of 1 exit from Lower Caves 3504 | -7/Zion | Found Prototype Launcher 3504 | -7/Zion | Identified Rocket Array 3530 | -7/Zion | Build established: Scavenger-Skirmisher 3593 | -7/Zion | Learned 8 Factory zone layouts 3620 | -7/Zion | Learned location of Storage (-7) 3830 | -7/Zion | Imprinted 3832 | -7/Zion | Declared Zion's savior 4109 | -7/Zion | Received a visual enhancement algorithm 4265 | -7/Zion | Found Prototype Device 4266 | -7/Zion | Identified Phasing AFG 4342 | -7/Zion | Found Relay Coupler [Programmer] 4516 | -7/Zion | Discovered new exit (range 13) 4525 | -7/Zion | Given the Hacking Drone Bay 4525 | -7/Zion | Found Prototype Device 4526 | -7/Zion | Identified Hacking Drone Bay 4548 | -7/Zion | Entered Proximity Caves 4548 | -6/Proximity Caves | Accompanied by 4 allies 4642 | -6/Proximity Caves | Spotted B-75 Beast 4697 | -6/Proximity Caves | Destroyed B-75 Beast 4718 | -6/Proximity Caves | Lost 4 allies 4725 | -6/Proximity Caves | Learned 4 Factory zone layouts 4855 | -6/Proximity Caves | Learned Factory stockpile data 5053 | -6/Proximity Caves | Discovered new exit (range 6) 5062 | -6/Proximity Caves | Entered Factory 5062 | -6/Factory | Evolved 2 slots: Utility x2 5063 | -6/Factory | Identified exit to Factory 5063 | -6/Factory | Identified exit to Lower Caves 5065 | -6/Factory | Loaded intel: 4 garrison access locations 5235 | -6/Factory | Discovered exit to Factory (range 16) 5345 | -6/Factory | Lost 4 parts (1p1n2w) 5346 | -6/Factory | Build established: Scavenger-Tank 5408 | -6/Factory | Zion Light squad teleported in 5425 | -6/Factory | Lost 3 parts (2u1w) 5607 | -6/Factory | Found Prototype Protection 5607 | -6/Factory | Identified Zio. Weapon Casing 5897 | -6/Factory | Build established: Messiah-Tank 5976 | -6/Factory | Lost 6 parts (2n2u2w) 6229 | -6/Factory | Build established: Scavenger-Gunner 6270 | -6/Factory | Terminal network hard line cut 6456 | -6/Factory | Entered another Factory area 6456 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6598 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6843 | -5/Factory | Discovered new exit (range 17) 7406 | -5/Factory | Repaired Imp. Carbon-fiber Leg 7822 | -5/Factory | Destroyed 7 combat bots 7956 | -5/Factory | First assault squad dispatched 7966 | -5/Factory | Terminal network hard line cut 8073 | -5/Factory | Entered Upper Caves 8311 | -5/Upper Caves | Spotted B-75 Beast 8349 | -5/Upper Caves | Learned Factory emergency access door positions 8507 | -5/Upper Caves | Discovered new exit (range 11) 8519 | -5/Upper Caves | Entered another Upper Caves area 8577 | -5/Upper Caves | Discovered new exit (range 3) 8587 | -5/Upper Caves | Entered Factory 8587 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8631 | -4/Factory | Zion Heavy Resupply teleported in 8787 | -4/Factory | Zion Heavy squad teleported in 8872 | -4/Factory | Lost 3 parts (2u1w) 9003 | -4/Factory | Discovered new exit (range 6) 9228 | -4/Factory | Lost 3 parts (1u2w) 9524 | -4/Factory | Entered Upper Caves 9664 | -4/Upper Caves | Learned location of 1 exit from Research 9664 | -4/Upper Caves | Learned Extension emergency access door positions 10040 | -4/Upper Caves | Discovered new exit (range 12) 10054 | -4/Upper Caves | Learned Research emergency access door positions 10076 | -4/Upper Caves | Entered another Upper Caves area 10077 | -4/Upper Caves | Encountered a Warlord checkpoint 10172 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10208 | -4/Upper Caves | System corruption reached 10% 10387 | -4/Upper Caves | Discovered new exit (range 8) 10397 | -4/Upper Caves | Entered Research 10397 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10398 | -3/Research | Identified exit to Research 10437 | -3/Research | Discovered new exit (range 4) 10598 | -3/Research | Garrison activated, responded to threat 10700 | -3/Research | Build established: Scavenger-Executioner 10715 | -3/Research | Found Fusion Bomb Launcher 10942 | -3/Research | Garrison activated, responded to threat 11017 | -3/Research | Core integrity fell below 50% 11033 | -3/Research | Cargo convoy interrupted 11050 | -3/Research | System corruption reached 10% 11052 | -3/Research | Core integrity fell below 20% 11080 | -3/Research | Spotted B-86 Titan 11084 | -3/Research | Lost 28 parts (4p7n7u10w) 11084 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 11033_ C-30 ARC bursts open, deploying its payload. 11033_ H-77 Assassin unfolds itself. 11033_ P-80 Master unfolds itself. 11033_ H-77 Assassin unfolds itself. 11033_ P-80 Master resets I-47 Archangel, system corruption cleaned. 11041_ Acquired Nova Cannon. 11046_ Lgt. Ion Engine destroyed. 11051_ Penetrated by Slug. 11052_ System corrupted: Mic. Fission Core rejected. 11053_ Penetrated by Slug. 11053_ Slug penetrates Wall. 11053_ Penetrated by Slug. 11053_ Enh. Optical Array destroyed. 11056_ Acquired 66 matter. 11067_ System corrupted: Substantial component data lost. 11082_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????" ??????????????????????????????? | | ????????? ???" ###???????????????????????????? | | ????????# ?"T ???????????????????????????? | | ????????# "" #???????????????????????????? | | ??????### "" #???????????????????????????? | | ??????# #???????????????????????????? | | ??????? #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# *!! #??????????????????????????+? | | ????????# *!! ############# +??????????? | | ????????# *!! #??????????? | | ????????# @ % #??????????? | | ????????# #??????????? | | ????????# k k u #??????????? | | ????????# ####+################ #??????????? | | ????????# # #???????????t#??????????? | | ????????# # #???????????????????????? | | ????????# # """ #???????????????????????? | | ????????# # """ #???????????????????????? | | ?????# # """ #???????????????????????? | | ????# # #???????????????????????? | | ?? ???# # #???????????????????????? | | ??? ??# ###+#########???????# ??????????????? | | #####/### # |#?????????# ????????????? | | # #?????????# ????????????? | | #! #?????????# ????????????? | | # #?????????# ????????????? | | + #?????????# ????????????? | | ?????#### # #?????????# ???????????? | | ????????# # #?######### ############ | | ????????# # #?# # | | ????????# ###########?# # | | ????????# #???????????# ""# ? ?? | | ????????# #???????????# ""# ?? ??? | | ????????+ #???????????# S"##"#???# #???? | | ????????# ############# """## ##### #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 42 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 110 ECM Strength 2 Power Amplification 30 Armor Coverage 450 Resistance: KI 20 Resistance: EX 25 Resistance: EM 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Imp. Medium Treads | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Remote Shield | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Everything Is Under Control It Was An Accident, I Swear Respectable Loadout Robot Respite The One Challenges ------------ None Game ------ Seed CannonSchematicPlating Manual? 0 Play Time 02:47:05 Cumulative 12.3 hours Start 2024.06.10 @ 21:14:32 End 2024.06.11 @ 00:06:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf791b54-eba3-47aa-95b7-c56806b4206a