Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.28 @ 01:01:40 Player: Giant Eel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2654) 2654 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6694 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Armored Treads Improved Hover Unit Improved Hover Unit Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Airjet Gravmag System Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Reflective Plating > --- WEAPON ----------- Force Rifle Force Rifle Proton Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Armored Treads Improved Hover Unit Airjet Gravmag System Cooled VTOL Module Medium Storage Unit Decoy Drone Bay Advanced Beam Rifle Autogun Autogun Flak Gun [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Medium Armor Plating Device Experimental Sensor Array Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Advanced Beam Rifle Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Slots Evolved 9 | . 1 . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . 1 . 1 . 1 . . 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 99 | . 1 5 21 11 24 7 . 30 Power 10 | . . . 2 . 7 . . 1 Engine 7 | . . . 2 . 5 . . . Core 3 | . . . . . 2 . . 1 Reactor . | . . . . . . . . . Propulsion 36 | . . . 11 5 6 3 . 11 Treads 8 | . . . 6 1 1 . . . Leg 7 | . . . 5 . . . . 2 Wheel 4 | . . . . . . . . 4 Hover 17 | . . . . 4 5 3 . 5 Flight . | . . . . . . . . . Utility 24 | . 1 4 3 1 9 2 . 4 Device 8 | . 1 3 . . 1 . . 3 Storage 1 | . . 1 . . . . . . Processor . | . . . . . . . . . Hackware 1 | . . . 1 . . . . . Protection 14 | . . . 2 1 8 2 . 1 Artifact . | . . . . . . . . . Weapon 29 | . . 1 5 5 2 2 . 14 Energy Gun 16 | . . . 3 4 1 . . 8 Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 8 | . . 1 2 1 1 . . 3 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 3 | . . 2 . 1 . . . . Parts Lost 38 | . . . 2 . 2 2 . 32 Power 4 | . . . 1 . 1 . . 2 Propulsion 12 | . . . . . . 1 . 11 Utility 9 | . . . . . 1 1 . 7 Weapon 13 | . . . 1 . . . . 12 Highest Loss Streak 16 | . . . 2 . 1 2 . 16 Average Slot Usage (%) 93 | . 94 92 94 99 97 99 100 80 Engine 9 | . 12 12 9 8 11 7 7 5 Core 2 | . . . . . . 7 7 4 Treads 1 | . . . 13 6 . . . . Leg 6 | . 25 25 14 . . . . 1 Wheel 2 | . . . . . . . . 10 Hover 15 | . . . . 26 27 27 28 9 Device 7 | . 7 17 13 8 2 . . 7 Storage 8 | . 12 12 10 8 7 7 7 6 Hackware 2 | . . . 9 8 3 . . . Protection 13 | . 12 . 4 8 21 27 28 13 Energy Gun 9 | . 12 12 10 13 7 7 7 9 Ballistic Gun 11 | . 12 12 8 10 14 13 . 6 Naked Turns 4 | . . . . . . . . 4 Heaviest Build 100 | 15 17 43 47 52 80 93 93 100 Greatest Support 80 | 20 20 20 60 80 44 44 39 52 Greatest Overweight (x) 10 | . . 2 2 4 2 3 2 10 Average Overweight (x) 1 | . . 1 . . 1 1 2 1 Largest Inventory Capacity 12 | . 8 12 12 12 12 12 12 12 Average Capacity 11 | . 8 9 12 12 12 12 12 11 Most Carried 12 | . 8 9 12 12 12 12 12 12 Average Carried 10 | . 7 8 11 11 11 11 11 8 Final Capacity 12 | 8 8 12 12 12 12 12 12 4 Final Carried 12 | 7 8 9 12 12 12 12 12 4 Class Distribution -------------------- 40% | Hacker-Mutant 31% | Hacker-Tank 15% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Matter Collected 2170 | 200 . 67 268 162 668 229 22 554 Remotely . | . . . . . . . . . Salvage Created 3012 | . . 48 515 204 1113 198 . 934 Parts 147 | . . 1 30 9 60 7 . 40 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 59 | . . 1 12 5 24 4 . 13 Guns 52 | . . 1 12 5 24 4 . 6 Cannons 4 | . . . . . . . . 4 AOE 3 | . . . . . . . . 3 Classes Destroyed 11 | . . 1 5 . 2 . . 3 Worker 2 | . . . . . . . . 2 Builder 2 | . . . . . . . . 2 Recycler 2 | . . . 1 . . . . 1 Watcher 3 | . . . 1 . 2 . . . Swarmer 11 | . . . 2 2 4 . . 3 Grunt 33 | . . 1 7 2 13 3 . 7 Brawler 3 | . . . 1 . 1 1 . . Duelist 1 | . . . . . 1 . . . Sentry 5 | . . . 2 1 2 . . . Hunter 2 | . . . . . . . . 2 Programmer 4 | . . . . . 3 . . 1 Best Kill Streak 4 | . . 1 4 3 3 2 . 4 Combat Bots Only 4 | . . 1 4 3 3 2 . 4 Max Kills in Single Turn 2 | . . 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Damage Taken 4686 | . . 76 564 117 809 336 . 2784 Core 1184 | . . 7 91 25 69 133 . 859 Absorbed by Shields 88 | . . . 88 . . . . . Core Remaining (%) 88 | 100 . 97 77 95 . . 71 . Volleys Fired 171 | . . 8 39 12 54 10 . 48 Largest 4 | . . 2 2 3 3 3 . 4 Hottest 288 | . . 60 130 133 114 133 . 288 Shots Fired 385 | . . 16 62 20 155 27 . 105 Gun 364 | . . 16 62 20 155 27 . 84 Cannon 16 | . . . . . . . . 16 Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 226 | . . 8 35 12 101 19 . 51 Thermal 120 | . . . 20 . 54 8 . 38 Explosive . | . . . . . . . . . Electromagnetic 39 | . . 8 7 8 . . . 16 Robot Hit Streak 44 | . . 12 44 41 25 12 . 27 Robot Miss Streak 6 | . . 1 3 1 6 2 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . . 3 1 4 . . 2 Max Gunslinging Chain 1 | . . . 1 1 1 . . 1 Shots Hit Robots 319 | . . 13 57 18 125 24 . 82 Core Hits 184 | . . 1 32 8 81 15 . 47 Critical Hits 3 | . . . . 1 1 . . 1 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . 1 . . . 1 Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6198 | . . 166 897 313 2471 401 . 1950 Guns 5225 | . . 119 780 313 2471 401 . 1141 Cannons 328 | . . . . . . . . 328 Explosions 620 | . . 47 117 . . . . 456 Melee . | . . . . . . . . . Ramming 25 | . . . . . . . . 25 Kinetic 3139 | . . 39 431 167 1581 266 . 655 Thermal 2158 | . . 47 368 . 890 135 . 718 Explosive . | . . . . . . . . . Electromagnetic 876 | . . 80 98 146 . . . 552 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 Average Corruption 1 | . . . . . 1 2 2 1 Corruption Purged . | . . . . . . . . . Effects 12 | . . . . . 5 4 1 2 Message Errors 2 | . . . . . . 1 . 1 Heat Flow Errors 3 | . . . . . 1 2 . . Energy Discharges 1 | . . . . . 1 . . . Data Loss (minor) 3 | . . . . . 2 . 1 . Targeting Errors 3 | . . . . . 1 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . . . . . 28 Projectiles 6 | . . . . . . . . 6 Explosions 22 | . . . . . . . . 22 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 161 | . . . . . . . . 161 Shots 7 | . . . . . . . . 7 Rammed 6 | . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . 6 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1039 | . . 90 204 243 468 589 . 1039 Average Temperature 193 | . . 45 64 107 167 203 . 343 Received Heat Transfer 1781 | . . 48 353 72 363 171 . 774 Effects 103 | . . . . 1 17 26 . 59 Shutdowns 29 | . . . . . 4 5 . 20 Energy Bleed 19 | . . . . 1 8 3 . 7 Interference 19 | . . . . . 5 10 . 4 Matter Decay 6 | . . . . . . 3 . 3 Short Circuit 6 | . . . . . . 1 . 5 Damage (minor) 7 | . . . . . . 2 . 5 Damage (major) 13 | . . . . . . 1 . 12 Damage (core) 4 | . . . . . . 1 . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 1 . 1 . . 4 Heat Transferred 3670 | . . 50 593 . 1591 300 . 1136 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 1 1 . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Peak Influence 394 | . 12 68 279 121 394 . . 103 Initial 39 | . . 3 . . 39 . . . Average 88 | . 11 21 96 65 174 . . 38 Maximum Alert Level 1 | . . . 1 . 1 . . . Low Security (%) 84 | . 100 100 81 100 59 . . 100 Level 1 15 | . . . 18 . 40 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . 1 . 5 . . 4 Investigation 5 | . . . 1 . 3 . . 1 Extermination 3 | . . . . . 2 . . 1 Reinforcement 2 | . . . . . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Distress Signals 2 | . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . . 4 16 8 39 4 . 34 Peak Tracking Total 7 | . . 2 7 5 4 3 . 7 Tactical Retreats 11 | . . 1 1 . 5 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Traps Triggered 6 | . . . . . 4 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Disabled 3 | . . . . . 2 . . 1 Max in Single Turn 1 | . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Accessed 10 | . 1 1 2 . 3 1 . 2 Terminals 4 | . 1 . 2 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 2 . . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . 4 1 9 . 10 1 . 6 Successful 20 | . 2 1 6 . 7 1 . 3 Failed 11 | . 2 . 3 . 3 . . 3 Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . 4 . 9 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations 13 | . . . . . 7 . . 6 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 2 1 6 . 2 1 . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . 1 . . . 1 . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . Unreport Threat 2 | . . . 2 . . . . . Security Status 1 | . . . 1 . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . . . 5 . . 3 Scan Component 6 | . . . . . 4 . . 2 Repair 2 | . . . . . 1 . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 2 . 3 . . 2 Full Trace Events 6 | . . . 2 . 3 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . 1 Time 66 | . . . . . 44 . . 22 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . . Drone Launches 16 | . . . . . . . . 16 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Turns Passed 5207 | . 101 932 528 376 1491 697 24 1058 Spaces Moved 3269 | 1 83 563 224 222 1094 438 14 630 Core 8 | . . . . . . . . 8 Treads 153 | . . . 115 38 . . . . Legs 810 | 1 83 563 109 . . . . 54 Wheels 431 | . . . . . . . . 431 Hover 1867 | . . . . 184 1094 438 14 137 Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 150 108 108 108 168 50 Average Speed 131 | 120 120 156 164 119 108 145 168 131 Slowest Speed 550 | 120 120 180 180 300 172 236 168 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 2 17 99 18 20 31 64 6 41 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 4 | . . 1 . . . 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . . 4 4 . . . . 19 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 25 | . . 4 4 . . . . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total 3865 | . 84 602 320 316 1283 476 15 769 Wait 244 | . . 7 21 63 87 19 . 47 Move 3261 | . 82 562 223 221 1093 437 13 630 Hop . | . . . . . . . . . Pick Up 24 | . 1 8 4 . 9 . 1 1 Fast Attach 33 | . 1 1 5 6 5 2 . 13 Attach 18 | . . 2 . 2 3 2 . 9 Detach 6 | . . 1 . 2 . 1 . 2 Swap 48 | . . 2 16 3 16 3 . 8 Drop 52 | . . 10 12 7 16 2 1 4 Fire 171 | . . 8 39 12 54 10 . 48 Melee 1 | . . . . . . . . 1 Ram 1 | . . . . . . . . 1 Kick 5 | . . . . . . . . 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . 1 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 4 | -10/Materials | Identified exit to Mines 102 | -10/Materials | Entered Mines 107 | -10/Mines | Found the Drone Emporium 116 | -10/Mines | Found Prototype Device 127 | -10/Mines | Identified Decoy Drone Bay 163 | -10/Mines | Identified exit to Materials 163 | -10/Mines | Discovered exit to Materials (range 16) 285 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 317 | -10/Mines | Build established: Hacker-Mutant 341 | -10/Mines | Learned location of 1 exit from Materials 355 | -10/Mines | Discovered exit to Materials (range 10) 612 | -10/Mines | Learned Materials terminal intel 629 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 634 | -10/Mines | Found Prototype Device 651 | -10/Mines | Identified Exp. Sensor Array 1034 | -10/Mines | Entered Materials 1034 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1035 | -9/Materials | Identified exit to Materials 1036 | -9/Materials | Loaded intel: 12 terminal locations 1461 | -9/Materials | Discovered exit to Materials (range 14) 1562 | -9/Materials | Entered another Materials area 1562 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1819 | -8/Materials | Identified exit to Factory 1819 | -8/Materials | Discovered exit to Factory (range 16) 1938 | -8/Materials | Entered Factory 1938 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2131 | -7/Factory | Build established: Hacker-Tank 2758 | -7/Factory | Identified exit to Factory 3105 | -7/Factory | Repaired Gravmag System 3424 | -7/Factory | Identified exit to Lower Caves 3424 | -7/Factory | Discovered exit to Lower Caves (range 4) 3429 | -7/Factory | Entered Lower Caves 3709 | -7/Lower Caves | Build established: Scavenger-Tank 4025 | -7/Lower Caves | Build established: Scavenger-Mutant 4034 | -7/Lower Caves | Identified exit to Lower Caves 4034 | -7/Lower Caves | Discovered exit to Lower Caves (range 12) 4126 | -7/Lower Caves | Entered another Lower Caves area 4126 | -7/Lower Caves | Discovered exit to Factory (range 13) 4150 | -7/Lower Caves | Entered Factory 4150 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4420 | -6/Factory | Core integrity fell below 50% 4475 | -6/Factory | Lost 6 parts (2n2u2w) 4702 | -6/Factory | Repaired Imp. Medium Armor Plating 4744 | -6/Factory | Spotted B-75 Beast 4842 | -6/Factory | Identified exit to Factory 4842 | -6/Factory | Discovered exit to Factory (range 108) 4846 | -6/Factory | Discovered exit to Factory (range 100) 4866 | -6/Factory | Build established: Scavenger-Tank 4872 | -6/Factory | Identified exit to Lower Caves 4872 | -6/Factory | Discovered exit to Lower Caves (range 139) 5108 | -6/Factory | Lost 16 parts (1p4n4u7w) 5159 | -6/Factory | Core integrity fell below 20% 5208 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05150_ Imp. Deuterium Engine destroyed. 05152_ Overheating: Energy bleed (-15). 05152_ K-01 Serf collects debris. 05152_ Hvy. Laser destroyed. 05156_ System corrupted: Hvy. Laser targeting data glitched. 05156_ Hvy. Laser destroyed. 05158_ Slammed into G-50 Soldier. 05161_ Slammed into K-01 Serf. 05178_ Flexi-carbon Leg destroyed. 05180_ Z% ME9IWIJ7CD X6AWQP6 PP:GFD6 05183_ Acquired Datajack. 05185_ Com. Wheel destroyed. 05186_ Jacked G-50 Soldier... >>parse_system Reading system data... 05188_ Datajack destroyed. 05189_ Slammed into G-50 Soldier. 05198_ Flexi-carbon Leg destroyed. 05204_ Dropped Hcp. Storage Unit. 05208_ Slammed into R-10 Processor. 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Challenges ------------ None Game ------ Seed TransmissionNullGun Manual? 0 Play Time 00:56:40 Cumulative 7.3 hours Start 2021.10.28 @ 00:06:05 End 2021.10.28 @ 01:01:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 5 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09db0358-5527-485e-905f-51f5f2742617