Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.07 @ 22:09:59 Player: Dysiode Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1309) 1309 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-284) -284 TOTAL SCORE: 4080 Bonus ------- Friendly Fire -284 Cogmind --------- Core Integrity 485/700 Matter 267/300 Energy 94/100 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- High-capacity Storage Unit Improved ECM Suite Hardened Light Armor Plating Hardlight Generator Recalibrator Smartbomb Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Arc Projector Variable Charge Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine High-capacity Storage Unit Improved ECM Suite Hardened Light Armor Plating Hardlight Generator Recalibrator Autogun Smartbomb Launcher [Rating: 53] Favorites ----------- Power Antimatter Reactor Engine Deuterium Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Maul Energy Gun Arc Projector Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 2 1 . . Weapon 1 | . . . . 1 . . Parts Attached 64 | 6 6 9 18 9 5 11 Power 10 | 1 1 2 1 2 2 1 Engine 8 | 1 1 2 1 2 . 1 Core . | . . . . . . . Reactor 2 | . . . . . 2 . Propulsion 9 | 2 . . 3 1 2 1 Treads 8 | 2 . . 3 . 2 1 Leg 1 | . . . . 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 1 4 11 2 . 2 Device 11 | . . 3 6 1 . 1 Storage 3 | 1 . 1 1 . . . Processor 6 | . 1 . 3 1 . 1 Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 24 | 2 4 3 3 4 1 7 Energy Gun 6 | 2 . . . 1 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 6 | . 1 2 . 1 . 2 Ballistic Cannon 2 | . . . . 2 . . Launcher 4 | . . . 1 . . 3 Special Weapon 1 | . . . 1 . . . Impact Weapon 5 | . 3 1 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . . . 9 . . 9 Power 3 | . . . 1 . . 2 Propulsion 6 | . . . 4 . . 2 Utility 2 | . . . 2 . . . Weapon 7 | . . . 2 . . 5 Highest Loss Streak 7 | . . . 7 . . 6 Average Slot Usage (%) 90 | . 98 86 88 88 92 90 Engine 5 | . 14 11 7 6 . . Reactor 2 | . . . . . 6 6 Treads 17 | . 28 22 19 7 14 14 Device 12 | . . 9 16 19 15 15 Storage 8 | . 14 11 9 7 7 7 Processor 18 | . 12 11 18 18 23 23 Energy Gun 7 | . 15 . . 3 13 12 Ballistic Gun 1 | . 1 6 . 3 . . Ballistic Cannon 3 | . . . . 4 7 6 Launcher 1 | . . . 2 2 . 1 Impact Weapon 7 | . 11 16 14 7 1 . Naked Turns . | . . . . . . . Heaviest Build 50 | 13 15 32 37 41 50 50 Greatest Support 98 | 40 40 40 60 20 70 98 Greatest Overweight (x) 7 | 1 . . 7 2 2 5 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 18 | 6 6 10 18 10 10 10 Average Capacity 9 | 5 6 7 10 10 10 10 Most Carried 10 | 3 6 8 10 10 10 10 Average Carried 8 | 1 4 6 8 8 9 9 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 10 | 1 6 8 8 10 10 7 Class Distribution -------------------- 38% | Mutant 22% | Assassin 17% | Scavenger-Mutant 15% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Assassin | -8/Materials Assassin | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1053 | 42 61 74 409 . 150 317 Remotely . | . . . . . . . Salvage Created 1929 | . 268 74 649 . . 938 Parts 71 | . 18 1 11 . . 41 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 25 | . 4 2 6 . . 13 Melee 5 | . 2 1 2 . . . Guns 5 | . 1 . . . . 4 Cannons 4 | . . . . . . 4 AOE 6 | . 1 . . . . 5 Classes Destroyed 12 | . 5 . 3 . . 4 Worker 1 | . . . 1 . . . Builder 2 | . . . . . . 2 Tunneler 2 | . 1 . . . . 1 Recycler 8 | . . . 5 . . 3 Mechanic 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 5 | . 3 . 1 . . 1 Swarmer 5 | . . . . . . 5 Grunt 13 | . 4 2 3 . . 4 Brawler 2 | . . . . . . 2 Sentry 4 | . . . 3 . . 1 Programmer 1 | . . . . . . 1 Thug 2 | . . . . . . 2 Best Kill Streak 6 | . 5 1 3 . . 6 Combat Bots Only 4 | . 1 1 2 . . 4 Max Kills in Single Turn 4 | . 2 1 1 . . 4 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . . . 2 Melee 1 | . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 3010 | . 178 149 1246 . . 1437 Core 638 | . 59 25 339 . . 215 Absorbed by Shields 75 | . . 18 57 . . . Core Remaining (%) 76 | 100 76 93 38 . . . Volleys Fired 74 | . 20 4 4 . 9 37 Largest 3 | . 2 1 1 . 3 3 Hottest 178 | . 90 23 100 . 178 178 Shots Fired 137 | . 38 4 4 . 17 74 Gun 91 | . 38 4 2 . 8 39 Cannon 37 | . . . . . 9 28 Launcher 8 | . . . 1 . . 7 Special 1 | . . . 1 . . . Kinetic 56 | . 2 4 2 . 9 39 Thermal 28 | . 18 . 1 . 4 5 Explosive . | . . . . . . . Electromagnetic 53 | . 18 . 1 . 4 30 Robot Hit Streak 8 | . 7 1 1 . . 8 Robot Miss Streak 3 | . 2 2 3 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 143 | . 32 13 46 . . 52 Core Hits 64 | . 15 1 7 . 1 40 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 79 | . 9 16 54 . . . Impact 79 | . 9 16 54 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . 1 . 5 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 8 | . 1 4 3 . . . Damage Inflicted 4748 | . 714 316 1381 . 30 2307 Guns 730 | . 269 . 15 . 30 416 Cannons 383 | . . . . . . 383 Explosions 1661 | . 159 . . . . 1502 Melee 1968 | . 286 316 1366 . . . Ramming 6 | . . . . . . 6 Kinetic 531 | . 12 . 15 . . 504 Thermal 959 | . 248 . . . 30 681 Explosive 509 | . . . . . . 509 Electromagnetic 775 | . 168 . . . . 607 Impact 1968 | . 286 316 1366 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 745 | . 51 51 371 . . 272 Projectiles . | . . . . . . . Explosions 276 | . 4 . . . . 272 Melee 469 | . 47 51 371 . . . Knockbacks 15 | . 1 1 10 . . 3 Impact 10 | . 1 1 8 . . . Kinetic 3 | . . . . . . 3 Secondary 2 | . . . 2 . . . Self-Inflicted Damage 88 | . 31 . . . . 57 Shots 5 | . 1 . . . . 4 Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 383 | . 94 1 6 . 383 351 Average Temperature 112 | . 38 1 4 . 204 141 Received Heat Transfer 822 | . 66 78 459 . . 219 Effects 7 | . . . . . . 7 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 10 | . . 1 8 . . 1 Impact Corruptions 24 | . 3 3 18 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 994 | . 509 . . . 37 448 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 2 . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 339 | . 224 136 145 36 12 339 Initial 12 | . . 9 7 . 12 3 Average 69 | . 93 41 69 23 8 134 Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 89 | 100 94 100 100 100 100 61 Level 1 10 | . 5 . . . . 38 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 1 . . . 3 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . 2 1 . . . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 13 10 10 . . 24 Peak Tracking Total 6 | . 4 3 3 . . 6 Tactical Retreats 6 | . 2 3 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 3 | . 1 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 9 | . . 1 2 . . 6 Max in Single Turn 2 | . . 1 2 . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 16 | . 3 3 4 2 . 4 Terminals 8 | . 2 1 3 1 . 1 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . 1 1 . . . . Scanalyzers 3 | . . 1 1 1 . . Garrison Access . | . . . . . . . Total Hacks 66 | . 14 14 27 3 . 8 Successful 49 | . 9 9 25 3 . 3 Failed 17 | . 5 5 2 . . 5 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 12 3 9 1 . 2 Fabricators 4 | . . . . . . 4 Repair Stations 2 | . . . . . . 2 Recycling Units 7 | . 2 5 . . . . Scanalyzers 26 | . . 6 18 2 . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 7 2 7 1 . 1 Record 2 | . 1 . 1 . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 3 | . 1 . 1 . . 1 Locate Traps 2 | . . 1 1 . . . Dispatch Records 1 | . . . 1 . . . Surveillance Status 1 | . 1 . . . . . Patrol Status 1 | . . 1 . . . . Registered Components 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 4 | . 2 . 1 1 . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer 26 | . . 6 18 2 . . Insert Component 13 | . . 3 9 1 . . Analyze 13 | . . 3 9 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . . 3 4 2 . 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . 3 9 1 . . Parts Built 1 | . . . . . . 1 Matter 124 | . . . . . . 124 Time 62 | . . . . . . 62 Total Part Build Rating 2 | . . . . . . 2 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . 2 . . . . Parts Scanalyzed 13 | . . 3 9 1 . . Part Schematics Acquired 13 | . . 3 9 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 31 | . . . . . 31 31 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . . 1 Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 4055 | 60 421 774 806 246 681 1067 Spaces Moved 2052 | 34 189 424 340 131 400 534 Core 15 | 9 . . 4 . . 2 Treads 1901 | 25 189 424 336 42 353 532 Legs 136 | . . . . 89 47 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 161 | 142 160 160 168 169 160 160 Slowest Speed 400 | 160 160 160 400 190 190 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 40 25 24 3 91 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . 1 . 5 . Terrain Destroyed 78 | . . . 2 . 5 71 Melee 1 | . . . 1 . . . Projectile 13 | . . . 1 . 5 7 AOE 64 | . . . . . . 64 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 2512 | 46 253 489 465 154 429 676 Wait 193 | . 19 34 42 9 4 85 Move 2047 | 33 188 423 339 131 399 534 Hop . | . . . . . . . Pick Up 43 | 7 8 4 13 5 4 2 Fast Attach 8 | . 2 . . 2 2 2 Attach 26 | 6 1 1 10 3 1 4 Detach . | . . . . . . . Swap 30 | . 3 8 8 4 2 5 Drop 20 | . 4 3 1 . 8 4 Fire 74 | . 20 4 4 . 9 37 Melee 68 | . 8 12 48 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . . . . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 8) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 917 | -9/Materials | Discovered new exit (range 15) 1256 | -9/Materials | Entered another Materials area 1256 | -8/Materials | Evolved 2 slots: Utility x2 1701 | -8/Materials | Build established: Assassin 1855 | -8/Materials | Core integrity fell below 50% 1875 | -8/Materials | Lost 7 parts (1p3n1u2w) 1923 | -8/Materials | Discovered new exit (range 14) 2060 | -8/Materials | Identified exit to Factory 2062 | -8/Materials | Entered Factory 2062 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2308 | -7/Factory | Sucked down chute 2308 | -7/Factory | Entered Waste 2308 | -7/Waste | The area was eerily silent 2309 | -7/Waste | Met a frightened Derelict 2615 | -7/Waste | Discovered new exit (range 16) 2671 | -7/Waste | Build established: Scavenger-Skirmisher 2987 | -7/Waste | Identified exit to Factory 2989 | -7/Waste | Entered Factory 2989 | -7/Factory | Accompanied by 1 ally 3141 | -7/Factory | Build established: Scavenger-Mutant 3690 | -7/Factory | Discovered new exit (range 8) 3706 | -7/Factory | Identified exit to Factory 3974 | -7/Factory | Garrison activated, responded to threat 3990 | -7/Factory | Fabricated EMP Blaster (x1) 4056 | -7/Factory | Self-destructed Last Messages --------------- G-47 Trooper IFF system glitched. H-55 Commando misfires. Slug penetrates L-41 Fighter. Hvy. Treads destroyed. U-05 Engineer repairs door. Med. Treads destroyed. Penetrated by Slug. G-47 Trooper IFF system glitched. System corrupted: Autogun targeting data glitched. U-05 Engineer lays Concrete. B-48 Gladiator destroyed. Penetrated by Slug. Critical hit. Autogun destroyed. U-05 Engineer lays Concrete. Acquired 92 matter. R-06 Scavenger collects Mace. Slug penetrates Manufacturing Mainframe. Manufacturing Mainframe disabled. R-06 Scavenger collects Tractor Beam. 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"?"???????????? ???????????? | | % # ######? ? ?? ?????????????????????????????? | | ########?# ? ? ???? ?? ????????????????????????? | | #?########???#???????????????????????????? | | ####### ### #??? ????? ?????????????????????? | | ### ### #? ?????????????????????????????? | | ### ### ! #? ?? ??????????????????????????? | | # # #??? ? ?????????????????????????? | | ] # # "" #?? ? ?? ? ?????????????????????? | | + < + "" #?? ??? ? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Maul | -9/Materials | Scanalyzed Recalibrator | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Imp. ECM Suite | -8/Materials | Scanalyzed EMP Blaster | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ EMP Blaster | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab I Spy Just What I Needed Let's See Who's Tougher Made in Tau Ceti IV Serviceable Loadout Challenges ------------ None Game ------ Seed ResetDecoderFlamer Manual? 0 Play Time 01:13:17 Cumulative 4.5 hours Start 2021.07.07 @ 18:15:29 End 2021.07.07 @ 22:09:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df425cf7-8959-4076-a9d3-bfaadaee2ea1