Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.13 @ 04:07:59

Player: OrcaCora

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (275)     1375
Value Destroyed (7766)     7766
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1474)               1474
              TOTAL SCORE: 13915

 Bonus
-------
High Alert Combat Kills    625
Follower Combat Kills      608
Entered Garrisons          400
Friendly Fire              -159

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/300
Energy                     275/275
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (3) --------
           Deuterium Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Titanium Leg
  Improved Heat Sink
  Enhanced Autogun
  Enhanced Autogun
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Cooling System
           Huge Storage Unit
           Kinecellerator
  Advanced Focal Shield
           System Shield
>          --- WEAPON -----------
           Plasma Cannon
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
           Nuclear Core
           Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
  Improved Deuterium Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
  Improved Titanium Leg
  Improved Heat Sink
  Improved Heat Sink
   Compact Battery
  Advanced Focal Shield
           Particle Gun
  Improved Medium Laser
  Improved Medium Laser
           Beamcaster
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
           Assault Cannon
           Rocket Launcher
      Mini Grenade Launcher
           Missile Launcher
[Rating: 58]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Slots Evolved              6    | .   .   2   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   2   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   2   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             186  | 7   35  38  17  12  30  23  2   22  
  Power                    30   | 1   3   4   1   2   4   6   2   7   
    Engine                 22   | 1   3   4   1   1   2   4   1   5   
    Core                   8    | .   .   .   .   1   2   2   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 4   7   15  10  2   6   5   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    36   | 2   .   10  8   2   6   5   .   3   
    Wheel                  14   | 2   7   5   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   2   .   .   .   .   1   
  Utility                  42   | .   10  10  4   3   6   5   .   4   
    Device                 15   | .   3   3   1   .   2   4   .   2   
    Storage                20   | .   6   5   2   2   3   .   .   2   
    Processor              3    | .   1   1   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             3    | .   .   1   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   15  9   2   5   14  7   .   7   
    Energy Gun             14   | 1   3   3   .   .   6   1   .   .   
    Energy Cannon          5    | .   2   .   .   .   1   1   .   1   
    Ballistic Gun          13   | 1   1   .   .   2   5   3   .   1   
    Ballistic Cannon       9    | .   .   1   2   1   1   1   .   3   
    Launcher               20   | .   9   5   .   2   1   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   2   .   .   .   
Parts Lost                 26   | .   2   5   .   5   2   4   .   8   
  Power                    10   | .   1   1   .   2   1   2   .   3   
  Propulsion               2    | .   .   1   .   .   .   .   .   1   
  Utility                  6    | .   1   2   .   .   .   1   .   2   
  Weapon                   8    | .   .   1   .   3   1   1   .   2   
  Highest Loss Streak      5    | .   2   1   .   3   1   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   92  94  95  97  93  99  99  87  
  Engine                   11   | .   11  10  9   1   5   16  7   10  
  Core                     5    | .   .   .   .   7   2   5   14  7   
  Leg                      13   | .   .   13  16  17  17  14  15  14  
  Wheel                    3    | .   27  7   .   .   .   .   .   .   
  Device                   16   | .   5   10  12  2   6   24  23  16  
  Storage                  15   | .   17  26  27  26  27  12  7   7   
  Hackware                 1    | .   .   .   .   .   .   .   7   6   
  Protection               2    | .   .   2   3   15  11  .   .   .   
  Energy Gun               1    | .   10  2   .   .   1   .   .   .   
  Energy Cannon            4    | .   .   8   .   .   5   2   7   5   
  Ballistic Gun            7    | .   2   .   .   2   14  16  .   .   
  Ballistic Cannon         4    | .   .   4   26  18  .   1   7   8   
  Launcher                 3    | .   12  6   .   4   .   .   7   4   
Naked Turns                97   | .   .   .   .   .   .   .   .   97  
Heaviest Build             134  | 6   17  35  36  35  109 134 134 134 
  Greatest Support         40   | 20  32  32  32  32  40  40  40  40  
  Greatest Overweight (x)  41   | .   .   11  11  2   15  41  3   6   
  Average Overweight (x)   1    | .   .   .   1   .   1   3   3   2   
Largest Inventory Capacity 25   | 5   5   10  10  10  25  25  25  25  
  Average Capacity         18   | 5   5   7   10  10  15  25  25  23  
  Most Carried             25   | 4   5   10  8   9   18  25  25  25  
  Average Carried          15   | 1   1   4   5   7   12  22  23  17  
  Final Capacity           25   | 5   5   10  10  10  25  25  25  5   
  Final Carried            25   | .   1   7   7   6   18  24  25  5   

 Class Distribution 
--------------------
 38% | Tank
 25% | Hacker-Gunner
 17% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
             Tank | -8/Materials
             Tank | -8/Garrison
             Tank | -8/Materials
             Tank | -7/Factory
    Hacker-Gunner | -7/Garrison
    Hacker-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  
Matter Collected           6502 | 246  887  801  517  395  1205 1928 100  423  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            9399 | .    819  1802 263  256  1847 3660 59   693  
  Parts                    592  | .    51   128  22   22   99   233  4    33   
Haulers Intercepted        15   | .    2    4    1    .    5    2    .    1    
Recyclers Shooed           4    | .    .    1    .    .    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Combat Hostiles Destroyed  179  | .   15  46  6   18  20  58  .   16  
  Guns                     72   | .   7   5   .   .   15  45  .   .   
  Cannons                  77   | .   .   30  6   12  5   13  .   11  
  AOE                      29   | .   8   11  .   6   .   .   .   4   
Classes Destroyed          16   | .   8   4   1   1   1   1   .   .   
  Worker                   42   | .   5   8   3   .   7   14  .   5   
  Builder                  13   | .   1   3   1   .   1   7   .   .   
  Tunneler                 4    | .   1   .   .   .   2   1   .   .   
  Hauler                   15   | .   2   4   1   .   5   2   .   1   
  Recycler                 13   | .   1   .   .   .   4   8   .   .   
  Mechanic                 3    | .   1   .   .   .   .   .   .   2   
  Operator                 3    | .   .   2   .   .   1   .   .   .   
  Watcher                  15   | .   3   4   2   .   1   2   .   3   
  Swarmer                  34   | .   .   8   3   10  .   13  .   .   
  Grunt                    90   | .   15  28  .   4   9   26  .   8   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   2   .   .   3   
  Sentry                   25   | .   .   9   2   .   7   5   .   2   
  Specialist               3    | .   .   .   .   3   .   .   .   .   
  Hunter                   9    | .   .   .   1   1   2   4   .   1   
  Programmer               12   | .   .   .   .   .   .   10  .   2   
  Thug                     1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | .   4   9   5   7   8   6   .   11  
  Combat Bots Only         7    | .   4   7   3   7   3   5   .   4   
Max Kills in Single Turn   4    | .   2   3   2   3   2   2   1   4   
  Gunslinging              1    | .   .   1   .   .   .   1   .   .   
  Exploded                 3    | .   2   1   .   3   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  
Hostile Shots Fired        1068  | .    45   172  18   81   98   307  .    347  
  Missed                   365   | .    13   52   4    22   21   123  .    130  
Damage Taken               6874  | .    408  1220 129  655  1030 1349 33   2050 
  Core                     1375  | .    31   219  27   102  289  175  4    528  
  Absorbed by Shields      232   | .    .    .    .    .    .    232  .    .    
  Redirected to Shielding  170   | .    .    .    8    63   92   7    .    .    
  Ignored by Resistances   2446  | .    127  360  39   196  278  772  32   642  
  Regen/Repaired (Parts)   511   | .    53   43   .    .    56   .    .    359  
Core Remaining (%)         64    | 100  87   45   .    .    24   .    .    .    
Volleys Fired              600   | .    79   132  15   48   91   174  6    55   
  Largest                  3     | .    2    2    3    3    3    3    1    3    
  Hottest                  194   | .    98   120  117  117  155  194  80   172  
Shots Fired                1372  | .    114  228  45   136  195  519  8    127  
  Gun                      728   | .    81   30   .    16   165  420  .    16   
  Cannon                   550   | .    .    165  45   108  30   99   8    95   
  Launcher                 94    | .    33   33   .    12   .    .    .    16   
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  861   | .    25   33   45   124  137  428  1    68   
  Thermal                  407   | .    56   152  .    .    58   91   7    43   
  Explosive                84    | .    23   33   .    12   .    .    .    16   
  Electromagnetic          20    | .    10   10   .    .    .    .    .    .    
  Robot Hit Streak         45    | .    14   19   6    32   45   33   5    20   
  Robot Miss Streak        6     | .    6    4    4    5    2    5    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    
  Secondary Targets        9     | .    .    1    .    .    .    8    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    1    .    .    
Shots Hit Robots           891   | .    66   155  25   73   150  338  2    82   
  Core Hits                459   | .    47   81   16   38   76   149  1    51   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    2    
  Critical Strikes         20    | .    3    3    2    3    1    3    .    5    
    Burn                   5     | .    3    1    .    .    .    1    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    
    Destroy                3     | .    .    .    .    .    1    .    .    2    
    Blast                  11    | .    .    2    2    3    .    2    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           20282 | .    1769 3861 553  1758 2292 6776 59   3214 
  Guns                     8064  | .    679  310  .    59   1739 5032 .    245  
  Cannons                  7740  | .    .    2051 553  1033 552  1699 59   1793 
  Explosions               4386  | .    1090 1473 .    666  .    .    .    1157 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  92    | .    .    27   .    .    1    45   .    19   
  Kinetic                  10176 | .    145  513  553  1092 1382 5229 32   1230 
  Thermal                  5618  | .    534  1838 .    .    909  1502 27   808  
  Explosive                3960  | .    792  1345 .    666  .    .    .    1157 
  Electromagnetic          436   | .    298  138  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    2    .    .    3    2    2    4    
  Average Corruption       2     | .    .    2    .    .    3    1    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  161   | .    .    11   .    .    30   44   43   33   
    Message Errors         30    | .    .    2    .    .    4    10   6    8    
    Matter Fused           38    | .    .    3    .    .    6    15   10   4    
    Heat Flow Errors       25    | .    .    1    .    .    7    6    7    4    
    Energy Discharges      22    | .    .    2    .    .    5    4    7    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Parts Fused            6     | .    .    .    .    .    1    3    2    .    
    Data Loss (minor)      20    | .    .    2    .    .    4    4    5    5    
    Data Loss (major)      7     | .    .    .    .    .    1    1    4    1    
    Misfires               5     | .    .    .    .    .    .    1    2    2    
    Alerts                 2     | .    .    .    .    .    1    .    .    1    
    Weapon Failures        5     | .    .    1    .    .    1    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            383   | .    96   101  .    24   8    11   .    143  
  Projectiles              122   | .    .    34   .    5    8    11   .    64   
  Explosions               244   | .    96   50   .    19   .    .    .    79   
  Melee                    17    | .    .    17   .    .    .    .    .    .    
Knockbacks                 30    | .    .    4    2    10   .    3    .    11   
  Impact                   1     | .    .    .    .    .    .    1    .    .    
  Kinetic                  28    | .    .    3    2    10   .    2    .    11   
  Secondary                1     | .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      391   | .    113  127  .    119  .    .    .    32   
  Shots                    19    | .    7    6    .    5    .    .    .    1    
  Rammed                   7     | 1    .    1    .    .    .    .    .    5    
Targets Rammed             17    | 1    .    3    .    .    1    5    .    7    
  Kicked                   10    | .    .    2    .    .    1    5    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        694   | .    172  366  218  410  694  247  245  559  
  Average Temperature      99    | .    42   51   65   100  165  49   78   161  
  Received Heat Transfer   2536  | .    213  498  45   102  369  514  .    795  
  Effects                  38    | .    .    2    .    1    14   .    .    21   
    Shutdowns              11    | .    .    .    .    .    3    .    .    8    
    Energy Bleed           5     | .    .    .    .    .    3    .    .    2    
    Interference           5     | .    .    2    .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    
    Short Circuit          4     | .    .    .    .    1    2    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    
    Damage (major)         8     | .    .    .    .    .    4    .    .    4    
    Damage (core)          2     | .    .    .    .    .    1    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    2    .    .    .    .    .    .    
Robots Melted              2     | .    1    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    
  Parts Melted             16    | .    4    5    .    .    1    5    .    1    
  Heat Transferred         11091 | .    1517 3850 .    .    1665 2459 50   1550 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    1    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  
Peak Influence             1963 | .    324  839  279  663  438  409  1963 952  
  Initial                  893  | .    .    2    171  125  271  27   6    893  
  Average                  344  | .    111  429  199  416  222  69   877  779  
Maximum Alert Level        5    | .    1    3    1    2    2    2    5    3    
  Low Security (%)         50   | 100  76   14   47   10   46   88   19   .    
  Level 1                  19   | .    23   25   52   38   41   10   13   .    
  Level 2                  13   | .    .    54   .    50   11   .    13   14   
  Level 3                  11   | .    .    5    .    .    .    .    13   85   
  Level 4                  3    | .    .    .    .    .    .    .    22   .    
  Level 5                  2    | .    .    .    .    .    .    .    16   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          54   | .    6    9    2    .    3    28   .    6    
  Investigation            22   | .    6    5    .    .    3    7    .    1    
  Extermination            11   | .    .    .    .    .    .    9    .    2    
  Reinforcement            9    | .    .    4    1    .    .    3    .    1    
  Assault                  2    | .    .    .    .    .    .    .    .    2    
  Garrison                 10   | .    .    .    1    .    .    9    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Distress Signals           11   | .   .   6   .   .   1   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              250  | .   21  62  10  19  24  73  .   41  
  Peak Tracking Total      6    | .   4   6   3   4   3   4   .   5   
  Tactical Retreats        3    | .   .   .   .   .   .   1   .   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Traps Triggered            11   | .   3   1   .   1   2   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Machines Disabled          27   | .   7   10  1   2   .   1   .   6   
  Max in Single Turn       2    | .   2   2   1   1   .   1   .   2   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   
  Garrison Relay           1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Machines Accessed          49   | .   8   9   3   1   7   14  2   5   
  Terminals                31   | .   6   5   2   1   5   8   2   2   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          5    | .   1   1   .   .   1   .   .   2   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   2   .   .   .   1   .   1   
  Garrison Access          5    | .   .   .   1   .   1   3   .   .   
Total Hacks                156  | .   36  34  6   1   22  34  3   20  
  Successful               106  | .   24  27  5   1   17  19  2   11  
  Failed                   49   | .   12  7   1   .   5   15  1   8   
    Catastrophic           10   | .   2   1   .   .   1   5   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   1   
  Manual                   1    | .   1   .   .   .   .   .   .   .   
  Terminals                99   | .   25  20  5   1   15  19  3   11  
  Fabricators              7    | .   .   .   .   .   .   7   .   .   
  Repair Stations          16   | .   2   4   .   .   4   .   .   6   
  Recycling Units          10   | .   9   1   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   9   .   .   .   2   .   3   
  Garrison Access          10   | .   .   .   1   .   3   6   .   .   
Terminal Hacks             57   | .   13  13  4   1   12  8   2   4   
  Record                   22   | .   2   5   2   .   8   1   .   4   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   
  Robot Analysis           3    | .   .   .   .   .   2   1   .   .   
  Prototype ID Bank        4    | .   2   1   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   2   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   1   .   1   .   .   1   .   
  Alert Level              5    | .   1   1   .   .   1   2   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   
  Patrol Status            2    | .   1   .   .   .   1   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   
  Hauler Manifests         4    | .   2   2   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           7    | .   .   .   .   .   .   7   .   .   
  Network Status           2    | .   .   .   .   .   .   2   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   
  Build                    3    | .   .   .   .   .   .   3   .   .   
Repair Station Hacks       16   | .   2   4   .   .   4   .   .   6   
  Scan Component           8    | .   1   2   .   .   2   .   .   3   
  Repair                   7    | .   1   2   .   .   2   .   .   2   
  Refit                    1    | .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       10   | .   9   1   .   .   .   .   .   .   
  Recycle Component        7    | .   7   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   1   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   9   .   .   .   2   .   1   
  Insert Component         7    | .   .   5   .   .   .   1   .   1   
  Analyze                  5    | .   .   4   .   .   .   1   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   1   2   .   .   
  Unlock Access            2    | .   .   .   1   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   7   8   .   1   5   11  2   5   
  Full Trace Events        20   | .   6   5   .   .   2   6   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   .   
  Robots Built             4    | .   .   .   .   .   .   4   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   134 .   .   
  Total Robot Build Rating 16   | .   .   .   .   .   .   16  .   .   
Part Schematics Acquired   6    | .   .   4   .   .   .   2   .   .   
  Parts Built              4    | .   .   .   .   .   .   4   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   201  | .   .   .   .   .   .   201 .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   22  .   .   
Parts Repaired             7    | .   1   2   .   .   2   .   .   2   
  Time                     254  | .   32  58  .   .   76  .   .   88  
Parts Recycled             7    | .   7   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   4   .   .   .   1   .   1   
  Part Schematics Acquired 5    | .   .   4   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   3   1   7   .   .   
  Machine Destruction      4    | .   .   .   .   3   1   .   .   .   
  Programmers              7    | .   .   .   .   .   .   7   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Total Allies               9    | .   .   .   .   .   .   7   2   .   
  Largest Group            4    | .   .   .   .   .   .   4   4   4   
  Highest-Rated Group      252  | .   .   .   .   .   .   93  252 252 
  Highest-Rated Ally       95   | .   .   .   .   .   .   31  95  95  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               107  | .   .   .   .   .   .   42  29  36  
  Total Damage             1766 | .   .   .   .   .   .   517 490 759 
  Kills                    18   | .   .   .   .   .   .   6   5   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Robot Analysis Total       3    | .   .   .   .   .   2   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  
Turns Passed               21515 | 193  1881 2555 691  1074 2379 7405 3271 2066 
Spaces Moved               8933  | 201  1838 1377 314  532  1005 1982 960  724  
  Core                     303   | 69   .    15   11   .    7    9    .    192  
  Treads                   .     | .    .    .    .    .    .    .    .    .    
  Legs                     6028  | 23   .    725  303  532  998  1973 960  514  
  Wheels                   2584  | 109  1838 637  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   18    | .    .    .    .    .    .    .    .    18   
  Fastest Speed            35    | 50   80   95   125  90   90   270  340  35   
  Average Speed            217   | 74   87   151  193  167  204  347  340  252  
  Slowest Speed            2100  | 120  100  600  600  270  800  2100 340  550  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 5    93   81   29   42   57   38   95   19   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    1    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    
Spaces Dug                 6     | .    6    .    .    .    .    .    .    .    
Terrain Destroyed          591   | .    137  220  3    105  4    2    .    120  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               20    | .    .    1    3    .    4    2    .    10   
  AOE                      571   | .    137  219  .    105  .    .    .    110  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   
---------                  Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  
Total                      10061 | 244  1996 1614 363  612  1199 2217 972  844  
  Wait                     41    | 27   6    .    .    .    8    .    .    .    
  Move                     8923  | 200  1837 1376 313  531  1004 1982 956  724  
  Hop                      .     | .    .    .    .    .    .    .    .    .    
  Pick Up                  173   | 7    27   37   10   8    39   17   4    24   
  Fast Attach              17    | .    2    4    .    .    4    4    .    3    
  Attach                   90    | 5    12   18   7    7    20   10   2    9    
  Detach                   7     | .    1    1    .    1    1    2    .    1    
  Swap                     79    | 2    21   16   10   5    6    9    .    10   
  Drop                     102   | 2    11   27   8    6    25   9    3    11   
  Fire                     600   | .    79   132  15   48   91   174  6    55   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ram                      7     | 1    .    1    .    .    .    .    .    5    
  Kick                     10    | .    .    2    .    .    1    5    .    2    
  Crush                    .     | .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    5    .    5    .    .    
  Rewire                   2     | .    .    .    .    1    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Sto])

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
   186 | -11/Scrapyard | Discovered new exit (range 8)
   194 | -11/Scrapyard | Entered Materials
   316 | -10/Materials | Build established: Mutant
   334 | -10/Materials | Discovered new exit (range 13)
   357 | -10/Materials | Identified exit to Mines
   540 | -10/Materials | Discovered new exit (range 10)
  1263 | -10/Materials | Repaired Particle Gun
  1542 | -10/Materials | Discovered new exit (range 7)
  1840 | -10/Materials | Discovered new exit (range 16)
  2075 | -10/Materials | Entered another Materials area
  2075 | -9/Materials  | Evolved 2 slots: Utility x2
  2499 | -9/Materials  | Discovered new exit (range 10)
  2639 | -9/Materials  | Destroyed 7 combat bots
  2969 | -9/Materials  | Discovered new exit (range 16)
  3183 | -9/Materials  | Build established: Scavenger-Mutant
  3697 | -9/Materials  | Build established: Mutant
  3827 | -9/Materials  | Core integrity fell below 50%
  3979 | -9/Materials  | Discovered new exit (range 15)
  4116 | -9/Materials  | Repaired Hcp. Matter Pod
  4148 | -9/Materials  | Repaired Rocket Launcher
  4397 | -9/Materials  | Build established: Scavenger-Mutant
  4630 | -9/Materials  | Entered another Materials area
  4630 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  5174 | -8/Materials  | Garrison activated, responded to threat
  5267 | -8/Materials  | Identified exit to Garrison
  5294 | -8/Materials  | Discovered new exit (range 5)
  5321 | -8/Materials  | Entered Garrison
  5371 | -8/Garrison   | Build established: Tank
  5395 | -8/Garrison   | Triggered checkpoint
  5490 | -8/Garrison   | Destroyed 7 combat bots
  5829 | -8/Garrison   | Discovered new exit (range 14)
  5993 | -8/Garrison   | Triggered checkpoint
  6107 | -8/Garrison   | Triggered checkpoint
  6349 | -8/Garrison   | Spotted B-75 Beast
  6351 | -8/Garrison   | Triggered checkpoint
  6383 | -8/Garrison   | Lost 3 parts (1p2w)
  6395 | -8/Garrison   | Entered Materials
  6708 | -8/Materials  | Repaired VSS Leg
  6778 | -8/Materials  | Repaired VSS Leg
  7081 | -8/Materials  | Core integrity fell below 50%
  7412 | -8/Materials  | Discovered new exit (range 9)
  7476 | -8/Materials  | Build established: Mutant
  7789 | -8/Materials  | Build established: Tank
  8744 | -8/Materials  | Discovered new exit (range 12)
  8774 | -8/Materials  | Entered Factory
  8774 | -7/Factory    | Evolved 2 slots: Power x2
  9471 | -7/Factory    | Build established: Gunner
  9522 | -7/Factory    | Fabricated Adv. Focal Shield?
  9876 | -7/Factory    | Build established: Tank
 10096 | -7/Factory    | Garrison activated, responded to threat
 11524 | -7/Factory    | Garrison activated, responded to threat
 13799 | -7/Factory    | Discovered new exit (range 15)
 13920 | -7/Factory    | Garrison activated, responded to threat
 14506 | -7/Factory    | Fabricated S-27 Virus (x4)
 15296 | -7/Factory    | Lost 3 allies
 15358 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 15589 | -7/Factory    | Fabricated Weapon Cycler (x2)
 15630 | -7/Factory    | Build established: Hacker-Gunner
 16179 | -7/Factory    | Identified exit to Garrison
 16179 | -7/Factory    | Entered Garrison
 16179 | -7/Garrison   | Discovered recently destroyed garrison
 16179 | -7/Garrison   | Accompanied by 3 allies
 16827 | -7/Garrison   | Discovered new exit (range 11)
 17332 | -7/Garrison   | Discovered new exit (range 12)
 17873 | -7/Garrison   | Discovered new exit (range 12)
 17893 | -7/Garrison   | Learned Factory security intel
 18071 | -7/Garrison   | Found embedded Infiltrators
 18365 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 18677 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 19450 | -7/Garrison   | Entered Factory
 19450 | -7/Factory    | Accompanied by 4 allies
 19958 | -7/Factory    | Central database locked down
 20308 | -7/Factory    | Repaired Huge Storage Unit
 20376 | -7/Factory    | Repaired Adv. Focal Shield
 20650 | -7/Factory    | First assault squad dispatched
 21027 | -7/Factory    | Core integrity fell below 50%
 21083 | -7/Factory    | Build established: Hacker-Tank
 21161 | -7/Factory    | Lost 5 parts (3p1u1w)
 21395 | -7/Factory    | Released all parts (7)
 21461 | -7/Factory    | Core integrity fell below 20%
 21506 | -7/Factory    | Discovered new exit (range 11)
 21516 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Released Imp. Deuterium Engine. <x2>
Released System Shield.
Released Huge Storage Unit.
Released Imp. Deuterium Engine.
Released Gauss Cannon. <x2>
G-50 Soldier heat spikes uncontrollably.
M-28 Smith repairs G-50 Soldier.
R-06 Scavenger collects Broken Carbon-fiber Leg.
G-50 Soldier overheating. <x2>
Slammed into U-05 Engineer. <x2>
K-01 Serf cleans the Power Conduit. <x2>
Acquired Cesium-ion Thruster.
Dropped Cesium-ion Thruster.
Slammed into U-05 Engineer. <x3>
Acquired Deuterium Engine.
System corrupted: Matter fused (-1).
EXIT=FOUND
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ??????????????????  ?????????????????????????????? |
| ?????????????????? ??????????????????????????????? |
| ?????????????????+???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          38
Energy Capacity            770
Matter Stores              600
Matter Capacity            600
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                63
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
   Imp. EM Shotgun | -9/Materials | Scanalyzed
 Imp. Light Cannon | -9/Materials | Scanalyzed
   Rocket Launcher | -9/Materials | Scanalyzed
   Lgt. Ion Engine | -9/Materials | Scanalyzed
  Missile Launcher | -7/Factory   | Scanalyzed
     Weapon Cycler | -7/Factory   | Hacked

 Robot Schematics 
------------------
 S-27 Virus | -7/Factory | Hacked

 Fabricated
------------
 Adv. Focal Shield | x2 | -7/Factory | Preloaded
        S-27 Virus | x4 | -7/Factory 
     Weapon Cycler | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Armchair Analyst
Backstab
Crack Shot
First Step to Greatness
It's Just You
Just What I Needed
Let's See Who's Tougher
Librarian
Loot Pinata
Made in Tau Ceti IV
My Command Is Your Wish
One Hack Too Far
Oops
Part-time Mechanic
Please Form A Line
Remodeling
Risk Taker
Serviceable Loadout
Shopping List
Significant Disruption
Storm Trooper
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              CombatSurveybotAutohacker
  Manual?         0
Play Time         04:11:43
  Cumulative      4.1 hours
  Start           2024.05.12 @ 23:32:21
  End             2024.05.13 @ 04:07:59
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30008d46-2a38-4f09-9768-e4f65151d538