Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.03 @ 12:29:46 Player: scoobysnack1 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2620) 2620 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 6493 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 238/700 Matter 224/300 Energy 225/225 System Corruption 0% Temperature Cool (0) Movement Flying (103) Ox1 Location -7/Zion Parts ------- > --- POWER (3) -------- Light Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (5) --- VTOL Module Cesium-ion Thruster Improved VTOL Module Improved VTOL Module > --- UTILITY (3) ------ Medium Storage Unit Launcher Guidance Computer Improved Propulsion Shielding > --- WEAPON (2) ------- Lightning Gun Heavy Rocket Launcher > --- INVENTORY (8) ---- Layered Light Armor Plating Layered Light Armor Plating Improved EM Pulse Cannon Remote Datajack Scythe Scythe Peak State ------------ > --- POWER ------------ Light Ion Engine Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Gravmag System Gravmag System VTOL Module > --- UTILITY ---------- Medium Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Proton Missile Launcher > --- INVENTORY -------- Weight Redist. System Launcher Guidance Computer Layered Light Armor Plating Layered Light Armor Plating Heavy Rocket Launcher Remote Datajack Greatsword [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Signal Interpreter Device Transmission Jammer Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Slots Evolved 6 | . . . . . 4 2 . . Power 2 | . . . . . 1 1 . . Propulsion 3 | . . . . . 2 1 . . Utility 1 | . . . . . 1 . . . Weapon . | . . . . . . . . . Parts Attached 181 | 6 23 4 4 14 89 38 3 . Power 28 | 1 2 . . 3 17 5 . . Engine 21 | 1 2 . . 3 10 5 . . Core 7 | . . . . . 7 . . . Reactor . | . . . . . . . . . Propulsion 44 | 2 4 1 . 3 24 10 . . Treads 12 | . 2 . . . 6 4 . . Leg . | . . . . . . . . . Wheel 4 | 2 . 1 . . 1 . . . Hover 2 | . . . . . . 2 . . Flight 26 | . 2 . . 3 17 4 . . Utility 58 | 1 7 2 4 3 26 14 1 . Device 23 | . 2 1 . 1 16 3 . . Storage 6 | 1 2 . 2 . . 1 . . Processor 4 | . 1 . . . 1 1 1 . Hackware 2 | . 1 . . . 1 . . . Protection 23 | . 1 1 2 2 8 9 . . Artifact . | . . . . . . . . . Weapon 51 | 2 10 1 . 5 22 9 2 . Energy Gun 15 | 2 4 1 . . 6 1 1 . Energy Cannon 7 | . . . . . 2 5 . . Ballistic Gun 13 | . 5 . . 3 5 . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . 1 . . 1 1 2 1 . Special Weapon 1 | . . . . 1 . . . . Impact Weapon 4 | . . . . . 4 . . . Slashing Weapon 5 | . . . . . 4 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . Parts Lost 41 | . 6 1 . 2 17 14 1 . Power 9 | . 1 . . . 5 3 . . Propulsion 12 | . 1 1 . . 6 4 . . Utility 6 | . 1 . . . 2 3 . . Weapon 14 | . 3 . . 2 4 4 1 . Highest Loss Streak 8 | . 3 1 . 2 5 8 1 . Average Slot Usage (%) 83 | . 90 97 99 90 87 63 86 92 Engine 13 | . 13 14 14 14 9 16 23 23 Core 1 | . . . . . 5 . . . Treads 5 | . 6 . . . 9 5 . . Wheel 2 | . 6 10 14 3 . . . . Hover 1 | . . . . . . 4 . . Flight 17 | . 14 16 14 24 21 8 30 30 Device 5 | . 2 2 . 5 10 4 . . Storage 2 | . 8 . . . . 4 7 7 Processor 6 | . 11 14 14 14 6 . 1 7 Hackware 1 | . . 4 . . 2 . . . Protection 6 | . . 7 13 7 6 7 13 7 Energy Gun 5 | . 11 10 14 5 4 . 3 7 Energy Cannon 2 | . . . . . 3 4 . . Ballistic Gun 5 | . 12 16 14 10 3 . . . Launcher 1 | . 1 . . 2 . 3 5 7 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 11 15 9 10 9 30 62 46 42 Greatest Support 68 | 20 40 10 10 10 68 68 23 23 Greatest Overweight (x) 20 | . 3 1 . . 5 20 1 1 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 8 | 6 8 4 4 4 4 8 8 8 Average Capacity 5 | 5 5 4 4 4 4 6 8 8 Most Carried 8 | 3 6 4 4 4 4 8 8 6 Average Carried 4 | 1 4 3 4 3 3 5 7 6 Final Capacity 8 | 6 4 4 4 4 4 8 8 8 Final Carried 8 | 3 4 4 4 4 4 8 6 6 Class Distribution -------------------- 63% | Mutant 23% | Scavenger-Mutant 8% | Scavenger-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Matter Collected 2393 | 260 351 . . 247 1042 328 165 . Remotely . | . . . . . . . . . Salvage Created 3318 | 87 561 . . 79 1847 386 358 . Parts 185 | 4 37 . . 7 103 23 11 . Haulers Intercepted 8 | . 2 . . . 6 . . . Recyclers Shooed 4 | 1 1 . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Combat Hostiles Destroyed 62 | . 14 . . 4 31 6 7 . Melee 10 | . . . . . 8 2 . . Guns 19 | . 9 . . 3 6 . 1 . Cannons 9 | . . . . 1 8 . . . AOE 22 | . 5 . . . 9 3 5 . Classes Destroyed 13 | 2 5 . . 2 2 1 1 . Worker 2 | . . . . . 2 . . . Tunneler 1 | 1 . . . . . . . . Hauler 8 | . 2 . . . 6 . . . Recycler 4 | 1 . . . . 2 1 . . Operator 4 | . 2 . . . 2 . . . Watcher 5 | . 1 . . . 4 . . . Swarmer 14 | . 5 . . 2 7 . . . Grunt 28 | . 9 . . . 16 . 3 . Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . 1 . . . . Sentry 11 | . . . . . 8 3 . . Programmer 3 | . . . . . . 3 . . Assembled 1 | . . . . 1 . . . . Thug 1 | . . . . . . . 1 . Savage 2 | . . . . . . . 2 . Best Kill Streak 5 | 2 5 . . 1 5 2 4 . Combat Bots Only 5 | . 4 . . 1 5 2 4 . Max Kills in Single Turn 4 | 1 3 . . 1 4 1 2 . Gunslinging . | . . . . . . . . . Exploded 4 | . 3 . . . 4 1 2 . Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Damage Taken 5335 | . 635 30 . 205 2414 1588 463 . Core 1099 | . 113 . . 32 492 390 72 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 50 | 100 . . . 42 10 . . . Volleys Fired 281 | 5 82 . . 29 120 32 13 . Largest 2 | 1 2 . . 2 2 2 1 . Hottest 126 | 50 100 . . 120 126 119 55 . Shots Fired 418 | 5 148 . . 57 154 41 13 . Gun 315 | 5 141 . . 55 107 2 5 . Cannon 67 | . . . . . 40 27 . . Launcher 34 | . 7 . . . 7 12 8 . Special 2 | . . . . 2 . . . . Kinetic 162 | . 73 . . 37 52 . . . Thermal 96 | 5 50 . . 2 37 2 . . Explosive 23 | . 7 . . . 7 5 4 . Electromagnetic 137 | . 18 . . 18 58 34 9 . Robot Hit Streak 14 | 4 14 . . 4 8 8 13 . Robot Miss Streak 10 | 1 7 . . 10 6 1 1 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 272 | 4 80 . . 20 124 33 11 . Core Hits 144 | 3 38 . . 6 70 17 10 . Critical Hits 1 | . . . . . 1 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 50 | . . . . . 46 4 . . Impact 22 | . . . . . 22 . . . Slashing 28 | . . . . . 24 4 . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . 4 . . . Damage Inflicted 6532 | 48 1234 . . 217 3397 889 747 . Guns 2016 | 48 886 . . 193 749 40 100 . Cannons 1089 | . . . . . 725 364 . . Explosions 2030 | . 348 . . . 747 288 647 . Melee 1359 | . . . . . 1176 183 . . Ramming 14 | . . . . . . 14 . . Kinetic 733 | . 353 . . 100 280 . . . Thermal 1214 | 48 433 . . 24 613 96 . . Explosive 1314 | . 244 . . . 475 137 458 . Electromagnetic 1898 | . 204 . . 93 853 459 289 . Impact 568 | . . . . . 568 . . . Slashing 791 | . . . . . 608 183 . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 6 Average Corruption 5 | . . . . . . 5 6 6 Corruption Purged 1 | . . . . . . 1 . . Effects 47 | . . . . . . 31 15 1 Message Errors 14 | . . . . . . 10 4 . Matter Fused 8 | . . . . . . 5 3 . Heat Flow Errors 5 | . . . . . . 5 . . Energy Discharges 8 | . . . . . . 4 4 . Data Loss (minor) 6 | . . . . . . 4 1 1 Data Loss (major) 1 | . . . . . . 1 . . Targeting Errors 4 | . . . . . . 1 3 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 333 | . . . . 20 246 59 8 . Projectiles 30 | . . . . 20 8 2 . . Explosions 67 | . . . . . 9 50 8 . Melee 236 | . . . . . 229 7 . . Knockbacks 3 | . . . . . 2 1 . . Impact 3 | . . . . . 2 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 250 | . 49 . . . 137 53 11 . Shots 7 | . 2 . . . 3 1 1 . Rammed 3 | . 1 . . . . 2 . . Targets Rammed 3 | . 1 . . . . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 535 | . 300 . . 88 535 295 372 . Average Temperature 109 | . 63 . . 26 117 108 198 . Received Heat Transfer 1668 | . 186 18 . . 963 258 243 . Effects 30 | . . . . . 21 2 7 . Shutdowns 7 | . . . . . 4 . 3 . Energy Bleed 3 | . . . . . 1 1 1 . Interference 9 | . . . . . 5 1 3 . Matter Decay 2 | . . . . . 2 . . . Short Circuit 2 | . . . . . 2 . . . Damage (major) 7 | . . . . . 7 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . 1 1 1 . Combat Hostiles 2 | . . . . . . 1 1 . Parts Fried 6 | . . . . . 6 . . . Impact Corruptions 6 | . . . . . 6 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | 1 2 . . . 2 . 1 . Heat Transferred 2302 | 148 1053 . . 50 977 74 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Peak Influence 529 | 10 248 55 . 40 529 314 . . Average Influence 152 | 7 120 46 . 20 236 115 . . Maximum Alert Level 2 | . 1 . . . 2 1 . . Low Security (%) 68 | 100 92 100 . 100 45 71 . . Level 1 21 | . 7 . . . 28 28 . . Level 2 10 | . . . . . 25 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 . . . 3 7 . . Investigation 4 | . 2 . . . 1 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 3 | . 1 . . . 2 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Distress Signals 6 | . . . . 1 5 . . . Communications Jammed 8 | . . . . . 8 . . . Distress Signals 8 | . . . . . 8 . . . Times Spotted 131 | . 26 2 . 21 61 10 11 . Peak Tracking Total 11 | . 5 2 . 11 6 2 5 . Tactical Retreats 22 | . 2 1 . 5 9 1 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Machines Disabled 8 | . 1 . . . 4 3 . . Max in Single Turn 2 | . 1 . . . 1 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Machines Accessed 32 | . 9 . 4 . 14 4 1 . Terminals 16 | . 7 . . . 9 . . . Fabricators 2 | . . . . . . 2 . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 3 | . 2 . . . . 1 . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 108 | . 23 . 4 . 72 8 1 . Successful 76 | . 11 . 4 . 56 4 1 . Failed 31 | . 11 . . . 16 4 . . Catastrophic 2 | . . . . . 1 1 . . Database Lockouts 1 | . 1 . . . . . . . Manual 21 | . 7 . . . 11 . . 3 Terminals 55 | . 19 . . . 36 . . . Fabricators 4 | . . . . . . 4 . . Repair Stations 7 | . . . . . 7 . . . Recycling Units 6 | . 4 . . . . 2 . . Scanalyzers 28 | . . . . . 28 . . . Garrison Access 3 | . . . . . 1 2 . . Terminal Hacks 36 | . 8 . 4 . 23 . 1 . Record 6 | . . . 4 . 2 . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 10 | . 4 . . . 6 . . . Open Door 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Scanalyzer Index 1 | . . . . . 1 . . . Alert Level 3 | . . . . . 3 . . . Unreport Threat 2 | . 1 . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . Maintenance Status 1 | . . . . . 1 . . . Transport Status 3 | . 1 . . . 2 . . . Recall Investigation 1 | . . . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 1 | . . . . . . 1 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 6 | . . . . . 6 . . . Scan Component 3 | . . . . . 3 . . . Repair 3 | . . . . . 3 . . . Recycling Unit Hacks 4 | . 3 . . . . 1 . . Report Inventory 2 | . 2 . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . Scanalyzer 26 | . . . . . 26 . . . Insert Component 11 | . . . . . 11 . . . Analyze 15 | . . . . . 15 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 22 | . 7 . . . 11 4 . . Full Trace Events 4 | . 2 . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . . . 11 . . . Parts Built 2 | . . . . . . 2 . . Matter 438 | . . . . . . 438 . . Time 232 | . . . . . . 232 . . Total Part Build Rating 6 | . . . . . . 6 . . Parts Repaired 3 | . . . . . 3 . . . Time 127 | . . . . . 127 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . 3 . . . . 10 . . Parts Scanalyzed 11 | . . . . . 11 . . . Part Schematics Acquired 11 | . . . . . 11 . . . Parts Damaged 2 | . . . . . 2 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 43 | . . . . 43 43 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . Total Damage 64 | . . . . . 64 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Turns Passed 5807 | 62 729 130 376 548 1995 1414 348 205 Spaces Moved 5066 | 51 714 190 461 630 1828 725 300 167 Core 235 | 3 . 1 . . 11 220 . . Treads 504 | . 62 . . . 293 149 . . Legs . | . . . . . . . . . Wheels 861 | 48 132 109 461 68 43 . . . Hover 106 | . . . . . . 106 . . Flight 3360 | . 520 80 . 562 1481 250 300 167 Fastest Speed 28 | 50 37 37 80 37 28 28 103 103 Average Speed 74 | 78 62 62 80 41 57 135 103 103 Slowest Speed 1050 | 80 280 100 80 80 300 1050 103 103 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 18 | . 6 . . 3 9 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 3 96 41 89 82 93 14 57 32 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . . 2 Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . 1 1 . Scrap Searched 3 | . . 1 . 1 . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 242 | . 29 . . 1 92 61 59 . Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE 241 | . 29 . . . 92 61 59 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Total 6622 | 64 855 201 468 862 2552 1097 324 199 Wait 881 | . 19 3 . 177 381 260 9 32 Move 5023 | 50 702 189 460 623 1809 724 299 167 Hop 17 | . 5 . . 3 9 . . . Pick Up 50 | 3 6 1 . 3 24 13 . . Fast Attach 121 | 6 13 3 4 6 63 26 . . Attach 22 | . 4 1 . 2 7 6 2 . Detach 23 | . 4 1 . 1 14 3 . . Swap 38 | . 6 . . 6 19 6 1 . Drop 120 | . 13 3 4 12 67 21 . . Fire 281 | 5 82 . . 29 120 32 13 . Melee 43 | . . . . . 39 4 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . 1 . . . . 2 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -7/Factory -7/Lower Caves -7/Zion History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 13) 263 | -10/Materials | Lost 3 parts (1n2w) 341 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 16) 437 | -10/Materials | Identified exit to Mines 542 | -10/Materials | Discovered new exit (range 12) 567 | -10/Materials | Identified exit to Materials 696 | -10/Materials | Discovered exit to Materials (range 16) 776 | -10/Materials | Central database locked down 792 | -10/Materials | Entered Mines 797 | -10/Mines | Learned location of Zion (-7) 837 | -10/Mines | Discovered exit to Materials (range 7) 919 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 919 | -10/Mines | Discovered new exit (range 5) 921 | -10/Mines | Identified exit to Exiles 922 | -10/Mines | Entered Exiles 922 | -10/Exiles | Found Exiles lab abandoned 1289 | -10/Exiles | Discovered new exit (range 14) 1298 | -10/Exiles | Identified exit to Mines 1298 | -10/Exiles | Entered Mines 1338 | -9/Mines | Met a Derelict bent on vengeance 1430 | -9/Mines | Assembled infested the area 1463 | -9/Mines | Core integrity fell below 50% 1808 | -9/Mines | Discovered new exit (range 5) 1809 | -9/Mines | Identified exit to Materials 1814 | -9/Mines | Learned location of 1 exit from Materials 1846 | -9/Mines | Entered Materials 1846 | -8/Materials | Accompanied by 2 allies 1846 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1847 | -8/Materials | Identified exit to Storage 1857 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2176 | -8/Materials | Lost 5 parts (1p2n1u1w) 2270 | -8/Materials | Repaired Transmission Jammer 2323 | -8/Materials | Repaired Imp. Flight Unit 2346 | -8/Materials | Discovered new exit (range 7) 2463 | -8/Materials | Build established: Scavenger-Mutant 2811 | -8/Materials | Repaired Adv. Sensor Array 3038 | -8/Materials | Core integrity fell below 50% 3072 | -8/Materials | Identified exit to Factory 3195 | -8/Materials | Core integrity fell below 20% 3211 | -8/Materials | Lost 5 parts (2p2n1w) 3375 | -8/Materials | Discovered exit to Factory (range 5) 3728 | -8/Materials | Identified exit to Garrison 3796 | -8/Materials | Discovered exit to Factory (range 12) 3841 | -8/Materials | Entered Factory 3841 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3990 | -7/Factory | Lost 8 parts (2p4n1u1w) 4090 | -7/Factory | Lost 4 parts (1p3w) 4187 | -7/Factory | Build established: Mutant 4206 | -7/Factory | Core integrity fell below 50% 4804 | -7/Factory | Discovered new exit (range 15) 4866 | -7/Factory | Build established: Scavenger-Mutant 5030 | -7/Factory | Fabricated Imp. VTOL Module (x1) 5153 | -7/Factory | Fabricated Imp. VTOL Module (x1) 5255 | -7/Factory | Entered Lower Caves 5330 | -7/Lower Caves | Build established: Mutant 5346 | -7/Lower Caves | Learned Factory security intel 5420 | -7/Lower Caves | Ambushed by wild Derelicts 5591 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5603 | -7/Lower Caves | Entered Zion 5652 | -7/Zion | System corruption cleaned by Quarantine Array 5705 | -7/Zion | Learned location of Quarantine (-3) 5739 | -7/Zion | Received a visual enhancement algorithm 5808 | -7/Zion | Self-destructed Last Messages --------------- scrap. R2-WWZ(c): Ah, you're just in time. I need someone to test the latest iteration of my visual enhancement algorithms. My last batch of test subjects all reported a permanent 10.36531% improvement in visual clarity, regardless of existing physical capabilities. If you'd like to try, enter \\TR63 at that terminal over there to register. It'll also work remotely if you'd like to try it from somewhere else. Oh, and I make no guarantees this won't mess you up. 05739_ Connecting with Zion Terminal... 05739_ Current location identified: Zion 05739_ Experiencing anomalous visual interference... 05741_ R2-WWZ(c): "Hm, doesn't look like it worked..." 05753_ Connecting with Zion Terminal... 05753_ Experiencing anomalous visual interference... 05753_ Connecting with Zion Terminal... 05753_ Experiencing anomalous visual interference... 05755_ R2-WWZ(c): "Hm, doesn't look like it worked..." 05786_ JX-QAT(z) rummages through the Twisted Machinery. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????##"" | | ????????????????????????????????????????????##?##" | | ??????????????????????????"?"""?????????###?#"##"" | | ?????????????????????????? """""########"####"""" | | ?????????????????????????? """"""#""""""""""" | | ????????????????????????"? """"""""""""""" | | ??????????????????????? | | ?????????????????????? | | ??????????????????? ?? ? | | ????????????????? ? ? """" """ | | ????????????????? ? "" "" | | ????????????????? ## ## """ "" | | ????????????????? # # """" "" "" | | ????????????????? """ """" "" """ | | ?????????????????? """ "" """" """ | | ??????????????????? """ "" """"""" | | ??????????????????""""z# z # "z """ | | ?????????????????""""" ## ## z """" | | ??????????????? """ " """ ""?? | | ????????????????"" """" ""?? | | ????????????????"" """" ""?? | | ????????????????"" """ """""""""" ??? | | ????????????????"" """" ""#""""""" ??? | | ??????????????????"""""" """"##"#""" ??? | | ???????????????????"#"" ""###?####"" ????? | | ????????????????????#""""@ """#?????????"" ?????? | | ????????????????????#""#""""""##?????????????????? | | ????????????????????####"#"####??????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 36 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Additional Mass Support 6 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Reclamation Efficiency 10 Evasion (%) 64 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Mic. Nuclear Core | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Robot Respite Slippery One Challenges ------------ None Game ------ Seed AlertTerrabombMapper Manual? 0 Play Time 02:12:24 Cumulative 23.9 hours Start 2020.09.01 @ 13:43:35 End 2020.09.03 @ 12:29:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73f82a43-d362-402f-9073-463bc8264fa9