Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.31 @ 02:09:29 Player: Terra Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (82) 410 Value Destroyed (3032) 3032 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1295) 1295 TOTAL SCORE: 10197 Bonus ------- High Alert Combat Kills 55 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 240 Cogmind --------- Core Integrity 0/1150 Matter 19/300 Energy 23/100 System Corruption 12% Temperature Cool (16) Movement Core (450) Ox8 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (4) ------- Quantum Rifle > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Biometal Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Advanced Particle Charger Quantum Capacitor Nanoactuators Improved Remote Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Ion Cannon Heavy Plasma Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg EM Pulse Cannon Disruptor Cannon Disruptor Cannon Ion Cannon Ion Cannon [Rating: 110] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Gamma Rifle Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Special Weapon RU-N14's Throwing Claymores v3 Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 2 2 2 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . . 1 Utility 5 | . . . 1 1 1 1 1 . . . . . Weapon 2 | . . . . 1 . . . . . . . 1 Parts Attached 112 | 5 8 4 14 14 3 2 4 1 5 11 12 29 Power 15 | 1 2 . 2 1 . . 2 1 . 1 3 2 Engine 4 | 1 1 . 2 . . . . . . . . . Core 8 | . 1 . . 1 . . 2 1 . . 2 1 Reactor 3 | . . . . . . . . . . 1 1 1 Propulsion 35 | 1 3 1 4 6 1 1 . . . 3 3 12 Treads . | . . . . . . . . . . . . . Leg 31 | 1 3 1 4 6 1 1 . . . 3 3 8 Wheel 4 | . . . . . . . . . . . . 4 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 23 | 1 1 1 2 3 2 1 2 . 2 3 . 5 Device 10 | . . 1 . 1 . . 1 . 2 1 . 4 Storage 3 | 1 1 . 1 . . . . . . . . . Processor 4 | . . . 1 . 1 1 . . . 1 . . Hackware . | . . . . . . . . . . . . . Protection 6 | . . . . 2 1 . 1 . . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 39 | 2 2 2 6 4 . . . . 3 4 6 10 Energy Gun 11 | 2 2 2 . . . . . . . 2 2 1 Energy Cannon 15 | . . . 3 2 . . . . 2 . 1 7 Ballistic Gun 5 | . . . . . . . . . 1 1 1 2 Ballistic Cannon 7 | . . . 3 2 . . . . . . 2 . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 3 . . Corrupted Parts 3 | . . . . . . . . . . . . 3 System Corruption 8 | . . . . . . . . . . . . 8 Parts Lost 50 | . 1 . 2 1 . . 1 . 2 3 11 29 Power 6 | . . . 1 . . . . . . . 2 3 Propulsion 18 | . . . . 1 . . . . . . 4 13 Utility 12 | . . . . . . . 1 . 1 3 3 4 Weapon 14 | . 1 . 1 . . . . . 1 . 2 9 Highest Loss Streak 28 | . 1 . 1 1 . . 1 . 2 2 9 28 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 87 100 98 99 100 100 100 100 100 99 81 78 Engine 3 | . 13 . 6 8 . . . . . . . . Core 6 | . . 14 3 . 7 6 11 11 11 10 7 8 Leg 28 | . 25 28 32 26 30 33 29 29 29 29 26 24 Device 8 | . . 10 11 9 7 6 5 5 8 11 8 12 Storage 8 | . 20 17 11 9 7 6 5 5 5 5 5 5 Processor 10 | . . . 11 9 15 20 17 17 17 16 8 3 Protection 5 | . . . . 9 7 6 11 11 7 5 2 2 Energy Gun 6 | . 26 28 9 . . . . . . 2 4 8 Energy Cannon 5 | . . . 2 8 7 6 5 5 9 8 . 8 Ballistic Gun 1 | . . . . . . . . . 1 5 2 . Ballistic Cannon 7 | . . . 9 17 15 13 11 11 5 . 7 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 101 | 13 18 18 36 51 50 50 71 72 72 93 91 101 Greatest Support 130 | 10 20 20 33 45 60 75 75 75 75 105 108 130 Greatest Overweight (x) 12 | 4 1 . 1 1 . . . . . 1 . 12 Average Overweight (x) . | 1 . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 8 8 15 15 15 15 15 14 15 15 14 10 Average Carried 12 | 2 6 7 11 14 14 14 14 14 14 14 11 6 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 8 8 14 15 15 15 14 14 15 14 7 . Class Distribution -------------------- 49% | Gunner 25% | Mutant 20% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Matter Collected 2083 | 126 152 87 217 581 . 58 . 344 90 127 180 121 Remotely . | . . . . . . . . . . . . . Salvage Created 3432 | 85 221 144 528 911 . 58 . 265 197 123 230 670 Parts 150 | 1 10 13 30 48 . 2 . 4 6 1 8 27 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 9 5 . 8 . Prevented 3 | . . . . . . . . . . . 3 . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 73 | . 7 4 12 22 . 1 . 8 2 3 7 7 Guns 28 | . 6 3 4 . . . . . 1 3 6 5 Cannons 39 | . . . 8 20 . 1 . 7 1 . 1 1 AOE 1 | . 1 . . . . . . . . . . . Classes Destroyed 11 | 1 2 1 3 2 . . . . 1 . 1 . Worker 1 | . . . 1 . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . Recycler 4 | 1 . . . 1 . . . . . . . 2 Operator 1 | . . . 1 . . . . . . . . . Watcher 2 | . . . . 2 . . . . . . . . Swarmer 24 | . 3 2 . 3 . . . 5 . 2 5 4 Grunt 23 | . 4 . 6 10 . . . 2 . 1 . . Duelist 2 | . . . 1 1 . . . . . . . . Sentry 21 | . . 2 5 8 . 1 . 1 1 . . 3 Hunter 2 | . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | 1 3 2 3 9 . 1 . 5 1 3 5 4 Combat Bots Only 7 | . 3 2 3 7 . 1 . 5 1 3 5 4 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 . 1 1 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Hostile Shots Fired 821 | . 41 24 57 90 18 9 . 22 37 37 131 355 Missed 243 | . 15 8 22 35 8 5 . 6 8 16 30 90 Damage Taken 8065 | . 220 196 358 643 49 24 80 217 446 432 1358 4042 Core 1653 | . 35 21 51 93 8 . . 20 100 7 163 1155 Absorbed by Shields 549 | . . . . . . . . . 25 90 372 62 Redirected to Shielding 98 | . . . . . . . . . . . . 98 Ignored by Resistances 2446 | . 67 54 109 188 14 8 20 62 127 139 476 1182 Regen/Repaired (Parts) 74 | . . . . . . . . . . 74 . . Core Remaining (%) 88 | 100 . 77 87 83 98 100 . . . . 71 . Volleys Fired 187 | 5 16 9 33 50 . 1 . 10 10 8 24 21 Largest 4 | 2 2 2 2 3 . 3 . 3 3 3 3 4 Hottest 300 | 90 90 90 107 146 . 143 . 143 191 198 198 300 Shots Fired 463 | 10 30 18 66 150 . 3 . 30 30 16 60 50 Gun 165 | 10 30 18 37 . . . . . 3 12 27 28 Cannon 298 | . . . 29 150 . 3 . 30 27 4 33 22 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 227 | . . . 23 100 . 2 . 20 12 8 54 8 Thermal 172 | 10 16 9 33 50 . 1 . 10 18 4 3 18 Explosive . | . . . . . . . . . . . . . Electromagnetic 61 | . 14 9 10 . . . . . . 1 3 24 Entropic 3 | . . . . . . . . . . 3 . . Robot Hit Streak 37 | 9 7 12 16 29 . 2 . 16 17 7 16 37 Robot Miss Streak 6 | 1 2 2 2 6 . 1 . 1 1 1 3 1 Penetration Max 1 | . . . . . . . . . . 1 . 1 Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 346 | 9 23 15 54 93 . 2 . 21 27 14 44 44 Core Hits 138 | 2 11 4 19 36 . 2 . 11 9 8 15 21 Critical Kills 4 | . . . . 2 . . . 1 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Critical Strikes 13 | . 2 1 1 4 . . . 1 1 . 3 . Burn 4 | . 2 1 1 . . . . . . . . . Meltdown 3 | . . . . 2 . . . 1 . . . . Destroy 3 | . . . . . . . . . 1 . 2 . Blast 3 | . . . . 2 . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7507 | 104 365 309 907 2164 . 48 . 477 576 463 852 1242 Guns 2602 | 104 306 190 378 . . . . . 62 398 466 698 Cannons 4727 | . . . 529 2164 . 48 . 477 514 65 386 544 Explosions 178 | . 59 119 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 3473 | . . . 406 1351 . 48 . 293 232 251 773 119 Thermal 2861 | 104 245 221 389 813 . . . 184 344 65 32 464 Explosive . | . . . . . . . . . . . . . Electromagnetic 1026 | . 120 88 112 . . . . . . . 47 659 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Entropic 147 | . . . . . . . . . . 147 . . Highest Corruption 12 | . . . . . . . . . . . . 12 Average Corruption 6 | . . . . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 82 | . 2 . 9 42 . . . . . . 29 . Projectiles 80 | . . . 9 42 . . . . . . 29 . Explosions 2 | . 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 13 | . . . 1 10 . . . 2 . . . . Impact . | . . . . . . . . . . . . . Kinetic 13 | . . . 1 10 . . . 2 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 46 | . 27 19 . . . . . . . . . . Shots 2 | . 1 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 864 | 150 231 306 62 246 . 9 . 241 390 254 492 864 Average Temperature 135 | 77 88 135 28 80 . 6 . 111 182 117 146 280 Received Heat Transfer 2344 | . 66 72 189 414 12 12 . 18 336 . 516 709 Effects 26 | . . . . . . . . . 2 . 2 22 Shutdowns 8 | . . . . . . . . . . . 2 6 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 10 | . . . . . . . . . 2 . . 8 Matter Decay 4 | . . . . . . . . . . . . 4 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 7 | . . . 1 . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . 1 . 2 . . . 1 . . . . Combat Hostiles 4 | . . 1 . 2 . . . 1 . . . . Parts Melted 8 | . 1 1 1 2 . . . 2 1 . . . Heat Transferred 5622 | 273 803 520 1073 1332 . . . 296 544 100 50 631 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Peak Influence 529 | 5 225 134 309 529 82 79 53 . . . . 140 Initial 74 | . 2 74 13 66 67 34 33 . . . . . Average 153 | 2 56 92 151 277 67 55 35 . . . . 50 Maximum Alert Level 2 | . 1 . 1 2 . . . . . . . . Low Security (%) 75 | 100 91 100 82 40 100 100 100 . . . . 100 Level 1 19 | . 8 . 17 43 . . . . . . . . Level 2 5 | . . . . 15 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . . 1 7 . . 1 . . . . 4 Investigation 1 | . . . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 6 | . . . 1 3 . . 1 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 5 | . . . . 3 . . . . . . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Distress Signals 8 | . . . 3 5 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 138 | . 10 5 18 26 2 1 2 8 2 33 8 23 Peak Tracking Total 10 | . 4 2 4 5 2 . 1 5 1 10 5 7 Tactical Retreats 3 | . 1 . . 1 . . . . . . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Traps Triggered 5 | . . . 2 2 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . 12 1 . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Machines Disabled 3 | . . . . 1 . . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Machines Accessed 4 | . . . . . . . . . 1 3 . . Terminals 1 | . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 5 | . . . . . . . . . 1 4 . . Successful 5 | . . . . . . . . . 1 4 . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 1 | . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 5 | . . . . . . . . . 1 4 . . Record 4 | . . . . . . . . . 1 3 . . Open Door 1 | . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Turns Passed 6580 | 80 353 534 641 1465 133 95 217 368 507 1152 482 553 Spaces Moved 4040 | 33 206 399 278 660 107 72 175 271 386 825 337 291 Core 11 | 9 . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . Legs 4022 | 24 206 399 278 660 107 72 175 271 386 825 337 282 Wheels 7 | . . . . . . . . . . . . 7 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 120 120 120 116 115 80 Average Speed 135 | 161 132 120 157 190 120 120 120 120 120 120 115 125 Slowest Speed 650 | 250 190 120 190 190 120 120 120 120 120 190 116 650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 36 75 33 71 4 3 6 51 60 82 63 12 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . . . . . 2 2 . . . Spaces Dug 4 | . . . . 4 . . . . . . . . Terrain Destroyed 41 | . 2 5 1 23 . . . 1 1 3 3 2 Melee . | . . . . . . . . . . . . . Projectile 34 | . . . 1 23 . . . 1 1 3 3 2 AOE 7 | . 2 5 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Total 4787 | 50 255 437 415 767 111 78 183 291 406 972 381 441 Wait 319 | . 14 16 73 16 . 2 . 10 1 102 8 77 Move 4028 | 32 205 398 277 659 106 71 174 270 385 824 336 291 Hop . | . . . . . . . . . . . . . Pick Up 92 | 8 8 5 16 11 2 2 3 . 4 12 1 20 Fast Attach 8 | . 3 . 1 1 . . . . . 3 . . Attach 63 | 5 1 1 8 3 2 2 3 . 2 3 8 25 Detach . | . . . . . . . . . . . . . Swap 41 | . 4 3 5 10 1 . 1 1 3 5 4 4 Drop 49 | . 4 5 2 17 . . 2 . 1 15 . 3 Fire 187 | 5 16 9 33 50 . 1 . 10 10 8 24 21 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: *Arm) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 7) 434 | -10/Materials | Entered Mines 439 | -10/Mines | Met a Derelict bent on vengeance 953 | -10/Mines | Discovered new exit (range 12) 968 | -10/Mines | Entered Materials 968 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1555 | -9/Materials | Discovered new exit (range 5) 1609 | -9/Materials | Entered another Materials area 1609 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1914 | -8/Materials | Build established: Gunner 2018 | -8/Materials | Destroyed 7 combat bots 2140 | -8/Materials | Garrison activated, responded to threat 2410 | -8/Materials | Build established: Scavenger-Gunner 2911 | -8/Materials | Build established: Gunner 3013 | -8/Materials | Met 7R-MNS 3035 | -8/Materials | Discovered new exit (range 14) 3074 | -8/Materials | Entered Factory 3074 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3075 | -7/Factory | Caught up to 7R-MNS 3199 | -7/Factory | Discovered new exit (range 8) 3207 | -7/Factory | Entered another Factory area 3207 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3284 | -6/Factory | Discovered new exit (range 15) 3302 | -6/Factory | Entered another Factory area 3302 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3507 | -5/Factory | Discovered new exit (range 11) 3519 | -5/Factory | Entered Upper Caves 3600 | -5/Upper Caves | Learned Factory stockpile data 3747 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3857 | -5/Upper Caves | Encountered a Warlord checkpoint 3868 | -5/Upper Caves | Discovered new exit (range 14) 3887 | -5/Upper Caves | Entered another Upper Caves area 4089 | -5/Upper Caves | Spotted B-75 Beast 4128 | -5/Upper Caves | Destroyed B-75 Beast 4353 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4386 | -5/Upper Caves | Discovered new exit (range 8) 4394 | -5/Upper Caves | Entered Warlord 4912 | -5/Warlord | Found Prototype Special Weapon 4912 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 4934 | -5/Warlord | Met Warlord 4957 | -5/Warlord | Warlord's base attacked by MAIN.C 5080 | -5/Warlord | Found Prototype Energy Gun 5081 | -5/Warlord | Identified Vortex Rail 5307 | -5/Warlord | Warlord forces counterattacked 5344 | -5/Warlord | Spotted Striker 5350 | -5/Warlord | Spotted Executioner 5390 | -5/Warlord | Spotted B-86 Titan 5391 | -5/Warlord | Spotted Striker 5391 | -5/Warlord | Spotted Executioner 5391 | -5/Warlord | Spotted Striker 5409 | -5/Warlord | Spotted B-75 Beast 5444 | -5/Warlord | Lost 17 allies 5481 | -5/Warlord | Spotted Executioner 5508 | -5/Warlord | Spotted Striker 5537 | -5/Warlord | Discovered new exit (range 9) 5546 | -5/Warlord | Entered Proximity Caves 5557 | -4/Proximity Caves | Lost 11 allies 5792 | -4/Proximity Caves | Spotted B-86 Titan 5872 | -4/Proximity Caves | Build established: Scavenger-Gunner 5879 | -4/Proximity Caves | Lost 9 parts (2p3n2u2w) 6020 | -4/Proximity Caves | Discovered new exit (range 6) 6028 | -4/Proximity Caves | Entered Factory 6028 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6029 | -4/Factory | Identified exit to Armory 6101 | -4/Factory | Found Quantum Capacitor 6481 | -4/Factory | Garrison activated, responded to threat 6558 | -4/Factory | Core integrity fell below 50% 6572 | -4/Factory | Core integrity fell below 20% 6576 | -4/Factory | System corruption reached 10% 6581 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06571_ Penetrated by Slug. 06571_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 06571_ Acquired 30 matter. 06573_ Acquired 10 matter. 06574_ Wheel destroyed. 06575_ Acquired Wheel. 06575_ Wheel destroyed. 06577_ System corrupted: Matter fused (-8). 06577_ Integrated Corrupted Quantum Rifle (+1). 06577_ Complication: FCS attempts to trigger Quantum Rifle. 06577_ Complication: Quantum Rifle misfires. 06577_ Penetrated by Slug. 06577_ Wheel destroyed. 06577_ Slug penetrates G-67 Veteran. 06577_ G-67 Veteran destroyed. 06581_ S-27 Virus emerges from the garrison. 06581_ Slug penetrates Power Conduit. 06581_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#+"/#?????? | | ??????????????????????#####???????????# #????? | | ?????????????????????? ???????????# "????? | | ?????????????????????? ?????#?????? ???? | | ?????????????????????? """???# ????? > ???? | | ??????????????"" #???? """"??# ??? ?? | | ?????????????""" #???# ???# ?? ??? | | ???????????? ????# """ # "? ?" | | ???????????? ?????# ! """"" #" "## ##" " | | ??????????? !???????# """"" #"" """ "" "" | | ###########+########## ???[[ % [[" | | # ""?????? [[" | | # """"??????? "[[? | | # ! """"" #????? % "???? | | + #?????##///##????? | | # #????## #????? | | ################ # #????## #????? | | ???????????????# ################## #????? | | ???????????????# =!h![@ ![%[ #????? | | ???????????????# !!=[%! %![ Y #????? | | ???????????????# sss!!=* * = """"""""" #????? | | ???????????????# " "%==] %=g #????? | | ???????????????# ""G"" p !""""""""" #????? | | ???????????????# #????? | | ???????????????# #????? | | ?????????????? + ???? | | ????????????? # ??? | | ?????????????" """ """ """ """p""" """ # ??? | | ????????????"" """ """ """ """ """ """ #? ??? | | ?????????????"??"" """ """ """ """ ""? #????? | | ???????????????? ? ? ? ???** #????? | | ????????????????????"" ??" "?" ""??"?????? #????? | | ????????????????????"" ??" "?" ""????????????????? | | ?????????????????????" ??" "?? "?????????????????? | | ?????????????????????? ??? ??? ??????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 39 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 15 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Respectable Loadout Slippery One Challenges ------------ None Game ------ Seed OpticalTacticalRigger Manual? 0 Play Time 01:04:05 Cumulative 16.9 hours Start 2024.05.31 @ 00:16:19 End 2024.05.31 @ 02:09:29 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 42/SmallcapsGlow Map View 56x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b95bd1a-75ad-45f0-9db9-27ac3dd73568