Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 09:42:16 Player: Berg Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (2502) 2502 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 4934 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 89/300 Energy 265/280 System Corruption 0% Temperature Critical (671) Movement Treading (330) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (4) ------ Large Storage Unit Makeshift Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle Improved Assault Rifle Minigun > --- INVENTORY (15) --- Heavy Ion Engine Armored Treads Advanced Treads Advanced Treads Large Matter Pod (150) Improved Signal Interpreter Light Armor Plating Light Armor Plating Hacking Suite Hacking Suite Improved Assault Rifle Minigun Minigun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Makeshift Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Shotgun Minigun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Armored Treads Advanced Treads Advanced Treads Large Matter Pod Improved Signal Interpreter Light Armor Plating Hacking Suite Hacking Suite Field Recycling Unit Heavy Assault Rifle Shotgun Minigun Minigun Minigun [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 2 . Weapon 1 | . . . 1 . Parts Attached 68 | 7 11 2 23 25 Power 8 | 1 1 . 3 3 Engine 3 | 1 . . 1 1 Core 5 | . 1 . 2 2 Reactor . | . . . . . Propulsion 20 | 2 2 1 10 5 Treads 9 | 2 1 . 3 3 Leg 5 | . . . 5 . Wheel 4 | . 1 1 2 . Hover . | . . . . . Flight 2 | . . . . 2 Utility 19 | 2 3 1 6 7 Device 5 | 1 . . 2 2 Storage 3 | 1 2 . . . Processor 1 | . 1 . . . Hackware 2 | . . . . 2 Protection 8 | . . 1 4 3 Artifact . | . . . . . Weapon 21 | 2 5 . 4 10 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 19 | 2 5 . 3 9 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . . 6 Parts Lost 14 | . 1 2 3 8 Power 2 | . . 1 1 . Propulsion 4 | . 1 1 . 2 Utility 3 | . . . 1 2 Weapon 5 | . . . 1 4 Highest Loss Streak 4 | . 1 2 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 95 85 95 96 Engine 2 | . . . 3 3 Core 8 | . 13 6 5 5 Treads 19 | . 20 6 13 26 Leg 3 | . . . 13 . Wheel 2 | . 3 15 . . Device 3 | . 4 . 6 . Storage 11 | . 14 14 9 9 Processor 4 | . 9 11 . . Hackware 2 | . . . . 8 Protection 9 | . . 2 17 15 Ballistic Gun 26 | . 27 28 24 26 Naked Turns . | . . . . . Heaviest Build 49 | 13 31 31 46 49 Greatest Support 60 | 40 40 32 60 60 Greatest Overweight (x) 11 | 1 1 1 11 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 4 15 15 15 15 Average Carried 12 | 3 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 15 15 15 13 Class Distribution -------------------- 48% | Mutant 40% | Tank 8% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Tank | -8/Storage Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Sto Matter Collected 2872 | 255 672 118 725 1102 Remotely . | . . . . . Salvage Created 3757 | 90 757 77 902 1931 Parts 216 | 5 39 4 64 104 Haulers Intercepted 7 | . . . 3 4 Recyclers Shooed 6 | . . . 1 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Combat Hostiles Destroyed 56 | . 9 2 17 28 Guns 56 | . 9 2 17 28 Classes Destroyed 16 | 2 5 1 5 3 Worker 7 | . 2 . 4 1 Builder 1 | . . . 1 . Tunneler 2 | 1 1 . . . Hauler 7 | . . . 3 4 Recycler 9 | 1 3 . . 5 Mechanic 1 | . 1 . . . Operator 7 | . 2 . 1 4 Watcher 5 | . 3 . 1 1 Swarmer 10 | . . . 6 4 Grunt 29 | . 9 . 8 12 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 11 | . . . 2 9 Demolisher 1 | . . . . 1 Hunter 1 | . . . 1 . Subdweller 2 | . . 2 . . Best Kill Streak 7 | 1 3 1 7 6 Combat Bots Only 5 | . 2 1 3 5 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Hostile Shots Fired 331 | . 47 21 106 157 Missed 57 | . 9 2 23 23 Damage Taken 4518 | . 546 395 1088 2489 Core 674 | . 44 80 75 475 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 283 | . 94 . . 189 Core Remaining (%) 75 | 100 . 50 . . Volleys Fired 241 | 6 61 18 56 100 Largest 3 | 2 2 2 3 3 Hottest 76 | 40 46 46 69 76 Shots Fired 611 | 12 122 36 167 274 Gun 609 | 12 122 36 167 272 Cannon . | . . . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 609 | 12 122 36 167 272 Thermal . | . . . . . Explosive 2 | . . . . 2 Electromagnetic . | . . . . . Robot Hit Streak 20 | 2 13 9 11 20 Robot Miss Streak 7 | 5 4 1 6 7 Penetration Max . | . . . . . Secondary Targets 5 | . . . 2 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 377 | 4 80 28 90 175 Core Hits 183 | 2 34 4 47 96 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . 1 . 1 1 Destroy 3 | . 1 . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5757 | 53 1059 257 1443 2945 Guns 5609 | 53 1058 257 1385 2856 Cannons . | . . . . . Explosions 47 | . . . . 47 Melee . | . . . . . Ramming 101 | . 1 . 58 42 Kinetic 5609 | 53 1058 257 1385 2856 Thermal . | . . . . . Explosive 47 | . . . . 47 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles . | . . . . . Explosions 4 | . . . . 4 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 30 | . . . . 30 Shots 1 | . . . . 1 Rammed 15 | . . . 5 10 Targets Rammed 24 | . 1 . 11 12 Kicked 6 | . . . 6 . Crushed 3 | . 1 . . 2 Highest Temperature 697 | . 22 . 314 697 Average Temperature 81 | . 3 . 82 88 Received Heat Transfer 1956 | . 321 114 405 1116 Effects 11 | . . . . 11 Shutdowns 3 | . . . . 3 Matter Decay 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Peak Influence 451 | 10 197 . 451 398 Initial 100 | . 6 . . 100 Average 153 | 4 44 . 196 252 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 57 | 100 100 . 42 19 Level 1 40 | . . . 53 80 Level 2 1 | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 3 . 3 8 Investigation 5 | . 1 . 2 2 Extermination . | . . . . . Reinforcement 6 | . 2 . 1 3 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Distress Signals 5 | . . . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 25 2 27 44 Peak Tracking Total 9 | . 4 1 7 9 Tactical Retreats 6 | . 2 . 3 1 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Traps Triggered 7 | . 3 . 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Sto Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Machines Accessed 22 | . 7 1 6 8 Terminals 15 | . 5 . 5 5 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 57 | . 23 3 17 14 Successful 32 | . 14 3 6 9 Failed 24 | . 8 . 11 5 Catastrophic 4 | . 1 . 1 2 Database Lockouts 1 | . 1 . . . Manual 38 | . 18 . 15 5 Terminals 45 | . 20 . 15 10 Fabricators . | . . . . . Repair Stations 4 | . 2 . . 2 Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Terminal Hacks 14 | . 4 3 2 5 Record 3 | . . 3 . . Robot Analysis 2 | . 1 . 1 . Open Door 3 | . . . . 3 Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . . 2 Scan Component 2 | . 1 . . 1 Repair 2 | . 1 . . 1 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 10 | . 7 . 2 1 Terminals 9 | . 7 . 2 . Track 1 | . 1 . . . Assimilate 1 | . 1 . . . Botnet 6 | . 4 . 2 . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Reject 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 12 | . 5 . 3 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . . 1 Time 64 | . 26 . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Total Allies 12 | . . . . 12 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 31 | . . . . 31 Total Orders 3 | . . . . 3 ROAM 1 | . . . . 1 EXPLORE 2 | . . . . 2 Ally Attacks 78 | . . . . 78 Total Damage 955 | . . . . 955 Kills 6 | . . . . 6 Allies Corrupted . | . . . . . Allies Melted 2 | . . . . 2 Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches 4 | . . . . 4 Drone Recoveries 1 | . . . . 1 Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Sto Turns Passed 5422 | 121 1842 418 1459 1582 Spaces Moved 2613 | 50 967 304 713 579 Core 6 | 5 . . 1 . Treads 1574 | 45 599 . 351 579 Legs 344 | . . . 344 . Wheels 689 | . 368 304 17 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 115 100 100 170 Average Speed 153 | 150 156 113 149 173 Slowest Speed 600 | 160 240 115 600 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 4 96 15 64 82 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 14 | . . 14 . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . . . . 9 Melee . | . . . . . Projectile . | . . . . . AOE 9 | . . . . 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Total 3546 | 81 1177 341 985 962 Wait 499 | 15 102 16 150 216 Move 2609 | 49 966 303 712 579 Hop . | . . . . . Pick Up 43 | 4 19 2 10 8 Fast Attach 39 | 7 6 . 13 13 Attach 12 | . 1 1 4 6 Detach 8 | . 3 . 2 3 Swap 17 | . 4 1 6 6 Drop 54 | . 14 . 21 19 Fire 241 | 6 61 18 56 100 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . . 6 . Crush 18 | . 1 . 5 12 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 5) 606 | -10/Materials | Repaired Assault Rifle 820 | -10/Materials | Identified exit to Materials 956 | -10/Materials | Discovered exit to Materials (range 5) 981 | -10/Materials | Discovered new exit (range 13) 1080 | -10/Materials | Identified exit to Mines 1182 | -10/Materials | Central database locked down 1289 | -10/Materials | Discovered exit to Materials (range 8) 1630 | -10/Materials | Discovered new exit (range 10) 1640 | -10/Materials | Identified exit to Subcaves 1964 | -10/Materials | Entered Subcaves 1978 | -10/Subcaves | Identified exit to Materials 2073 | -10/Subcaves | Visited Clippyterm 2081 | -10/Subcaves | Learned Factory trap positions 2081 | -10/Subcaves | Learned Research security intel 2373 | -10/Subcaves | Discovered exit to Materials (range 8) 2382 | -10/Subcaves | Entered Materials 2382 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2928 | -8/Materials | Build established: Tank 3255 | -8/Materials | Discovered new exit (range 7) 3642 | -8/Materials | Discovered new exit (range 5) 3701 | -8/Materials | Identified exit to Storage 3841 | -8/Materials | Entered Storage 4225 | -8/Storage | Lost 3 parts (1u2w) 4400 | -8/Storage | Garrison activated, responded to threat 4552 | -8/Storage | Repaired Arm. Treads 4786 | -8/Storage | Discovered new exit (range 5) 5143 | -8/Storage | Build established: Hacker-Tank 5190 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5324 | -8/Storage | Met a pair of Derelict thieves 5416 | -8/Storage | Core integrity fell below 50% 5423 | -8/Storage | Core integrity fell below 20% 5424 | -8/Storage | Core destroyed Last Messages --------------- 05405_ G-50 Soldier destroyed. 05405_ Switching to secondary target: G-47 Trooper. 05408_ Critical hit (Burn: +37). 05410_ Enh. Autogun destroyed. 05413_ Overheating: Hvy. Ion Engine damaged (-64). 05414_ Power failure, Hvy. Ion Engine shutdown. 05414_ Overheating: Core damaged (-88). 05414_ Arm. Treads destroyed. 05415_ Overheating: Matter decay (-27). 05416_ Overheating: Core damaged (-71). 05416_ U-05 Engineer builds a Door. 05416_ Critical hit (Burn: +37). 05417_ Overheating: Matter decay (-12). 05417_ G-47 Trooper destroyed. 05420_ Overheating: Mak. Light Armor Plating damaged (-115). 05420_ Critical hit (Burn: +37). 05420_ Minigun destroyed. 05423_ Power failure, Hvy. Ion Engine shutdown. 05423_ Overheating: Core damaged (-77). 05424_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????#############??????????????????? | | ??????????# #??????????????????? | | ??????????# """ """ #??????????????????? | | ??????????# """ """ #??????????????????? | | ?????????## """ """ #??????????????????? | | ?????????# #??????????????????? | | ?????????## #??????????????????? | | ??#######?# #??????????????????? | | ### ########+############????????????? | | =%[ #????????????? | | = #????????????? | | %%= #########????? | | ### #####+###########!*=+ #! [[#????? | | ??###+###???# #####????#!=!# " #????? | | ??## #????# ===#????#%ug# [[#????? | | ??#T #????# ===#????#!g*# " #????? | | ??## #????##T#####????#!!g##T# ]] #????? | | ???#! !#?????###????????#@]!#### ] ]#????? | | ???#! !#????????????????#==%#??######????? | | ???#! !#????????????????#=%!#????????????? | | ???#! !#????????????????#[[%#????????????? | | ???#####???????????????##!=!##???????????? | | ###????????????????????#[[%! #???????????? | | ""#?##?????????????????# == #???????????? | | T"## #?????????????????# ^+???????????? | | #?????????????????# #???????????? | | #?????????????????# #???????????? | | #?????????????????## ##???????????? | | #??????????????????# #????????????? | | """ #??????????????????# #????????????? | | """ #??????????????????# #????????????? | | """ #??????????????????# #????????????? | | #??????????????????+ +????????????? | | +######?????????????????# #????????????? | | [ #?????????????????# #????????????? | | #?????????????????? #????????????? | | #?????????????????? ?????????????? | | #######??????????????????#+#?????????????? | | ############?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ! #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 475 Evasion (%) 55 Recoil Reduction 7 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultColdMantle Manual? 0 Play Time 00:48:06 Cumulative 64.7 hours Start 2024.07.04 @ 08:50:33 End 2024.07.04 @ 09:42:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d35154b5-8ae8-4215-b490-ffde45ab2ef5