Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 03:17:44

Player: GFYguy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (47)      235
Value Destroyed (1107)     1107
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (179)                179
              TOTAL SCORE: 3481

 Bonus
-------
High Alert Combat Kills    55
Follower Combat Kills      240
Friendly Fire              -116

 Cogmind 
---------
Core Integrity             437/550
Matter                     246/300
Energy                     272/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (90)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
        Cooled Ion Engine
>              --- PROPULSION (4) ---
               VSS Leg
               VSS Leg
               VSS Leg
       Armored Wheel
>              --- UTILITY (4) ------
        Medium Storage Unit
               Transport Network Coupler
         Light Armor Plating
>              --- WEAPON (2) -------
      Improved Assault Rifle
      Improved Assault Rifle
>              --- INVENTORY (10) ---
               Nuclear Core
               Nuclear Core
       Compact Wheel
      Improved Heat Sink
      Improved Heat Sink
  Experimental Sensor Array
      Advanced Beam Rifle
      Advanced Beam Rifle
      Advanced Beam Rifle
      Advanced Beam Rifle

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
               VSS Leg
               VSS Leg
               VSS Leg
               VSS Leg
>              --- UTILITY ----------
        Medium Storage Unit
       Compact Matter Pod
               Transport Network Coupler
         Light Armor Plating
>              --- WEAPON -----------
      Improved Assault Rifle
      Improved Assault Rifle
>              --- INVENTORY --------
               Nuclear Core
               Nuclear Core
      Improved Heat Sink
      Improved Heat Sink
       Compact Matter Pod
  Experimental Sensor Array
      Advanced Beam Rifle
      Advanced Beam Rifle
      Advanced Beam Rifle
      Advanced Beam Rifle
[Rating: 31]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Decoy Drone Bay
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             53   | 6   11  11  15  10  
  Power                    8    | 1   3   2   2   .   
    Engine                 4    | 1   1   1   1   .   
    Core                   4    | .   2   1   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 2   1   5   5   7   
    Treads                 3    | .   .   2   1   .   
    Leg                    4    | .   .   .   .   4   
    Wheel                  13   | 2   1   3   4   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   3   3   5   1   
    Device                 4    | .   1   1   2   .   
    Storage                5    | 1   1   1   1   1   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   4   1   3   2   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | 1   4   1   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   4   1   
Parts Lost                 5    | .   .   2   1   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      2    | .   .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   95  98  91  97  
  Engine                   7    | .   9   6   5   9   
  Core                     4    | .   4   7   5   .   
  Treads                   7    | .   .   7   16  .   
  Leg                      4    | .   .   .   .   27  
  Wheel                    14   | .   26  19  5   7   
  Device                   3    | .   5   .   7   .   
  Storage                  14   | .   14  14  15  16  
  Processor                2    | .   .   .   3   9   
  Protection               10   | .   5   14  10  9   
  Ballistic Gun            23   | .   26  28  22  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 13  24  26  40  28  
  Greatest Support         48   | 32  32  40  40  48  
  Greatest Overweight (x)  1    | .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  
  Most Carried             10   | 4   10  10  10  10  
  Average Carried          8    | .   7   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | .   9   10  10  10  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1592 | 174 250 259 632 277 
  Remotely                 232  | .   232 .   .   .   
Salvage Created            2063 | .   237 478 527 821 
  Parts                    115  | .   18  24  28  45  
Haulers Intercepted        6    | .   1   .   3   2   
Recyclers Shooed           3    | .   1   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  27   | .   5   4   6   12  
  Guns                     27   | .   5   4   6   12  
Classes Destroyed          11   | .   4   4   2   1   
  Worker                   2    | .   .   2   .   .   
  Builder                  1    | .   .   1   .   .   
  Hauler                   6    | .   1   .   3   2   
  Recycler                 6    | .   .   3   .   3   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  5    | .   2   .   .   3   
  Grunt                    15   | .   3   2   6   4   
  Duelist                  2    | .   .   .   1   1   
  Sentry                   6    | .   .   2   .   4   
Best Kill Streak           6    | .   2   5   5   6   
  Combat Bots Only         3    | .   2   2   3   3   
Max Kills in Single Turn   2    | .   1   2   2   2   
  Gunslinging              1    | .   .   .   1   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        158  | .    40   20   22   76   
  Missed                   45   | .    10   6    7    22   
Damage Taken               1424 | .    295  207  194  728  
  Core                     237  | .    37   32   55   113  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   131  | .    53   .    78   .    
Core Remaining (%)         86   | 100  .    72   86   .    
Volleys Fired              116  | .    18   20   27   51   
  Largest                  2    | .    2    2    2    2    
  Hottest                  46   | .    46   46   46   46   
Shots Fired                232  | .    36   40   54   102  
  Gun                      232  | .    36   40   54   102  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  232  | .    36   40   54   102  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         20   | .    7    8    20   15   
  Robot Miss Streak        4    | .    2    2    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    1    1    3    3    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           164  | .    26   26   40   72   
  Core Hits                75   | .    10   15   19   31   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    2    
  Critical Strikes         3    | .    .    .    1    2    
    Destroy                3    | .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2556 | .    411  401  641  1103 
  Guns                     2556 | .    411  401  641  1103 
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2556 | .    411  401  641  1103 
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        60   | .    5    60   8    22   
  Average Temperature      18   | .    2    27   5    9    
  Received Heat Transfer   564  | .    105  96   84   279  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             604  | .   142 129 319 604 
  Initial                  134  | .   .   14  .   134 
  Average                  115  | .   61  45  108 327 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         79   | 100 100 100 73  27  
  Level 1                  13   | .   .   .   26  33  
  Level 2                  6    | .   .   .   .   39  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   2   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | .   14  4   17  22  
  Peak Tracking Total      6    | .   6   2   4   5   
  Tactical Retreats        4    | .   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          8    | .   2   1   4   1   
  Terminals                4    | .   1   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   10  1   6   1   
  Successful               13   | .   6   1   5   1   
  Failed                   5    | .   4   .   1   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                8    | .   4   .   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   6   .   2   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   2   1   2   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   4   .   2   .   
  Scan Component           3    | .   2   .   1   .   
  Repair                   3    | .   2   .   1   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   2   .   1   .   
  Time                     90   | .   64  .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               56   | .   .   .   56  .   
  Total Damage             634  | .   .   .   634 .   
  Kills                    10   | .   .   .   10  .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             6    | .   .   .   6   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2157 | 52  502 567 667 369 
Spaces Moved               1352 | 43  351 417 336 205 
  Core                     8    | 8   .   .   .   .   
  Treads                   319  | .   .   89  230 .   
  Legs                     159  | .   .   .   .   159 
  Wheels                   866  | 35  351 328 106 46  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 90  100 82  
  Average Speed            111  | 90  100 110 141 88  
  Slowest Speed            180  | 100 100 160 160 180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       35   | 3   41  76  33  24  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1769 | 55  462 487 474 291 
  Wait                     159  | 1   67  16  71  4   
  Move                     1348 | 42  350 416 335 205 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  58   | 6   14  12  14  12  
  Fast Attach              3    | .   .   1   2   .   
  Attach                   17   | 6   2   2   4   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     34   | .   9   8   10  7   
  Drop                     34   | .   2   12  11  9   
  Fire                     116  | .   18  20  27  51  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Repaired Com. Wheel
  470 | -10/Materials | Repaired Lgt. Nuclear Core
  537 | -10/Materials | Discovered new exit (range 8)
  555 | -10/Materials | Entered Mines
  562 | -10/Mines     | Learned Materials garrison access intel
  729 | -10/Mines     | Learned Materials interactive machine intel
  927 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  929 | -10/Mines     | Found Prototype Device
  930 | -10/Mines     | Identified Exp. Sensor Array
  956 | -10/Mines     | Discovered new exit (range 14)
  973 | -10/Mines     | Found the Drone Emporium
  980 | -10/Mines     | Found Prototype Device
 1018 | -10/Mines     | Discovered new exit (range 8)
 1029 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1122 | -10/Mines     | Entered Materials
 1122 | -9/Materials  | Accompanied by 3 allies
 1122 | -9/Materials  | Evolved 2 slots: Utility x2
 1122 | -9/Materials  | Identified Decoy Drone Bay
 1123 | -9/Materials  | Loaded intel: 18 interactive machine locations
 1416 | -9/Materials  | Lost 7 allies
 1515 | -9/Materials  | Discovered new exit (range 11)
 1712 | -9/Materials  | Repaired Lgt. Armor Plating
 1774 | -9/Materials  | Discovered new exit (range 13)
 1789 | -9/Materials  | Entered another Materials area
 1789 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1790 | -8/Materials  | Loaded intel: 1 garrison access location
 2158 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Acquired Com. Wheel.
Acquired 10 matter.
K-01 Serf collects debris.
R-06 Scavenger collects Grenade Launcher.
Acquired 6 matter.
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Lgt. Ion Engine.
R-06 Scavenger collects Tractor Beam.
Y-45 Defender destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Assault Rifle.
K-01 Serf collects debris. <x7>
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M002.
K-01 Serf collects debris. <x2>
Y-45 Defender suffers critical hit (Destroy).
Destroyed Beam Rifle.
K-01 Serf collects debris. <x2>
Y-45 Defender destroyed.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
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| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ?????????????????????????t??????????????           |
| ???????????????????????## ##????????????           |
| ???????????????????????     ????????????           |
| ???????????????????????     ????????????           |
| ???????????????????????     ????????????           |
| ???????????????????????     ????????????           |
| ???????????????????????  [  ????????????           |
| ???????????????????????#=%!#????????????           |
| ???????????????????????# = #????????????           |
| ???????????????????????#   #????????????           |
| ???????????????????????;   #????????????           |
| ???????????????????????#   #????????????           |
| ???????????????????????#   +????????????           |
| ???????????????????????#   #????????????           |
| ???????????????????????#[  #????????????           |
| ???????????????????????#=@ #????????????           |
| ???????????????????????#%* ########?????           |
| ???????????????????????#![  ^     ##????           |
| ???????????????????????#   k      "#????           |
| ???????????????????????# k """    T#????           |
| ???????????????????????# ^"""""   "#????           |
| ######?????????????????# ^"""""   ######           |
|     /#????????#######??#   """"   #    #           |
| """  #????????# !   ####   " "    #    #           |
| """ !#??#######]     %  !  =% =   #    #           |
| """  #??#%[*=[ ] % !      o*%  *  #    #           |
|      #??#=#####]*]!         ###   #    #           |
|      #??#*#???#!    #########?#   #    #           |
| +#####??# #???#######?????????#   +    #           |
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| +###?????????????????????#  """""""""  #           |
|    #?????????????????????#   """ """   #           |
| [  #?????????????????????#             #           |
|  [ #?#############???????##### #########           |
| ] !#?#            #??????????##?????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                57
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              FissionDrainedCharge
  Manual?         0
Play Time         00:30:40
  Cumulative      14.4 hours
  Start           2024.05.16 @ 01:03:13
  End             2024.05.16 @ 03:17:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6193c8ee-14c6-4951-912e-5ac1ccc6f855