Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.04 @ 18:51:08 Player: Figgis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1880) 1880 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (731) 731 TOTAL SCORE: 4736 Bonus ------- Follower Combat Kills 131 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 269/300 Energy 90/100 System Corruption 0% Temperature Hot (217) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Wave Gun Makeshift Axe > --- INVENTORY (15) --- Improved Deuterium Engine High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Medium Armor Plating Centrium Light Armor Plating Hacking Drone Bay (1/1) Phasing AFG Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Makeshift Light Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- Helical Railgun Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Light Treads Light Treads Coolant Injector High-capacity Matter Pod High-capacity Matter Pod Centrium Light Armor Plating Hacking Drone Bay Phasing AFG Gauss Rifle Makeshift Shrapnel Gun Makeshift Axe Self-destruct Interrupter [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Phasing AFG Storage Large Storage Unit Processor Targeting Computer Protection Makeshift Light Armor Plating Weapon Improved Light Cannon Energy Gun Wave Gun Ballistic Gun Helical Railgun Ballistic Cannon Improved Light Cannon Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 38 | 4 8 3 2 . 6 15 Power 6 | . 1 1 . . 2 2 Engine 5 | . 1 1 . . 2 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 7 | 2 . . 2 . . 3 Treads 7 | 2 . . 2 . . 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 3 . . . 3 4 Device 4 | 1 . . . . 2 1 Storage 3 | . 2 . . . . 1 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 14 | 1 4 2 . . 1 6 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 2 . . . . 4 Ballistic Cannon 5 | . 2 2 . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . 2 3 Parts Lost 20 | . . 3 2 . . 15 Power 5 | . . 1 . . . 4 Propulsion 6 | . . . 2 . . 4 Utility 2 | . . . . . . 2 Weapon 7 | . . 2 . . . 5 Highest Loss Streak 7 | . . 3 2 . . 7 To Critical Strikes . | . . . . . . . Average Backups 12 | 4 8 10 10 13 14 13 Power 3 | 1 1 3 4 5 4 2 Propulsion . | . . . . 1 1 1 Utility 2 | . . . . . 2 4 Weapon 5 | 1 6 6 5 6 7 4 Tool/Special . | . . . . . . . Unused Backups 14 | . 2 . . 1 4 7 Power 5 | . . . . 1 2 2 Propulsion . | . . . . . . . Utility 3 | . . . . . . 3 Weapon 6 | . 2 . . . 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 98 99 76 77 91 94 Engine 9 | . 13 13 11 11 11 2 Core 2 | . . . . . . 7 Treads 22 | . 28 28 21 22 22 21 Device 3 | . 1 . . . 5 6 Storage 11 | . 13 14 11 11 11 11 Processor 11 | . 12 14 11 11 11 11 Protection 6 | . . . . . 9 12 Ballistic Gun 1 | . . . . . . 3 Ballistic Cannon 21 | . 26 27 22 22 21 17 Peak Build Rating 42 | 6 12 11 11 11 33 42 Average Rating 19 | 2 9 10 10 11 24 28 On Entrance 11 | . 6 10 10 11 11 33 Naked Turns . | . . . . . . . Heaviest Build 62 | 3 31 33 33 33 62 62 Greatest Support 48 | 3 40 40 40 40 40 48 Greatest Overweight (x) 2 | . 2 . 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 15 15 Most Carried 15 | 5 10 11 13 15 15 15 Average Carried 13 | 4 8 10 10 13 14 14 Final Capacity 15 | 5 15 15 15 15 15 15 Final Carried 15 | 5 10 8 13 15 15 8 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1913 | 279 240 302 323 122 74 573 Remotely . | . . . . . . . Salvage Created 2034 | 155 244 214 560 18 . 843 Parts 113 | 14 25 9 32 3 . 30 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 43 | . . . . . 2 41 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 50 | . 9 10 9 4 . 18 Melee 2 | . . . . . . 2 Guns 9 | . . . . . . 9 Cannons 39 | . 9 10 9 4 . 7 Classes Destroyed 9 | 2 3 . 3 . . 1 Worker 1 | . . . 1 . . . Tunneler 3 | 3 . . . . . . Hauler 3 | . . . 3 . . . Recycler 3 | 1 . . 2 . . . Watcher 5 | . 3 . 2 . . . Swarmer 19 | . 3 . 2 4 . 10 Grunt 24 | . 6 10 3 . . 5 Sentry 6 | . . . 4 . . 2 Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | 3 3 3 4 3 . 5 Combat Bots Only 5 | . 3 3 3 3 . 5 Max Kills in Single Turn 2 | 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 333 | . 24 54 36 19 . 200 Missed 80 | . 4 16 14 4 . 42 Hits 253 | . 20 38 22 15 . 158 Projectile 253 | . 20 38 22 15 . 158 Critical Strikes 9 | . . 2 1 . . 6 Damage Taken 4006 | . 232 458 234 110 . 2972 Core 576 | . 80 88 13 13 . 382 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 41 | . . . . . 41 . Core Remaining (%) 66 | 100 . 32 . . . . Volleys Fired 178 | 13 23 37 37 10 2 56 Largest 2 | 1 2 2 2 2 2 2 Hottest 119 | 20 66 66 66 66 66 119 Shots Fired 337 | 13 46 73 74 20 4 107 Gun 70 | 13 . . . . . 57 Cannon 267 | . 46 73 74 20 4 50 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 323 | 13 46 73 74 20 4 93 Thermal 14 | . . . . . . 14 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 7 16 9 6 4 1 17 Robot Miss Streak 4 | 2 4 2 3 3 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 215 | 10 27 38 37 9 1 93 Core Hits 90 | 5 14 13 18 4 . 36 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 11 | . 2 2 3 . . 4 Destroy 1 | . . . . . . 1 Blast 8 | . 2 2 3 . . 1 Sever 2 | . . . . . . 2 Melee Attacks 15 | . . . . . 1 14 Impact . | . . . . . . . Slashing 15 | . . . . . 1 14 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5043 | 132 563 866 851 201 18 2412 Guns 1317 | 132 . . . . . 1185 Cannons 3293 | . 563 866 851 201 18 794 Explosions . | . . . . . . . Melee 433 | . . . . . . 433 Ramming . | . . . . . . . Kinetic 4323 | 132 563 866 851 201 18 1692 Thermal 287 | . . . . . . 287 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 433 | . . . . . . 433 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 67 | . 18 . 2 . . 47 Projectiles 67 | . 18 . 2 . . 47 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 39 | . 11 9 9 2 1 7 Impact . | . . . . . . . Kinetic 37 | . 10 9 8 2 1 7 Secondary 2 | . 1 . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 334 | . 63 93 26 . 36 334 Average Temperature 53 | . 15 32 7 . 19 86 Received Heat Transfer 1221 | . 90 297 84 . . 750 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 444 | . . . . . . 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 155 | 10 90 99 155 102 . . Initial 19 | . 3 13 12 19 . . Average 38 | 1 26 50 87 16 . . Influence Increases 1673 | 20 333 247 359 124 . 590 Destroy 0b10 Robot/C 1080 | . 180 200 180 80 . 440 Destroy 0b10 Robot/NC 85 | 20 15 . 40 . . 10 Destroy Leader 206 | . 56 30 80 10 . 30 Allied During Kill 50 | . . . . . . 50 Successful Hack 25 | . 17 . 8 . . . Disable Machine 90 | . 45 15 30 . . . Destroy Structure 17 | . 5 2 6 4 . . Lose Combat Pursuer 120 | . 15 . 15 30 . 60 Influence Decreases 1554 | 15 304 249 340 175 . 471 Entered New Map 75 | . 2 21 20 32 . . Time Decay 1204 | 15 302 198 300 143 . 246 Lost Part 200 | . . 30 20 . . 150 Lost Ally 75 | . . . . . . 75 Squads Dispatched 6 | . 2 . 4 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . 2 . 4 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 17 10 16 6 1 26 Peak Tracking Total 7 | . 3 3 4 4 1 7 Tactical Retreats 6 | . 1 . 1 1 . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 8 | . 3 1 2 . . 2 Max in Single Turn 1 | . 1 1 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . 6 . 1 . . . Terminals 7 | . 6 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 15 . 7 . . . Successful 13 | . 9 . 4 . . . Failed 7 | . 5 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts 2 | . 1 . 1 . . . Manual 20 | . 14 . 6 . . . Terminals 22 | . 15 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 . 4 . . . Robot Analysis 2 | . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . Transport Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 7 . . . . . Terminals 7 | . 7 . . . . . Botnet 3 | . 3 . . . . . Skim 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 5 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 152 | . . . . . 152 152 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 27 | . . . . . 2 25 Total Damage 528 | . . . . . 15 513 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 84 | 5 79 . . . . . Terrain 84 | 5 79 . . . . . Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 5 | . . . . 2 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 8338 | 77 1206 415 717 1104 2524 2295 Spaces Moved 4126 | 78 660 142 342 645 1131 1128 Core 115 | 78 37 . . . . . Treads 4011 | . 623 142 342 645 1131 1128 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 160 Average Speed 179 | 50 154 160 160 160 220 179 Slowest Speed 250 | 50 160 160 240 160 240 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 64 | 4 92 25 45 99 91 95 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 8 | . . . . 1 4 3 Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 25 | . 3 2 5 4 . 11 Melee . | . . . . . . . Projectile 25 | . 3 2 5 4 . 11 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4732 | 101 804 257 437 698 1155 1280 Wait 304 | . 94 75 50 40 5 40 Move 4120 | 77 659 141 341 644 1130 1128 Hop . | . . . . . . . Pick Up 42 | 7 11 1 7 3 4 9 Fast Attach 9 | 2 3 . . . 2 2 Attach 23 | 2 4 3 2 . . 12 Detach 2 | . 1 . . . . 1 Swap 18 | . 4 . . . 5 9 Drop 21 | . 5 . . 1 6 9 Fire 178 | 13 23 37 37 10 2 56 Melee 15 | . . . . . 1 14 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Discovered new exit (range 15) 969 | -10/Materials | Central database locked down 982 | -10/Materials | Discovered new exit (range 8) 1266 | -10/Materials | Discovered new exit (range 6) 1284 | -10/Materials | Entered Mines 1290 | -10/Mines | Met a Derelict bent on vengeance 1403 | -10/Mines | Found a hidden stash of uninstalled traps 1476 | -10/Mines | Discovered new exit (range 10) 1551 | -10/Mines | Excavation squad dispatched 1551 | -10/Mines | A large section of the Mines collapsed 1597 | -10/Mines | Core integrity fell below 50% 1639 | -10/Mines | Lost 3 parts (1p2w) 1699 | -10/Mines | Entered Materials 1699 | -9/Materials | Evolved 2 slots: Utility x2 2051 | -9/Materials | Identified exit to Mines 2051 | -9/Materials | Central database locked down 2236 | -9/Materials | Discovered new exit (range 16) 2416 | -9/Materials | Entered Mines 2424 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2424 | -9/Mines | Discovered new exit (range 5) 2565 | -9/Mines | Discovered new exit (range 5) 2752 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2838 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2981 | -9/Mines | Learned location of Zion (-7) 3055 | -9/Mines | Discovered new exit (range 5) 3520 | -9/Mines | Entered Zion 3581 | -7/Zion | Discovered new exit (range 15) 4345 | -7/Zion | Met Imprinter 4520 | -7/Zion | Learned location of Quarantine (-3) 4682 | -7/Zion | Learned location of Data Miner (-6) 4781 | -7/Zion | Learned Factory emergency access door positions 4800 | -7/Zion | Given the Hacking Drone Bay 4800 | -7/Zion | Found Prototype Device 4800 | -7/Zion | Identified Hacking Drone Bay 5089 | -7/Zion | Found Prototype Device 5092 | -7/Zion | Identified Phasing AFG 5634 | -7/Zion | Imprinted 5637 | -7/Zion | Declared Zion's savior 6044 | -7/Zion | Entered Proximity Caves 6044 | -6/Proximity Caves | Accompanied by 4 allies 6108 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6421 | -6/Proximity Caves | Learned Factory terminal intel 6697 | -6/Proximity Caves | Learned 12 Factory zone layouts 7490 | -6/Proximity Caves | Discovered new exit (range 6) 7947 | -6/Proximity Caves | Spotted B-75 Beast 8009 | -6/Proximity Caves | Destroyed B-75 Beast 8155 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8197 | -6/Proximity Caves | Core integrity fell below 50% 8224 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w) 8316 | -6/Proximity Caves | Core integrity fell below 20% 8339 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08310_ Lgt. Angular Momentum Engine fries itself beyond repair. 08312_ Slug penetrates G-50 Soldier. 08312_ Slug penetrates Wall. 08313_ Hvy. Laser fries itself beyond repair. 08313_ Adv. Heat Sink fries itself beyond repair. 08319_ Imp. Deuterium Engine destroyed. 08321_ Carbon-fiber Leg fries itself beyond repair. 08321_ Lgt. Treads destroyed. 08322_ Hvy. Laser fries itself beyond repair. 08323_ Coolant Injector melts away. 08323_ Lgt. Angular Momentum Engine fries itself beyond repair. 08324_ Carbon-fiber Leg fries itself beyond repair. 08331_ Mak. Light Armor Plating destroyed. 08333_ Storage Shell breached. 08333_ Helical Railgun destroyed. 08335_ Imp. Ion Engine destroyed. 08335_ Critical hit (Burn: +37). 08336_ G-50 Soldier Carbon-fiber Leg severed. 08338_ Adv. Heat Sink melted. 08338_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######################????????????? | | ???????????????# % % % #???????####?? | | ???????????????# % % #??????## ## | | ???????????????# ######+;######## #?????## | | ??????????????????# # "??# #?????# | | ??????????????????# "?]# #?????# | | ??????????????????# "" # #?????# | | ??????????????????# " # #?????# | | ??????????????????# # "" # ##????## | | ??????????????????##### " + ##????## | | ??????????????????# "" + ##????##### | | ??????????????????+ " # ####?????# | | ??????????????????+ "# #?????# | | ??????????????????# # ### #????## | | ??????????????????#######@ "# #?# #???## | | ???????????????????????=% "# #?# #??## | | ????????????????????? %g%= ""# ### #### | | ???????????????????""" g T"""# ## | | ??????????????????###;#;##//#;#### | | ??????????????????? % % % % ### | | ?????????????????? #?#% ### | | ?????????????????###?#;## ###; #?##### # | | ?????????????????????### % ##??## ##???### # | | ???????????????????????# ? ##????# ##???## %# " | | ??????????????????????????##?###?###???## % # " | | ????????????????????????????## ##??#####% ## ?" | | ????????????????????????????# #### ##? ?" | | ???????????????????????????## % ##? " | | ???????????????????????????# %% % ## | | ??????????????????????????##% % | | ?????????????????????????## % ### % # | | ?????????????????????????# ##?## % # | | ????????????????????????# ##### % % | | ????????????????????????# ### | | ????????????????????????## ###?# % % | | ?????????????????????????#####???# #### %% | | ????????????????????????????????## ##### | | ???????????????????????????????## #### | | ??????????????####?????????????# #### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 250 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingLightningMesh Manual? 0 Play Time 00:36:02 Cumulative 208.1 hours Start 2025.10.04 @ 18:06:44 End 2025.10.04 @ 18:51:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 324 Rogue 321 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a0f6ab0-2712-4493-b2ae-c7e6236dd652