Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.26 @ 23:58:15 Player: Trekki Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1665) 1665 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 4111 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/550 Matter 79/300 Energy 88/100 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Cooling System High-capacity Matter Pod (200) Transport Network Coupler Light Armor Plating System Restoration Module Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Targeting Computer Kinecellerator Hacking Suite > --- WEAPON ----------- Improved Light Cannon Bore Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Cooling System High-capacity Matter Pod Transport Network Coupler System Restoration Module Advanced Beam Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Heavy Hammer [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 38 | 7 5 . 7 5 14 Power 5 | 1 . . . 1 3 Engine 4 | 1 . . . 1 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | 2 2 . 2 1 6 Treads 9 | . 2 . 2 1 4 Leg 3 | 2 . . . . 1 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 1 . 2 . 3 Device 3 | 1 . . 1 . 1 Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 2 . 3 3 2 Energy Gun 4 | 2 . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | . 2 . 1 . . Ballistic Cannon 4 | . . . 2 2 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 23 | . . . 6 . 17 Power 4 | . . . 1 . 3 Propulsion 9 | . . . 2 . 7 Utility 3 | . . . 1 . 2 Weapon 7 | . . . 2 . 5 Highest Loss Streak 12 | . . . 4 . 12 To Critical Strikes . | . . . . . . Average Backups 12 | 5 9 14 14 11 14 Power 1 | . 2 2 2 1 1 Propulsion 3 | 3 3 4 2 2 4 Utility 2 | . . 1 2 2 3 Weapon 4 | . 2 7 7 5 4 Tool/Special . | . . . . . . Unused Backups 20 | 1 3 . 2 . 14 Power 1 | . . . . . 1 Propulsion 9 | . 2 . . . 7 Utility 6 | 1 . . . . 5 Weapon 4 | . 1 . 2 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 100 95 97 91 Engine 8 | . 14 14 9 9 5 Core 1 | . . . . . 2 Treads 26 | . 24 28 31 31 24 Device 11 | . 14 14 19 11 8 Storage 10 | . 14 14 11 11 9 Processor 7 | . . . . . 13 Hackware 6 | . . . 2 11 9 Ballistic Gun 8 | . 25 28 20 . . Ballistic Cannon 10 | . . . . 21 17 Peak Build Rating 31 | 9 15 15 19 23 31 Average Rating 20 | 6 13 15 16 18 25 On Entrance 12 | . 9 15 15 13 22 Avg Prop Armor Cover (%) 17 | . . . . . 17 Naked Turns . | . . . . . . Heaviest Build 42 | 15 32 32 33 39 42 Greatest Support 66 | 20 46 46 66 66 66 Greatest Overweight (x) 6 | . . . 1 . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 8 14 15 15 14 15 Average Carried 12 | 5 9 14 14 10 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 14 15 13 14 7 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1860 | 270 46 64 235 80 1165 Remotely . | . . . . . . Salvage Created 2079 | 254 117 91 277 101 1239 Parts 114 | 13 3 5 20 6 67 Haulers Intercepted 5 | . . . 1 . 4 Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 35 | . . 2 9 . 24 Guns 14 | . . 2 9 . 3 Cannons 19 | . . . . . 19 AOE 2 | . . . . . 2 Classes Destroyed 13 | 3 1 1 3 . 5 Worker 10 | 2 . . 1 3 4 Builder 4 | . . . . . 4 Tunneler 4 | 4 . . . . . Hauler 5 | . . . 1 . 4 Recycler 7 | 1 1 . . 1 4 Mechanic 1 | . . . . . 1 Operator 1 | . . . 1 . . Watcher 2 | . 1 . . . 1 Swarmer 6 | . . . 6 . . Grunt 21 | . . 2 3 . 16 Sentry 4 | . . . . . 4 Specialist 2 | . . . . . 2 Hunter 2 | . . . . . 2 Best Kill Streak 8 | 2 1 2 6 2 8 Combat Bots Only 5 | . . 2 5 . 5 Max Kills in Single Turn 7 | 1 1 1 1 1 7 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 327 | . 10 5 90 . 222 Missed 105 | . 4 1 26 . 74 Hits 222 | . 6 4 64 . 148 Melee 1 | . . . 1 . . Projectile 221 | . 6 4 63 . 148 AOE 2 | . . . 2 . . Critical Strikes 5 | . . . 1 . 4 Damage Taken 3676 | . 64 47 858 . 2707 Core 757 | . . 13 193 . 551 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 151 | . . . . . 151 Core Remaining (%) 81 | 100 . 94 . 51 . Volleys Fired 182 | 15 7 3 29 5 123 Largest 2 | 2 2 2 2 2 2 Hottest 94 | 90 46 46 66 66 94 Shots Fired 361 | 28 14 6 57 10 246 Gun 112 | 28 14 6 53 . 11 Cannon 247 | . . . 4 10 233 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 320 | . 14 6 57 10 233 Thermal 26 | 15 . . . . 11 Explosive 2 | . . . . . 2 Electromagnetic 13 | 13 . . . . . Robot Hit Streak 24 | 4 5 4 4 9 24 Robot Miss Streak 5 | 1 3 1 3 . 5 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 211 | 15 7 5 25 7 152 Core Hits 95 | 8 3 3 14 4 63 Critical Kills 13 | . . . . . 13 Critical Parts Destroyed 21 | . . . . . 21 Critical Strikes 40 | 1 . . . 1 38 Burn 1 | 1 . . . . . Destroy 34 | . . . . . 34 Blast 5 | . . . . 1 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4971 | 194 96 84 385 141 4071 Guns 979 | 194 96 84 385 . 220 Cannons 3232 | . . . . 141 3091 Explosions 753 | . . . . . 753 Melee . | . . . . . . Ramming 7 | . . . . . 7 Kinetic 3797 | . 96 84 385 141 3091 Thermal 282 | 62 . . . . 220 Explosive 753 | . . . . . 753 Electromagnetic 132 | 132 . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . 6 1 . Message Errors 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . . . 1 1 . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 50 | . . . . . 50 Projectiles 8 | . . . . . 8 Explosions 42 | . . . . . 42 Melee . | . . . . . . Knockbacks 52 | . . . . 1 51 Impact . | . . . . . . Kinetic 47 | . . . . 1 46 Secondary 5 | . . . . . 5 Self-Inflicted Damage 74 | . . . . . 74 Shots 1 | . . . . . 1 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 264 | 64 . 14 137 . 264 Average Temperature 40 | 29 . 9 64 . 42 Received Heat Transfer 1182 | . 36 30 171 . 945 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 666 | 259 . . . . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . . . 2 Low Security (%) 74 | 100 100 100 100 100 49 Level 1 22 | . . . . . 44 Level 2 2 | . . . . . 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 492 | 5 7 50 175 33 492 Initial 23 | . . . . 23 . Average 124 | 1 . 21 71 7 216 Influence Increases 1520 | 35 12 50 310 20 1093 Destroy 0b10 Robot/C 700 | . . 40 180 . 480 Destroy 0b10 Robot/NC 170 | 35 10 . 15 20 90 Destroy Leader 174 | . 2 10 32 . 130 Successful Hack 34 | . . . 7 . 27 Disable Machine 120 | . . . 15 . 105 Destroy Structure 112 | . . . 1 . 111 Lose Combat Pursuer 210 | . . . 60 . 150 Influence Decreases 1075 | 35 12 50 249 81 648 Entered New Map 38 | . . . . 38 . Time Decay 807 | 35 12 50 189 43 478 Lost Part 230 | . . . 60 . 170 Squads Dispatched 9 | . 2 . 2 . 5 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 8 | . 1 . 2 . 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 9 | . . . 2 . 7 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 7 2 19 . 49 Peak Tracking Total 7 | . 3 2 5 . 7 Tactical Retreats 12 | . . . 2 . 10 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 8 | . . . 1 . 7 Max in Single Turn 2 | . . . 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 8 | . 1 . 3 . 4 Terminals 5 | . . . 2 . 3 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 3 . 6 . 11 Successful 11 | . 2 . 1 . 8 Failed 9 | . 1 . 5 . 3 Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 6 | . . . 3 . 3 Terminals 12 | . . . 5 . 7 Fabricators . | . . . . . . Repair Stations 5 | . . . 1 . 4 Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . 1 . 3 Robot Analysis 1 | . . . . . 1 Level Access Points 1 | . . . . . 1 Branch Access Points 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals 1 | . . . . . 1 Assimilate 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 3 . 3 Full Trace Events 2 | . . . 2 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 70 | . . . . . 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 2514 | 85 269 130 530 176 1324 Optics 905 | . . . . . 905 Terrain 1810 | 85 269 130 530 176 620 Seismic 425 | . . . 425 . . Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2657 | 228 269 130 530 176 1324 Spaces Moved 1192 | 141 145 75 256 93 482 Core 7 | 6 . . . . 1 Treads 981 | . 131 75 256 93 426 Legs 150 | 135 14 . . . 1 Wheels 54 | . . . . . 54 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 95 Average Speed 154 | 117 156 160 163 160 159 Slowest Speed 350 | 120 160 160 240 160 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 6 27 23 24 33 49 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 116 | . . . . . 116 Melee . | . . . . . . Projectile 55 | . . . . . 55 AOE 60 | . . . . . 60 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1645 | 173 177 80 308 109 798 Wait 150 | . . . 10 . 140 Move 1187 | 140 144 74 255 92 482 Hop . | . . . . . . Pick Up 47 | 10 11 2 4 5 15 Fast Attach 17 | 6 4 . . . 7 Attach 19 | 1 . . 4 4 10 Detach 1 | . . . . . 1 Swap 11 | . 1 . 4 3 3 Drop 29 | 1 10 1 2 . 15 Fire 182 | 15 7 3 29 5 123 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 229 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 6) 498 | -10/Materials | Entered Mines 533 | -10/Mines | Met a Derelict bent on vengeance 614 | -10/Mines | Discovered new exit (range 5) 628 | -10/Mines | Entered Materials 628 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 640 | -9/Materials | Identified exit to Mines 1138 | -9/Materials | Lost 4 parts (1p2n1w) 1158 | -9/Materials | Entered Mines 1301 | -9/Mines | Discovered new exit (range 14) 1305 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1334 | -9/Mines | Entered Materials 1334 | -8/Materials | Evolved 2 slots: Utility x2 1857 | -8/Materials | Repaired Imp. Terrain Scanner 1890 | -8/Materials | Repaired Imp. Light Cannon 2575 | -8/Materials | Identified exit to Factory 2618 | -8/Materials | Core integrity fell below 50% 2655 | -8/Materials | Core integrity fell below 20% 2658 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02633_ Slug penetrates Wall. 02635_ U-05 Engineer builds a Wall. 02635_ Knocked back. 02636_ Acquired 1 matter. 02637_ Adv. Beam Rifle destroyed. 02639_ Destroyed Wheel. 02639_ U-05 Engineer destroyed. 02640_ Penetrated by Slug. 02640_ Knocked back. 02645_ Imp. Light Cannon destroyed. 02646_ Penetrated by Slug. 02646_ Grenade Launcher destroyed. 02647_ The unstable cave ceiling collapses. 02647_ Acquired 7 matter. 02648_ Knocked back. 02652_ U-05 Engineer lays Concrete. 02653_ U-05 Engineer builds a Wall. 02653_ Wheel destroyed. 02653_ Knocked back. 02657_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# / ! 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