Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.21 @ 22:15:34 Player: TLL Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (98) 490 Value Destroyed (2467) 2467 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1892) 1892 TOTAL SCORE: 14469 Bonus ------- Follower Combat Kills 92 Entered Garrisons 200 Entered DSFs 1000 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 47/300 Energy 190/190 System Corruption 28% Temperature Cool (0) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (4) -------- Light Quantum Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg Centrium Leg Field Propulsion Array > --- UTILITY (9) ------ Improved Transmission Jammer Graphene Brace Hacking Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Thermal Shield Improved Point Defense System Hacking Suite > --- WEAPON ----------- Quantum Rifle Nova Cannon Nova Cannon Nova Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Small Matter Pod Improved Core Shielding Improved Shock Absorption System Authchip [R/Combat] Quantum Rifle Heavy Shock Bomb Launcher [Rating: 140] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Small Matter Pod Processor Enhanced Optical Array Hackware Hacking Suite Protection Medium Armor Plating Weapon Flail Energy Gun Quantum Rifle Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Launcher Heavy Shock Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . 2 . 2 . . 2 . . 2 . 2 2 Power 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 1 Propulsion 4 | . . 2 . . . 1 1 . . . . . . . . . . . . . . . Utility 7 | . . . . . . 1 1 . . . 2 . 1 . . . . . 1 . 1 . Weapon 4 | . . . . . . . . . . . . . . . . 2 . . 1 . . 1 Parts Attached 198 | 7 6 8 . 2 2 9 24 . . 4 7 3 7 12 13 14 6 6 6 17 18 27 Power 27 | 1 1 . . . . 1 4 . . . . . 2 2 1 3 3 . . 3 4 2 Engine 11 | 1 . . . . . 1 . . . . . . 2 . 1 2 . . . . 4 . Core 9 | . 1 . . . . . 4 . . . . . . 2 . . 2 . . . . . Reactor 7 | . . . . . . . . . . . . . . . . 1 1 . . 3 . 2 Propulsion 59 | 2 4 3 . . 1 3 5 . . 2 . . . 6 3 6 1 2 4 1 5 11 Treads 10 | . 4 . . . 1 . . . . . . . . . . . . . 3 1 1 . Leg 7 | 2 . . . . . . . . . . . . . . 1 . . . . . . 4 Wheel 9 | . . . . . . . . . . . . . . . . 5 . . . . 2 2 Hover 5 | . . . . . . . . . . . . . . . . . . 2 . . 2 1 Flight 28 | . . 3 . . . 3 5 . . 2 . . . 6 2 1 1 . 1 . . 4 Utility 61 | 2 1 1 . 1 . 4 10 . . 2 5 3 1 1 6 4 1 2 1 4 4 8 Device 30 | 1 . . . . . 1 3 . . 2 3 1 . . 4 3 . 2 . 4 2 4 Storage 8 | 1 1 . . 1 . 1 . . . . . . . . 1 1 . . 1 . 1 . Processor 9 | . . . . . . . 3 . . . 1 . 1 1 . . . . . . 1 2 Hackware 6 | . . . . . . . . . . . 1 2 . . 1 . . . . . . 2 Protection 8 | . . 1 . . . 2 4 . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 . 4 . 1 1 1 5 . . . 2 . 4 3 3 1 1 2 1 9 5 6 Energy Gun 21 | . . 2 . . . . 1 . . . . . 3 . 2 . . 2 1 3 3 4 Energy Cannon 7 | . . . . . . . . . . . 1 . . . . 1 . . . 3 1 1 Ballistic Gun 9 | 2 . . . . 1 1 1 . . . . . . 3 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 Special Weapon 6 | . . 1 . 1 . . . . . . 1 . 1 . 1 . . . . . 1 . Impact Weapon 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . 2 . . System Corruption 15 | . . . . . . . . . . . . . . . . . . . . 15 . . Parts Lost 111 | . . . . . . . 4 . . . . 3 . 23 7 10 5 1 . 20 17 21 Power 16 | . . . . . . . . . . . . . . 3 . 1 3 . . 4 4 1 Propulsion 38 | . . . . . . . 4 . . . . 1 . 9 4 5 . . . 3 5 7 Utility 29 | . . . . . . . . . . . . 2 . 5 2 2 1 . . 7 3 7 Weapon 28 | . . . . . . . . . . . . . . 6 1 2 1 1 . 6 5 6 Highest Loss Streak 18 | . . . . . . . 2 . . . . 3 . 18 4 9 3 1 . 15 13 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Average Backups 7 | 4 9 13 15 16 18 7 4 5 5 5 3 3 4 3 2 4 5 4 5 8 4 . Power 1 | 1 3 3 2 3 4 1 . . . . . . . . . . 1 . . . . . Propulsion 1 | 1 3 4 4 4 4 1 . . . . . . . . . . . . 1 1 . . Utility 2 | . . 1 3 4 5 2 3 3 3 3 1 1 2 2 2 3 3 3 3 4 3 . Weapon 1 | 1 2 3 6 4 4 1 . . . . 1 2 . . . . . . . 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 18 | . . 4 . 1 . 8 3 . . . . . . . . . . . . 1 1 . Power 6 | . . 1 . . . 4 1 . . . . . . . . . . . . . . . Propulsion 4 | . . 3 . . . 1 . . . . . . . . . . . . . . . . Utility 3 | . . . . . . 1 1 . . . . . . . . . . . . 1 . . Weapon 4 | . . . . 1 . 2 . . . . . . . . . . . . . . 1 . Tool/Special 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 100 99 100 100 99 99 98 84 84 89 94 89 88 46 59 60 38 60 65 77 28 29 Engine 1 | . 9 . . . . 1 4 . . . . . 2 1 . 6 . . . . 2 . Core 3 | . 4 11 11 11 11 7 2 7 7 7 6 6 5 . . . 2 . . . . . Treads 11 | . 17 42 44 44 44 9 . . . . . . . . . . . . 5 13 . . Flight 14 | . . 1 . . . 36 44 38 38 44 40 37 29 11 15 5 6 10 7 . . 1 Device 6 | . 14 1 . . . 5 7 7 7 6 13 10 8 7 11 8 2 6 9 16 3 9 Storage 4 | . 14 11 11 11 11 3 . . . . . . . . . 5 5 5 5 5 1 2 Processor 5 | . . . . . . . 14 15 15 15 13 7 6 5 11 10 6 5 4 4 5 . Hackware 4 | . . . . . . . . . . . 4 8 17 9 10 10 10 10 9 8 3 6 Protection 5 | . . 10 11 11 11 17 7 7 7 7 6 6 5 1 . . . 5 4 . . . Energy Gun 2 | . . 13 . . . . . . . . . . 4 3 3 4 . 2 7 10 2 . Ballistic Gun 3 | . 28 4 . . 2 15 6 . . . . . . 1 . . 1 . . . . . Special Weapon 2 | . . 2 11 11 7 . . . . . 6 10 2 . . . . . . . . . Impact Weapon 3 | . . 2 11 11 11 2 7 . . . . . . . . . . . . . . . Peak Build Rating 140 | 9 14 20 18 27 29 35 50 40 40 44 59 60 59 59 62 61 47 66 91 140 93 85 Average Rating 42 | 7 10 16 18 20 25 26 39 40 40 42 54 46 54 28 45 53 39 59 78 122 37 43 On Entrance 33 | . 9 14 18 18 27 23 29 40 40 40 44 59 44 59 17 36 47 35 66 91 12 1 Naked Turns 28 | . . . . . . . . . . . . . . . . . . . . . 22 6 Heaviest Build 103 | 12 29 37 35 62 62 60 29 20 20 21 27 27 30 30 16 39 16 25 38 103 53 35 Greatest Support 225 | 20 46 86 86 86 88 108 31 24 24 28 28 28 32 32 22 46 19 22 225 225 28 90 Greatest Overweight (x) 8 | . . 3 . . . 2 . . . . . . . 2 1 3 1 2 1 4 8 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 5 5 5 5 5 5 5 5 5 10 5 5 10 10 10 5 Average Capacity 8 | 7 12 15 15 19 20 8 5 5 5 5 5 5 5 5 5 5 5 5 6 10 6 5 Most Carried 20 | 8 14 15 15 18 20 20 5 5 5 5 5 5 5 5 5 7 5 4 10 10 9 3 Average Carried 7 | 4 9 13 15 16 18 7 4 5 5 5 4 4 4 3 2 4 4 4 5 9 4 . Final Capacity 20 | 8 15 15 15 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 5 5 Final Carried 20 | 8 14 15 15 18 20 5 5 5 5 5 5 5 5 2 5 5 5 4 10 6 3 . Class Distribution -------------------- 40% | Mutant 24% | Sprinter 13% | Hacker-Mutant 9% | Scavenger-Mutant 4% | Hacker-Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/DSF Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Garrison Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Hacker-Skirmisher | -3/Research Hacker-Skirmisher | -3/DSF Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Matter Collected 2855 | 330 75 159 10 10 40 256 461 . . 69 . . 74 137 179 210 140 100 . 333 172 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4415 | 146 75 130 24 . 59 161 933 . . 289 . . 74 184 38 222 30 . . 1252 755 43 Parts 211 | 8 3 9 1 . 3 14 20 . . 7 . . 12 17 5 16 2 . . 47 42 5 Haulers Intercepted 3 | . . 1 . . . . 1 . . . . . . . . . . . . . 1 . Recyclers Shooed 10 | . . 1 . . . . 3 . . . . . . . . 2 . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 4 . . . . . . 1 5 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Combat Hostiles Destroyed 45 | . 2 1 . . . 9 6 . . 2 . . . 7 . . 1 . . 11 4 2 Melee 7 | . . . . . . 1 4 . . 2 . . . . . . . . . . . . Guns 23 | . 2 1 . . . 8 . . . . . . . 5 . . 1 . . 4 2 . Cannons 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . AOE 8 | . . . . . . . . . . . . . . 2 . . . . . 4 . 2 Classes Destroyed 13 | 3 1 3 . . . 1 3 . . . . . . . . . . . . 2 . . Worker 16 | 1 . 2 . . 1 1 4 . . . . . . . 2 1 . . . . 2 2 Builder 11 | . . 1 . . 1 . 1 . . . . . 1 . . 4 . . . . 1 2 Tunneler 6 | 2 . . 1 . 1 . 1 . . . . . 1 . . . . . . . . . Hauler 3 | . . 1 . . . . 1 . . . . . . . . . . . . . 1 . Recycler 10 | 1 . . . . . . 5 . . . . . . . . 1 . . . . 3 . Operator 4 | . . . . . . . 3 . . . . . 1 . . . . . . . . . Watcher 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Swarmer 24 | . . . . . . 9 3 . . 2 . . . 7 . . 1 . . . 2 . Grunt 6 | . 2 . . . . . . . . . . . . . . . . . . 3 . 1 Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Specialist 6 | . . . . . . . . . . . . . . . . . . . . 6 . . Programmer 7 | . . . . . . . 3 . . . . . . . . . . . . 1 2 1 Best Kill Streak 6 | 1 2 4 1 . 1 3 4 . . 2 . . 1 3 2 3 1 . . 6 3 4 Combat Bots Only 6 | . 2 1 . . . 2 3 . . 2 . . . 3 . . 1 . . 6 2 2 Max Kills in Single Turn 2 | 1 1 1 1 . 1 2 1 . . 1 . . 1 2 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . 2 . . . . . 1 . 1 Melee 1 | . . . . . . 1 1 . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Hostile Shots Fired 1316 | . 15 20 . . . 64 86 . . 9 . 12 . 220 98 60 65 14 . 272 167 214 Missed 434 | . 6 6 . . . 22 38 . . 4 . 9 . 75 47 17 30 5 . 54 49 72 Hits 882 | . 9 14 . . . 42 48 . . 5 . 3 . 145 51 43 35 9 . 218 118 142 Melee 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Projectile 880 | . 9 14 . . . 42 48 . . 5 . 3 . 145 51 43 35 9 . 217 117 142 AOE 5 | . . . . . . . . . . . . 1 . . . . . . . . . 4 Critical Strikes 30 | . . 1 . . . 2 4 . . . . 1 . 1 . 2 1 . . 10 2 6 Actively Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Part Disruptions 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Damage Taken 17125 | . 137 213 . . . 386 766 . . 70 . 116 . 2016 781 787 606 173 . 4674 2580 3820 Core 5311 | . 43 29 . . . 33 161 . . 27 . . . 766 215 127 217 60 . 899 1134 1600 Absorbed by Shields 251 | . . . . . . . . . . . . . . 167 . 84 . . . . . . Reduced by Siege Mode 192 | . . . . . . . . . . . . . . . . . . . . 192 . . Redirected to Shielding 68 | . . . . . . . . . . . . . . . . . 12 24 . 12 20 . Ignored by Resistances 290 | . . . . . . . . . . . . . . . . . . . . 290 . . Regen/Repaired (Parts) 86 | . . . . . . 86 . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 82 . . . 92 94 . . . 73 . 100 . . 1 . . 64 . 30 21 . Volleys Fired 261 | 15 12 13 . . . 28 28 . . . 3 5 14 25 7 24 8 . . 27 25 27 Largest 5 | 2 2 2 . . . 2 2 . . . 1 1 2 2 1 2 1 . . 5 4 3 Hottest 508 | 40 40 105 . . . 45 105 . . . 5 5 130 130 85 190 23 . . 508 364 195 Shots Fired 434 | 30 24 19 . . . 53 50 . . . 3 5 24 31 7 36 9 . . 73 35 35 Gun 327 | 30 24 19 . . . 52 48 . . . . . 15 29 7 17 9 . . 39 14 24 Cannon 68 | . . . . . . . . . . . . . . . . 19 . . . 23 21 5 Launcher 17 | . . . . . . . . . . . . . . . . . . . . 11 . 6 Special 22 | . . . . . . 1 2 . . . 3 5 9 2 . . . . . . . . Kinetic 178 | 30 24 . . . . 52 46 . . . . . . 17 . . 9 . . . . . Thermal 154 | . . 8 . . . . 2 . . . . . 9 . 7 36 . . . 62 23 7 Explosive 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Electromagnetic 83 | . . 11 . . . . . . . . . . 15 12 . . . . . 11 12 22 Robot Hit Streak 16 | 3 6 8 . . . 4 8 . . . . 5 4 6 7 4 4 . . 16 7 11 Robot Miss Streak 5 | 3 2 1 . . . 4 3 . . . . . 2 5 1 2 2 . . 3 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 311 | 14 16 15 2 . 5 28 74 . . 13 . 4 4 17 5 19 6 . . 39 22 28 Core Hits 137 | 5 7 4 . . 1 12 21 . . 2 . . 4 13 3 9 2 . . 21 18 15 Critical Kills 5 | . . . . . . . 3 . . . . . . 1 . . . . . . 1 . Critical Parts Destroyed 8 | . . . . . . . 8 . . . . . . . . . . . . . . . Critical Strikes 17 | . . . . . . . 11 . . . . . . 1 1 2 . . . . 2 . Burn 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 4 | . . . . . . . 3 . . . . . . 1 . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Smash 8 | . . . . . . . 8 . . . . . . . . . . . . . . . Melee Attacks 82 | . . . 3 . 5 3 55 . . 16 . . . . . . . . . . . . Impact 66 | . . . 3 . 5 3 55 . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . 16 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . 1 . 4 . 11 . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Damage Inflicted 11084 | 158 176 224 102 . 362 379 3049 . . 1117 . . 68 380 76 616 100 . . 1818 942 1517 Guns 3216 | 158 176 191 . . . 322 435 . . . . . 68 281 72 220 100 . . 693 248 252 Cannons 1605 | . . . . . . . . . . . . . . . . 396 . . . 423 671 115 Explosions 1906 | . . . . . . . . . . . . . . 81 . . . . . 702 . 1123 Melee 4252 | . . . 102 . 362 57 2614 . . 1117 . . . . . . . . . . . . Ramming 105 | . . 33 . . . . . . . . . . . 18 4 . . . . . 23 27 Kinetic 1342 | 158 176 . . . . 322 424 . . . . . . 162 . . 100 . . . . . Thermal 2936 | . . 100 . . . . 11 . . . . . . 81 72 616 . . . 1116 727 213 Explosive 1099 | . . . . . . . . . . . . . . . . . . . . . . 1099 Electromagnetic 1350 | . . 91 . . . . . . . . . . 68 119 . . . . . 702 192 178 Impact 3135 | . . . 102 . 362 57 2614 . . . . . . . . . . . . . . . Slashing 1117 | . . . . . . . . . . 1117 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . 4 4 4 4 . 1 . 2 4 10 11 12 . 26 7 27 Average Corruption 6 | . . . . . . . 2 4 4 3 . 1 . 2 2 7 10 11 . 14 4 12 Corruption Purged 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 79 | . . . . . . . 10 . . 2 . 1 . . 1 1 9 8 . 18 8 21 Message Errors 18 | . . . . . . . 3 . . . . . . . . . 2 1 . 5 3 4 Matter Fused 14 | . . . . . . . 1 . . 1 . 1 . . 1 . 1 1 . 1 2 5 Heat Flow Errors 4 | . . . . . . . 1 . . . . . . . . . 1 . . 2 . . Energy Discharges 8 | . . . . . . . 3 . . . . . . . . . . 2 . 2 . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . . . . . 1 . . . . . . . 2 . 1 1 3 Data Loss (major) 4 | . . . . . . . 1 . . . . . . . . . 1 1 . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Alerts 4 | . . . . . . . 1 . . . . . . . . . . 1 . . . 2 Misdirections 10 | . . . . . . . . . . . . . . . . 1 3 . . 3 . 3 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . 2 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1719 | . . . 35 . 86 8 1042 . . 405 . . . . . 6 . . . . 69 68 Projectiles 69 | . . . . . . . . . . . . . . . . . . . . . 69 . Explosions 74 | . . . . . . . . . . . . . . . . 6 . . . . . 68 Melee 1576 | . . . 35 . 86 8 1042 . . 405 . . . . . . . . . . . . Knockbacks 18 | . . 1 2 . 1 . 14 . . . . . . . . . . . . . . . Impact 18 | . . 1 2 . 1 . 14 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 155 | . . . . . . . . . . . . . . 8 . 49 . . . 30 9 59 Shots 5 | . . . . . . . . . . . . . . . . 2 . . . 2 . 1 Rammed 20 | . 1 3 . . . . . . . . . . . 4 . . . . . . 10 2 Targets Rammed 26 | . 1 6 . . . . . . . . . . . 4 1 . . . . . 10 4 Kicked 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 Crushed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Highest Temperature 1029 | . 9 342 . . . 52 209 . . . . . 79 90 48 403 78 . . 1029 478 66 Average Temperature 159 | . 7 159 . . . 17 50 . . . . . 38 42 19 148 43 . . 380 98 16 Received Heat Transfer 1216 | . 75 81 . . . 54 120 . . . . . . 36 27 . 69 . . 679 . 75 Effects 31 | . . 1 . . . . . . . . . . . . . 2 . . . 24 4 . Shutdowns 11 | . . . . . . . . . . . . . . . . 2 . . . 6 3 . Energy Bleed 3 | . . 1 . . . . . . . . . . . . . . . . . 2 . . Interference 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Short Circuit 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Damage (major) 6 | . . . . . . . . . . . . . . . . . . . . 6 . . Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . 1 4 . . Total Turns 266 | . . . . . . . . . . . . . . . . . . . 1 265 . . Longest Duration 139 | . . . . . . . . . . . . . . . . . . . 1 139 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . 1 . 1 . 8 . . . . . . . . . . . . 2 . . Combat Hostiles 4 | . . . . . . . 2 . . . . . . . . . . . . 2 . . Parts Fried 28 | . . 1 1 . 5 1 13 . . . . . 1 . . . . . . 5 1 . Impact Corruptions 43 | . . . 1 . 3 1 38 . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 . Heat Transferred 3802 | . . 259 . . . . 25 . . . . . . . 300 1170 . . . 1184 629 235 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Maximum Alert Level 1 | . . . . . . 1 1 . . . . . . 1 . . . . . 1 . 1 Low Security (%) 91 | 100 100 100 100 . 100 98 75 . . . 100 100 100 81 100 100 . . 100 88 100 84 Level 1 8 | . . . . . . 1 24 . . . . . . 18 . . . . . 11 . 15 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Peak Influence 318 | 5 40 37 15 . 5 246 318 . . . 5 23 32 270 130 86 . . 12 265 87 278 Initial 130 | . . . . . . . 111 . . . . 3 11 . 130 10 . . . 2 87 8 Average 48 | 1 8 4 1 . . 34 94 . . . 1 8 11 138 71 10 . . . 83 49 62 Influence Increases 3470 | 20 50 60 20 . 15 440 658 . . 85 5 43 52 480 186 157 110 15 15 335 205 519 Destroy 0b10 Robot/C 980 | . 40 20 . . . 200 160 . . 40 . 20 . 140 . . 20 . . 220 80 40 Destroy 0b10 Robot/NC 270 | 20 . 20 5 . 15 5 90 . . 5 . . 15 . 10 30 . . . . 35 20 Destroy Leader 172 | . 10 12 . . . 30 58 . . 10 . . . . . . . . . 40 12 . Allied During Kill 5 | . . . . . . 2 1 . . . . 2 . . . . . . . . . . Successful Hack 102 | . . 8 . . . 8 18 . . . 5 . 22 . 26 . . . 15 . . . Disable Machine 150 | . . . . . . 30 15 . . . . . 15 . . 60 . . . . . 30 Destroy Structure 246 | . . . . . . . 1 . . . . 6 . 10 . 52 . . . 30 18 129 Partial Spotted 30 | . . . . . . . . . . . . . . 15 . . . . . . 15 . Lose Combat Pursuer 1515 | . . . 15 . . 165 315 . . 30 . 15 . 315 150 15 90 15 . 45 45 300 Influence Decreases 3237 | 20 50 60 20 . 15 194 594 115 195 85 . 25 75 230 414 179 70 55 12 183 345 301 Entered New Map 675 | . . . . . . . 135 115 195 . . 2 12 . 120 12 . 8 . 1 68 7 Time Decay 1621 | 20 50 60 20 . 15 174 401 . . 85 . . 63 . 214 145 40 45 12 . 145 132 Lost Part 871 | . . . . . . . 38 . . . . 3 . 230 70 22 30 2 . 182 132 162 Lost Ally 70 | . . . . . . 20 20 . . . . 20 . . 10 . . . . . . . Squads Dispatched 26 | . . 1 . . . 1 7 . . . . 1 1 . 4 2 . . 2 3 . 4 Investigation 5 | . . 1 . . . . 2 . . . . . . . 1 . . . 1 . . . Extermination 9 | . . . . . . . 3 . . . . . . . 1 1 . . 1 . . 3 Reinforcement 11 | . . . . . . 1 2 . . . . 1 1 . 1 1 . . . 3 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Distress Signals 5 | . . . . . . . 1 . . . . . . . 1 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 241 | . 3 2 5 . . 24 40 . . 4 . 5 2 36 14 12 11 3 . 19 36 25 Peak Tracking Total 24 | . 2 1 4 . . 7 8 . . 3 . 5 2 20 6 4 8 2 . 5 24 10 Tactical Retreats 45 | . . . 1 . . 5 9 . . 1 . 1 . 7 5 1 2 1 . 2 3 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Traps Triggered 9 | . . . . . . . 4 . . . . . . 3 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Machines Disabled 11 | . . . . . . 2 1 . . . . . 1 . . 4 . . . 1 . 2 Max in Single Turn 4 | . . . . . . 1 1 . . . . . 1 . . 4 . . . 1 . 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Machines Accessed 47 | . . 4 . 5 . 7 16 . 4 . 1 . 2 1 2 1 1 . 3 . . . Terminals 22 | . . 3 . . . 3 10 . . . 1 . 1 1 . . 1 . 2 . . . Fabricators 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . Repair Stations 4 | . . . . . . 1 2 . . . . . . . . 1 . . . . . . Recycling Units 7 | . . 1 . . . 2 2 . . . . . . . 1 . . . 1 . . . Scanalyzers 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Total Hacks 165 | . . 12 . 50 . 16 33 . 26 . 1 . 4 1 8 2 6 . 6 . . . Successful 131 | . . 7 . 50 . 10 18 . 26 . 1 . 4 1 5 . 6 . 3 . . . Failed 34 | . . 5 . . . 6 15 . . . . . . . 3 2 . . 3 . . . Catastrophic 4 | . . . . . . 1 2 . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 10 | . . . . 1 . . 5 . . . . . 2 . . . . . 2 . . . Terminals 56 | . . 10 . . . 8 24 . . . 1 . 3 1 . . 6 . 3 . . . Fabricators 8 | . . . . . . . 3 . . . . . . . 5 . . . . . . . Repair Stations 7 | . . . . . . 3 2 . . . . . . . . 2 . . . . . . Recycling Units 13 | . . 2 . . . 2 3 . . . . . . . 3 . . . 3 . . . Scanalyzers 4 | . . . . . . 3 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Terminal Hacks 111 | . . 6 . 50 . 5 13 . 26 . 1 . 1 1 . . 6 . 2 . . . Record 75 | . . 3 . 49 . 1 5 . 11 . . . . . . . 6 . . . . . Part Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Open DSF 4 | . . . . . . . 2 . . . 1 . . . . . . . 1 . . . Emergency Access Points 4 | . . 1 . . . 2 1 . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . Locate Traps 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . 1 2 . . . . . 1 . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . . . . 3 . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . Build 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . 1 . . . . 2 . . . . . . . 2 . . . . . . . Report Inventory 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . Retrieve Matter 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 3 1 . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . . Terminals 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . 3 . . . 7 14 . . . . . 1 1 1 1 . . 1 . . . Full Trace Events 5 | . . 1 . . . . 2 . . . . . . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . 84 . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . . . . . 6 . . . . . . . Part Schematics Acquired 9 | . . . . . . 1 . . 8 . . . . . . . . . . . . . Parts Built 3 | . . . . . . . 2 . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 101 | . . . . . . . 25 . . . . . . . 76 . . . . . . . Total Part Build Rating 7 | . . . . . . . 2 . . . . . . . 5 . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Total Allies 6 | . . . . . . 1 2 . . . . 2 . . 1 . . . . . . . Largest Group 1 | . . . . . . 1 1 . . . . 1 . . 1 . . . . . . . Highest-Rated Group 90 | . . . . . . 15 90 . . . . 90 . . 64 . . . . . . . Highest-Rated Ally 90 | . . . . . . 15 90 . . . . 90 . . 64 . . . . . . . Initial Warlord ECA Mod 17 | . . . . . . . . . . . . . . . . . . . . . 9 8 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . 8 14 . . . . 12 . . . . . . . . . . Total Damage 815 | . . . . . . 189 411 . . . . 215 . . . . . . . . . . Kills 4 | . . . . . . 1 2 . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . 1 2 . . . . 2 . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Active Infowar (turns) 3367 | 145 243 29 . . . . . . . . 29 17 160 166 449 759 194 285 292 597 . 2 Optics 2586 | . . . . . . . . . . . . . . 10 449 759 194 285 292 597 . . Sensors 822 | . . . . . . . . . . . . . . . . . . 93 292 437 . . Terrain 417 | 145 243 29 . . . . . . . . . . . . . . . . . . . . Triangulation 362 | . . . . . . . . . . . 29 17 160 156 . . . . . . . . Jamming 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . . . . . . . . . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Turns Passed 9025 | 197 243 436 277 872 334 624 1501 4 26 253 37 44 160 214 449 759 194 285 292 609 379 836 Spaces Moved 9185 | 116 140 219 169 540 201 740 2654 6 98 542 27 81 300 296 582 359 301 358 229 125 178 924 Core 366 | 3 . . . . . . . . . . . . . 49 . . . . . 3 66 245 Treads 1447 | . 73 217 169 540 201 65 . . . . . . . . . . . . 56 122 4 . Legs 397 | 113 67 . . . . . . . . . . . . . 4 . . . . . . 213 Wheels 250 | . . . . . . . . . . . . . . . . 75 . . . . 65 110 Hover 574 | . . . . . . . . . . . . . . . . . . 324 74 . 43 133 Flight 6151 | . . 2 . . . 675 2654 6 98 542 27 81 300 247 578 284 301 34 99 . . 223 Fastest Speed 22 | 50 120 160 160 160 156 27 23 26 26 22 22 22 26 26 32 39 34 34 32 160 50 37 Average Speed 63 | 118 140 161 160 160 158 49 24 26 26 22 22 25 26 38 42 77 52 75 113 161 121 70 Slowest Speed 450 | 120 160 287 160 160 160 172 29 26 26 26 22 26 26 150 127 125 120 180 160 250 450 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . 4 7 . . 2 . . 1 1 3 1 3 . . . . 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 22 18 36 72 42 47 46 2 75 66 1 87 4 42 15 7 61 45 5 77 5 13 Regions Visited 22 Branch Regions 8 Pre-discovered Areas 5 | . . . 1 1 . . . . 1 . . . . . . . 1 1 . . . . Known Exits Taken 9 | . . . . . . . 1 1 1 1 1 . 1 . 1 1 . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . . . . . . . . 1 1 . . 1 . Scrap Searched 6 | . . . . . 1 . . . . 2 . . . . . . 2 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 116 | . . . . . . . . . . . . . . 7 . 36 . . . 15 6 52 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 29 | . . . . . . . . . . . . . . . . 8 . . . 15 6 . AOE 87 | . . . . . . . . . . . . . . 7 . 28 . . . . . 52 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Gar Fac Fac Upp Upp Res DSF Res Acc Total 11784 | 145 162 278 171 549 208 949 3356 7 97 638 55 97 340 364 768 799 325 371 261 481 302 1061 Wait 1771 | . . . . . . 146 532 2 . 74 13 . . . 161 395 11 7 15 284 59 72 Move 9112 | 115 139 218 168 539 200 731 2639 5 97 537 26 80 297 290 575 356 294 357 228 124 177 920 Hop 24 | . . . . . . 4 7 . . 2 . . 1 1 3 1 3 . . . . 2 Pick Up 74 | 8 3 13 . 5 . 8 8 . . . 1 2 4 . 5 2 . . 5 3 4 3 Fast Attach 137 | 7 . . . . 1 3 14 . . 3 1 2 6 12 10 10 5 6 6 12 16 23 Attach 55 | . . 4 . . . 3 2 . . . 5 3 1 5 4 3 1 1 . 8 7 8 Detach 35 | . . 2 . . 1 2 1 . . . 3 2 2 3 2 1 2 . 2 8 2 2 Swap 63 | . 6 11 . 2 1 10 16 . . 2 3 2 3 . . 2 . . . 5 . . Drop 87 | . 1 10 . 3 . 11 26 . . 4 . 1 6 3 . 5 1 . 5 9 2 . Fire 261 | 15 12 13 . . . 28 28 . . . 3 5 14 25 7 24 8 . . 27 25 27 Melee 78 | . . . 3 . 5 3 51 . . 16 . . . . . . . . . . . . Ram 17 | . . . . . . . . . . . . . . 4 . . . . . 1 10 2 Kick 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 Crush 7 | . 1 6 . . . . . . . . . . . . . . . . . . . . Escape Stasis 53 | . . . . . . . 32 . . . . . . 21 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . 1 . . . . . . . . . . 6 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Res / Tes / DSF) -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 198 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 9) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Propulsion x2 744 | -9/Materials | Discovered new exit (range 16) 877 | -9/Materials | Entered Mines 904 | -9/Mines | Met a Derelict bent on vengeance 938 | -9/Mines | Learned Materials non-interactive machine intel 976 | -9/Mines | Learned location of Zion (-6) 1143 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1144 | -9/Mines | Discovered new exit (range 5) 1154 | -9/Mines | Entered Exiles 1197 | -9/Exiles | Met 8R-AWN 1221 | -9/Exiles | Met EX-HEX 1343 | -9/Exiles | Met EX-DEC 1500 | -9/Exiles | Discovered new exit (range 14) 1678 | -9/Exiles | Met EX-BIN 1713 | -9/Exiles | Aligned with FarCom system 1715 | -9/Exiles | Given EX-Vault access code 1806 | -9/Exiles | Opened EX-Vault 1823 | -9/Exiles | Found Field Lobotomy Kit 1859 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1873 | -9/Exiles | Exiles lab attacked by MAIN.C 1966 | -9/Exiles | Lost 3 allies 2026 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2026 | -9/Exiles | Entered Mines 2303 | -8/Mines | Discovered new exit (range 11) 2360 | -8/Mines | Entered Materials 2360 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2361 | -8/Materials | Loaded intel: 40 non-interactive machine locations 2647 | -8/Materials | Repaired Minigun 2805 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 2907 | -8/Materials | Discovered new exit (range 3) 2910 | -8/Materials | Build established: Sprinter 2984 | -8/Materials | Discovered new exit (range 3) 2984 | -8/Materials | Entered Factory 2984 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3567 | -7/Factory | Discovered new exit (range 10) 3580 | -7/Factory | Assimilated H-61 Shepherd with FLK Orb 3587 | -7/Factory | Identified exit to Factory 3815 | -7/Factory | Fabricated Flight Unit (x2) 3902 | -7/Factory | Assimilated G-47 Trooper with FLK Orb 4475 | -7/Factory | Discovered new exit (range 8) 4485 | -7/Factory | Identified exit to Lower Caves 4485 | -7/Factory | Entered Lower Caves 4486 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4489 | -7/Lower Caves | Identified exit to Data Miner 4489 | -7/Lower Caves | Entered Data Miner 4489 | -7/Data Miner | Discovered new exit (range 6) 4491 | -7/Data Miner | Identified exit to Proximity Caves 4495 | -7/Data Miner | Met Data Miner 4504 | -7/Data Miner | Learned location of Section 7 (-2) 4504 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4509 | -7/Data Miner | Received God Mode back door access code from Data Miner 4515 | -7/Data Miner | Entered Proximity Caves 4766 | -6/Proximity Caves | Discovered exit to Factory (range 10) 4768 | -6/Proximity Caves | Entered Factory 4768 | -6/Factory | Evolved 2 slots: Utility x2 4792 | -6/Factory | Identified exit to DSF 4805 | -6/Factory | Entered DSF 4819 | -6/DSF | Assimilated H-61 Shepherd with FLK Orb 4836 | -6/DSF | Additional patrols routed to DSF 4838 | -6/DSF | Discovered new exit (range 16) 4840 | -6/DSF | Assimilated C-17 Slicer with FLK Orb 4848 | -6/DSF | Identified exit to Factory 4849 | -6/DSF | Entered Factory 4849 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4851 | -5/Factory | Lost 3 parts (1n2u) 5008 | -5/Factory | Identified exit to Garrison 5009 | -5/Factory | Entered Garrison 5015 | -5/Garrison | Triggered checkpoint 5020 | -5/Garrison | Learned Factory security intel 5025 | -5/Garrison | Triggered checkpoint 5027 | -5/Garrison | Triggered checkpoint 5082 | -5/Garrison | Lost 5 parts (3n2u) 5102 | -5/Garrison | Discovered new exit (range 12) 5105 | -5/Garrison | Identified exit to Factory 5106 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5175 | -5/Garrison | Triggered checkpoint 5186 | -5/Garrison | Core integrity fell below 50% 5219 | -5/Garrison | Discovered exit to Factory (range 13) 5223 | -5/Garrison | Entered Factory 5253 | -5/Factory | Lost 18 parts (3p6n3u6w) 5361 | -5/Factory | Fabricated I-47 Archangel (x1) 5437 | -5/Factory | Fabricated Cld. Aerolev Unit? 5463 | -5/Factory | Build established: Hacker-Mutant 5536 | -5/Factory | Core integrity fell below 20% 5586 | -5/Factory | Garrison activated, responded to threat 5596 | -5/Factory | Lost 4 parts (2n1u1w) 5660 | -5/Factory | Discovered new exit (range 22) 5671 | -5/Factory | Identified exit to Factory 5672 | -5/Factory | Entered another Factory area 5672 | -4/Factory | Evolved 2 slots: Weapon x2 5699 | -4/Factory | Lost 3 parts (2n1u) 6419 | -4/Factory | System corruption reached 10% 6423 | -4/Factory | Lost 9 parts (1p4n2u2w) 6424 | -4/Factory | Discovered new exit (range 8) 6430 | -4/Factory | Identified exit to Upper Caves 6431 | -4/Factory | Entered Upper Caves 6487 | -4/Upper Caves | Learned location of 1 exit from Research 6500 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6524 | -4/Upper Caves | Attracted the attention of an 0b10 base 6524 | -4/Upper Caves | Learned location of 1 exit from Research 6524 | -4/Upper Caves | Learned Armory emergency access door positions 6524 | -4/Upper Caves | Learned Factory stockpile data 6524 | -4/Upper Caves | Learned Research stockpile data 6589 | -4/Upper Caves | Learned location of Armory (-4) 6590 | -4/Upper Caves | Discovered new exit (range 11) 6625 | -4/Upper Caves | Entered another Upper Caves area 6628 | -4/Upper Caves | Discovered new exit (range 5) 6629 | -4/Upper Caves | Encountered a Warlord checkpoint 6654 | -4/Upper Caves | Lost 3 parts (2p1w) 6697 | -4/Upper Caves | Spotted B-86 Titan 6735 | -4/Upper Caves | Learned Research stockpile data 6910 | -4/Upper Caves | Entered Research 6910 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6911 | -3/Research | Identified exit to Testing 6911 | -3/Research | Identified exit to Research 6933 | -3/Research | Build established: Scavenger-Mutant 6959 | -3/Research | Incoming investigation squad redirected 7201 | -3/Research | Identified exit to DSF 7202 | -3/Research | Entered DSF 7239 | -3/DSF | Additional patrols routed to DSF 7388 | -3/DSF | Build established: Hacker-Skirmisher 7487 | -3/DSF | System corruption reached 10% 7701 | -3/DSF | Discovered exit to Research (range 22) 7730 | -3/DSF | Sterilization system engaged 7730 | -3/DSF | Lost 3 parts (1p2u) 7750 | -3/DSF | Ambient heat levels rising (+10) 7765 | -3/DSF | Ambient heat levels rising (+10) 7780 | -3/DSF | Ambient heat levels rising (+10) 7795 | -3/DSF | Ambient heat levels rising (+10) 7807 | -3/DSF | Core integrity fell below 50% 7810 | -3/DSF | Ambient heat levels rising (+10) 7811 | -3/DSF | Entered Research 7811 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7840 | -2/Research | Lost 15 parts (2p3n5u5w) 8129 | -2/Research | Discovered new exit (range 9) 8145 | -2/Research | Lost 13 parts (3p3n2u5w) 8159 | -2/Research | Spotted Executioner 8160 | -2/Research | Cargo convoy interrupted 8160 | -2/Research | Spotted Executioner 8160 | -2/Research | Spotted Executioner 8169 | -2/Research | Core integrity fell below 50% 8174 | -2/Research | Incoming assault squad redirected 8181 | -2/Research | Incoming assault squad redirected 8190 | -2/Research | Entered Access 8190 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 8197 | -1/Access | Lost 3 parts (1p2n) 8448 | -1/Access | Build established: Mutant 8692 | -1/Access | Energy Cycler disabled 8748 | -1/Access | System corruption reached 10% 8778 | -1/Access | Lost 10 parts (3n5u2w) 8807 | -1/Access | Found Prototype Launcher 8807 | -1/Access | Identified Hellfire Missile Launcher 8858 | -1/Access | Core integrity fell below 50% 8899 | -1/Access | Lost 5 parts (2n2u1w) 8902 | -1/Access | Core integrity fell below 20% 9026 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08989_ System corrupted: Tesla Rifle failed to cycle. 09004_ P-80 Master resets P-80 Master, system corruption cleaned. 09006_ Kicked P-80 Master out of the way. 09008_ System corrupted: Component data lost. 09008_ M-36 Artificer repairs P-80 Master. 09009_ Tesla Rifle destroyed. 09012_ P-80 Master resets P-80 Master, system corruption cleaned. 09019_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9A. 09022_ Wave Collapse Detector explodes. 09023_ M-36 Artificer repairs P-80 Master. 09025_ M-36 Artificer fits Backup Propulsion VII on P-80 Master. 09025_ Impulse Thruster destroyed. 09025_ Tesla Rifle destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?# """ # """ ## #???????????????# #???? | | ?# # " ## #???????????????# #???? | | ?# # ## #???????????????# #???? | | ?# # ## ##??????????????# #???? | | ?#####+#+#########+## #??????????????# #???? | | ?????# "T ################ #???? | | ?????# "" #???? | | ?????# ################ #???? | | ?#######+#########/## #??????????????# #???? | | ?# # #######??????????????# #???? | | ?# # #???????????????????? ???? | | ?# "" # == #???????????????????? ???? | | ?# "" # = #???????????????????? ???? | | ?# T" # = ! #???????????????????? ???? | | ?# "" # #???????????????????? ???? | | ?# "" # #???????????????????? ???? | | ?# # #???????????????????? ???? | | ?# ###+#######???????????????????? ???? | | ?######+###?# #?????????????????????????? ???? | | ??????# #???# #?????????????????????????? ???? | | ??????# #???# #???#####?????????????????? ???? | | ???#### ##### ##### ####?????????????????????? | | ???# " ?????w?????????H????? | | ???# ######## #??????????????????????? | | ???# #?# # ##?????????????????????? | | ?### ### + p @ #?????????????????????? | | ?# # ### #?????????????????????? | | ?# # ## mp #?????????????????????? | | ?# " # ## #?????????????????????? | | ?# # ## #?????????????????????? | | ?# # ### #?????????????????????? | | ?## ##= =#?# pp #?????????????????????? | | ??# ## #?## #?????????????????????? | | ??# #######??###########?????????????????????? | | ??# #????????????????????????????????????????? | | ?## ##???????????????????????????????????????? | | ?# ################????????????????????????? | | ?# #????????????????????????? | | ?# " #????????????????????????? | | ?# #????????????????????????? | | ?# #######/###### #????????????????????????? | | ?#######?# ## #????????????????????????? | | ?????????# ## #????????????????????????? | | ?????????# " ## #????????????????????????? | | ?????????# """ ## #????????????????????????? | | ?????????# """ ## #????????????????????????? | | ?????????# " ## #????????????????????????? | | ?????????# ## #????????????????????????? | | ?????????# ## #????????????????????????? | | ??????#########+##### #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 51 Energy Capacity 595 Matter Stores 430 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 375 Resistance: TH 30 Core Shielding 30 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 8 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free Fabricated ------------ Flight Unit | x2 | -7/Factory I-47 Archangel | x1 | -5/Factory | Preloaded Cld. Aerolev Unit | x1 | -5/Factory Repaired ---------- Minigun | 31% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Catch Me Close Call Dangerous Findings Denied? Hunted It's Just You Just What I Needed Leap Before You Look My Command Is Your Wish Respectable Loadout System Compromised The Oracle Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed WeightDirectedChargecaster Manual? 0 Play Time 05:35:42 Cumulative 13.8 hours Start 2025.10.19 @ 22:16:13 End 2025.10.21 @ 22:15:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d97cd159-513d-4e0d-a77f-691759396540