Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.01 @ 21:15:52 Player: ptdel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (4349) 4349 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1297) 1297 TOTAL SCORE: 8221 Bonus ------- High Alert Combat Kills 564 Follower Combat Kills 33 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 5% Temperature Cool (9) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Relay Coupler [Grunt] (2) Relay Coupler [Demolisher] (24) > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (12) --- Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Advanced Visual Processing Unit Transmission Jammer Improved Power Shielding Light Armor Plating Relay Coupler [Behemoth] (10) Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Demolisher] > --- WEAPON ----------- Gauss Cannon Improved Datajack > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Treads Advanced Visual Processing Unit Transmission Jammer Improved Power Shielding Relay Coupler [Behemoth] Shock Rifle Mini Grenade Launcher Improved Datajack [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Grunt] Protection Improved Power Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 99 | 6 7 12 38 31 5 Power 7 | 1 1 1 2 2 . Engine 5 | 1 1 1 2 . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 14 | 2 1 2 6 2 1 Treads 14 | 2 1 2 6 2 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 31 | 1 3 4 16 7 . Device 8 | . . 2 5 1 . Storage 6 | 1 3 2 . . . Processor 1 | . . . . 1 . Hackware 5 | . . . . 5 . Protection 11 | . . . 11 . . Artifact . | . . . . . . Weapon 47 | 2 2 5 14 20 4 Energy Gun 7 | 2 . 2 2 . 1 Energy Cannon 3 | . . 2 1 . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 18 | . 1 1 7 9 . Launcher 15 | . 1 . 4 9 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . . 2 1 Unidentified Prototypes . | . . . . . . Parts Lost 32 | . . 6 12 6 8 Power 3 | . . 1 1 1 . Propulsion 10 | . . 2 3 2 3 Utility 7 | . . . 3 2 2 Weapon 12 | . . 3 5 1 3 Highest Loss Streak 5 | . . 2 5 3 4 Average Slot Usage (%) 97 | . 95 98 96 99 98 Engine 7 | . 14 11 8 4 . Core 2 | . . . . 4 9 Treads 19 | . 27 20 17 17 16 Device 8 | . . 11 11 12 . Storage 21 | . 23 32 22 17 9 Processor 1 | . . . . 5 . Hackware 8 | . . . . 10 44 Protection 7 | . . . 18 6 . Energy Gun 3 | . 11 6 1 . 1 Energy Cannon 1 | . . 8 1 . . Ballistic Cannon 11 | . 8 7 13 14 7 Launcher 2 | . 7 . 1 1 1 Special Melee Weapon 1 | . . . . 2 7 Naked Turns . | . . . . . . Heaviest Build 61 | 13 17 51 61 59 47 Greatest Support 43 | 40 40 40 43 43 43 Greatest Overweight (x) 13 | . . 2 3 1 13 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 12 | 6 6 12 12 12 12 Average Capacity 11 | 5 4 12 12 12 12 Most Carried 12 | 4 6 12 12 12 12 Average Carried 9 | . 3 8 11 10 10 Final Capacity 12 | 6 4 12 12 12 12 Final Carried 12 | . 4 11 12 6 11 Class Distribution -------------------- 70% | Mutant 19% | Bothacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 3145 | 223 438 537 933 631 383 Remotely 164 | . . 164 . . . Salvage Created 3047 | . 311 632 1031 631 442 Parts 173 | . 23 48 53 29 20 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 84 | . 10 16 34 18 6 Guns 10 | . 3 2 . . 5 Cannons 53 | . 2 14 24 12 1 AOE 21 | . 5 . 10 6 . Classes Destroyed 11 | . 5 3 1 1 1 Worker 2 | . 1 . 1 . . Builder 4 | . 1 . 3 . . Hauler 1 | . . . . . 1 Recycler 3 | . . 1 1 . 1 Watcher 5 | . 2 1 2 . . Swarmer 12 | . 3 4 5 . . Grunt 52 | . 7 7 25 12 1 Brawler 1 | . . . 1 . . Duelist 2 | . . 1 . . 1 Sentry 12 | . . 4 3 2 3 Hunter 5 | . . . . 4 1 Best Kill Streak 7 | . 7 4 4 4 3 Combat Bots Only 4 | . 4 4 4 4 2 Max Kills in Single Turn 3 | . 3 2 3 2 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 5176 | . 409 746 2302 1068 651 Core 690 | . 85 54 243 172 136 Absorbed by Shields 10 | . . . . 10 . Core Remaining (%) 84 | 100 66 86 . . . Volleys Fired 241 | . 19 54 97 42 29 Largest 2 | . 2 2 2 2 2 Hottest 133 | . 80 133 100 96 98 Shots Fired 443 | . 37 105 186 79 36 Gun 75 | . 16 21 11 . 27 Cannon 326 | . 11 84 162 63 6 Launcher 42 | . 10 . 13 16 3 Special . | . . . . . . Kinetic 280 | . 11 34 154 63 18 Thermal 72 | . . 61 11 . . Explosive 34 | . 10 . 13 8 3 Electromagnetic 57 | . 16 10 8 8 15 Robot Hit Streak 16 | . 16 10 13 11 14 Robot Miss Streak 6 | . 2 2 6 2 2 Penetration Max 1 | . . . 1 . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 335 | . 27 72 125 75 36 Core Hits 174 | . 20 25 86 30 13 Critical Hits 15 | . . . 4 11 . Critical Kills 4 | . . . 1 3 . Critical Parts Destroyed 11 | . . . 3 8 . Melee Attacks 35 | . . . . 21 14 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 7 | . . . . 1 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8995 | . 1106 1230 4042 1965 652 Guns 922 | . 214 134 100 . 474 Cannons 5039 | . 128 1067 2607 1162 75 Explosions 3021 | . 764 29 1322 803 103 Melee . | . . . . . . Ramming 13 | . . . 13 . . Kinetic 4379 | . 128 311 2460 1162 318 Thermal 1262 | . 192 736 214 120 . Explosive 2146 | . 572 . 1208 263 103 Electromagnetic 1195 | . 214 183 147 420 231 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 1 3 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 6 | . . . . 4 2 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Targeting Errors 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 176 | . 53 24 84 15 . Projectiles 69 | . . 24 45 . . Explosions 107 | . 53 . 39 15 . Melee . | . . . . . . Knockbacks 57 | . 1 4 40 11 1 Impact 1 | . . . 1 . . Kinetic 54 | . 1 4 37 11 1 Secondary 2 | . . . 2 . . Self-Inflicted Damage 571 | . 144 . 269 158 . Shots 21 | . 6 . 9 6 . Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 414 | . 201 414 410 18 96 Average Temperature 73 | . 57 61 105 8 30 Received Heat Transfer 1695 | . 96 219 963 273 144 Effects 2 | . . . 2 . . Energy Bleed 1 | . . . 1 . . Damage (major) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . 1 1 2 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 2034 | . 200 1397 287 150 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 1 . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 1449 | . 180 241 779 1449 750 Initial 705 | . . 76 50 506 705 Average 445 | . 57 134 201 1090 660 Maximum Alert Level 4 | . . 1 3 4 3 Low Security (%) 52 | 100 100 87 73 . . Level 1 4 | . . 12 8 . . Level 2 12 | . . . 11 13 48 Level 3 16 | . . . 6 31 51 Level 4 13 | . . . . 54 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 2 6 . 2 Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 9 | . 2 1 5 . 1 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 8 | . . 1 7 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 158 | . 20 27 69 23 19 Peak Tracking Total 6 | . 4 5 6 3 5 Tactical Retreats 17 | . 2 1 11 3 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 13 | . . 1 . 12 . Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed 1 | . . . 1 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 10 | . 1 . 4 4 1 Max in Single Turn 2 | . 1 . 2 1 . Garrison Relay 4 | . . . . 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 23 | . 6 6 7 . 4 Terminals 16 | . 5 5 4 . 2 Fabricators . | . . . . . . Repair Stations 4 | . 1 1 2 . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 75 | . 16 14 29 . 16 Successful 39 | . 6 4 17 . 12 Failed 36 | . 10 10 12 . 4 Catastrophic 3 | . 2 . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 50 | . 13 12 18 . 7 Fabricators . | . . . . . . Repair Stations 15 | . 3 2 10 . . Recycling Units 1 | . . . . . 1 Scanalyzers 8 | . . . . . 8 Garrison Access 1 | . . . 1 . . Terminal Hacks 21 | . 4 2 10 . 5 Record 5 | . . 2 2 . 1 Prototype ID Bank 2 | . . . 1 . 1 Branch Access Points 2 | . . . 1 . 1 Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 3 | . 2 . 1 . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 2 2 6 . . Scan Component 5 | . 1 1 3 . . Repair 5 | . 1 1 3 . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer 6 | . . . . . 6 Insert Component 4 | . . . . . 4 Analyze 2 | . . . . . 2 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 6 6 6 . 3 Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 1 3 . . Time 129 | . 26 13 90 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 9 | . . . . 1 8 Non-combat 2 | . . . . . 2 Combat 7 | . . . . 1 6 Robot Hacks Applied 9 | . . . . 1 8 link_fov 2 | . . . . . 2 scatter_targeting 1 | . . . . . 1 overload_power 2 | . . . . 1 1 overwrite_iff 1 | . . . . . 1 formatsys_high 3 | . . . . . 3 Relay Couplers Released 16 | . . . . 16 . Machine Destruction 16 | . . . . 16 . Attached 5 | . . . . 5 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 4 | . . . . . 4 Largest Group 3 | . . . . . 3 Highest-Rated Group 47 | . . . . . 47 Highest-Rated Ally 16 | . . . . . 16 Total Orders . | . . . . . . Ally Attacks 20 | . . . . . 20 Total Damage 317 | . . . . . 317 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 7516 | 60 971 1338 2382 1873 892 Spaces Moved 3392 | 42 506 578 1019 875 372 Core 18 | 16 . . . . 2 Treads 3374 | 26 506 578 1019 875 370 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 160 160 160 Average Speed 177 | 118 160 182 181 181 179 Slowest Speed 700 | 160 160 200 220 185 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 85 39 77 74 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 314 | . 84 3 126 76 25 Melee . | . . . . . . Projectile 26 | . . . 22 2 2 AOE 288 | . 84 3 104 74 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 4423 | 55 634 756 1359 1068 551 Wait 478 | . 77 95 153 32 121 Move 3386 | 41 505 577 1018 873 372 Hop . | . . . . . . Pick Up 93 | 7 16 17 34 11 8 Fast Attach . | . . . . . . Attach 49 | 6 3 9 18 10 3 Detach . | . . . . . . Swap 50 | . 4 3 20 21 2 Drop 39 | 1 10 1 17 10 . Fire 241 | . 19 54 97 42 29 Melee 35 | . . . . 21 14 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis 22 | . . . . 22 . Rewire 28 | . . . . 26 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 6 exits: [*Fac x3] / Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: Sto x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 10) 762 | -10/Materials | Repaired Lgt. Treads 844 | -10/Materials | Discovered new exit (range 16) 1008 | -10/Materials | Discovered new exit (range 15) 1032 | -10/Materials | Entered another Materials area 1032 | -9/Materials | Evolved 2 slots: Utility x2 1793 | -9/Materials | Repaired Hcp. Matter Pod 2208 | -9/Materials | Build established: Scavenger-Mutant 2285 | -9/Materials | Discovered new exit (range 12) 2370 | -9/Materials | Entered another Materials area 2370 | -8/Materials | Evolved 2 slots: Utility x2 2472 | -8/Materials | Identified exit to Storage 2763 | -8/Materials | Lost 5 parts (2n1u2w) 2824 | -8/Materials | Lost 3 parts (1p2w) 2915 | -8/Materials | Discovered new exit (range 9) 3000 | -8/Materials | Build established: Mutant 3303 | -8/Materials | Repaired Imp. Treads 3331 | -8/Materials | Repaired Lgt. Treads 3365 | -8/Materials | Repaired Mni. Grenade Launcher 4442 | -8/Materials | Discovered new exit (range 10) 4710 | -8/Materials | Discovered new exit (range 3) 4750 | -8/Materials | Identified exit to Garrison 4752 | -8/Materials | Entered Garrison 4806 | -8/Garrison | Triggered checkpoint 4815 | -8/Garrison | Core integrity fell below 50% 4925 | -8/Garrison | Garrison Relay disabled 5193 | -8/Garrison | Triggered checkpoint 5193 | -8/Garrison | Triggered checkpoint 5406 | -8/Garrison | Triggered checkpoint 5498 | -8/Garrison | Discovered new exit (range 10) 5554 | -8/Garrison | Triggered checkpoint 5598 | -8/Garrison | Garrison Relay disabled 5820 | -8/Garrison | Triggered checkpoint 5841 | -8/Garrison | Garrison Relay disabled 6037 | -8/Garrison | Discovered new exit (range 9) 6051 | -8/Garrison | Identified exit to Materials 6065 | -8/Garrison | Installed Relay Interface Framework 6116 | -8/Garrison | Triggered checkpoint 6155 | -8/Garrison | Garrison Relay disabled 6295 | -8/Garrison | Discovered exit to Materials (range 12) 6365 | -8/Garrison | Build established: Bothacker-Mutant 6494 | -8/Garrison | Lost 3 parts (1p1u1w) 6625 | -8/Garrison | Entered Materials 7362 | -8/Materials | Core integrity fell below 20% 7425 | -8/Materials | First assault squad dispatched 7517 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07489_ Y-45 Defender destroyed. 07491_ Acquired 12 matter. 07495_ C-30 ARC bursts open, deploying its payload. 07495_ G-50 Soldier unfolds itself. 07495_ G-47 Trooper unfolds itself. 07495_ I-25 Savior unfolds itself. 07497_ K-01 Serf collects debris. 07498_ Acquired 4 matter. 07499_ Jacked G-47 Trooper... >>overload_power Initiated overload sequence, T-4 to critical power. 07500_ G-47 Trooper destroyed. 07504_ Lgt. Treads destroyed. 07508_ Gauss Rifle destroyed. 07509_ Relay Coupler [NC] destroyed. 07509_ System corrupted by crushing effect (+2). 07509_ Knocked back. 07517_ Relay Coupler [Swarmer] destroyed. 07517_ System corrupted by crushing effect (+2). 07517_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????? # #?# | | ???????????????????# #?# ###+########## | | ???????????????????? #?####### #???## # | | ???????????????????????????????# """ #????# # | | ???????????????????????????????# """ #????# # | | ???????????????????????????????# """ #????# # | | ???????????????????????????????# #????# # | | ???????????????????????????????# ! 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Datajack | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed LightpackAlphaArray Manual? 0 Play Time 01:02:25 Cumulative 54.5 hours Start 2021.07.28 @ 21:08:57 End 2021.08.01 @ 21:15:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 55 Adventurer 15 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6941f00-190b-4307-abc4-e99244bd2151