Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 23:31:04 Player: Jazzer Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2870) 2870 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-299) -299 TOTAL SCORE: 6296 Bonus ------- Follower Combat Kills 255 Friendly Fire -554 Cogmind --------- Core Integrity 593/700 Matter 282/300 Energy 24/100 System Corruption 7% Temperature Cool (2) Movement Treading (160) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Enhanced Autogun > --- INVENTORY (5) ---- Large Storage Unit Targeting Computer Experimental Targeting Computer Target Analyzer Heavy Particle Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Improved Cooling System Improved Cooling System Coolant Injector Coolant Injector Large Storage Unit Targeting Computer Experimental Targeting Computer Target Analyzer Improved Light Armor Plating Drone Bay Precision Beam Rifle Precision Beam Rifle Advanced Beam Rifle Enhanced Autogun Enhanced Autogun [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Beamcaster Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Slots Evolved 6 | . . . . . 4 . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 2 . 1 . Weapon 2 | . . . . . 1 . 1 . Parts Attached 88 | . 20 . 1 11 26 18 7 5 Power 6 | . 2 . . 1 3 . . . Engine 5 | . 2 . . 1 2 . . . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 20 | . 9 . . 2 7 1 . 1 Treads 19 | . 8 . . 2 7 1 . 1 Leg 1 | . 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . 2 . 1 2 8 5 1 . Device 8 | . . . . . 3 5 . . Storage 4 | . 2 . 1 . 1 . . . Processor 2 | . . . . . 2 . . . Hackware . | . . . . . . . . . Protection 5 | . . . . 2 2 . 1 . Artifact . | . . . . . . . . . Weapon 43 | . 7 . . 6 8 12 6 4 Energy Gun 16 | . 3 . . 1 3 6 . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 22 | . 3 . . 4 5 5 4 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 . . 1 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 5 . . Parts Lost 18 | . 1 . . 2 7 1 . 7 Power . | . . . . . . . . . Propulsion 8 | . 1 . . 2 4 . . 1 Utility 2 | . . . . . 1 . . 1 Weapon 8 | . . . . . 2 1 . 5 Highest Loss Streak 7 | . 1 . . 2 4 1 . 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 83 85 85 99 98 99 100 60 Engine 11 | . 13 14 14 14 8 9 7 4 Treads 26 | . 26 28 28 27 26 27 23 10 Device 3 | . . . . . 9 9 7 5 Storage 11 | . 14 14 14 14 9 9 7 4 Processor 6 | . . . . . 10 18 15 10 Protection 3 | . . . . 13 7 . 7 3 Energy Gun 6 | . 11 . . . 14 11 3 3 Ballistic Gun 21 | . 16 28 28 26 12 15 26 17 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 73 | 12 73 53 53 39 70 66 70 70 Greatest Support 70 | 20 40 40 40 40 60 60 60 70 Greatest Overweight (x) 1 | . 1 1 1 . 1 1 1 1 Average Overweight (x) . | . . 1 . . . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 15 20 20 20 20 Average Capacity 17 | 8 12 20 15 15 19 20 20 13 Most Carried 20 | 6 16 15 15 15 20 20 20 20 Average Carried 15 | 6 9 15 15 14 17 19 19 13 Final Capacity 20 | 8 20 20 15 15 20 20 20 5 Final Carried 20 | 6 15 15 15 15 20 20 20 5 Class Distribution -------------------- 55% | Mutant 30% | Scavenger-Gunner 6% | Commander-Gunner 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Matter Collected 2516 | 198 294 . . 388 490 421 539 186 Remotely . | . . . . . . . . . Salvage Created 4389 | . 720 . . 364 1520 623 868 294 Parts 206 | . 46 . . 10 85 23 37 5 Haulers Intercepted 6 | . 2 . . . 1 2 1 . Recyclers Shooed 8 | . 5 . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Combat Hostiles Destroyed 66 | . 11 . . 13 20 10 11 1 Melee 2 | . 2 . . . . . . . Guns 57 | . 8 . . 7 20 10 11 1 AOE 6 | . . . . 6 . . . . Classes Destroyed 16 | . 6 . . 3 5 . 1 1 Worker 5 | . . . . . 1 . 4 . Hauler 6 | . 2 . . . 1 2 1 . Recycler 10 | . 2 . . 1 4 . 3 . Operator 2 | . 2 . . . . . . . Watcher 6 | . 3 . . . 3 . . . Swarmer 3 | . 3 . . . . . . . Grunt 36 | . 8 . . 5 11 6 6 . Brawler 1 | . . . . . 1 . . . Sentry 9 | . . . . . 3 4 2 . Demolisher 1 | . . . . 1 . . . . Specialist 4 | . . . . . 4 . . . Programmer 3 | . . . . . . . 3 . Heavy 1 | . . . . . 1 . . . Compactor 1 | . . . . . . . . 1 Assembled 9 | . . . . 9 . . . . Guerrilla 1 | . . . . 1 . . . . Best Kill Streak 7 | . 5 . . 7 6 2 5 1 Combat Bots Only 7 | . 5 . . 7 5 2 3 1 Max Kills in Single Turn 2 | . 1 . . 2 2 1 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . . Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Hostile Shots Fired 270 | . 41 . . 41 86 35 59 8 Missed 52 | . 3 . . 9 13 11 16 . Damage Taken 4044 | . 449 . . 685 1596 401 563 350 Core 406 | . 87 . . 37 129 46 26 81 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 . . . 50 . 68 . . Volleys Fired 246 | . 62 . . 37 58 40 36 13 Largest 4 | . 2 . . 2 3 3 4 4 Hottest 216 | . 100 . . 98 216 164 130 100 Shots Fired 641 | . 119 . . 61 173 112 144 32 Gun 628 | . 117 . . 50 173 112 144 32 Cannon . | . . . . . . . . . Launcher 13 | . 2 . . 11 . . . . Special . | . . . . . . . . . Kinetic 362 | . 24 . . 44 70 67 130 27 Thermal 266 | . 93 . . 6 103 45 14 5 Explosive 13 | . 2 . . 11 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | . 8 . . 8 19 25 22 19 Robot Miss Streak 7 | . 3 . . 4 5 7 2 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 8 | . 1 . . 2 3 . 2 . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . Shots Hit Robots 400 | . 76 . . 31 113 68 83 29 Core Hits 175 | . 32 1 . 33 53 23 27 6 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 19 | . 7 . . . 7 2 2 1 Burn 17 | . 7 . . . 7 2 . 1 Destroy 2 | . . . . . . . 2 . Melee Attacks 5 | . . . . . . . 5 . Impact 5 | . . . . . . . 5 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7846 | . 1062 42 . 1072 2146 1372 1658 494 Guns 6988 | . 1024 . . 502 2128 1286 1554 494 Cannons . | . . . . . . . . . Explosions 545 | . . . . 545 . . . . Melee 50 | . . . . . . . 50 . Ramming 263 | . 38 42 . 25 18 86 54 . Kinetic 3714 | . 199 . . 414 616 609 1455 421 Thermal 3274 | . 825 . . 88 1512 677 99 73 Explosive 545 | . . . . 545 . . . . Electromagnetic . | . . . . . . . . . Impact 50 | . . . . . . . 50 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 7 Average Corruption 3 | . . . . . . . 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . 1 1 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 19 | . . . . . . 9 10 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 19 | . . . . . . 9 10 . Knockbacks 3 | . . . . . . 2 1 . Impact 3 | . . . . . . 2 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 36 | . 9 7 . 4 3 7 6 . Targets Rammed 39 | . 10 7 . 4 3 7 8 . Kicked . | . . . . . . . . . Crushed 3 | . 1 . . . . . 2 . Highest Temperature 449 | . 449 . . 436 199 354 134 96 Average Temperature 101 | . 139 . . 100 84 85 50 36 Received Heat Transfer 1224 | . 204 . . 90 531 207 192 . Effects 11 | . 6 . . 5 . . . . Shutdowns 2 | . 1 . . 1 . . . . Energy Bleed 2 | . 1 . . 1 . . . . Interference 4 | . 2 . . 2 . . . . Short Circuit 2 | . 1 . . 1 . . . . Damage (minor) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 1 . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 18 | . 3 . . . 12 2 1 . Heat Transferred 8426 | . 2923 . . 148 3468 1480 185 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Peak Influence 417 | . 217 . . 83 417 353 223 54 Initial 128 | . . . . . 7 128 121 54 Average 90 | . 86 . . 26 130 164 142 29 Maximum Alert Level 2 | . 1 . . . 2 1 1 . Low Security (%) 83 | 100 86 100 . 100 75 64 74 100 Level 1 14 | . 13 . . . 15 35 25 . Level 2 1 | . . . . . 9 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . . 1 4 2 9 . Investigation 2 | . . . . 1 . . 1 . Extermination 3 | . . . . . . . 3 . Reinforcement 10 | . 2 . . . 4 2 2 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Distress Signals 9 | . 4 . . . 1 2 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 20 . . 20 28 18 22 2 Peak Tracking Total 12 | . 6 . . 12 5 2 6 2 Tactical Retreats 7 | . . . . 1 1 2 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Traps Triggered 8 | . 4 . . . . 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Machines Disabled 7 | . . . . 1 2 4 . . Max in Single Turn 1 | . . . . 1 1 1 . . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Machines Accessed 14 | . 5 . 4 1 . 3 1 . Terminals 8 | . 5 . . . . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 38 | . 24 . 4 1 . 7 2 . Successful 21 | . 13 . 4 1 . 2 1 . Failed 16 | . 10 . . . . 5 1 . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 17 | . 13 . . . . 4 . . Terminals 31 | . 24 . . . . 7 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 16 | . 9 . 4 1 . 2 . . Record 4 | . . . 4 . . . . . Robot Analysis 3 | . 3 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 3 | . . . . 1 . 2 . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . 4 . . . . . . . Terminals 4 | . 4 . . . . . . . Botnet 4 | . 4 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 5 . . . . 2 1 . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Total Allies 14 | . . 4 . . . 10 . . Largest Group 10 | . . 3 3 3 . 10 7 . Highest-Rated Group 173 | . . 40 40 40 . 173 125 . Highest-Rated Ally 31 | . . 31 16 16 . 29 29 . Total Orders 8 | . . . . . . 8 . . EXPLORE 8 | . . . . . . 8 . . Ally Attacks 108 | . . . . 13 . 35 60 . Total Damage 1287 | . . . . 146 . 367 774 . Kills 17 | . . . . 3 . 5 9 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . Drone Launches 8 | . . . . . . 8 . . Drone Recoveries 2 | . . . . . . 2 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Turns Passed 8702 | 3 1522 1432 814 1052 1204 1129 1475 71 Spaces Moved 3838 | 3 721 590 508 567 415 483 532 19 Core 5 | . . . . . . . . 5 Treads 3830 | . 721 590 508 567 415 483 532 14 Legs 3 | 3 . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 160 240 160 160 160 166 246 50 Average Speed 195 | 120 174 240 160 160 225 170 246 180 Slowest Speed 250 | 120 240 240 240 160 250 246 246 246 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 2 96 97 92 94 36 74 21 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 16 | . . . . 12 . . 4 . Terrain Destroyed 66 | . 10 . . 50 1 1 4 . Melee 4 | . . . . . . . 4 . Projectile 2 | . . . . . 1 1 . . AOE 60 | . 10 . . 50 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Total 4592 | 2 868 597 508 660 556 724 639 38 Wait 263 | . 28 1 . 19 21 144 49 1 Move 3831 | 2 720 589 507 566 414 482 532 19 Hop . | . . . . . . . . . Pick Up 58 | . 11 . . 12 20 13 2 . Fast Attach 25 | . 13 . . 1 5 1 . 5 Attach 20 | . 3 . . 3 10 2 2 . Detach 8 | . 7 . . . 1 . . . Swap 43 | . 4 . 1 7 11 15 5 . Drop 51 | . 10 . . 11 13 17 . . Fire 246 | . 62 . . 37 58 40 36 13 Melee 5 | . . . . . . . 5 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 39 | . 10 7 . 4 3 7 8 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 3 | . . . . . . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 803 | -10/Materials | Discovered new exit (range 3) 963 | -10/Materials | Discovered new exit (range 16) 1006 | -10/Materials | Central database locked down 1108 | -10/Materials | Discovered new exit (range 16) 1526 | -10/Materials | Entered Mines 1574 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1574 | -10/Mines | Discovered new exit (range 5) 1678 | -10/Mines | Received a Mining Laser from a helpful Derelict 1906 | -10/Mines | Discovered new exit (range 7) 2076 | -10/Mines | Discovered new exit (range 10) 2083 | -10/Mines | Learned Materials security intel 2357 | -10/Mines | Discovered new exit (range 4) 2378 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2958 | -10/Mines | Entered Exiles 2958 | -10/Exiles | Found Exiles lab abandoned 2958 | -10/Exiles | Accompanied by 3 allies 2982 | -10/Exiles | Discovered new exit (range 15) 3758 | -10/Exiles | Discovered new exit (range 10) 3772 | -10/Exiles | Entered Mines 3772 | -9/Mines | Accompanied by 3 allies 3779 | -9/Mines | Met a Derelict bent on vengeance 3780 | -9/Mines | Met a Derelict shopkeep closing up shop 3819 | -9/Mines | Assembled infested the area 3824 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3916 | -9/Mines | Lost 3 allies 3928 | -9/Mines | Destroyed 7 combat bots 3967 | -9/Mines | Learned Materials emergency access door positions 4263 | -9/Mines | Learned 8 Materials zone layouts 4349 | -9/Mines | Learned location of Storage (-8) 4394 | -9/Mines | Discovered new exit (range 7) 4422 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4520 | -9/Mines | Learned Materials emergency access door positions 4524 | -9/Mines | Discovered new exit (range 7) 4613 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4824 | -9/Mines | Entered Materials 4824 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4825 | -8/Materials | Identified exit to Storage 4826 | -8/Materials | Identified exit to Factory 5430 | -8/Materials | Build established: Gunner 5563 | -8/Materials | Lost 4 parts (2n1u1w) 5821 | -8/Materials | Build established: Scavenger-Gunner 6028 | -8/Materials | Entered Storage 6230 | -8/Storage | Lost 4 allies 6594 | -8/Storage | Found Prototype Processor 6661 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6958 | -8/Storage | Build established: Commander-Gunner 7064 | -8/Storage | Discovered exit to Factory (range 7) 7157 | -8/Storage | Entered Factory 7157 | -7/Factory | Accompanied by 7 allies 7157 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7254 | -7/Factory | Lost 5 allies 7502 | -7/Factory | Build established: Scavenger-Gunner 7851 | -7/Factory | Garrison activated, responded to threat 8377 | -7/Factory | Discovered new exit (range 7) 8632 | -7/Factory | Sucked down chute 8632 | -7/Factory | Entered Waste 8647 | -7/Waste | EMP discharged 8656 | -7/Waste | Spotted C-40 Crusher 8666 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8669 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8672 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8675 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8680 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8684 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8687 | -7/Waste | Destroyed C-40 Crusher 8689 | -7/Waste | Spotted C-40 Crusher 8701 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8703 | -7/Waste | Self-destructed Last Messages --------------- 08680_ Arm. Treads crushed. 08680_ Prc. Beam Rifle crushed. 08680_ Imp. Cooling System crushed. 08681_ Acquired Prc. Beam Rifle. 08684_ Imp. Light Armor Plating crushed. 08684_ Imp. Cooling System crushed. 08684_ Imp. Deuterium Engine crushed. 08684_ Prc. Beam Rifle crushed. 08684_ Imp. Targeting Computer crushed. 08684_ Core Analyzer crushed. 08685_ Acquired Adv. Beam Rifle. 08687_ 86UEDFM|E|S5HQ|UEIOOMB&T9FUBI 4 08687_ C-40 Crusher suffers critical hit (Burn). 08687_ C-40 Crusher destroyed. 08690_ Acquired Hvy. Treads. 08693_ Acquired 186 matter. 08696_ Acquired Enh. Autogun. 08698_ Antimatter Reactor crushed. 08698_ Imp. Cooling System crushed. 08701_ Adv. Beam Rifle crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? #???????????? | | ?????????????????????????????? #???????????? | | ?????????????????????????????? ????????????? | | ????????????????????????????? ?????????????? | | ????????????????????????????? #?????????????? | | ?????????????############???? #?????????????? | | ?????????????# #??? #?????????????? | | ?????????????# #??? #?????????????? | | ?????????????# #### #?????????????? | | ?????????????# #?????????????? | | ?????????????# /! #?????????????? | | ?????????????# =@CC #?????????????? | | ?????????????# !%CC #?????????????? | | ?????????????# !!!#### #?????????????? | | ?????????????# * #???? #?????????????? | | ?????????????# #?????? #?????????????? | | ?????????????############???????#?????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockCobblerMatter Manual? 0 Play Time 01:16:18 Cumulative 285.1 hours Start 2024.06.27 @ 16:49:20 End 2024.06.27 @ 23:31:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 59 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fef5371-eb0a-4faa-945c-69496c0836f9