Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 23:09:47 Player: Qirby Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (883) 883 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2969 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Reaction Control System Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Mining Laser [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 56 | 7 10 5 18 16 Power 9 | 1 2 2 3 1 Engine 6 | 1 1 1 2 1 Core 3 | . 1 1 1 . Reactor . | . . . . . Propulsion 11 | 2 . 2 4 3 Treads . | . . . . . Leg 11 | 2 . 2 4 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 3 1 7 6 Device 8 | 1 1 . 4 2 Storage 3 | 1 . 1 . 1 Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 6 | . 1 . 2 3 Artifact . | . . . . . Weapon 17 | 2 5 . 4 6 Energy Gun 2 | . 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 2 . 2 2 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon 5 | . 2 . 1 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 15 | . 1 . 4 10 Power 2 | . 1 . . 1 Propulsion 6 | . . . 2 4 Utility 3 | . . . 1 2 Weapon 4 | . . . 1 3 Highest Loss Streak 10 | . 1 . 3 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 98 99 93 91 Engine 6 | . 8 10 4 7 Core 4 | . 5 3 6 . Leg 29 | . 28 28 31 32 Device 9 | . 5 5 17 8 Storage 3 | . 3 8 . 7 Processor 9 | . 10 14 8 9 Protection 6 | . 8 . 3 10 Energy Gun 6 | . 4 14 10 . Ballistic Gun 13 | . 19 13 9 7 Special Weapon 2 | . 2 . . 3 Naked Turns . | . . . . . Heaviest Build 52 | 13 13 30 17 52 Greatest Support 50 | 20 20 30 40 50 Greatest Overweight (x) 6 | . . . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 7 | 7 5 11 5 13 Most Carried 9 | 3 6 8 7 9 Average Carried 5 | 1 4 6 4 6 Final Capacity 15 | 8 5 15 5 15 Final Carried 8 | 2 5 8 5 6 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1025 | 282 165 61 311 206 Remotely 139 | . . . 82 57 Salvage Created 1439 | 83 318 97 637 304 Parts 91 | 8 24 2 40 17 Haulers Intercepted 3 | . 1 . 1 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 30 | . 10 . 14 6 Guns 26 | . 10 . 14 2 Cannons 3 | . . . . 3 Classes Destroyed 11 | 2 4 . 2 3 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 3 | . 1 . 1 1 Recycler 5 | 1 . 1 2 1 Operator 1 | . . . 1 . Watcher 2 | . 1 . . 1 Swarmer 16 | . 6 . 8 2 Grunt 8 | . 4 . 3 1 Sentry 3 | . . . 3 . Specialist 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 8 | 2 3 1 8 3 Combat Bots Only 8 | . 3 . 8 2 Max Kills in Single Turn 2 | 1 2 1 2 2 Gunslinging 1 | . 1 . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2937 | . 397 27 729 1784 Core 681 | . 29 . 102 550 Absorbed by Shields 20 | . . . 20 . Regen/Repaired (Parts) 199 | . . . 199 . Core Remaining (%) 87 | 100 . 88 74 . Volleys Fired 146 | 6 52 1 51 36 Largest 2 | 2 2 2 2 2 Hottest 123 | 40 100 85 88 123 Shots Fired 265 | 12 94 2 98 59 Gun 230 | 12 92 2 98 26 Cannon 15 | . . . . 15 Launcher . | . . . . . Special 20 | . 2 . . 18 Kinetic 189 | 12 88 1 47 41 Thermal 76 | . 6 1 51 18 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 5 13 9 13 6 Robot Miss Streak 3 | 3 3 . 3 2 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 4 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 160 | 8 61 1 70 20 Core Hits 65 | 4 26 1 22 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 4 1 Burn 4 | . . . 4 . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2105 | 67 511 17 1066 444 Guns 1837 | 67 504 17 1066 183 Cannons 233 | . . . . 233 Explosions . | . . . . . Melee . | . . . . . Ramming 11 | . 7 . . 4 Kinetic 1485 | 67 443 . 559 416 Thermal 609 | . 61 17 507 24 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . . . 1 Shots . | . . . . . Rammed 3 | . . . . 3 Targets Rammed 5 | . 2 . . 3 Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 375 | . 195 16 6 375 Average Temperature 70 | . 31 12 4 117 Received Heat Transfer 408 | . 147 . 171 90 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1789 | . 148 37 1554 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 404 | 10 194 44 404 233 Initial 104 | . 6 39 16 104 Average 119 | 4 83 42 175 172 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 79 | 100 100 100 52 65 Level 1 18 | . . . 41 34 Level 2 1 | . . . 6 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 1 3 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 16 . 20 18 Peak Tracking Total 8 | . 3 . 7 8 Tactical Retreats 5 | . 1 . 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 6 | . 2 1 3 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 6 1 10 . Successful 11 | . 3 1 7 . Failed 6 | . 3 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 6 . 2 . Fabricators . | . . . . . Repair Stations 8 | . . . 8 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 1 1 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Level Access Points 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 108 | . . . 108 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2048 | 95 799 182 615 357 Spaces Moved 877 | 58 376 74 237 132 Core 6 | 5 . . . 1 Treads . | . . . . . Legs 871 | 53 376 74 237 131 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 112 Average Speed 122 | 113 120 120 120 139 Slowest Speed 350 | 120 120 120 120 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . . 6 . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 20 | 4 52 9 29 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug 18 | . 2 . . 16 Terrain Destroyed 22 | . 2 . . 20 Melee . | . . . . . Projectile 22 | . 2 . . 20 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1552 | 75 643 159 468 207 Wait 432 | . 190 77 153 12 Move 861 | 57 375 61 236 132 Hop 6 | . . 6 . . Pick Up 22 | 5 8 4 2 3 Fast Attach 23 | 4 1 3 10 5 Attach 19 | 3 4 . 7 5 Detach 7 | . 1 . 3 3 Swap 14 | . 5 2 1 6 Drop 17 | . 5 5 5 2 Fire 146 | 6 52 1 51 36 Melee . | . . . . . Ram 3 | . . . . 3 Kick 2 | . 2 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 3) 301 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 371 | -10/Materials | Identified exit to Materials 455 | -10/Materials | Discovered new exit (range 16) 895 | -10/Materials | Entered Mines 924 | -10/Mines | Learned location of 1 exit from Materials 930 | -10/Mines | Discovered exit to Materials (range 6) 943 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1077 | -10/Mines | Entered Materials 1077 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1078 | -9/Materials | Identified exit to Materials 1117 | -9/Materials | Discovered new exit (range 8) 1196 | -9/Materials | Repaired Nuclear Core 1380 | -9/Materials | Build established: Scavenger-Mutant 1385 | -9/Materials | Discovered exit to Materials (range 10) 1460 | -9/Materials | Destroyed 8 combat bots 1467 | -9/Materials | Lost 3 parts (2n1u) 1518 | -9/Materials | Repaired Carbon-fiber Leg 1552 | -9/Materials | Repaired Hvy. Assault Rifle 1692 | -9/Materials | Entered another Materials area 1692 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1882 | -8/Materials | Build established: Mutant 2021 | -8/Materials | Crushed by falling debris 2037 | -8/Materials | Core integrity fell below 50% 2043 | -8/Materials | Core integrity fell below 20% 2049 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02017_ S-10 Pest Lgt. Assault Rifle blasted off. 02017_ S-10 Pest destroyed. 02020_ Penetrated by Slug. 02021_ The unstable cave ceiling collapses. 02021_ Crushed by falling debris. 02021_ Lgt. Assault Rifle crushed. 02029_ The unstable cave ceiling collapses. 02029_ 38 Matter crushed. 02030_ Material Processor disabled. 02030_ Assault Cannon destroyed. 02033_ The unstable cave ceiling collapses. 02033_ H-61 Shepherd crushed by falling debris. 02036_ Hvy. Ion Engine destroyed. 02036_ VSS Leg destroyed. 02037_ Imp. Heat Sink destroyed. 02037_ Slammed into S-10 Pest. 02046_ The unstable cave ceiling collapses. 02046_ H-61 Shepherd crushed by falling debris. 02046_ H-61 Shepherd system corrupted by crushing effect. 02046_ H-61 Shepherd destroyed. 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