Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.30 @ 12:28:48 Player: Ms Vella Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (102) 510 Value Destroyed (3534) 3534 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1343) 1343 TOTAL SCORE: 10467 Bonus ------- High Alert Combat Kills 321 Follower Combat Kills 731 Met Imprinter 300 Was Imprinted 300 Friendly Fire -309 Cogmind --------- Core Integrity 0/1000 Matter 120/300 Energy 100/100 System Corruption 31% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Scrap Engine Advanced Terrain Scan Processor Improved Target Analyzer Improved Hacking Suite > --- WEAPON (3) ------- Great Maul > --- INVENTORY (5) ---- Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Compact Matter Pod (150) Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Angular-Ion Engine > --- PROPULSION ------- Hovering Antigrav-Gravjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Hacking Suite > --- WEAPON ----------- Hpw. EM Tesla Construct/G Accelerated Gauss Construct/C > --- INVENTORY -------- Heat Sink High-capacity Storage Unit High-capacity Storage Unit Compact Battery Compact Battery Compact Matter Pod Compact Matter Pod Advanced Visual Processing Unit Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Launcher Guidance Computer Transmission Jammer Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [Weapon] Heavy Missile Launcher Heavy Missile Launcher Great Maul [Rating: 91] Favorites ----------- Power Constructs Engine Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Heavy Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 . . 4 . . . . 2 2 . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . Utility 6 | . . 1 . . 2 . . . . 2 1 . Weapon 1 | . . . . . . . . . . . 1 . Parts Attached 72 | 4 8 14 10 7 5 . 1 . . 4 16 3 Power 6 | 1 1 2 1 . . . . . . . 1 . Engine 6 | 1 1 2 1 . . . . . . . 1 . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 1 4 5 3 2 . . . . . . . Treads 17 | 2 1 4 5 3 2 . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 33 | . 4 4 3 3 2 . 1 . . 4 10 2 Device 16 | . 2 . 2 1 1 . 1 . . 1 7 1 Storage 5 | . 1 . . 1 . . . . . . 2 1 Processor 4 | . . . . . 1 . . . . 2 1 . Hackware 1 | . . . . . . . . . . 1 . . Protection 7 | . 1 4 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 16 | 1 2 4 1 1 1 . . . . . 5 1 Energy Gun 5 | 1 2 . . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | . . 4 1 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . . . Corrupted Parts 2 | . . . 2 . . . . . . . . . System Corruption 10 | . . . 10 . . . . . . . . . Parts Lost 34 | . . 3 2 . . . . . . . 25 4 Power 5 | . . . . . . . . . . . 5 . Propulsion 9 | . . 1 . . . . . . . . 5 3 Utility 9 | . . 1 2 . . . . . . . 6 . Weapon 11 | . . 1 . . . . . . . . 9 1 Highest Loss Streak 11 | . . 3 1 . . . . . . . 11 2 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 59 | . 99 91 94 45 55 66 54 53 53 59 52 35 Engine 7 | . 14 11 11 10 6 . . . . . 1 . Core 1 | . . . . . . 7 7 7 7 6 1 . Treads 9 | . 27 26 32 1 15 19 7 7 2 . . . Device 12 | . 9 11 5 10 8 15 19 23 23 20 9 5 Storage 9 | . 14 11 11 11 7 7 7 7 7 6 5 3 Processor 1 | . . . . . . 7 2 . . 9 10 11 Protection 1 | . 3 10 12 . . . . . . . . . Energy Gun 4 | . 28 1 . 1 . . . . . . 4 . Ballistic Gun 6 | . . 19 21 10 13 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 88 | 14 36 39 42 52 56 67 68 68 68 64 88 48 Greatest Support 98 | 40 40 60 60 60 71 83 94 74 98 76 79 38 Greatest Overweight (x) 16 | . . . 1 16 2 . . . . 1 4 3 Average Overweight (x) 1 | . . . . 11 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 12 15 15 17 20 20 20 20 20 20 20 15 Most Carried 20 | 7 15 15 15 16 18 17 17 20 20 20 20 20 Average Carried 14 | 4 11 14 14 11 16 15 16 18 20 18 18 15 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 15 15 15 16 14 17 16 20 20 20 20 5 Scrap Engine Consumption 156 | . . . . 26 19 14 5 5 9 27 51 . Constructs Created 12 | . . . . 2 2 . . . . . 8 . Constructs Modified 47 | . . . . 1 7 10 3 1 5 1 16 3 Class Distribution -------------------- 63% | Construct 33% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Construct | -9/Recycling Mutant | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Matter Collected 2522 | 180 140 467 156 537 88 356 68 2 18 80 419 11 Remotely . | . . . . . . . . . . . . . Salvage Created 4155 | . 614 590 57 150 166 365 340 . 189 191 1469 24 Parts 209 | . 43 37 5 7 9 10 15 . 14 9 58 2 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 6 14 . 10 . . . Prevented 5 | . . . . . . 3 . . . . . 2 Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Combat Hostiles Destroyed 74 | . 10 16 1 1 3 6 8 . 4 2 22 1 Melee 3 | . . . . . . . . . . . 2 1 Guns 37 | . 10 16 1 1 3 . . . . . 6 . Cannons 30 | . . . . . . 6 8 . 4 2 10 . AOE 4 | . . . . . . . . . . . 4 . Classes Destroyed 17 | . 8 3 . . 2 1 . . . 2 1 . Worker 14 | . 3 1 1 . 1 . . . . . 8 . Builder 3 | . 3 . . . . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Recycler 4 | . 1 . . 1 . . . . . . 2 . Mechanic 1 | . . . . . . . . . . . 1 . Operator 1 | . 1 . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . 1 . Swarmer 15 | . 3 6 . . . 1 3 . 1 . . 1 Grunt 28 | . 7 7 . . . 3 3 . . . 8 . Brawler 1 | . . . . . . 1 . . . . . . Duelist 2 | . . 1 . . . . 1 . . . . . Sentry 10 | . . 2 1 1 1 1 . . 1 . 3 . Specialist 1 | . . . . . . . . . . 1 . . Hunter 7 | . . . . . 1 . 1 . 2 1 2 . Programmer 10 | . . . . . 1 . . . . . 9 . Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 13 | . 3 3 1 1 2 3 4 . 1 1 13 1 Combat Bots Only 6 | . 3 3 1 1 1 3 4 . 1 1 6 1 Max Kills in Single Turn 2 | . 2 2 1 1 1 1 1 . 1 1 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Damage Taken 10177 | . 460 865 301 199 517 447 478 . 465 287 5391 767 Core 1444 | . 35 97 . 15 99 50 59 . 22 53 706 308 Absorbed by Shields 12 | . . . 12 . . . . . . . . . Regen/Repaired (Parts) 2576 | . 119 . . 114 243 102 277 154 345 133 1061 28 Core Remaining (%) 83 | 100 86 . . 72 . . . . 67 93 . . Volleys Fired 343 | . 57 62 16 11 16 23 29 1 21 8 99 . Largest 3 | . 2 2 2 2 2 1 1 1 1 1 3 . Hottest 148 | . 112 79 46 60 59 72 72 80 80 55 148 . Shots Fired 541 | . 114 120 31 12 32 23 29 1 21 8 150 . Gun 394 | . 114 120 31 12 32 . . . . . 85 . Cannon 142 | . . . . . . 23 29 1 21 8 60 . Launcher 5 | . . . . . . . . . . . 5 . Special . | . . . . . . . . . . . . . Kinetic 261 | . . 114 31 12 23 . . 1 17 . 63 . Thermal 260 | . 114 6 . . 9 11 29 . 4 8 79 . Explosive 5 | . . . . . . . . . . . 5 . Electromagnetic 15 | . . . . . . 12 . . . . 3 . Robot Hit Streak 12 | . 6 9 7 12 9 3 4 . 9 1 12 . Robot Miss Streak 6 | . 6 6 2 2 2 2 3 . 2 4 5 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 2 3 . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 . Shots Hit Robots 328 | . 54 63 21 10 25 15 17 . 14 2 105 2 Core Hits 154 | . 27 25 6 5 9 7 9 . 5 3 57 1 Critical Kills 3 | . . 1 . . 1 . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . 1 1 Critical Strikes 15 | . 4 2 . . 1 1 . . . . 6 1 Burn 7 | . 4 1 . . . . . . . . 2 . Destroy 2 | . . 1 . . 1 . . . . . . . Blast 1 | . . . . . . . . . . . 1 . Corrupt 2 | . . . . . . 1 . . . . 1 . Smash 3 | . . . . . . . . . . . 2 1 Melee Attacks 11 | . . . . . . . . . . . 8 3 Impact 11 | . . . . . . . . . . . 8 3 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9492 | . 907 1000 342 155 413 656 761 . 490 139 4517 112 Guns 4158 | . 785 996 330 150 409 . . . . . 1488 . Cannons 3735 | . . . . . . 656 761 . 490 139 1689 . Explosions 973 | . . . . . . . . . . . 973 . Melee 459 | . . . . . . . . . . . 347 112 Ramming 167 | . 122 4 12 5 4 . . . . . 20 . Kinetic 3499 | . . 952 330 150 253 . . . 437 . 1377 . Thermal 3939 | . 785 44 . . 156 216 761 . 53 139 1785 . Explosive 973 | . . . . . . . . . . . 973 . Electromagnetic 455 | . . . . . . 440 . . . . 15 . Impact 459 | . . . . . . . . . . . 347 112 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 31 | . . . 12 13 . . . . . . 31 31 Average Corruption 13 | . . . 7 12 . . . . . . 19 31 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 313 | . . . 12 236 . . . . . . 45 20 Message Errors 80 | . . . 2 57 . . . . . . 16 5 Matter Fused 72 | . . . 2 61 . . . . . . 5 4 Heat Flow Errors 41 | . . . 1 34 . . . . . . 3 3 Energy Discharges 40 | . . . . 33 . . . . . . 3 4 Parts Rejected 4 | . . . . . . . . . . . 3 1 Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 43 | . . . 2 33 . . . . . . 6 2 Data Loss (major) 18 | . . . 1 13 . . . . . . 3 1 Misfires 2 | . . . 1 . . . . . . . 1 . Alerts 5 | . . . 1 4 . . . . . . . . Misdirections 2 | . . . . 1 . . . . . . 1 . Weapon Failures 5 | . . . 2 . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 297 | . . . . . . 77 18 . . . 166 36 Projectiles 126 | . . . . . . 77 18 . . . 31 . Explosions 35 | . . . . . . . . . . . 35 . Melee 136 | . . . . . . . . . . . 100 36 Knockbacks 11 | . 1 . . 1 . . . . 5 . 4 . Impact 2 | . 1 . . 1 . . . . . . . . Kinetic 9 | . . . . . . . . . 5 . 4 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . 1 . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 22 | . 11 1 2 6 . . . . . . 2 . Targets Rammed 28 | . 13 1 3 6 1 . . . . . 4 . Kicked 1 | . . . . . . . . . . . 1 . Crushed 5 | . 2 . 1 . 1 . . . . . 1 . Highest Temperature 456 | . 372 20 185 277 9 261 456 40 173 72 439 171 Average Temperature 101 | . 86 14 33 105 7 112 186 22 62 24 100 80 Received Heat Transfer 1762 | . 231 168 72 54 96 216 72 . 57 . 586 210 Effects 7 | . 2 . . . . . 3 . . . 2 . Shutdowns 3 | . 1 . . . . . 1 . . . 1 . Energy Bleed 1 | . . . . . . . 1 . . . . . Interference 1 | . 1 . . . . . . . . . . . Short Circuit 2 | . . . . . . . 1 . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . 4 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 11 | . 4 . . . 1 . 1 . 2 . 3 . Heat Transferred 6438 | . 2516 185 . . 296 333 666 . 37 111 2294 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Peak Influence 692 | . 181 280 473 176 170 . . . . 537 692 . Initial 262 | . . 8 117 154 110 . . . . 177 262 . Average 109 | . 49 162 329 12 56 . . . . 374 546 . Maximum Alert Level 2 | . . 1 2 . . . . . . 2 2 . Low Security (%) 82 | 100 100 68 23 100 100 . . . . 22 . . Level 1 5 | . . 31 43 . . . . . . 42 8 . Level 2 11 | . . . 33 . . . . . . 35 91 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 2 3 . 1 . . . . 5 5 . Investigation 2 | . . 1 . . . . . . . 1 . . Extermination 4 | . . . . . 1 . . . . . 3 . Reinforcement 10 | . 1 1 3 . . . . . . 4 1 . Assault 1 | . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Distress Signals 9 | . . 2 5 . 1 . . . . . 1 . Communications Jammed 25 | . . . . . . . . . . . 25 . Distress Signals 25 | . . . . . . . . . . . 25 . Times Spotted 161 | . 25 20 21 2 11 9 8 . 7 8 39 11 Peak Tracking Total 8 | . 3 4 5 1 2 3 4 . 3 5 8 5 Tactical Retreats 6 | . . . 1 . . . . . . . 2 3 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Traps Triggered 8 | . . 1 3 . . . . . . 2 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Machines Disabled 3 | . 2 . . . . . . . . 1 . . Max in Single Turn 1 | . 1 . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Machines Accessed 29 | . 7 2 4 9 4 2 . . . 1 . . Terminals 16 | . 6 2 3 5 . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . . 1 . . Total Hacks 94 | . 30 5 13 29 5 9 . . . 3 . . Successful 46 | . 13 4 4 13 2 9 . . . 1 . . Failed 48 | . 17 1 9 16 3 . . . . 2 . . Catastrophic 7 | . . . . 6 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 44 | . 13 3 4 9 1 . . . . 9 5 . Terminals 64 | . 26 5 12 21 . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations 5 | . 4 . . . 1 . . . . . . . Recycling Units 8 | . . . . 8 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . 2 . . . . 3 . . Terminal Hacks 23 | . 5 2 1 6 . 9 . . . . . . Record 8 | . . . . . . 8 . . . . . . Part Schematic 4 | . . . . 4 . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 2 | . . . 1 . . 1 . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 5 . . . . . . . . Process 1 | . . . . 1 . . . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . . Seal Access 2 | . . . 1 . 1 . . . . . . . Unauthorized Hacks 14 | . 6 2 2 2 1 . . . . 1 . . Terminals 12 | . 6 2 2 2 . . . . . . . . Track 1 | . 1 . . . . . . . . . . . Botnet 10 | . 4 2 2 2 . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 6 1 3 8 2 . . . . 1 . . Full Trace Events 3 | . . . 1 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . 4 . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 87 | . . . . 87 . . . . . . . . Retrieved Matter 87 | . . . . 87 . . . . . . . . Retrieved Components 4 | . . . . 4 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Total Allies 14 | . . . 2 . . 3 . 8 . . 1 . Largest Group 8 | . . . 2 1 . 3 . 8 8 7 2 . Highest-Rated Group 262 | . . . 115 100 . 60 . 262 262 234 69 . Highest-Rated Ally 100 | . . . 100 100 . 20 . 39 39 39 38 . Zionite Dispatches 2 | . . . . . . . . . . . 2 . Recon 1 | . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . 3 . DROP 1 | . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . 1 . Ally Attacks 120 | . . . 26 1 . 9 . . 19 54 11 . Total Damage 3073 | . . . 769 25 . 261 . . 295 1259 464 . Kills 27 | . . . 13 1 . 3 . . 3 5 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 3 1 2 1 . . 1 Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . 2 . Zionite Intel Received 1 | . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Turns Passed 16368 | 9 1997 768 546 6602 1208 1026 481 1383 326 345 1299 378 Spaces Moved 6319 | 1 871 351 290 814 435 648 391 1134 243 269 507 365 Core 722 | . . . . 722 . . . . . . . . Treads 4156 | 1 871 351 290 92 416 510 350 1134 91 . 50 . Legs 859 | . . . . . 19 138 41 . 152 269 240 . Wheels . | . . . . . . . . . . . . . Hover 582 | . . . . . . . . . . . 217 365 Flight . | . . . . . . . . . . . . . Fastest Speed 48 | 160 160 160 160 160 160 106 106 106 106 106 78 48 Average Speed 205 | 160 160 160 160 639 226 148 106 106 106 108 179 99 Slowest Speed 850 | 160 160 160 240 850 295 160 106 106 106 154 320 303 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 90 28 54 99 14 81 54 89 51 8 12 50 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 6 | . . . . . . . . 1 . 5 . . Known Exits Taken 4 | . . 1 . . 1 1 . . 1 . . . Unknown Exits Taken 8 | 1 1 . 1 1 . . 1 1 . 1 1 . Scrap Searched 6 | . . . . . . 3 1 1 . . . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 92 | . . . . . . . 8 . 9 5 70 . Melee . | . . . . . . . . . . . . . Projectile 47 | . . . . . . . 8 . 9 5 25 . AOE 45 | . . . . . . . . . . . 45 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Total 9092 | 10 1354 453 340 2165 628 688 429 1315 290 315 732 373 Wait 2196 | 2 379 3 8 1304 163 12 7 173 27 29 89 . Move 6307 | . 870 350 289 813 434 647 390 1133 242 268 506 365 Hop . | . . . . . . . . . . . . . Pick Up 57 | . 16 11 5 7 2 3 . 6 . 3 4 . Fast Attach 33 | . 6 3 6 4 1 . . . . 1 9 3 Attach 20 | 2 . 4 . . 4 . 1 . . 2 7 . Detach 12 | 2 1 . . . 3 1 . . . 1 4 . Swap 19 | 2 2 7 4 3 . . . . . 1 . . Drop 66 | 2 10 12 9 17 4 2 2 2 . 2 2 2 Fire 343 | . 57 62 16 11 16 23 29 1 21 8 99 . Melee 11 | . . . . . . . . . . . 8 3 Ram 7 | . . . . 6 . . . . . . 1 . Kick 1 | . . . . . . . . . . . 1 . Crush 20 | . 13 1 3 . 1 . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 0) 10 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 13) 358 | -10/Materials | Repaired Lgt. Treads 419 | -10/Materials | Identified exit to Mines 1068 | -10/Materials | Discovered new exit (range 11) 2007 | -10/Materials | Entered another Materials area 2007 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2248 | -9/Materials | Lost 3 parts (1n1u1w) 2458 | -9/Materials | Discovered new exit (range 7) 2759 | -9/Materials | Identified exit to Mines 2759 | -9/Materials | Identified exit to Storage 2775 | -9/Materials | Entered Storage 2810 | -9/Storage | Met 01-MTF 3096 | -9/Storage | System corruption reached 10% 3307 | -9/Storage | Used back door to open Recycling access 3307 | -9/Storage | Discovered new exit (range 5) 3321 | -9/Storage | Entered Recycling 3321 | -9/Recycling | Accompanied by 1 ally (01-MTF) 3326 | -9/Recycling | 01-MTF left 3346 | -9/Recycling | Found Unknown Device 3346 | -9/Recycling | Identified Scrap Engine 3822 | -9/Recycling | Build established: Construct 9682 | -9/Recycling | Discovered new exit (range 12) 9923 | -9/Recycling | Entered Factory 9923 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 10214 | -7/Factory | Build established: Mutant 11100 | -7/Factory | Discovered new exit (range 10) 11123 | -7/Factory | Identified exit to Lower Caves 11131 | -7/Factory | Entered Lower Caves 11214 | -7/Lower Caves | A Commander dispatched an escort 11222 | -7/Lower Caves | Learned Armory trap positions 11222 | -7/Lower Caves | Learned Research security intel 11525 | -7/Lower Caves | Learned Factory interactive machine intel 11566 | -7/Lower Caves | Build established: Construct 11769 | -7/Lower Caves | Learned 4 Factory zone layouts 12042 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12110 | -7/Lower Caves | Encountered a Warlord checkpoint 12125 | -7/Lower Caves | Learned Factory garrison access intel 12126 | -7/Lower Caves | Discovered new exit (range 6) 12156 | -7/Lower Caves | Identified exit to Lower Caves 12157 | -7/Lower Caves | Entered another Lower Caves area 12157 | -7/Lower Caves | Accompanied by 1 ally 12158 | -7/Lower Caves | Commander's escort returned to base 12244 | -7/Lower Caves | Encountered a Warlord checkpoint 12558 | -7/Lower Caves | Learned Factory stockpile data 12617 | -7/Lower Caves | Discovered new exit (range 13) 12638 | -7/Lower Caves | Entered Zion 12677 | -7/Zion | Received a hallucinogenic algorithm 12686 | -7/Zion | Discovered new exit (range 11) 12759 | -7/Zion | Given A8's code to call for help 12951 | -7/Zion | Learned location of 1 exit from Proximity Caves 12974 | -7/Zion | Gained Derelict followers 13577 | -7/Zion | Learned location of Warlord (-5) 13721 | -7/Zion | Imprinted 13723 | -7/Zion | Declared Zion's savior 14021 | -7/Zion | Entered Proximity Caves 14021 | -6/Proximity Caves | Accompanied by 8 allies 14022 | -6/Proximity Caves | Identified exit to Factory 14066 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14133 | -6/Proximity Caves | Learned location of 1 exit from Factory 14347 | -6/Proximity Caves | Entered Factory 14347 | -6/Factory | Accompanied by 7 allies 14347 | -6/Factory | Evolved 2 slots: Utility x2 14348 | -6/Factory | Identified exit to Extension 14351 | -6/Factory | Loaded intel: 54 interactive machine locations 14352 | -6/Factory | Loaded intel: 4 garrison access locations 14536 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 14623 | -6/Factory | Discovered new exit (range 15) 14692 | -6/Factory | Entered another Factory area 14692 | -5/Factory | Accompanied by 2 allies 14692 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14719 | -5/Factory | Discovered new exit (range 11) 14992 | -5/Factory | First assault squad dispatched 15176 | -5/Factory | System corruption reached 10% 15265 | -5/Factory | Lost 11 parts (4p1n2u4w) 15427 | -5/Factory | Zion Recon squad teleported in 15506 | -5/Factory | Build established: Mutant 15624 | -5/Factory | Core integrity fell below 50% 15752 | -5/Factory | Zion Hover Resupply teleported in 15788 | -5/Factory | P-70 Sage assimilated allied EK-R4F(A) 15809 | -5/Factory | System corruption reached 30% 15859 | -5/Factory | Lost 7 parts (3n1u3w) 15881 | -5/Factory | Discovered new exit (range 7) 15991 | -5/Factory | Entered Upper Caves 15993 | -5/Upper Caves | Spotted B-75 Beast 16252 | -5/Upper Caves | Core integrity fell below 20% 16369 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- functional. 16267_ Dropped Hcp. Storage Unit. 16269_ Acquired Great Maul. 16273_ Acquired Hcp. Storage Unit. 16274_ Dropped Hcp. Storage Unit. 16275_ Acquired Component Analysis Suite. 16277_ System corrupted: Component Analysis Suite rejected. 16302_ System corrupted: Heat flow error (+209). 16312_ Acquired derelict log, extracted data. Data stored: Armory entrances (x1). 16318_ N:#:BB|4EL2VF8EEIQZPK&9> A:#YT /KI 16335_ System corrupted: Energy discharge (-22). 16350_ System corrupted: Energy discharge (-33). 16361_ S-27 Virus destroyed. 16364_ S-27 Virus suffers critical hit (Smash). 16364_ Destroyed VTOL Module. 16364_ S-27 Virus system corrupted by crushing effect. 16365_ Hovering Antigrav-Gravjet Exoskeleton destroyed. 16365_ Scrap Engine damaged due to network destabilization (-5). 16369_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ???????????????????## ##????????????? ??? | | ???????????????????## ##??????????????### ?? | | ???????????????????# #????????????????????## | | ??????????????????## ######??????????????? | | ?????????????????## #???????????????? | | ?????????????????# #????????????????? | | ?????????????????# ### ##????????????????? | | ?????????????????# #??# #?????????????????? | | ?????????????????# #??# #################?? | | ?????????????????# #??# #?? | | ?????????????????# #?################ #?? | | ?????????????????# ????####???????# ### | | ?????????????????## #??## ##??##### # | | ??????????????????### ##?## ##?# | | ????????????????????## ##?## #?# | | ?????????????????????# #### #?## ###### | | ??????????????????##### ## #??####????# | | ???????????????# ## #?#####? #??????????? | | ???????????????? #??????? ##?????????? | | ?????????????????? #???????? #?????????? | | ????????????#???????# #????????# #??######?# | | ???????????? #### ######??# #### #?# | | ???????????? ##?# ## ### | | ???????????? s ### ## | | ??????????????????# # s#### | | ????????????????????????#@ #??## | | ????????????????????????#ss#???#### ######## | | ????????????????????????$= #??###?# #??????# | | ???????????????????????## #?## ## #??????# | | ????????????????????????# ### # #??????# | | ????????????????????????# ## #??????# | | ????????????????????????## #??????# | | ?????????????????????????# #?????? ### | | ?????????????????????????# ##### #?## | | ?????????????????????????# #??# | | ?????????????????????????# ##### | | ????????????????????????# ## ##???# ??? | | ???????????????????????# ### #????## ???# | | ???????????????????????# #?# ##?????###????# | | ???????????????????????##? ### #?????????????? | | ?????????????????????????????# ##?????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 636 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 55 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 12 Authchip Count 4 Item Schematics ----------------- Imp. Terrain Scanner | -9/Recycling | Hacked Pulse Rifle | -9/Recycling | Hacked Lightning Gun | -9/Recycling | Hacked Lgt. Deuterium Engine | -9/Recycling | Hacked Mak. Hacking Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Powered Hammer | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Drone Bay | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyAluminumChip Manual? 0 Play Time 01:38:57 Cumulative 68.9 hours Start 2023.04.30 @ 10:41:38 End 2023.04.30 @ 12:28:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 18 Adventurer 19 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 43 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130) Steam 1 RUN: d2eb0b3d-2b86-4b87-bbf8-467f02e53478