Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 00:19:00 Player: lzrtly Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2497) 2497 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1714) 1714 TOTAL SCORE: 7236 Bonus ------- High Alert Combat Kills 516 Follower Combat Kills 159 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -361 Cogmind --------- Core Integrity 0/550 Matter 74/300 Energy 99/100 System Corruption 1% Temperature Danger (477) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Targeting Computer Target Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Hacking Suite Particle Gun High-powered Shotgun Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Kinecellerator Hacking Suite > --- WEAPON ----------- Particle Gun Light Assault Rifle Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Carbon-fiber Leg Large Matter Pod Grenade Launcher Grenade Launcher Rocket Launcher Hammer Powered Hammer [Rating: 31] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . 2 . . . Weapon 2 | . . . 2 . . . . . Parts Attached 58 | 8 . . 5 5 3 9 19 9 Power 8 | 2 . . 1 2 . . 2 1 Engine 6 | 2 . . 1 2 . . 1 . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 10 | 2 . . . 1 1 2 3 1 Treads 9 | 2 . . . 1 . 2 3 1 Leg 1 | . . . . . 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | 1 . . . 1 2 3 1 1 Device 4 | . . . . 1 1 1 1 . Storage 1 | 1 . . . . . . . . Processor 2 | . . . . . . 2 . . Hackware 1 | . . . . . 1 . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 31 | 3 . . 4 1 . 4 13 6 Energy Gun 10 | 1 . . 1 . . 3 4 1 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 14 | 2 . . 3 1 . 1 6 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . . . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 8 | . . . 1 . . 1 2 4 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . 1 Utility 2 | . . . . . . 1 . 1 Weapon 3 | . . . . . . . 1 2 Highest Loss Streak 4 | . . . 1 . . 1 1 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 85 85 87 85 97 99 99 98 Engine 8 | . 14 14 11 11 9 9 7 1 Core 1 | . . . . . . . 1 7 Treads 17 | . 28 28 22 13 10 16 18 17 Device 8 | . . . . 6 18 13 9 5 Storage 4 | . 14 14 11 11 9 5 . . Processor 10 | . . . . . . 7 18 18 Hackware 7 | . . . . . 6 9 9 9 Energy Gun 10 | . . . 7 . . 12 14 18 Ballistic Gun 23 | . 28 28 35 44 36 23 20 9 Impact Weapon 1 | . . . . . . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 13 13 13 16 23 27 31 26 28 Greatest Support 48 | 40 40 40 40 48 48 48 40 40 Greatest Overweight (x) 1 | . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 8 8 6 5 5 Most Carried 8 | 3 5 7 6 8 8 8 5 5 Average Carried 5 | 1 2 5 5 6 7 6 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 5 7 5 8 8 5 5 5 Class Distribution -------------------- 86% | Scavenger-Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 1754 | 230 20 73 41 188 . 507 577 118 Remotely . | . . . . . . . . . Salvage Created 2791 | . 44 36 163 166 . 751 1368 263 Parts 184 | . 6 7 19 5 . 51 81 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 74 | . 3 3 8 4 . 20 28 8 Guns 65 | . 3 3 8 4 . 20 21 6 Cannons 2 | . . . . . . . 2 . AOE 7 | . . . . . . . 5 2 Classes Destroyed 14 | . 1 . 1 1 . 2 7 2 Worker 2 | . . . . . . . 2 . Builder 1 | . . . . . . . 1 . Tunneler 2 | . . . . . . . 2 . Recycler 2 | . . . . . . . 2 . Watcher 2 | . . . . . . . 2 . Swarmer 28 | . 3 3 7 . . 7 8 . Cutter 1 | . . . . . . . . 1 Grunt 24 | . . . . 4 . 5 11 4 Duelist 4 | . . . . . . . 1 3 Protector 2 | . . . . . . . 1 1 Sentry 12 | . . . 1 . . 4 7 . Demolisher 1 | . . . . . . . . 1 Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . . . 3 . . Best Kill Streak 8 | . 3 3 8 3 . 7 7 3 Combat Bots Only 8 | . 3 3 8 3 . 7 5 3 Max Kills in Single Turn 4 | . 1 1 2 1 . 3 4 2 Gunslinging 2 | . . . 1 . . 2 1 . Exploded 2 | . . . . . . . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 298 | . 23 15 35 8 . 90 76 51 Missed 87 | . 9 2 6 2 . 30 27 11 Damage Taken 3152 | . 116 104 332 77 . 795 695 1033 Core 628 | . 16 25 26 11 . 149 177 224 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 . 83 . 90 . . . . Volleys Fired 148 | . 9 6 10 8 . 50 46 19 Largest 4 | . 2 2 4 4 . 4 4 4 Hottest 220 | . 40 40 100 80 . 157 176 220 Shots Fired 510 | . 18 12 40 32 . 179 174 55 Gun 497 | . 18 12 40 32 . 179 169 47 Cannon 3 | . . . . . . . 3 . Launcher 10 | . . . . . . . 2 8 Special . | . . . . . . . . . Kinetic 366 | . 18 12 30 32 . 140 118 16 Thermal 102 | . . . . . . 33 38 31 Explosive 10 | . . . . . . . 2 8 Electromagnetic 32 | . . . 10 . . 6 16 . Robot Hit Streak 27 | . 3 5 16 7 . 7 27 22 Robot Miss Streak 6 | . 3 2 6 2 . 5 4 3 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 9 | . . . 2 1 . 3 2 1 Max Gunslinging Chain 2 | . . . 1 1 . 2 1 1 Shots Hit Robots 308 | . 8 7 21 22 . 94 117 39 Core Hits 165 | . 3 3 10 10 . 40 66 33 Critical Kills 3 | . . 1 . 1 . . 1 . Critical Parts Destroyed 3 | . . . . . . 1 2 . Critical Strikes 12 | . . 1 . 1 . 2 7 1 Burn 5 | . . . . . . 1 3 1 Destroy 7 | . . 1 . 1 . 1 4 . Melee Attacks 19 | . . . . . . . 5 14 Impact 19 | . . . . . . . 5 14 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5988 | . 76 75 237 177 . 1354 2652 1417 Guns 4276 | . 76 75 237 177 . 1354 1841 516 Cannons 70 | . . . . . . . 70 . Explosions 1642 | . . . . . . . 741 901 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2915 | . 76 75 168 177 . 1047 1191 181 Thermal 1365 | . . . . . . 276 754 335 Explosive 1398 | . . . . . . . 497 901 Electromagnetic 310 | . . . 69 . . 31 210 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . . . 3 12 12 Message Errors 8 | . . . . . . 1 3 4 Matter Fused 8 | . . . . . . 1 4 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 1 . Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 64 | . . . . . . . 25 39 Projectiles . | . . . . . . . . . Explosions 64 | . . . . . . . 25 39 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 284 | . . . . . . . 59 225 Shots 8 | . . . . . . . 2 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 809 | . . . 237 82 . 198 175 809 Average Temperature 115 | . . . 105 33 . 49 42 319 Received Heat Transfer 897 | . . . 54 42 . 162 279 360 Effects 21 | . . . . . . . . 21 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 5 | . . . . . . . . 5 Matter Decay 5 | . . . . . . . . 5 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . 1 2 2 Heat Transferred 3184 | . . . . . . 740 1643 801 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Peak Influence 958 | . 135 122 312 230 93 670 958 816 Initial 456 | . . 52 47 117 89 60 326 456 Average 449 | . 41 71 170 181 90 408 693 566 Maximum Alert Level 3 | . . . 1 1 . 2 3 3 Low Security (%) 24 | 100 100 100 55 37 100 18 . . Level 1 15 | . . . 44 62 . 22 7 . Level 2 37 | . . . . . . 59 28 85 Level 3 23 | . . . . . . . 63 14 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . . 1 . . 4 . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . . . . . 3 . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 4 | . 1 . . . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 10 3 14 5 2 21 36 16 Peak Tracking Total 6 | . 5 3 5 3 1 5 6 5 Tactical Retreats 3 | . 1 . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 6 | . . . 1 . . 2 3 . Max in Single Turn 2 | . . . 1 . . 1 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 12 | . 2 . . 3 2 2 2 1 Terminals 9 | . 2 . . 2 1 2 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 14 | . 2 . . 5 2 2 2 1 Successful 11 | . 2 . . 4 2 1 1 1 Failed 3 | . . . . 1 . 1 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 2 . . 2 1 . 1 . Terminals 11 | . 2 . . 4 1 2 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 6 | . . . . 4 . 1 . 1 Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 Zone Layout 2 | . . . . 2 . . . . Garrison Registry 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 3 | . 2 . . . 1 . . . Terminals 3 | . 2 . . . 1 . . . Botnet 3 | . 2 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . . 2 1 2 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . 2 . . Robot Detection 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 3 | . . . . . . . . 3 Largest Group 3 | . . . . . . . . 3 Highest-Rated Group 54 | . . . . . . . . 54 Highest-Rated Ally 18 | . . . . . . . . 18 Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . . . 15 Total Damage 388 | . . . . . . . . 388 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 4884 | 75 337 131 163 376 153 1354 1652 643 Spaces Moved 2217 | 40 190 68 75 206 87 704 523 324 Core 10 | 1 . . . . . . . 9 Treads 2207 | 39 190 68 75 206 87 704 523 315 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 50 Average Speed 160 | 157 160 160 160 160 160 164 160 156 Slowest Speed 240 | 160 160 160 160 160 160 240 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 41 28 15 38 12 63 54 43 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 2 | . . . . . . . 1 1 Terrain Destroyed 87 | . . . . . . 1 42 44 Melee 2 | . . . . . . . 1 1 Projectile 1 | . . . . . . 1 . . AOE 84 | . . . . . . . 41 43 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 3183 | 49 207 80 97 238 100 803 1218 391 Wait 672 | . 6 5 5 13 9 24 605 5 Move 2208 | 39 189 67 74 205 86 702 522 324 Hop . | . . . . . . . . . Pick Up 22 | 2 3 2 . 4 1 4 5 1 Fast Attach 35 | 5 . . 2 3 2 8 12 3 Attach 5 | 1 . . 2 . 1 . 1 . Detach 1 | . . . . . . . . 1 Swap 18 | 2 . . 1 2 . 1 6 6 Drop 44 | . . . 3 3 1 14 16 7 Fire 148 | . 9 6 10 8 . 50 46 19 Melee 19 | . . . . . . . 5 14 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . . . . . . 11 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 14) 413 | -10/Materials | Entered Mines 540 | -10/Mines | Discovered new exit (range 3) 544 | -10/Mines | Entered Materials 544 | -9/Materials | Evolved 2 slots: Weapon x2 662 | -9/Materials | Destroyed 8 combat bots 697 | -9/Materials | Discovered new exit (range 7) 707 | -9/Materials | Entered Mines 720 | -9/Mines | Discovered new exit (range 17) 769 | -9/Mines | Learned Materials emergency access door positions 879 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 909 | -9/Mines | Discovered new exit (range 13) 955 | -9/Mines | Build established: Scavenger-Gunner 990 | -9/Mines | Met a Derelict shopkeep closing up shop 1079 | -9/Mines | Assembled infested the area 1083 | -9/Mines | Entered Materials 1083 | -8/Materials | Evolved 2 slots: Utility x2 1234 | -8/Materials | Identified exit to Garrison 1236 | -8/Materials | Entered Garrison 1268 | -8/Garrison | Triggered checkpoint 1466 | -8/Garrison | Triggered checkpoint 1525 | -8/Garrison | Destroyed 7 combat bots 1584 | -8/Garrison | Triggered checkpoint 1642 | -8/Garrison | Discovered new exit (range 47) 1642 | -8/Garrison | Discovered new exit (range 50) 1642 | -8/Garrison | Discovered new exit (range 24) 1780 | -8/Garrison | Triggered checkpoint 1974 | -8/Garrison | Installed Relay Interface Framework 2154 | -8/Garrison | Triggered checkpoint 2319 | -8/Garrison | Expanded RIF knowledge: Robot Detection 2590 | -8/Garrison | Entered Materials 2990 | -8/Materials | First assault squad dispatched 3378 | -8/Materials | Core integrity fell below 50% 4156 | -8/Materials | Discovered new exit (range 8) 4240 | -8/Materials | Identified exit to Garrison 4242 | -8/Materials | Entered Garrison 4310 | -8/Garrison | Triggered checkpoint 4358 | -8/Garrison | Triggered checkpoint 4632 | -8/Garrison | Triggered checkpoint 4756 | -8/Garrison | Triggered checkpoint 4840 | -8/Garrison | Triggered checkpoint 4856 | -8/Garrison | Core integrity fell below 20% 4885 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- damaged (-2). 04873_ Missile Launcher destroyed. 04873_ Critical hit (Burn: +37). 04874_ Power failure, Lgt. Nuclear Core shutdown. 04874_ Overheating: Matter decay (-12). 04874_ The unstable cave ceiling collapses. 04874_ Dropped Particle Gun. 04875_ Target Analyzer broken. 04875_ Overheating: Short circuit. 04875_ Dropped Lgt. Nuclear Core. 04875_ Dropped Missile Launcher. 04876_ The unstable cave ceiling collapses. 04876_ Missile Launcher crushed. 04879_ Overheating: Matter decay (-13). 04880_ Overheating: Broken Targeting Computer damaged (-1). 04880_ Overheating: Hacking Suite damaged (-5). 04880_ Overheating: Broken Target Analyzer damaged (-10). 04885_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????+?????????+?????+??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +???##++##""""## ????????????????????????????????? | | ???? ? ???????????????+??????????????? | | ???? #?????????????????????????????? | | ???? ? +?????????????????????????????? | | +???# ## #? #?????????????????????????????? | | ????# ## ^## #?????????????????????????????? | | ??+?" "?????????????????????????????? | | ????" ^ "?????????????????????????????? | | ????" 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"??????????????????? | | ?????# #??????????????? ^ "#?????????????????? | | ?????# #??????????????#+# ##"#?????????????????? | | ?????# #????????????????# #?##?????????????????? | | ?????# #????????????????# #????????????????????? | | ?????# #????????????????# #????????????????????? | | ?????# #???????????????+# #????????????????????? | | ?????# #????????????????+ #????????????????????? | | ?????# #????????????????####????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ###### #????????????????????????????????????????? | | #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed NullFrostMonowheel Manual? 0 Play Time 00:35:26 Cumulative 33.2 hours Start 2024.04.28 @ 23:45:37 End 2024.04.29 @ 00:19:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 44 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 52x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: effd260c-2d84-44dd-8758-e1d2ce816dfe