Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 12:06:27 Player: Muchitsuji Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (13) 65 Value Destroyed (387) 387 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4012 Bonus ------- None Cogmind --------- Core Integrity 814/850 Matter 11/300 Energy 300/300 System Corruption 0% Temperature Cool (20) Movement Flying (34) Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (5) --- Flight Unit Cooled VTOL Module > --- UTILITY (7) ------ Weight Redist. System Improved Signal Interpreter Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (5) ---- Fission Core Biomechanical Wings Gravity Neutralizer Advanced Melee Analysis Suite Katana Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Gravmag System Flight Unit Flight Unit VTOL Module Cooled VTOL Module > --- UTILITY ---------- Weight Redist. System Improved Signal Interpreter Microactuators Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Remote Datajack > --- INVENTORY -------- Heavy Deuterium Engine Gravmag System Enhanced Autogun Katana [Rating: 45] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 3 | . . 2 1 . . . . Utility 5 | . . . 1 2 . . 2 Weapon . | . . . . . . . . Parts Attached 69 | 6 5 19 9 5 4 20 1 Power 10 | 1 3 1 1 . . 4 . Engine 5 | 1 2 1 . . . 1 . Core 5 | . 1 . 1 . . 3 . Reactor . | . . . . . . . . Propulsion 17 | 2 1 8 1 . . 5 . Treads . | . . . . . . . . Leg 2 | . . 2 . . . . . Wheel 5 | 2 1 1 . . . 1 . Hover 1 | . . . . . . 1 . Flight 9 | . . 5 1 . . 3 . Utility 25 | 1 1 4 5 3 3 7 1 Device 11 | . . 1 3 1 3 2 1 Storage 1 | 1 . . . . . . . Processor 3 | . . 1 . . . 2 . Hackware 2 | . . . . 2 . . . Protection 8 | . 1 2 2 . . 3 . Artifact . | . . . . . . . . Weapon 17 | 2 . 6 2 2 1 4 . Energy Gun 6 | 1 . 2 . 1 1 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 . 4 1 1 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 2 | . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 3 . Parts Lost 10 | . 2 2 1 . 1 2 2 Power 1 | . 1 . . . . . . Propulsion 6 | . 1 . 1 . 1 1 2 Utility 2 | . . 1 . . . 1 . Weapon 1 | . . 1 . . . . . Highest Loss Streak 2 | . 2 2 1 . 1 1 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 98 97 95 92 76 90 81 Engine 3 | . 4 11 1 . . . . Core 5 | . 9 . 7 7 7 6 6 Leg 2 | . . 13 . . . . . Wheel 6 | . 28 14 . . . . . Hover 1 | . . . . . . 3 . Flight 20 | . . 16 40 30 24 26 22 Device 6 | . . 1 9 9 8 8 12 Storage 3 | . 14 7 . . . . . Processor 3 | . . 3 6 . . 4 6 Hackware 8 | . . . . 12 15 15 13 Protection 8 | . 12 9 11 15 8 6 6 Energy Gun 7 | . 14 8 7 2 . 5 6 Ballistic Gun 5 | . 14 12 5 4 1 . . Special Weapon 1 | . . . . . . 1 5 Slashing Weapon 2 | . . . 5 7 7 5 . Naked Turns . | . . . . . . . . Heaviest Build 21 | 13 16 21 17 18 16 18 19 Greatest Support 26 | 20 26 26 22 22 18 23 23 Greatest Overweight (x) 1 | . . 1 . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 5 Average Carried 5 | 3 7 5 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 7 | 6 7 5 5 5 5 5 5 Class Distribution -------------------- 42% | Hacker-Sprinter 26% | Mutant 16% | Scavenger-Sprinter 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Mutant | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 639 | 244 76 192 50 . . 77 . Remotely . | . . . . . . . . Salvage Created 438 | . 137 174 50 . . 77 . Parts 35 | . 8 21 1 . . 5 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 12 | . 3 5 1 . . 3 . Melee 4 | . . . 1 . . 3 . Guns 8 | . 3 5 . . . . . Classes Destroyed 5 | . 1 3 1 . . . . Watcher 1 | . . 1 . . . . . Swarmer 6 | . . 3 . . . 3 . Grunt 3 | . 3 . . . . . . Sentry 2 | . . 2 . . . . . Hunter 1 | . . . 1 . . . . Best Kill Streak 4 | . 2 4 1 . . 3 . Combat Bots Only 3 | . 2 3 1 . . 3 . Max Kills in Single Turn 1 | . 1 1 1 . . 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 151 | . 39 43 6 . 1 21 41 Missed 55 | . 11 17 2 . . 8 17 Damage Taken 1351 | . 328 309 62 . 34 282 336 Core 234 | . 21 70 22 . 34 51 36 Absorbed by Shields 50 | . . . . . . . 50 Redirected to Shielding 94 | . . . . . . 94 . Regen/Repaired (Parts) 58 | . . . . . . 58 . Core Remaining (%) 91 | 100 91 82 96 . . 87 . Volleys Fired 56 | . 16 23 . . . . 17 Largest 2 | . 2 2 . . . . 1 Hottest 79 | . 70 79 . . . . 55 Shots Fired 95 | . 31 46 . . . 1 17 Gun 94 | . 31 46 . . . 1 16 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 1 | . . . . . . . 1 Kinetic 52 | . 15 37 . . . . . Thermal 42 | . 16 9 . . . 1 16 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 7 | . 5 7 . . . 2 4 Robot Miss Streak 5 | . 3 3 . . . . 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 63 | . 17 26 2 . . 11 7 Core Hits 25 | . 8 12 1 . . 2 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 17 | . . . 3 . . 14 . Impact . | . . . . . . . . Slashing 17 | . . . 3 . . 14 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1020 | . 197 279 71 . . 338 135 Guns 628 | . 197 279 . . . 17 135 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 392 | . . . 71 . . 321 . Ramming . | . . . . . . . . Kinetic 293 | . 58 235 . . . . . Thermal 335 | . 139 44 . . . 17 135 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 392 | . . . 71 . . 321 . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 6 6 . Average Corruption 6 | . . . . . 6 6 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . . 3 15 . Message Errors 3 | . . . . . . 3 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 4 | . . . . . . 4 . Parts Rejected 2 | . . . . . 1 1 . Data Loss (minor) 4 | . . . . . . 4 . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 27 | . . . . . . 27 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 27 | . . . . . . 27 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 253 | . 253 128 . . 240 140 30 Average Temperature 75 | . 140 42 . . 125 65 9 Received Heat Transfer 388 | . 204 93 . . . . 91 Effects 2 | . 2 . . . . . . Interference 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 814 | . 407 111 . . . 37 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 273 | . 115 273 165 74 45 160 238 Initial 115 | . . 39 115 74 25 31 2 Average 91 | . 54 109 141 74 33 87 129 Maximum Alert Level 1 | . . 1 . . . . 1 Low Security (%) 91 | 100 100 96 100 100 100 100 55 Level 1 8 | . . 3 . . . . 44 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 2 1 . . . . 3 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 1 . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 3 | . 1 1 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 10 18 1 . 6 7 16 Peak Tracking Total 8 | . 5 8 1 . 6 4 8 Tactical Retreats 6 | . 1 1 . . . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 4 | . 1 . . 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 25 | . 2 2 3 1 . 13 4 Terminals 16 | . 1 2 3 . . 7 3 Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . . . 2 . Recycling Units 3 | . 1 . . 1 . 1 . Scanalyzers 2 | . . . . . . 1 1 Garrison Access . | . . . . . . . . Total Hacks 49 | . 4 2 6 3 . 25 9 Successful 28 | . 2 1 3 2 . 16 4 Failed 21 | . 2 1 3 1 . 9 5 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 29 | . 1 2 6 . . 15 5 Fabricators 3 | . . . . . . 3 . Repair Stations 4 | . . . . . . 4 . Recycling Units 7 | . 3 . . 3 . 1 . Scanalyzers 6 | . . . . . . 2 4 Garrison Access . | . . . . . . . . Terminal Hacks 14 | . . 1 3 . . 8 2 Record 2 | . . . 1 . . 1 . Prototype ID Bank 2 | . . . . . . 1 1 Open DSF 2 | . . . . . . 2 . Level Access Points 1 | . . . . . . 1 . Alert Level 2 | . . . 1 . . 1 . Maintenance Status 1 | . . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . Zone Layout 3 | . . . . . . 2 1 Fabricator Hacks 2 | . . . . . . 2 . Network Status 2 | . . . . . . 2 . Repair Station Hacks 4 | . . . . . . 4 . Scan Component 2 | . . . . . . 2 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks 5 | . 2 . . 2 . 1 . Report Inventory 3 | . 1 . . 1 . 1 . Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer 3 | . . . . . . 1 2 Insert Component 2 | . . . . . . 1 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 2 2 3 1 . 9 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 2 . Time 64 | . . . . . . 64 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 3 . . 2 . . . Parts Scanalyzed 2 | . . . . . . 1 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 1668 | 67 226 320 99 28 91 529 308 Spaces Moved 3233 | 63 191 366 243 57 247 1206 860 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 369 | 59 191 119 . . . . . Hover . | . . . . . . . . Flight 2860 | . . 247 243 57 247 1206 860 Fastest Speed 28 | 50 80 31 28 31 31 28 28 Average Speed 36 | 78 88 50 29 31 33 30 29 Slowest Speed 127 | 80 100 127 31 31 34 34 34 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 18 | . . 3 4 . . 7 4 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 32 44 28 3 88 38 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 3579 | 80 220 460 259 66 255 1340 899 Wait 117 | . . 27 . . 1 83 6 Move 3192 | 62 190 359 234 57 246 1192 852 Hop 17 | . . 3 4 . . 6 4 Pick Up 55 | 12 5 13 6 3 2 10 4 Fast Attach 18 | . 1 4 . . 2 11 . Attach 25 | 6 2 9 2 2 2 1 1 Detach 4 | . . 2 . . . 2 . Swap 26 | . 2 6 7 3 . 8 . Drop 43 | . 4 14 3 1 2 13 6 Fire 56 | . 16 23 . . . . 17 Melee 17 | . . . 3 . . 14 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 11) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 610 | -9/Materials | Discovered new exit (range 4) 614 | -9/Materials | Entered another Materials area 614 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 704 | -8/Materials | Discovered new exit (range 16) 713 | -8/Materials | Entered Factory 713 | -7/Factory | Evolved 2 slots: Utility x2 741 | -7/Factory | Sucked down chute 741 | -7/Factory | Entered Waste 755 | -7/Waste | Spotted C-40 Crusher 755 | -7/Waste | Spotted C-40 Crusher 756 | -7/Waste | EMP discharged 758 | -7/Waste | Spotted C-40 Crusher 762 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 762 | -7/Waste | Spotted C-40 Crusher 783 | -7/Waste | Spotted C-40 Crusher 801 | -7/Waste | Discovered new exit (range 15) 802 | -7/Waste | Spotted C-40 Crusher 832 | -7/Waste | Entered Factory 836 | -7/Factory | Identified exit to Factory 1120 | -7/Factory | Discovered new exit (range 15) 1124 | -7/Factory | Identified exit to Lower Caves 1205 | -7/Factory | Repaired Katana 1244 | -7/Factory | Build established: Hacker-Sprinter 1326 | -7/Factory | Repaired Flight Unit 1361 | -7/Factory | Entered another Factory area 1361 | -6/Factory | Evolved 2 slots: Utility x2 1669 | -6/Factory | Self-destructed Last Messages --------------- report to Factory Zone 6T. 01620_ Triggered Stasis Trap. 01620_ A bubble of rippling energy engulfs the area. 01620_ Field strength at 95. 01620_ Field strength at 90. 01621_ Field strength at 85. 01622_ Field strength at 80. 01627_ Field strength at 75. 01627_ Critical hit (Burn: +26). 01632_ VTOL Module destroyed. 01632_ Dropped Remote Datajack. 01632_ Dropped Microactuators. 01635_ Field strength at 45. 01636_ Field strength at 30. 01637_ Field strength at 25. 01638_ Field strength at 10. 01639_ Field strength at 5. 01639_ Stasis field depleted. 01667_ Knocked back. Map ----- +----------------------------------------------------+ | ?# ### ###???# ]!/ ]#????????????? | | ?# #?# #?????# ]!/ #????????????? | | ?############ #?????# ]/ #????????????? | | ?????# ! # #?????# #????????????? | | ?????# # #?????####+###????????????? | | ?????# """ # ######### #?????????????? | | ?????# "T + #?????????????? | | ?????# """ # ######### #?????????????? | | ?????# # #???????## ##?????????????? | | ############# #????????# #??????????????? | | # """" #??# #??#######+######?????????? | | # ""S"" #### #??#/ #?????????? | | # "" "" + #??# """ """ #?????????? | | # # Y#??# """ """ #?????????? | | #! = ]# #### """ """ #?????????? | | # # # #?????????? | | # """""" # # """ """ #?????????? | | # """""" # !# """ """ #?????????? | | # """""" + ^ + """ """ ##????????? | | # """""" # |# #????????? | | # # # ##????????? | | # """""" # # ! #?????????? | | # """""" # #?????????? | | # """""" # # #+#############???? | | # """""" # cc ???? | | # # @c ??? | | # # ??? | | # ! !# ?? | | ########## ?? | | ?????????# c ?? | | ?????????# ?? | | ?????????############## ######### T##???? | | ??????????????????????# ###########?????? | | ??????????????????????# ## ???? | | ??????????????????????# ## """ ""??# | | ??????????????????????# ## """ """ # | | ??????????????????????# ## """ """ # | | ??????????????????????# ## # | | ??????????????????????# ## """ """ # | | ??????????????????????# ## """ """ # | | ??????????????????????# + """ """ # | | ??????????????????????# ## # | | ??????????????????????# ## [ # | | ?????????????????????? ## # | | ?????????????????????# ## # | | ???????????????????### #########+##### | | ?????????????????? * | | ?????????????????? | | ?????????????????? | | ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Offensive Hacking 20 Item Schematics ----------------- Katana | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmSuspensionSink Manual? 0 Play Time 01:33:01 Cumulative 9.6 hours Start 2024.04.14 @ 10:07:55 End 2024.04.14 @ 12:06:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8a3e05b-44e2-4169-8856-3755a7687c92