Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.22 @ 11:57:42

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (19)      95
Value Destroyed (281)      281
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-58)                -58
              TOTAL SCORE: 2358

 Bonus
-------
Follower Combat Kills      113
Friendly Fire              -171

 Cogmind 
---------
Core Integrity             349/550
Matter                     268/300
Energy                     53/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Aluminum Leg
  Improved VTOL Module
    Medium Storage Unit
           Particle Cannon

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
                Deuterium Engine
>               --- PROPULSION -------
       Improved VTOL Module
       Improved VTOL Module
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
       Improved Terrain Scan Processor
>               --- WEAPON -----------
       Improved EM Shotgun
      Makeshift Shrapnel Gun
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
         Medium Storage Unit
          Large Battery
         Medium Matter Pod
       Improved Sensor Array
                Backup Laser I
      Makeshift Laser
                Particle Cannon
                Rocket Launcher
                Mining Laser
                Hammer
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Improved Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             35   | 1   8   .   1   5   20  
  Power                    6    | .   3   .   .   1   2   
    Engine                 6    | .   3   .   .   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | .   1   .   .   2   6   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | .   1   .   .   2   2   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  10   | 1   .   .   1   1   7   
    Device                 3    | .   .   .   .   1   2   
    Storage                5    | 1   .   .   1   .   3   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | .   4   .   .   1   5   
    Energy Gun             2    | .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | .   2   .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         3    | .   2   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 12   | .   1   .   .   2   9   
  Power                    4    | .   1   .   .   .   3   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   5    | .   .   .   .   2   3   
  Highest Loss Streak      5    | .   1   .   .   1   5   
Average Slot Usage (%)     91   | .   99  100 100 88  80  
  Engine                   13   | .   13  14  14  14  12  
  Leg                      20   | .   28  28  28  28  4   
  Wheel                    2    | .   .   .   .   .   6   
  Device                   4    | .   .   .   .   10  7   
  Storage                  25   | .   28  28  28  17  26  
  Processor                1    | .   .   .   .   .   3   
  Energy Gun               1    | .   .   .   .   .   3   
  Ballistic Gun            18   | .   21  28  28  17  7   
  Special Weapon           1    | .   6   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             89   | 14  15  15  43  48  89  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  29   | .   .   .   2   2   29  
  Average Overweight (x)   1    | .   .   .   .   2   4   
Largest Inventory Capacity 28   | 8   8   8   14  14  28  
  Average Capacity         14   | 6   8   8   10  12  23  
  Most Carried             24   | 7   8   8   9   14  24  
  Average Carried          12   | 6   7   7   8   11  19  
  Final Capacity           14   | 8   8   8   14  12  4   
  Final Carried            12   | 7   8   8   9   12  4   

 Class Distribution 
--------------------
 70% | Mutant
 27% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           858  | 214 126 51  10  196 261 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            573  | 73  209 39  10  .   242 
  Parts                    39   | 2   13  6   .   .   18  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  13   | .   6   3   .   1   3   
  Guns                     13   | .   6   3   .   1   3   
Classes Destroyed          7    | 1   2   .   .   1   3   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 2    | 1   .   .   .   .   1   
  Swarmer                  7    | .   1   3   .   .   3   
  Grunt                    6    | .   5   .   .   .   1   
  Assembled                1    | .   .   .   .   1   .   
Best Kill Streak           4    | 1   4   3   .   1   4   
  Combat Bots Only         4    | .   4   3   .   1   3   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               1381 | .   310 93  .   135 843 
  Core                     301  | .   73  16  .   11  201 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         80   | 100 .   .   .   60  .   
Volleys Fired              87   | 1   37  11  4   3   31  
  Largest                  2    | 2   2   2   2   2   2   
  Hottest                  100  | 40  100 40  40  40  100 
Shots Fired                138  | 2   57  22  7   4   46  
  Gun                      112  | 2   44  22  7   4   33  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  26   | .   13  .   .   .   13  
  Kinetic                  98   | 2   44  22  7   4   19  
  Thermal                  29   | .   13  .   .   .   16  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          11   | .   .   .   .   .   11  
  Robot Hit Streak         11   | 2   11  6   2   3   4   
  Robot Miss Streak        4    | .   2   2   2   2   4   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        2    | .   .   1   .   .   1   
    Max Gunslinging Chain  1    | .   .   1   .   .   1   
Shots Hit Robots           81   | 2   35  13  3   3   25  
  Core Hits                38   | 2   12  4   3   2   15  
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           925  | 24  277 103 21  35  465 
  Guns                     734  | 24  277 103 21  30  279 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               82   | .   .   .   .   .   82  
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  37   | .   .   .   .   5   32  
  Kinetic                  666  | 24  277 103 21  30  211 
  Thermal                  179  | .   .   .   .   .   179 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          43   | .   .   .   .   .   43  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         5    | .   3   3   3   3   5   
  Average Corruption       3    | .   2   3   3   3   5   
  Corruption Purged        .    | .   .   .   .   .   .   
  Effects                  50   | .   8   1   22  7   12  
    Message Errors         11   | .   4   1   3   3   .   
    Matter Fused           15   | .   1   .   8   1   5   
    Heat Flow Errors       11   | .   1   .   4   3   3   
    Energy Discharges      4    | .   .   .   2   .   2   
    Data Loss (minor)      6    | .   1   .   4   .   1   
    Targeting Errors       2    | .   1   .   .   .   1   
    Weapon Failures        1    | .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            3    | .   .   .   .   .   3   
  Projectiles              3    | .   .   .   .   .   3   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      49   | .   .   .   .   .   49  
  Shots                    1    | .   .   .   .   .   1   
  Rammed                   1    | .   .   .   .   .   1   
Targets Rammed             2    | .   .   .   .   1   1   
  Kicked                   1    | .   .   .   .   1   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        329  | .   241 .   177 247 329 
  Average Temperature      82   | .   60  .   76  112 92  
  Received Heat Transfer   375  | .   120 .   .   30  225 
  Effects                  1    | .   .   .   .   .   1   
    Damage (minor)         1    | .   .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         411  | .   .   .   .   .   411 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   .   1   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             171  | 5   134 95  .   66  171 
  Initial                  25   | .   3   25  .   .   .   
  Average                  61   | 5   66  81  .   23  81  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   4   .   .   .   1   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   15  3   .   9   25  
  Peak Tracking Total      7    | .   6   3   .   3   7   
  Tactical Retreats        6    | .   .   .   .   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            4    | .   3   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          12   | .   4   .   3   1   4   
  Terminals                6    | .   4   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                56   | .   17  .   28  2   9   
  Successful               46   | .   8   .   28  2   8   
  Failed                   10   | .   9   .   .   .   1   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   3   .   3   1   1   
  Terminals                20   | .   17  .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             35   | .   6   .   28  1   .   
  Record                   28   | .   .   .   28  .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   1   1   
  Terminals                4    | .   2   .   .   1   1   
    Track                  2    | .   .   .   .   1   1   
    Assimilate             2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   4   .   .   1   .   
  Full Trace Events        3    | .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               5    | .   .   .   3   2   .   
  Largest Group            5    | .   .   .   3   5   5   
  Highest-Rated Group      82   | .   .   .   37  82  82  
  Highest-Rated Ally       31   | .   .   .   21  31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   .   29  18  
  Total Damage             426  | .   .   .   .   270 156 
  Kills                    11   | .   .   .   .   6   5   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3705 | 21   507  272  1001 767  1137 
Spaces Moved               1842 | 14   251  201  659  412  305  
  Core                     2    | .    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1636 | 14   251  201  659  412  99   
  Wheels                   177  | .    .    .    .    .    177  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   27   | .    .    .    .    .    27   
  Fastest Speed            110  | 120  120  120  120  180  110  
  Average Speed            154  | 120  120  120  140  180  205  
  Slowest Speed            1500 | 120  120  120  180  180  1500 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    53   29   73   82   32   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 23   | .    13   .    .    .    10   
Terrain Destroyed          27   | .    13   .    .    .    14   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               23   | .    13   .    .    .    10   
  AOE                      4    | .    .    .    .    .    4    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2516 | 16  382 215 731 433 739 
  Wait                     453  | .   79  .   3   5   366 
  Move                     1837 | 13  250 200 658 411 305 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  19   | 1   3   2   3   4   6   
  Fast Attach              24   | 1   2   .   .   3   18  
  Attach                   1    | .   .   .   .   .   1   
  Detach                   10   | .   .   .   .   1   9   
  Swap                     10   | .   6   .   1   2   1   
  Drop                     14   | .   5   2   3   3   1   
  Fire                     87   | 1   37  11  4   3   31  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     1    | .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   59   | .   .   .   59  .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   22 | -11/Scrapyard | Entered Materials
   43 | -10/Materials | Identified exit to Mines
  153 | -10/Materials | Discovered new exit (range 10)
  304 | -10/Materials | Build established: Mutant
  425 | -10/Materials | Discovered new exit (range 6)
  529 | -10/Materials | Entered Mines
  796 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  796 | -10/Mines     | Discovered new exit (range 5)
  801 | -10/Mines     | Entered Exiles
  801 | -10/Exiles    | Found Exiles lab destroyed
  835 | -10/Exiles    | Discovered new exit (range 15)
 1325 | -10/Exiles    | Learned location of Zion (-6)
 1424 | -10/Exiles    | Discovered new exit (range 12)
 1802 | -10/Exiles    | Entered Mines
 1802 | -9/Mines      | Accompanied by 3 allies
 1811 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1875 | -9/Mines      | Assembled infested the area
 1880 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1960 | -9/Mines      | Learned 4 Materials zone layouts
 2120 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2532 | -9/Mines      | Discovered new exit (range 12)
 2569 | -9/Mines      | Entered Materials
 2569 | -8/Materials  | Accompanied by 5 allies
 2569 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 2570 | -8/Materials  | Identified exit to Storage
 2574 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2814 | -8/Materials  | Repaired Hammer
 2935 | -8/Materials  | Build established: Hauler-Mutant
 3440 | -8/Materials  | Lost 5 parts (2p1n1u1w)
 3706 | -8/Materials  | Released all parts (5)
 3706 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03396_ Imp. Propulsion Shielding destroyed.
03399_ Lgt. Ion Engine destroyed.
03399_ System corrupted: Mining Laser targeting data glitched.
03402_ Wheel destroyed.
03403_ Destroyed Particle Gun.
03406_ Overheating: Hcp. Storage Unit damaged (-150).
03409_ Rnf. Ion Engine destroyed.
03424_ U-05 Engineer builds a Wall.
03437_ System corrupted: Matter fused (-5).
03470_ System corrupted: Energy discharge (-36).
03559_ System corrupted: Matter fused (-5).
03579_ System corrupted: Heat flow error (+218).
03605_ System corrupted: Matter fused (-9).
03628_ System corrupted: Matter fused (-6).
03706_ Mining Laser destroyed.
03706_ Released Hcp. Storage Unit.
03706_ Released Lrg. Storage Unit. <x2>
03706_ EM Pulse Cannon crushed and broken.
03706_ Released Imp. Sensor Array.
03706_ Released Wheel.

 Map 
-----
+----------------------------------------------------+
|  #  T    #"""   /    #???????????????????          |
|  #       #"""   #### #???????????????????          |
|  #       # ""   #??# #???????????????????          |
| ##       +      #??# #???????????????????          |
| ?#       ########### #???????????????????          |
| ?#       #??#     ## #???????????????????          |
| ##  !!   #??# ""  ## #???????????????????          |
| #   !    #??# """ ## ####+#### ###???????          |
| #        #??#  S" ##             # ??????          |
| #        ####     ##             + ??????          |
|             +     ##    ]]]    [ #???????          |
|             #     ##    ]]]      #???????          |
| ""          ###/####    ]]       #???????          |
| ""             =%!               #???????          |
| ""              *                +???????          |
| "%                   ? ###########???????          |
| ""   #####+##########/######?????????????          |
| ""   #!          # T       #?????????????          |
| ""   #           #     """ #?????????????          |
|      #           #     """ #########?????          |
|    / #  " """""  g     """ +       +?????          |
|      # """"""""" # g   """ #### ####?????          |
|      #  """ """  # g   """/#??# #????????          |
|      #           #    *!!!=#??# #????????          |
| ?????#############     ==!]#??# #????????          |
| ????????????????#########@##### #????????          |
| ?????????              !=[*[    #????????          |
| ????????????????#########[#######????????          |
| ????????????????????????#!##?????????????          |
| ????????????????????????###??????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       110
Propulsion Shielding       66
Evasion (%)                40

 Item Schematics 
-----------------
 Mining Laser | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilOpticalThrower
  Manual?         0
Play Time         00:31:03
  Cumulative      42.0 hours
  Start           2021.07.22 @ 11:29:16
  End             2021.07.22 @ 11:57:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           50
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          30
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d462f3c4-dfad-4c41-91c7-8c3c81093337