Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 22:20:05 Player: Shimmyarah Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (4274) 4274 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (682) 682 TOTAL SCORE: 9071 Bonus ------- High Alert Combat Kills 78 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -96 Cogmind --------- Core Integrity 0/700 Matter 13/300 Energy 100/100 System Corruption 25% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Improved Heat Sink Particle Charger Particle Charger Improved Transmission Jammer Improved Field Recycling Unit (3) Precision Shock Rifle Improved Light Cannon Long-range Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Gatling Laser Gatling Laser Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Nuclear Core Light Treads Improved Heat Sink Particle Charger Particle Charger Improved Transmission Jammer Improved Field Recycling Unit Precision Shock Rifle Improved Light Cannon Heavy Missile Launcher Long-range Missile Launcher Improved Datajack Chainsword [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . 2 . . . . 2 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 173 | 8 7 15 5 65 10 12 38 7 6 Power 16 | 1 1 1 1 8 . . 2 . 2 Engine 11 | 1 1 1 1 5 . . 1 . 1 Core 5 | . . . . 3 . . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 39 | 3 . 3 . 18 . 5 6 3 1 Treads 11 | 2 . 1 . 2 . 2 . 3 1 Leg 23 | . . 2 . 13 . 3 5 . . Wheel 4 | 1 . . . 3 . . . . . Hover 1 | . . . . . . . 1 . . Flight . | . . . . . . . . . . Utility 33 | 2 3 4 2 9 1 . 11 . 1 Device 12 | 1 1 1 1 4 1 . 2 . 1 Storage 5 | 1 2 . . . . . 2 . . Processor 6 | . . . 1 3 . . 2 . . Hackware 4 | . . 1 . 1 . . 2 . . Protection 6 | . . 2 . 1 . . 3 . . Artifact . | . . . . . . . . . . Weapon 85 | 2 3 7 2 30 9 7 19 4 2 Energy Gun 4 | . . . . . . . 4 . . Energy Cannon 7 | . . 2 1 2 1 1 . . . Ballistic Gun 20 | 2 1 2 . 14 1 . . . . Ballistic Cannon 19 | . 1 2 . 2 4 4 5 1 . Launcher 10 | . . . 1 4 . . 2 2 1 Special Weapon 5 | . 1 1 . 3 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 12 | . . . . 2 . 1 7 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 8 | . . . . 3 3 1 1 . . Unidentified Prototypes 4 | . . . . . . . 3 . 1 Parts Lost 53 | . 2 4 9 15 . 4 3 3 13 Power 7 | . 1 . 1 3 . . . . 2 Propulsion 20 | . . 2 2 6 . 2 1 3 4 Utility 9 | . 1 1 3 2 . . . . 2 Weapon 17 | . . 1 3 4 . 2 2 . 5 Highest Loss Streak 13 | . 2 2 9 3 . 3 1 2 13 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 96 | . 97 97 91 95 98 93 99 94 83 Engine 7 | . 13 11 10 6 9 9 6 . . Core 1 | . . . . 1 . . . 7 6 Treads 6 | . 28 11 . . . 3 . 13 21 Leg 15 | . . 8 21 21 27 17 22 3 . Device 6 | . 12 10 10 8 9 9 1 . 5 Storage 9 | . 14 11 11 9 9 9 6 7 7 Processor 10 | . . . 4 14 9 9 13 15 13 Hackware 8 | . . 10 10 3 9 9 16 15 3 Protection 3 | . . 11 3 . . . 5 7 1 Energy Gun 2 | . . . . . . . 4 15 13 Energy Cannon 1 | . . 5 . 1 6 10 . . . Ballistic Gun 10 | . 24 10 16 16 3 . . . . Ballistic Cannon 6 | . 2 4 . 4 12 16 12 5 6 Launcher 1 | . . . 2 2 . . . 1 . Peak Build Rating 62 | 8 10 16 15 29 35 36 45 48 62 Average Rating 27 | 5 8 14 13 23 32 33 39 44 54 On Entrance 21 | . 8 10 15 5 28 32 30 41 48 Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 13 28 34 33 45 53 53 60 49 49 Greatest Support 76 | 40 40 40 20 48 36 36 40 76 76 Greatest Overweight (x) 16 | . . 9 6 2 1 5 16 4 1 Average Overweight (x) . | . . . 1 . 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 14 15 15 Most Carried 15 | 8 11 15 15 15 15 15 15 15 15 Average Carried 13 | 5 9 14 14 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 11 15 14 15 15 14 15 15 10 Class Distribution -------------------- 25% | Scavenger-Gunner 21% | Mutant 15% | Hacker-Gunner 12% | Gunner 10% | Hacker-Mutant 10% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Matter Collected 3462 | 302 299 302 37 1439 . 163 580 301 39 Remotely . | . . . . . . . . . . Salvage Created 4164 | 130 477 619 80 1384 . 266 622 383 203 Parts 239 | 10 27 34 8 87 . 11 37 15 10 Haulers Intercepted 2 | . . 1 . 1 . . . . . Recyclers Shooed 3 | 1 1 1 . . . . . . . Parts Field Recycled 8 | . . . . . . . 8 . . Retrieved Matter 57 | . . . . . . . 57 . . Parts Self-Destructed 20 | . . . . . . . . 11 9 Prevented 4 | . . . . . . . . 4 . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Combat Hostiles Destroyed 98 | . 11 15 2 32 . 9 13 9 7 Melee 8 | . . . . 1 . 1 2 2 2 Guns 40 | . 9 2 1 18 . . 4 3 3 Cannons 36 | . 2 13 . 7 . 8 5 . 1 AOE 14 | . . . 1 6 . . 2 4 1 Classes Destroyed 15 | 2 5 2 1 4 . . 1 . . Worker 8 | . 2 1 . 4 . . 1 . . Builder 4 | . . . . 3 . . 1 . . Tunneler 3 | 2 . . . . . . 1 . . Hauler 2 | . . 1 . 1 . . . . . Recycler 5 | 1 . . . 1 . . 3 . . Operator 2 | . 1 . . 1 . . . . . Watcher 5 | . 1 2 . 1 . . 1 . . Swarmer 17 | . 2 3 . 6 . 3 . . 3 Grunt 54 | . 9 9 . 14 . 4 8 8 2 Brawler 2 | . . . . 1 . . . . 1 Duelist 2 | . . . . 1 . . . . 1 Sentry 11 | . . 3 . 8 . . . . . Demolisher 2 | . . . 2 . . . . . . Hunter 6 | . . . . 2 . 2 1 1 . Programmer 4 | . . . . . . . 4 . . Best Kill Streak 7 | 3 4 4 2 7 . 3 3 5 4 Combat Bots Only 6 | . 3 4 2 6 . 3 3 5 4 Max Kills in Single Turn 3 | 1 1 1 1 2 . 1 2 3 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . . 1 2 . . 1 3 1 Melee 1 | . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Hostile Shots Fired 752 | . 77 113 31 222 . 90 82 34 103 Missed 212 | . 33 40 5 56 . 23 29 3 23 Damage Taken 8930 | . 478 817 717 2429 . 991 1001 572 1925 Core 1587 | . 102 168 180 316 . 104 204 36 477 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 7 | . . 7 . . . . . . . Regen/Repaired (Parts) 278 | . . . . . . . 278 . . Core Remaining (%) 48 | 100 59 . 13 . . 23 . . . Volleys Fired 302 | 11 74 52 6 97 . 23 26 8 5 Largest 3 | 2 2 2 2 3 . 3 3 3 3 Hottest 223 | 40 120 103 83 130 . 223 199 203 204 Shots Fired 670 | 22 144 98 11 231 . 60 68 21 15 Gun 391 | 22 132 17 6 170 . . 19 16 9 Cannon 241 | . 6 79 3 44 . 60 44 . 5 Launcher 26 | . . . 2 13 . . 5 5 1 Special 12 | . 6 2 . 4 . . . . . Kinetic 512 | 22 138 57 6 206 . 34 44 . 5 Thermal 120 | . 6 41 3 12 . 14 19 16 9 Explosive 26 | . . . 2 13 . . 5 5 1 Electromagnetic 12 | . . . . . . 12 . . . Robot Hit Streak 18 | 10 14 18 4 15 . 6 16 9 8 Robot Miss Streak 7 | 1 5 6 2 7 . 7 4 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 445 | 19 91 56 7 155 6 28 63 11 9 Core Hits 229 | 5 31 24 5 76 . 13 37 18 20 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Critical Strikes 10 | . . 2 . 3 . 4 1 . . Destroy 2 | . . . . 2 . . . . . Blast 7 | . . 2 . 1 . 4 . . . Sever 1 | . . . . . . . 1 . . Melee Attacks 69 | . . . . 15 6 5 36 3 4 Impact . | . . . . . . . . . . Slashing 48 | . . . . 7 . 4 30 3 4 Piercing . | . . . . . . . . . . Sneak Attacks 25 | . . . . 8 4 . 13 . . Combat Hostiles 4 | . . . . . 4 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10011 | 159 811 1102 103 3511 . 730 2079 834 682 Guns 3395 | 159 690 139 64 1488 . . 479 212 164 Cannons 3101 | . 105 927 17 810 . 546 655 . 41 Explosions 1926 | . . . 22 725 . 36 200 551 392 Melee 1301 | . . . . 301 . 128 729 70 73 Ramming 288 | . 16 36 . 187 . 20 16 1 12 Kinetic 4813 | 159 795 534 64 2156 . 409 655 . 41 Thermal 1611 | . . 532 17 142 . 65 479 212 164 Explosive 1883 | . . . 22 682 . 36 200 551 392 Electromagnetic 115 | . . . . 43 . 72 . . . Impact . | . . . . . . . . . . Slashing 1301 | . . . . 301 . 128 729 70 73 Piercing . | . . . . . . . . . . Highest Corruption 21 | . 2 . 10 . . . 4 4 21 Average Corruption 3 | . 2 . 10 . . . 2 4 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 61 | . 5 . . . . . 24 27 5 Message Errors 12 | . 2 . . . . . 4 6 . Matter Fused 19 | . 2 . . . . . 8 8 1 Heat Flow Errors 8 | . . . . . . . 3 4 1 Energy Discharges 7 | . 1 . . . . . 1 4 1 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . 6 3 . Data Loss (major) 2 | . . . . . . . 2 . . Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 246 | . . 1 . 146 . . 99 . . Projectiles 36 | . . 1 . . . . 35 . . Explosions 70 | . . . . 70 . . . . . Melee 140 | . . . . 76 . . 64 . . Knockbacks 29 | . 1 4 . 8 . 6 10 . . Impact 1 | . . . . 1 . . . . . Kinetic 27 | . 1 4 . 7 . 6 9 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 473 | . . . . 158 . 98 92 80 45 Shots 11 | . . . . 4 . 1 3 2 1 Rammed 16 | . 2 3 . 5 . . . 1 5 Targets Rammed 66 | . 3 6 . 44 . 2 4 1 6 Kicked 46 | . . 1 . 39 . 2 4 . . Crushed 4 | . 1 2 . . . . . . 1 Highest Temperature 504 | . 18 108 36 129 . 504 337 391 243 Average Temperature 80 | . 7 38 16 26 . 121 115 125 112 Received Heat Transfer 2421 | . 234 276 120 720 . 225 225 270 351 Effects 6 | . . . . . . 3 3 . . Shutdowns 1 | . . . . . . 1 . . . Interference 3 | . . . . . . . 3 . . Damage (major) 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . 3 . . . . 3 1 . Heat Transferred 3158 | . . 962 37 259 . 100 950 475 375 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Peak Influence 573 | 15 165 366 108 573 472 502 321 . . Initial 372 | . 9 36 84 22 372 230 167 . . Average 208 | 6 75 209 84 258 466 397 108 . . Maximum Alert Level 2 | . . 1 . 2 2 2 1 . . Low Security (%) 46 | 100 100 37 100 20 . . 88 . . Level 1 44 | . . 62 . 72 5 57 11 . . Level 2 9 | . . . . 7 94 42 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 2 3 . 2 . 1 10 . 1 Investigation 5 | . 1 1 . 1 . . 2 . . Extermination 4 | . . . . . . . 4 . . Reinforcement 9 | . 1 2 . 1 . 1 4 . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Distress Signals 9 | . 2 1 . 1 . 4 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | . 21 24 6 51 . 19 17 9 15 Peak Tracking Total 10 | . 3 4 4 6 . 7 4 5 10 Tactical Retreats 8 | . . 1 . 5 . 1 1 . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Traps Triggered 4 | . 2 . . . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 6 | . . . . . . . . 2 4 Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Machines Disabled 12 | . . 1 . 3 . 6 2 . . Max in Single Turn 2 | . . 1 . 1 . 1 2 . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Machines Accessed 36 | . 7 6 . 11 1 1 9 . 1 Terminals 28 | . 7 6 . 8 1 . 6 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 3 | . . . . 1 . . 2 . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 117 | . 18 22 . 38 2 2 34 . 1 Successful 66 | . 11 13 . 21 . 2 18 . 1 Failed 51 | . 7 9 . 17 2 . 16 . . Catastrophic 10 | . 3 1 . 5 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 71 | . 18 16 . 26 . . 11 . . Terminals 85 | . 18 22 . 26 2 . 17 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers 20 | . . . . 5 . . 15 . . Garrison Access 7 | . . . . 5 . 2 . . . Terminal Hacks 17 | . 3 5 . 4 . . 4 . 1 Record 1 | . . . . 1 . . . . . Part Schematic 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . . 2 . . . . 1 . . Open Door 1 | . . . . . . . . . 1 Open DSF 2 | . . . . . . . 2 . . Terminal Index 4 | . 1 1 . 1 . . 1 . . Scanalyzer Index 1 | . . 1 . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . Security Status 1 | . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 13 | . . . . 5 . . 8 . . Insert Component 6 | . . . . 2 . . 4 . . Analyze 7 | . . . . 3 . . 4 . . Garrison Access Hacks 4 | . . . . 2 . 2 . . . Unlock Access 1 | . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . Coupler Status 2 | . . . . 1 . 1 . . . Unauthorized Hacks 30 | . 8 8 . 10 . . 4 . . Terminals 29 | . 8 8 . 9 . . 4 . . Track 5 | . . 2 . 2 . . 1 . . Assimilate 2 | . 1 . . 1 . . . . . Operators 3 | . 1 . . 1 . . 1 . . Skim 19 | . 6 6 . 5 . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Monitor 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 7 5 . 10 1 . 7 . . Full Trace Events 5 | . 1 1 . 1 . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . 1 . . 3 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 26 | . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . . 2 . . 4 . . Part Schematics Acquired 4 | . . . . 1 . . 3 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked 5 | . . . . 3 . 1 1 . . Non-combat 3 | . . . . 2 . . 1 . . Combat 2 | . . . . 1 . 1 . . . Robot Hacks Applied 9 | . . . . 4 . 1 4 . . parse_system 5 | . . . . 3 . 1 1 . . no_distress 2 | . . . . 1 . . 1 . . find_fabricator 1 | . . . . . . . 1 . . find_dsf 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Total Allies 2 | . . . . . 2 . . . . Largest Group 2 | . . . . . 2 2 . . . Highest-Rated Group 30 | . . . . . 30 30 . . . Highest-Rated Ally 15 | . . . . . 15 15 . . . Total Orders 2 | . . . . . 2 . . . . FOLLOW 2 | . . . . . 2 . . . . Ally Attacks 16 | . . . . . . 16 . . . Total Damage 228 | . . . . . . 228 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Turns Passed 11688 | 164 1182 1195 151 4318 423 545 2179 1273 258 Spaces Moved 5059 | 83 528 364 51 1951 207 165 978 639 93 Core 19 | 15 . 2 1 . . . 1 . . Treads 1559 | 66 528 293 . 17 . 40 . 522 93 Legs 3354 | . . 69 50 1809 207 125 977 117 . Wheels 127 | 2 . . . 125 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 190 100 190 190 190 163 160 Average Speed 176 | 138 160 171 195 164 190 266 190 189 163 Slowest Speed 850 | 160 160 500 350 260 190 470 850 400 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 79 24 16 91 44 21 16 67 5 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 7 | . . 3 1 2 . . . 1 . Known Exits Taken 5 | . 1 . 1 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . . . . 1 . . Scrap Searched 4 | . . . 1 . . . . 2 1 Spaces Dug 52 | . 6 2 . 28 . . 16 . . Terrain Destroyed 415 | . 6 2 17 185 . 44 65 83 13 Melee 17 | . . . . 1 . . 16 . . Projectile 41 | . 6 2 . 6 . 24 2 . 1 AOE 357 | . . . 17 178 . 20 47 83 12 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Total 7111 | 113 734 831 92 2866 237 211 1175 674 178 Wait 1254 | . 110 373 28 612 2 . 59 12 58 Move 5050 | 82 527 363 50 1950 206 164 977 638 93 Hop . | . . . . . . . . . . Pick Up 112 | 11 7 14 2 44 6 2 22 4 . Fast Attach 29 | 4 3 2 . 9 1 1 8 . 1 Attach 51 | 4 . 5 2 22 2 2 6 3 5 Detach 3 | 1 . . . 2 . . . . . Swap 93 | . 4 8 3 34 7 9 24 4 . Drop 80 | . 6 8 1 37 7 3 13 1 4 Fire 302 | 11 74 52 6 97 . 23 26 8 5 Melee 69 | . . . . 15 6 5 36 3 4 Ram 6 | . . . . 5 . . . . 1 Kick 46 | . . 1 . 39 . 2 4 . . Crush 14 | . 3 5 . . . . . 1 5 Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 3 exits: Mat x2 / [*Min]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 165 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 16) 877 | -10/Materials | Discovered new exit (range 16) 987 | -10/Materials | Discovered new exit (range 12) 1226 | -10/Materials | Identified exit to Subcaves 1226 | -10/Materials | Identified exit to Materials 1226 | -10/Materials | Learned location of 1 exit from Materials 1297 | -10/Materials | Learned location of 1 exit from Recycling 1347 | -10/Materials | Entered another Materials area 1347 | -9/Materials | Evolved 2 slots: Utility x2 1348 | -9/Materials | Identified exit to Materials 1628 | -9/Materials | Discovered new exit (range 7) 1861 | -9/Materials | Build established: Scavenger-Mutant 2112 | -9/Materials | Learned Storage trap positions 2244 | -9/Materials | Learned Storage stockpile data 2246 | -9/Materials | Build established: Mutant 2298 | -9/Materials | Learned location of Zion (-6) 2344 | -9/Materials | Learned location of 2 exits from Materials 2542 | -9/Materials | Entered Mines 2543 | -9/Mines | Learned location of Storage (-9) 2560 | -9/Mines | Learned 2 Materials zone layouts 2573 | -9/Mines | Met a Derelict bent on vengeance 2645 | -9/Mines | Assembled infested the area 2647 | -9/Mines | Discovered exit to Materials (range 14) 2650 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2657 | -9/Mines | Core integrity fell below 50% 2688 | -9/Mines | System corruption reached 10% 2689 | -9/Mines | Core integrity fell below 20% 2693 | -9/Mines | Entered Materials 2693 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2694 | -8/Materials | Identified exit to Factory 2723 | -8/Materials | Lost 9 parts (1p2n3u3w) 2990 | -8/Materials | Build established: Scavenger-Skirmisher 3117 | -8/Materials | Lost 3 parts (1p1n1u) 3613 | -8/Materials | Build established: Scavenger-Gunner 4003 | -8/Materials | Build established: Scavenger-Mutant 4392 | -8/Materials | Build established: Scavenger-Gunner 5967 | -8/Materials | Learned Storage stockpile data 5975 | -8/Materials | Build established: Gunner 6068 | -8/Materials | Learned location of 1 exit from Storage 6105 | -8/Materials | Learned location of 1 exit from Lower Caves 6222 | -8/Materials | Learned location of 1 exit from Recycling 6828 | -8/Materials | Core integrity fell below 50% 7009 | -8/Materials | Identified exit to Garrison 7011 | -8/Materials | Entered Garrison 7011 | -8/Garrison | Discovered recently destroyed garrison 7034 | -8/Garrison | Installed Relay Interface Framework 7371 | -8/Garrison | Discovered new exit (range 12) 7434 | -8/Garrison | Entered Materials 7434 | -8/Materials | Accompanied by 2 allies 7703 | -8/Materials | Lost 3 parts (2n1w) 7979 | -8/Materials | Entered Factory 7979 | -7/Factory | Evolved 2 slots: Utility x2 8456 | -7/Factory | Discovered new exit (range 7) 8923 | -7/Factory | Build established: Hacker-Mutant 9064 | -7/Factory | Repaired Lrg. Storage Unit 10039 | -7/Factory | Discovered new exit (range 11) 10158 | -7/Factory | Entered Lower Caves 10159 | -7/Lower Caves | Identified exit to Lower Caves 10219 | -7/Lower Caves | Build established: Scavenger-Gunner 10831 | -7/Lower Caves | Build established: Hacker-Gunner 11052 | -7/Lower Caves | Encountered a Warlord checkpoint 11431 | -7/Lower Caves | Entered another Lower Caves area 11501 | -7/Lower Caves | Found Prototype Device 11501 | -7/Lower Caves | Identified Heart of Steel 11617 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11663 | -7/Lower Caves | Core integrity fell below 50% 11666 | -7/Lower Caves | System corruption reached 10% 11685 | -7/Lower Caves | Core integrity fell below 20% 11689 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- repair. 11679_ B-48 Gladiator destroyed. 11679_ Penetrated by Slug. 11680_ Aluminum Leg fries itself beyond repair. 11682_ Imp. Deuterium Engine fries itself beyond repair. 11682_ Dropped Heart of Steel. 11683_ Particle Gun fries itself beyond repair. 11683_ Critical hit (Smash). 11683_ Imp. Ion Engine destroyed. 11683_ System corrupted by crushing effect (+3). 11685_ Penetrated by Slug. 11685_ Lgt. Treads destroyed. 11686_ Nuclear Core severed. 11689_ B-48 Gladiator heat spikes uncontrollably. 11689_ Chainsword destroyed. 11689_ System corrupted by crushing effect (+4). 11689_ Slammed into B-48 Gladiator. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????######??????????????????? | | ?????????????????????#""""##?????????????????? | | ?????????????????????#" ! #?????????????????? | | ?????????????????????### ###?????????????????? | | ??????????????????????#X|!#??????????????????? | | ?????????????????????####!####???????????????? | | ???????????????????### W!# ##??????????????? | | ???????????????????# l@b #??????????????? | | ???????????????????# b #??????????????? | | ????????????????### gg #??????????????? | | ?????????????#### ## Y ##??????????????? | | ?????????????# % #???????????????? | | ????????????## # #???????????????? | | ????????????# #### ##???????????????? | | ????????????# ##??##????????????????? | | ????????????# #????????????????????? | | ????????????## ## ####?????????????????? | | ?????????????######?## ###???????????????? | | ?????????????????????## ##??????????????? | | ??????????????????????## % #??????????????? | | ???????????????????????##% #??????????????? | | ????????????????????????# " ##??????????????? | | ????????????????????????##"%"#???????????????? | | ???????????????????????? " #???????????????? | | ?????????????????????? "#??????????????? | | ???????????????????? ### ###??????????????? | | ?????????????????? ???# ##????????????????? | | ????????????????# #????## ?????????????????? | | ????????????????# ???????? ?????????????????? | | ????????????????##????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Hvy. Missile Launcher | -8/Materials | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Imp. Transmission Jammer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Just Browsing root@ Challenges ------------ None Game ------ Seed NeutrinoFlakFlamer Manual? 0 Play Time 02:16:43 Cumulative 33.7 hours Start 2024.11.11 @ 19:56:23 End 2024.11.11 @ 22:20:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30aabb5d-c293-4329-9d1a-594c69caddab