Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.28 @ 17:40:06 Player: Maya Shinohara Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (538) 538 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1778 Bonus ------- None Cogmind --------- Core Integrity 377/400 Matter 300/300 Energy 185/185 System Corruption 0% Temperature Cool (210) Movement Rolling (80) Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Structural Scanner Seismic Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Medium Matter Pod (100) Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Structural Scanner Seismic Analyzer > --- WEAPON ----------- Pulse Rifle Heavy Particle Cannon > --- INVENTORY -------- Improved Heat Sink Medium Matter Pod Terrain Scan Processor [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Seismic Analyzer Device Structural Scanner Processor Seismic Analyzer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 27 | 5 19 2 1 Power 4 | 1 2 . 1 Engine 3 | 1 2 . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 6 . . Treads . | . . . . Leg 2 | 2 . . . Wheel 4 | . 4 . . Hover . | . . . . Flight 2 | . 2 . . Utility 4 | . 4 . . Device 3 | . 3 . . Storage . | . . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 7 2 . Energy Gun 5 | 1 3 1 . Energy Cannon 2 | . 1 1 . Ballistic Gun 2 | 1 1 . . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 6 1 2 Power 1 | . 1 . . Propulsion 3 | . 3 . . Utility . | . . . . Weapon 5 | . 2 1 2 Highest Loss Streak 3 | . 3 1 1 Average Slot Usage (%) 90 | . 87 100 74 Engine 12 | . 12 14 11 Leg 2 | . 3 . . Wheel 17 | . 13 28 22 Flight 3 | . 5 . . Device 12 | . 11 14 11 Processor 13 | . 12 14 11 Energy Gun 11 | . 10 14 5 Energy Cannon 2 | . 1 3 11 Ballistic Gun 4 | . 6 . . Ballistic Cannon 7 | . 6 10 . Special Melee Weapon 1 | . 1 . . Naked Turns . | . . . . Heaviest Build 15 | 7 10 13 15 Greatest Support 32 | 20 32 20 20 Greatest Overweight (x) 2 | 2 2 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 4 4 4 Average Carried 2 | 1 2 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 4 4 3 3 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 751 | 262 428 44 17 Remotely . | . . . . Salvage Created 875 | 81 622 35 137 Parts 50 | 3 35 6 6 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 16 | 1 10 2 3 Guns 9 | . 6 2 1 Cannons 6 | . 4 . 2 AOE 1 | 1 . . . Classes Destroyed 8 | 2 5 . 1 Worker 3 | . 3 . . Builder 4 | . 4 . . Tunneler 2 | 2 . . . Recycler 2 | . 2 . . Watcher 1 | . 1 . . Swarmer 7 | . 5 2 . Grunt 8 | 1 5 . 2 Sentry 1 | . . . 1 Best Kill Streak 5 | 3 5 2 3 Combat Bots Only 4 | 1 4 2 3 Max Kills in Single Turn 3 | 3 1 1 1 Gunslinging . | . . . . Exploded 1 | 1 . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 803 | 43 483 80 197 Core 137 | . 104 10 23 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 . 54 . Volleys Fired 87 | 4 67 4 12 Largest 2 | 2 2 2 2 Hottest 138 | 60 100 115 138 Shots Fired 127 | 8 98 6 15 Gun 64 | 8 51 2 3 Cannon 63 | . 47 4 12 Launcher . | . . . . Special . | . . . . Kinetic 62 | 4 58 . . Thermal 48 | . 29 4 15 Explosive . | . . . . Electromagnetic 17 | 4 11 2 . Robot Hit Streak 7 | 3 7 4 6 Robot Miss Streak 7 | 2 7 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 72 | 4 56 2 10 Core Hits 34 | 4 24 2 4 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 7 | . 7 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 6 | . 6 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1223 | 158 767 46 252 Guns 574 | 59 442 21 52 Cannons 499 | . 274 25 200 Explosions 150 | 99 51 . . Melee . | . . . . Ramming . | . . . . Kinetic 413 | 20 393 . . Thermal 583 | 99 207 25 252 Explosive . | . . . . Electromagnetic 227 | 39 167 21 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 26 | . 16 . 10 Projectiles 26 | . 16 . 10 Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . 4 . . Impact . | . . . . Kinetic 3 | . 3 . . Secondary 1 | . 1 . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 272 | 1 18 108 272 Average Temperature 85 | 1 8 51 138 Received Heat Transfer 144 | 24 75 . 45 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | 1 . . 1 Heat Transferred 1025 | 100 481 37 407 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | 1 . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 215 | 30 215 125 178 Initial 48 | . 19 25 48 Average 75 | 8 95 31 122 Maximum Alert Level 1 | . 1 . . Low Security (%) 86 | 100 78 100 100 Level 1 13 | . 21 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | 1 23 3 8 Peak Tracking Total 6 | 1 6 2 3 Tactical Retreats 4 | . 3 1 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 6 | . 3 2 1 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 5 1 . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 12 1 . Successful 9 | . 8 1 . Failed 4 | . 4 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Open Door 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled 1 | . 1 . . Recycled Matter 32 | . 32 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 5 | . 5 . . Non-combat 4 | . 4 . . Combat 1 | . 1 . . Robot Hacks Applied 6 | . 6 . . parse_system 1 | . 1 . . no_distress 4 | . 4 . . find_recycling 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1383 | 105 879 322 77 Spaces Moved 1073 | 93 558 363 59 Core 170 | 70 100 . . Treads . | . . . . Legs 79 | 23 56 . . Wheels 738 | . 316 363 59 Hover . | . . . . Flight 86 | . 86 . . Fastest Speed 37 | 50 37 80 80 Average Speed 93 | 83 105 80 80 Slowest Speed 200 | 150 200 80 80 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 7 63 77 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 16 | 1 . 14 1 Melee . | . . . . Projectile 3 | . . 2 1 AOE 13 | 1 . 12 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1326 | 112 752 389 73 Wait 74 | 2 61 11 . Move 1070 | 92 557 362 59 Hop . | . . . . Pick Up 39 | 9 26 3 1 Fast Attach . | . . . . Attach 21 | 5 14 1 1 Detach . | . . . . Swap 6 | . 5 1 . Drop 18 | . 15 3 . Fire 87 | 4 67 4 12 Melee 7 | . 7 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 4 | . . 4 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 106 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Repaired Seismic Analyzer 310 | -10/Materials | Build established: Mutant 727 | -10/Materials | Lost 3 parts (2n1w) 939 | -10/Materials | Discovered new exit (range 16) 985 | -10/Materials | Entered Mines 1082 | -10/Mines | Learned location of Storage (-9) 1127 | -10/Mines | Learned Materials emergency access door positions 1216 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1286 | -10/Mines | Discovered new exit (range 7) 1307 | -10/Mines | Entered Materials 1307 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1308 | -9/Materials | Identified exit to Mines 1308 | -9/Materials | Identified exit to Storage 1384 | -9/Materials | Self-destructed Last Messages --------------- 01309_ BJ-L1P(g): "What?! This place again? I'm sticking with you." Loading Materials emergency access points (x6)... 01335_ G-34 Mercenary destroyed. 01335_ Electrolysis Chamber disabled. 01341_ G-47 Trooper destroyed. 01349_ Pulse Rifle destroyed. 01354_ Heat Sink melted. 01354_ Y-45 Defender destroyed. 01355_ Overheating: Energy bleed (-16). 01357_ W-16 Scout destroyed. 01357_ Acquired 7 matter. 01360_ Acquired Lgt. Nuclear Core. 01362_ Acquired 10 matter. 01374_ C-30 ARC bursts open, deploying its payload. 01374_ S-10 Pest unfolds itself. 01378_ Destroyed Lgt. Ion Engine. 01379_ R-06 Scavenger collects Heat Sink. 01380_ S-10 Pest destroyed. 01382_ Electrolysis Chamber disabled. 01383_ Hvy. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ???????????# ???????????? | | ???????????# """ !! """ ""?????????????? | | ???????????# """ ! """ ????????????????? | | ???????????# """ """ ""?????????????? | | ???????????# ???????????? | | ???????????#"" ??????????? | | ???????????#"T ???????????? | | ???????????#"" ???????????? | | ???????????# ????????????? | | ???????????# ????????????? | | ???????????# ^ ######## #######????????????? | | ???????????# ^ #??????? #??????????????????? | | ???????????#^ """ #??????? #??????????????????? | | ????????#### """ #???????? #??????????????????? | | ????????# """ #???????? #??????????????????? | | ????????# #???????? #??????????????????? | | ????????# #??????? #??????????????????? | | ????????# ########??????? #??????????????????? | | ????????# #?????????????? #??????????????????? | | ????????# #?????????????# ##?????????????????? | | ######### ##########+### #?????????????????? | | #?????????????????? | | % #?????????????????? | | ! #?????????????????? | | #########+### %* #?????????????????? | | ????????????#|%!""" """g@######?????????????????? | | ????????????#= "" """ #??????????????????????? | | ????????????+ """ """ ;??????????????????????? | | ????????????# #??????????????????????? | | ????????????# u #??????????????????????? | | ????????????# """ "" #??????????????????????? | | ????????????# """ """ #??????????????????????? | | ????????????# """ """ ;??????????????????????? | | ????????????# +??????????????????????? | | ????????????# ! [ #??????????????????????? | | ????????????# % ####=%s#??????????????????????? | | ???????????? ! ??? ???????????????????????? | | ????????????## ??? s%???????????????????????? | | ?????????????? ??? ???????????????????????? | | ?????????????? ???? > ???????????????????????? | | ?????????????? ????? ???????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 19 Energy Capacity 185 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Storm Trooper Challenges ------------ None Game ------ Seed SupercompositeLightSheargun Manual? 0 Play Time 00:23:54 Cumulative 1.4 hours Start 2021.02.28 @ 17:16:41 End 2021.02.28 @ 17:40:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d2aee77-3996-46b2-9c06-abc227381d10