Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 12:19:21 Player: Azken Zutik Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (461) 2305 Value Destroyed (14679) 14679 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (11056) 11056 TOTAL SCORE: 32380 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8627 Follower Combat Kills 829 Entered Garrisons 600 Used RIF Installer 500 Cogmind --------- Core Integrity 850/850 Matter 290/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit Hardened Medium Armor Plating Improved Shield Generator Mini Drone Bay (3/3) > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Remote Datajack > --- INVENTORY (20) --- Light Treads Advanced Treads Armored Medium Treads High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Kinecellerator Light Armor Plating Light Armor Plating Improved Focal Shield Improved Thermal Shield Improved Shield Generator Relay Coupler [NC] (39) Relay Coupler [Sentry] (28) Long-range Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle KE Penetrator Advanced EMP Blaster Scatter Rocket Array Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Improved Shield Generator Mini Drone Bay > --- WEAPON ----------- Gauss Rifle KE Penetrator Remote Datajack > --- INVENTORY -------- Neutrino Core Light Treads Armored Medium Treads High-capacity Matter Pod High-capacity Matter Pod Improved Kinecellerator Improved Focal Shield Improved Thermal Shield Improved Shield Generator Improved Shield Generator Relay Coupler [NC] Relay Coupler [Sentry] Long-range Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Advanced EMP Blaster Scatter Rocket Array Flail [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Hackware Relay Coupler [Behemoth] Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Slots Evolved 8 | . . 2 . 2 . . . . . . 4 Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . 1 Utility 4 | . . . . 2 . . . . . . 2 Weapon 2 | . . 1 . . . . . . . . 1 Parts Attached 264 | 3 40 43 1 42 14 30 15 50 19 7 . Power 13 | . 3 4 . 1 . 2 1 1 . 1 . Engine 12 | . 3 4 . 1 . 2 1 1 . . . Core 1 | . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 39 | 2 3 13 . 6 . 4 . 8 1 2 . Treads 39 | 2 3 13 . 6 . 4 . 8 1 2 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 65 | . 6 9 . 7 4 12 3 18 4 2 . Device 32 | . 1 2 . 4 3 6 . 13 2 1 . Storage 3 | . 1 . . . . . . 2 . . . Processor 3 | . 2 1 . . . . . . . . . Hackware 2 | . . . . . . . . 1 1 . . Protection 25 | . 2 6 . 3 1 6 3 2 1 1 . Artifact . | . . . . . . . . . . . . Weapon 147 | 1 28 17 1 28 10 12 11 23 14 2 . Energy Gun 2 | . 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 74 | 1 8 11 1 16 6 5 7 12 6 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 39 | . 7 6 . 10 . 6 2 8 . . . Special Weapon 5 | . 2 . . . . . . . 2 1 . Impact Weapon 26 | . 8 . . 2 4 1 2 3 6 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 . . . 3 . . . Parts Lost 14 | . 1 . . . . 7 4 2 . . . Power 3 | . 1 . . . . 1 1 . . . . Propulsion 2 | . . . . . . 1 . 1 . . . Utility 2 | . . . . . . 1 1 . . . . Weapon 7 | . . . . . . 4 2 1 . . . Highest Loss Streak 6 | . 1 . . . . 6 4 1 . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 99 100 99 100 99 100 99 99 99 . Engine 10 | . 13 10 11 8 9 8 9 9 9 1 . Treads 28 | . 27 33 33 27 27 26 27 26 27 27 . Device 10 | . 6 . . 17 18 14 9 12 13 17 . Storage 10 | . 14 11 11 9 9 9 9 9 9 9 . Protection 9 | . 6 10 11 8 9 12 18 14 12 9 . Ballistic Gun 19 | . 15 26 33 16 23 20 24 23 21 18 . Launcher 4 | . 2 6 . 10 . 4 . . . . . Special Weapon 1 | . 5 . . . . . . . 1 4 . Impact Weapon 1 | . 2 . . . 2 1 2 2 3 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 84 | 12 51 71 69 78 78 82 76 84 81 79 . Greatest Support 66 | 40 46 66 66 66 60 63 63 63 60 60 . Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 . Average Capacity 18 | 8 14 20 20 20 20 20 20 20 20 20 . Most Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 . Average Carried 17 | 4 12 19 19 19 19 19 19 19 19 19 . Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 19 20 20 20 20 20 19 20 20 20 20 Class Distribution -------------------- 41% | Mutant 25% | Tank 20% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Mutant | -8/Garrison Scavenger-Tank | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ----------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Matter Collected 13406 | 426 1595 1699 333 2239 799 2124 700 2040 749 702 . Remotely 826 | . . . . 64 . 340 . 422 . . . Salvage Created 16290 | 359 1603 2564 160 3520 952 2299 614 3097 504 618 . Parts 879 | 35 89 167 5 204 32 114 32 153 35 13 . Haulers Intercepted 22 | . 2 6 . 6 . 2 . 6 . . . Recyclers Shooed 12 | 1 4 3 . 2 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Combat Hostiles Destroyed 325 | . 29 52 4 50 23 52 14 82 18 1 . Melee 1 | . . . . . 1 . . . . . . Guns 165 | . 17 24 4 24 22 19 11 25 18 1 . AOE 159 | . 12 28 . 26 . 33 3 57 . . . Classes Destroyed 19 | 3 6 5 1 1 1 1 . . 1 . . Worker 48 | 4 15 2 1 16 . 6 . 4 . . . Builder 19 | . 6 4 . 3 . 5 . 1 . . . Tunneler 18 | 9 3 1 . 4 . 1 . . . . . Hauler 22 | . 2 6 . 6 . 2 . 6 . . . Recycler 29 | 1 6 4 . 11 . 2 . 1 . 4 . Mechanic 10 | . . 3 . . . 2 . 5 . . . Operator 4 | . 2 . . 1 . 1 . . . . . Watcher 12 | . 3 3 . 5 . 1 . . . . . Swarmer 38 | . 9 3 . 3 6 . 3 3 11 . . Grunt 179 | . 20 30 2 29 13 30 5 47 3 . . Brawler 16 | . . 3 1 1 . 3 . 8 . . . Duelist 26 | . . 4 . 4 1 8 1 8 . . . Protector 13 | . . 2 . 4 . 2 . 5 . . . Sentry 35 | . . 10 . 6 1 5 2 11 . . . Specialist 3 | . . . . . 1 2 . . . . . Hunter 9 | . . . . 3 1 1 3 . 1 . . Programmer 4 | . . . . . . . . . 3 1 . Heavy 1 | . . . . . . 1 . . . . . Assembled 1 | . . . 1 . . . . . . . . Best Kill Streak 13 | 6 5 10 1 13 7 11 4 11 10 3 . Combat Bots Only 12 | . 3 8 1 12 7 9 4 10 10 1 . Max Kills in Single Turn 10 | 1 2 6 1 4 2 5 2 10 2 1 . Gunslinging 1 | . 1 1 . . 1 . 1 . 1 . . Exploded 8 | . 2 5 . 4 . 5 2 8 . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Damage Taken 7677 | . 738 943 38 967 609 1668 722 1610 382 . . Core 767 | . 218 100 . 94 21 86 50 181 17 . . Absorbed by Shields 1995 | . . 24 . 366 236 414 220 536 199 . . Redirected to Shielding 42 | . 17 . . . . 2 8 15 . . . Regen/Repaired (Parts) 581 | . 39 59 . 326 . . . 157 . . . Core Remaining (%) 51 | 100 12 . 75 . . . . . . 18 . Volleys Fired 852 | 53 139 137 9 146 56 111 45 100 39 17 . Largest 3 | 2 2 3 3 3 3 3 3 3 3 3 . Hottest 112 | 40 112 69 69 79 69 100 79 79 79 89 . Shots Fired 2096 | 106 211 385 27 421 156 288 112 263 108 19 . Gun 1881 | 106 144 358 27 394 156 232 109 248 104 3 . Cannon . | . . . . . . . . . . . . Launcher 192 | . 64 27 . 27 . 56 3 15 . . . Special 23 | . 3 . . . . . . . 4 16 . Kinetic 1851 | 106 114 358 27 394 156 232 109 248 104 3 . Thermal 33 | . 33 . . . . . . . . . . Explosive 191 | . 64 27 . 27 . 56 3 14 . . . Electromagnetic 1 | . . . . . . . . 1 . . . Robot Hit Streak 52 | 5 22 24 6 14 15 52 15 17 14 7 . Robot Miss Streak 9 | 3 5 9 1 6 3 3 3 6 2 1 . Penetration Max 1 | . . . . 1 . . . 1 1 . . Secondary Targets 27 | . 3 3 1 3 4 2 3 3 5 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 1 1 . . Shots Hit Robots 1385 | 62 139 262 17 252 98 202 72 194 63 24 . Core Hits 966 | 27 81 152 6 157 44 150 33 285 27 4 . Critical Kills 7 | . 1 1 1 1 1 . . . 2 . . Critical Parts Destroyed 14 | . 3 2 . 2 . . 1 . 3 3 . Critical Strikes 23 | . 4 3 1 3 1 1 1 1 5 3 . Destroy 15 | . . 3 1 3 1 1 . 1 5 . . Smash 8 | . 4 . . . . . 1 . . 3 . Melee Attacks 122 | . 49 . . 17 8 18 4 6 11 9 . Impact 122 | . 49 . . 17 8 18 4 6 11 9 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 29 | . 20 . . . 1 1 . 2 . 5 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 39242 | 510 3980 4970 276 7132 1526 7682 1323 9955 1169 719 . Guns 17616 | 510 966 2619 253 4166 1418 2576 1018 2871 1169 50 . Cannons . | . . . . . . . . . . . . Explosions 19209 | . 1866 2320 . 2937 . 4992 233 6861 . . . Melee 2255 | . 1099 . . . 108 110 72 202 . 664 . Ramming 162 | . 49 31 23 29 . 4 . 21 . 5 . Kinetic 17327 | 510 677 2619 253 4166 1418 2576 1018 2871 1169 50 . Thermal 630 | . 289 . . . . 341 . . . . . Explosive 18868 | . 1866 2320 . 2937 . 4651 233 6861 . . . Electromagnetic . | . . . . . . . . . . . . Impact 2255 | . 1099 . . . 108 110 72 202 . 664 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 2 5 5 . Average Corruption 3 | . . . . . . . . 2 3 5 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 110 | . . . . . . . . 42 33 35 . Message Errors 23 | . . . . . . . . 11 4 8 . Matter Fused 23 | . . . . . . . . 9 3 11 . Heat Flow Errors 11 | . . . . . . . . 4 4 3 . Energy Discharges 12 | . . . . . . . . 2 6 4 . Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 25 | . . . . . . . . 10 10 5 . Data Loss (major) 7 | . . . . . . . . 3 1 3 . Misfires 4 | . . . . . . . . 1 3 . . Alerts 3 | . . . . . . . . 1 2 . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1221 | . 460 35 . 63 . 137 72 102 . 352 . Projectiles . | . . . . . . . . . . . . Explosions 289 | . 54 35 . 63 . 137 . . . . . Melee 932 | . 406 . . . . . 72 102 . 352 . Knockbacks 8 | . 5 . . . . . 1 . . 2 . Impact 8 | . 5 . . . . . 1 . . 2 . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 517 | . 80 . . . . 102 . 335 . . . Shots 21 | . 4 . . . . 3 . 14 . . . Rammed 25 | . 9 3 2 4 . 1 . 3 . 3 . Targets Rammed 28 | . 11 3 3 4 . 1 . 3 . 3 . Kicked . | . . . . . . . . . . . . Crushed 3 | . 2 . 1 . . . . . . . . Highest Temperature 297 | . 261 270 81 199 154 65 125 297 257 265 . Average Temperature 53 | . 61 46 33 45 50 22 39 73 83 102 . Received Heat Transfer 2496 | . 198 357 . 381 204 495 116 623 122 . . Effects 5 | . 2 . . . . . . 1 2 . . Energy Bleed 3 | . . . . . . . . 1 2 . . Interference 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 21 | . 14 . . . . . . 1 . 6 . Impact Corruptions 40 | . 20 . . . . . 4 3 . 13 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . . . Heat Transferred 1040 | . 740 . . . . 300 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Peak Influence 2856 | 70 1902 1859 774 1138 1615 1742 1534 2856 2604 1293 . Initial 1856 | . . 803 724 166 739 787 1132 747 1856 1171 657 Average 873 | 37 567 1244 615 551 1214 1243 1387 1309 2263 890 . Maximum Alert Level 5 | . 5 5 3 4 5 5 4 5 5 4 . Low Security (%) 17 | 100 46 . . 12 . . . . . . . Level 1 7 | . 11 . . 15 . . . . . . . Level 2 10 | . 3 . 70 27 . . . . . 9 . Level 3 28 | . 12 25 29 44 33 28 . 52 . 65 . Level 4 24 | . 15 66 . . 54 65 100 26 . 25 . Level 5 9 | . 10 7 . . 11 5 . 12 100 . . High Security . | . . . . . . . . 8 . . . Max Security . | . . . . . . . . . . . . Sterilizations 4 | . . 1 . 1 . 1 . 1 . . . Squads Dispatched 68 | . 11 9 . 9 . 15 . 24 . . . Investigation 12 | . 9 1 . 1 . . . 1 . . . Extermination . | . . . . . . . . . . . . Reinforcement 12 | . 2 2 . 3 . 3 . 2 . . . Assault 28 | . . 6 . 4 . 6 . 12 . . . Garrison 16 | . . . . 1 . 6 . 9 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Distress Signals 15 | . . 3 1 6 . 3 . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 446 | . 42 77 6 70 28 71 13 117 20 2 . Peak Tracking Total 10 | . 3 7 2 7 7 7 5 10 7 1 . Tactical Retreats 13 | . 1 3 1 1 2 1 . 4 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Traps Triggered 27 | . 3 1 . 2 6 . 6 5 4 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 6 | . 6 . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ---------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Machines Disabled 62 | . 34 3 . 5 3 6 2 6 2 1 . Max in Single Turn 4 | . 2 2 . 1 1 4 1 1 1 1 . Garrison Relay 6 | . . . . . 2 . 2 . 2 . . Machines Repaired 1 | . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Machines Accessed 61 | . 9 11 2 9 1 5 . 12 2 10 . Terminals 38 | . 6 8 1 5 1 2 . 10 2 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 1 1 . 1 . 1 . 1 . . . Recycling Units 9 | . 2 . . . . . . . . 7 . Scanalyzers 5 | . . 2 . 2 . 1 . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . . . Total Hacks 156 | . 21 30 3 31 2 11 . 34 3 21 . Successful 88 | . 11 22 1 23 . 6 . 13 2 10 . Failed 66 | . 9 8 2 7 2 5 . 21 1 11 . Catastrophic 10 | . 2 2 . 2 . . . 1 . 3 . Database Lockouts 2 | . 1 . . 1 . . . . . . . Manual 72 | . 16 6 2 13 . 3 . 15 . 17 . Terminals 94 | . 16 14 2 14 2 6 . 29 3 8 . Fabricators . | . . . . . . . . . . . . Repair Stations 21 | . 3 4 . 8 . 2 . 4 . . . Recycling Units 15 | . 2 . . . . . . . . 13 . Scanalyzers 22 | . . 12 . 8 . 2 . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . . . Terminal Hacks 24 | . 2 6 1 2 . 1 . 7 2 3 . Part Schematic 3 | . . 1 . . . . . 1 . 1 . Robot Schematic 1 | . . . . 1 . . . . . . . Robot Analysis 4 | . 2 1 . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . Open Door 5 | . . . 1 . . . . 4 . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . . . . 2 . Surveillance Status 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . Garrison Registry 1 | . . . . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 19 | . 2 4 . 8 . 1 . 4 . . . Scan Component 10 | . 1 2 . 4 . 1 . 2 . . . Repair 9 | . 1 2 . 4 . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 22 | . . 12 . 8 . 2 . . . . . Insert Component 11 | . . 6 . 4 . 1 . . . . . Analyze 11 | . . 6 . 4 . 1 . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . . . Unlock Access 3 | . . . . 1 . 1 . 1 . . . Unauthorized Hacks 19 | . 7 . . 3 . 1 . 1 . 7 . Terminals 10 | . 5 . . 3 . 1 . 1 . . . Botnet 8 | . 3 . . 3 . 1 . 1 . . . Sabotage 2 | . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 9 | . 2 . . . . . . . . 7 . Tunnel 9 | . 2 . . . . . . . . 7 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 46 | . 6 10 1 7 1 4 . 11 1 5 . Full Trace Events 7 | . 4 . . . 1 . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . 6 . 4 . 1 . 1 . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 9 | . 1 2 . 4 . . . 2 . . . Time 312 | . 32 58 . 140 . . . 82 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 11 | . . 6 . 4 . 1 . . . . . Part Schematics Acquired 10 | . . 5 . 4 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------------ Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Used RIF Installer 1 | . . . . . . . . . 1 . . Robots Hacked 3 | . . . . . . . . . 1 2 . Non-combat 1 | . . . . . . . . . . 1 . Combat 2 | . . . . . . . . . 1 1 . Robot Hacks Applied 3 | . . . . . . . . . 1 2 . parse_system 2 | . . . . . . . . . . 2 . formatsys_high 1 | . . . . . . . . . 1 . . Relay Couplers Released 25 | . . . . . 9 . 7 . 9 . . Machine Destruction 25 | . . . . . 9 . 7 . 9 . . Attached 1 | . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 9 | . . . . . 2 . . . . 7 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Total Allies 22 | . . . 2 . 2 . . 10 1 7 . Largest Group 10 | . . . 2 . 2 . . 10 1 8 . Highest-Rated Group 200 | . . . 45 . 80 . . 173 85 200 . Highest-Rated Ally 85 | . . . 31 . 40 . . 29 85 85 . Total Orders 5 | . . . . . . . . . 5 . . STAY 1 | . . . . . . . . . 1 . . ROAM 1 | . . . . . . . . . 1 . . FOLLOW 2 | . . . . . . . . . 2 . . GUARD 1 | . . . . . . . . . 1 . . Ally Attacks 146 | . . . 25 . 7 . . 94 11 9 . Total Damage 2414 | . . . 383 . 246 . . 1230 395 160 . Kills 31 | . . . 4 . 3 . . 16 5 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Robot Analysis Total 4 | . 2 1 . . . . . 1 . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Turns Passed 40685 | 413 11925 4792 1378 10227 1684 2977 939 3066 1696 1588 . Spaces Moved 9213 | 152 2579 1176 508 1495 510 626 300 730 513 624 . Core . | . . . . . . . . . . . . Treads 9213 | 152 2579 1176 508 1495 510 626 300 730 513 624 . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 160 | 160 160 160 240 240 250 240 240 240 240 240 . Average Speed 233 | 160 231 199 240 245 250 247 240 240 240 240 . Slowest Speed 250 | 160 240 240 240 250 250 250 240 240 240 240 . Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 63 | 5 98 85 70 84 41 31 35 95 61 97 . Regions Visited 11 Branch Regions 3 Pre-discovered Areas 9 | . 2 . . . . . . . . 7 . Known Exits Taken 6 | . 1 1 1 1 . 1 . 1 . . . Unknown Exits Taken 2 | 1 . . . . . . . . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 15 | . 15 . . . . . . . . . . Terrain Destroyed 1161 | . 390 137 . 101 . 184 8 335 5 1 . Melee 1 | . 1 . . . . . . . . . . Projectile 19 | . 3 . . 3 . 1 1 5 5 1 . AOE 1140 | . 386 137 . 97 . 183 7 330 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Gar Mat Gar Sto Gar Rec Fac Total 26577 | 239 8235 3381 644 7685 787 1789 425 1822 882 688 . Wait 15743 | 23 5377 1950 118 5946 145 978 34 890 267 15 . Move 9202 | 151 2578 1175 507 1494 509 625 299 729 512 623 . Hop . | . . . . . . . . . . . . Pick Up 124 | 4 21 28 3 13 3 14 9 15 11 3 . Fast Attach 44 | . 4 9 . 14 1 5 1 6 3 1 . Attach 30 | 2 4 4 . 3 1 6 4 4 1 1 . Detach 4 | . 1 1 . . . 1 . . 1 . . Swap 190 | 1 32 30 1 25 12 19 10 40 15 5 . Drop 152 | 5 13 44 3 23 4 11 7 23 14 5 . Fire 852 | 53 139 137 9 146 56 111 45 100 39 17 . Melee 122 | . 49 . . 17 8 18 4 6 11 9 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 28 | . 11 3 3 4 . 1 . 3 . 3 . Escape Stasis 34 | . . . . . 8 . 12 6 8 . . Rewire 46 | . . . . . 40 . . . . 6 . Trap 6 | . 6 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -8/Garrison -8/Storage (discovered 3 exits: *Fac / *Rec / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 3) 414 | -11/Junkyard | Entered Materials 415 | -10/Materials | Build established: Mutant 5838 | -10/Materials | Discovered new exit (range 14) 6446 | -10/Materials | Core integrity fell below 50% 6874 | -10/Materials | Discovered new exit (range 16) 7289 | -10/Materials | Discovered new exit (range 14) 7362 | -10/Materials | Discovered new exit (range 16) 8246 | -10/Materials | Central database locked down 8817 | -10/Materials | Repaired Imp. Treads 8889 | -10/Materials | Core integrity fell below 20% 9086 | -10/Materials | Identified exit to Mines 9120 | -10/Materials | Identified exit to Materials 9856 | -10/Materials | Discovered exit to Materials (range 14) 12339 | -10/Materials | Entered another Materials area 12339 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 12629 | -9/Materials | Identified exit to Mines 12632 | -9/Materials | Build established: Tank 12714 | -9/Materials | Repaired Shield Generator 12741 | -9/Materials | Repaired Lgt. Assault Rifle 13350 | -9/Materials | Discovered new exit (range 16) 13580 | -9/Materials | Identified exit to Materials 13895 | -9/Materials | Discovered exit to Materials (range 21) 14011 | -9/Materials | Build established: Scavenger-Tank 14661 | -9/Materials | Discovered exit to Materials (range 7) 15539 | -9/Materials | First assault squad dispatched 15854 | -9/Materials | Build established: Scavenger-Mutant 16792 | -9/Materials | Destroyed 8 combat bots 16834 | -9/Materials | Sterilization system engaged 16834 | -9/Materials | Non-combat units ordered to evacuate 16934 | -9/Materials | Combat units ordered to evacuate 17131 | -9/Materials | Entered Mines 17209 | -9/Mines | Build established: Scavenger-Tank 17276 | -9/Mines | Found a hidden stash of uninstalled traps 17345 | -9/Mines | Learned Materials terminal intel 17403 | -9/Mines | Learned 2 Materials zone layouts 17454 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 17972 | -9/Mines | Discovered exit to Materials (range 5) 18167 | -9/Mines | Excavation squad dispatched 18167 | -9/Mines | A large section of the Mines collapsed 18254 | -9/Mines | Met a Derelict testing a Signal Generator 18263 | -9/Mines | Found Signal Generator 18394 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 18509 | -9/Mines | Entered Materials 18509 | -8/Materials | Evolved 2 slots: Utility x2 18510 | -8/Materials | Identified exit to Factory 18511 | -8/Materials | Loaded intel: 12 terminal locations 18760 | -8/Materials | Central database locked down 20423 | -8/Materials | Repaired Reactive Plating 20456 | -8/Materials | Repaired Rnf. Ion Engine 20553 | -8/Materials | Build established: Tank 20767 | -8/Materials | Discovered exit to Factory (range 16) 21125 | -8/Materials | Identified exit to Garrison 22302 | -8/Materials | Build established: Mutant 22509 | -8/Materials | First assault squad dispatched 24115 | -8/Materials | Garrison activated, responded to threat 24175 | -8/Materials | Destroyed 7 combat bots 24424 | -8/Materials | Build established: Tank 28070 | -8/Materials | Repaired Shield Generator 28110 | -8/Materials | Repaired Reactive Plating 28613 | -8/Materials | Destroyed 12 combat bots 28683 | -8/Materials | Sterilization system engaged 28683 | -8/Materials | Non-combat units ordered to evacuate 28736 | -8/Materials | Entered Garrison 28789 | -8/Garrison | Triggered checkpoint 28845 | -8/Garrison | Garrison Relay disabled 29013 | -8/Garrison | Triggered checkpoint 29144 | -8/Garrison | Triggered checkpoint 29299 | -8/Garrison | Destroyed 7 combat bots 29354 | -8/Garrison | Discovered new exit (range 14) 29520 | -8/Garrison | Triggered checkpoint 29602 | -8/Garrison | Garrison Relay disabled 29666 | -8/Garrison | Triggered checkpoint 29697 | -8/Garrison | Triggered checkpoint 30185 | -8/Garrison | Build established: Mutant 30420 | -8/Garrison | Entered Materials 30526 | -8/Materials | Build established: Tank 30538 | -8/Materials | Garrison activated, responded to threat 30881 | -8/Materials | Identified exit to Garrison 31422 | -8/Materials | Build established: Mutant 31904 | -8/Materials | Garrison activated, responded to threat 31928 | -8/Materials | Destroyed 7 combat bots 31936 | -8/Materials | Lost 6 parts (1p1n1u3w) 32020 | -8/Materials | First assault squad dispatched 32391 | -8/Materials | Build established: Tank 32914 | -8/Materials | Destroyed 9 combat bots 33126 | -8/Materials | Build established: Mutant 33328 | -8/Materials | Sterilization system engaged 33328 | -8/Materials | Non-combat units ordered to evacuate 33397 | -8/Materials | Entered Garrison 33487 | -8/Garrison | Triggered checkpoint 33543 | -8/Garrison | Garrison Relay disabled 33636 | -8/Garrison | Triggered checkpoint 33776 | -8/Garrison | Triggered checkpoint 33843 | -8/Garrison | Lost 4 parts (1p1u2w) 33969 | -8/Garrison | Discovered new exit (range 13) 34073 | -8/Garrison | Triggered checkpoint 34126 | -8/Garrison | Garrison Relay disabled 34336 | -8/Garrison | Entered Storage 34670 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 35126 | -8/Storage | Build established: Commander-Mutant 35232 | -8/Storage | Found Prototype Launcher 35236 | -8/Storage | Identified Scatter Rocket Array 35529 | -8/Storage | Build established: Scavenger-Tank 35678 | -8/Storage | Discovered exit to Factory (range 16) 35752 | -8/Storage | Core integrity fell below 50% 35830 | -8/Storage | Repaired Reactive Plating 35875 | -8/Storage | Repaired Imp. Shield Generator 35936 | -8/Storage | First assault squad dispatched 35974 | -8/Storage | Destroyed 8 combat bots 36114 | -8/Storage | Garrison activated, responded to threat 36205 | -8/Storage | Identified exit to Garrison 36383 | -8/Storage | Used back door to open Recycling access 36383 | -8/Storage | Discovered new exit (range 4) 36638 | -8/Storage | Build established: Scavenger-Mutant 36777 | -8/Storage | Garrison activated, responded to threat 36810 | -8/Storage | Destroyed 10 combat bots 37069 | -8/Storage | Build established: Scavenger-Tank 37146 | -8/Storage | Garrison activated, responded to threat 37149 | -8/Storage | High security lockdown imminent 37202 | -8/Storage | Destroyed 10 combat bots 37229 | -8/Storage | High security lockdown engaged 37284 | -8/Storage | Destroyed 9 combat bots 37293 | -8/Storage | Sterilization system engaged 37293 | -8/Storage | Non-combat units ordered to evacuate 37315 | -8/Storage | Destroyed 8 combat bots 37345 | -8/Storage | Destroyed 7 combat bots 37393 | -8/Storage | Combat units ordered to evacuate 37402 | -8/Storage | Entered Garrison 37441 | -8/Garrison | Discovered new exit (range 87) 37441 | -8/Garrison | Discovered new exit (range 69) 37441 | -8/Garrison | Discovered new exit (range 66) 37589 | -8/Garrison | Triggered checkpoint 37752 | -8/Garrison | Destroyed 10 combat bots 37893 | -8/Garrison | Installed Relay Interface Framework 37973 | -8/Garrison | Core integrity fell below 20% 38018 | -8/Garrison | Triggered checkpoint 38182 | -8/Garrison | Garrison Relay disabled 38268 | -8/Garrison | Spotted B-75 Beast 38305 | -8/Garrison | Assimilated Beast 3a with formatsys_high 38500 | -8/Garrison | Build established: Scavenger-Mutant 38674 | -8/Garrison | Triggered checkpoint 38754 | -8/Garrison | Triggered checkpoint 38916 | -8/Garrison | Triggered checkpoint 39002 | -8/Garrison | Garrison Relay disabled 39098 | -8/Garrison | Entered Recycling 39098 | -8/Recycling | Accompanied by 1 ally 39883 | -8/Recycling | Discovered new exit (range 16) 40686 | -8/Recycling | Entered Factory 40686 | -6/Factory | Accompanied by 5 allies 40686 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 40686 | -6/Factory | Self-destructed Last Messages --------------- 40441_ Recycling unit begins recycling process. 40441_ Slammed into R-06 Scavenger. 40443_ R-06 Scavenger inserts Beam Rifle into recycling unit. 40444_ Slammed into R-06 Scavenger. 40449_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-6/Hub_04(d)] 40497_ System corrupted: Matter fused (-10). 40528_ Connecting with Terminal... >>Schematic(Launcher Loader) Downloading schematic... Launcher Loader Rating: 5 Schematic downloaded. 40634_ System corrupted: Component data lost. 40659_ |K%8%#N>MH6X7=Q2RQJNN#MUCZA= QKDU4VAM 40683_ NHOC4CYRF78ICTEJAB:JJS3X%IDJXX:X PARAMETERS=PROPULSION+1,UTILITY+2,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? +??????????????????? | | ???????????????????? #??????????????????? | | ???????????????????? #??????????????????? | | ??????????????###### #??????????????????? | | ?????????????? #??????????????????? | | ??????????????? #??????????????????? | | ???????????????? #??????????????????? | | ???????????????? #??????????????????? | | ????????????????? #??????????????????? | | ?????????????????# i #??????????????????? | | ?????????????????# b ##########?????????? | | ?????????????????# Y ????????? | | ?????????????????# i ????????? | | ?????????????????# @Y ""?????????? | | ?????????????????# ""?????????? | | ?????????????????# "T?????????? | | ?????????????????####+######### "??????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 16 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Shield Generator | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Machine Analyzer | -8/Storage | Hacked Launcher Loader | -8/Recycling | Hacked Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombImprinterExpander Manual? 0 Play Time 02:44:09 Cumulative 414.1 hours Start 2023.03.31 @ 20:48:22 End 2023.04.01 @ 12:19:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 188 Adventurer 0 Explorer 0 Win Type - Total 9 Types 5/1/0/1/2/0/0/0/0 Lore% 67 Gallery% 81 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c2a8a3c-389f-4110-ad55-780583e0c040