Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 00:07:14 Player: reason Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (972) 972 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4247 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 573/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Rolling (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (7) ------ Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Energy Filter Hacking Suite > --- WEAPON (2) ------- Chainsword > --- INVENTORY (8) ---- Ion Engine Improved Treads Improved Aluminum Leg Weight Redist. System Shock Rifle Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Energy Filter Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Chainsword > --- INVENTORY -------- Ion Engine Improved Treads Improved Aluminum Leg Weight Redist. System Shock Rifle Datajack Mining Laser [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 5 | . . . 2 . 2 1 . Weapon . | . . . . . . . . Parts Attached 53 | 7 20 5 7 4 8 1 1 Power 6 | 2 1 1 . 1 1 . . Engine 5 | 2 . 1 . 1 1 . . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 9 . 2 . 1 . . Treads 9 | . 9 . . . . . . Leg . | . . . . . . . . Wheel 5 | 2 . . 2 . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 2 . 3 1 3 1 . Device 4 | . . . 1 . 2 1 . Storage 2 | 1 . . . 1 . . . Processor 3 | . 1 . 1 . 1 . . Hackware 1 | . 1 . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 22 | 2 8 4 2 2 3 . 1 Energy Gun 6 | 1 . 2 1 1 1 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 6 | 1 5 . . . . . . Ballistic Cannon 1 | . 1 . . . . . . Launcher 2 | . 1 . 1 . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . 1 1 . . 1 . . Unidentified Prototypes . | . . . . . . . . Parts Lost 9 | . . 2 1 1 . . 5 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 Utility 2 | . . . . . . . 2 Weapon 4 | . . 1 1 1 . . 1 Highest Loss Streak 5 | . . 2 1 1 . . 5 Average Slot Usage (%) 95 | . 94 95 96 97 99 90 86 Engine 7 | . 7 3 11 11 9 7 6 Core 4 | . 6 10 . . . . . Treads 15 | . 26 24 2 . . . . Wheel 7 | . . . 16 22 18 15 13 Device 3 | . . . 8 . 9 21 20 Storage 12 | . 14 14 11 11 9 7 7 Processor 6 | . 4 . 11 11 17 7 7 Hackware 8 | . 5 14 11 11 9 7 7 Protection 2 | . . . 2 11 9 7 6 Energy Gun 4 | . . 8 10 11 5 . . Ballistic Gun 5 | . 12 . . . . . . Ballistic Cannon 3 | . 5 4 . . . . . Launcher 2 | . 2 . 7 7 . . . Slashing Weapon 1 | . . . . 1 9 . 2 Special Melee Weapon 6 | . 7 14 4 . . 7 5 Naked Turns . | . . . . . . . . Heaviest Build 29 | 13 16 13 17 21 27 29 29 Greatest Support 40 | 26 40 40 24 24 24 24 24 Greatest Overweight (x) 4 | . 4 . . . 1 1 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 8 Average Capacity 6 | 5 6 6 6 7 8 8 8 Most Carried 8 | 5 6 6 6 8 8 8 7 Average Carried 5 | 2 5 5 3 6 7 7 7 Final Capacity 8 | 6 6 6 6 8 8 8 8 Final Carried 7 | 3 5 5 4 7 7 7 7 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Matter Collected 975 | 170 451 54 159 51 60 . 30 Remotely . | . . . . . . . . Salvage Created 1038 | . 467 54 133 88 215 . 81 Parts 80 | . 45 7 7 5 13 . 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 25 | . 9 3 2 3 5 . 3 Guns 18 | . 8 3 1 2 4 . . Cannons 4 | . . . . . 1 . 3 AOE 2 | . 1 . . 1 . . . Classes Destroyed 7 | . 5 . 1 1 . . . Builder 4 | . 3 . 1 . . . . Operator 1 | . 1 . . . . . . Watcher 5 | . 3 . . . 2 . . Swarmer 12 | . 3 3 . . 3 . 3 Grunt 9 | . 6 . 1 2 . . . Duelist 1 | . . . . 1 . . . Sentry 3 | . . . 1 . 2 . . Best Kill Streak 7 | . 7 3 1 3 3 . 3 Combat Bots Only 6 | . 6 3 1 3 3 . 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Damage Taken 1580 | . 250 318 163 59 284 . 506 Core 310 | . 40 19 29 15 80 . 127 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 . 76 . 89 85 . . Volleys Fired 107 | . 36 19 13 6 27 . 6 Largest 2 | . 2 1 2 1 1 . 1 Hottest 100 | . 46 100 83 45 75 . 75 Shots Fired 136 | . 63 19 15 6 27 . 6 Gun 107 | . 57 16 11 5 18 . . Cannon 15 | . . . . . 9 . 6 Launcher 11 | . 6 . 4 1 . . . Special 3 | . . 3 . . . . . Kinetic 57 | . 57 . . . . . . Thermal 18 | . . 3 . . 9 . 6 Explosive . | . . . . . . . . Electromagnetic 61 | . 6 16 15 6 18 . . Robot Hit Streak 11 | . 6 3 11 3 8 . 2 Robot Miss Streak 4 | . 4 4 2 1 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 82 | . 36 10 11 4 17 . 4 Core Hits 46 | . 20 3 7 5 8 . 3 Critical Hits 1 | . . . . . 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 11 | . 1 3 . . 2 . 5 Impact . | . . . . . . . . Slashing 7 | . . . . . 2 . 5 Piercing . | . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1980 | . 678 132 284 366 387 . 133 Guns 1029 | . 528 132 150 63 156 . . Cannons 300 | . . . . . 200 . 100 Explosions 581 | . 150 . 128 303 . . . Melee 64 | . . . . . 31 . 33 Ramming 6 | . . . 6 . . . . Kinetic 528 | . 528 . . . . . . Thermal 658 | . 38 . 39 281 200 . 100 Explosive . | . . . . . . . . Electromagnetic 724 | . 112 132 239 85 156 . . Impact . | . . . . . . . . Slashing 64 | . . . . . 31 . 33 Piercing . | . . . . . . . . Highest Corruption 4 | . . . 4 4 . . . Average Corruption 3 | . . . 2 4 . . . Corruption Purged . | . . . . . . . . Effects 10 | . . . 2 8 . . . Message Errors 1 | . . . . 1 . . . Matter Fused 2 | . . . 1 1 . . . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . 1 2 . . . Targeting Errors 3 | . . . . 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 21 | . 6 . . . 15 . . Projectiles 15 | . . . . . 15 . . Explosions 6 | . 6 . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 28 | . 11 . 2 15 . . . Shots 3 | . 1 . . 2 . . . Rammed 3 | . . . 3 . . . . Targets Rammed 3 | . . . 3 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 137 | . 18 137 59 48 30 . . Average Temperature 33 | . 6 66 21 30 13 . . Received Heat Transfer 348 | . 57 . 60 24 63 . 144 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 3 | . . . 2 . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 894 | . 50 . 50 350 296 . 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Peak Influence 298 | . 259 70 130 200 298 135 164 Initial 135 | . . 5 . 50 78 135 94 Average 98 | . 118 13 64 98 197 135 120 Maximum Alert Level 1 | . 1 . . 1 1 . . Low Security (%) 82 | 100 79 100 100 71 49 100 100 Level 1 17 | . 20 . . 28 50 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 2 1 . . . . . Investigation 2 | . 1 1 . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Distress Signals 6 | . 2 . 2 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 54 | . 18 3 9 3 10 . 11 Peak Tracking Total 8 | . 7 3 4 3 3 . 8 Tactical Retreats 2 | . 1 . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Traps Triggered 6 | . 5 . 1 . . . . Indirectly 1 | . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Disabled 14 | . 5 . 2 6 1 . . Max in Single Turn 6 | . 2 . 2 6 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Accessed 6 | . 2 1 1 . 1 1 . Terminals 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 20 | . 8 1 8 . 2 1 . Successful 16 | . 5 1 8 . 1 1 . Failed 4 | . 3 . . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . 2 . . . 2 . . Fabricators . | . . . . . . . . Repair Stations 6 | . 6 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . . 8 . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 2 | . . 1 . . 1 . . Open Door 1 | . . 1 . . . . . Registered Prototypes 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 5 . . . . . . Scan Component 3 | . 3 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . 8 . . . . Insert Component 4 | . . . 4 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . 1 . . 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . 1 . . . . . Non-combat . | . . . . . . . . Combat 1 | . . 1 . . . . . Robot Hacks Applied 1 | . . 1 . . . . . parse_system 1 | . . 1 . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Turns Passed 2569 | 65 1051 457 306 229 308 84 69 Spaces Moved 1637 | 47 531 247 251 195 242 81 43 Core 9 | 7 2 . . . . . . Treads 803 | . 516 247 40 . . . . Legs . | . . . . . . . . Wheels 825 | 40 13 . 211 195 242 81 43 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 160 90 90 90 100 100 Average Speed 125 | 80 158 160 101 90 94 100 100 Slowest Speed 250 | 90 250 160 160 90 100 100 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 83 61 17 53 23 2 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 41 | . 4 3 3 30 1 . . Melee . | . . . . . . . . Projectile 4 | . . 3 . . 1 . . AOE 37 | . 4 . 3 30 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Total 2009 | 73 695 282 287 242 291 84 55 Wait 96 | 11 52 . 7 26 . . . Move 1630 | 46 530 246 250 194 241 80 43 Hop . | . . . . . . . . Pick Up 71 | 9 34 5 5 8 8 2 . Fast Attach . | . . . . . . . . Attach 27 | 6 12 1 4 1 2 1 . Detach . | . . . . . . . . Swap 26 | 1 8 4 3 3 6 . 1 Drop 38 | . 22 4 2 4 5 1 . Fire 107 | . 36 19 13 6 27 . 6 Melee 11 | . 1 3 . . 2 . 5 Ram 3 | . . . 3 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 384 | -10/Materials | Repaired Lgt. Treads 417 | -10/Materials | Repaired Lgt. Treads 539 | -10/Materials | Discovered new exit (range 7) 735 | -10/Materials | Discovered new exit (range 15) 1117 | -10/Materials | Entered Mines 1128 | -10/Mines | Received a Mining Laser from a helpful Derelict 1225 | -10/Mines | Assembled infested the area 1257 | -10/Mines | Met a Derelict shopkeep closing up shop 1364 | -10/Mines | Learned location of Zion (-6) 1535 | -10/Mines | Discovered new exit (range 6) 1574 | -10/Mines | Entered Materials 1574 | -9/Materials | Evolved 2 slots: Utility x2 1575 | -9/Materials | Identified exit to Storage 1821 | -9/Materials | Discovered new exit (range 15) 1832 | -9/Materials | Identified exit to Mines 1880 | -9/Materials | Entered Mines 2105 | -9/Mines | Discovered new exit (range 5) 2108 | -9/Mines | Identified exit to Materials 2109 | -9/Mines | Entered Materials 2109 | -8/Materials | Evolved 2 slots: Utility x2 2316 | -8/Materials | Discovered new exit (range 17) 2358 | -8/Materials | Build established: Scavenger-Mutant 2411 | -8/Materials | Identified exit to Factory 2417 | -8/Materials | Entered Factory 2417 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2500 | -7/Factory | Identified exit to Garrison 2501 | -7/Factory | Entered Garrison 2554 | -7/Garrison | Triggered checkpoint 2570 | -7/Garrison | Self-destructed Last Messages --------------- 02465_ Acquired Chainsword. 02466_ Dropped Katana. 02500_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02500_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02536_ S-27 Virus destroyed. 02550_ Acquired 30 matter. 02554_ Beams of light sweep through the air. An alarm sounds. 02554_ C-30 ARC bursts open, deploying its payload. 02554_ G-50 Soldier unfolds itself. 02554_ G-47 Trooper unfolds itself. 02559_ Cooling System destroyed. 02563_ Lgt. Armor Plating destroyed. 02564_ Arm. Wheel destroyed. 02564_ Lgt. Deuterium Engine destroyed. 02566_ P-60 Hacker destroyed. 02570_ Hvy. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ##???????????????????? | | ?????????????????? ??????? #???????????????????? | | ??????????????????? ?????? +???????????????????? | | ??????????????# ?? ?????? #???????????????????? | | ??????????????# ?# ????# #???????????????????? | | ??????????????# ## ???## #???????????????????? | | ??????????????" ???^^ "???????????????????? | | ??????????????? ??? s"???????????????????? | | ???????????????? ?? s s"???????????????????? | | ?????????????????? ?? ^s "???????????????????? | | ??????????????#????# ?#%! #???????????????????? | | ???????????#### ## ##= ############????????? | | ?????????? g #????????? | | ?????????? #????????? | | ??????????????# g@% #????????? | | ???????????????# ## g ##%=#######?? #????????? | | ???????????????????#%C???#= #???????# #????????? | | ???????????????????#?????# #???????# #????????? | | ?????????????????????????# #???????# #????????? | | ?????????????????????????# #???????# #????????? | | ?????????????????????????# #???????# #????????? | | ?????????????????????????# ######### #????????? | | ?????????????????????????# #????????? | | ?????????????????????????# #????????? | | ?????????????????????????##### ##### #????????? | | ?????????????????????????????# #???# #????????? | | ?????????????????????????????# #???# +????????? | | ?????????????????????????????# #???# +????????? | | ?????????????????????????????# #???# #????????? | | ????????????????????????????? "???# #????????? | | ????????????????????????????? "???# #????????? | | ????????????????????????????" "???# #????????? | | ????????????????????????????"# #???# +????????? | | ????????????????????????????## #???# +????????? | | ?????????????????????????????# #???# #????????? | | ?????????????????????????????# #???# #????????? | | ?????????????????????????????# #???# #????????? | | ?????????????????????????????? ???# #????????? | | ?????????????????????????????? #???# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Power Shielding | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderBiocellBooster Manual? 0 Play Time 00:34:56 Cumulative 14.2 hours Start 2021.05.07 @ 23:32:27 End 2021.05.08 @ 00:07:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40fe62a9-5212-47eb-85a8-0daf4b8aa8c8