Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.18 @ 21:01:44 Player: Granzteel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (209) 1045 Value Destroyed (6365) 6365 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1787) 1787 TOTAL SCORE: 12697 Bonus ------- High Alert Combat Kills 1404 Follower Combat Kills 105 Met Data Miner 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 350/350 System Corruption 17% Temperature Cool (9) Movement Treading (163) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Improved Treads Armored Treads Medium Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- Particle Gun Heavy Particle Gun Battle Rifle Precision Assault Rifle > --- INVENTORY (15) --- Deuterium Engine Enhanced Flexi-carbon Leg Gravmag System Gravmag System Makeshift Hover Unit Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Energy Well Weapon Cycler Transmission Jammer Recalibrator Heavy Particle Cannon Improved Datajack Katana Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Particle Gun Heavy Particle Gun Battle Rifle Precision Assault Rifle > --- INVENTORY -------- Deuterium Engine Enhanced Flexi-carbon Leg Gravmag System Gravmag System Makeshift Hover Unit Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Energy Well Weapon Cycler Transmission Jammer Recalibrator Heavy Particle Cannon Improved Datajack Katana [Rating: 48] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Transport Network Coupler Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . 1 1 . . . . Weapon 2 | . . 2 . . . . . . Parts Attached 176 | 6 10 33 32 71 6 16 . 2 Power 19 | 1 1 9 . 7 . 1 . . Engine 13 | 1 1 9 . 2 . . . . Core 6 | . . . . 5 . 1 . . Reactor . | . . . . . . . . . Propulsion 55 | 2 3 13 17 13 1 5 . 1 Treads 39 | . 2 11 17 4 . 4 . 1 Leg 7 | 2 1 2 . 2 . . . . Wheel 4 | . . . . 4 . . . . Hover 5 | . . . . 3 1 1 . . Flight . | . . . . . . . . . Utility 43 | 1 3 1 4 27 2 4 . 1 Device 22 | . . . . 18 1 2 . 1 Storage 7 | 1 2 1 . 2 . 1 . . Processor 6 | . 1 . 3 2 . . . . Hackware 1 | . . . 1 . . . . . Protection 7 | . . . . 5 1 1 . . Artifact . | . . . . . . . . . Weapon 59 | 2 3 10 11 24 3 6 . . Energy Gun 21 | 1 . . 3 14 . 3 . . Energy Cannon 5 | . . 1 1 1 1 1 . . Ballistic Gun 27 | 1 3 9 7 4 2 1 . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 5 | . . 2 . 3 . . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 15 | . . . . . . 15 . . Parts Lost 33 | . 1 5 7 16 . 4 . . Power 7 | . 1 1 1 3 . 1 . . Propulsion 8 | . . 1 1 6 . . . . Utility 4 | . . . 1 3 . . . . Weapon 14 | . . 3 4 4 . 3 . . Highest Loss Streak 6 | . 1 2 2 6 . 3 . . To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 94 | . 96 99 99 88 81 90 100 100 Engine 7 | . 12 11 8 3 7 . . . Core 4 | . . . . 7 7 12 15 15 Treads 15 | . 14 19 26 6 . 8 23 23 Leg 1 | . 13 1 . . . . . . Wheel 2 | . . . . 8 7 3 . . Hover 1 | . . . . 2 . 4 . . Device 3 | . . . . 10 4 7 7 7 Storage 8 | . 14 10 8 4 7 7 7 7 Processor 11 | . 11 11 16 8 11 7 7 7 Protection 2 | . . . . 2 5 6 7 7 Energy Gun 9 | . 7 . 3 20 15 11 15 15 Energy Cannon 3 | . . 9 . 2 4 1 . . Ballistic Gun 20 | . 20 34 31 2 6 14 15 15 Naked Turns 11 | . . . 7 4 . . . . Heaviest Build 54 | 13 31 41 44 51 54 54 54 54 Greatest Support 71 | 20 40 43 63 42 16 68 68 71 Greatest Overweight (x) 15 | 1 . 1 1 15 3 3 . . Average Overweight (x) . | . . . . . 2 1 . . Largest Inventory Capacity 25 | 8 15 15 15 25 10 15 15 15 Average Capacity 12 | 6 12 14 14 8 10 10 15 15 Most Carried 15 | 1 12 15 15 10 10 10 10 15 Average Carried 11 | . 6 14 14 7 9 8 10 11 Final Capacity 15 | 8 15 15 5 10 10 15 15 15 Final Carried 15 | 1 12 13 5 9 10 10 10 15 Class Distribution -------------------- 47% | Scavenger-Gunner 24% | Scavenger-Skirmisher 11% | Gunner 6% | Mutant 4% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 5343 | 264 256 1702 1677 965 84 285 . 110 Remotely . | . . . . . . . . . Salvage Created 9361 | 69 705 2998 2562 2305 80 475 . 167 Parts 483 | 4 35 176 129 102 5 20 . 12 Haulers Intercepted 14 | . 2 6 4 2 . . . . Recyclers Shooed 10 | . . 5 2 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 37 | . . . . . 3 16 . 18 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 146 | . 7 53 36 35 2 8 . 5 Melee 6 | . . . . 6 . . . . Guns 120 | . 7 41 34 24 1 8 . 5 Cannons 17 | . . 11 2 3 1 . . . Classes Destroyed 15 | 1 3 8 1 2 . . . . Worker 9 | . . 1 7 1 . . . . Builder 4 | . . . . 4 . . . . Tunneler 2 | . . 1 . 1 . . . . Hauler 14 | . 2 6 4 2 . . . . Recycler 22 | 1 3 6 5 7 . . . . Operator 3 | . . 2 . 1 . . . . Watcher 11 | . 2 4 4 1 . . . . Swarmer 28 | . . 10 4 10 . . . 4 Grunt 66 | . 7 26 21 7 . 5 . . Brawler 8 | . . 4 1 1 . 2 . . Duelist 2 | . . 2 . . . . . . Protector 1 | . . 1 . . . . . . Sentry 25 | . . 10 7 7 . . . 1 Hunter 7 | . . . 3 4 . . . . Programmer 9 | . . . . 6 2 1 . . Best Kill Streak 8 | 1 2 7 6 8 1 4 . 3 Combat Bots Only 7 | . 2 7 5 6 1 4 . 3 Max Kills in Single Turn 2 | 1 1 2 2 2 1 2 . 1 Gunslinging 1 | . . . . 1 . 1 . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 7983 | . 400 1541 2348 2828 87 570 . 209 Core 1353 | . 61 143 446 600 . 85 . 18 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 412 | . . 412 . . . . . . Core Remaining (%) 64 | 100 75 64 18 . . . . . Volleys Fired 411 | 2 50 136 116 73 3 26 . 5 Largest 4 | 2 2 4 4 4 4 4 . 4 Hottest 309 | 60 60 137 171 309 243 243 . 173 Shots Fired 1384 | 4 99 503 443 243 12 60 . 20 Gun 1276 | 4 99 431 439 219 9 55 . 20 Cannon 108 | . . 72 4 24 3 5 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 967 | 2 65 431 378 38 3 40 . 10 Thermal 415 | 2 34 72 65 203 9 20 . 10 Explosive . | . . . . . . . . . Electromagnetic 2 | . . . . 2 . . . . Robot Hit Streak 30 | 1 14 22 22 30 9 26 . 4 Robot Miss Streak 6 | 1 4 6 4 6 2 2 . 4 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 10 | . . . 4 1 . 2 . 3 Max Gunslinging Chain 1 | . . . 1 1 . 1 . 1 Shots Hit Robots 889 | 2 65 270 274 202 11 56 . 9 Core Hits 386 | 2 26 112 111 107 3 19 . 6 Critical Kills 7 | . 1 1 2 1 . 1 . 1 Critical Parts Destroyed 4 | . . 4 . . . . . . Critical Strikes 22 | . 1 6 5 7 . 1 . 2 Burn 9 | . . . 3 5 . . . 1 Meltdown 1 | . . 1 . . . . . . Destroy 11 | . 1 5 2 1 . 1 . 1 Sever 1 | . . . . 1 . . . . Melee Attacks 39 | . . . . 30 . 9 . . Impact . | . . . . . . . . . Slashing 30 | . . . . 30 . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15664 | 21 825 4381 4652 4394 286 936 . 169 Guns 13049 | 21 817 3382 4560 3102 191 807 . 169 Cannons 1710 | . . 995 91 400 95 129 . . Explosions 58 | . . . . 58 . . . . Melee 834 | . . . . 834 . . . . Ramming 13 | . 8 4 1 . . . . . Kinetic 8891 | 21 533 3382 3832 500 47 534 . 42 Thermal 5898 | . 284 995 819 3032 239 402 . 127 Explosive . | . . . . . . . . . Electromagnetic 28 | . . . . 28 . . . . Impact . | . . . . . . . . . Slashing 834 | . . . . 834 . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . 1 16 2 2 . 17 17 17 Average Corruption 3 | . 1 3 2 1 . 2 17 17 Corruption Purged 5 | . . . . 3 . 2 . . Corruption Blocked . | . . . . . . . . . Effects 114 | . 6 34 34 3 . 8 7 22 Message Errors 26 | . 2 8 7 . . 3 1 5 Matter Fused 25 | . . 10 7 . . 1 1 6 Heat Flow Errors 13 | . . 3 5 2 . . 2 1 Energy Discharges 11 | . . 2 6 . . . 1 2 Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 22 | . 3 6 3 1 . 3 1 5 Data Loss (major) 4 | . . 2 1 . . . 1 . Misfires 3 | . . 1 2 . . . . . Alerts 4 | . . . . . . 1 . 3 Weapon Failures 5 | . 1 2 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 79 | . . . . 79 . . . . Projectiles 9 | . . . . 9 . . . . Explosions 6 | . . . . 6 . . . . Melee 64 | . . . . 64 . . . . Knockbacks 2 | . . . . 2 . . . . Impact . | . . . . . . . . . Kinetic 2 | . . . . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 153 | . . . . 153 . . . . Shots 3 | . . . . 3 . . . . Rammed 2 | . 1 . 1 . . . . . Targets Rammed 8 | . 6 1 1 . . . . . Kicked 5 | . 5 . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 602 | . 52 350 602 473 269 345 172 239 Average Temperature 119 | . 22 89 137 142 122 172 89 95 Received Heat Transfer 2274 | . 231 405 990 414 . 225 . 9 Effects 48 | . . 9 23 14 1 1 . . Shutdowns 7 | . . . 3 4 . . . . Energy Bleed 12 | . . 1 8 1 1 1 . . Interference 10 | . . 7 . 3 . . . . Matter Decay 6 | . . . 3 3 . . . . Short Circuit 2 | . . . 1 1 . . . . Damage (minor) 3 | . . 1 2 . . . . . Damage (major) 6 | . . . 4 2 . . . . Damage (core) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 1 . 2 . . . . Combat Hostiles 3 | . . 1 . 2 . . . . Parts Melted 24 | . . 2 3 16 2 1 . . Heat Transferred 12596 | . 650 1759 1924 6737 386 807 . 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 1099 | 5 139 1099 989 577 . . . . Initial 464 | . 3 51 464 437 . . . . Average 568 | . 74 749 667 411 . . . . Maximum Alert Level 3 | . . 3 3 2 . . . . Low Security (%) 9 | 100 100 4 . . . . . . Level 1 15 | . . 7 . 39 . . . . Level 2 39 | . . 16 60 60 . . . . Level 3 35 | . . 70 39 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . 1 . . . . . . Squads Dispatched 39 | . 3 10 9 17 . . . . Investigation 14 | . . 5 6 3 . . . . Extermination 6 | . . . . 6 . . . . Reinforcement 9 | . 3 2 2 2 . . . . Assault 4 | . . 3 1 . . . . . Garrison 6 | . . . . 6 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 10 | . 2 3 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 209 | . 13 77 55 44 2 8 . 10 Peak Tracking Total 6 | . 3 5 5 6 1 4 . 4 Tactical Retreats 11 | . . 4 4 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 8 | . . 4 2 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 10 | . . 2 2 6 . . . . Max in Single Turn 5 | . . 1 1 5 . . . . Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 33 | . 2 11 10 6 . . 4 . Terminals 20 | . 2 8 5 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 2 . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 124 | . 9 38 31 12 . . 34 . Successful 70 | . 3 13 16 4 . . 34 . Failed 53 | . 5 25 15 8 . . . . Catastrophic 13 | . 1 7 3 2 . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 47 | . 9 20 12 6 . . . . Terminals 65 | . 9 32 14 10 . . . . Fabricators . | . . . . . . . . . Repair Stations 9 | . . 4 5 . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 10 | . . . 10 . . . . . Garrison Access 4 | . . . 2 2 . . . . Terminal Hacks 51 | . 3 7 3 4 . . 34 . Record 13 | . . 1 . 1 . . 11 . Part Schematic 17 | . 2 2 . . . . 13 . Robot Schematic 7 | . . . . . . . 7 . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 5 | . . 1 1 . . . 3 . Open DSF 1 | . . . . 1 . . . . Unreport Threat 4 | . 1 . 1 2 . . . . Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . 4 3 . . . . . Scan Component 4 | . . 2 2 . . . . . Repair 3 | . . 2 1 . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Report Inventory 2 | . . 2 . . . . . . Scanalyzer 9 | . . . 9 . . . . . Insert Component 5 | . . . 5 . . . . . Analyze 4 | . . . 4 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 2 9 6 4 . . . . Full Trace Events 19 | . 2 8 6 3 . . . . Feedback Events 2 | . 1 1 . . . . . . Corruption 2 | . 1 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 20 | . 2 2 3 . . . 13 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 119 | . . 58 61 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . . . . 13 Total Damage 405 | . . . . . . . . 405 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 11948 | 80 683 3331 2440 2899 772 1081 150 512 Spaces Moved 6111 | 50 335 1444 1114 1647 541 595 93 292 Core 71 | 3 . . 15 53 . . . . Treads 3857 | . 161 1373 1099 639 . 200 93 292 Legs 370 | 47 174 71 . 78 . . . . Wheels 1590 | . . . . 654 541 395 . . Hover 223 | . . . . 223 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 50 50 130 115 163 163 Average Speed 151 | 122 139 170 158 137 136 149 163 163 Slowest Speed 800 | 190 160 240 240 800 145 250 163 163 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 4 39 88 51 26 69 71 75 37 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 1 3 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 28 | . . . 3 25 . . . . Melee . | . . . . . . . . . Projectile 4 | . . . 3 1 . . . . AOE 24 | . . . . 24 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 7775 | 61 449 1996 1513 2042 566 740 92 316 Wait 800 | 3 27 337 209 178 12 22 . 12 Move 6103 | 49 334 1443 1113 1646 540 594 92 292 Hop . | . . . . . . . . . Pick Up 73 | 1 14 21 16 13 2 2 . 4 Fast Attach 69 | 6 3 7 5 38 2 8 . . Attach 28 | . . 7 6 11 1 3 . . Detach 14 | . . 2 1 7 2 2 . . Swap 79 | . 7 19 21 22 3 5 . 2 Drop 87 | . 8 23 25 24 1 5 . 1 Fire 411 | 2 50 136 116 73 3 26 . 5 Melee 39 | . . . . 30 . 9 . . Ram . | . . . . . . . . . Kick 5 | . 5 . . . . . . . Crush 3 | . 1 1 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 64 | . . . . . . 64 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: [*Fac] / [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Central database locked down 313 | -10/Materials | Build established: Mutant 644 | -10/Materials | Build established: Scavenger-Mutant 650 | -10/Materials | Discovered new exit (range 16) 692 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Weapon x2 1110 | -9/Materials | Build established: Skirmisher 1508 | -9/Materials | Destroyed 7 combat bots 1522 | -9/Materials | Build established: Scavenger-Skirmisher 1642 | -9/Materials | Discovered new exit (range 8) 2083 | -9/Materials | Discovered new exit (range 6) 2581 | -9/Materials | Discovered new exit (range 14) 2764 | -9/Materials | First assault squad dispatched 3607 | -9/Materials | Discovered new exit (range 8) 3703 | -9/Materials | Repaired Lrg. Storage Unit 3840 | -9/Materials | Repaired Hvy. Assault Rifle 4032 | -9/Materials | Sterilization system engaged 4032 | -9/Materials | Non-combat units ordered to evacuate 4044 | -9/Materials | System corruption reached 10% 4095 | -9/Materials | Entered another Materials area 4095 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4496 | -8/Materials | Build established: Scavenger-Gunner 5266 | -8/Materials | Discovered new exit (range 14) 5668 | -8/Materials | Discovered new exit (range 16) 6495 | -8/Materials | First assault squad dispatched 6525 | -8/Materials | Core integrity fell below 50% 6528 | -8/Materials | Released all parts (10) 6534 | -8/Materials | Core integrity fell below 20% 6535 | -8/Materials | Entered Factory 6535 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7329 | -7/Factory | Lost 4 parts (2n2u) 7510 | -7/Factory | Discovered new exit (range 16) 7737 | -7/Factory | Garrison activated, responded to threat 7830 | -7/Factory | Lost 6 parts (2p2n1u1w) 8000 | -7/Factory | Core integrity fell below 50% 8098 | -7/Factory | Discovered new exit (range 13) 8361 | -7/Factory | Garrison activated, responded to threat 8641 | -7/Factory | Discovered new exit (range 8) 9388 | -7/Factory | Core integrity fell below 20% 9434 | -7/Factory | Entered Lower Caves 9591 | -7/Lower Caves | Learned Factory stockpile data 9696 | -7/Lower Caves | Build established: Gunner 10195 | -7/Lower Caves | Discovered new exit (range 10) 10206 | -7/Lower Caves | Entered another Lower Caves area 10255 | -7/Lower Caves | Lost 3 parts (1p2w) 10859 | -7/Lower Caves | Learned Factory security intel 11208 | -7/Lower Caves | Learned Factory terminal intel 11252 | -7/Lower Caves | Discovered new exit (range 8) 11278 | -7/Lower Caves | System corruption reached 10% 11287 | -7/Lower Caves | Entered Data Miner 11287 | -7/Data Miner | Discovered new exit (range 6) 11322 | -7/Data Miner | Met Data Miner 11355 | -7/Data Miner | Build established: Scavenger-Gunner 11372 | -7/Data Miner | Learned location of Section 7 (-2) 11372 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11400 | -7/Data Miner | Received God Mode back door access code from Data Miner 11437 | -7/Data Miner | Entered Proximity Caves 11454 | -6/Proximity Caves | Escorted by Enhanced Grunt 11949 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11882_ Acquired 3 matter. 11882_ VTOL Module fries itself beyond repair. 11886_ Autogun fries itself beyond repair. 11886_ VTOL Module fries itself beyond repair. 11891_ Acquired Prototype Storage. 11892_ Lgt. Nuclear Core fries itself beyond repair. 11892_ Autogun fries itself beyond repair. 11893_ Acquired Prototype Leg. 11896_ VTOL Module fries itself beyond repair. 11899_ ,/H20DA/H7W5L G :H