Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.23 @ 00:17:39 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (215) 1075 Value Destroyed (6842) 6842 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 15250 Bonus ------- High Alert Combat Kills 226 Follower Combat Kills 87 Cogmind --------- Core Integrity 449/1600 Matter 213/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Cold Fusion Reactor Long-range Sensor Array Light Regenerative Plating Great Axe Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Wheel > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Large Storage Unit Energy Well Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Light Regenerative Plating Advanced Shield Generator > --- WEAPON ----------- Compact HERF Cannon Nova Cannon Railgun Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Fission Core Cold Fusion Reactor Light Antimatter Reactor Centrium Wheel Medium Storage Unit High-capacity Matter Pod Long-range Sensor Array Improved Phase Shifter System Backup Module Hypervelocity Railgun Hardcell Cannon Hardcell Cannon Micro-nuke Launcher Great Axe [Rating: 121] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . 1 . . . 1 Utility 11 | . . . . 2 . 2 2 1 2 1 1 . Weapon 4 | . . . 2 . . . . . . 1 . 1 Parts Attached 332 | 7 2 11 28 52 19 24 19 17 70 43 23 17 Power 20 | 1 . . 3 3 1 1 2 . 2 2 4 1 Engine 6 | 1 . . 3 2 . . . . . . . . Core 6 | . . . . 1 1 1 2 . 1 . . . Reactor 8 | . . . . . . . . . 1 2 4 1 Propulsion 44 | 2 1 4 6 9 3 5 5 3 3 2 . 1 Treads . | . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . Wheel 41 | . . 4 6 9 3 5 5 3 3 2 . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 150 | 1 1 2 2 23 8 9 9 8 44 22 12 9 Device 83 | . . 1 . 11 4 6 3 3 29 15 8 3 Storage 14 | 1 1 1 1 2 1 1 2 1 1 . 1 1 Processor 9 | . . . 1 2 . 2 . . 1 . . 3 Hackware 3 | . . . . . . . . 1 2 . . . Protection 41 | . . . . 8 3 . 4 3 11 7 3 2 Artifact . | . . . . . . . . . . . . . Weapon 118 | 3 . 5 17 17 7 9 3 6 21 17 7 6 Energy Gun 7 | . . . . 1 2 2 1 . 1 . . . Energy Cannon 13 | . . . . . . . . 3 3 3 2 2 Ballistic Gun 50 | 3 . 3 13 9 1 2 1 2 6 4 4 2 Ballistic Cannon 11 | . . . . 1 1 2 1 . 3 3 . . Launcher 22 | . . 2 4 6 3 . . . 3 2 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . 3 . 1 5 5 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . Parts Lost 42 | . . . . 6 10 3 . . 5 3 7 8 Power 3 | . . . . . 2 . . . . . 1 . Propulsion 13 | . . . . 5 2 2 . . . 1 1 2 Utility 13 | . . . . . 2 . . . 2 1 3 5 Weapon 13 | . . . . 1 4 1 . . 3 1 2 1 Highest Loss Streak 7 | . . . . 3 5 3 . . 2 2 4 7 Average Slot Usage (%) 91 | . 85 85 100 98 91 83 92 87 90 94 82 71 Engine 2 | . 14 14 11 5 . . . . . . . . Core 3 | . . . . 3 8 4 5 5 3 3 . . Reactor 1 | . . . . . . . . . 1 . 7 7 Wheel 13 | . . 21 22 17 17 14 13 11 10 10 5 3 Device 7 | . . . . 7 6 6 5 4 12 10 12 11 Storage 13 | . 14 14 19 18 18 17 13 11 10 9 13 10 Processor 13 | . . . 2 8 9 21 20 17 20 19 13 13 Hackware 2 | . . . . . . . . 5 5 9 4 . Protection 3 | . . . . 1 1 . 6 5 4 6 6 3 Energy Gun 1 | . . . . 1 7 3 4 . . 3 . . Energy Cannon 3 | . . . . . . . . 4 8 4 6 6 Ballistic Gun 15 | . 28 27 41 30 9 1 . 6 7 5 11 14 Ballistic Cannon 2 | . . . . 2 12 6 7 . . 3 . . Slashing Weapon 3 | . . . . . . 5 13 9 3 2 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 124 | 12 16 25 51 59 55 57 85 89 99 96 116 124 Greatest Support 44 | 20 20 20 20 20 20 20 20 40 44 44 42 26 Greatest Overweight (x) 7 | . . 1 2 5 4 2 4 4 2 2 6 7 Average Overweight (x) 2 | . . . 1 2 2 1 3 2 1 1 5 4 Largest Inventory Capacity 20 | 6 10 10 16 16 16 16 16 16 16 16 16 20 Average Capacity 15 | 5 7 9 14 16 16 16 16 16 16 16 16 14 Most Carried 16 | 4 8 10 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | 2 6 9 14 15 15 13 15 15 15 15 15 14 Final Capacity 16 | 6 8 10 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 4 8 10 16 16 15 16 16 16 16 14 16 4 Class Distribution -------------------- 19% | Assassin 16% | Mutant 12% | Scavenger-Skirmisher 10% | Hacker-Assassin 7% | Scavenger-Gunner 7% | Skirmisher 6% | Hacker-Mutant 6% | Scavenger-Assassin 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Commander-Skirmisher | -8/Storage Mutant | -7/Factory Scavenger-Assassin | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Hacker-Assassin | -3/Research Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 8036 | 278 181 325 817 1403 773 375 403 230 1435 758 600 458 Remotely 90 | . . . . . . . . . 90 . . . Salvage Created 8447 | 91 181 298 1196 1682 475 264 597 111 1560 672 677 643 Parts 495 | 2 7 18 105 89 29 12 28 5 63 39 56 42 Haulers Intercepted 8 | . . . 2 4 . 1 1 . . . . . Recyclers Shooed 16 | . . 2 2 3 . . 3 . 5 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 130 | . 2 5 26 23 14 3 3 2 23 11 9 9 Melee 5 | . . . . . . . 3 1 1 . . . Guns 60 | . 2 3 13 13 6 1 . . 6 6 5 5 Cannons 24 | . . . . 2 2 2 . 1 10 3 3 1 AOE 40 | . . 2 13 8 6 . . . 5 2 1 3 Classes Destroyed 16 | 1 1 3 5 2 2 . 1 1 . . . . Worker 32 | . . 5 5 8 2 4 4 . 2 1 1 . Builder 13 | . . . 2 5 1 . . . . 3 1 1 Tunneler 4 | . . 1 . 2 . . . . . . . 1 Hauler 8 | . . . 2 4 . 1 1 . . . . . Recycler 15 | 1 1 1 2 2 1 . 1 . 5 1 . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 2 | . . . . 1 1 . . . . . . . Watcher 10 | . . . 4 2 . . 3 . 1 . . . Swarmer 31 | . . 3 10 . 4 . . . 12 2 . . Grunt 46 | . 2 2 6 18 6 2 2 . . 4 . 4 Brawler 5 | . . . 1 2 1 . . . . 1 . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 18 | . . . 9 2 1 1 . . 3 1 1 . Demolisher 2 | . . . . . 2 . . . . . . . Hunter 3 | . . . . . . . . 1 . . . 2 Programmer 24 | . . . . . . . 1 1 8 3 8 3 Best Kill Streak 12 | 1 2 5 6 12 7 3 5 1 6 5 4 7 Combat Bots Only 6 | . 2 3 5 5 5 1 2 1 4 4 4 6 Max Kills in Single Turn 4 | 1 1 2 4 3 4 1 1 1 3 2 1 2 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 3 | . . 2 3 2 3 . . . 3 1 1 1 Melee 1 | . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Damage Taken 11755 | . 64 224 730 1032 1480 408 742 562 1856 1259 1290 2108 Core 2162 | . 20 57 114 62 269 49 20 22 110 173 115 1151 Absorbed by Shields 140 | . . . . . . . . . . . . 140 Core Remaining (%) 83 | 100 . 69 71 . 39 93 97 97 90 86 92 . Volleys Fired 424 | 2 6 37 62 74 39 29 4 8 72 40 36 15 Largest 6 | 2 2 2 4 4 4 3 2 4 4 5 5 6 Hottest 321 | 40 40 50 99 126 156 112 104 232 300 321 277 284 Shots Fired 1211 | 4 12 72 224 270 111 41 8 26 198 90 101 54 Gun 888 | 4 12 68 216 249 56 19 4 16 100 51 54 39 Cannon 283 | . . . . 11 48 22 4 10 95 35 47 11 Launcher 40 | . . 4 8 10 7 . . . 3 4 . 4 Special . | . . . . . . . . . . . . . Kinetic 960 | 4 12 68 216 250 89 31 4 16 113 64 54 39 Thermal 102 | . . . . . . . . 5 43 18 34 2 Explosive 40 | . . 4 8 10 7 . . . 3 4 . 4 Electromagnetic 109 | . . . . 10 15 10 4 5 39 4 13 9 Robot Hit Streak 37 | 3 7 9 37 28 9 12 1 2 14 16 17 19 Robot Miss Streak 4 | 1 1 4 4 4 4 3 4 4 3 1 2 1 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 3 | . . . . 2 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . Shots Hit Robots 781 | 3 7 48 149 151 59 39 28 13 125 60 65 34 Core Hits 390 | 2 4 21 73 83 38 11 14 6 55 36 22 25 Critical Hits 19 | . . . 1 . . 1 3 . 3 3 2 6 Critical Kills 8 | . . . . . . . 1 . 3 1 1 2 Critical Parts Destroyed 11 | . . . 1 . . 1 2 . . 2 1 4 Melee Attacks 119 | . . . . . . 14 48 12 23 22 . . Impact . | . . . . . . . . . . . . . Slashing 119 | . . . . . . 14 48 12 23 22 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . 3 8 . 1 4 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . 2 6 . 1 . . . Damage Inflicted 22363 | 30 75 743 2435 3065 2008 1176 1776 658 4030 2903 1958 1506 Guns 8384 | 30 75 493 1557 2038 475 214 125 68 1143 1107 715 344 Cannons 5094 | . . . . 91 601 463 50 104 1709 668 1165 243 Explosions 5758 | . . 250 878 936 932 . . 375 819 571 78 919 Melee 3098 | . . . . . . 499 1601 111 359 528 . . Ramming 29 | . . . . . . . . . . 29 . . Kinetic 9162 | 30 75 493 1557 2008 924 554 50 68 1207 1137 715 344 Thermal 2842 | . . . . . . . . 286 848 526 1031 151 Explosive 5273 | . . 250 878 936 932 . . . 819 571 78 809 Electromagnetic 1959 | . . . . 121 152 123 125 193 797 112 134 202 Impact . | . . . . . . . . . . . . . Slashing 3098 | . . . . . . 499 1601 111 359 528 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 1 . 3 3 9 . 7 1 Average Corruption 3 | . . . . . 1 . 2 2 2 . 4 1 Corruption Purged 13 | . . . . . . . . . 7 . 6 . Effects 73 | . . . . . 4 . 11 7 24 . 27 . Message Errors 15 | . . . . . 2 . 1 2 6 . 4 . Matter Fused 14 | . . . . . . . 2 1 5 . 6 . Heat Flow Errors 12 | . . . . . . . 3 1 3 . 5 . Energy Discharges 11 | . . . . . 1 . 3 2 1 . 4 . Data Loss (minor) 5 | . . . . . . . . . 3 . 2 . Data Loss (major) 2 | . . . . . . . . . 2 . . . Misfires 2 | . . . . . . . . . . . 2 . Targeting Errors 9 | . . . . . . . 2 1 3 . 3 . Weapon Failures 3 | . . . . . 1 . . . 1 . 1 . Overload Shots 1 | . . . . . . . . . . 1 . . Overflow Damage 969 | . . . . 4 66 124 254 170 205 78 67 1 Projectiles 149 | . . . . . 26 . . . 74 . 48 1 Explosions 319 | . . . . 4 40 . . 162 94 . 19 . Melee 501 | . . . . . . 124 254 8 37 78 . . Knockbacks 7 | . . . . . 3 2 . . . 2 . . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . . . 3 2 . . . 2 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 428 | . . 48 45 3 36 . . . 10 14 195 77 Shots 10 | . . 2 2 1 1 . . . 1 . 2 1 Rammed 2 | . . . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 308 | . 6 16 168 254 288 30 259 308 259 196 198 197 Average Temperature 80 | . 6 8 36 67 97 12 99 111 94 100 103 102 Received Heat Transfer 2115 | . 36 72 219 585 252 171 297 63 27 189 18 186 Effects 6 | . . . . 3 . . 1 . 2 . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Interference 5 | . . . . 3 . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 9 | . . . . . . . 1 2 6 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 1 1 3 . Heat Transferred 2819 | . . . . . . . . 200 1150 568 814 87 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Peak Influence 606 | 5 58 242 606 480 349 222 220 224 485 401 482 298 Initial 254 | . 3 22 31 220 161 114 37 56 61 254 225 187 Average 211 | 2 19 89 327 275 215 108 65 62 259 243 339 196 Maximum Alert Level 2 | . . 1 2 2 1 1 1 1 2 2 2 1 Low Security (%) 48 | 100 100 88 24 25 35 90 91 92 32 28 . 78 Level 1 42 | . . 11 45 68 64 9 8 7 53 70 70 21 Level 2 9 | . . . 29 6 . . . . 14 . 29 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 1 10 4 . 3 2 6 2 2 3 Investigation 1 | . 1 . . . . . . . . . . . Extermination 11 | . . . . . . . 1 1 4 1 2 2 Reinforcement 13 | . . . 1 4 2 . 2 1 2 1 . . Assault 2 | . . . . . 2 . . . . . . . Garrison 7 | . . . . 6 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 6 | . . . . 3 1 . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . . . 4 2 . . 1 2 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 233 | . 2 11 35 37 23 8 15 13 35 20 11 23 Peak Tracking Total 15 | . 2 3 4 5 9 2 9 4 7 5 3 15 Tactical Retreats 22 | . . 5 3 1 . 2 3 1 3 2 1 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . 1 . . 1 1 . . 2 . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 11 | . . . . 1 2 . . 3 2 . 2 1 Max in Single Turn 2 | . . . . 1 1 . . 2 1 . 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 63 | . 1 . 12 6 3 3 7 11 10 4 3 3 Terminals 39 | . . . 9 4 3 1 3 5 7 4 . 3 Fabricators 2 | . . . . . . . . 1 . . 1 . Repair Stations 6 | . . . . 1 . . 1 2 1 . 1 . Recycling Units 9 | . 1 . 2 . . 2 . 2 1 . 1 . Scanalyzers 5 | . . . 1 1 . . 2 . 1 . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Total Hacks 150 | . 1 . 33 16 5 5 18 21 32 11 5 3 Successful 75 | . 1 . 18 8 2 1 8 14 14 5 4 . Failed 75 | . . . 15 8 3 4 10 7 18 6 1 3 Catastrophic 18 | . . . 5 2 . 1 3 1 2 1 1 2 Database Lockouts . | . . . . . . . . . . . . . Manual 44 | . . . 8 7 3 2 2 2 17 2 . 1 Terminals 95 | . . . 20 12 5 2 7 11 24 11 . 3 Fabricators 4 | . . . . . . . . 2 . . 2 . Repair Stations 14 | . . . . 2 . . 4 4 2 . 2 . Recycling Units 15 | . 1 . 5 . . 3 . 2 3 . 1 . Scanalyzers 19 | . . . 8 2 . . 6 . 3 . . . Garrison Access 3 | . . . . . . . 1 2 . . . . Terminal Hacks 30 | . . . 6 3 2 . 2 5 8 4 . . Part Schematic 4 | . . . . 1 . . . . 3 . . . Open Door 2 | . . . . . 2 . . . . . . . Level Access Points 2 | . . . . . . . . . 1 1 . . Branch Access Points 2 | . . . 1 . . . . . 1 . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . Terminal Index 5 | . . . 1 1 . . . 1 1 1 . . Unreport Threat 1 | . . . . 1 . . . . . . . . Locate Traps 3 | . . . . . . . . 1 . 2 . . Patrol Status 1 | . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 2 | . . . 1 . . . . . 1 . . . Zone Layout 5 | . . . . . . . 2 2 1 . . . Fabricator Hacks 4 | . . . . . . . . 2 . . 2 . Load Schematic 2 | . . . . . . . . 1 . . 1 . Build 2 | . . . . . . . . 1 . . 1 . Repair Station Hacks 10 | . . . . 2 . . 4 3 . . 1 . Scan Component 6 | . . . . 1 . . 2 2 . . 1 . Repair 4 | . . . . 1 . . 2 1 . . . . Recycling Unit Hacks 9 | . 1 . 3 . . . . 2 2 . 1 . Recycle Component 1 | . . . 1 . . . . . . . . . Process 2 | . . . . . . . . . 1 . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . . . Retrieve Components 5 | . 1 . 2 . . . . 2 . . . . Scanalyzer 15 | . . . 8 2 . . 2 . 3 . . . Insert Component 10 | . . . 4 1 . . 2 . 3 . . . Analyze 5 | . . . 4 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 6 | . . . 1 1 . 1 . 1 1 1 . . Terminals 6 | . . . 1 1 . 1 . 1 1 1 . . Assimilate 1 | . . . . . . 1 . . . . . . Botnet 5 | . . . 1 1 . . . 1 1 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 55 | . . . 10 6 1 3 6 11 9 4 2 3 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 4 2 . . . . 3 . . . Parts Built 3 | . . . . . . . . 2 . . 1 . Matter 292 | . . . . . . . . 124 . . 168 . Time 48 | . . . . . . . . 20 . . 28 . Total Part Build Rating 8 | . . . . . . . . 4 . . 4 . Parts Repaired 4 | . . . . 1 . . 2 1 . . . . Time 143 | . . . . 32 . . 89 22 . . . . Parts Recycled 1 | . . . 1 . . . . . . . . . Recycled Matter 20 | . . . . . . . . . 20 . . . Retrieved Matter 20 | . . . . . . . . . 20 . . . Retrieved Components 13 | . 2 . 10 . . . . 1 . . . . Parts Scanalyzed 5 | . . . 4 1 . . . . . . . . Part Schematics Acquired 5 | . . . 4 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies 14 | . . . . . 12 1 1 . . . . . Largest Group 10 | . . . . . 10 1 1 1 . . . . Highest-Rated Group 173 | . . . . . 173 26 41 41 . . . . Highest-Rated Ally 41 | . . . . . 31 26 41 41 . . . . Total Orders 2 | . . . . . . . . 2 . . . . STAY 1 | . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . 1 . . . . Ally Attacks 26 | . . . . . 18 . 2 6 . . . . Total Damage 545 | . . . . . 282 . 13 250 . . . . Kills 6 | . . . . . 3 . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 13350 | 60 203 520 1601 1964 570 720 1481 1235 2337 1109 1035 515 Spaces Moved 8244 | 33 140 372 958 1180 344 511 1047 696 1391 657 595 320 Core 78 | 4 . . . . . . . . . . . 74 Treads . | . . . . . . . . . . . . . Legs 264 | 29 140 95 . . . . . . . . . . Wheels 7902 | . . 277 958 1180 344 511 1047 696 1391 657 595 246 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 80 90 100 90 90 110 100 105 105 106 50 Average Speed 109 | 111 120 97 96 102 100 97 111 111 110 105 146 127 Slowest Speed 160 | 120 120 120 100 130 120 100 120 120 115 115 150 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 18 82 80 61 38 11 32 26 29 16 14 6 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 117 | . . . . 13 . 5 10 8 50 23 7 1 Terrain Destroyed 551 | . . 37 74 95 65 5 10 20 103 52 60 30 Melee 48 | . . . . . . 5 10 8 12 13 . . Projectile 83 | . . . . 6 13 . . 2 31 16 14 1 AOE 420 | . . 37 74 89 52 . . 10 60 23 46 29 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total 11517 | 49 165 461 1521 1747 481 669 1282 1115 1988 952 683 404 Wait 2109 | 5 8 34 416 413 67 77 128 371 401 165 19 5 Move 8233 | 32 139 371 957 1179 343 510 1046 695 1390 657 594 320 Hop . | . . . . . . . . . . . . . Pick Up 108 | 3 6 3 24 13 6 9 7 5 16 10 4 2 Fast Attach 52 | 6 1 3 5 6 1 5 5 4 6 4 3 3 Attach 46 | . . . 2 7 5 7 1 1 5 7 5 6 Detach 24 | . . . 3 2 2 2 1 . 1 4 4 5 Swap 234 | 1 1 8 21 39 13 12 13 12 59 32 15 8 Drop 135 | . 4 5 31 14 5 6 9 8 16 10 3 24 Fire 424 | 2 6 37 62 74 39 29 4 8 72 40 36 15 Melee 106 | . . . . . . 12 39 11 22 22 . . Ram 1 | . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . 16 Rewire 29 | . . . . . . . 29 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 9) 264 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 326 | -10/Mines | Learned Materials garrison access intel 475 | -10/Mines | Discovered new exit (range 13) 553 | -10/Mines | Learned Materials stockpile data 622 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 673 | -10/Mines | Discovered new exit (range 15) 784 | -10/Mines | Entered Materials 784 | -9/Materials | Evolved 2 slots: Weapon x2 1241 | -9/Materials | Build established: Scavenger-Gunner 1518 | -9/Materials | Discovered new exit (range 10) 1824 | -9/Materials | Build established: Gunner 2268 | -9/Materials | Identified exit to Mines 2319 | -9/Materials | Build established: Scavenger-Gunner 2378 | -9/Materials | Discovered new exit (range 8) 2385 | -9/Materials | Entered another Materials area 2385 | -8/Materials | Evolved 2 slots: Utility x2 2386 | -8/Materials | Loaded intel: 1 garrison access location 2508 | -8/Materials | Repaired Imp. Ion Engine 2753 | -8/Materials | Garrison activated, responded to threat 2804 | -8/Materials | Build established: Scavenger-Skirmisher 3101 | -8/Materials | Garrison activated, responded to threat 3134 | -8/Materials | Discovered new exit (range 16) 3152 | -8/Materials | Identified exit to Factory 3766 | -8/Materials | Discovered exit to Factory (range 4) 3770 | -8/Materials | Lost 3 parts (3n) 3926 | -8/Materials | Discovered new exit (range 6) 3956 | -8/Materials | Identified exit to Storage 4349 | -8/Materials | Entered Storage 4452 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4633 | -8/Storage | Found Prototype Protection 4652 | -8/Storage | Met a pair of Derelict thieves 4759 | -8/Storage | Lost 5 parts (1p1n2u1w) 4897 | -8/Storage | Discovered exit to Factory (range 16) 4916 | -8/Storage | Core integrity fell below 50% 4919 | -8/Storage | Entered Factory 4919 | -7/Factory | Evolved 2 slots: Utility x2 4947 | -7/Factory | Lost 3 parts (1p1n1w) 5051 | -7/Factory | Build established: Mutant 5390 | -7/Factory | Discovered new exit (range 5) 5451 | -7/Factory | Identified exit to Factory 5462 | -7/Factory | Lost 3 parts (2n1w) 5639 | -7/Factory | Entered another Factory area 5639 | -6/Factory | Accompanied by 1 ally 5639 | -6/Factory | Evolved 2 slots: Utility x2 5738 | -6/Factory | Build established: Assassin 5743 | -6/Factory | Identified Lgt. Regenerative Plating 6085 | -6/Factory | Repaired Lgt. Nuclear Core 6138 | -6/Factory | Repaired Imp. Assault Rifle 6367 | -6/Factory | Build established: Scavenger-Assassin 7094 | -6/Factory | Discovered new exit (range 17) 7112 | -6/Factory | Identified exit to Factory 7120 | -6/Factory | Entered another Factory area 7120 | -5/Factory | Accompanied by 1 ally 7120 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7242 | -5/Factory | Build established: Assassin 7488 | -5/Factory | Fabricated Arm. Wheel? 7539 | -5/Factory | Repaired Hrd. Heavy Armor Plating 8073 | -5/Factory | Discovered new exit (range 10) 8295 | -5/Factory | Discovered new exit (range 16) 8354 | -5/Factory | Identified exit to Factory 8355 | -5/Factory | Entered another Factory area 8355 | -4/Factory | Evolved 2 slots: Utility x2 8886 | -4/Factory | Build established: Skirmisher 9024 | -4/Factory | Discovered new exit (range 14) 9069 | -4/Factory | Identified exit to Upper Caves 9069 | -4/Factory | Identified exit to Extension 9579 | -4/Factory | Build established: Assassin 9704 | -4/Factory | Discovered new exit (range 20) 9856 | -4/Factory | Identified exit to Research 10071 | -4/Factory | Build established: Hacker-Assassin 10692 | -4/Factory | Entered Research 10692 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11152 | -3/Research | Spotted B-86 Titan 11722 | -3/Research | Identified exit to Research 11801 | -3/Research | Entered another Research area 11801 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11934 | -2/Research | Lost 4 parts (1p1n1u1w) 12072 | -2/Research | Fabricated Lrn. Sensor Array (x1) 12202 | -2/Research | Build established: Hacker-Mutant 12418 | -2/Research | Lost 3 parts (2u1w) 12754 | -2/Research | Discovered new exit (range 15) 12822 | -2/Research | Identified exit to Access 12836 | -2/Research | Entered Access 12836 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 13288 | -1/Access | Garrison activated, responded to threat 13331 | -1/Access | Core integrity fell below 50% 13351 | -1/Access | Self-destructed Last Messages --------------- 13321_ U-05 Engineer lays Concrete. 13322_ K-01 Serf collects debris. 13323_ U-05 Engineer lays Concrete. 13327_ U-05 Engineer builds a Wall. 13327_ U-05 Engineer lays Concrete. 13328_ K-01 Serf collects debris. 13328_ U-05 Engineer lays Concrete. 13329_ Acquired 82 matter. 13329_ U-05 Engineer lays Concrete. 13331_ U-05 Engineer builds a Wall. 13331_ K-01 Serf collects debris. 13332_ U-05 Engineer lays Concrete. 13333_ K-01 Serf destroyed. 13334_ U-05 Engineer lays Concrete. 13335_ Dropped Med. Storage Unit. 13335_ Acquired Cold Fusion Reactor. 13336_ ALERT: Rogue bot located, Programmers report to Access Zone 5C. 13336_ Adv. Targeting Computer destroyed. 13337_ U-05 Engineer lays Concrete. 13351_ Connecting with Terminal... 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Assault Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Lrn. Sensor Array | -4/Factory | Hacked Imp. Hacking Suite | -4/Factory | Hacked Arm. Huge Wheel | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -5/Factory Lrn. Sensor Array | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed ExperimentalSubatomicField Manual? 0 Play Time 09:35:45 Cumulative 376.8 hours Start 2021.01.13 @ 21:37:21 End 2021.01.23 @ 00:17:39 Sessions 18 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 108 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 389572e1-1b04-4ce1-949f-4120499789d2