Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 23:21:57 Player: beter Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (153) 765 Value Destroyed (6982) 6982 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (5337) 5337 TOTAL SCORE: 20784 Bonus ------- High Alert Combat Kills 937 Follower Combat Kills 2196 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 798 Friendly Fire -194 Cogmind --------- Core Integrity 0/1450 Matter 145/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Centrium Leg > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Centrium Leg Wheel Advanced Heat Sink Peak State ------------ > --- POWER ------------ Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Weapon Cycler Experimental Reaction Control System Improved Core Shielding Zionite Weapon Casing Improved Remote Shield > --- WEAPON ----------- Zionite Laser-M Gauss Cannon Enhanced Hardcell Cannon Fusion Bomb Launcher > --- INVENTORY -------- Neutrino Core Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Advanced Heat Sink Precision Energy Filter Advanced Weapon Cycler Tesla Rifle Phase Gun Heavy Disruptor Cannon Matter Neutralizer Heavy Machine Gun KE Penetrator Railgun Hardcell Cannon Signal Generator Signal Generator [Rating: 172] Favorites ----------- Power Enhanced Fission Core Engine Light Angular Momentum Engine Power Core Enhanced Fission Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Experimental System Shield Protection Medium Insulated Plating Weapon KE Penetrator Energy Gun Beamcaster Energy Cannon Heavy Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Slots Evolved 16 | . . . 2 . . . 6 . . 2 . . . . 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . 1 . . . 2 . . 1 . . . . . . 1 Utility 8 | . . . 1 . . . 2 . . . . . . . 2 2 1 Weapon 2 | . . . . . . . 1 . . 1 . . . . . . . Parts Attached 156 | 6 11 4 10 5 5 8 12 3 . 23 1 . 2 8 8 16 34 Power 16 | 1 . 1 1 1 1 2 2 . . 2 . . . 1 . 3 1 Engine 9 | 1 . 1 1 1 1 2 2 . . . . . . . . . . Core 4 | . . . . . . . . . . 2 . . . 1 . . 1 Reactor 3 | . . . . . . . . . . . . . . . . 3 . Propulsion 47 | 2 4 1 7 1 1 2 5 . . 1 . . . 2 1 7 13 Treads . | . . . . . . . . . . . . . . . . . . Leg 38 | . 4 1 7 1 1 2 3 . . . . . . . . 6 13 Wheel 9 | 2 . . . . . . 2 . . 1 . . . 2 1 1 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 48 | 1 4 . 1 2 3 1 4 2 . 9 . . 1 3 4 5 8 Device 30 | . 3 . . 1 2 . 3 1 . 6 . . 1 2 1 4 6 Storage 5 | 1 1 . . 1 . . . . . 1 . . . . 1 . . Processor 1 | . . . . . . . . 1 . . . . . . . . . Hackware 1 | . . . . . 1 . . . . . . . . . . . . Protection 11 | . . . 1 . . 1 1 . . 2 . . . 1 2 1 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 45 | 2 3 2 1 1 . 3 1 1 . 11 1 . 1 2 3 1 12 Energy Gun 13 | 1 1 1 . . . 1 1 . . 2 . . . 1 1 1 3 Energy Cannon 4 | . . . . . . . . . . 2 . . . . . . 2 Ballistic Gun 14 | 1 . . . 1 . . . 1 . 3 1 . . 1 2 . 4 Ballistic Cannon 9 | . 2 . 1 . . 1 . . . 3 . . . . . . 2 Launcher 5 | . . 1 . . . 1 . . . 1 . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 2 . . . . 6 . . . 1 1 1 4 Parts Lost 76 | . 2 1 1 1 . 11 4 1 . 2 . . . 6 8 2 37 Power 10 | . . 1 1 . . 2 . . . . . . . 2 . . 4 Propulsion 17 | . 1 . . . . 4 1 . . . . . . 1 2 . 8 Utility 24 | . 1 . . 1 . . 3 . . 1 . . . 2 2 1 13 Weapon 25 | . . . . . . 5 . 1 . 1 . . . 1 4 1 12 Highest Loss Streak 20 | . 1 1 1 1 . 7 3 1 . 1 . . . 4 4 2 20 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 2 Average Backups 12 | 2 7 9 9 9 10 7 5 7 8 16 17 17 15 12 13 16 13 Power 1 | . 1 . . . 1 . . 1 1 1 2 2 2 2 1 2 1 Propulsion 2 | 2 1 3 3 4 3 2 3 2 2 1 3 3 3 2 1 2 3 Utility 2 | . . 1 1 . . 2 . . . 4 5 5 4 3 5 5 2 Weapon 5 | . 4 5 5 5 4 2 . 4 5 8 7 7 6 4 5 5 7 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 40 | . 4 . 1 . 2 . 5 . . 12 3 . 1 . . 2 10 Power 2 | . . . . . . . . . . . 1 . . . . 1 . Propulsion 14 | . 2 . . . . . 5 . . 2 . . . . . 1 4 Utility 7 | . . . 1 . . . . . . 2 1 . 1 . . . 2 Weapon 17 | . 2 . . . 2 . . . . 8 1 . . . . . 4 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 98 99 99 100 98 93 75 73 80 82 82 80 80 82 84 79 Engine 5 | . 14 13 10 11 11 11 10 13 13 1 . . . . 5 . . Core 4 | . . . . . . . . . . 9 11 11 11 10 5 . . Leg 13 | . 14 28 33 33 33 31 31 . . . . . . . . 10 25 Wheel 9 | . 12 . . . . . . 13 13 17 17 17 17 17 20 11 . Device 15 | . 11 14 11 18 17 11 19 15 13 13 17 17 17 16 11 21 23 Storage 7 | . 15 14 11 11 11 11 6 6 6 5 5 5 5 5 8 4 3 Protection 5 | . . . 10 3 . 3 6 6 6 7 5 5 5 4 9 6 4 Energy Gun 6 | . 13 14 11 11 11 10 10 6 6 5 . . . 4 4 4 3 Ballistic Gun 9 | . 6 11 10 7 11 7 . 5 6 7 17 17 15 14 11 10 2 Ballistic Cannon 2 | . 7 2 . . . 3 6 6 6 3 . . . 1 3 2 6 Launcher 1 | . . . . 3 . . . . . 1 . 4 4 . . . 1 Peak Build Rating 172 | 6 11 14 18 21 36 36 63 61 51 91 91 91 91 88 100 124 172 Average Rating 66 | 4 8 13 16 19 28 33 54 52 51 82 91 88 88 85 93 112 124 On Entrance 52 | . 6 11 14 18 21 36 32 61 51 51 91 91 88 89 74 85 124 Avg Prop Armor Cover (%) 11 | . . . . . . . . 5 . . . . . . . 4 18 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 11 22 20 23 26 28 36 58 62 61 109 105 105 104 99 120 123 126 Greatest Support 206 | 26 26 20 36 36 36 40 75 56 56 84 84 84 84 84 84 120 206 Greatest Overweight (x) 3 | 3 . . . . . . 2 2 1 1 1 1 1 1 2 2 1 Average Overweight (x) . | . . . . . . . . . 1 . 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 Average Capacity 15 | 7 9 10 10 10 10 10 10 10 10 18 20 20 20 20 20 20 19 Most Carried 20 | 6 10 10 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 Average Carried 14 | 3 7 9 9 9 9 7 5 9 10 17 19 20 19 17 17 19 15 Final Capacity 20 | 8 10 10 10 10 10 10 10 10 10 20 20 20 20 20 20 20 5 Final Carried 20 | 6 10 10 10 10 10 5 10 10 10 20 20 20 18 13 20 20 4 Class Distribution -------------------- 43% | Tank 20% | Mutant 16% | Scavenger-Tank 14% | Scavenger-Mutant 4% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Warlord Tank | -4/Proximity Caves Tank | -4/Factory Scavenger-Tank | -3/Research Messiah-Tank | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Matter Collected 5287 | 194 258 117 243 117 30 237 155 160 . 1101 127 70 156 417 302 266 1337 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6023 | . 378 116 345 98 . 190 160 120 . 1179 298 109 261 458 586 588 1137 Parts 244 | . 15 7 18 2 . 13 4 5 . 63 8 8 8 12 25 16 40 Haulers Intercepted 2 | . . . . . . . . . . 1 . . . . . . 1 Recyclers Shooed 5 | . 1 . . . . . . . . 2 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 16 . 6 . . 8 7 . 11 . . . Prevented 10 | . . . . . . 7 . . 2 . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Combat Hostiles Destroyed 131 | . 11 8 6 6 . 7 4 2 . 18 4 5 7 13 13 7 20 Guns 61 | . 6 2 5 1 . 2 3 1 . 9 4 2 . 5 11 5 5 Cannons 22 | . 4 1 . . . 2 1 1 . 2 . . . . . 2 9 AOE 45 | . 1 5 1 5 . 3 . . . 6 . 3 6 8 2 . 5 Classes Destroyed 18 | . 2 1 2 1 . . 2 2 . 6 . . 1 . 1 . . Worker 8 | . . . . . . . . . . 6 . . . . . . 2 Builder 4 | . . . . . . . . . . 2 . . . . . . 2 Tunneler 1 | . . . . . . . . . . 1 . . . . . . . Hauler 2 | . . . . . . . . . . 1 . . . . . . 1 Recycler 3 | . . . 1 . . . . . . 2 . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . 1 . . Watcher 2 | . . . 2 . . . . . . . . . . . . . . Swarmer 31 | . . 6 . 3 . 4 . . . 5 . 5 . 3 5 . . Grunt 71 | . 11 2 6 2 . 3 1 . . 6 3 . 4 9 7 5 12 Brawler 3 | . . . . . . . 1 . . . . . 1 1 . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . Sentry 13 | . . . . . . . 2 . . 2 1 . . . 1 2 5 Hunter 2 | . . . . . . . . . . 2 . . . . . . . Programmer 5 | . . . . . . . . . . 2 . . . . . . 3 Behemoth 3 | . . . . . . . . 1 . 1 . . 1 . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 3 3 3 3 . 3 3 1 . 6 4 5 5 9 5 3 9 Combat Bots Only 9 | . 2 3 3 3 . 3 3 1 . 4 4 5 5 9 5 3 8 Max Kills in Single Turn 4 | . 2 3 1 3 . 1 1 1 . 3 1 4 3 3 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 3 1 3 . 1 . . . 2 . 3 3 3 1 . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Hostile Shots Fired 1245 | . 50 22 33 25 . 77 51 21 . 106 27 22 30 79 72 56 574 Missed 389 | . 16 7 6 5 . 27 22 4 . 27 10 7 12 29 19 19 179 Hits 856 | . 34 15 27 20 . 50 29 17 . 79 17 15 18 50 53 37 395 Melee 13 | . . . . 4 . . 4 . . . . . . 4 . . 1 Projectile 843 | . 34 15 27 16 . 50 25 17 . 79 17 15 18 46 53 37 394 AOE 6 | . . . . . . . . . . . . . 6 . . . . Critical Strikes 42 | . 2 1 1 . . 6 . . . 4 . . . 3 5 1 19 Actively Blocked 1 | . . . 1 . . . . . . . . . . . . . . Part Disruptions 4 | . . . . . . . . 1 . . . . . . . . 3 Damage Taken 16826 | . 481 194 411 305 . 1005 493 214 . 1360 289 133 453 942 1133 798 8615 Core 2133 | . 81 19 114 48 . 108 . . . 112 . 28 79 78 16 . 1450 Absorbed by Shields 1708 | . . . . . . . 35 80 . 242 60 108 259 91 . . 833 Redirected to Shielding 282 | . . . 55 6 . . . . . . . . . . . . 221 Ignored by Resistances 80 | . . . . . . . 41 . . 39 . . . . . . . Regen/Repaired (Parts) 604 | . . . 35 . . . . . . 170 . . 399 . . . . Core Remaining (%) 80 | 100 . 60 . . . 32 . . 100 . . . . 70 98 100 . Volleys Fired 335 | . 38 11 21 9 . 21 14 10 . 47 9 3 13 34 23 22 60 Largest 4 | . 2 2 2 2 . 2 3 3 . 4 4 4 4 4 4 4 4 Hottest 253 | . 95 105 105 105 . 112 181 140 . 219 179 179 179 163 173 183 253 Shots Fired 950 | . 76 22 42 18 . 42 37 29 1 165 29 12 19 83 82 87 206 Gun 641 | . 51 12 33 13 . 26 23 19 1 107 27 9 6 67 73 79 95 Cannon 244 | . 25 7 7 . . 11 14 10 . 49 2 2 2 7 4 8 96 Launcher 65 | . . 3 2 5 . 5 . . . 9 . 1 11 9 5 . 15 Special . | . . . . . . . . . . . . . . . . . . Kinetic 577 | . 38 8 19 4 . 20 14 20 . 92 27 9 6 49 67 66 138 Thermal 240 | . 37 11 21 9 . 17 23 9 1 7 . . . 25 10 21 49 Explosive 63 | . . 3 2 5 . 3 . . . 9 . 1 11 9 5 . 15 Electromagnetic 55 | . 1 . . . . 2 . . . 42 2 2 2 . . . 4 Phasic 15 | . . . . . . . . . . 15 . . . . . . . Robot Hit Streak 14 | . 7 7 10 8 . 5 8 10 2 12 7 1 13 12 9 10 14 Robot Miss Streak 9 | . 4 2 1 1 . 3 3 1 . 5 2 4 3 9 6 4 4 Penetration Max 1 | . . . . . . . . . . 1 1 . 1 1 1 1 1 Secondary Targets 9 | . . . . . . . . . . . 3 . . . 5 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . 1 1 . Shots Hit Robots 561 | . 45 11 29 10 . 25 23 17 1 91 22 3 16 45 37 56 130 Core Hits 370 | . 20 8 12 9 . 20 8 5 . 60 7 5 42 29 45 23 77 Critical Kills 5 | . . . . . . . . . . . 2 . . . 1 1 1 Critical Parts Destroyed 8 | . . . . . . . . . . 3 1 . . . 1 1 2 Critical Strikes 42 | . 3 . . . . 1 . 2 . 8 4 . . 1 3 3 17 Burn 12 | . 1 . . . . 1 . 2 . 1 . . . . . 1 6 Destroy 14 | . . . . . . . . . . 3 4 . . . 2 2 3 Blast 12 | . 2 . . . . . . . . . . . . 1 1 . 8 Corrupt 3 | . . . . . . . . . . 3 . . . . . . . Intensify 1 | . . . . . . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 23388 | . 834 442 592 583 . 1268 516 407 19 3500 525 287 2481 2494 1696 1517 6227 Guns 9557 | . 398 103 387 123 . 305 285 243 19 1783 461 88 108 961 1079 1409 1805 Cannons 4478 | . 325 88 105 . . 190 231 164 . 668 64 32 . 104 55 108 2344 Explosions 9299 | . 111 251 94 460 . 773 . . . 1032 . 167 2373 1429 562 . 2047 Melee . | . . . . . . . . . . . . . . . . . . Ramming 54 | . . . 6 . . . . . . 17 . . . . . . 31 Kinetic 9360 | . 375 88 157 38 . 271 231 264 . 1382 461 88 108 664 975 1186 3072 Thermal 4145 | . 447 234 335 85 . 409 285 143 19 282 . . . 401 159 331 1015 Explosive 8368 | . . 120 94 460 . 371 . . . 864 . 167 2373 1429 443 . 2047 Electromagnetic 1131 | . 12 . . . . 217 . . . 625 64 32 . . 119 . 62 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 330 | . . . . . . . . . . 330 . . . . . . . Highest Corruption 8 | . . . . . . 1 4 5 5 1 1 1 1 . . . 8 Average Corruption 2 | . . . . . . 1 4 4 5 1 1 1 1 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 40 | . . . . . . 1 7 9 2 5 1 3 1 . . . 11 Message Errors 14 | . . . . . . . 2 4 . 1 1 1 1 . . . 4 Matter Fused 5 | . . . . . . . . 1 1 1 . 1 . . . . 1 Heat Flow Errors 4 | . . . . . . . . 2 . 1 . . . . . . 1 Energy Discharges 5 | . . . . . . . 2 2 . 1 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 1 . . . . 1 . . . . 2 Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . Misfires 4 | . . . . . . 1 1 . 1 . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 294 | . 23 30 . 14 . 35 . . . 20 . 7 10 4 . . 151 Projectiles 94 | . . . . . . 16 . . . . . 7 . 2 . . 69 Explosions 200 | . 23 30 . 14 . 19 . . . 20 . . 10 2 . . 82 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 34 | . 8 . 2 . . 2 3 . . 2 . . . 2 . . 15 Impact 3 | . . . 1 . . . . . . 1 . . . . . . 1 Kinetic 29 | . 7 . 1 . . 2 3 . . 1 . . . 2 . . 13 Secondary 2 | . 1 . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 366 | . 43 26 37 51 . 94 . . . 65 . . . . . . 50 Shots 13 | . 1 1 1 2 . 4 . . . 2 . . . . . . 2 Rammed 2 | . . . . . . . . . . 2 . . . . . . . Targets Rammed 7 | . . . 1 . . . . . . 2 . . . . . . 4 Kicked 5 | . . . 1 . . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 408 | . 329 39 50 . . 97 324 344 38 408 . . 88 156 199 359 303 Average Temperature 92 | . 88 18 14 . . 34 111 129 22 121 . . 21 62 108 118 79 Received Heat Transfer 3187 | . 291 78 210 12 . 306 54 69 . 193 115 . 34 137 232 177 1279 Effects 1 | . . . . . . . 1 . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Parts Fried 5 | . . . . . . 1 . . . 4 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Melted 8 | . . 1 . . . 2 . . . 1 . . 2 1 . 1 . Heat Transferred 8405 | . 988 372 592 148 . 798 609 446 37 596 . . . 518 248 850 2203 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . 1 . . . 2 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Maximum Alert Level 4 | . . 1 . . . . 3 . . 4 . . . . 2 1 3 Low Security (%) 52 | 100 100 69 100 100 . . . . . 45 . . . . 36 59 8 Level 1 15 | . . 30 . . . . . . . 6 . . . . 52 40 23 Level 2 12 | . . . . . . . 93 . . 2 . . . . 10 . 11 Level 3 11 | . . . . . . . 5 . . 11 . . . . . . 56 Level 4 7 | . . . . . . . . . . 34 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1391 | . 116 232 106 87 . . 719 . . 1391 . . . . 432 259 1051 Initial 448 | . . 42 63 9 . . 448 . . 115 . . . . 388 195 88 Average 359 | . 28 150 36 34 . . 586 . . 623 . . . . 281 194 679 Influence Increases 7549 | . 294 260 217 161 . 498 796 126 . 1890 80 110 140 315 806 181 1675 Destroy 0b10 Robot/C 3720 | . 220 160 120 120 . 340 260 80 . 800 80 100 120 260 260 140 660 Destroy 0b10 Robot/NC 180 | . 5 . 15 . . 10 . . . 100 . . 5 . 5 . 40 Destroy Leader 638 | . 60 30 24 20 . 10 60 20 . 146 . 10 . 10 40 30 178 Allied During Kill 641 | . . . . . . 138 101 26 . 232 . . . . . 7 137 Successful Hack 17 | . 4 . 5 . . . 5 . . 3 . . . . . . . Disable Machine 375 | . . 30 . . . . 30 . . 195 . . . . 75 . 45 Destroy Structure 1093 | . 5 40 8 21 . . 40 . . 384 . . . . 126 4 465 Advance Influence 600 | . . . . . . . 300 . . . . . . . 300 . . Lose Combat Pursuer 285 | . . . 45 . . . . . . 30 . . 15 45 . . 150 Influence Decreases 6578 | . 186 206 355 170 15 262 410 457 107 687 728 321 581 262 574 395 862 Entered New Map 2209 | . . 66 99 15 15 . 88 231 57 69 514 141 528 87 52 177 70 Time Decay 3336 | . 175 130 246 155 . 132 262 206 50 506 214 180 53 125 342 198 362 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 . . Lost Part 731 | . 11 10 10 . . 110 40 10 . 20 . . . 50 80 20 370 Lost Ally 202 | . . . . . . 20 20 10 . 92 . . . . . . 60 Squads Dispatched 37 | . 3 . . 1 . . 5 . . 11 . . . . 3 . 14 Investigation 3 | . 1 . . . . . 1 . . . . . . . 1 . . Extermination 5 | . . . . . . . . . . 3 . . . . . . 2 Reinforcement 13 | . 2 . . 1 . . 1 . . 4 . . . . 1 . 4 Assault 4 | . . . . . . . . . . 1 . . . . 1 . 2 Garrison 12 | . . . . . . . 3 . . 3 . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . Construction Impeded 4 | . . . . 1 . . . . . 2 . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . 2 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Distress Signals 11 | . . . 2 . . . . . . 4 . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 263 | . 15 9 15 6 . 20 10 4 . 42 5 6 28 17 14 7 65 Peak Tracking Total 14 | . 3 3 4 3 . 11 4 2 . 7 5 5 12 4 5 5 14 Tactical Retreats 10 | . . . 2 . . . . . . 1 . . 1 2 . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Traps Triggered 3 | . 1 . . . . . . . . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Machines Disabled 29 | . . 2 . . . . 2 1 . 13 1 . . 2 5 . 3 Max in Single Turn 2 | . . 2 . . . . . 1 . 2 1 . . 1 2 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Machines Accessed 18 | . 3 . 1 . . 1 3 . . 3 1 . 3 . 2 . 1 Terminals 5 | . 3 . . . . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . 1 . . . . 1 . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . 2 . . . . 1 . 1 Total Hacks 44 | . 7 . 2 . . 5 6 . . 10 1 . 9 . 3 . 1 Successful 25 | . 1 . 2 . . 5 2 . . 4 1 . 9 . 1 . . Failed 19 | . 6 . . . . . 4 . . 6 . . . . 2 . 1 Catastrophic 8 | . 3 . . . . . 1 . . 2 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 45 | . 6 . . . . . 4 . . 26 . . 1 . 4 2 2 Terminals 13 | . 7 . . . . 5 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . 2 . . . . . . 5 . . . . 1 . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 3 . . 5 . . . . 2 . 1 Terminal Hacks 17 | . 1 . . . . 5 1 . . . 1 . 9 . . . . Record 14 | . . . . . . 5 . . . . . . 9 . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . . . . 4 . . . . . . . Scan Component 3 | . . . 1 . . . . . . 2 . . . . . . . Repair 3 | . . . 1 . . . . . . 2 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 3 . . . . . 2 . . 3 . . . . 2 . 1 Full Trace Events 2 | . 1 . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . 2 . . . . . . . Time 96 | . . . 26 . . . . . . 70 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Total Allies 19 | . . . . . 4 . 4 . . 5 . . . . 1 2 3 Largest Group 6 | . . . . . 4 4 5 3 3 6 . . . . 1 2 3 Highest-Rated Group 407 | . . . . . 150 150 199 199 197 407 . . . . 28 206 345 Highest-Rated Ally 115 | . . . . . 38 38 85 85 85 85 . . . . 28 103 115 Zionite Dispatches 8 | . . . . . . . 2 . . 3 . . . . 1 1 1 Heavy 3 | . . . . . . . 1 . . 1 . . . . . 1 . Light 2 | . . . . . . . . . . 1 . . . . . . 1 Recon 1 | . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . 1 . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . 1 . . Total Orders 12 | . . . . . . . 2 4 2 4 . . . . . . . EXPLORE 10 | . . . . . . . 2 3 1 4 . . . . . . . RETURN 2 | . . . . . . . . 1 1 . . . . . . . . Ally Attacks 244 | . . . . . . 43 38 11 . 74 . . . . . 1 77 Total Damage 11019 | . . . . . . 869 1357 768 . 4102 . . . . . . 3923 Kills 72 | . . . . . . 12 10 3 . 30 . . . . . . 17 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Active Infowar (turns) 169 | . 169 . . . . . . . . . . . . . . . . Sensors 80 | . 80 . . . . . . . . . . . . . . . . ECM 89 | . 89 . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 1 1 . 1 . . 1 . . 2 . . . Drone Launches 10 | . . . . . . . 2 3 1 4 . . . . . . . Drone Recoveries 5 | . . . . . . . 1 2 1 1 . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . 5 . . . . . . . Guard Positions 1 | . . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Turns Passed 10835 | 79 505 265 778 420 855 500 576 424 111 1399 446 374 1045 1055 766 404 833 Spaces Moved 7002 | 51 221 182 375 238 595 316 365 312 65 915 347 315 619 816 539 223 508 Core 94 | 19 . . . . . . . . . . . . . . . . 75 Treads . | . . . . . . . . . . . . . . . . . . Legs 2685 | . 130 182 375 238 595 316 358 . . . . . . . . 58 433 Wheels 4223 | 32 91 . . . . . 7 312 65 915 347 315 619 816 539 165 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 120 115 100 115 100 115 115 115 112 112 111 50 Average Speed 115 | 116 107 120 120 120 120 120 119 110 115 112 115 115 115 114 112 123 108 Slowest Speed 200 | 200 120 120 120 120 120 120 130 130 115 115 115 115 115 115 126 128 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . 5 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 41 52 25 48 80 48 18 70 26 38 46 55 69 85 9 9 16 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 7 | . . . . 2 . 1 . . . 4 . . . . . . . Known Exits Taken 5 | . . . 1 . . . . . . . 1 1 . . 1 1 . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 1 1 1 1 . . 1 1 . . . Scrap Searched 14 | . . 1 . 1 2 2 . 2 . . 3 . . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 576 | . 3 41 7 32 . 20 . . . 96 7 8 87 84 68 3 120 Melee . | . . . . . . . . . . . . . . . . . . Projectile 88 | . . . . 2 . . . . . 21 7 6 . 12 25 2 13 AOE 487 | . 3 41 7 30 . 20 . . . 75 . 2 87 72 43 . 107 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Res Total 9132 | 67 415 206 664 355 737 393 476 370 101 1175 375 318 941 886 653 310 690 Wait 1347 | 5 125 . 243 99 127 36 57 40 37 124 12 . 300 18 62 18 44 Move 6985 | 50 220 181 374 237 594 315 364 311 64 914 346 314 618 815 538 222 508 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 122 | 6 9 3 4 1 4 5 14 2 . 29 3 . 2 2 15 9 14 Fast Attach 67 | 6 5 . 2 . 3 2 5 2 . 15 . . 1 2 4 9 11 Attach 79 | . 2 3 2 1 1 10 8 2 . 6 . . 1 10 7 6 20 Detach 11 | . . . . . . . 3 1 . 3 . . . 3 . 1 . Swap 52 | . 6 5 9 5 1 3 1 . . 8 1 1 1 . 1 3 7 Drop 119 | . 10 3 8 3 7 1 10 2 . 27 4 . 5 2 3 12 22 Fire 335 | . 38 11 21 9 . 21 14 10 . 47 9 3 13 34 23 22 60 Melee . | . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 . . . . . . . Kick 5 | . . . 1 . . . . . . . . . . . . . 4 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 15) 552 | -10/Materials | Discovered new exit (range 5) 585 | -10/Materials | Entered Mines 715 | -10/Mines | Assembled infested the area 720 | -10/Mines | Assisted by a Guerilla fighting off Assembled 810 | -10/Mines | Discovered new exit (range 11) 817 | -10/Mines | Discovered new exit (range 7) 824 | -10/Mines | Learned 8 Materials zone layouts 850 | -10/Mines | Entered Materials 850 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 851 | -9/Materials | Identified exit to Mines 851 | -9/Materials | Identified exit to Materials 1021 | -9/Materials | Repaired Propulsion Shielding 1156 | -9/Materials | Build established: Scavenger-Mutant 1628 | -9/Materials | Entered Mines 1688 | -9/Mines | Met a Derelict bent on vengeance 1778 | -9/Mines | Learned location of Zion (-7) 1994 | -9/Mines | Discovered exit to Materials (range 9) 2033 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2048 | -9/Mines | Entered Zion 2270 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2282 | -7/Zion | Learned Factory terminal intel 2333 | -7/Zion | Met Imprinter 2356 | -7/Zion | Imprinted 2358 | -7/Zion | Declared Zion's savior 2368 | -7/Zion | Build established: Mutant 2525 | -7/Zion | Found Prototype Hackware 2525 | -7/Zion | Identified Exp. System Shield 2835 | -7/Zion | Given the Hacking Drone Bay 2848 | -7/Zion | Found Prototype Device 2848 | -7/Zion | Identified Hacking Drone Bay 2858 | -7/Zion | Discovered new exit (range 16) 2903 | -7/Zion | Entered Proximity Caves 2903 | -6/Proximity Caves | Accompanied by 4 allies 2926 | -6/Proximity Caves | Learned 8 Factory zone layouts 2979 | -6/Proximity Caves | Spotter reported a threat 3048 | -6/Proximity Caves | Spotter reported a threat 3147 | -6/Proximity Caves | Core integrity fell below 50% 3184 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 3231 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3316 | -6/Proximity Caves | Lost 7 parts (1p3n3w) 3335 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves 3335 | -6/Proximity Caves | Learned Armory terminal intel 3382 | -6/Proximity Caves | Discovered new exit (range 8) 3403 | -6/Proximity Caves | Entered Factory 3403 | -6/Factory | Accompanied by 3 allies 3403 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3405 | -6/Factory | Loaded intel: 27 terminal locations 3512 | -6/Factory | Garrison activated, responded to threat 3522 | -6/Factory | Build established: Scavenger-Mutant 3585 | -6/Factory | Zion Demo squad teleported in 3662 | -6/Factory | Lost 3 parts (3u) 3817 | -6/Factory | Noticed a derelict Sapper rigging charges 3857 | -6/Factory | Zion Heavy squad teleported in 3867 | -6/Factory | Build established: Scavenger-Tank 3922 | -6/Factory | Discovered new exit (range 21) 3979 | -6/Factory | Entered Lower Caves 3979 | -6/Lower Caves | Accompanied by 3 allies 4079 | -6/Lower Caves | Learned Factory terminal intel 4171 | -6/Lower Caves | Spotted B-75 Beast 4182 | -6/Lower Caves | Destroyed B-75 Beast 4223 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4328 | -6/Lower Caves | Discovered new exit (range 40) 4403 | -6/Lower Caves | Entered another Lower Caves area 4403 | -6/Lower Caves | Accompanied by 3 allies 4429 | -6/Lower Caves | Discovered new exit (range 38) 4514 | -6/Lower Caves | Entered Factory 4514 | -5/Factory | Accompanied by 3 allies 4514 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4515 | -5/Factory | Loaded intel: 26 terminal locations 4681 | -5/Factory | Zion Heavy squad teleported in 4730 | -5/Factory | Repaired Hrd. Light Armor Plating 4769 | -5/Factory | Repaired Assault Cannon 4822 | -5/Factory | Lost 3 allies 4983 | -5/Factory | Build established: Tank 4989 | -5/Factory | Zion Recon squad teleported in 5028 | -5/Factory | Zion Light squad teleported in 5251 | -5/Factory | Garrison activated, responded to threat 5285 | -5/Factory | Lost 3 allies 5295 | -5/Factory | Spotted B-75 Beast 5313 | -5/Factory | Destroyed B-75 Beast 5337 | -5/Factory | Lost 3 allies 5348 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5462 | -5/Factory | Retrieved Zion intel report: Guard Positions 5537 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5685 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 5714 | -5/Factory | First assault squad dispatched 5838 | -5/Factory | Retrieved Zion intel report: Trap Installations 5905 | -5/Factory | Terminal network hard line cut 5908 | -5/Factory | Discovered new exit (range 4) 5913 | -5/Factory | Entered Upper Caves 5914 | -5/Upper Caves | Identified exit to Upper Caves 6031 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6070 | -5/Upper Caves | Learned Factory trap positions 6359 | -5/Upper Caves | Entered another Upper Caves area 6360 | -5/Upper Caves | Identified exit to Warlord 6665 | -5/Upper Caves | Encountered a Warlord checkpoint 6702 | -5/Upper Caves | Spotted B-75 Beast 6733 | -5/Upper Caves | Entered Warlord 6797 | -5/Warlord | System corruption cleaned by Quarantine Array 7174 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 7308 | -5/Warlord | Found Signal Generator 7310 | -5/Warlord | Found Signal Generator 7328 | -5/Warlord | Rebuked by Warlord 7353 | -5/Warlord | Warlord's base attacked by MAIN.C 7418 | -5/Warlord | Spotted B-75 Beast 7443 | -5/Warlord | Destroyed B-75 Beast 7509 | -5/Warlord | Spotted B-86 Titan 7511 | -5/Warlord | Spotted B-86 Titan 7703 | -5/Warlord | Warlord forces counterattacked 7740 | -5/Warlord | Spotted Striker 7741 | -5/Warlord | Spotted Executioner 7765 | -5/Warlord | Discovered new exit (range 14) 7777 | -5/Warlord | Lost 3 allies 7778 | -5/Warlord | Entered Proximity Caves 7781 | -4/Proximity Caves | Spotter reported a threat 7919 | -4/Proximity Caves | Spotter reported a threat 8048 | -4/Proximity Caves | Spotted B-86 Titan 8525 | -4/Proximity Caves | Attracted the attention of an 0b10 base 8550 | -4/Proximity Caves | Destroyed 9 combat bots 8674 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 8721 | -4/Proximity Caves | Learned location of 1 exit from Research 8787 | -4/Proximity Caves | Lost 4 parts (2p1n1u) 8824 | -4/Proximity Caves | Discovered new exit (range 7) 8833 | -4/Proximity Caves | Entered Factory 8833 | -4/Factory | Evolved 2 slots: Utility x2 8834 | -4/Factory | Identified exit to Research 8835 | -4/Factory | Loaded intel: 78 trap records 8988 | -4/Factory | Zion Explosive Resupply teleported in 9083 | -4/Factory | Search patrols dispatched 9350 | -4/Factory | Lost 4 parts (1n3w) 9583 | -4/Factory | First assault squad dispatched 9599 | -4/Factory | Entered Research 9599 | -3/Research | Evolved 2 slots: Utility x2 9600 | -3/Research | Identified exit to Research 9831 | -3/Research | Zion Heavy squad teleported in 9916 | -3/Research | Found Fusion Bomb Launcher 9992 | -3/Research | Build established: Scavenger-Tank 10003 | -3/Research | Entered another Research area 10003 | -2/Research | Accompanied by 2 allies 10003 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10060 | -2/Research | Garrison activated, responded to threat 10159 | -2/Research | Lost 3 parts (1n2w) 10175 | -2/Research | Zion Light squad teleported in 10175 | -2/Research | Destroyed 8 combat bots 10374 | -2/Research | Found Prototype Protection 10374 | -2/Research | Identified Zio. Weapon Casing 10417 | -2/Research | Lost 3 allies 10503 | -2/Research | First assault squad dispatched 10515 | -2/Research | Build established: Messiah-Tank 10643 | -2/Research | Spotted B-90 Cyclops 10746 | -2/Research | Lost 20 parts (3p5n6u6w) 10759 | -2/Research | Core integrity fell below 50% 10805 | -2/Research | Core integrity fell below 20% 10830 | -2/Research | Lost 6 parts (2n1u3w) 10836 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10798_ U-05 Engineer lays Concrete. 10799_ Slug penetrates H-88 Terminator. 10799_ Penetrated by Slug. 10799_ Centrium Leg destroyed. 10799_ U-05 Engineer lays Concrete. 10800_ U-05 Engineer builds a Wall. 10800_ U-05 Engineer lays Concrete. 10801_ Slug penetrates Wall. 10801_ Penetrated by Slug. 10802_ Slug penetrates Door. 10802_ U-05 Engineer lays Concrete. 10805_ Acquired Wheel. 10807_ Slug penetrates Wall. 10813_ Acquired 29 matter. 10815_ System corrupted: Component data lost. 10820_ U-05 Engineer lays Concrete. 10823_ Acquired 26 matter. 10833_ U-05 Engineer destroyed. 10834_ R-10 Processor collects Terrain Scan Processor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# +????????????????????? | | ???????????????????????+ #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????+ +????????????????????? | | ???????????????????????# R#????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# @ #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# k #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????#######???# #????????????????????? | | ?????????????# !!! ???# o#????????????????????? | | ?????????????# !!! ??# #????????????????????? | | ?????????????# !!! ?# #????????????????????? | | ?????????????# * # s#????????????????????? | | ?????????????# ] # R#????????????????????? | | ?????????????# ; % +????????????????????? | | ?????????????# # * # ??????????????????? | | ?????????????# # % # ????????????????? | | ?????????###############w s# !???????????????? | | ?????????#^ ^ % ### ##??????????????? | | ?????????# [ # #??????????????? | | ?????????# ^ # #??????????????? | | ??????#### ]]]] ^ ### ####????????????? | | ??????#""" ^^] =%!# ????????????? | | ??????#"F" ]]] ! # ???????????? | | ??????#" ] ][ # ???????????? | | ??????#""" ! # ]]= #??????????? | | ??????#""" # ]]= #??????????? | | ?????????# # ]= #??????????? | | ?????????# + #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 100 Energy Generation 37 Energy Capacity 550 Matter Stores 438 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 825 Resistance: EX 25 Resistance: EM 20 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 69 Energy Filtering 50 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ R-06 Scavenger | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Propulsion Shielding | 30% | -9/Materials Hrd. Light Armor Plating | 58% | -5/Factory Assault Cannon | 36% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Can't Touch This Charge!!! Construction Begets Destruction Fancy Inventory The More The Merrier Challenges ------------ None Game ------ Seed HoverLayeredChargecaster Manual? 0 Play Time 02:17:52 Cumulative 25.4 hours Start 2026.01.06 @ 18:41:34 End 2026.01.06 @ 23:21:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 31 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: be330cad-764d-4f2e-a8ef-9eb666880be9