Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 21:15:45

Player: Toa of Guts

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (34)      170
Value Destroyed (875)      875
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2885

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             310/550
Matter                     215/300
Energy                     280/280
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
  Hardened Medium Armor Plating
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
           Deuterium Engine
     Light Angular Momentum Engine
           Carbon-fiber Leg
  Improved Heat Sink
           Huge Storage Unit

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Shotgun
           Shotgun
           Shotgun
>          --- INVENTORY --------
    Cooled Ion Engine
           Deuterium Engine
     Light Angular Momentum Engine
           Aluminum Leg
           Carbon-fiber Leg
           Huge Storage Unit
  Hardened Medium Armor Plating
           Grenade Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             44   | 6   1   14  2   21  
  Power                    4    | 1   .   1   .   2   
    Engine                 4    | 1   .   1   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   6   .   6   
    Treads                 1    | .   .   1   .   .   
    Leg                    13   | 2   .   5   .   6   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   1   1   .   6   
    Device                 2    | .   .   1   .   1   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   .   .   2   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   .   6   2   7   
    Energy Gun             2    | 1   .   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          10   | 1   .   4   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 16   | .   .   .   .   16  
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   .   .   4   
  Utility                  5    | .   .   .   .   5   
  Weapon                   6    | .   .   .   .   6   
  Highest Loss Streak      10   | .   .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   85  93  100 95  
  Engine                   9    | .   14  11  11  8   
  Treads                   1    | .   .   4   .   .   
  Leg                      27   | .   28  28  33  26  
  Device                   7    | .   .   6   11  8   
  Storage                  9    | .   14  11  11  9   
  Processor                5    | .   .   .   .   8   
  Hackware                 1    | .   .   .   .   2   
  Protection               3    | .   .   .   .   5   
  Energy Gun               1    | .   14  4   .   .   
  Ballistic Gun            24   | .   14  26  25  24  
  Launcher                 1    | .   .   .   8   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 12  17  28  28  37  
  Greatest Support         45   | 20  20  45  45  45  
  Greatest Overweight (x)  2    | 2   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  
  Most Carried             10   | 6   7   10  10  10  
  Average Carried          8    | 4   6   8   10  8   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 6   7   10  10  5   

 Class Distribution 
--------------------
 39% | Gunner
 27% | Skirmisher
 20% | Mutant
  6% | Scavenger-Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
     Gunner | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1300 | 223 46  196 28  807 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1300 | .   97  196 28  979 
  Parts                    56   | .   5   14  4   33  
Haulers Intercepted        2    | .   1   1   .   .   
Recyclers Shooed           3    | .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  25   | .   1   5   3   16  
  Guns                     24   | .   1   5   3   15  
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          9    | .   2   1   .   6   
  Builder                  1    | .   .   .   .   1   
  Hauler                   2    | .   1   1   .   .   
  Recycler                 6    | .   .   .   .   6   
  Swarmer                  9    | .   .   3   3   3   
  Grunt                    10   | .   1   2   .   7   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   3    | .   .   .   .   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | .   2   3   3   5   
  Combat Bots Only         3    | .   1   3   3   3   
Max Kills in Single Turn   2    | .   2   1   1   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        190  | .    3    11   8    168  
  Missed                   44   | .    1    3    2    38   
Damage Taken               2300 | .    23   70   50   2157 
  Core                     255  | .    .    .    15   240  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         98   | 100  100  .    96   .    
Volleys Fired              75   | .    3    9    6    57   
  Largest                  3    | .    2    3    2    3    
  Hottest                  76   | .    60   69   46   76   
Shots Fired                198  | .    6    27   12   153  
  Gun                      190  | .    6    27   12   145  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 8    | .    .    .    .    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  187  | .    3    27   12   145  
  Thermal                  .    | .    .    .    .    .    
  Explosive                8    | .    .    .    .    8    
  Electromagnetic          3    | .    3    .    .    .    
  Robot Hit Streak         9    | .    5    9    4    8    
  Robot Miss Streak        8    | .    .    7    4    8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           125  | .    5    12   6    102  
  Core Hits                74   | .    3    10   3    58   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    
  Critical Strikes         2    | .    .    .    .    2    
    Destroy                2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2122 | .    76   166  78   1802 
  Guns                     1778 | .    76   166  78   1458 
  Cannons                  .    | .    .    .    .    .    
  Explosions               344  | .    .    .    .    344  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1740 | .    38   166  78   1458 
  Thermal                  .    | .    .    .    .    .    
  Explosive                344  | .    .    .    .    344  
  Electromagnetic          38   | .    38   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    9    
  Average Corruption       8    | .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Message Errors         1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    22   
  Projectiles              .    | .    .    .    .    .    
  Explosions               22   | .    .    .    .    22   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        156  | .    12   27   .    156  
  Average Temperature      42   | .    9    24   .    46   
  Received Heat Transfer   444  | .    12   27   .    405  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             248  | .   27  153 137 248 
  Initial                  59   | .   .   11  59  53  
  Average                  87   | .   10  66  79  111 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 100 99  
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   8   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   1   7   3   25  
  Peak Tracking Total      5    | .   1   4   3   5   
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   2   
  Highest-Rated Group      41   | .   .   .   41  41  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   3   
  Total Damage             63   | .   .   .   .   63  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1455 | 69  99  305 106 876 
Spaces Moved               702  | 43  71  175 54  359 
  Core                     5    | 5   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     697  | 38  71  175 54  359 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            142  | 127 120 126 120 158 
  Slowest Speed            190  | 190 120 190 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       15   | 3   23  16  12  25  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 12   | .   .   .   .   12  
Terrain Destroyed          34   | .   .   .   .   34  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      34   | .   .   .   .   34  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      997  | 54  79  239 82  543 
  Wait                     135  | .   2   20  21  92  
  Move                     698  | 42  70  174 53  359 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 6   2   12  .   9   
  Fast Attach              9    | 6   .   .   .   3   
  Attach                   17   | .   1   4   .   12  
  Detach                   1    | .   .   .   .   1   
  Swap                     18   | .   .   10  2   6   
  Drop                     15   | .   1   10  .   4   
  Fire                     75   | .   3   9   6   57  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   52 | -11/Scrapyard | Discovered new exit (range 13)
   70 | -11/Scrapyard | Entered Materials
  146 | -10/Materials | Discovered new exit (range 16)
  169 | -10/Materials | Entered another Materials area
  169 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  389 | -9/Materials  | Discovered new exit (range 9)
  474 | -9/Materials  | Entered Mines
  560 | -9/Mines      | Discovered new exit (range 3)
  580 | -9/Mines      | Entered Materials
  580 | -8/Materials  | Accompanied by 2 allies
  580 | -8/Materials  | Evolved 2 slots: Utility x2
  585 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  657 | -8/Materials  | Build established: Gunner
  709 | -8/Materials  | Garrison activated, responded to threat
  860 | -8/Materials  | Lost 5 parts (2n1u2w)
 1304 | -8/Materials  | Build established: Skirmisher
 1456 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01414_ Shotgun destroyed.
01414_ Critical hit (Burn: +37).
01415_ The unstable cave ceiling collapses.
01415_ U-05 Engineer lays Concrete. <x2>
01416_ Slug penetrates G-47 Trooper.
01416_ G-47 Trooper destroyed.
01416_ U-05 Engineer knocked back.
01417_ U-05 Engineer lays Concrete. <x3>
01420_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
01421_ Destroyed Welding Torch.
01421_ Penetrated by Slug.
01423_ Electrolysis Chamber disabled.
01427_ U-05 Engineer lays Concrete.
01428_ U-05 Engineer builds a Wall.
01434_ Grenade Launcher destroyed.
01436_ Atomic Centrifuge disabled.
01438_ Acquired 23 matter.
01439_ Acquired 35 matter.
01444_ System corrupted: Heat flow error (+176).

 Map 
-----
+----------------------------------------------------+
| ??????????????????#   # !   #???""   #???????????? |
| ??????????????????#%  #     #???Y"  #????????????? |
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| ??????????????????#         ################+##### |
| ??????????????????#                                |
| ??????????????????#!!!                             |
| ??????????????????#!!         """                  |
|  ?????????????????#!!         """   ############## |
|   ????????????????#           """   #????????#     |
| #  ???????????????#       %         #????????#  "" |
| #   ??????????????#                 #????????#  "" |
| #   ######+######## %       x       #????????#     |
| #                     ###+#x#####   ##########  !  |
| #                     #     %% ##   #        #  !% |
| #                     #     """##   #    """ #  !  |
| #            /        #  @% """##   #     R" #     |
| #                     #   " """##   #    """ #     |
| #   ####  !*          #   """""##   /        ##### |
| ???????#              #   """""##  %#H"""    ##??? |
| ???????#              #   """""###### """    ##??? |
| ???????#              #   """""#????#  ""    ##??? |
| ???????#              # |      ######         #??? |
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| ???????#   """""      #?????????#            ##??? |
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| ?????????????????????????????????####|     ####??? |
| ????????????????????????????????????  =        ??? |
| ????????????????????????????????????             ? |
| ?????????????????????????????????????           ?? |
| ?????????????????????????????????????     ######?? |
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| ??????????????????????????????????????   #???????? |
| ??????????????????????????????????????   #???????? |
| ??????????????????????????????????????    ???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryCoilCloak
  Manual?         0
Play Time         00:28:08
  Cumulative      22.2 hours
  Start           2024.04.02 @ 20:48:57
  End             2024.04.02 @ 21:15:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          23
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46adb880-b1dd-4b17-acdb-fd32f7279af2