Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 19:35:24 Player: astyreal Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1543) 1543 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4338 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Advanced Weight Redist. System High-powered Tractor Beam Improved Medium Laser Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Enhanced Autogun Mini Assault Cannon Mini Assault Cannon Axe > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Improved Melee Analysis Suite Core Analyzer Propulsion Shielding High-powered Tractor Beam Improved Medium Laser Plasma Cannon [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 41 | 8 3 1 11 16 2 Power 7 | 1 . . 1 4 1 Engine 2 | 1 . . . . 1 Core 5 | . . . 1 4 . Reactor . | . . . . . . Propulsion 10 | 2 . . 4 4 . Treads . | . . . . . . Leg 10 | 2 . . 4 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 1 3 3 . Device 4 | 1 . 1 1 1 . Storage 3 | 1 1 . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 13 | 3 1 . 3 5 1 Energy Gun 3 | 1 . . 2 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 2 . . 1 1 . Ballistic Cannon 4 | . 1 . . 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 16 | . . . . 9 7 Power 4 | . . . . 2 2 Propulsion 7 | . . . . 4 3 Utility 2 | . . . . 1 1 Weapon 3 | . . . . 2 1 Highest Loss Streak 8 | . . . . 8 6 To Critical Strikes . | . . . . . . Average Backups 9 | 4 8 8 7 12 10 Power 3 | 1 2 3 3 4 1 Propulsion 2 | 2 3 2 1 2 . Utility 3 | . . 1 2 3 6 Weapon 1 | . 1 . 1 1 2 Tool/Special . | . . . . . . Unused Backups 13 | . 1 2 1 3 6 Power 2 | . . . 1 . 1 Propulsion 4 | . 1 2 . 1 . Utility 5 | . . . . . 5 Weapon 2 | . . . . 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 100 84 94 92 29 Engine 3 | . 14 11 . . 1 Core 4 | . . . 8 6 3 Leg 24 | . 28 22 31 27 10 Device 5 | . 4 3 7 9 . Storage 8 | . 14 11 9 7 4 Processor 3 | . 9 11 5 . . Protection 5 | . . . 5 8 3 Energy Gun 5 | . 2 . 6 7 3 Ballistic Gun 8 | . 14 14 13 6 . Ballistic Cannon 8 | . 11 11 7 10 . Slashing Weapon 1 | . . . . 2 . Peak Build Rating 38 | 7 7 11 21 38 27 Average Rating 18 | 5 7 8 17 30 11 On Entrance 11 | . 7 7 11 21 22 Avg Prop Armor Cover (%) 9 | . . . . 9 . Naked Turns 83 | . . . . . 83 Heaviest Build 85 | 14 31 16 41 85 35 Greatest Support 53 | 20 20 26 49 53 32 Greatest Overweight (x) 9 | 4 1 . 1 3 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 8 15 20 15 Average Capacity 12 | 7 11 8 13 15 11 Most Carried 15 | 8 9 8 9 15 15 Average Carried 9 | 4 8 7 7 12 10 Final Capacity 15 | 8 8 8 15 15 5 Final Carried 12 | 7 8 8 9 12 5 Class Distribution -------------------- 41% | Mutant 22% | Scavenger-Tank 13% | Tank 11% | Scientist-Gunner 6% | Gunner 3% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Scientist-Gunner | -9/Materials Scientist-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1668 | 305 47 42 438 786 50 Remotely . | . . . . . . Salvage Created 1595 | 96 45 143 540 691 80 Parts 81 | 6 2 4 28 35 6 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | 1 . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 37 | . 1 1 13 18 4 Melee 2 | . . . . 1 1 Guns 14 | . . 1 7 5 1 Cannons 21 | . 1 . 6 12 2 Classes Destroyed 10 | 3 1 1 3 2 . Worker 4 | 1 1 . . 2 . Tunneler 1 | 1 . . . . . Hauler 1 | . . 1 . . . Recycler 3 | 1 . 1 . 1 . Watcher 1 | . . . 1 . . Swarmer 12 | . . . 4 4 4 Grunt 16 | . 1 1 6 8 . Sentry 4 | . . . 3 1 . Hunter 2 | . . . . 2 . Programmer 3 | . . . . 3 . Best Kill Streak 8 | 2 1 1 8 6 4 Combat Bots Only 8 | . 1 1 8 6 4 Max Kills in Single Turn 2 | 1 1 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 322 | . 1 5 51 157 108 Missed 97 | . 1 1 16 49 30 Hits 225 | . . 4 35 108 78 Projectile 225 | . . 4 35 108 78 Critical Strikes 9 | . . . 2 4 3 Damage Taken 3228 | . . 43 513 1444 1228 Core 821 | . . . 107 262 452 Absorbed by Shields . | . . . . . . Redirected to Shielding 41 | . . . . 41 . Core Remaining (%) 95 | 100 100 100 80 . . Volleys Fired 107 | 6 2 13 30 43 13 Largest 4 | 2 2 3 3 4 3 Hottest 186 | 60 50 70 129 186 176 Shots Fired 305 | 12 4 37 90 134 28 Gun 180 | 12 2 24 64 67 11 Cannon 125 | . 2 13 26 67 17 Launcher . | . . . . . . Special . | . . . . . . Kinetic 234 | 6 4 37 73 103 11 Thermal 45 | 6 . . 4 18 17 Explosive . | . . . . . . Electromagnetic 26 | . . . 13 13 . Robot Hit Streak 18 | 5 3 10 18 9 4 Robot Miss Streak 7 | 1 1 4 2 4 7 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 182 | 10 3 19 61 78 11 Core Hits 82 | 4 2 7 28 36 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 1 6 2 Burn 4 | . . . . 2 2 Blast 4 | . . . . 4 . Corrupt 1 | . . . 1 . . Melee Attacks 5 | . . . . 4 1 Impact . | . . . . . . Slashing 5 | . . . . 4 1 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3817 | 124 48 271 1183 1911 280 Guns 1606 | 119 11 152 676 566 82 Cannons 1780 | . 37 119 321 1143 160 Explosions 235 | . . . 145 90 . Melee 130 | . . . . 92 38 Ramming 66 | 5 . . 41 20 . Kinetic 2711 | 63 48 271 764 1431 134 Thermal 631 | 56 . . 214 253 108 Explosive . | . . . . . . Electromagnetic 279 | . . . 164 115 . Impact . | . . . . . . Slashing 130 | . . . . 92 38 Piercing . | . . . . . . Highest Corruption 9 | . . . . 9 9 Average Corruption 6 | . . . . 4 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . . 13 12 Message Errors 8 | . . . . 6 2 Matter Fused 5 | . . . . 3 2 Energy Discharges 2 | . . . . 1 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 2 | . . . . 1 1 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 55 | . . 4 19 31 1 Projectiles 18 | . . 4 . 13 1 Explosions 19 | . . . 19 . . Melee 18 | . . . . 18 . Knockbacks 15 | . . 1 2 10 2 Impact . | . . . . . . Kinetic 15 | . . 1 2 10 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 10 | 3 . . 5 2 . Kicked 10 | 3 . . 5 2 . Crushed . | . . . . . . Highest Temperature 601 | . . 12 297 433 601 Average Temperature 147 | . . 9 82 150 277 Received Heat Transfer 1017 | . . 24 279 294 420 Effects 8 | . . . . . 8 Shutdowns 1 | . . . . . 1 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1387 | 125 . . 298 581 383 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 93 | 100 100 100 89 90 . Level 1 6 | . . . 10 9 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 224 | 10 20 30 218 224 . Initial 94 | . . 3 12 94 . Average 73 | . 3 1 116 111 . Influence Increases 1046 | 15 37 42 328 534 90 Destroy 0b10 Robot/C 740 | . 20 20 260 360 80 Destroy 0b10 Robot/NC 50 | 15 5 10 5 15 . Destroy Leader 164 | . . 12 52 90 10 Successful Hack 26 | . 12 . . 14 . Disable Machine 30 | . . . . 30 . Destroy Structure 21 | . . . 11 10 . Lose Combat Pursuer 15 | . . . . 15 . Influence Decreases 1046 | 15 27 22 150 554 278 Entered New Map 210 | . . 7 18 114 71 Time Decay 676 | 15 27 15 132 350 137 Lost Part 160 | . . . . 90 70 Squads Dispatched 10 | . . 1 2 7 . Investigation 3 | . . . . 3 . Extermination 2 | . . . . 2 . Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison 3 | . . . 2 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 1 4 18 20 15 Peak Tracking Total 8 | . 1 2 5 5 8 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 11 | . 1 2 2 6 . Terminals 6 | . 1 1 . 4 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 3 | . . 1 2 . . Garrison Access . | . . . . . . Total Hacks 34 | . 3 12 6 13 . Successful 17 | . 1 9 4 3 . Failed 15 | . 2 2 1 10 . Catastrophic 6 | . 1 . . 5 . Database Lockouts 2 | . . 1 1 . . Manual . | . . . . . . Terminals 13 | . 3 4 . 6 . Fabricators 3 | . . . . 3 . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 4 . Scanalyzers 14 | . . 8 6 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 2 . 2 . Record 3 | . 1 1 . 1 . Open DSF 1 | . . . . 1 . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 11 | . . 7 4 . . Insert Component 3 | . . 1 2 . . Analyze 2 | . . 1 1 . . Retrieve Study 6 | . . 5 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 2 1 5 . Full Trace Events 3 | . . . . 3 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 6 | . . 5 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 122 | 67 55 . . . . Seismic 122 | 67 55 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 2062 | 182 164 248 285 790 393 Spaces Moved 1455 | 130 101 184 158 520 362 Core 284 | 48 . . . . 236 Treads . | . . . . . . Legs 1171 | 82 101 184 158 520 126 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 97 50 Average Speed 108 | 107 150 110 106 112 91 Slowest Speed 500 | 250 190 120 175 360 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 6 21 19 22 11 52 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . . 7 8 3 Melee . | . . . . . . Projectile 8 | . . . . 5 3 AOE 10 | . . . 7 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 1704 | 156 107 203 208 631 399 Wait 12 | . . . 1 . 11 Move 1450 | 129 100 183 157 519 362 Hop . | . . . . . . Pick Up 30 | 8 1 3 . 16 2 Fast Attach 14 | 5 . 1 2 5 1 Attach 17 | 2 . 1 . 10 4 Detach 9 | . . . . 5 4 Swap 33 | 3 4 . 11 15 . Drop 17 | . . 2 2 12 1 Fire 107 | 6 2 13 30 43 13 Melee 5 | . . . . 4 1 Ram . | . . . . . . Kick 10 | 3 . . 5 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 58 | -11/Scrapyard | Discovered new exit (range 15) 183 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Met a group of wandering Federalists 307 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 423 | -9/Materials | Central database locked down 563 | -9/Materials | Discovered new exit (range 13) 595 | -9/Materials | Entered another Materials area 595 | -8/Materials | Evolved 2 slots: Propulsion x2 698 | -8/Materials | Garrison activated, responded to threat 735 | -8/Materials | Destroyed 8 combat bots 765 | -8/Materials | Central database locked down 860 | -8/Materials | Discovered new exit (range 16) 880 | -8/Materials | Entered Factory 880 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1280 | -7/Factory | Build established: Scavenger-Tank 1447 | -7/Factory | Garrison activated, responded to threat 1533 | -7/Factory | Lost 8 parts (2p4n1u1w) 1657 | -7/Factory | Discovered new exit (range 5) 1670 | -7/Factory | Entered Lower Caves 1753 | -7/Lower Caves | Spotted B-75 Beast 1848 | -7/Lower Caves | Core integrity fell below 50% 1864 | -7/Lower Caves | Core integrity fell below 20% 1899 | -7/Lower Caves | Lost 6 parts (2p3n1u) 1913 | -7/Lower Caves | Encountered a Warlord checkpoint 1973 | -7/Lower Caves | Ambushed by wild Derelicts 2063 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Component data lost. The unstable cave ceiling collapses. Acquired 4 matter. System corrupted: Matter fused (-8). 51-8C1(M): "You haven't seen any Assembled, have you?" Dropped Lrg. Storage Unit. Acquired Ion Engine+. N7-X8C(l) springs to life. AT-Y74(g): "Give us 100,000 units of matter and we'll let you pass... I didn't think so. We'll just take whatever you've got on you. Literally." System corrupted: Ion Engine+ rejected. Want a larger map view with more modal windows? Or have a large enough display to fit a bigger map in exchange for smaller text? Consider selecting a different UI Layout in the option menu. System corrupted: Matter fused (-8). 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Cannon | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots I Have A Map? Item+ Novice Programmer Oops Sprinter Well Done Challenges ------------ None Game ------ Seed CoilPoweredBeacon Manual? 0 Play Time 02:20:43 Cumulative 7.7 hours Start 2025.10.25 @ 12:21:07 End 2025.10.25 @ 19:35:24 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 21bf17cc-502b-459f-83ea-ec7c2fe19aba