Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.19 @ 11:07:53 Player: Tuja Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (249) 1245 Value Destroyed (12103) 12103 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (5347) 5347 TOTAL SCORE: 26235 Bonus ------- High Alert Combat Kills 3609 Follower Combat Kills 1387 Met Imprinter 300 Was Imprinted 300 Friendly Fire -249 Cogmind --------- Core Integrity 0/1450 Matter 107/300 Energy 97/100 System Corruption 3% Temperature Cool (6) Movement Flying (34) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Cesium-ion Thruster Q-thruster > --- UTILITY (9) ------ Advanced Terrain Scan Processor Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Biometal Leg Compact Wheel Advanced Coolant Injector Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Particle Reactor Light Particle Reactor > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Advanced Target Analyzer Improved Armor Integrity Analyzer Zionite Weapon Casing Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Coil Gun Helical Railgun Hardcell Cannon > --- INVENTORY -------- Improved Ion Engine Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Wheel Compact Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Array Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Medium Storage Unit Advanced Terrain Scan Processor Zionite Weapon Casing Advanced Force Field Advanced Force Field Hardcell Cannon Linear Accelerator Advanced Datajack [Rating: 161] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Advanced Heavy Siege Treads Treads Advanced Heavy Siege Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Improved Core Shielding Weapon Hypervelocity Railgun Energy Gun High-powered Field Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Hardcell Cannon Launcher Fusion Bomb Launcher Special Weapon Enhanced Flamer Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . 2 . 2 2 Power 3 | . . . . . . . . . 1 . . . . . 1 1 Propulsion 4 | . . 1 1 . . . . . . 1 . . 1 . . . Utility 7 | . . 1 1 1 . . . . . 1 . . 1 . 1 1 Weapon 2 | . . . . 1 . . . . 1 . . . . . . . Parts Attached 248 | 7 6 8 16 10 1 1 2 24 14 12 1 7 20 68 27 24 Power 37 | 1 1 2 1 1 . . . 4 2 1 . . 3 11 3 7 Engine 14 | 1 1 2 1 1 . . . 3 2 1 . . 1 . . 1 Core 1 | . . . . . . . . 1 . . . . . . . . Reactor 22 | . . . . . . . . . . . . . 2 11 3 6 Propulsion 76 | 2 2 3 8 1 1 1 . 9 5 5 . . 7 20 7 5 Treads 25 | 2 . . . . . . . 5 1 . . . 2 13 1 1 Leg 22 | . 2 3 4 . . . . 4 3 . . . 1 . 2 3 Wheel 7 | . . . . . . . . . . . . . 3 . 4 . Hover 14 | . . . 4 1 . 1 . . 1 5 . . 1 1 . . Flight 8 | . . . . . 1 . . . . . . . . 6 . 1 Utility 75 | 2 1 2 5 5 . . . 4 5 2 . 5 7 18 10 9 Device 35 | 1 . 1 1 1 . . . 2 2 2 . 3 3 10 5 4 Storage 7 | 1 . . 1 1 . . . . 1 . . . 1 . 1 1 Processor 12 | . . . 1 1 . . . . 2 . . 1 1 1 3 2 Hackware 3 | . . . . 1 . . . 1 . . . . . . 1 . Protection 18 | . 1 1 2 1 . . . 1 . . . 1 2 7 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 60 | 2 2 1 2 3 . . 2 7 2 4 1 2 3 19 7 3 Energy Gun 10 | . . . . 1 . . . 2 . 4 . . 1 2 . . Energy Cannon 7 | . 1 . . . . . . 2 . . . 2 . 1 . 1 Ballistic Gun 28 | 2 1 1 1 1 . . . 1 2 . 1 . 2 11 5 . Ballistic Cannon 5 | . . . . . . . . . . . . . . 2 1 2 Launcher 1 | . . . . . . . . . . . . . . 1 . . Special Weapon 2 | . . . . . . . 1 1 . . . . . . . . Impact Weapon 3 | . . . 1 . . . . 1 . . . . . 1 . . Slashing Weapon 3 | . . . . 1 . . 1 . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 15 | . . 1 . 1 . . 1 . 1 3 . 1 1 3 3 . Corrupted Parts 2 | . . . . . . . . 2 . . . . . . . . System Corruption 14 | . . . . . . . . 14 . . . . . . . . Parts Lost 150 | . 3 1 2 3 1 . . 23 12 3 . 1 15 44 6 36 Power 28 | . 1 1 1 1 . . . 3 1 . . . 3 5 3 9 Propulsion 39 | . 1 . 1 1 1 . . 9 4 1 . . 4 8 1 8 Utility 43 | . . . . . . . . 5 2 2 . . 4 17 1 12 Weapon 40 | . 1 . . 1 . . . 6 5 . . 1 4 14 1 7 Highest Loss Streak 35 | . 1 1 1 3 1 . . 8 9 1 . 1 13 12 3 35 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 3 Average Backups 8 | 1 5 7 9 7 8 8 8 5 5 4 4 5 3 8 16 19 Power 1 | . 1 1 . . 1 1 1 1 2 2 2 1 . 1 2 4 Propulsion 1 | . . 1 2 3 3 3 1 . . . 2 2 . . 5 6 Utility 2 | . 1 2 3 2 2 2 2 2 2 2 . . . 2 4 5 Weapon 2 | . 2 2 2 1 2 2 2 1 . . . 1 2 4 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 27 | . 1 3 4 . 1 . 1 1 . . . . . 13 . 3 Power 3 | . . 1 . . . . . . . . . . . 2 . . Propulsion 2 | . . 1 . . . . . . . . . . . . . 1 Utility 12 | . . . 3 . . . 1 1 . . . . . 5 . 2 Weapon 10 | . 1 1 1 . 1 . . . . . . . . 6 . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 95 94 98 99 100 100 81 83 88 88 87 81 79 84 71 Engine 4 | . 9 9 8 6 7 7 7 3 9 11 11 11 7 . 3 . Reactor 3 | . . . . . . . . . . . . . . 9 8 8 Treads 6 | . 17 . . . . . . 8 5 2 . . 3 13 . . Leg 6 | . 10 30 32 . 10 2 . 7 17 10 . . . . 5 13 Hover 6 | . . . . 29 16 26 30 5 . 8 17 17 13 . . . Device 9 | . 8 11 9 7 7 7 7 4 2 8 5 10 11 11 16 12 Storage 5 | . 14 11 9 7 7 7 7 5 6 1 5 . . 4 3 3 Processor 11 | . . . 7 9 15 15 15 15 13 17 17 17 15 12 5 11 Hackware 1 | . . . . 4 . . . 2 6 5 5 . . . 2 . Protection 5 | . 5 11 8 7 7 7 7 5 . . . 4 6 4 6 2 Energy Gun 4 | . . . . 4 7 7 7 7 1 13 11 16 12 2 . . Energy Cannon 2 | . . 11 9 2 . . . 1 7 5 5 3 3 . . . Ballistic Gun 10 | . 27 11 8 11 7 7 7 4 4 . 4 1 2 14 12 9 Slashing Weapon 1 | . . . . 1 6 7 7 2 . . . . . . . . Peak Build Rating 161 | 7 8 14 27 40 39 39 44 45 59 81 82 86 91 144 131 161 Average Rating 72 | 5 7 12 19 37 37 38 40 36 49 71 81 79 74 126 110 113 On Entrance 45 | . 7 8 14 26 39 36 39 42 45 47 78 82 80 66 52 116 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 176 | 14 14 20 31 35 35 33 29 39 51 51 47 50 67 99 171 176 Greatest Support 240 | 40 40 30 46 30 36 36 30 56 55 50 50 50 64 240 60 120 Greatest Overweight (x) 9 | . . . . 1 1 . . 9 4 1 . . 3 4 6 5 Average Overweight (x) . | . . . . . . . . . . . . . . . 2 . Largest Inventory Capacity 25 | 8 8 8 10 8 8 8 8 8 8 5 5 5 10 10 25 25 Average Capacity 9 | 7 8 8 9 8 8 8 8 7 7 5 5 5 5 9 24 21 Most Carried 25 | 2 8 8 10 8 8 8 8 8 8 5 5 5 10 10 25 25 Average Carried 8 | 1 5 7 9 7 7 8 7 5 5 4 4 4 3 9 17 19 Final Capacity 25 | 8 8 8 8 8 8 8 8 8 5 5 5 5 10 5 25 5 Final Carried 24 | 2 8 8 8 8 8 8 8 5 5 5 5 5 10 5 24 3 Class Distribution -------------------- 28% | Scavenger-Tank 17% | Scavenger-Mutant 13% | Scout 12% | Mutant 7% | Skirmisher 5% | Scavenger-Assassin 5% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Skirmisher | -5/Waste Scout | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -4/Armory Scavenger-Tank | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Matter Collected 8699 | 225 398 133 328 244 141 60 . 410 262 172 130 146 348 4701 756 245 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 14695 | 13 808 334 976 224 235 . . 840 433 633 850 86 1814 6046 827 576 Parts 587 | 2 57 20 49 10 10 . . 28 14 20 17 5 44 244 49 18 Haulers Intercepted 2 | . 2 . . . . . . . . . . . . . . . Recyclers Shooed 11 | . . . . . . . . . 1 1 . . 5 . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . 9 . . 27 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Combat Hostiles Destroyed 206 | . 23 8 17 2 6 . . 18 6 7 3 1 14 88 10 3 Melee 2 | . . . . . . . . . 1 . . . . 1 . . Guns 146 | . 23 5 10 2 6 . . 10 3 2 1 1 6 70 6 1 Cannons 34 | . . 3 7 . . . . . 1 1 1 . 3 12 4 2 AOE 14 | . . . . . . . . 8 1 1 . . . 4 . . Classes Destroyed 20 | 1 5 1 3 . . . . 2 2 . 1 . 1 3 1 . Worker 4 | . . . . . . . . . . . . . 2 . . 2 Builder 7 | . 1 . . . . . . . . . . 1 1 . 3 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . . . . . Recycler 14 | . . . 2 1 . . . . 1 1 . . 6 . 1 2 Mechanic 2 | . . . . . . . . 1 . . . . . 1 . . Operator 2 | . . . . . . . . . 1 . . 1 . . . . Watcher 10 | . 1 . 2 . . . . . . 2 . . . 3 2 . Swarmer 30 | . 12 . 3 . 3 . . 5 . . . . . 7 . . Saboteur 3 | . . . . . . . . . . . . . . 3 . . Grunt 73 | . 11 7 8 . 2 . . 4 3 2 . . 5 28 2 1 Brawler 5 | . . . . . . . . 2 . . . . . 3 . . Duelist 14 | . . . 1 . . . . 5 . . . . . 8 . . Protector 4 | . . . . . . . . . . . . . . 4 . . Sentry 29 | . . 1 3 2 1 . . 1 1 1 . 1 6 10 1 1 Specialist 7 | . . . . . . . . . . . . . . 5 2 . Hunter 9 | . . . 2 . . . . 1 1 . . . 1 3 . 1 Programmer 29 | . . . . . . . . . 1 4 . . 2 17 5 . Compactor 3 | . . . . . . . . . . . 3 . . . . . Fireman 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 1 5 2 4 2 3 . . 9 2 2 3 1 7 7 4 7 Combat Bots Only 8 | . 5 2 3 2 3 . . 8 2 2 3 1 4 7 4 1 Max Kills in Single Turn 4 | 1 2 1 2 1 2 . . 4 1 1 1 1 2 2 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . 1 . . Exploded 3 | . . . . . . . . 3 1 1 . . . 2 . . Melee 1 | . . . . . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Hostile Shots Fired 2070 | . 101 27 74 96 35 . . 176 94 33 . . 115 877 126 316 Missed 482 | . 16 9 11 35 10 . . 50 28 10 . . 42 151 26 94 Hits 1588 | . 85 18 63 61 25 . . 126 66 23 . . 73 726 100 222 Melee 103 | . . . 1 . . . . 12 . . . . . 90 . . Projectile 1485 | . 85 18 62 61 25 . . 114 66 23 . . 73 636 100 222 AOE 2 | . . . . . . . . . 2 . . . . . . . Critical Strikes 100 | . 3 . 4 . . . . 10 1 5 . . 3 58 5 11 Actively Blocked 6 | . . . . . . . . . . . . . . 6 . . Part Disruptions 14 | . . . . . . . . . 1 1 . . . 10 2 . Damage Taken 29274 | . 877 204 896 472 292 . . 2505 1362 578 . 225 1818 13822 1221 5002 Core 3966 | . 222 22 149 42 24 . . 480 287 66 . 57 122 966 71 1458 Absorbed by Shields 4794 | . . . . . . . . . . . . . . 3356 928 510 Reduced by Siege Mode 2042 | . . . . . . . . . . . . . . 2042 . . Redirected to Shielding 566 | . 2 . . . . . . . . . . . . 257 26 281 Regen/Repaired (Parts) 29 | . . . 29 . . . . . . . . . . . . . Core Remaining (%) 61 | 100 11 94 72 . . . . 22 66 . . 87 . 5 94 . Volleys Fired 762 | 7 77 22 56 9 14 . . 67 31 23 18 10 65 286 57 20 Largest 4 | 2 2 2 2 3 3 . . 3 3 4 4 4 4 4 4 4 Hottest 303 | 40 40 83 88 121 121 . . 188 239 295 235 303 303 278 156 243 Shots Fired 1951 | 14 153 44 112 24 31 . . 105 55 74 69 23 177 804 195 71 Gun 1557 | 14 153 22 56 21 31 . . 70 27 51 51 14 145 720 144 38 Cannon 384 | . . 22 56 3 . . . 29 28 23 18 9 32 80 51 33 Launcher 4 | . . . . . . . . . . . . . . 4 . . Special 6 | . . . . . . . . 6 . . . . . . . . Kinetic 1291 | 14 153 22 56 18 19 . . 24 25 . 18 1 33 652 195 61 Thermal 642 | . . 22 56 6 12 . . 74 28 74 51 22 141 146 . 10 Explosive 8 | . . . . . . . . 4 . . . . . 4 . . Electromagnetic 10 | . . . . . . . . 3 2 . . . 3 2 . . Robot Hit Streak 44 | 2 12 15 14 28 6 . . 15 9 11 5 6 33 44 9 7 Robot Miss Streak 10 | 10 4 2 3 5 3 . . 3 2 3 3 2 4 5 4 6 Penetration Max 2 | . . . . . . . . . . . 1 . . 2 1 1 Secondary Targets 29 | . 6 . . . . . . . 1 . . . 1 21 . . Max Gunslinging Chain 2 | . 1 . . . . . . . 1 . . . 1 2 . . Shots Hit Robots 1299 | 3 103 35 78 20 18 . . 52 36 40 44 11 134 582 107 36 Core Hits 591 | 4 46 11 40 7 11 . . 39 15 25 13 9 54 256 38 23 Critical Kills 47 | . . . . . . . . 1 1 . 2 . 2 39 1 1 Critical Parts Destroyed 73 | . 1 1 . . . . . . . . 1 . 1 60 7 2 Critical Strikes 157 | . 1 1 . . 1 . . 3 1 2 9 1 13 107 11 7 Burn 19 | . . . . . 1 . . 2 . 2 3 1 10 . . . Meltdown 4 | . . . . . . . . . 1 . 1 . 1 1 . . Destroy 127 | . 1 1 . . . . . 1 . . 5 . 2 104 10 3 Blast 7 | . . . . . . . . . . . . . . 2 1 4 Melee Attacks 24 | . . . 6 5 2 . . 1 7 . . . . 3 . . Impact 17 | . . . 6 . . . . 1 7 . . . . 3 . . Slashing 7 | . . . . 5 2 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 33598 | 54 1103 529 1490 407 352 . . 2484 1340 1554 1078 290 3210 14093 4047 1567 Guns 22019 | 51 1093 232 567 281 352 . . 899 387 883 567 290 2435 10472 2811 699 Cannons 7823 | . . 297 720 52 . . . 32 583 380 511 . 775 2525 1080 868 Explosions 3445 | . . . 203 . . . . 1420 336 291 . . . 1059 136 . Melee 108 | . . . . 74 . . . . 34 . . . . . . . Ramming 75 | 3 10 . . . . . . 5 . . . . . 37 20 . Kinetic 18592 | 51 1093 232 567 257 194 . . 196 354 . 101 . 495 9972 3891 1189 Thermal 11717 | . . 297 923 76 158 . . 725 879 1363 977 290 2626 3025 . 378 Explosive 2615 | . . . . . . . . 1420 . . . . . 1059 136 . Electromagnetic 385 | . . . . . . . . 32 73 191 . . 89 . . . Impact 34 | . . . . . . . . . 34 . . . . . . . Slashing 180 | . . . . 74 . . . 106 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 42 | . 1 . . . . . . 14 3 3 18 18 1 42 6 3 Average Corruption 13 | . 1 . . . . . . 7 2 2 9 18 1 17 5 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 280 | . . . . . . . . 40 3 6 8 18 . 191 14 . Message Errors 79 | . . . . . . . . 8 1 3 1 7 . 54 5 . Matter Fused 46 | . . . . . . . . 9 . . 4 4 . 26 3 . Heat Flow Errors 21 | . . . . . . . . 7 1 . . 2 . 11 . . Energy Discharges 41 | . . . . . . . . 7 . . . . . 31 3 . Parts Rejected 5 | . . . . . . . . 1 1 . . . . 3 . . Parts Fused 2 | . . . . . . . . . . . . 1 . 1 . . Data Loss (minor) 32 | . . . . . . . . 4 . 1 . 1 . 25 1 . Data Loss (major) 10 | . . . . . . . . . . . . 2 . 7 1 . Misfires 10 | . . . . . . . . 3 . 1 . 1 . 5 . . Alerts 4 | . . . . . . . . . . . . . . 4 . . Misdirections 6 | . . . . . . . . . . . 2 . . 4 . . Weapon Failures 24 | . . . . . . . . 1 . 1 1 . . 20 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 511 | . . 5 9 49 . . . 35 104 132 . . . 97 80 . Projectiles 210 | . . 5 9 . . . . 15 48 45 . . . 36 52 . Explosions 252 | . . . . . . . . 20 56 87 . . . 61 28 . Melee 49 | . . . . 49 . . . . . . . . . . . . Knockbacks 33 | . . . . . . . . . . . . . . 19 10 4 Impact . | . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . . . . . . . . . 17 9 3 Secondary 4 | . . . . . . . . . . . . . . 2 1 1 Self-Inflicted Damage 674 | . . . . . . . . . 109 110 . . . 365 90 . Shots 11 | . . . . . . . . . 2 3 . . . 5 1 . Rammed 14 | 2 . . . . . . . 5 . . . . . 6 1 . Targets Rammed 15 | 2 1 . . . . . . 5 . . . . . 6 1 . Kicked 1 | . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 568 | . 28 108 240 73 249 . . 423 568 526 405 162 419 498 540 . Average Temperature 121 | . 6 41 83 31 90 . . 98 177 149 152 74 144 112 243 . Received Heat Transfer 4332 | . 354 96 351 150 63 . . 237 357 54 . . 346 2002 158 164 Effects 50 | . . . 3 . . . . 5 19 2 1 . 3 14 3 . Shutdowns 16 | . . . . . . . . . 6 2 1 . 1 6 . . Energy Bleed 7 | . . . . . . . . . 2 . . . 1 3 1 . Interference 12 | . . . 3 . . . . 1 3 . . . 1 2 2 . Matter Decay 4 | . . . . . . . . . 2 . . . . 2 . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . Damage (major) 9 | . . . . . . . . 4 4 . . . . 1 . . Damage (core) 1 | . . . . . . . . . 1 . . . . . . . Siege Activations 24 | . . . . . . . . . . . . . . 24 . . Total Turns 620 | . . . . . . . . . . . . . . 620 . . Longest Duration 67 | . . . . . . . . . . . . . . 67 . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . . . . . 1 3 1 . 5 1 . . Combat Hostiles 10 | . . . . . . . . . . 3 1 . 5 1 . . Parts Melted 76 | . . . 1 . . . . 1 4 9 . 8 29 23 . 1 Heat Transferred 19313 | . . 629 1667 148 333 . . 1584 975 2183 2155 661 5576 3069 . 333 Parts Sabotaged 7 | . . . . . . . . . . . . . . 7 . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Maximum Alert Level 5 | . 1 . 1 . . . . . . 1 . . 1 5 4 2 Low Security (%) 51 | 100 82 100 89 100 . . . . 100 90 100 100 73 21 . . Level 1 8 | . 17 . 10 . . . . . . 9 . . 26 9 . 17 Level 2 7 | . . . . . . . . . . . . . . 11 . 82 Level 3 16 | . . . . . . . . . . . . . . 30 42 . Level 4 10 | . . . . . . . . . . . . . . 13 57 . Level 5 5 | . . . . . . . . . . . . . . 14 . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 2120 | 5 304 164 211 104 . . . . 90 364 127 84 285 2120 1217 694 Initial 1112 | . 3 128 57 90 . . . . 6 5 127 49 . 99 1112 674 Average 501 | . 125 117 145 41 . . . . 16 57 99 28 137 834 1110 577 Influence Increases 8312 | 5 645 216 548 96 130 . . 690 266 499 4 143 733 3445 595 297 Destroy 0b10 Robot/C 4600 | . 460 160 340 40 120 . . 480 120 140 . 40 380 1940 300 80 Destroy 0b10 Robot/NC 255 | 5 20 . 20 5 . . . 10 10 15 . 10 60 45 30 25 Destroy Leader 998 | . 86 40 84 20 10 . . 60 40 34 . 20 102 378 104 20 Allied During Kill 406 | . . . . . . . . 50 . . . 16 128 164 35 13 Successful Hack 92 | . 34 . 44 14 . . . . . . . . . . . . Select Force Hacks 30 | . . . . . . . . . 30 . . . . . . . Disable Machine 555 | . . . 30 15 . . . . 30 165 . 30 . 255 15 15 Destroy Structure 521 | . . 1 30 2 . . . . 36 70 4 12 48 228 66 24 Partial Spotted 30 | . . . . . . . . . . . . 15 15 . . . Lose Combat Pursuer 825 | . 45 15 . . . . . 90 . 75 . . . 435 45 120 Influence Decreases 7931 | . 346 384 485 295 86 44 . 680 264 147 297 214 530 1529 1515 1115 Entered New Map 2281 | . 2 176 79 109 . 9 . . 4 7 237 22 . 104 1007 525 Time Decay 3573 | . 304 198 386 156 76 35 . 366 169 128 60 162 260 705 398 170 Lost Part 1435 | . 30 10 20 30 10 . . 214 91 10 . 10 150 440 60 360 Lost Ally 642 | . 10 . . . . . . 100 . 2 . 20 120 280 50 60 Squads Dispatched 56 | . 2 3 3 1 . . . 1 4 3 . 2 4 23 6 4 Investigation 13 | . 2 2 3 . . . . . 2 . . 1 1 1 . 1 Extermination 18 | . . . . 1 . . . . 1 2 . 1 1 10 2 . Reinforcement 11 | . . 1 . . . . . . 1 . . . 1 3 2 3 Assault 11 | . . . . . . . . 1 . . . . . 9 1 . Garrison 3 | . . . . . . . . . . 1 . . 1 . 1 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Distress Signals 21 | . 3 . 3 . . . . . . 1 . . 4 8 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 376 | . 30 12 26 3 6 . . 32 7 23 6 2 29 156 23 21 Peak Tracking Total 14 | . 4 2 4 2 3 . . 9 3 9 5 1 6 13 5 14 Tactical Retreats 30 | . 2 1 . . . . . 4 . 2 . . . 16 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Traps Triggered 10 | . . 2 . 2 . . . . . 1 . 2 . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Objects Rigged 1 | . . . 1 . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Machines Disabled 38 | . . . 2 1 . . . . 2 11 . 2 1 17 1 1 Max in Single Turn 4 | . . . 1 1 . . . . 1 4 . 1 . 2 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Machines Accessed 34 | . 8 2 10 4 1 1 . . 1 . . . 3 2 1 1 Terminals 19 | . 6 2 8 3 . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 2 2 . . Repair Stations 3 | . . . 1 . . . . . . . . . . . 1 1 Recycling Units 5 | . 2 . 1 1 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . Total Hacks 85 | . 30 4 27 7 1 1 . . 1 . . . 7 3 2 2 Successful 41 | . 18 1 13 1 1 1 . . 1 . . . 3 1 1 . Failed 44 | . 12 3 14 6 . . . . . . . . 4 2 1 2 Catastrophic 6 | . 1 . 2 . . . . . . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 101 | . 9 4 18 6 . . 6 . 9 6 . 10 7 17 9 . Terminals 58 | . 24 4 24 6 . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . 5 3 . . Repair Stations 6 | . . . 2 . . . . . . . . . . . 2 2 Recycling Units 9 | . 6 . 1 1 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . Terminal Hacks 17 | . 10 . 5 . 1 1 . . . . . . . . . . Record 1 | . . . . . . 1 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . Branch Access Points 3 | . 1 . 2 . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 2 1 . . Load Schematic 2 | . . . . . . . . . . . . . 1 1 . . Build 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks 3 | . . . 2 . . . . . . . . . . . 1 . Scan Component 1 | . . . 1 . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 13 | . 4 1 6 1 . . . . 1 . . . . . . . Terminals 12 | . 4 1 6 1 . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . Botnet 8 | . 3 1 3 1 . . . . . . . . . . . . Detonate 1 | . . . 1 . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 8 2 8 3 . . . . . . . . 2 2 . 1 Full Trace Events 7 | . 3 . 2 . . . . . . . . . 1 . . 1 Feedback Events 1 | . 1 . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 1 . 5 . . . . 4 . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . . . 116 . . . Total Robot Build Rating 6 | . . . . . . . . . . . . . 6 . . . Part Schematics Acquired 17 | . . . . . . . 5 . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . 3 . . . . . 11 . . Allies Hacked 3 | . . . . . . . . . . . . . . 3 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Total Allies 42 | . 1 . . . . . 4 3 . 1 . 7 4 15 7 . Largest Group 6 | . 1 . . . . . 4 4 . 1 . 5 6 5 4 3 Highest-Rated Group 394 | . 10 . . . . . 152 152 . 31 . 264 394 300 245 245 Highest-Rated Ally 103 | . 10 . . . . . 39 41 . 31 . 70 103 103 103 103 Zionite Dispatches 9 | . . . . . . . . . . 1 . 2 1 2 3 . Heavy 4 | . . . . . . . . . . . . . 1 2 1 . Light 1 | . . . . . . . . . . . . 1 . . . . Fire 2 | . . . . . . . . . . . . 1 . . 1 . Thermal Resupply 1 | . . . . . . . . . . 1 . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . 1 2 . . . . 3 . STAY 3 | . . . . . . . . . . 1 . . . . 2 . DROP 2 | . . . . . . . . . . 1 . . . . 1 . RETURN 1 | . . . . . . . . . 1 . . . . . . . Ally Attacks 212 | . . . . . . . . 49 . . . 5 57 76 13 12 Total Damage 7664 | . . . . . . . . 849 . . . 72 2418 3409 243 673 Kills 36 | . . . . . . . . 6 . . . 1 9 14 5 1 Allies Corrupted 3 | . . . . . . . . . . . . . . 3 . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Active Infowar (turns) 12860 | 5 516 409 914 383 493 269 863 2082 448 559 130 428 729 4039 327 266 Optics 11581 | . . . 807 383 493 269 863 2082 448 559 130 428 729 3797 327 266 Sensors 4857 | . . . . 110 493 269 863 705 . . . 311 729 1377 . . Structural 846 | . . 409 437 . . . . . . . . . . . . . Seismic 597 | 5 516 . . . . . . . . . . 76 . . . . Machine Analysis 5936 | . . . . . . . . . 75 559 130 428 729 4015 . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 3 . . . . . . . . Drone Launches 1 | . . . . . . . . . 1 . . . . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . . . . Zionite Intel Received 6 | . . . . . . . . . 1 . . 1 1 3 . . Emergency Access 2 | . . . . . . . . . . . . . 1 1 . . Component Schematics 1 | . . . . . . . . . . . . . . 1 . . Unaware Schematics 2 | . . . . . . . . . 1 . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Turns Passed 14460 | 118 878 409 914 383 493 269 863 2082 507 559 130 428 729 4399 943 356 Spaces Moved 10005 | 55 435 226 469 465 649 522 1231 1387 269 402 122 464 506 1982 595 226 Core 223 | 4 . . . . . . . 201 . . . . . 8 . 10 Treads 2571 | 51 245 . . . . . . 527 4 2 . . 67 1667 . 8 Legs 2093 | . 190 226 467 . 155 12 . 553 259 157 . . . . . 74 Wheels 569 | . . . . . . . . . . . . . 28 85 434 22 Hover 4079 | . . . 2 465 494 510 1231 106 6 243 122 464 411 25 . . Flight 470 | . . . . . . . . . . . . . . 197 161 112 Fastest Speed 24 | 50 120 120 48 48 48 48 48 48 120 48 52 52 48 24 24 34 Average Speed 99 | 152 142 120 119 60 65 49 48 125 131 98 52 52 71 143 111 104 Slowest Speed 500 | 160 160 120 120 112 120 120 48 500 320 240 52 52 240 250 190 370 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . 1 . 2 Potential Cave-ins 6 | . . . . . . . . . . . . . . 6 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 41 | 5 78 25 50 10 71 74 90 96 6 9 72 15 11 77 16 7 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . 3 . 1 . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . 1 1 . Scrap Searched 10 | . . . . . . 2 5 3 . . . . . . . . Spaces Dug 66 | . . . 4 2 2 . . 23 7 5 . 5 2 13 3 . Terrain Destroyed 326 | . . . 27 2 4 . . 46 37 38 2 7 7 110 38 8 Melee 14 | . . . 4 2 2 . . 1 4 . . . . 1 . . Projectile 149 | . . . . . 2 . . 27 11 8 2 7 7 46 31 8 AOE 145 | . . . 23 . . . . 18 22 30 . . . 45 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Arm Res Res Total 12851 | 72 555 322 700 535 685 530 1505 1608 356 511 143 631 740 2924 737 297 Wait 1364 | . 21 55 125 33 10 1 263 82 24 60 1 123 130 406 18 12 Move 9984 | 54 434 225 468 464 648 521 1230 1386 268 402 121 463 505 1979 594 222 Hop 3 | . . . . . . . . . . . . . . 1 . 2 Pick Up 141 | 2 12 5 10 4 1 1 4 11 6 3 1 3 14 37 22 5 Fast Attach 153 | 7 1 2 3 7 1 1 1 18 9 10 . 5 11 53 18 6 Attach 92 | . 2 1 2 4 2 . . 12 6 2 1 . 10 21 9 20 Detach 16 | . . . . . 2 . . 2 1 1 . 1 1 . 7 1 Swap 79 | . 3 5 16 5 4 4 2 3 2 2 1 6 2 19 2 3 Drop 119 | . 4 7 14 4 1 2 5 6 2 8 . 7 2 46 5 6 Fire 762 | 7 77 22 56 9 14 . . 67 31 23 18 10 65 286 57 20 Melee 24 | . . . 6 5 2 . . 1 7 . . . . 3 . . Ram 1 | . . . . . . . . . . . . . . 1 . . Kick 1 | . 1 . . . . . . . . . . . . . . . Crush 13 | 2 . . . . . . . 5 . . . . . 5 1 . Escape Stasis 13 | . . . . . . . . . . . . 13 . . . . Rewire 86 | . . . . . . . . 15 . . . . . 67 4 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / Low / Ext) -5/Factory -5/Waste -5/Factory -4/Factory -4/Armory -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 16) 535 | -10/Materials | Core integrity fell below 50% 692 | -10/Materials | Discovered new exit (range 15) 819 | -10/Materials | Derelicts attacked the area 970 | -10/Materials | Core integrity fell below 20% 997 | -10/Materials | Entered another Materials area 997 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1364 | -9/Materials | Discovered new exit (range 14) 1406 | -9/Materials | Entered another Materials area 1406 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1477 | -8/Materials | Repaired Lgt. Armor Plating 1763 | -8/Materials | Build established: Scavenger-Mutant 2245 | -8/Materials | Identified exit to Factory 2320 | -8/Materials | Entered Factory 2320 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2375 | -7/Factory | Discovered new exit (range 8) 2399 | -7/Factory | Discovered new exit (range 16) 2469 | -7/Factory | Lost 3 parts (1p1n1w) 2665 | -7/Factory | Identified exit to Factory 2683 | -7/Factory | Identified exit to Lower Caves 2703 | -7/Factory | Entered Lower Caves 2929 | -7/Lower Caves | Build established: Scout 3011 | -7/Lower Caves | Discovered new exit (range 16) 3116 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3189 | -7/Lower Caves | Identified exit to Lower Caves 3194 | -7/Lower Caves | Spotted B-75 Beast 3196 | -7/Lower Caves | Entered another Lower Caves area 3206 | -7/Lower Caves | Encountered a Warlord checkpoint 3258 | -7/Lower Caves | Discovered exit to Factory (range 17) 3381 | -7/Lower Caves | Entered a destroyed Warlord outpost 3458 | -7/Lower Caves | Discovered new exit (range 6) 3460 | -7/Lower Caves | Identified exit to Zion 3463 | -7/Lower Caves | Learned location of 1 exit from Factory 3465 | -7/Lower Caves | Entered Zion 3484 | -7/Zion | Discovered new exit (range 11) 3512 | -7/Zion | Identified exit to Proximity Caves 3526 | -7/Zion | Given the Hacking Drone Bay 3526 | -7/Zion | Found Prototype Device 3547 | -7/Zion | Learned location of 1 exit from Factory 3550 | -7/Zion | Learned location of 1 exit from Factory 3554 | -7/Zion | Learned location of Quarantine (-2) 3639 | -7/Zion | Received a hallucinogenic algorithm 3639 | -7/Zion | Ran a hallucination algorithm 3639 | -7/Zion | Ran a hallucination algorithm 3639 | -7/Zion | Ran a hallucination algorithm 3681 | -7/Zion | Learned location of Warlord (-5) 3853 | -7/Zion | Ran a hallucination algorithm 3853 | -7/Zion | Ran a hallucination algorithm 3853 | -7/Zion | Ran a hallucination algorithm 3864 | -7/Zion | Found Prototype Special Weapon 3864 | -7/Zion | Identified RU-N14's Throwing Claymores 3994 | -7/Zion | Met Imprinter 4015 | -7/Zion | Imprinted 4017 | -7/Zion | Declared Zion's savior 4328 | -7/Zion | Entered Proximity Caves 4328 | -6/Proximity Caves | Accompanied by 4 allies 4747 | -6/Proximity Caves | Build established: Scavenger-Assassin 4897 | -6/Proximity Caves | Learned 8 Factory zone layouts 5004 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5071 | -6/Proximity Caves | Destroyed 8 combat bots 5078 | -6/Proximity Caves | Lost 8 parts (1p3n2u2w) 5198 | -6/Proximity Caves | Spotted B-75 Beast 5416 | -6/Proximity Caves | Core integrity fell below 50% 5446 | -6/Proximity Caves | Lost 8 parts (1p3n2u2w) 5446 | -6/Proximity Caves | Learned Factory trap positions 5661 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 5821 | -6/Proximity Caves | Build established: Scavenger-Mutant 6403 | -6/Proximity Caves | Discovered exit to Factory (range 4) 6408 | -6/Proximity Caves | System corruption reached 10% 6410 | -6/Proximity Caves | Entered Factory 6410 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6411 | -6/Factory | Identified exit to Lower Caves 6412 | -6/Factory | Identified exit to Factory 6412 | -6/Factory | Identified exit to Extension 6414 | -6/Factory | Loaded intel: 91 trap records 6543 | -6/Factory | Lost 3 parts (1p2w) 6567 | -6/Factory | Identified Hacking Drone Bay 6611 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6648 | -6/Factory | Ran a hallucination algorithm 6861 | -6/Factory | Lost 9 parts (4n2u3w) 6917 | -6/Factory | Entered another Factory area 6917 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6950 | -5/Factory | Zion Thermal Resupply teleported in 7468 | -5/Factory | Garrison activated, responded to threat 7476 | -5/Factory | Sucked down chute 7476 | -5/Factory | Entered Waste 7491 | -5/Waste | EMP discharged 7494 | -5/Waste | Spotted C-40 Crusher 7502 | -5/Waste | Spotted C-40 Crusher 7521 | -5/Waste | Spotted C-40 Crusher 7526 | -5/Waste | Destroyed C-40 Crusher 7529 | -5/Waste | Spotted C-40 Crusher 7533 | -5/Waste | Destroyed C-40 Crusher 7536 | -5/Waste | Spotted C-40 Crusher 7548 | -5/Waste | Destroyed C-40 Crusher 7558 | -5/Waste | Spotted C-40 Crusher 7591 | -5/Waste | EMP discharged 7591 | -5/Waste | System corruption reached 10% 7597 | -5/Waste | Discovered new exit (range 18) 7605 | -5/Waste | Identified exit to Factory 7606 | -5/Waste | Entered Factory 7630 | -5/Factory | Zion Fire squad teleported in 7957 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7958 | -5/Factory | Zion Light squad teleported in 8019 | -5/Factory | Discovered new exit (range 14) 8025 | -5/Factory | Identified exit to Factory 8026 | -5/Factory | Build established: Scout 8034 | -5/Factory | Entered another Factory area 8034 | -4/Factory | Accompanied by 4 allies 8034 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8198 | -4/Factory | Retrieved Zion intel report: Emergency Access 8199 | -4/Factory | Zion Heavy squad teleported in 8235 | -4/Factory | Garrison activated, responded to threat 8295 | -4/Factory | Fabricated H-55 Commando (x2) 8369 | -4/Factory | Discovered new exit (range 20) 8428 | -4/Factory | Lost 5 allies 8517 | -4/Factory | Lost 13 parts (3p3n4u3w) 8665 | -4/Factory | Identified exit to Armory 8763 | -4/Factory | Entered Armory 8811 | -4/Armory | Build established: Scavenger-Skirmisher 9309 | -4/Armory | P-70 Sage assimilated allied Swordsman 7a 9328 | -4/Armory | Lost 3 allies 9357 | -4/Armory | System corruption reached 10% 9426 | -4/Armory | Zion Heavy squad teleported in 9677 | -4/Armory | Retrieved Zion intel report: Emergency Access 9730 | -4/Armory | Build established: Skirmisher 9730 | -4/Armory | Retrieved Zion intel report: Unaware Schematics 9738 | -4/Armory | Retrieved Zion intel report: Component Schematics 9739 | -4/Armory | Zion Heavy squad teleported in 10171 | -4/Armory | Terminal network hard line cut 10221 | -4/Armory | Found Prototype Protection 10513 | -4/Armory | First assault squad dispatched 10563 | -4/Armory | Identified Zio. Weapon Casing 10616 | -4/Armory | Destroyed 7 combat bots 10738 | -4/Armory | Build established: Scavenger-Tank 11527 | -4/Armory | Lost 7 parts (2n1u4w) 12560 | -4/Armory | Crushed by falling debris 12560 | -4/Armory | System corruption reached 30% 12604 | -4/Armory | Lost 5 parts (2p2u1w) 12696 | -4/Armory | Lost 6 parts (3n3w) 12727 | -4/Armory | Core integrity fell below 50% 12876 | -4/Armory | Found Fusion Bomb Launcher 13053 | -4/Armory | Core integrity fell below 20% 13087 | -4/Armory | Lost 12 parts (2p1n5u4w) 13154 | -4/Armory | Discovered new exit (range 3) 13162 | -4/Armory | Entered Research 13162 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13209 | -3/Research | Zion Kinetic Resupply teleported in 13490 | -3/Research | Garrison activated, responded to threat 13831 | -3/Research | Zion Fire squad teleported in 13858 | -3/Research | Spotted B-86 Titan 13871 | -3/Research | Allies destroyed B-86 Titan 13912 | -3/Research | First assault squad dispatched 14032 | -3/Research | Lost 3 parts (1p1u1w) 14047 | -3/Research | Discovered new exit (range 8) 14093 | -3/Research | Zion Heavy squad teleported in 14105 | -3/Research | Entered another Research area 14105 | -2/Research | Accompanied by 3 allies 14105 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14321 | -2/Research | Found Zio. Weapon Casing 14324 | -2/Research | Found Zio. Weapon Casing 14344 | -2/Research | Lost 3 allies 14407 | -2/Research | Core integrity fell below 50% 14413 | -2/Research | Core integrity fell below 20% 14461 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14411_ Cesium-ion Thruster destroyed. 14411_ Slug penetrates Wall. 14412_ K-01 Serf collects debris. 14412_ Slug penetrates Wall. 14412_ Cesium-ion Thruster destroyed. 14412_ Knocked back. 14413_ K-01 Serf collects debris. 14413_ Penetrated by Slug. 14413_ K-01 Serf collects debris. 14424_ Acquired Prototype Leg. 14440_ ALERT: Cargo convoy en route, clear transfer corridor. 14440_ Imp. Armor Integrity Analyzer destroyed. 14447_ Acquired Q-thruster. 14448_ Penetrated by Slug. 14448_ Slug penetrates Wall. 14452_ Connecting with Repair Station... 14452_ Current location identified: Research 14452_ ALERT: Suspicious activity at Repair Station R004. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????##########??? | | ??????????????????????# #??? | | ??????????????????????# #??? | | ??????????????????????# "" #??? | | ??????????????????????# """ #??? | | ??????????????????????# @ R" #??? | | ?########?????????????# p""" #??? | | ?# #?????????????# "" #??? | | ?# #?????????????# Y #??? | | ?# ] #?????????????# #??? | | ?# #?????????????#####+####??? | | ?#! ###+###?????????# #???? | | ?? ?# #?????????# #???? | | ####+#### ########??# #???? | | # #??# #???? | | ### # #??# #???? | | ??# # #??## ##???? | | ??# # #???# #????? | | ??# """"" # ????# #????? | | ### """"" # ??????# #????? | | ## """"" ##+######### #????? | | ## #????? | | ## #????? | | ## #????? | | ### # ##+#########+###????? | | #?# ######+###???????????????????? | | ##?# #????????????????????????????? | | ???# ?????????????????????????????? | | ???# ?????????????????????????????? | | ???? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 75 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 450 Core Shielding 30 Utility Shielding 33 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Particle Charging 15 Force Boost 30 Defensive Hacking 12 Item Schematics ----------------- Adv. ECM Suite | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Kinecellerator | -4/Armory | Z-intel Imp. Terrain Scan Processor | -4/Armory | Z-intel Imp. Component Analysis Suite | -4/Armory | Z-intel Adv. Sensor Array | -4/Armory | Z-intel Target Analyzer | -4/Armory | Z-intel Imp. Targeting Computer | -4/Armory | Z-intel Adv. Datajack | -4/Armory | Z-intel Power Amplifier | -4/Armory | Z-intel Adv. Shield Generator | -4/Armory | Z-intel Lrn. Sensor Array | -4/Armory | Z-intel Myomer Leg | -4/Armory | Z-intel Imp. Linear Gravjet | -4/Armory | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel H-55 Commando | -6/Factory | Z-intel G-50 Soldier | -4/Armory | Z-intel G-67 Veteran | -4/Armory | Z-intel O-32 Director | -4/Armory | Z-intel M-30 Cleanser | -4/Armory | Z-intel Fabricated ------------ H-55 Commando | x2 | -4/Factory Repaired ---------- Lgt. Armor Plating | 67% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Can't Touch This More Power To You Challenges ------------ None Game ------ Seed AutogunPoweredCyclogen Manual? 0 Play Time 04:20:18 Cumulative 82.8 hours Start 2025.08.18 @ 10:00:54 End 2025.08.19 @ 11:07:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 44 Adventurer 4 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 51 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f07791a-453c-407c-8817-f11618a58076