Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 11:42:56

Player: OctarineSorcerer

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (844)      844
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3014

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     130/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
           Gauss Rifle
>          --- INVENTORY (10) ---
  Improved Ion Engine
           Terrain Scan Processor
  Improved Medium Laser
           Beamcaster
           Ion Cannon
           Ion Cannon
           Datajack
           Signal Generator

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Wheel
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Sensor Array
           Terrain Scanner
           Weapon Shielding
>          --- WEAPON -----------
           Beamcaster
           Ion Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Terrain Scan Processor
  Improved Medium Laser
  Improved Medium Laser
           Ion Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
           Datajack
           Signal Generator
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Protection               Weapon Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             28   | 6   2   3   4   2   11  
  Power                    5    | 1   1   1   .   .   2   
    Engine                 5    | 1   1   1   .   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   1   2   1   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    3    | 2   .   .   1   .   .   
    Wheel                  2    | .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   1   1   2   .   2   
    Device                 4    | .   .   .   2   .   2   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   .   1   1   .   6   
    Energy Gun             5    | 2   .   1   1   .   1   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          1    | .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 17   | .   1   1   1   .   14  
  Power                    3    | .   1   .   .   .   2   
  Propulsion               5    | .   .   .   1   .   4   
  Utility                  5    | .   .   1   .   .   4   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      10   | .   1   1   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  100 93  88  67  
  Engine                   11   | .   14  14  11  11  6   
  Leg                      20   | .   28  28  26  11  3   
  Wheel                    3    | .   .   .   .   11  9   
  Device                   6    | .   .   .   11  11  15  
  Storage                  12   | .   14  14  11  11  9   
  Protection               10   | .   12  14  11  11  5   
  Energy Gun               22   | .   28  28  22  22  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 10  18  24  27  27  34  
  Greatest Support         30   | 20  20  20  30  20  20  
  Greatest Overweight (x)  5    | .   .   1   2   2   5   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  
  Most Carried             10   | 2   9   10  10  10  10  
  Average Carried          7    | 1   6   9   9   10  8   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 2   9   10  10  10  8   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           386  | 239 31  40  40  20  16  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            916  | .   151 46  160 40  519 
  Parts                    51   | .   12  4   2   6   27  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  21   | .   3   3   3   .   12  
  Guns                     12   | .   2   3   3   .   4   
  AOE                      9    | .   1   .   .   .   8   
Classes Destroyed          9    | .   4   .   3   .   2   
  Worker                   3    | .   .   .   1   1   1   
  Builder                  4    | .   1   .   .   1   2   
  Hauler                   1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  4    | .   1   3   .   .   .   
  Grunt                    11   | .   2   .   2   .   7   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   4    | .   .   .   .   .   4   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           10   | .   2   3   2   2   10  
  Combat Bots Only         9    | .   2   3   2   .   9   
Max Kills in Single Turn   8    | .   1   2   1   1   8   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 7    | .   1   .   .   .   7   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        163  | .    21   6    22   .    114  
  Missed                   35   | .    5    3    5    .    22   
Damage Taken               2171 | .    221  27   267  .    1656 
  Core                     683  | .    45   10   73   .    555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  53   | .    .    .    9    .    44   
Core Remaining (%)         86   | 100  .    78   .    81   .    
Volleys Fired              83   | .    18   6    13   5    41   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  135  | .    80   115  131  131  135  
Shots Fired                133  | .    36   12   26   10   49   
  Gun                      119  | .    36   12   26   10   35   
  Cannon                   6    | .    .    .    .    .    6    
  Launcher                 8    | .    .    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    .    17   
  Thermal                  108  | .    36   12   26   10   24   
  Explosive                8    | .    .    .    .    .    8    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         7    | .    6    5    7    6    7    
  Robot Miss Streak        5    | .    5    1    2    1    2    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        2    | .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           82   | .    16   10   15   7    34   
  Core Hits                52   | .    8    4    7    2    31   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    7    .    1    
    Burn                   8    | .    .    .    7    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1924 | .    172  139  271  114  1228 
  Guns                     1236 | .    172  139  271  114  540  
  Cannons                  68   | .    .    .    .    .    68   
  Explosions               618  | .    .    .    .    .    618  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    .    2    
  Kinetic                  284  | .    .    .    .    .    284  
  Thermal                  1020 | .    172  139  271  114  324  
  Explosive                618  | .    .    .    .    .    618  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    .    7    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    7    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      101  | .    .    .    .    .    101  
  Shots                    5    | .    .    .    .    .    5    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        401  | .    180  172  401  126  129  
  Average Temperature      84   | .    49   62   162  62   46   
  Received Heat Transfer   924  | .    54   .    78   .    792  
  Effects                  3    | .    .    .    3    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             9    | .    .    1    7    1    .    
  Heat Transferred         2721 | .    400  286  1073 259  703  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             338  | .   167 75  132 61  338 
  Initial                  51   | .   .   .   29  51  23  
  Average                  87   | .   99  34  78  57  141 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         91   | 100 100 100 100 100 61  
  Level 1                  8    | .   .   .   .   .   38  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   3   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           3    | .   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              40   | .   10  5   5   .   20  
  Peak Tracking Total      11   | .   4   3   3   .   11  
  Tactical Retreats        4    | .   3   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          6    | .   4   .   1   .   1   
  Terminals                5    | .   3   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   8   .   2   .   4   
  Successful               3    | .   2   .   1   .   .   
  Failed                   11   | .   6   .   1   .   4   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                13   | .   7   .   2   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   1   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               1196 | 69  428 133 186 122 258 
Spaces Moved               697  | 51  300 62  92  81  111 
  Core                     6    | 3   .   .   .   .   3   
  Treads                   6    | .   .   .   .   .   6   
  Legs                     518  | 48  300 62  92  16  .   
  Wheels                   167  | .   .   .   .   65  102 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 95  95  
  Average Speed            127  | 115 120 173 148 129 107 
  Slowest Speed            300  | 120 120 190 260 260 300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       16   | 4   37  15  11  13  18  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          47   | .   .   .   .   .   47  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   2   
  AOE                      45   | .   .   .   .   .   45  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      869  | 58  333 77  115 87  199 
  Wait                     36   | .   3   .   5   .   28  
  Move                     692  | 50  299 61  91  80  111 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | 2   9   4   2   .   4   
  Fast Attach              11   | 6   .   .   .   2   3   
  Attach                   8    | .   1   1   2   .   4   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     9    | .   1   2   2   .   4   
  Drop                     8    | .   2   3   .   .   3   
  Fire                     83   | .   18  6   13  5   41  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  412 | -10/Materials | Discovered new exit (range 8)
  498 | -10/Materials | Entered Mines
  512 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  606 | -10/Mines     | Discovered new exit (range 8)
  607 | -10/Mines     | Met a Derelict testing a Signal Generator
  617 | -10/Mines     | Found Signal Generator
  631 | -10/Mines     | Entered Materials
  631 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  765 | -9/Materials  | Discovered new exit (range 14)
  817 | -9/Materials  | Entered Mines
  818 | -9/Mines      | Learned location of Storage (-8)
  838 | -9/Mines      | Discovered new exit (range 15)
  912 | -9/Mines      | Learned 2 Materials zone layouts
  939 | -9/Mines      | Entered Materials
  939 | -8/Materials  | Evolved 2 slots: Utility x2
  940 | -8/Materials  | Identified exit to Factory
 1111 | -8/Materials  | Core integrity fell below 50%
 1122 | -8/Materials  | Destroyed 9 combat bots
 1137 | -8/Materials  | Lost 10 parts (1p3n4u2w)
 1152 | -8/Materials  | Core integrity fell below 20%
 1197 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01173_ R-06 Scavenger collects Wheel.
01173_ U-05 Engineer builds a Wall.
01175_ U-05 Engineer destroyed.
01175_ Imp. Ion Engine destroyed.
01179_ Mni. Grenade Launcher destroyed.
01180_ K-01 Serf collects debris.
01181_ Slug penetrates G-50 Soldier. <x2>
01184_ K-01 Serf collects debris.
01184_ R-06 Scavenger inserts Lgt. Ion Engine
  into recycling unit.
01185_ Slug penetrates G-50 Soldier. <x2>
01187_ K-01 Serf collects debris.
01187_ R-06 Scavenger inserts Aluminum Leg into
  recycling unit.
01189_ Slug penetrates G-50 Soldier.
01190_ K-01 Serf collects debris.
01191_ Slug penetrates Wall.
01193_ Slug penetrates G-50 Soldier.
01194_ K-01 Serf collects debris.
01195_ Slug penetrates G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
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| ???????????" #      #   ###        #####?????????? |
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| ?????#         # ????????????????????????????????? |
| ?????#[[=      #?????????????????????????????????? |
| ?????# ==      #?????????????????????????????????? |
| ? ???#*==      #?????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             80
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              NovaTeslaRegenerator
  Manual?         0
Play Time         00:35:01
  Cumulative      23.7 hours
  Start           2024.03.03 @ 18:51:31
  End             2024.03.05 @ 11:42:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 685af737-4639-44f1-a889-281d0025656f