Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 21:50:18 Player: Gale Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (137) 685 Value Destroyed (4495) 4495 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 7915 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 0/700 Matter 184/300 Energy 132/150 System Corruption 8% Temperature Cool (30) Movement Hovering (240) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Gravmag System Gravmag System > --- UTILITY (6) ------ Large Storage Unit Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer ECM Suite > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (15) --- Improved Heat Sink Target Analyzer Splice Drone Bay (6/6) Gauss Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Minigun Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Advanced Targeting Computer ECM Suite Improved Light Armor Plating Splice Drone Bay Beam Rifle Beamcaster Shotgun High-powered Shotgun [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Targeting Computer Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 116 | 6 15 36 8 26 25 Power 17 | 1 4 3 1 5 3 Engine 9 | 1 4 2 . 2 . Core 8 | . . 1 1 3 3 Reactor . | . . . . . . Propulsion 43 | 2 5 15 2 11 8 Treads . | . . . . . . Leg 38 | . 4 15 2 11 6 Wheel 3 | 2 1 . . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 29 | 1 2 12 2 5 7 Device 4 | . . . . 2 2 Storage 5 | 1 1 2 . 1 . Processor 8 | . 1 5 . . 2 Hackware . | . . . . . . Protection 12 | . . 5 2 2 3 Artifact . | . . . . . . Weapon 27 | 2 4 6 3 5 7 Energy Gun 9 | 2 2 . 1 . 4 Energy Cannon . | . . . . . . Ballistic Gun 16 | . 1 6 2 5 2 Ballistic Cannon 2 | . 1 . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 52 | . 6 11 5 9 21 Power 9 | . 2 . 1 3 3 Propulsion 14 | . 2 3 . 3 6 Utility 14 | . . 6 1 2 5 Weapon 15 | . 2 2 3 1 7 Highest Loss Streak 19 | . 3 2 2 3 19 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 98 99 98 83 Engine 7 | . 13 10 . 4 4 Core 2 | . . . 10 4 1 Leg 21 | . 18 21 22 26 15 Wheel 1 | . 8 . . . . Device 3 | . . . . 9 6 Storage 10 | . 14 11 11 8 7 Processor 18 | . 13 19 22 18 21 Protection 8 | . . 12 10 8 6 Energy Gun 1 | . 6 . 2 . 2 Ballistic Gun 16 | . 10 19 19 17 9 Ballistic Cannon 2 | . 10 1 . . 2 Peak Build Rating 35 | 6 9 17 20 29 35 Average Rating 18 | 5 8 14 19 26 27 On Entrance 13 | . 6 9 17 20 26 Naked Turns . | . . . . . . Heaviest Build 101 | 12 31 101 38 40 46 Greatest Support 50 | 26 26 20 25 49 50 Greatest Overweight (x) 13 | . 9 5 1 1 13 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 25 | 8 15 25 15 15 15 Average Capacity 14 | 7 14 15 15 14 15 Most Carried 15 | 2 10 15 15 15 13 Average Carried 11 | 1 8 13 14 13 8 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 10 15 14 11 4 Class Distribution -------------------- 64% | Mutant 29% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 3418 | 260 399 1229 222 1049 259 Remotely . | . . . . . . Salvage Created 5227 | . 681 1814 385 1926 421 Parts 349 | . 51 141 23 106 28 Haulers Intercepted 3 | . . 2 . 1 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 117 | . 18 40 10 38 11 Guns 101 | . 9 36 10 38 8 Cannons 16 | . 9 4 . . 3 Classes Destroyed 14 | . 5 5 . 3 1 Worker 5 | . 1 4 . . . Builder 1 | . . 1 . . . Hauler 3 | . . 2 . 1 . Recycler 1 | . . 1 . . . Mechanic 1 | . 1 . . . . Operator 1 | . . . . 1 . Watcher 10 | . 2 5 . 3 . Swarmer 20 | . 3 11 2 4 . Grunt 70 | . 15 20 6 25 4 Brawler 2 | . . 1 1 . . Duelist 1 | . . . . 1 . Sentry 17 | . . 8 1 7 1 Hunter 2 | . . . . 1 1 Programmer 5 | . . . . . 5 Best Kill Streak 8 | . 4 8 3 5 3 Combat Bots Only 5 | . 4 5 3 5 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging 1 | . . 1 1 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 927 | . 88 272 58 189 320 Missed 298 | . 25 87 20 53 113 Damage Taken 8580 | . 793 2268 394 2110 3015 Core 1395 | . 103 298 15 276 703 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . 50 . . . Regen/Repaired (Parts) 671 | . . 251 . 420 . Core Remaining (%) 57 | 100 58 . 21 49 . Volleys Fired 404 | . 61 148 23 133 39 Largest 3 | . 2 2 2 2 3 Hottest 131 | . 90 58 68 48 131 Shots Fired 793 | . 116 293 47 265 72 Gun 703 | . 80 256 47 265 55 Cannon 90 | . 36 37 . . 17 Launcher . | . . . . . . Special . | . . . . . . Kinetic 716 | . 66 293 36 265 56 Thermal 40 | . 27 . . . 13 Explosive . | . . . . . . Electromagnetic 37 | . 23 . 11 . 3 Robot Hit Streak 27 | . 6 11 20 27 16 Robot Miss Streak 5 | . 5 5 4 5 3 Penetration Max . | . . . . . . Secondary Targets 17 | . 2 5 4 6 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 547 | . 63 186 37 202 59 Core Hits 236 | . 28 74 17 90 27 Critical Kills 3 | . . 2 . 1 . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 14 | . 3 4 . 3 4 Burn 4 | . 1 . . . 3 Destroy 5 | . . 2 . 3 . Blast 5 | . 2 2 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8814 | . 1116 2970 565 3087 1076 Guns 7723 | . 605 2607 551 3087 873 Cannons 1069 | . 511 363 . . 195 Explosions . | . . . . . . Melee . | . . . . . . Ramming 22 | . . . 14 . 8 Kinetic 7940 | . 720 2970 415 3087 748 Thermal 493 | . 240 . . . 253 Explosive . | . . . . . . Electromagnetic 359 | . 156 . 136 . 67 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 2 2 2 . 8 Average Corruption 2 | . 1 2 2 . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 65 | . 15 19 17 . 14 Message Errors 13 | . 4 5 2 . 2 Matter Fused 15 | . 4 4 4 . 3 Heat Flow Errors 7 | . . 3 2 . 2 Energy Discharges 13 | . 5 3 2 . 3 Parts Rejected 1 | . . . 1 . . Data Loss (minor) 8 | . . 2 4 . 2 Data Loss (major) 3 | . 1 1 1 . . Misfires 1 | . . . 1 . . Alerts 2 | . 1 . . . 1 Weapon Failures 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 6 | . . . . . 6 Projectiles 6 | . . . . . 6 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . 2 2 . . 3 Impact 1 | . . . . . 1 Kinetic 6 | . 2 2 . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 4 | . . . 1 . 3 Kicked 4 | . . . 1 . 3 Crushed . | . . . . . . Highest Temperature 240 | . 240 227 167 60 229 Average Temperature 40 | . 65 46 32 12 35 Received Heat Transfer 2520 | . 366 822 132 927 273 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1443 | . 777 . . . 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 584 | . 297 457 333 584 312 Initial 185 | . . 14 178 22 185 Average 203 | . 106 257 200 282 133 Maximum Alert Level 2 | . 1 2 1 2 1 Low Security (%) 53 | 100 88 35 46 33 77 Level 1 34 | . 11 51 53 33 22 Level 2 12 | . . 13 . 33 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 27 | . 7 7 . 7 6 Investigation 15 | . 4 4 . 6 1 Extermination 2 | . . . . . 2 Reinforcement 8 | . 3 3 . 1 1 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 10 | . 1 7 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 176 | . 24 55 14 55 28 Peak Tracking Total 12 | . 3 6 5 5 12 Tactical Retreats 8 | . . 4 2 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 9 | . 5 2 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . 1 2 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Garrison Access 3 | . . . . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 31 | . 6 9 1 10 5 Terminals 19 | . 5 5 . 6 3 Fabricators . | . . . . . . Repair Stations 5 | . . 2 . 2 1 Recycling Units 3 | . 1 1 . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . . 1 1 Total Hacks 97 | . 18 35 1 31 12 Successful 55 | . 11 25 1 14 4 Failed 42 | . 7 10 . 17 8 Catastrophic 10 | . 1 1 . 6 2 Database Lockouts . | . . . . . . Manual 12 | . . 1 . 8 3 Terminals 56 | . 16 16 . 18 6 Fabricators . | . . . . . . Repair Stations 19 | . . 7 . 8 4 Recycling Units 5 | . 2 1 . 2 . Scanalyzers 11 | . . 11 . . . Garrison Access 5 | . . . . 3 2 Terminal Hacks 27 | . 11 7 1 6 2 Record 2 | . 1 1 . . . Prototype ID Bank 2 | . 1 1 . . . Open Door 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . 1 . . 1 . Repair Station Index 1 | . . 1 . . . Alert Level 9 | . 2 2 . 4 1 Unreport Threat 2 | . . 1 . 1 . Dispatch Records 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . . 7 . 6 1 Scan Component 9 | . . 4 . 4 1 Repair 5 | . . 3 . 2 . Recycling Unit Hacks 2 | . . 1 . 1 . Retrieve Components 2 | . . 1 . 1 . Scanalyzer 10 | . . 10 . . . Insert Component 5 | . . 5 . . . Analyze 5 | . . 5 . . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 26 | . 6 7 . 9 4 Full Trace Events 17 | . 4 5 . 7 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 5 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 3 . 2 . Time 173 | . . 96 . 77 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 20 | . . 10 . 10 . Parts Scanalyzed 5 | . . 5 . . . Part Schematics Acquired 5 | . . 5 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 16 | . . . . . 16 Highest-Rated Ally 16 | . . . . . 16 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 133 | . . . . . 133 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches 9 | . . . . . 9 Drone Recoveries 9 | . . . . . 9 Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 8556 | 473 1414 2679 815 2096 1079 Spaces Moved 3942 | 137 764 865 375 1195 606 Core 24 | 1 1 . . . 22 Treads . | . . . . . . Legs 3339 | . 430 865 375 1195 474 Wheels 469 | 136 333 . . . . Hover 110 | . . . . . 110 Flight . | . . . . . . Fastest Speed 50 | 50 90 190 190 120 116 Average Speed 160 | 89 151 231 190 120 149 Slowest Speed 700 | 90 500 470 190 190 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 14 94 85 62 78 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 5373 | 484 902 1253 431 1593 710 Wait 811 | 340 47 164 18 215 27 Move 3937 | 136 763 864 374 1194 606 Hop . | . . . . . . Pick Up 63 | 2 12 22 5 14 8 Fast Attach 29 | 6 8 5 . 4 6 Attach 48 | . 3 13 6 10 16 Detach 1 | . . . . . 1 Swap 39 | . 4 18 2 12 3 Drop 37 | . 4 19 2 11 1 Fire 404 | . 61 148 23 133 39 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . 1 . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 474 | -11/Scrapyard | Entered Materials 475 | -10/Materials | Build established: Mutant 708 | -10/Materials | Discovered new exit (range 11) 860 | -10/Materials | Lost 3 parts (1n2w) 986 | -10/Materials | Discovered new exit (range 15) 1413 | -10/Materials | Discovered new exit (range 7) 1499 | -10/Materials | Identified exit to Mines 1629 | -10/Materials | Discovered new exit (range 14) 1824 | -10/Materials | Identified exit to Materials 1888 | -10/Materials | Entered another Materials area 1888 | -9/Materials | Evolved 2 slots: Utility x2 2227 | -9/Materials | Discovered new exit (range 15) 2725 | -9/Materials | Identified exit to Mines 3126 | -9/Materials | Repaired Hvy. Assault Rifle 3202 | -9/Materials | Discovered new exit (range 7) 3603 | -9/Materials | Repaired Hvy. Assault Rifle 3638 | -9/Materials | Repaired Hvy. Assault Rifle 3782 | -9/Materials | Core integrity fell below 50% 4567 | -9/Materials | Entered Mines 4573 | -9/Mines | Met a Derelict bent on vengeance 4681 | -9/Mines | Found the Drone Emporium 4690 | -9/Mines | Found Prototype Device 4871 | -9/Mines | Build established: Scavenger-Mutant 4956 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5082 | -9/Mines | Learned Materials interactive machine intel 5138 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5183 | -9/Mines | Discovered new exit (range 5) 5382 | -9/Mines | Entered Materials 5382 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5383 | -8/Materials | Loaded intel: 19 interactive machine locations 5937 | -8/Materials | Discovered new exit (range 10) 6031 | -8/Materials | Lost 3 parts (1p1u1w) 6430 | -8/Materials | Discovered new exit (range 14) 6594 | -8/Materials | Repaired Imp. Assault Rifle 6869 | -8/Materials | Discovered new exit (range 13) 7144 | -8/Materials | Repaired Lrg. Storage Unit 7203 | -8/Materials | Build established: Mutant 7377 | -8/Materials | Core integrity fell below 50% 7478 | -8/Materials | Entered Factory 7478 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7821 | -7/Factory | Garrison activated, responded to threat 7974 | -7/Factory | Build established: Gunner 8137 | -7/Factory | Cargo convoy interrupted 8228 | -7/Factory | Core integrity fell below 50% 8245 | -7/Factory | Core integrity fell below 20% 8245 | -7/Factory | Identified Splice Drone Bay 8282 | -7/Factory | Lost 19 parts (2p6n4u7w) 8557 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- within the floor. 08456_ Shock Rifle severed. 08462_ ALERT: Garrison Access compromised, dispatching assault squad. 08462_ Garrison Access disabled. 08462_ Relay Coupler [NC] tumbles out of Garrison Access. 08464_ K> O61QR/DI%HFYHWXENSZ SBF