Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 04:27:50 Player: Some Pennies Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (357) 1785 Value Destroyed (16564) 16564 Prototype IDs (135) 2700 Alien Tech Used (8) 1600 Bonus (14610) 14610 TOTAL SCORE: 47359 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7624 Follower Combat Kills 1934 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Used Core Reset Matrix 3000 Friendly Fire -148 Cogmind --------- Core Integrity 0/1600 Matter 240/300 Energy 548/925 System Corruption 0% Temperature Hot (201) Movement Treading (320) Ox2 Location -1/Command Parts ------- > --- POWER (4) -------- Reinforced Antimatter Reactor > --- PROPULSION (6) --- Medium Treads > --- UTILITY (13) ----- High-capacity Storage Unit Experimental Energy Well Experimental Signal Interpreter Advanced Target Analyzer > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (20) --- Advanced Power Amplifier Advanced ECM Suite Improved Shock Absorption System Advanced Recalibrator Spacefold Activator Compact HERF Cannon Enhanced Nova Cannon Cooled Nova Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Medium Storage Unit Experimental Optical Array Experimental Signal Interpreter Improved Armor Integrity Analyzer Advanced ECM Suite SHELL Armor Spacefold Activator Microwarp Drive > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Advanced Power Amplifier Improved Transmission Jammer Improved Shock Absorption System ME-RLN's Chromatic Screen Long-range Phase Cannon Cooled Nova Cannon Core Cannon Helical Railgun Gamma Bomb Array [Rating: 236] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Hover Unit Linear Gravjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Transmission Jammer Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection SHELL Armor Artifact Microwarp Drive Weapon Plasma Cannon Energy Gun Subdweller Laser Energy Cannon Plasma Cannon Ballistic Gun Battle Rifle Ballistic Cannon Gauss Cannon Launcher Subdweller Shrapnel Launcher Special Weapon AD-0RF's Magmablaster Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 4 . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . . 2 . Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Propulsion 4 | . . . 2 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Utility 11 | . . . 2 . . 2 . . . . 1 . . . . 2 . . . . 1 2 . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 518 | 7 9 27 58 32 8 19 2 . 3 . 26 2 . . 1 57 . 2 11 1 4 38 27 18 15 41 56 54 Power 45 | 1 1 . 7 2 . 2 . . . . 2 . . . . 4 . . . . . 3 1 1 1 6 5 9 Engine 8 | 1 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . 1 Core 13 | . . . 2 2 . 2 . . . . 2 . . . . 4 . . . . . . 1 . . . . . Reactor 24 | . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 6 5 8 Propulsion 111 | 2 2 4 21 7 1 5 1 . . . 4 . . . . 16 . . 5 . 1 8 5 5 . 5 11 8 Treads 60 | 2 2 4 18 7 1 . . . . . . . . . . . . . . . . . . 3 . 4 11 8 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . 6 . . 2 . . . . . . . . . Flight 41 | . . . 1 . . 5 1 . . . 4 . . . . 10 . . 3 . 1 8 5 2 . 1 . . Utility 211 | 2 3 3 15 6 4 10 1 . 1 . 17 . . . . 24 . . 5 . 2 19 14 8 4 20 33 20 Device 120 | 1 . 1 6 2 2 2 . . . . 10 . . . . 12 . . 3 . 2 6 7 5 4 12 28 17 Storage 15 | 1 2 1 1 . . 1 . . . . 1 . . . . . . . . . . 2 2 . . . 3 1 Processor 18 | . . . . . . 3 . . . . 2 . . . . 5 . . . . . 2 3 1 . 1 . 1 Hackware 13 | . . . . 1 . 3 1 . 1 . 1 . . . . 3 . . 1 . . . 1 1 . . . . Protection 40 | . 1 1 8 3 2 1 . . . . 3 . . . . 4 . . 1 . . 9 1 1 . 3 1 1 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . Weapon 151 | 2 3 20 15 17 3 2 . . 2 . 3 2 . . 1 13 . 2 1 1 1 8 7 4 10 10 7 17 Energy Gun 23 | 1 2 3 3 . . . . . . . . . . . . 2 . . . . . 3 3 3 1 1 . 1 Energy Cannon 53 | . . . 7 7 2 . . . . . 3 1 . . . 3 . 1 1 . 1 1 3 1 4 4 3 11 Ballistic Gun 16 | 1 . 8 2 1 . . . . . . . . . . . 1 . . . . . 1 . . . 2 . . Ballistic Cannon 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 24 | . 1 4 3 5 1 . . . . . . 1 . . 1 1 . 1 . 1 . . . . 4 1 . . Special Weapon 15 | . . 5 . . . . . . 1 . . . . . . 2 . . . . . 3 1 . . . 1 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . 1 . 1 . . . . . . . . . 2 . . . . . . . . 1 2 2 2 Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . 1 . 1 . . . . . . . . . 2 . . . . . . . . . . 1 . Unidentified Prototypes 41 | . . . 2 . . . . . 1 . 3 . . . . 3 . . 2 . 1 8 10 2 1 5 2 1 Parts Lost 89 | . . 1 4 5 1 . 1 . . . 2 . . . . 13 . 1 . 3 4 6 2 3 1 7 2 33 Power 18 | . . . 2 . . . . . . . . . . . . 3 . . . 1 . . . . . 2 2 8 Propulsion 23 | . . . . 2 . . . . . . . . . . . 4 . 1 . 1 3 1 . . . 2 . 9 Utility 36 | . . . 2 1 1 . . . . . 2 . . . . 5 . . . 1 1 3 2 2 1 3 . 12 Weapon 12 | . . 1 . 2 . . 1 . . . . . . . . 1 . . . . . 2 . 1 . . . 4 Highest Loss Streak 20 | . . 1 2 4 1 . 1 . . . 1 . . . . 10 . 1 . 3 4 8 2 2 1 2 1 20 To Critical Strikes 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 87 | . 99 87 96 93 94 86 82 82 85 87 90 93 93 93 93 91 100 99 96 91 62 83 86 80 76 74 68 69 Engine 4 | . 14 14 5 4 . . . . . . . . . . . . . . . . . . . . . . . 1 Core 2 | . . . 3 4 9 5 5 5 5 6 5 6 6 6 6 4 5 5 5 2 . . 3 4 4 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 3 . 2 4 6 13 12 Treads 20 | . 27 28 34 35 35 . . . . . . . . . . . . . . . . . . 7 13 13 11 12 Flight 5 | . . . . . . 28 29 29 30 31 32 33 33 33 33 25 . . 12 17 13 22 18 6 . . . . Device 8 | . 7 . 10 5 5 4 . . . . 6 13 13 13 13 9 . . 3 11 13 14 17 22 20 16 11 18 Storage 6 | . 14 3 9 9 9 5 5 5 5 6 5 6 6 6 6 5 5 5 5 5 5 1 4 6 4 4 5 4 Processor 4 | . . . . . . 10 11 11 11 12 7 6 6 6 6 13 23 23 17 11 5 6 5 6 8 11 9 7 Hackware 5 | . . . . 7 8 11 17 17 17 18 14 13 13 13 13 14 23 23 23 21 15 14 15 9 8 3 . . Protection 8 | . 6 12 14 8 8 5 5 5 5 6 7 6 6 6 6 3 . . . . . 13 10 4 4 4 4 4 Energy Gun 2 | . 13 6 2 . . . . . . . . . . . . . . . . . . 1 4 3 3 . . . Energy Cannon 4 | . . . 12 8 5 . . . . . . . . . . . 5 4 5 3 . 1 . 2 2 5 4 5 Ballistic Gun 5 | . 14 18 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 236 | 7 9 15 45 49 44 64 63 63 70 64 75 61 56 56 61 87 87 87 99 99 87 132 155 190 200 211 236 221 Average Rating 80 | 5 8 11 36 42 41 60 62 63 63 64 62 56 56 56 56 70 87 86 90 92 73 113 141 174 193 189 221 201 On Entrance 80 | . 7 9 15 44 44 29 62 63 63 64 64 56 56 56 56 56 87 87 81 99 79 65 125 155 190 200 194 221 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 192 | 14 92 93 120 126 127 24 23 22 22 22 29 26 26 26 26 30 26 26 27 27 18 43 42 103 109 109 169 192 Greatest Support 240 | 40 40 40 86 83 83 25 26 26 26 26 38 26 26 26 26 37 37 37 37 30 19 43 45 225 225 225 240 215 Greatest Overweight (x) 8 | . 2 2 5 1 2 . . . . . 1 . . . . 8 . . 4 . . 2 1 . . 1 1 1 Average Overweight (x) . | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 Average Capacity 15 | 7 20 10 25 25 25 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 10 10 10 10 12 20 Most Carried 25 | 5 19 25 25 25 25 25 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 Average Carried 14 | 2 14 8 24 24 24 10 9 10 9 9 9 9 10 10 9 9 10 10 9 9 10 6 9 8 9 9 11 17 Final Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 Final Carried 25 | 4 19 23 25 24 25 10 10 10 9 9 10 10 10 10 10 10 10 10 9 10 10 10 10 10 9 10 17 9 Class Distribution -------------------- 41% | Mutant 16% | Hacker-Sprinter 13% | Scavenger-Mutant 10% | Alien-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Scavenger-Skirmisher | -2/Section 7 Alien-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Matter Collected 7292 | 267 312 589 814 845 264 308 20 . 30 . 240 39 36 . 41 593 . 12 153 78 27 403 . 440 307 456 648 370 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17415 | 43 519 360 2610 926 507 154 . 17 . . 447 29 . . 18 572 . 49 218 22 . 372 . 678 2423 1657 1890 3904 Parts 825 | 10 37 16 140 60 29 9 . 4 . . 29 5 . . 1 33 . 7 . 4 . 16 . 27 116 82 75 125 Haulers Intercepted 19 | . 1 . 5 . 3 1 . . . . 3 . . . . 2 . . . . . 1 . . 1 1 1 . Recyclers Shooed 15 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . 1 4 3 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . 6 . . . . . 5 . 1 . 9 . . . . . 3 . 2 . . . . . . . . Prevented 6 | . . . . . . . . . . . . . 2 . . . . . . 4 . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 258 | . 13 8 46 32 5 . . 1 . . . 3 . . 4 . . 4 . 4 . 2 . 6 29 20 25 56 Melee 7 | . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . 2 1 1 Guns 34 | . 10 6 10 2 . . . . . . . . . . . . . . . . . . . 2 3 1 . . Cannons 109 | . . . 21 14 3 . . . . . . . . . . . . . . . . 1 . 4 4 13 20 29 AOE 71 | . 3 2 11 15 2 . . . . . . 3 . . 4 . . 4 . 4 . 1 . . 13 4 2 3 Classes Destroyed 25 | 2 6 3 6 2 . 1 . 1 . . . . . . . . . . . . . . . . . 2 1 1 Worker 18 | 1 . . 5 . 1 . . . . . . . . . . 3 . . . . . . . . 5 . 1 2 Builder 12 | . 1 . 1 . 1 . . . . . . . . . . 1 . . . . . 2 . . 4 1 1 . Tunneler 5 | 2 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Hauler 19 | . 1 . 5 . 3 1 . . . . 3 . . . . 2 . . . . . 1 . . 1 1 1 . Recycler 19 | . . . 4 . 2 1 . . . . 1 . . . . 1 . . . . . 1 . 2 1 1 2 3 Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Operator 10 | . 1 . 2 . 1 1 . . . . 2 . . . . 3 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 18 | . 1 . 5 1 2 . . . . . 1 . . . . 3 . . . . . . . . 1 3 . 1 Swarmer 61 | . 1 1 5 8 2 . . . . . . 3 . . 4 . . 4 . 4 . . . . 9 8 2 10 Cutter 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 86 | . 12 . 27 10 . . . . . . . . . . . . . . . . . 2 . . 12 . 8 15 Brawler 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 4 Duelist 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Protector 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 25 | . . 1 8 8 3 . . . . . . . . . . . . . . . . . . . . 3 1 1 Specialist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 13 | . . . 1 2 . . . . . . . . . . . . . . . . . . . 2 . . 4 4 Programmer 41 | . . . . 3 . . . . . . . . . . . . . . . . . . . 4 7 6 8 13 Heavy 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 1 3 2 7 9 6 2 . 1 . . 2 3 . . 4 3 . 4 . 4 . 2 . 3 17 6 5 9 Combat Bots Only 11 | . 3 2 6 9 2 . . 1 . . . 3 . . 4 . . 4 . 4 . 2 . 3 11 5 4 8 Max Kills in Single Turn 7 | 1 2 1 4 4 2 1 . 1 . . 1 2 . . 2 1 . 4 . 2 . 1 . 1 7 5 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 3 4 1 . . . . . . 2 . . 2 . . 4 . 2 . 1 . . 4 4 1 2 Melee 1 | . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Hostile Shots Fired 2776 | . 60 54 174 212 26 25 6 4 . 6 52 4 . . 27 200 . 19 . 46 61 95 30 180 201 360 317 617 Missed 860 | . 10 13 48 70 9 20 2 1 . 4 37 3 . . 16 86 . 8 . 20 33 57 19 81 47 89 71 116 Damage Taken 39301 | . 593 861 1978 2001 226 33 62 53 . 22 180 15 . . 178 1963 . 193 . 451 475 853 192 1727 3029 5695 6928 11593 Core 4542 | . 115 40 126 232 43 6 16 18 . 9 62 . . . 65 617 . 41 . 97 124 152 32 213 52 944 758 780 Absorbed by Shields 1277 | . . . . . . . . . . . . . . . . . . . . . . . . 309 323 645 . . Reduced by Siege Mode 1802 | . . . . . . . . . . . . . . . . . . . . . . . . 169 294 230 405 704 Redirected to Shielding 543 | . . . . . . . . . . . . . . . . 100 . . . . . 108 75 157 . 103 . . Ignored by Resistances 3805 | . . . 36 . . . . . . . . . . . . 18 . . . . . . 47 455 906 1491 . 852 Regen/Repaired (Parts) 10463 | . 240 . 130 . . . . . . . 82 . . . . . . . . . . . . 428 1506 1995 2916 3166 Core Remaining (%) 61 | 100 . 38 . . 27 . . . . 93 . . . . 85 . . . . 24 89 . 85 . . 10 . . Volleys Fired 975 | 12 54 101 136 89 25 . . . . . 3 5 . . 5 10 1 4 . 5 . 35 12 50 47 96 84 201 Largest 2 | 2 2 2 2 2 2 . . . . . 1 1 . . 1 1 1 1 . 1 . 2 1 2 2 2 2 2 Hottest 300 | 60 70 100 160 160 128 . . . . . 85 85 . . 43 85 85 43 . 43 . 124 150 115 145 155 220 300 Shots Fired 1445 | 24 104 137 257 137 42 . . . . . 3 5 . . 5 10 1 4 . 5 . 38 12 73 80 161 132 215 Gun 505 | 24 101 75 124 25 4 . . . . . . . . . . 2 . . . . . 26 11 50 35 28 . . Cannon 770 | . . . 121 98 35 . . . . . 3 2 . . . 6 1 . . . . 7 1 23 35 129 131 178 Launcher 72 | . 3 7 12 14 3 . . . . . . 3 . . 5 2 . 4 . 5 . . . . 10 4 . . Special 98 | . . 55 . . . . . . . . . . . . . . . . . . . 5 . . . . 1 37 Kinetic 296 | 12 51 75 56 60 26 . . . . . . . . . . . . . . . . 7 . . . 9 . . Thermal 975 | 12 50 59 189 63 13 . . . . . 3 2 . . . 6 1 . . . . 19 1 48 70 148 132 159 Explosive 59 | . 3 3 12 14 3 . . . . . . 3 . . 5 2 . 4 . 5 . 5 . . . . . . Electromagnetic 79 | . . . . . . . . . . . . . . . . 2 . . . . . 7 . . 10 4 . 56 Phasic 36 | . . . . . . . . . . . . . . . . . . . . . . . 11 25 . . . . Robot Hit Streak 63 | 4 9 11 16 11 7 . . . . . . 1 . . 2 1 . . . 1 . 4 . 7 18 21 19 63 Robot Miss Streak 6 | 2 4 3 4 3 2 . . . . . . 1 . . . 2 . 2 . 1 . 3 1 2 2 6 3 4 Penetration Max 2 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 171 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 146 Shots Hit Robots 943 | 14 63 57 165 70 19 12 . 2 . . 17 1 . . 1 26 . . 6 2 . 19 . 40 61 87 104 177 Core Hits 611 | 3 29 19 99 51 16 4 . 1 . . 7 3 . . 5 5 . 5 2 6 . 15 . 13 103 74 46 105 Critical Kills 8 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 2 Critical Parts Destroyed 8 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 6 Critical Strikes 28 | . 1 2 4 4 2 1 . . . . . . . . . 2 . . . . . . . . 2 . 1 9 Burn 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Destroy 12 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . 7 Blast 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Impale 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Melee Attacks 162 | . . . . 6 . 16 3 5 1 1 40 4 . . 2 58 . . 6 . 3 1 . . . 5 9 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 57 | . . . . 1 . 14 3 5 1 . . . . . . 8 . . 6 . 3 1 . . . 5 8 2 Piercing 96 | . . . . . . . . . . 1 40 4 . . 2 49 . . . . . . . . . . . . Sneak Attacks 38 | . . . . 5 . 6 . . . . 9 . . . . 16 . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44992 | 168 1060 1248 4829 3612 771 628 . 66 . . 1109 261 . . 391 1816 . 419 523 703 . 1313 . 1820 5126 4137 5388 9604 Guns 6984 | 168 783 858 1526 524 63 . . . . . . . . . . . . . . . . 398 . 947 1000 717 . . Cannons 19948 | . . . 2042 1234 518 . . . . . . . . . . 35 . . . . . 112 . 873 1277 2306 4479 7072 Explosions 10870 | . 272 390 1154 1840 190 . . . . . . 261 . . 391 . . 419 . 703 . 686 . . 2804 844 403 513 Melee 4894 | . . . . . . 628 . 66 . . 1109 . . . . 1781 . . 523 . . . . . . 232 395 160 Ramming 356 | . 5 . 107 14 . . . . . . . . . . . . . . . . . . . . 45 38 62 85 Kinetic 3911 | 84 422 1187 645 895 422 . . . . . . . . . . . . . . . . 93 . . . 163 . . Thermal 24830 | 84 361 61 2923 863 159 . . . . . . . . . . 35 . . . . . 305 . 1378 2994 3095 4882 7690 Explosive 5965 | . 272 . 1154 1840 190 . . . . . . 261 . . 391 . . 419 . 703 . 686 . . . . 49 . Electromagnetic 4477 | . . . . . . . . . . . . . . . . . . . . . . 112 . . 2087 609 . 1669 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2442 | . . . . . . 628 . 66 . . . . . . . 321 . . 523 . . 117 . . . 232 395 160 Piercing 2569 | . . . . . . . . . . . 1109 . . . . 1460 . . . . . . . . . . . . Phasic 442 | . . . . . . . . . . . . . . . . . . . . . . . . 442 . . . . Highest Corruption 10 | . . . . 2 2 . . . . . . . . . . 1 . . . . . . 2 7 10 10 . . Average Corruption 4 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 3 7 8 . . Corruption Purged 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Effects 114 | . . . . 22 4 . . . . . . . . . . 2 . . . . . . 1 15 27 43 . . Message Errors 25 | . . . . 5 . . . . . . . . . . . . . . . . . . . 5 5 10 . . Matter Fused 28 | . . . . 5 2 . . . . . . . . . . 1 . . . . . . . 5 6 9 . . Heat Flow Errors 13 | . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 4 6 . . Energy Discharges 19 | . . . . 5 . . . . . . . . . . . 1 . . . . . . . 2 4 7 . . Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . 3 2 . . . . . . . . . . . . . . . . . . . 1 2 . . Data Loss (major) 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Alerts 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon Failures 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . Overflow Damage 2519 | . . . 36 135 4 137 . 7 . . 157 4 . . 8 624 . . 87 25 . 16 . 107 39 102 379 652 Projectiles 1015 | . . . . 56 4 . . . . . . . . . . . . . . . . . . 107 22 47 171 608 Explosions 315 | . . . 36 79 . . . . . . . 4 . . 8 . . . . 25 . 16 . . 17 25 63 42 Melee 1189 | . . . . . . 137 . 7 . . 157 . . . . 624 . . 87 . . . . . . 30 145 2 Knockbacks 5 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 711 | . . . 48 110 37 . . . . . . . . . . . . 9 . . . . . . 151 139 152 65 Shots 32 | . . . 1 4 1 . . . . . . . . . . . . 1 . . . . . . 13 9 2 1 Rammed 27 | . 1 . 8 2 . . . . . . . . . . . . . . . . . . . . 3 5 4 4 Targets Rammed 33 | . 1 . 12 3 . . . . . . . . . . . . . . . . . . . . 3 5 5 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 474 | . 153 8 348 324 204 40 102 122 207 58 84 84 52 12 47 96 42 10 . 28 1 167 239 3 238 474 326 329 Average Temperature 53 | . 42 6 77 82 53 16 32 48 67 20 11 25 26 7 15 8 23 8 . 16 1 67 78 3 92 83 133 98 Received Heat Transfer 5506 | . 315 186 918 477 54 6 . . . . 42 . . . 54 363 . 48 . 69 60 96 42 72 753 286 495 1170 Effects 15 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 5 4 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 1 . Interference 7 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . 3 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 47 | . . . . . . . . . . . . . . . . . . . . . . . . 2 6 11 10 18 Total Turns 711 | . . . . . . . . . . . . . . . . . . . . . . . . 51 103 123 137 297 Longest Duration 116 | . . . . . . . . . . . . . . . . . . . . . . . . 30 49 23 33 116 Robots Corrupted 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 1 9 Combat Hostiles 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 8 Parts Fried 30 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 . 2 11 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Robots Melted 23 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 . 3 15 Combat Hostiles 22 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 . 2 15 Parts Melted 95 | . . 1 18 1 1 . . . . . . . . . . . . . . . . . . 7 8 6 9 44 Heat Transferred 28127 | 200 1017 136 5654 1549 248 . . . . . . . . . . 37 . . . . . 333 . 1147 2571 3036 2186 10013 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 2 3 Alert | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Peak Influence 2599 | 15 167 . 796 2599 1536 656 . . . . 437 . . . . 716 . . . . 296 884 755 1086 1134 1500 1720 2129 Initial 1266 | . 9 . . 517 1266 574 . . . . . . . . . 56 . . . . 75 155 348 424 387 553 900 1110 Average 763 | 5 74 . 170 1587 1369 602 . . . . 217 . . . . 342 . . . . 135 495 502 780 791 1024 1106 1446 Maximum Alert Level 5 | . . . 3 5 4 2 . . . . 2 . . . . 3 . . . . 1 3 3 3 4 4 5 5 Low Security (%) 29 | 100 100 . 75 . . . . . . . 38 . . . . 22 . . . . 90 2 . . . . . . Level 1 9 | . . . 10 . . . . . . . 59 . . . . 44 . . . . 9 32 12 . 9 . . . Level 2 13 | . . . 10 9 . 100 . . . . 1 . . . . 30 . . . . . 48 83 26 31 18 . . Level 3 14 | . . . 2 15 . . . . . . . . . . . 2 . . . . . 16 4 73 26 34 39 . Level 4 22 | . . . . 20 100 . . . . . . . . . . . . . . . . . . . 31 46 58 73 Level 5 10 | . . . . 53 . . . . . . . . . . . . . . . . . . . . . . 1 13 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 91 | . 7 . 8 . 1 1 . . . . 5 . . . . 14 . . . . 1 4 2 3 4 10 13 18 Investigation 15 | . 5 . 2 . . . . . . . 2 . . . . 1 . . . . . 2 . 1 . . 1 1 Extermination 18 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 2 2 4 3 4 Reinforcement 21 | . 2 . 4 . . 1 . . . . 2 . . . . 6 . . . . 1 1 1 . . 1 1 1 Assault 26 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 5 5 12 Garrison 11 | . . . 1 . . . . . . . . . . . . 6 . . . . . 1 . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 3 . . . . Data Miner Redirects 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 4 Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Distress Signals 26 | . 3 . 2 . 1 1 . . . . 2 . . . . 4 . . . . . . 3 4 . 3 3 . Communications Jammed 165 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 28 30 14 47 44 Distress Signals 152 | . . . . . . . . . . . 1 . . . . . . . . . . . . 28 30 6 45 42 Times Spotted 760 | . 19 8 61 35 9 11 14 6 . 3 35 2 . . 13 88 . 7 . 15 20 27 20 47 38 94 98 90 Peak Tracking Total 19 | . 3 2 5 5 4 10 5 4 . 2 7 1 . . 4 19 . 6 . 9 12 7 12 19 8 16 15 16 Tactical Retreats 96 | . 1 . . 1 . 1 3 2 . 1 10 1 . . 5 20 . 1 . 2 2 1 6 10 1 12 13 3 Traps | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Traps Triggered 28 | . 3 1 . 10 2 . . . . . 4 . . . . 1 . . . . . . . 1 1 2 1 2 Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . 1 . 1 1 . . . . . . 1 . . . 1 . 3 . . Machines | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Machines Disabled 46 | . . 1 3 6 4 . . 1 . . . . . . . 1 . . . . . 2 1 1 6 13 4 3 Max in Single Turn 1 | . . 1 1 1 1 . . 1 . . . . . . . . . . . . . 1 1 . 1 1 1 1 Garrison Access 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Garrison Relay 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Machines Accessed 68 | . 7 3 11 3 2 4 . 1 . . 9 1 . 4 . 5 1 . 4 . 1 1 5 3 . 1 . 2 Terminals 22 | . 4 . 7 3 1 3 . . . . . 1 . . . . . . . . . . 2 1 . . . . Fabricators 6 | . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . . . . Repair Stations 6 | . 1 . 1 . . . . . . . 2 . . . . . . . . . . . . 1 . . . 1 Recycling Units 8 | . 2 . 2 . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 Scanalyzers 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 1 . . . . Garrison Access 8 | . . . 1 . 1 . . . . . 2 . . . . 2 . . . . . 1 . . . 1 . . Total Hacks 183 | . 23 7 33 5 7 9 . 1 . . 16 1 . 28 . 9 1 . 16 . 1 3 9 9 . 1 . 4 Successful 116 | . 11 7 21 2 2 3 . 1 . . 7 1 . 28 . 5 1 . 16 . 1 . 6 4 . . . . Failed 67 | . 12 . 12 3 5 6 . . . . 9 . . . . 4 . . . . . 3 3 5 . 1 . 4 Catastrophic 13 | . 3 . 1 . . 1 . . . . 2 . . . . 1 . . . . . . . 2 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 243 | . 15 . 13 . 4 4 . . . . 47 . . . . 57 . . . . . 7 34 21 15 7 6 13 Terminals 61 | . 13 . 26 5 4 7 . . . . . 1 . . . . . . . . . . 3 2 . . . . Fabricators 12 | . . . . . . . . . . . 6 . . . . 2 . . . . . . 4 . . . . . Repair Stations 19 | . 4 . 3 . . . . . . . 4 . . . . . . . . . . . . 5 . . . 3 Recycling Units 14 | . 6 . 3 . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 Scanalyzers 10 | . . . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 2 . . . . Garrison Access 14 | . . . 1 . 3 . . . . . 2 . . . . 4 . . . . . 3 . . . 1 . . Terminal Hacks 70 | . . 7 10 2 1 . . 1 . . . 1 . 28 . . 1 . 16 . . . 2 1 . . . . Record 22 | . . 5 . . . . . . . . . 1 . 11 . . . . 5 . . . . . . . . . Part Schematic 16 | . . . 1 . . . . . . . . . . 11 . . . . 3 . . . 1 . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . . 2 . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 6 | . . 1 . 1 . . . 1 . . . . . . . . 1 . . . . . 1 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . . . . Network Status 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Repair Station Hacks 11 | . 4 . 2 . . . . . . . 3 . . . . . . . . . . . . 2 . . . . Scan Component 7 | . 2 . 1 . . . . . . . 2 . . . . . . . . . . . . 2 . . . . Repair 4 | . 2 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Scanalyzer 5 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . 1 . . . . Insert Component 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Analyze 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 18 | . 7 . 8 . . 1 . . . . . . . . . . . . . . . . 2 . . . . . Terminals 12 | . 5 . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Skim 10 | . 4 . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 6 . 9 3 2 4 . . . . 6 . . . . 4 . . . . . 1 3 2 . 1 . 2 Full Trace Events 8 | . . . 1 1 . . . . . . 2 . . . . 1 . . . . . 1 . 1 . . . 1 Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 4 . 5 . . 3 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 140 | . . . 1 . . 1 . . 13 . 46 . . 11 . 54 . . 3 . . . 11 . . . . . Parts Built 5 | . . . . . . . . . . . 2 . . . . 2 . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 316 | . . . . . . . . . . . 25 . . . . 69 . . . . . . 222 . . . . . Total Part Build Rating 29 | . . . . . . . . . . . 2 . . . . 18 . . . . . . 9 . . . . . Parts Repaired 4 | . 2 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 134 | . 52 . 44 . . . . . . . 38 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . . . . . . . . . . 10 . . . . 3 . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . find_fabricator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . find_dsf 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 19 | . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Hacked 7 | . . . . . . . . . . . . . . . . 6 . . . . . . . 1 . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Total Allies 38 | . . . . 2 . . . . 4 . . . . . . 8 . . . . . 8 . 7 . . 1 8 Largest Group 7 | . . . . 2 . . . . 4 4 . . . . . 3 . . . . . 5 . 3 . . 1 7 Highest-Rated Group 494 | . . . . 59 . . . . 155 155 . . . . . 243 . . . . . 494 . 345 . . 135 98 Highest-Rated Ally 165 | . . . . 39 . . . . 40 40 . . . . . 165 . . . . . 103 . 122 . . 135 56 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . 2 . . . . . 3 . 3 . . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 201 | . . . . 8 . . . . . 3 . . . . . 33 . . . . . 62 . 20 . . 16 59 Total Damage 7106 | . . . . 66 . . . . . 81 . . . . . 1138 . . . . . 3265 . 903 . . 647 1006 Kills 47 | . . . . 1 . . . . . 2 . . . . . 8 . . . . . 19 . 5 . . 7 5 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . . 1 1 2 . 2 1 . . . 2 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 45 | . . . . . . . . . . . 12 . . . . 15 . . . . . . 8 3 4 1 . 2 Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 Guard Positions 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 Component Stockpiles 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . Prototype Stockpiles 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 1 . . . Component Schematics 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Prototype Schematics 7 | . . . . . . . . . . . 2 . . . . 4 . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unaware Analyses 6 | . . . . . . . . . . . 2 . . . . 2 . . . . . . 1 . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Active Garrisons 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Turns Passed 25348 | 117 1993 4310 3583 3147 449 223 122 153 525 252 963 249 72 18 214 1184 150 97 132 110 84 425 397 788 815 1570 1685 1521 Spaces Moved 22933 | 53 662 2075 1187 1138 150 615 374 566 1102 530 2748 745 311 79 627 2806 389 225 210 335 224 824 1049 1014 342 920 1061 572 Core 20 | 18 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Treads 7677 | 35 662 2075 1102 1138 150 . . . . . . . . . . . . . . . . . . 218 342 644 754 557 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 85 | . . . 85 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 830 | . . . . . . . . . . . . . . . . 125 389 225 91 . . . . . . . . . Flight 13723 | . . . . . . 615 374 566 1102 530 2748 745 311 79 627 2679 . . 119 335 224 824 1049 796 . . . . Fastest Speed 23 | 50 160 160 150 242 242 23 23 23 23 23 23 23 23 23 23 23 38 38 29 29 26 24 28 28 161 152 160 162 Average Speed 87 | 122 252 185 238 246 243 23 23 23 23 23 23 23 23 23 23 24 38 38 35 29 28 29 28 57 161 167 164 165 Slowest Speed 450 | 160 320 320 250 250 325 23 23 23 23 23 94 23 23 23 23 450 38 38 315 29 29 175 103 161 161 250 250 243 Overloaded Moves 89 | . . . . . . . . . . . . . . . . 22 . . . . 55 12 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 77 | . . . . . . 6 . . . . 19 . . . 5 22 . . . . 3 2 6 14 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Spacefolds 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Microwarps 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 22 1 Exploration Rate (%) 56 | 4 95 89 81 96 23 20 48 65 91 58 70 81 47 69 64 75 62 43 61 64 9 17 95 42 47 55 29 27 Regions Visited 28 Branch Regions 17 Pre-discovered Areas 31 | . 2 2 3 . . . 1 . . . 6 . . 1 . 13 . . 3 . . . . . . . . . Known Exits Taken 25 | . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 10 . . . . 2 . 4 . . 4 2 . . . 1 2 . 2 . . . . . . . . Spaces Dug 180 | . . . 2 . 3 . 3 1 . 1 20 5 . . 23 46 . . . 13 3 4 10 12 2 29 3 . Terrain Destroyed 931 | . 18 72 100 58 68 . 3 1 . 1 20 51 . . 79 62 1 41 . 61 3 48 11 22 26 57 63 65 Melee 57 | . . . . . . . 3 1 . 1 17 3 . . 2 23 . . . . 3 1 . . . 1 2 . Projectile 212 | . . . 33 2 20 . . . . . 3 2 . . . 5 1 . . . . 8 11 22 4 44 15 42 AOE 662 | . 18 72 67 56 48 . . . . . . 46 . . 77 34 . 41 . 61 . 39 . . 22 12 46 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Total 26415 | 80 878 2296 1694 1327 193 672 405 580 1373 657 2975 809 310 78 681 3143 389 230 257 341 235 959 1124 1140 520 950 1075 1044 Wait 1749 | . 128 14 187 23 2 8 22 10 257 127 126 52 . . 51 184 . . 15 . 6 26 11 40 102 94 79 185 Move 22219 | 52 661 2074 1187 1137 149 602 373 565 1101 529 2715 744 310 78 617 2766 388 224 209 334 217 819 1036 989 341 668 776 558 Hop 61 | . . . . . . 6 . . . . 13 . . . 4 17 . . . . 3 2 6 10 . . . . Pick Up 233 | 9 20 35 44 6 4 8 2 . 4 . 12 . . . . 11 . . 4 . . 12 7 14 3 12 17 9 Fast Attach 232 | 2 . 3 17 9 2 1 1 . 2 . 11 . . . . 38 . . 8 . 4 28 15 7 3 26 34 21 Attach 127 | 5 4 3 6 6 2 14 . . . . 4 2 . . 1 10 . . 2 . . 4 3 8 2 12 13 26 Detach 50 | . . 1 2 1 1 . . . 1 . 2 2 . . 1 7 . . 1 1 . 3 1 2 1 2 7 14 Swap 169 | . 5 21 35 17 4 4 1 . 1 . 11 . . . . 9 . 2 2 1 . 6 9 3 11 11 9 7 Drop 355 | . 5 35 68 14 4 13 3 . 6 . 20 . . . . 31 . . 10 . 2 23 24 17 7 19 42 12 Fire 975 | 12 54 101 136 89 25 . . . . . 3 5 . . 5 10 1 4 . 5 . 35 12 50 47 96 84 201 Melee 162 | . . . . 6 . 16 3 5 1 1 40 4 . . 2 58 . . 6 . 3 1 . . . 5 9 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 33 | . 1 . 12 3 . . . . . . . . . . . . . . . . . . . . 3 5 5 4 Escape Stasis 34 | . . . . 16 . . . . . . 18 . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 5 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 618 | -10/Materials | Derelicts attacked the area 692 | -10/Materials | Discovered new exit (range 10) 929 | -10/Materials | Discovered new exit (range 15) 1072 | -10/Materials | Discovered new exit (range 7) 1318 | -10/Materials | Discovered new exit (range 14) 1581 | -10/Materials | Repaired Lgt. Treads 1607 | -10/Materials | Repaired Lgt. Treads 2050 | -10/Materials | Discovered new exit (range 15) 2111 | -10/Materials | Entered Subcaves 2147 | -10/Subcaves | Visited Clippyterm 2156 | -10/Subcaves | Identified exit to Materials 2156 | -10/Subcaves | Identified exit to Recycling 2156 | -10/Subcaves | Learned location of Section 7 (-2) 3365 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3774 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3806 | -10/Subcaves | Core integrity fell below 50% 4854 | -10/Subcaves | Learned location of Zion (-7) 5896 | -10/Subcaves | Visited 4L-MR0's lab 5927 | -10/Subcaves | Found Rainbow Chip 6421 | -10/Subcaves | Entered Materials 6421 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6988 | -8/Materials | Build established: Scavenger-Mutant 7069 | -8/Materials | Repaired Mak. Kinetic Plating 7961 | -8/Materials | Identified exit to Factory 8013 | -8/Materials | Learned 2 Storage zone layouts 8053 | -8/Materials | Learned location of Extension (-5) 8081 | -8/Materials | Learned location of 1 exit from Lower Caves 8125 | -8/Materials | Learned 4 Recycling zone layouts 8130 | -8/Materials | Discovered exit to Factory (range 16) 8162 | -8/Materials | Learned location of 2 exits from Factory 8372 | -8/Materials | Build established: Mutant 9621 | -8/Materials | First assault squad dispatched 9937 | -8/Materials | Garrison activated, responded to threat 10004 | -8/Materials | Identified exit to Garrison 10004 | -8/Materials | Entered Garrison 10088 | -8/Garrison | Triggered checkpoint 10132 | -8/Garrison | Garrison Relay disabled 10308 | -8/Garrison | Triggered checkpoint 10353 | -8/Garrison | Destroyed 9 combat bots 10444 | -8/Garrison | Triggered checkpoint 10455 | -8/Garrison | Garrison Relay disabled 10599 | -8/Garrison | Discovered new exit (range 8) 10804 | -8/Garrison | Triggered checkpoint 10842 | -8/Garrison | Triggered checkpoint 11094 | -8/Garrison | Discovered new exit (range 12) 11120 | -8/Garrison | Garrison Relay disabled 11324 | -8/Garrison | Build established: Scavenger-Mutant 11370 | -8/Garrison | Triggered checkpoint 11405 | -8/Garrison | Garrison Relay disabled 11424 | -8/Garrison | Triggered checkpoint 11530 | -8/Garrison | Discovered new exit (range 13) 11588 | -8/Garrison | Core integrity fell below 50% 11630 | -8/Garrison | Lost 4 parts (1n1u2w) 13044 | -8/Garrison | Build established: Mutant 13151 | -8/Garrison | Entered Materials 13551 | -8/Materials | First assault squad dispatched 13600 | -8/Materials | Entered Factory 13600 | -7/Factory | Evolved 2 slots: Utility x2 13601 | -7/Factory | Identified exit to Factory 13601 | -7/Factory | Identified exit to Lower Caves 13604 | -7/Factory | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 13744 | -7/Factory | Discovered exit to Factory (range 8) 13821 | -7/Factory | Discovered exit to Lower Caves (range 7) 13823 | -7/Factory | Entered Lower Caves 13824 | -7/Lower Caves | Identified exit to Lower Caves 13869 | -7/Lower Caves | Met a Warlord Commander 13870 | -7/Lower Caves | Learned location of Warlord (-4) 13871 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 13878 | -7/Lower Caves | Found Encrypted Comm Array 13884 | -7/Lower Caves | Found DCF Scrap (15 items) 13945 | -7/Lower Caves | Entered another Lower Caves area 13977 | -7/Lower Caves | Learned Factory garrison access intel 14020 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 14096 | -7/Lower Caves | Discovered new exit (range 6) 14098 | -7/Lower Caves | Identified exit to Zion 14098 | -7/Lower Caves | Entered Zion 14102 | -7/Zion | Build established: Hacker-Sprinter 14144 | -7/Zion | Found GAL Module 14165 | -7/Zion | Learned Factory emergency access door positions 14205 | -7/Zion | Learned Factory garrison access intel 14233 | -7/Zion | Received a visual enhancement algorithm 14283 | -7/Zion | Found CR-A16's Pointy Stick 14300 | -7/Zion | Found Prototype Special Weapon 14300 | -7/Zion | Identified RU-N14's Throwing Claymores 14319 | -7/Zion | Met Imprinter 14322 | -7/Zion | Imprinted 14324 | -7/Zion | Declared Zion's savior 14407 | -7/Zion | Discovered new exit (range 16) 14410 | -7/Zion | Identified exit to Proximity Caves 14623 | -7/Zion | Entered Proximity Caves 14623 | -6/Proximity Caves | Accompanied by 4 allies 14683 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 14684 | -6/Proximity Caves | Learned Factory security intel 14712 | -6/Proximity Caves | Spotted B-75 Beast 14804 | -6/Proximity Caves | Discovered exit to Factory (range 8) 14875 | -6/Proximity Caves | Entered Factory 14875 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14878 | -6/Factory | Loaded intel: 4 garrison access locations 15009 | -6/Factory | Discovered new exit (range 8) 15009 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 15010 | -6/Factory | Identified exit to Lower Caves 15026 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 15041 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 15058 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 15103 | -6/Factory | Retrieved Zion intel report: Component Schematics 15119 | -6/Factory | Discovered new exit (range 5) 15120 | -6/Factory | Identified exit to Factory 15171 | -6/Factory | Fabricated ECM Suite (x2) 15185 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 15219 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 15251 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 15253 | -6/Factory | Retrieved Zion intel report: Guard Positions 15371 | -6/Factory | Retrieved Zion intel report: Active Garrisons 15384 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 15484 | -6/Factory | Discovered exit to Factory (range 16) 15502 | -6/Factory | Retrieved Zion intel report: Component Schematics 15575 | -6/Factory | Search patrols dispatched 15670 | -6/Factory | Repaired Imp. Light Armor Plating 15838 | -6/Factory | Entered Lower Caves 15839 | -6/Lower Caves | Identified exit to Lower Caves 15842 | -6/Lower Caves | Learned Factory garrison access intel 15859 | -6/Lower Caves | Encountered a Warlord checkpoint 15860 | -6/Lower Caves | Learned Factory emergency access door positions 15874 | -6/Lower Caves | P-60 Hacker assimilated allied BG-CSB(S) 16087 | -6/Lower Caves | Entered another Lower Caves area 16122 | -6/Lower Caves | Found DCF Scrap (10 items) 16144 | -6/Lower Caves | Discovered new exit (range 12) 16150 | -6/Lower Caves | Identified exit to Data Miner 16159 | -6/Lower Caves | Entered Data Miner 16159 | -6/Data Miner | Discovered new exit (range 6) 16164 | -6/Data Miner | Met Data Miner 16168 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16172 | -6/Data Miner | Received God Mode back door access code from Data Miner 16177 | -6/Data Miner | Identified exit to Proximity Caves 16177 | -6/Data Miner | Entered Proximity Caves 16389 | -5/Proximity Caves | Discovered exit to Factory (range 10) 16391 | -5/Proximity Caves | Entered Factory 16391 | -5/Factory | Evolved 2 slots: Utility x2 16392 | -5/Factory | Identified exit to Extension 16394 | -5/Factory | Loaded intel: 3 garrison access locations 16409 | -5/Factory | Retrieved Zion intel report: Active Terminals 16422 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16443 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16448 | -5/Factory | Retrieved Zion intel report: Branch Access 16448 | -5/Factory | Identified exit to Upper Caves 16485 | -5/Factory | Spotted B-75 Beast 16490 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 16509 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 16554 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16567 | -5/Factory | Fabricated Lgt. Quantum Reactor? 16715 | -5/Factory | Retrieved Zion intel report: Component Schematics 16718 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 16725 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 16780 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16820 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16838 | -5/Factory | Build established: Hacker-Ninja 16898 | -5/Factory | Discovered new exit (range 12) 16901 | -5/Factory | Identified exit to Factory 16922 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 17096 | -5/Factory | Retrieved Zion intel report: Emergency Access 17097 | -5/Factory | Zion hero teleported in (ME-RLN) 17104 | -5/Factory | Garrison activated, responded to threat 17115 | -5/Factory | ME-RLN assimilated hostile S-27 Virus 17126 | -5/Factory | ME-RLN assimilated hostile S-27 Virus 17158 | -5/Factory | Lost 3 allies 17167 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 17190 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 17223 | -5/Factory | Discovered exit to Factory (range 4) 17228 | -5/Factory | Lost 3 allies 17260 | -5/Factory | Garrison activated, responded to threat 17274 | -5/Factory | Found Prototype Device 17274 | -5/Factory | Identified ME-RLN's Chromatic Screen 17279 | -5/Factory | Found Prototype Special Weapon 17279 | -5/Factory | Identified ME-RLN's Wand 17291 | -5/Factory | Search patrols dispatched 17297 | -5/Factory | Found Prototype Hackware 17297 | -5/Factory | Identified System Mapper 17302 | -5/Factory | Core integrity fell below 50% 17332 | -5/Factory | Lost 10 parts (2p3n4u1w) 17406 | -5/Factory | Discovered exit to Factory (range 14) 17503 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 17504 | -5/Factory | Zion Hover Resupply teleported in 17575 | -5/Factory | Entered Upper Caves 17673 | -5/Upper Caves | Learned 4 Factory zone layouts 17690 | -5/Upper Caves | Identified exit to Upper Caves 17725 | -5/Upper Caves | Entered another Upper Caves area 17756 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 17815 | -5/Upper Caves | Build established: Hacker-Mutant 17820 | -5/Upper Caves | Discovered new exit (range 7) 17822 | -5/Upper Caves | Identified exit to Zhirov 17822 | -5/Upper Caves | Entered Zhirov 17822 | -5/Zhirov | Discovered new exit (range 3) 17829 | -5/Zhirov | Met Zhirov 17837 | -5/Zhirov | Learned location of Quarantine (-2) 17837 | -5/Zhirov | Learned location of Testing (-3) 17841 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17931 | -5/Zhirov | Found Alien Artifact 17931 | -5/Zhirov | Identified Integrated Reactor 17931 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17939 | -5/Zhirov | Found Alien Artifact 17953 | -5/Zhirov | Identified exit to Proximity Caves 17954 | -5/Zhirov | Entered Proximity Caves 18009 | -4/Proximity Caves | Ambushed by research squad 18057 | -4/Proximity Caves | Learned Research non-interactive machine intel 18064 | -4/Proximity Caves | Entered Factory 18064 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18066 | -4/Factory | Loaded intel: 4 garrison access locations 18070 | -4/Factory | Lost 3 parts (1p1n1u) 18137 | -4/Factory | Discovered new exit (range 16) 18148 | -4/Factory | Identified exit to Research 18148 | -4/Factory | Entered Research 18148 | -3/Research | Evolved 2 slots: Utility x2 18149 | -3/Research | Identified exit to Testing 18150 | -3/Research | Loaded intel: 56 non-interactive machine locations 18152 | -3/Research | Zion Heavy squad teleported in 18157 | -3/Research | Zion Light squad teleported in 18173 | -3/Research | Found Prototype Protection 18173 | -3/Research | Identified Zio. Heavy Carapace 18189 | -3/Research | Lost 8 parts (4n3u1w) 18320 | -3/Research | Found Prototype Protection 18320 | -3/Research | Identified Zio. Weapon Casing 18486 | -3/Research | Spotted B-86 Titan 18494 | -3/Research | Discovered new exit (range 15) 18495 | -3/Research | Zion Fire squad teleported in 18504 | -3/Research | Allies destroyed B-86 Titan 18516 | -3/Research | Garrison activated, responded to threat 18529 | -3/Research | Found Zio. Weapon Casing 18571 | -3/Research | Lost 5 allies 18573 | -3/Research | Entered Testing 18586 | -3/Testing | Build established: Hacker-Sprinter 18592 | -3/Testing | Retrieved Zion intel report: Emergency Access 18597 | -3/Testing | Found Prototype Processor 18597 | -3/Testing | Identified Exp. Melee Analysis Suite 18621 | -3/Testing | Discovered new exit (range 12) 18625 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 18633 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 18685 | -3/Testing | Found Prototype Device 18695 | -3/Testing | Retrieved Zion intel report: Active Terminals 18704 | -3/Testing | Identified Adv. EM Disruption Field 18707 | -3/Testing | Found Prototype Hackware 18707 | -3/Testing | Identified Exp. System Shield 18710 | -3/Testing | Retrieved Zion intel report: Guard Positions 18717 | -3/Testing | Found Prototype Device 18717 | -3/Testing | Identified Exp. Thermal Shield 18744 | -3/Testing | Spotted PL-MI5QQVM4U8 18750 | -3/Testing | Found Prototype Processor 18750 | -3/Testing | Identified Exp. Signal Interpreter 18794 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 18805 | -3/Testing | Found Prototype Energy Cannon 18805 | -3/Testing | Identified Cld. Nova Cannon 18891 | -3/Testing | Fabricated Exp. Reaction Control System (x1) 18902 | -3/Testing | Retrieved Zion intel report: Active Garrisons 18906 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 18915 | -3/Testing | Spotted Striker 18915 | -3/Testing | Spotted Striker 18961 | -3/Testing | Found Prototype Protection 18961 | -3/Testing | Identified Med. Regenerative Plating 18966 | -3/Testing | Found Prototype Protection 18969 | -3/Testing | Identified exit to Research 18970 | -3/Testing | Entered Research 18970 | -2/Research | Evolved 2 slots: Power x1, Utility x1 18995 | -2/Research | Identified SHELL Armor 19109 | -2/Research | Retrieved Zion intel report: Active Terminals 19119 | -2/Research | Retrieved Zion intel report: Trap Installations 19124 | -2/Research | Found Exp. System Shield 19159 | -2/Research | Spotted B-90 Cyclops 19184 | -2/Research | Spotted B-90 Cyclops 19189 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 19190 | -2/Research | Zion Heavy squad teleported in 19207 | -2/Research | Spotted B-90 Cyclops 19216 | -2/Research | Zion Light squad teleported in 19220 | -2/Research | Search patrols dispatched 19238 | -2/Research | Zion Hacker squad teleported in 19293 | -2/Research | Found Gamma Bomb Array 19307 | -2/Research | Lost 7 allies 19506 | -2/Research | Search patrols dispatched 19591 | -2/Research | Build established: Hacker-Mutant 19608 | -2/Research | Discovered new exit (range 10) 19755 | -2/Research | Search patrols dispatched 19756 | -2/Research | Identified exit to Quarantine 19758 | -2/Research | Entered Quarantine 19769 | -2/Quarantine | Found Alien Artifact 19769 | -2/Quarantine | Identified Core Reset Matrix 19769 | -2/Quarantine | Identified Transdimensional Reconstructor 19769 | -2/Quarantine | Used Core Reset Matrix 19773 | -2/Quarantine | Detected hypermatrix surge 19773 | -2/Quarantine | Sensed 13 artifacts in vicinity 19855 | -2/Quarantine | Found Core Cannon 19870 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 19890 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 19940 | -2/Quarantine | Destroyed 7 combat bots 20127 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 20188 | -2/Quarantine | Found Sigix Broadsword 20201 | -2/Quarantine | System corruption reached 10% 20255 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20258 | -2/Quarantine | First assault squad dispatched 20321 | -2/Quarantine | Destroyed 11 combat bots 20373 | -2/Quarantine | Spotted Fortress 20493 | -2/Quarantine | Discovered new exit (range 6) 20501 | -2/Quarantine | Identified exit to Section 7 20573 | -2/Quarantine | Entered Section 7 20574 | -2/Section 7 | Sensed 20 artifacts in vicinity 20632 | -2/Section 7 | Found Core Reset Matrix 20634 | -2/Section 7 | Sensed 19 artifacts in vicinity 20640 | -2/Section 7 | Spotted S7 Guard 20724 | -2/Section 7 | Found Integrated Reactor 20724 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20757 | -2/Section 7 | Found Spacefold Activator 20815 | -2/Section 7 | Spotted S7 Guard 20837 | -2/Section 7 | Destroyed S7 Guard 20892 | -2/Section 7 | Warped through subspace 20951 | -2/Section 7 | Spotted S7 Guard 20969 | -2/Section 7 | Found Core Membrane 20969 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 21008 | -2/Section 7 | Destroyed S7 Guard 21325 | -2/Section 7 | Build established: Scavenger-Skirmisher 21331 | -2/Section 7 | Found Microwarp Drive 21573 | -2/Section 7 | First assault squad dispatched 21610 | -2/Section 7 | Found Integrated Reactor 21610 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21648 | -2/Section 7 | Spotted Alpha 7 21651 | -2/Section 7 | Spotted Alpha 7 21652 | -2/Section 7 | Spotted B-99 Colossus 21699 | -2/Section 7 | Found Integrated Reactor 21699 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21702 | -2/Section 7 | Found Integrated Reactor 21702 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21705 | -2/Section 7 | Found Integrated Reactor 21705 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21748 | -2/Section 7 | Incoming assault squad redirected 21758 | -2/Section 7 | Core integrity fell below 50% 21928 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 21984 | -2/Section 7 | Incoming assault squad redirected 21985 | -2/Section 7 | Incoming assault squad redirected 22098 | -2/Section 7 | Core integrity fell below 20% 22100 | -2/Section 7 | Terminal network hard line cut 22132 | -2/Section 7 | Incoming assault squad redirected 22135 | -2/Section 7 | Discovered new exit (range 10) 22141 | -2/Section 7 | Identified exit to Access 22143 | -2/Section 7 | Entered Access 22143 | -1/Access | Evolved 2 slots: Power x2 22257 | -1/Access | Build established: Alien-Mutant 22373 | -1/Access | Zion hero teleported in (AD-0RF) 22710 | -1/Access | Found Prototype Device 22710 | -1/Access | Identified Exp. Force Field 22766 | -1/Access | Garrison activated, responded to threat 22830 | -1/Access | Found AD-0RF's Magmablaster 22893 | -1/Access | First assault squad dispatched 22971 | -1/Access | Spotted B-99 Colossus 23360 | -1/Access | Terminal network hard line cut 23397 | -1/Access | Incoming assault squad redirected 23416 | -1/Access | Incoming assault squad redirected 23501 | -1/Access | Found Unknown Device 23502 | -1/Access | Identified Quantum Capacitor 23824 | -1/Access | Discovered new exit (range 4) 23827 | -1/Access | Identified exit to Command 23828 | -1/Access | Entered Command 24125 | -1/Command | First assault squad dispatched 24227 | -1/Command | Incoming assault squad redirected 24241 | -1/Command | Core integrity fell below 50% 24278 | -1/Command | Destroyed 7 combat bots 24428 | -1/Command | Lost 4 parts (1p3u) 24430 | -1/Command | Destroyed 8 combat bots 24641 | -1/Command | Incoming assault squad redirected 24647 | -1/Command | Retrieved Zion intel report: Emergency Access 24732 | -1/Command | Incoming investigation squad redirected 24901 | -1/Command | Build established: Generator-Mutant 25017 | -1/Command | Lost 5 parts (1p1n1u2w) 25019 | -1/Command | Destroyed 8 combat bots 25025 | -1/Command | Retrieved Zion intel report: Guard Positions 25041 | -1/Command | Terminal network hard line cut 25110 | -1/Command | Emitted hypermatrix ping 25115 | -1/Command | Assembled emerged from beneath the floor 25147 | -1/Command | Incoming assault squad redirected 25168 | -1/Command | High security lockdown imminent 25248 | -1/Command | High security lockdown engaged 25251 | -1/Command | Build established: Scavenger-Mutant 25295 | -1/Command | Spotted Striker 25295 | -1/Command | Spotted Executioner 25295 | -1/Command | Spotted Executioner 25301 | -1/Command | Spotted Alpha 7 25304 | -1/Command | Spotted Executioner 25304 | -1/Command | Spotted Alpha 7 25304 | -1/Command | Spotted Striker 25304 | -1/Command | Spotted Executioner 25307 | -1/Command | Destroyed Striker 25310 | -1/Command | Lost 4 allies 25313 | -1/Command | Destroyed Striker 25334 | -1/Command | Destroyed 7 combat bots 25339 | -1/Command | Core integrity fell below 20% 25349 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 25346_ Penetrated by Slug. 25346_ Slug penetrates Wall. 25346_ Penetrated by Slug. 25346_ Beam penetrates Executioner. 25346_ Executioner suffers critical hit (Destroy). 25346_ Destroyed Prototype Leg. 25346_ Penetrated by Slug. 25346_ Slug penetrates Wall. 25346_ Penetrated by Slug. 25346_ Adv. Heat Sink destroyed. 25347_ Penetrated by Slug. 25348_ Slug penetrates Wall. 25349_ Penetrated by Slug. 25349_ Med. Treads destroyed. 25349_ Beam penetrates Executioner. 25349_ Executioner suffers critical hit (Destroy). 25349_ Destroyed Prototype Leg. 25349_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????+??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????+?+???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????+???????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????#%* /?????????????????????? | | ??????????????????[!! [#?????+???????????????? | | ??????????????????#=%!!#?????????????????????? | | ??????????????????=%=%%#?????????????????????? | | ??????????????????#=%! #?????????????????????? | | #?????????????????# #?????????????????????? | | #?????????????????# ###???????????????????? | | #?????????????????# # ##??????????????????? | | #?????????????????# # ???????????????????? | | #???????########### # #???????????????????? | | #???????# [ # ; #?#????? ???????????? | | #???????# # ; # #??? ????????? | | ######### # % ;;;### ??????? | | +# # / + # %%% ??????? | | # # ### """" #% % % ??????? | | *# # #?# """" %p @ ??????? | | # # #?# """" # !???????? | | # # #?# """" # ] ;########## !???????? | | + # #?########### E7;#????????????????????? | | [# # #???????????#////##????????????????????? | | #" # #???????????=7/ ?????????????????????? | | # #??????????#%^^= ^?????????????????????? | | + #######???? ^EE E ????????????????????? | | # # #???#;^^^^^ #????????????????????? | | = #[ # #???# ????????????????????? | | %! #####+# #???## ^^ ^#????????????????????? | | = #### # #???? ^^^ ^ ????????????????????? | | # #????#^ ^ #????????????????????? | | + #???? ^ ^ ????????????????????? | | ## ?????# #????????????????????? | | ## ??????? ????????????????????? | | ## ??????????????????????????????????? | | ## ## ??????????????????????????????????? | | ?# *=%#? ???????????????????????????????????? | | ?# |!=## ???????????????????????????????????? | | ?#+###!|+"##/####????????????????????????????????? | | #!%! #????????????????????????????????? | | ?? # #????????????????????????????????? | | + #????????????????????????????????? | | # ! #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Energy Generation 135 Energy Capacity 1170 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 30 Additional Mass Support 12 Corruption Block 20 Armor Coverage 2000 Resistance: KI 20 Resistance: TH 30 Resistance: EX 50 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Weapon Shielding 100 Evasion (%) 78 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Offensive Hacking 41 Defensive Hacking 43 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ ECM Suite | x2 | -6/Factory Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Exp. Reaction Control System | x1 | -3/Testing | Preloaded Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Spacefold Activator Core Membrane Microwarp Drive Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentLegMace Manual? 0 Play Time 05:57:17 Cumulative 310.6 hours Start 2024.09.11 @ 18:16:35 End 2024.09.12 @ 04:27:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 218 Adventurer 5 Explorer 0 Win Type - Total 7 Types 4/0/3/0/0/0/0/0/0 Lore% 67 Gallery% 84 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 408d5282-1549-4510-b070-0b1492b29463