Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.16 @ 21:07:07

Player: Bathcat

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (62)      310
Value Destroyed (1518)     1518
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (54)                 54
              TOTAL SCORE: 3522

 Bonus
-------
High Alert Combat Kills    54

 Cogmind 
---------
Core Integrity             0/550
Matter                     285/450
Energy                     99/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
   Compact Matter Pod
>          --- WEAPON (3) -------
      Mini Grenade Launcher
>          --- INVENTORY (15) ---
           Ion Engine
           Ion Engine
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
    Medium Matter Pod (0)
           Signal Interpreter
    Medium Laser

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
   Compact Matter Pod
           Weight Redist. System
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
    Medium Matter Pod
           Signal Interpreter
    Medium Laser
      Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             45   | .   13  10  22  
  Power                    5    | .   1   1   3   
    Engine                 4    | .   1   1   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | .   2   2   12  
    Treads                 13   | .   2   2   9   
    Leg                    3    | .   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | .   5   3   4   
    Device                 3    | .   2   1   .   
    Storage                5    | .   3   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   2   2   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | .   5   4   3   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | .   3   3   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 25   | .   4   2   19  
  Power                    3    | .   .   .   3   
  Propulsion               9    | .   1   1   7   
  Utility                  5    | .   1   .   4   
  Weapon                   8    | .   2   1   5   
  Highest Loss Streak      7    | .   1   2   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   95  85  82  
  Engine                   11   | .   14  11  7   
  Treads                   16   | .   13  18  18  
  Leg                      6    | .   13  .   3   
  Device                   7    | .   9   5   6   
  Storage                  15   | .   15  11  18  
  Protection               4    | .   .   8   7   
  Energy Gun               4    | .   10  .   .   
  Ballistic Gun            15   | .   14  19  13  
  Launcher                 6    | .   2   11  7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 12  32  41  43  
  Greatest Support         66   | 20  40  46  66  
  Greatest Overweight (x)  9    | .   1   9   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  
  Average Capacity         13   | 8   11  15  15  
  Most Carried             13   | 6   12  11  13  
  Average Carried          9    | 6   8   10  10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            11   | 6   11  10  10  

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           1178 | 200 431 258 289 
  Remotely                 .    | .   .   .   .   
Salvage Created            1512 | .   518 406 588 
  Parts                    108  | .   31  33  44  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  39   | .   10  14  15  
  Guns                     18   | .   7   4   7   
  AOE                      21   | .   3   10  8   
Classes Destroyed          7    | .   4   3   .   
  Worker                   9    | .   6   1   2   
  Builder                  9    | .   3   1   5   
  Hauler                   1    | .   .   1   .   
  Watcher                  4    | .   1   2   1   
  Swarmer                  8    | .   .   4   4   
  Grunt                    23   | .   10  8   5   
  Sentry                   8    | .   .   2   6   
Best Kill Streak           10   | .   6   10  8   
  Combat Bots Only         6    | .   3   6   5   
Max Kills in Single Turn   3    | .   2   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               3863 | .    823  481  2559 
  Core                     818  | .    213  44   561  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         67   | 100  14   89   .    
Volleys Fired              127  | .    54   23   50   
  Largest                  2    | .    2    2    2    
  Hottest                  70   | .    70   46   46   
Shots Fired                168  | .    60   31   77   
  Gun                      132  | .    52   20   60   
  Cannon                   .    | .    .    .    .    
  Launcher                 36   | .    8    11   17   
  Special                  .    | .    .    .    .    
  Kinetic                  130  | .    50   20   60   
  Thermal                  2    | .    2    .    .    
  Explosive                36   | .    8    11   17   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    7    10   10   
  Robot Miss Streak        4    | .    2    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           113  | .    43   16   54   
  Core Hits                98   | .    28   23   47   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3960 | .    1135 938  1887 
  Guns                     1352 | .    507  186  659  
  Cannons                  .    | .    .    .    .    
  Explosions               2557 | .    616  746  1195 
  Melee                    .    | .    .    .    .    
  Ramming                  51   | .    12   6    33   
  Kinetic                  1327 | .    482  186  659  
  Thermal                  25   | .    25   .    .    
  Explosive                2557 | .    616  746  1195 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       4    | .    .    .    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  16   | .    .    .    16   
    Message Errors         1    | .    .    .    1    
    Matter Fused           2    | .    .    .    2    
    Energy Discharges      3    | .    .    .    3    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    
    Data Loss (major)      3    | .    .    .    3    
    Misfires               1    | .    .    .    1    
    Weapon Failures        3    | .    .    .    3    
Overload Shots             .    | .    .    .    .    
Overflow Damage            33   | .    10   .    23   
  Projectiles              .    | .    .    .    .    
  Explosions               33   | .    10   .    23   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      459  | .    145  140  174  
  Shots                    15   | .    5    4    6    
  Rammed                   29   | .    3    1    25   
Targets Rammed             31   | .    4    2    25   
  Kicked                   .    | .    .    .    .    
  Crushed                  2    | .    1    1    .    
Highest Temperature        30   | .    19   7    30   
  Average Temperature      5    | .    6    2    5    
  Received Heat Transfer   1470 | .    381  99   990  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         74   | .    74   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             509  | .   252 509 430 
  Initial                  172  | .   .   105 172 
  Average                  197  | .   67  291 296 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         51   | 100 90  40  7   
  Level 1                  38   | .   9   26  86  
  Level 2                  10   | .   .   33  6   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   3   2   6   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 5    | .   .   .   5   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           5    | .   1   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              63   | .   18  18  27  
  Peak Tracking Total      6    | .   5   6   6   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          5    | .   .   2   3   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          5    | .   1   3   1   
  Terminals                4    | .   1   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   2   9   3   
  Successful               8    | .   1   5   2   
  Failed                   6    | .   1   4   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   1   .   
  Terminals                9    | .   2   4   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   .   5   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   1   2   2   
  Record                   1    | .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   
  Alert Level              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   .   3   .   
  Recycle Component        1    | .   .   1   .   
  Process                  1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   .   1   .   
  Recycled Matter          28   | .   .   28  .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Jun  Mat  Mat  Mat  
Turns Passed               2441 | 10   1028 613  790  
Spaces Moved               1240 | 9    623  307  301  
  Core                     13   | .    .    3    10   
  Treads                   800  | .    237  304  259  
  Legs                     427  | 9    386  .    32   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  160  120  
  Average Speed            156  | 120  137  174  176  
  Slowest Speed            500  | 120  240  500  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       31   | 2    67   28   27   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          225  | .    57   79   89   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      225  | .    57   79   89   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1531 | 8   732 347 444 
  Wait                     67   | .   19  6   42  
  Move                     1237 | 8   622 306 301 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | .   9   .   4   
  Fast Attach              15   | .   5   4   6   
  Attach                   13   | .   3   2   8   
  Detach                   4    | .   4   .   .   
  Swap                     17   | .   5   4   8   
  Drop                     7    | .   7   .   .   
  Fire                     127  | .   54  23  50  
  Melee                    .    | .   .   .   .   
  Ram                      6    | .   .   .   6   
  Kick                     .    | .   .   .   .   
  Crush                    25   | .   4   2   19  
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 1)
   11 | -11/Junkyard  | Entered Materials
  123 | -10/Materials | Discovered new exit (range 7)
  311 | -10/Materials | Build established: Mutant
  793 | -10/Materials | Core integrity fell below 50%
  958 | -10/Materials | Discovered new exit (range 15)
 1036 | -10/Materials | Core integrity fell below 20%
 1039 | -10/Materials | Entered another Materials area
 1039 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1524 | -9/Materials  | Discovered new exit (range 4)
 1615 | -9/Materials  | Discovered new exit (range 16)
 1652 | -9/Materials  | Entered another Materials area
 1652 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1740 | -8/Materials  | Crushed by falling debris
 1845 | -8/Materials  | Lost 3 parts (1n1u1w)
 2070 | -8/Materials  | Garrison activated, responded to threat
 2126 | -8/Materials  | Build established: Scavenger-Mutant
 2199 | -8/Materials  | Garrison activated, responded to threat
 2289 | -8/Materials  | Lost 4 parts (1n2u1w)
 2369 | -8/Materials  | Core integrity fell below 50%
 2387 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 2431 | -8/Materials  | Core integrity fell below 20%
 2442 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02392_ G-47 Trooper destroyed.
02394_ R-06 Scavenger collects Heat Sink.
02394_ Y-45 Defender destroyed.
02394_ Destroyed Lgt. Nuclear Core.
02395_ The unstable cave ceiling collapses.
02396_ G-47 Trooper destroyed.
02403_ WX| N45,NMM|&UR8MP2AZTRP:IEM
02404_ The unstable cave ceiling collapses. <x2>
02409_ K-01 Serf collects debris. <x3>
02423_ System corrupted: Matter fused (-6).
02424_ Lgt. Nuclear Core destroyed.
02426_ K-01 Serf collects debris.
02427_ Lgt. Treads destroyed.
02430_ K-01 Serf collects debris. <x2>
02436_ Y-45 Defender emerges from the garrison.
02436_ The unstable cave ceiling collapses.
02438_ K-01 Serf collects debris. <x2>
02439_ K-01 Serf destroyed.
02441_ U-05 Engineer builds a Wall.
02441_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|         ??????????????#"""    [ [" " #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            265
Matter Stores              399
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronCargoSplitter
  Manual?         0
Play Time         00:58:40
  Cumulative      20.7 hours
  Start           2023.07.16 @ 19:46:12
  End             2023.07.16 @ 21:07:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd242374-67d3-40b7-8f25-535b416d630e