Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.22 @ 23:28:05 Player: woegarden Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (114) 570 Value Destroyed (4239) 4239 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1239) 1239 TOTAL SCORE: 11228 Bonus ------- High Alert Combat Kills 370 Follower Combat Kills 355 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -186 Cogmind --------- Core Integrity 601/1150 Matter 245/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1100) Ox21 Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink Large Battery (300) Triangulator Improved Shield Generator System Shield Relay Coupler [Hunter] (14) Improved Field Recycling Unit (2) Improved Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Tesla Rifle Coil Gun Heavy Rocket Launcher > --- INVENTORY -------- Fission Core Improved Titanium Leg Advanced Heat Sink Large Battery Triangulator Layered Light Armor Plating Improved Shield Generator System Shield Relay Coupler [Hunter] Long-range Tractor Beam Improved Field Recycling Unit Heavy Rocket Launcher Improved Datajack Improved Remote Datajack [Rating: 76] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Flak Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Slots Evolved 12 | . . . 2 2 . 2 2 2 2 . Power 2 | . . . . . . 1 . 1 . . Propulsion 3 | . . . 2 . . . 1 . . . Utility 6 | . . . . 2 . . 1 1 2 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 169 | 7 5 . 23 25 33 23 18 30 2 3 Power 24 | 1 1 . 3 3 2 5 2 7 . . Engine 12 | 1 1 . 3 2 . 3 1 1 . . Core 7 | . . . . 1 2 2 . 2 . . Reactor 5 | . . . . . . . 1 4 . . Propulsion 69 | 2 2 . 12 9 20 9 7 5 . 3 Treads 27 | . 2 . 12 9 4 . . . . . Leg 42 | 2 . . . . 16 9 7 5 . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | 2 . . 4 4 2 3 4 12 2 . Device 20 | . . . . 3 2 2 3 9 1 . Storage 8 | 2 . . 4 . . 1 1 . . . Processor 3 | . . . . 1 . . . 2 . . Hackware 1 | . . . . . . . . 1 . . Protection 1 | . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 43 | 2 2 . 4 9 9 6 5 6 . . Energy Gun 12 | 2 . . 2 3 1 1 2 1 . . Energy Cannon 3 | . . . . . 1 . . 2 . . Ballistic Gun 10 | . 1 . . 4 1 2 1 1 . . Ballistic Cannon 10 | . 1 . 2 1 2 3 1 . . . Launcher 7 | . . . . 1 4 . 1 1 . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 3 3 . 1 . . . Parts Lost 65 | . . . . 9 11 13 5 10 . 17 Power 13 | . . . . 1 2 4 1 3 . 2 Propulsion 30 | . . . . 5 6 7 1 3 . 8 Utility 7 | . . . . 1 . . . 1 . 5 Weapon 15 | . . . . 2 3 2 3 3 . 2 Highest Loss Streak 17 | . . . . 3 5 7 3 7 . 17 Average Slot Usage (%) 93 | . 99 100 97 89 96 94 91 94 89 74 Engine 5 | . 14 14 11 8 . 3 6 . 5 4 Core 4 | . . . . . 8 10 . 3 . . Reactor 2 | . . . . . . . 5 11 5 4 Treads 13 | . 15 28 41 34 5 . . . . . Leg 17 | . 11 . . . 29 26 31 25 26 21 Device 7 | . . . . 8 12 7 8 10 15 11 Storage 19 | . 28 28 22 18 18 22 21 11 10 10 Processor 2 | . . . . 1 5 . . 7 5 5 Energy Gun 3 | . 6 . 9 4 . 3 1 2 5 3 Energy Cannon 1 | . . . . . 3 3 . 2 . . Ballistic Gun 5 | . 11 14 1 5 4 8 5 4 . . Ballistic Cannon 5 | . 10 14 10 5 6 5 6 . . . Launcher 1 | . . . . 2 1 . . 4 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 162 | 16 20 18 76 91 88 134 153 162 107 107 Greatest Support 100 | 20 40 40 80 86 89 68 89 100 100 100 Greatest Overweight (x) 21 | . . . 3 3 4 4 2 2 1 21 Average Overweight (x) 1 | . . . . . . 1 1 1 1 1 Largest Inventory Capacity 28 | 8 8 8 20 20 20 28 28 28 20 20 Average Capacity 21 | 6 8 8 16 20 20 27 28 20 20 20 Most Carried 28 | 6 8 8 15 20 20 28 28 27 13 12 Average Carried 17 | 3 6 7 11 10 18 22 27 16 12 10 Final Capacity 28 | 8 8 8 20 20 20 28 28 20 20 20 Final Carried 28 | 5 7 8 13 19 20 28 28 14 12 9 Class Distribution -------------------- 52% | Hauler-Mutant 15% | Hauler-Gunner 12% | Mutant 6% | Commander-Gunner 5% | Generator-Skirmisher 4% | Commander-Mutant 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Gunner | -7/Factory Hauler-Mutant | -6/Factory Generator-Skirmisher | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Matter Collected 3411 | 270 . . 344 384 957 717 464 275 . . Remotely 248 | . . . . . 140 108 . . . . Salvage Created 3913 | 88 . 43 232 555 885 707 983 391 . 29 Parts 244 | 2 . 15 17 32 65 43 58 12 . . Haulers Intercepted 5 | . . . . 1 3 . 1 . . . Recyclers Shooed 8 | . . . . . 6 . 1 1 . . Parts Field Recycled 21 | . . . . . . . 8 13 . . Retrieved Matter 248 | . . . . . . . 117 131 . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Combat Hostiles Destroyed 86 | . . 6 6 16 21 12 16 8 . 1 Melee 1 | . . . . 1 . . . . . . Guns 30 | . . 1 1 9 4 8 6 . . 1 Cannons 30 | . . 5 4 2 10 4 4 1 . . AOE 25 | . . . 1 4 7 . 6 7 . . Classes Destroyed 12 | 1 . 1 2 3 3 1 1 . . . Worker 7 | . . . . . 2 . 5 . . . Builder 7 | . . . . 1 2 1 3 . . . Hauler 5 | . . . . 1 3 . 1 . . . Recycler 4 | 1 . . . . . 2 . 1 . . Operator 2 | . . . . . 1 1 . . . . Watcher 2 | . . . . 2 . . . . . . Swarmer 19 | . . 6 . 2 6 4 . . . 1 Grunt 38 | . . . 5 13 7 2 8 3 . . Brawler 1 | . . . . . . . 1 . . . Sentry 18 | . . . 1 1 7 4 5 . . . Hunter 1 | . . . . . 1 . . . . . Programmer 9 | . . . . . . 2 2 5 . . Thug 1 | . . . . . . . 1 . . . Best Kill Streak 12 | 1 . 6 2 4 12 4 7 5 . 1 Combat Bots Only 6 | . . 6 2 3 4 4 3 4 . 1 Max Kills in Single Turn 6 | 1 . 1 1 2 3 2 6 3 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 1 1 2 . 2 3 . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Damage Taken 12609 | . . 171 432 2658 2102 1917 1296 2135 . 1898 Core 1649 | . . . 53 240 299 189 132 187 . 549 Absorbed by Shields 93 | . . . . 15 . . 48 . . 30 Core Remaining (%) 75 | 100 . 100 86 . 2 73 84 81 . . Volleys Fired 310 | 2 . 10 24 70 83 39 42 35 . 5 Largest 3 | 2 . 2 2 2 2 3 3 3 . 2 Hottest 151 | 80 . 62 84 115 112 151 122 146 . 104 Shots Fired 562 | 4 . 17 36 112 132 112 87 56 . 6 Gun 305 | 4 . 7 12 92 55 64 43 23 . 5 Cannon 224 | . . 10 24 15 67 48 42 18 . . Launcher 32 | . . . . 5 10 . 2 14 . 1 Special 1 | . . . . . . . . 1 . . Kinetic 399 | . . 17 24 81 113 81 70 13 . . Thermal 74 | 2 . . . 24 9 31 8 . . . Explosive 29 | . . . . 5 7 . 2 14 . 1 Electromagnetic 59 | 2 . . 12 2 3 . 7 28 . 5 Robot Hit Streak 15 | 2 . 4 8 12 12 15 8 5 . 8 Robot Miss Streak 9 | 1 . 2 3 5 3 8 9 3 . . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 2 | . . . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 373 | 2 . 13 28 82 84 69 57 34 . 4 Core Hits 263 | 2 . 6 11 62 47 34 70 27 . 4 Critical Hits 6 | . . . 1 . 1 2 2 . . . Critical Kills 4 | . . . . . 1 2 1 . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11252 | 24 . 209 577 2346 2310 1315 2844 1487 . 140 Guns 3679 | 24 . 54 215 1050 596 779 655 227 . 79 Cannons 2917 | . . 155 329 271 911 528 665 58 . . Explosions 4441 | . . . 33 974 696 . 1524 1200 . 14 Melee . | . . . . . . . . . . . Ramming 215 | . . . . 51 107 8 . 2 . 47 Kinetic 5223 | . . 209 329 989 1405 1004 1116 171 . . Thermal 2492 | 12 . . 33 403 102 303 1431 208 . . Explosive 2616 | . . . . 903 514 . 193 992 . 14 Electromagnetic 706 | 12 . . 215 . 182 . 104 114 . 79 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . 2 1 11 . . Average Corruption 1 | . . . . . . 2 1 3 . . Corruption Purged . | . . . . . . . . . . . Effects 24 | . . . . . . 11 2 11 . . Message Errors 3 | . . . . . . 1 1 1 . . Matter Fused 2 | . . . . . . . . 2 . . Heat Flow Errors 6 | . . . . . . 4 . 2 . . Energy Discharges 2 | . . . . . . . . 2 . . Data Loss (minor) 6 | . . . . . . 4 1 1 . . Alerts 1 | . . . . . . . . 1 . . Targeting Errors 4 | . . . . . . 2 . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 551 | . . 1 . 129 17 12 318 74 . . Projectiles 21 | . . 1 . 8 . 12 . . . . Explosions 521 | . . . . 121 8 . 318 74 . . Melee 9 | . . . . . 9 . . . . . Knockbacks 39 | . . . 2 5 9 6 17 . . . Impact 2 | . . . . 1 1 . . . . . Kinetic 31 | . . . 1 4 6 6 14 . . . Secondary 6 | . . . 1 . 2 . 3 . . . Self-Inflicted Damage 916 | . . . . 111 60 4 330 408 . 3 Shots 19 | . . . . 2 2 . 6 9 . . Rammed 8 | . . . . 3 2 1 . . . 2 Targets Rammed 27 | . . . . 5 12 1 . 2 . 7 Kicked 17 | . . . . . 10 . . 2 . 5 Crushed 2 | . . . . 2 . . . . . . Highest Temperature 437 | 6 . . 84 394 156 437 177 245 . 9 Average Temperature 69 | 3 . . 21 93 30 94 80 59 . 3 Received Heat Transfer 3555 | . . . 162 1488 864 462 351 72 . 156 Effects 5 | . . . . 3 . 2 . . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Matter Decay 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred 2380 | 25 . . 50 480 185 555 985 100 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Peak Influence 781 | 5 3 140 130 481 709 482 781 359 175 152 Initial 359 | . 3 . . 54 198 315 158 359 175 130 Average 281 | 3 3 113 48 102 494 332 547 267 175 110 Maximum Alert Level 3 | . . . . 2 3 2 3 1 . . Low Security (%) 43 | 100 100 100 100 85 2 9 10 27 100 100 Level 1 30 | . . . . 10 25 72 2 72 . . Level 2 23 | . . . . 3 69 17 65 . . . Level 3 3 | . . . . . 3 . 20 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . . 3 4 4 3 4 3 . . Investigation 5 | . . . 1 1 2 . 1 . . . Extermination 4 | . . . . . . 1 1 2 . . Reinforcement 10 | . . . 2 3 1 1 2 1 . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 1 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Distress Signals 8 | . . . 2 4 . 1 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 175 | . . 5 21 41 36 31 19 10 . 12 Peak Tracking Total 8 | . . 3 4 4 6 4 4 3 . 8 Tactical Retreats 13 | . . . 1 6 3 . 2 . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Traps Triggered 13 | . . 1 3 2 1 4 2 . . . Indirectly 1 | . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Machines Disabled 43 | . . . . 5 8 1 25 4 . . Max in Single Turn 16 | . . . . 1 2 1 16 2 . . Garrison Access 3 | . . . . 1 . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Machines Accessed 18 | . . 2 . 4 4 3 3 1 1 . Terminals 8 | . . . . 2 4 . 2 . . . Fabricators 3 | . . . . . . 1 1 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 2 . . 1 . Total Hacks 33 | . . 2 . 9 9 5 6 1 1 . Successful 20 | . . 2 . 5 4 3 4 1 1 . Failed 13 | . . . . 4 5 2 2 . . . Catastrophic 2 | . . . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . Terminals 14 | . . . . 2 9 . 3 . . . Fabricators 5 | . . . . . . 1 3 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . 2 . 4 . . 1 . Terminal Hacks 10 | . . 2 . 1 4 . 3 . . . Record 1 | . . . . 1 . . . . . . Part Schematic 2 | . . . . . . . 2 . . . Open Door 4 | . . 2 . . 2 . . . . . Level Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 1 1 1 . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . Process 1 | . . . . 1 . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 2 . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 3 | . . . . 1 . 2 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . . . . 3 3 1 2 1 . . Full Trace Events 3 | . . . . . 2 . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Built 1 | . . . . . . . . 1 . . Matter 212 | . . . . . . . . 212 . . Time 53 | . . . . . . . . 53 . . Total Part Build Rating 6 | . . . . . . . . 6 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 114 | . . . . 114 . . . . . . Retrieved Matter 121 | . . . . 121 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Used RIF Installer 1 | . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . Programmers 3 | . . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Total Allies 13 | . . . . . 10 3 . . . . Largest Group 10 | . . . . . 10 9 1 . . . Highest-Rated Group 173 | . . . . . 173 157 28 . . . Highest-Rated Ally 31 | . . . . . 29 31 28 . . . Total Orders 34 | . . . . 34 . . . . . . STAY 9 | . . . . 9 . . . . . . FOLLOW 5 | . . . . 5 . . . . . . EXPLORE 2 | . . . . 2 . . . . . . RETURN 18 | . . . . 18 . . . . . . Ally Attacks 112 | . . . . . 20 84 8 . . . Total Damage 1444 | . . . . . 245 1092 107 . . . Kills 14 | . . . . . 3 11 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 19 | . . . . 19 . . . . . . Drone Recoveries 18 | . . . . 18 . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Turns Passed 9698 | 78 149 467 740 2160 1388 2109 1313 1083 52 159 Spaces Moved 4508 | 53 91 269 368 884 651 1049 622 429 20 72 Core 14 | 13 . . . . . . . . . 1 Treads 1694 | . 55 269 368 884 118 . . . . . Legs 2800 | 40 36 . . . 533 1049 622 429 20 71 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 162 155 157 156 130 160 152 Average Speed 170 | 102 144 160 162 186 159 182 163 158 160 173 Slowest Speed 1100 | 120 160 160 220 230 250 245 190 186 160 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . 3 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 19 72 38 52 91 34 25 10 1 20 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 425 | . . 1 6 124 55 6 96 131 . 6 Melee . | . . . . . . . . . . . Projectile 20 | . . 1 . 3 7 6 1 2 . . AOE 405 | . . . 6 121 48 . 95 129 . 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Gar Total 5993 | 71 110 289 470 1290 863 1153 842 778 40 87 Wait 743 | . . 9 23 265 41 4 120 263 18 . Move 4494 | 52 90 268 361 884 650 1048 621 428 20 72 Hop 3 | . . . 3 . . . . . . . Pick Up 157 | 10 8 1 24 31 29 30 16 8 . . Fast Attach 7 | 2 1 . . 1 . 1 2 . . . Attach 87 | 5 1 . 8 15 17 16 5 15 2 3 Detach 1 | . . . . . . . . 1 . . Swap 75 | . 3 . 15 9 16 6 11 15 . . Drop 80 | . 7 1 12 11 15 8 15 11 . . Fire 310 | 2 . 10 24 70 83 39 42 35 . 5 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 21 | . . . . . 12 1 . 2 . 6 Crush 4 | . . . . 4 . . . . . . Escape Stasis 10 | . . . . . . . 10 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 12) 228 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 378 | -10/Mines | Found the Drone Emporium 384 | -10/Mines | Found Prototype Device 637 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 679 | -10/Mines | Discovered new exit (range 13) 695 | -10/Mines | Entered Materials 695 | -9/Materials | Evolved 2 slots: Propulsion x2 1234 | -9/Materials | Discovered new exit (range 7) 1374 | -9/Materials | Discovered new exit (range 15) 1435 | -9/Materials | Entered another Materials area 1435 | -8/Materials | Evolved 2 slots: Utility x2 1442 | -8/Materials | Identified Decoy Drone Bay 1539 | -8/Materials | Build established: Hauler-Mutant 3471 | -8/Materials | Lost 3 parts (3n) 3583 | -8/Materials | Discovered new exit (range 8) 3593 | -8/Materials | Identified exit to Storage 3595 | -8/Materials | Entered Storage 3690 | -8/Storage | Core integrity fell below 50% 3789 | -8/Storage | Lost 5 parts (1p3n1w) 4369 | -8/Storage | Core integrity fell below 20% 4396 | -8/Storage | Lost 3 parts (1p2w) 4536 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4848 | -8/Storage | Build established: Commander-Mutant 4963 | -8/Storage | Discovered new exit (range 5) 4972 | -8/Storage | Garrison activated, responded to threat 4983 | -8/Storage | Entered Factory 4983 | -7/Factory | Accompanied by 9 allies 4983 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5294 | -7/Factory | Build established: Commander-Gunner 5973 | -7/Factory | Build established: Hauler-Gunner 6088 | -7/Factory | Lost 7 parts (3p2n2w) 6625 | -7/Factory | Allied Derelicts emerged from ambush trap array 6836 | -7/Factory | Discovered new exit (range 16) 6910 | -7/Factory | Discovered new exit (range 12) 7092 | -7/Factory | Entered another Factory area 7092 | -6/Factory | Accompanied by 1 ally 7092 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7293 | -6/Factory | Lost 3 parts (1p2w) 7545 | -6/Factory | Build established: Hauler-Mutant 8229 | -6/Factory | Identified exit to Factory 8405 | -6/Factory | Entered another Factory area 8405 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8714 | -5/Factory | Build established: Generator-Skirmisher 8933 | -5/Factory | Lost 3 parts (2n1u) 9376 | -5/Factory | Fabricated Disruptor Cannon (x1) 9425 | -5/Factory | System corruption reached 10% 9429 | -5/Factory | Discovered new exit (range 14) 9456 | -5/Factory | Lost 7 parts (3p1n3w) 9459 | -5/Factory | Identified exit to Factory 9488 | -5/Factory | Entered another Factory area 9488 | -4/Factory | Evolved 2 slots: Utility x2 9510 | -4/Factory | Build established: Hauler-Mutant 9540 | -4/Factory | Identified exit to Garrison 9540 | -4/Factory | Entered Garrison 9548 | -4/Garrison | Installed Relay Interface Framework 9625 | -4/Garrison | Spotted B-86 Titan 9627 | -4/Garrison | Triggered checkpoint 9676 | -4/Garrison | Triggered checkpoint 9699 | -4/Garrison | Self-destructed Last Messages --------------- 09671_ Slug penetrates Wall. 09671_ Penetrated by Slug. 09671_ Carbon-fiber Leg destroyed. 09671_ Slug penetrates H-77 Assassin. 09674_ Carbon-fiber Leg destroyed. 09674_ Slug penetrates Wall. 09674_ Cold Fusion Reactor destroyed. 09676_ Beams of light sweep through the air. An alarm sounds. 09677_ Slug penetrates Wall. 09677_ Critical hit. 09677_ Imp. Titanium Leg destroyed. 09679_ Lrn. Sensor Array destroyed. 09685_ Slug penetrates Wall. 09688_ Slammed into G-67 Veteran. 09691_ Hacking Suite destroyed. 09692_ Slug penetrates Wall. 09692_ Penetrated by Slug. 09695_ Slug penetrates Wall. 09695_ Penetrated by Slug. 09698_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????? ?? ????????????????????????? | | ??????????????? ?? ????????????????????????? | | ???????????????# ?# #???????????????????????? | | ???????????? ## ## ##??????????????????????? | | ???????????? ???????????????????????? | | ??????????? ???????????????????????? | | ???????????? ???????????????????????? | | ????????????? ???????????????????????? | | ???????????????# # #???????????????????????? | | ??????????# ## ###########?????????????? | | ??????????# *% #?????????????? | | ??????????# % #?????????????? | | ??????????# ###""### #?????????????? | | ??????????# ## # #?# "??# #?????????????? | | ???????????????# ???### ##?# "??# #?????????????? | | ??????????????????????# #?## #??# #?????????????? | | ??????????????????????# ###" #### #?????????????? | | ??????????????????????# == # #?????????????? | | ??????????????????????######%#### #?????????????? | | ???????????????????????????#[#??# #?????????????? | | ???????????????????????????# #??# #?????????????? | | ???????????????????????????# #??# #?????????????? | | ????????????????????????####"#### #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# ####### ############??? | | ????????????????????????#@#?????# #??? | | ????????????????????????#g#?????# #??? | | ????????????????????????# ?????########### #??? | | ????????????????????????# g???????????????# #??? | | ????????????????????????# ??????????????## ##??? | | ????????????????????????# ##??????????????#" "#??? | | ????????????????????????# #???????????????#" "#??? | | ????????????????????????# #???????????????#" "#??? | | ????????????????????????# #???????????????#"""#??? | | ????????????????????????? ????????????????#####??? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 42 Energy Capacity 600 Matter Stores 378 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 3 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Quantum Capacitor | -6/Factory | Hacked Drone Bay | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Disruptor Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Use The Force Challenges ------------ None Game ------ Seed StasisAerolevBlade Manual? 0 Play Time 02:03:50 Cumulative 38.5 hours Start 2022.02.22 @ 21:16:23 End 2022.02.22 @ 23:28:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 15 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 466e0e80-c797-499b-a098-49d3d028df75