Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.17 @ 23:49:23 Player: kilohertz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1424) 1424 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 3493 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/550 Matter 175/300 Energy 421/430 System Corruption 0% Temperature Cool (72) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine Reinforced Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Small Storage Unit Gravity Neutralizing Apparatus Improved Targeting Computer > --- WEAPON (3) ------- Precision Beam Rifle Improved Light Cannon Flak Cannon > --- INVENTORY (6) ---- Terrain Scanner Drone Bay (2/2) Beam Rifle Maul Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Grenade Launcher Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Reinforced Ion Engine Carbon-fiber Leg Grenade Launcher Heavy Missile Launcher Katana [Rating: 31] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 62 | 6 5 21 9 21 Power 10 | 1 . 4 2 3 Engine 7 | 1 . 4 . 2 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 12 | 2 . 4 2 4 Treads . | . . . . . Leg 12 | 2 . 4 2 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 2 2 3 Device 5 | . 1 2 . 2 Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware 1 | . . . 1 . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 31 | 2 4 11 3 11 Energy Gun 1 | . . . . 1 Energy Cannon 8 | . 2 6 . . Ballistic Gun 5 | 2 1 . 1 1 Ballistic Cannon 4 | . . . . 4 Launcher 12 | . 1 5 2 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 16 | . . 1 1 14 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 3 | . . 1 1 1 Weapon 7 | . . . . 7 Highest Loss Streak 8 | . . 1 1 8 Average Slot Usage (%) 90 | . 96 98 96 80 Engine 14 | . 14 21 11 9 Core 4 | . . . 6 8 Leg 26 | . 28 32 27 19 Device 8 | . 10 10 6 6 Storage 10 | . 14 11 9 9 Protection 1 | . . . 7 2 Energy Gun 1 | . . . . 2 Energy Cannon 6 | . 10 14 . . Ballistic Gun 3 | . 14 . 1 2 Ballistic Cannon 2 | . . . . 7 Launcher 9 | . 2 6 25 7 Slashing Weapon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 42 | 11 16 26 42 40 Greatest Support 47 | 20 20 45 45 47 Greatest Overweight (x) 1 | . . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 4 6 6 6 6 Average Carried 4 | 1 5 5 5 2 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 2 6 6 6 5 Class Distribution -------------------- 95% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1227 | 235 75 208 133 576 Remotely . | . . . . . Salvage Created 1042 | . 75 219 91 657 Parts 67 | . 4 23 7 33 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 26 | . 2 5 3 16 Melee 6 | . . . . 6 Guns 1 | . . . . 1 Cannons 5 | . 2 1 . 2 AOE 14 | . . 4 3 7 Classes Destroyed 10 | . 1 3 1 5 Worker 2 | . . . . 2 Builder 2 | . . . 1 1 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Mechanic 1 | . . . . 1 Watcher 6 | . . 2 2 2 Grunt 19 | . 2 3 2 12 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 5 | . . 1 1 3 Best Kill Streak 8 | . 2 3 4 8 Combat Bots Only 4 | . 2 2 3 4 Max Kills in Single Turn 3 | . 1 2 1 3 Gunslinging . | . . . . . Exploded 2 | . . 2 1 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2597 | . 42 224 197 2134 Core 609 | . 21 31 60 497 Absorbed by Shields 18 | . . 3 15 . Core Remaining (%) 94 | 100 91 92 . . Volleys Fired 59 | . 7 8 15 29 Largest 3 | . 2 2 2 3 Hottest 144 | . 88 136 75 144 Shots Fired 97 | . 14 14 16 53 Gun 19 | . 7 . . 12 Cannon 39 | . 7 8 . 24 Launcher 39 | . . 6 16 17 Special . | . . . . . Kinetic 34 | . 7 . . 27 Thermal 24 | . 7 8 . 9 Explosive 39 | . . 6 16 17 Electromagnetic . | . . . . . Robot Hit Streak 9 | . 3 9 5 9 Robot Miss Streak 6 | . 1 . 2 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 68 | . 6 9 6 47 Core Hits 75 | . 2 11 14 48 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 28 | . . . . 28 Impact . | . . . . . Slashing 28 | . . . . 28 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3852 | . 96 340 902 2514 Guns 110 | . 12 . . 98 Cannons 499 | . 84 165 . 250 Explosions 2607 | . . 175 888 1544 Melee 600 | . . . . 600 Ramming 36 | . . . 14 22 Kinetic 277 | . 12 . . 265 Thermal 332 | . 84 165 . 83 Explosive 2607 | . . 175 888 1544 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 600 | . . . . 600 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 148 | . . . 40 108 Projectiles . | . . . . . Explosions 126 | . . . 40 86 Melee 22 | . . . . 22 Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary 1 | . . . . 1 Self-Inflicted Damage 188 | . . 31 37 120 Shots 7 | . . 1 2 4 Rammed 2 | . . . 2 . Targets Rammed 5 | . . 1 3 1 Kicked 3 | . . 1 1 1 Crushed . | . . . . . Highest Temperature 542 | . 174 279 33 542 Average Temperature 110 | . 88 118 11 130 Received Heat Transfer 958 | . 24 31 57 846 Effects 7 | . . . . 7 Shutdowns 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 629 | . 148 296 . 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 568 | . 58 143 320 568 Initial 135 | . . 24 59 135 Average 180 | . 28 67 147 350 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 63 | 100 100 100 78 13 Level 1 22 | . . . 21 49 Level 2 14 | . . . . 37 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 1 1 2 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 4 | . . . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 2 15 6 24 Peak Tracking Total 6 | . 2 2 3 6 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 12 | . . 2 1 9 Max in Single Turn 2 | . . 2 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 8 | . 2 3 . 3 Terminals 6 | . 2 1 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 16 | . 2 8 . 6 Successful 10 | . 1 7 . 2 Failed 6 | . 1 1 . 4 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 11 | . 3 3 . 5 Terminals 11 | . 2 3 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 2 . 2 Record 2 | . . 1 . 1 Open Door 1 | . . . . 1 Level Access Points 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 3 | . . 3 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . 3 . 3 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2280 | 60 324 716 290 890 Spaces Moved 1351 | 43 231 383 192 502 Core 10 | 7 . . . 3 Treads . | . . . . . Legs 1341 | 36 231 383 192 499 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 123 | 108 120 120 120 130 Slowest Speed 150 | 120 120 150 120 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 30 26 17 67 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 12 | . . . . 12 Terrain Destroyed 316 | . . 43 165 108 Melee . | . . . . . Projectile . | . . . . . AOE 316 | . . 43 165 108 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1821 | 56 266 622 233 644 Wait 229 | . 8 180 . 41 Move 1347 | 42 230 382 191 502 Hop . | . . . . . Pick Up 61 | 8 10 16 9 18 Fast Attach 2 | . . 2 . . Attach 30 | 6 2 5 2 15 Detach 1 | . 1 . . . Swap 30 | . 3 14 7 6 Drop 29 | . 5 14 6 4 Fire 59 | . 7 8 15 29 Melee 28 | . . . . 28 Ram . | . . . . . Kick 5 | . . 1 3 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 9) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 935 | -9/Materials | Identified exit to Materials 1101 | -9/Materials | Entered another Materials area 1101 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1102 | -8/Materials | Discovered new exit (range 12) 1391 | -8/Materials | Entered Storage 1642 | -8/Storage | Core integrity fell below 50% 1678 | -8/Storage | Lost 8 parts (2p2n1u3w) 1870 | -8/Storage | Core integrity fell below 20% 2004 | -8/Storage | Lost 3 parts (1n2w) 2281 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02089_ Acquired Maul. 02090_ K-01 Serf collects debris. 02090_ Acquired 31 matter. 02094_ K-01 Serf collects debris. 02094_ Acquired Beam Rifle. 02096_ K-01 Serf collects debris. 02097_ Acquired Aluminum Leg. 02100_ K-01 Serf collects debris. 02116_ Acquired 46 matter. 02123_ Kicked R-06 Scavenger out of the way. 02123_ R-06 Scavenger destroyed. 02124_ Acquired 66 matter. 02125_ K-01 Serf collects debris. 02129_ R-06 Scavenger collects Com. Wheel. 02132_ K-01 Serf collects debris. 02180_ Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. 02235_ Acquired Drone Bay. 02273_ Acquired Imp. Targeting Computer. 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