Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 22:48:39 Player: OldWhovian Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2631) 2631 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6456 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 149/150 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Improved Terrain Scan Processor Hacking Suite > --- WEAPON (4) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Terrain Scan Processor Hardened Medium Armor Plating Hacking Suite Drone Bay > --- WEAPON ----------- Particle Gun Thermic Laser Flak Gun Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Fission Core Thermic Laser Flak Gun Flak Gun Flak Gun [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Terrain Scan Processor Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 1 1 . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 91 | 9 8 13 19 4 10 1 27 Power 17 | 2 2 1 3 2 2 . 5 Engine 9 | 2 2 1 1 1 1 . 1 Core 8 | . . . 2 1 1 . 4 Reactor . | . . . . . . . . Propulsion 27 | 3 3 4 7 . 3 1 6 Treads 11 | 1 1 3 4 . . . 2 Leg 15 | 2 2 1 3 . 3 1 3 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 17 | 1 1 4 3 1 . . 7 Device 7 | . 1 1 1 . . . 4 Storage 3 | 1 . 1 . . . . 1 Processor 5 | . . 2 2 . . . 1 Hackware 1 | . . . . 1 . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 30 | 3 2 4 6 1 5 . 9 Energy Gun 12 | 2 1 2 2 . 2 . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 1 1 1 2 . 1 . 5 Ballistic Cannon 5 | . . 1 2 1 1 . . Launcher 2 | . . . . . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 40 | . 1 2 4 . 8 . 25 Power 8 | . 1 . . . 2 . 5 Propulsion 8 | . . 1 1 . 2 . 4 Utility 6 | . . . . . . . 6 Weapon 18 | . . 1 3 . 4 . 10 Highest Loss Streak 6 | . 1 1 2 . 5 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 82 94 99 94 95 100 79 Engine 5 | . 12 11 7 2 6 7 1 Core 4 | . . . 1 6 6 7 9 Treads 8 | . . 12 10 23 2 . 2 Leg 12 | . 25 19 16 . 19 23 7 Device 3 | . 6 4 4 . . . 6 Storage 7 | . 14 11 9 7 7 7 5 Processor 16 | . . 13 22 23 23 23 9 Hackware 3 | . . . . 7 7 7 6 Energy Gun 7 | . 8 10 6 7 6 7 8 Ballistic Gun 9 | . 13 10 13 9 1 7 8 Ballistic Cannon 5 | . . . 6 4 12 7 4 Naked Turns . | . . . . . . . . Heaviest Build 54 | 14 15 22 26 33 37 30 54 Greatest Support 62 | 20 20 60 62 62 62 44 44 Greatest Overweight (x) 17 | 4 3 . . . 1 . 17 Average Overweight (x) . | 1 . . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 9 Most Carried 10 | 6 7 8 10 10 8 5 8 Average Carried 6 | 3 5 5 8 8 5 5 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 8 | 4 6 8 8 8 6 5 3 Class Distribution -------------------- 61% | Scavenger-Gunner 20% | Mutant 9% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2566 | 218 153 241 565 88 275 5 1021 Remotely . | . . . . . . . . Salvage Created 3011 | . 153 263 860 222 196 . 1317 Parts 135 | . 7 18 42 11 8 . 49 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 9 | . 1 . 2 . . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 54 | . 4 4 16 5 8 . 17 Guns 35 | . 4 4 10 2 1 . 14 Cannons 17 | . . . 6 3 7 . 1 AOE 2 | . . . . . . . 2 Classes Destroyed 16 | . 1 3 5 2 1 . 4 Worker 3 | . . . . . . . 3 Builder 2 | . . 1 . . . . 1 Tunneler 1 | . . . . . . . 1 Hauler 1 | . . . 1 . . . . Recycler 7 | . . . 3 . . . 4 Mechanic 1 | . . . . . . . 1 Operator 1 | . . . 1 . . . . Watcher 3 | . . 1 1 . . . 1 Swarmer 7 | . . . 3 . 4 . . Grunt 28 | . 4 1 10 2 3 . 8 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . 1 . . Sentry 9 | . . 3 2 . . . 4 Specialist 2 | . . . . 2 . . . Hunter 2 | . . . . . . . 2 Programmer 4 | . . . . 1 . . 3 Best Kill Streak 5 | . 2 2 4 3 4 . 5 Combat Bots Only 4 | . 2 2 3 3 4 . 4 Max Kills in Single Turn 2 | . 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 513 | . 24 31 83 20 80 . 275 Missed 147 | . 5 11 17 9 19 . 86 Damage Taken 5646 | . 252 284 966 150 929 . 3065 Core 1139 | . 58 29 92 . 97 . 863 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 45 | . . . . 45 . . . Core Remaining (%) 87 | 100 76 92 83 . . 86 . Volleys Fired 246 | . 28 26 55 10 31 . 96 Largest 4 | . 2 2 3 3 3 . 4 Hottest 233 | . 70 70 123 107 123 . 233 Shots Fired 569 | . 40 50 158 30 49 . 242 Gun 450 | . 40 49 124 27 10 . 200 Cannon 115 | . . 1 34 3 39 . 38 Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 400 | . 28 26 132 20 44 . 150 Thermal 165 | . 12 24 26 10 5 . 88 Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 23 | . 10 10 23 14 10 . 16 Robot Miss Streak 13 | . 2 2 3 3 5 . 13 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 1 1 . . 2 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 389 | . 25 34 118 23 28 . 161 Core Hits 237 | . 11 12 47 10 14 . 143 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 11 | . 1 1 2 1 1 . 5 Burn 5 | . . 1 1 . . . 3 Destroy 2 | . 1 . . . . . 1 Blast 4 | . . . 1 1 1 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6836 | . 327 440 1777 326 642 . 3324 Guns 4679 | . 299 434 1123 244 106 . 2473 Cannons 1754 | . . . 636 79 536 . 503 Explosions 327 | . . . . . . . 327 Melee . | . . . . . . . . Ramming 76 | . 28 6 18 3 . . 21 Kinetic 4912 | . 238 207 1511 255 591 . 2110 Thermal 1521 | . 61 227 248 68 51 . 866 Explosive . | . . . . . . . . Electromagnetic 327 | . . . . . . . 327 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 15 | . . . 15 . . . . Projectiles 15 | . . . 15 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 28 | . . . 10 . 10 . 8 Impact . | . . . . . . . . Kinetic 25 | . . . 8 . 10 . 7 Secondary 3 | . . . 2 . . . 1 Self-Inflicted Damage 6 | . . . . . . . 6 Shots . | . . . . . . . . Rammed 10 | . . 3 2 1 . . 4 Targets Rammed 19 | . 6 3 4 1 . . 5 Kicked 8 | . 6 . 1 . . . 1 Crushed 1 | . . . 1 . . . . Highest Temperature 582 | . 191 27 223 84 321 . 582 Average Temperature 167 | . 106 13 60 24 149 . 242 Received Heat Transfer 1816 | . 183 123 495 27 252 . 736 Effects 62 | . . . . . 1 . 61 Shutdowns 17 | . . . . . . . 17 Energy Bleed 5 | . . . . . . . 5 Interference 12 | . . . . . 1 . 11 Matter Decay 4 | . . . . . . . 4 Short Circuit 4 | . . . . . . . 4 Damage (minor) 3 | . . . . . . . 3 Damage (major) 14 | . . . . . . . 14 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 4306 | . 185 740 719 150 124 . 2388 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 272 | . 81 195 272 137 . . 206 Initial 72 | . . 33 2 72 . . 25 Average 71 | . 42 54 74 73 . . 86 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 98 | 100 100 100 96 100 . . 99 Level 1 1 | . . . 3 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . 3 3 . . 7 Investigation 1 | . . . . 1 . . . Extermination 4 | . . . . 1 . . 3 Reinforcement 3 | . . . 2 1 . . . Assault . | . . . . . . . . Garrison 5 | . . . 1 . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 5 | . 2 . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 6 8 27 6 8 . 23 Peak Tracking Total 6 | . 4 5 6 2 4 . 5 Tactical Retreats 5 | . . 1 1 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . 2 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . 1 . . . . Reprogrammed 1 | . . 1 . . . . . Reused 1 | . . 1 . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 11 | . 1 2 5 3 . . . Terminals 8 | . 1 2 4 1 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 5 9 21 5 . . . Successful 24 | . 2 5 12 5 . . . Failed 16 | . 3 4 9 . . . . Catastrophic 6 | . 2 3 1 . . . . Database Lockouts . | . . . . . . . . Manual 16 | . 2 3 11 . . . . Terminals 30 | . 5 9 15 1 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . 6 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 5 6 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 4 | . . 2 2 . . . . Disarm Traps 1 | . . . 1 . . . . Reprogram Traps 1 | . . 1 . . . . . Zone Layout 4 | . 1 1 2 . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 6 . . . . Insert Component 3 | . . . 3 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 2 4 3 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 73 | . . . . 73 . . . Total Part Build Rating 6 | . . . . 6 . . . Parts Repaired 1 | . . . . 1 . . . Time 19 | . . . . 19 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 5050 | 99 268 607 1245 719 629 151 1332 Spaces Moved 2482 | 55 142 332 449 402 471 133 498 Core 39 | 22 6 . . . . . 11 Treads 884 | . 3 132 224 402 13 . 110 Legs 1501 | 33 133 200 225 . 458 133 319 Wheels . | . . . . . . . . Hover 58 | . . . . . . . 58 Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 120 158 103 113 113 Average Speed 144 | 144 120 135 138 158 113 113 190 Slowest Speed 900 | 250 200 160 158 158 190 113 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 27 20 37 11 65 16 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . . 1 3 . . . 2 Melee . | . . . . . . . . Projectile 6 | . . 1 3 . . . 2 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3477 | 73 197 441 952 465 523 133 693 Wait 514 | . 5 36 402 40 5 . 26 Move 2475 | 54 141 331 448 401 470 132 498 Hop . | . . . . . . . . Pick Up 91 | 10 9 17 16 6 5 . 28 Fast Attach . | . . . . . . . . Attach 66 | 6 7 9 7 3 9 1 24 Detach 11 | . . 4 . . 2 . 5 Swap 25 | 3 1 4 12 1 1 . 3 Drop 30 | . . 11 8 3 . . 8 Fire 246 | . 28 26 55 10 31 . 96 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick 8 | . 6 . 1 . . . 1 Crush 9 | . . 3 3 1 . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 4) 308 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 16) 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 967 | -9/Materials | Discovered new exit (range 4) 972 | -9/Materials | Identified exit to Materials 975 | -9/Materials | Entered another Materials area 975 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1366 | -8/Materials | Build established: Scavenger-Gunner 2129 | -8/Materials | Garrison activated, responded to threat 2194 | -8/Materials | Discovered new exit (range 16) 2217 | -8/Materials | Identified exit to Factory 2220 | -8/Materials | Entered Factory 2220 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2364 | -7/Factory | Fabricated Assault Cannon? 2772 | -7/Factory | Repaired Lgt. Nuclear Core 2841 | -7/Factory | Discovered new exit (range 10) 2937 | -7/Factory | Identified exit to Lower Caves 2939 | -7/Factory | Entered Lower Caves 3019 | -7/Lower Caves | Lost 3 parts (1n2w) 3477 | -7/Lower Caves | Lost 5 parts (2p1n2w) 3532 | -7/Lower Caves | Discovered new exit (range 12) 3560 | -7/Lower Caves | Identified exit to Lower Caves 3568 | -7/Lower Caves | Entered another Lower Caves area 3569 | -7/Lower Caves | Discovered new exit (range 12) 3583 | -7/Lower Caves | Identified exit to Factory 3719 | -7/Lower Caves | Entered Factory 3719 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4037 | -6/Factory | Lost 6 parts (2p2u2w) 4105 | -6/Factory | Core integrity fell below 50% 4491 | -6/Factory | Garrison activated, responded to threat 4554 | -6/Factory | Lost 6 parts (2n2u2w) 4805 | -6/Factory | Garrison activated, responded to threat 4931 | -6/Factory | Core integrity fell below 20% 5011 | -6/Factory | Lost 4 parts (1p1n2w) 5051 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Flak Gun temporarily disabled. R-10 Processor collects Hvy. Laser. R-10 Processor collects Lgt. Angular Momentum Engine. R-10 Processor destroyed. R-10 Processor collects Med. Storage Unit. R-10 Processor collects Adv. Heat Sink. Lgt. Deuterium Engine destroyed. G-50 Soldier destroyed. Acquired 5 matter. System corrupted: Heat flow error (+280). Acquired 78 matter. Acquired Carbon-fiber Leg. Acquired 10 matter. Acquired Lgt. Angular Momentum Engine. K-01 Serf collects debris. Thermic Laser destroyed. K-01 Serf destroyed. Flak Gun destroyed. P-60 Hacker suffers critical hit (Destroy). Destroyed Gravmag System. 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Treads | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Assault Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed More Dakka Please Challenges ------------ None Game ------ Seed GatlingScanLog Manual? 0 Play Time 00:53:42 Cumulative 17.8 hours Start 2024.04.26 @ 21:03:49 End 2024.04.26 @ 22:48:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 38x25 Zoom Use 100% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0c3a19e1-ac04-472f-8773-230f03c75681