Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.20 @ 23:21:57 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (357) 1785 Value Destroyed (22245) 22245 Prototype IDs (302) 6040 Alien Tech Used (14) 2800 Bonus (34548) 34548 TOTAL SCORE: 76918 Bonus ------- High Alert Combat Kills 1370 Follower Combat Kills 2103 Forged Quantum Companion 2000 Registered with UFD 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A2 1000 Win 3000 Friendly Fire -325 Cogmind --------- Core Integrity 1/1600 Matter 213/300 Energy 822/840 System Corruption 0% +Membrane Temperature Cool (12) +ITN Movement Walking (190) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (14) ----- High-capacity Storage Unit Experimental Optical Array Advanced Melee Analysis Suite Experimental Core Analyzer Microactuators Experimental Actuator Array Centrium Heavy Armor Plating Centrium Heavy Armor Plating Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (3) ------- Gatling Beam Superquantum Companion Plasma Lance > --- INVENTORY (20) --- Compact Particle Reactor Enhanced Flexi-carbon Leg Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Graphene Brace Spacefold Activator Microwarp Drive Hypervelocity Multirail Gamma Refractor Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Multireflex Exoskeleton Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Core Analyzer Advanced Phase Shifter Improved Utility Shielding Centrium Medium Armor Plating Heavy Regenerative Plating AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Superquantum Companion Sigix Broadsword > --- INVENTORY -------- Compact Particle Reactor Zero-point Reactor Centrium Leg Centrium Leg Heavy Shield Leg Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Improved Utility Shielding Experimental EM Disruption Field Experimental Force Field AEGIS Remote Shield High-powered Transdimensional Reconstructor Spacefold Activator Cooled Nova Cannon Hypervelocity Multirail Molecular Scythe [Rating: 253] Favorites ----------- Power Heavy Antimatter Reactor Engine Angular Momentum Engine Power Core Enhanced Fission Core Reactor Heavy Antimatter Reactor Propulsion Centrium Leg Treads Heavy Treads Leg Centrium Leg Wheel Overtuned Huge Scrapsphere Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware System Mapper Protection Improved Medium Armor Plating Artifact Microwarp Drive Weapon Companion Sword Energy Gun Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Improved Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Companion Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . . 8 . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . Utility 11 | . . . . . . 6 . 1 . . . . 2 . . . . 1 . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 360 | 6 7 6 7 9 11 30 14 15 5 3 3 7 13 1 2 7 1 8 46 16 47 17 14 52 13 Power 46 | 1 1 . 1 . 1 4 3 2 . . 1 1 2 . 1 1 . . 5 4 9 1 1 5 2 Engine 9 | 1 1 . . . 1 2 3 1 . . . . . . . . . . . . . . . . . Core 3 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . Reactor 34 | . . . . . . 1 . . . . 1 1 2 . 1 1 . . 5 4 9 1 1 5 2 Propulsion 86 | 2 2 3 3 2 6 4 7 3 2 . . 1 2 . . 2 . 2 15 5 9 1 2 13 . Treads 9 | . . . . . 1 1 3 . 1 . . . 1 . . 2 . . . . . . . . . Leg 63 | 2 2 3 . . 3 1 4 . . . . 1 . . . . . 2 15 5 9 1 2 13 . Wheel 14 | . . . 3 2 2 2 . 3 1 . . . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 181 | 1 2 2 1 4 . 14 4 9 2 3 2 1 8 1 1 3 1 6 18 5 27 14 11 31 10 Device 106 | . . . . 3 . 7 2 4 2 2 . . 4 . . 1 . 2 14 2 21 6 9 20 7 Storage 13 | 1 1 . . 1 . . . 2 . . . . . . . . . 1 1 1 . 1 . 4 . Processor 21 | . 1 2 . . . 3 . 1 . 1 . . . . . 1 1 2 1 1 2 5 . . . Hackware 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Protection 37 | . . . 1 . . 4 2 2 . . 2 1 3 1 1 1 . . 1 1 4 1 2 7 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 47 | 2 2 1 2 3 4 8 . 1 1 . . 4 1 . . 1 . . 8 2 2 1 . 3 1 Energy Gun 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 Energy Cannon 5 | . . . . . . 1 . 1 . . . 1 . . . . . . 2 . . . . . . Ballistic Gun 12 | 2 2 1 1 3 1 1 . . . . . . . . . . . . 1 . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Launcher 7 | . . . . . . 3 . . 1 . . 1 . . . . . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . 2 . . . . . 1 1 . . . . . . . 1 . . . . Slashing Weapon 11 | . . . . . 3 1 . . . . . . . . . . . . 3 1 1 1 . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . . 1 1 2 . 2 . . 3 . . . . 1 . . 8 . 16 6 . 6 2 Parts Lost 63 | . 1 1 6 . . 5 5 4 2 . . 2 . . . . . 2 8 1 4 1 . 6 15 Power 8 | . 1 . 1 . . 1 1 . . . . . . . . . . . 1 . . . . 2 1 Propulsion 8 | . . . 2 . . . 1 1 1 . . 1 . . . . . . . . 1 . . 1 . Utility 39 | . . . 1 . . 4 1 3 1 . . . . . . . . 2 7 1 3 1 . 2 13 Weapon 8 | . . 1 2 . . . 2 . . . . 1 . . . . . . . . . . . 1 1 Highest Loss Streak 4 | . 1 1 4 . . 2 2 2 1 . . 2 . . . . . 2 3 1 1 1 . 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 1 7 9 9 13 14 12 12 16 18 17 18 17 17 18 17 18 18 19 18 18 17 15 16 16 12 Power 1 | . 1 1 . 1 1 1 1 2 2 3 3 2 2 2 2 2 2 2 2 1 1 1 1 1 1 Propulsion 2 | . 1 2 1 2 1 . 1 2 3 3 3 3 2 2 1 1 1 2 3 2 3 2 2 2 2 Utility 7 | . 1 3 4 4 6 5 5 7 8 7 7 7 8 9 9 10 11 10 7 8 7 7 8 9 6 Weapon 3 | . 3 3 2 4 4 4 3 3 4 4 4 3 4 4 4 3 3 3 5 4 4 3 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 99 | . 5 4 . 8 14 6 2 4 . 1 1 1 3 . . . . 3 18 2 5 3 2 10 7 Power 26 | . 1 . . 1 5 3 1 2 . . . 1 1 . . . . 2 3 1 2 . . 2 1 Propulsion 24 | . . . . 4 2 . . . . . . . 1 . . . . . 5 . 1 2 1 3 5 Utility 29 | . 1 2 . 3 3 1 1 1 . . 1 . . . . . . 1 6 1 2 . 1 4 1 Weapon 19 | . 3 2 . . 4 2 . 1 . 1 . . 1 . . . . . 4 . . . . 1 . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 89 | . 93 99 98 100 99 80 85 85 87 93 93 93 85 84 83 84 89 88 98 98 92 85 85 85 85 Engine 2 | . 13 14 11 . 12 4 5 6 5 5 2 . . . . . . . . . . . . . . Core 1 | . . . 2 14 1 1 . 3 5 5 5 . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . 2 10 10 10 10 10 10 9 8 12 12 7 7 4 3 Treads 1 | . . . . . 7 1 6 . . . . . 4 5 5 5 10 8 . . . . . . . Leg 10 | . 27 27 9 . 2 3 4 . . . . 4 . . . . . 4 22 21 17 16 19 20 23 Wheel 5 | . . . 17 28 17 7 7 14 16 17 17 11 5 5 5 5 5 4 . . . . . . . Device 18 | . . . . 13 14 20 22 17 17 28 28 27 21 20 20 20 21 20 26 24 18 14 14 15 19 Storage 5 | . 14 14 14 14 14 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 14 | . 8 14 11 . . 11 13 12 11 16 17 17 15 15 15 15 15 19 17 16 19 21 23 19 14 Hackware 2 | . . . . . . . . . . . . . 4 5 5 5 5 3 4 4 4 4 3 . . Protection 3 | . . . 2 . . 5 3 6 10 . . 1 5 5 5 5 5 2 2 . 2 3 4 9 6 Energy Cannon 1 | . . . . . . . . 1 . . . 4 2 4 4 3 . 1 . . 1 1 . 1 . Ballistic Gun 3 | . 28 28 16 26 14 . . . . . . . . . . . . . . 2 . . . . . Slashing Weapon 6 | . . . . . 13 7 6 5 5 5 5 5 5 5 5 5 5 4 5 8 11 7 6 6 6 Peak Build Rating 253 | 6 9 14 19 25 35 76 74 83 86 85 89 95 108 108 115 127 130 139 174 195 218 232 245 253 251 Average Rating 133 | 4 7 11 16 16 24 70 70 79 83 84 86 93 106 107 114 119 124 134 156 190 192 218 235 232 237 On Entrance 101 | . 6 9 14 19 19 35 70 70 82 85 84 88 92 105 108 114 126 127 136 174 184 213 227 229 230 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 190 | 11 19 19 25 32 37 54 61 105 105 103 113 109 117 98 115 115 100 105 105 136 145 142 139 167 190 Greatest Support 186 | 20 20 25 40 40 32 40 28 52 52 52 32 36 36 20 20 20 20 20 128 139 148 142 172 186 186 Greatest Overweight (x) 12 | 1 1 1 2 2 12 2 3 6 6 3 3 6 6 4 5 5 4 5 5 . 2 2 . 2 1 Average Overweight (x) 1 | . . . . . 2 1 2 2 2 2 2 3 3 4 4 4 4 4 . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 10 10 14 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 10 10 10 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 7 9 9 13 14 14 14 17 19 19 19 19 19 20 19 19 20 19 19 19 19 19 19 19 16 Final Capacity 20 | 8 10 10 10 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 10 10 10 15 15 15 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 13 Class Distribution -------------------- 29% | Scavenger-Gladiator 20% | Alien-Gladiator 16% | Scavenger-Assassin 12% | Mutant 6% | Scavenger-Mutant 5% | Hacker-Gladiator 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Gladiator | -6/Factory Commander-Gladiator | -6/Extension Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Gladiator | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Scavenger-Assassin | -4/Factory Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Warlord Scavenger-Assassin | -3/Proximity Caves Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -3/Testing Scavenger-Gladiator | -2/Research Hacker-Gladiator | -2/Quarantine Alien-Gladiator | -2/Section 7 Alien-Gladiator | -1/Access Alien-Gladiator | -1/Command Alien-Gladiator | -1/Access_0 Resources | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8018 | 219 544 129 194 147 110 419 318 150 55 126 82 265 298 102 83 120 90 144 828 362 954 806 241 919 313 Remotely 495 | . . . . . . . . . . . . . . . . . . . . . 419 . . 76 . Salvage Created 25969 | . 459 97 335 202 . 2144 1676 993 311 105 393 331 552 52 148 60 122 1136 1944 702 2597 3015 965 5418 2212 Parts 1212 | . 30 2 16 15 . 78 69 32 14 9 6 18 25 5 11 1 6 37 95 43 126 171 61 221 121 Haulers Intercepted 15 | . . . . . . 3 1 3 . . . . 1 . . . . 3 3 . . . 1 . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . 12 . . . . . 11 4 5 9 . 5 10 . 5 . . . . . . . . Prevented 8 | . . . . . . . . . . . . 5 . 3 . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 276 | . 7 2 8 2 . 26 23 7 5 4 . 8 7 1 2 1 1 9 19 6 29 40 12 34 23 Melee 170 | . . . . . . 19 8 7 5 . . 1 7 1 2 . 1 8 13 3 18 30 10 23 14 Guns 36 | . 7 2 8 2 . . . . . . . . . . . . . . 4 3 5 1 . . 4 Cannons 16 | . . . . . . . . . . . . . . . . 1 . . . . 3 1 2 7 2 AOE 29 | . . . . . . 5 10 . . 4 . 5 . . . . . . . . . 5 . . . Classes Destroyed 26 | . 5 . 2 2 . 6 3 . . 1 . . 1 . . . 1 . . . 2 1 . 2 . Worker 7 | . . . . . . 2 . . . . . . . . . . . 1 2 . . . . 2 . Builder 8 | . . . . 1 . 1 5 . . . . . . . . . . . . . . . 1 . . Hauler 15 | . . . . . . 3 1 3 . . . . 1 . . . . 3 3 . . . 1 . . Recycler 15 | . 2 . . 1 . 3 2 2 . . . . . . . . . 1 1 1 . 1 . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 5 | . 1 . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . . . Operator 5 | . . . . . . 2 . . . . . . . . . . . . . 2 . . . 1 . Turret 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Watcher 22 | . 3 . . . . . . 1 . . . . . . . . . 1 2 2 2 3 3 5 . Swarmer 31 | . 3 . 3 . . 4 2 2 . 4 . 4 . . . . . . . . . 5 4 . . Saboteur 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Grunt 62 | . 4 2 . . . 16 13 . 2 . . 3 . . . . . 2 5 . 6 5 1 3 . Brawler 4 | . . . . . . 1 1 . . . . . . . . . . 1 1 . . . . . . Duelist 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Sentry 19 | . . . . 2 . . 2 1 1 . . 1 1 . . . 1 1 . 1 . 6 1 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 30 | . . . . . . 3 . 1 . . . . . . 2 . . 2 6 2 4 3 . 7 . Programmer 78 | . . . . . . 2 . 2 2 . . . 5 1 . . . 3 7 3 17 17 6 13 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Subdweller 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . Scrapoid 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Savage 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 2 3 2 . 5 7 3 2 4 . 4 2 1 2 1 1 5 3 2 4 5 5 8 8 Combat Bots Only 8 | . 3 2 3 2 . 4 6 2 2 4 . 4 2 1 2 1 1 5 3 2 3 5 4 5 8 Max Kills in Single Turn 5 | . 1 1 1 1 . 3 5 1 1 2 . 1 1 1 1 1 1 1 1 1 2 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 4 . . 2 . 1 . . . . . . . . . 3 . . . Melee 2 | . . . . . . 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 1 2 1 1 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) Combat | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2821 | . 42 13 79 10 . 257 146 52 33 2 . 32 37 4 14 . 6 61 152 25 227 257 47 535 790 Missed 1039 | . 5 1 31 3 . 85 52 11 6 1 . 4 10 2 2 . . 16 50 14 80 104 17 206 339 Intercepted 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 . Deflected 64 | . . . . . . . . . . . . . . . 1 . . 3 3 . 11 11 3 23 9 Damage Taken 27604 | . 428 161 718 85 . 2677 1345 782 335 8 . 368 600 41 98 54 157 911 1802 149 2179 1853 184 4826 7843 Core 3974 | . 63 42 100 24 . 441 133 40 20 . . 83 70 . . . 30 99 267 11 215 426 22 623 1265 Absorbed by Shields 12981 | . . . . 23 . 15 276 . 183 9 . 188 47 . . . . . . . 279 963 59 4121 6818 Redirected to Shielding 154 | . . . . . . . . . . . . . . . . . . . . . . . . 100 54 Ignored by Resistances 5041 | . . . . . . 104 . 7 20 . . . 17 . 35 . . . 226 35 885 1021 451 2056 184 Regen/Repaired (Parts) 3313 | . 32 . . . . 120 82 10 . . . . 192 10 . 65 7 20 . . 19 321 42 1661 732 Core Remaining (%) 54 | 100 . . . . 8 . 32 . . . . 85 . . . . 91 . 71 . . 50 . . . Volleys Fired 319 | . 41 9 51 11 . 9 18 4 . 3 . 27 15 6 . . . 7 13 38 17 18 8 9 15 Largest 2 | . 2 2 2 2 . 1 1 1 . 1 . 1 1 1 . . . 1 1 1 1 1 1 1 1 Hottest 150 | . 40 40 95 95 . 80 39 90 . 39 . 98 98 98 . . . 98 50 150 50 150 150 150 50 Shots Fired 416 | . 82 18 87 22 . 9 18 4 . 3 . 27 15 6 . . . 7 13 38 17 18 8 9 15 Gun 260 | . 82 18 87 22 . . . . . . . . . . . . . . 13 10 10 3 . . 15 Cannon 111 | . . . . . . 1 . 4 . . . 15 14 6 . . . 7 . 28 7 12 8 9 . Launcher 45 | . . . . . . 8 18 . . 3 . 12 1 . . . . . . . . 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 213 | . 82 18 43 19 . . . . . . . . . . . . . . 13 10 10 3 . . 15 Thermal 158 | . . . 44 3 . 1 . 4 . . . 15 14 6 . . . 7 . 28 7 12 8 9 . Explosive 14 | . . . . . . 2 1 . . 3 . 5 . . . . . . . . . 3 . . . Electromagnetic 31 | . . . . . . 6 17 . . . . 7 1 . . . . . . . . . . . . Robot Hit Streak 16 | . 7 14 13 16 . 5 5 1 . . . 2 4 . . . . . 5 10 7 5 . . 3 Robot Miss Streak 9 | . 6 1 4 1 . 1 1 2 . . . . . . . . . . 5 3 3 1 . . 9 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Autonomous 50 | . . . . . . . . . . . . . . . . 3 . 2 . 1 7 2 4 13 18 Shots Hit Robots 1151 | . 49 15 55 15 . 92 49 49 12 2 8 11 30 2 4 . 5 34 72 21 91 95 27 192 221 Core Hits 540 | . 21 5 17 8 . 43 59 15 7 6 4 10 10 1 3 1 2 18 33 15 37 48 17 82 78 Critical Kills 19 | . . . . . . . . . . . . . . . . . . . 4 4 6 1 . . 4 Critical Parts Destroyed 20 | . 1 . . . . . 2 1 . . . . . . . . . . 4 3 4 1 . . 4 Critical Strikes 84 | . 1 . 4 . . 2 2 3 . . . . . . . . . 2 10 10 14 6 . 4 26 Burn 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Destroy 38 | . 1 . . . . . . . . . . . . . . . . . 8 9 10 2 . . 8 Smash 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 1265 | . . . . . . 129 80 62 23 6 9 12 49 3 4 11 8 46 94 18 108 117 45 211 230 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Impact 49 | . . . . . . 14 13 12 3 1 . 2 4 . . . . . . . . . . . . Slashing 1203 | . . . . . . 115 67 50 20 5 9 10 45 3 4 11 8 46 87 18 105 117 45 208 230 Piercing 10 | . . . . . . . . . . . . . . . . . . . 7 . . . . 3 . Sneak Attacks 99 | . . . . . . 15 8 8 . 2 . . 5 . 1 . 1 9 11 2 5 9 2 8 13 Combat Hostiles 38 | . . . . . . 3 . . . . . . 3 . 1 . . 2 4 . 5 7 . . 13 Follow-up Attacks 52 | . . . . . . 12 6 6 3 . 1 2 1 . . . . . 1 1 2 1 . 5 11 Martial Strikes 34 | . . . . . . . . . . . . . . . . . . . . . 2 20 2 10 . Damage Inflicted 78089 | . 639 192 892 250 . 4955 4681 2280 495 379 730 843 1403 83 289 276 385 2423 4090 952 5807 8419 2709 19003 15914 Guns 2319 | . 639 192 892 250 . . . . . . . . . . . . . . 78 95 70 20 . . 83 Cannons 4514 | . . . . . . . . 33 . . . . 32 . . 276 . 177 . 83 736 188 345 1117 1527 Explosions 4807 | . . . . . . 828 2391 . . 231 . 566 31 . . . . . . . . 760 . . . Melee 66449 | . . . . . . 4127 2290 2247 495 148 730 277 1340 83 289 . 385 2246 4012 774 5001 7451 2364 17886 14304 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1842 | . 639 192 409 190 . . . . . . . . . . . . . . 78 95 136 20 . . 83 Thermal 1501 | . . . 483 60 . . 757 33 . . . . 32 . . . . . . . 136 . . . . Explosive 1977 | . . . . . . 345 204 . . 231 . 437 . . . . . . . . . 760 . . . Electromagnetic 2073 | . . . . . . 483 1430 . . . . 129 31 . . . . . . . . . . . . Impact 1171 | . . . . . . 434 338 259 70 . . 29 41 . . . . . . . . . . . . Slashing 64851 | . . . . . . 3693 1952 1988 425 148 730 248 1299 83 289 . 385 2246 3832 774 4935 7451 2364 17705 14304 Piercing 361 | . . . . . . . . . . . . . . . . . . . 180 . . . . 181 . Phasic 4313 | . . . . . . . . . . . . . . . . 276 . 177 . 83 600 188 345 1117 1527 Highest Corruption 11 | . . . . . . . 2 . 3 3 3 3 6 7 7 7 . 7 11 2 9 1 . . . Average Corruption 4 | . . . . . . . 2 . 2 3 3 3 4 6 7 7 . 5 7 1 2 1 . . . Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . 5 . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 210 | . . . . . . . 10 . 2 9 3 17 6 14 19 1 . 10 70 5 32 12 . . . Message Errors 44 | . . . . . . . 2 . . 4 2 1 2 2 5 . . 5 14 1 6 . . . . Matter Fused 49 | . . . . . . . 2 . 1 2 . 4 2 4 3 . . 1 18 1 8 3 . . . Heat Flow Errors 34 | . . . . . . . 1 . 1 2 . 3 . 2 6 1 . 1 11 . 3 3 . . . Energy Discharges 27 | . . . . . . . 3 . . . . 4 1 2 2 . . 1 9 1 3 1 . . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Parts Fused 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . Data Loss (minor) 30 | . . . . . . . 1 . . 1 1 4 1 2 1 . . 1 12 . 3 3 . . . Data Loss (major) 12 | . . . . . . . 1 . . . . 1 . 2 2 . . 1 1 1 2 1 . . . Alerts 7 | . . . . . . . . . . . . . . . . . . . 2 1 3 1 . . . Overload Shots 8 | . . . . . . . . . . . . . . . . . . . . 1 . 1 4 2 . Overflow Damage 6190 | . . . . . . 565 304 288 . 75 202 1 180 . . 122 106 119 225 75 530 678 193 1891 636 Projectiles 322 | . . . . . . . . . . . . . . . . 122 . . . . 66 . 20 75 39 Explosions 119 | . . . . . . 8 29 . . 11 . 1 . . . . . . . . . 70 . . . Melee 5749 | . . . . . . 557 275 288 . 64 202 . 180 . . . 106 119 225 75 464 608 173 1816 597 Knockbacks 6 | . . . . . . 5 1 . . . . . . . . . . . . . . . . . . Impact 6 | . . . . . . 5 1 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 19 | . . . . . . . 18 . . . . 1 . . . . . . . . . . . . . Shots 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 262 | . 2 2 9 . . 19 262 88 96 185 . 156 36 206 209 73 . 93 200 30 237 138 30 . . Average Temperature 54 | . 2 2 4 . . 5 82 47 58 84 . 29 15 70 95 54 . 10 102 22 115 70 22 . . Received Heat Transfer 2843 | . 171 93 255 28 . 840 476 54 44 . . 47 79 . 9 . 27 42 57 . 196 125 24 40 236 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations 42 | . . . . . . 4 . . . . . . . . . . . . . . 6 23 1 8 . Total Turns 619 | . . . . . . 39 . . . . . . . . . . . . . . 59 289 18 214 . Longest Duration 97 | . . . . . . 24 . . . . . . . . . . . . . . 25 25 18 97 . Shielding Activations 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . Total Turns 104 | . . . . . . . . . . . . . . . . . . . . . 104 . . . . Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . 25 . . . . Robots Disrupted 8 | . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . . 4 Combat Hostiles 8 | . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . . 4 Robots Corrupted 9 | . . . . . . 3 5 1 . . . . . . . . . . . . . . . . . Combat Hostiles 7 | . . . . . . 2 5 . . . . . . . . . . . . . . . . . . Parts Fried 18 | . . . . . . 3 9 2 . . . 2 1 . . . . . . . . 1 . . . Impact Corruptions 11 | . . . . . . 5 4 2 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Heat Transferred 2119 | . . . 1147 111 . . 650 50 . . . . 50 . . . . . . . 111 . . . . Parts Sabotaged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 161 | . . . . . . . . . . . . . . . . . . 22 17 . 24 14 . 48 36 Power Chain Reactions 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . . 2 5 3 . . . . . . . . . . . . 1 2 1 2 . Low Security (%) 60 | 100 100 100 . 100 . 44 . . . . . . 100 . . . . 100 100 100 73 73 12 . . Level 1 19 | . . . . . . 32 24 . . . . . . . . . . . . . 26 16 87 38 . Level 2 12 | . . . . . . 22 14 . . . . . . . . . . . . . . 9 . 60 . Level 3 5 | . . . . . . . 31 100 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . 6 . . . . . . . . . . . . . . . . . . Level 5 1 | . . . . . . . 21 . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2207 | . 56 40 . 37 . 576 2207 1053 . . . . 104 . . . . 163 144 133 306 624 341 485 . Initial 1053 | . . 1 . 2 . . 273 1053 . . . . . . . . . . 69 72 62 153 319 183 . Average 201 | . 18 3 . 4 . 243 920 876 . . . . 19 . . . . 55 53 44 128 165 266 365 . Influence Increases 11015 | . 267 50 175 158 . 1270 2582 283 125 93 15 195 455 30 50 . 25 373 730 313 942 1297 494 1004 89 Destroy 0b10 Robot/C 5980 | . 140 40 100 40 . 580 1300 160 100 80 . 160 240 20 40 . 20 180 380 120 580 800 240 660 . Destroy 0b10 Robot/NC 460 | . 30 . . 10 . 55 50 35 . . 15 . 10 . . . 5 30 45 25 10 25 25 90 . Destroy Leader 1122 | . 36 10 . . . 114 152 38 10 10 . 20 72 10 10 . . 58 78 44 74 176 58 152 . Allied During Kill 882 | . . . . 2 . 31 800 1 . 3 . . 41 . . . . . . . . 4 . . . Successful Hack 505 | . 46 . . 44 . 70 35 . . . . . 28 . . . . . 75 18 95 6 64 24 . Select Force Hacks 60 | . . . . 60 . . . . . . . . . . . . . . . . . . . . . Disable Machine 600 | . . . . . . 60 60 30 . . . . . . . . . . 120 45 60 105 30 30 60 Destroy Structure 626 | . . . . 2 . 30 80 4 . . . . 64 . . . . 30 32 61 33 151 77 33 29 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . Lose Combat Pursuer 765 | . 15 . 75 . . 330 105 15 15 . . 15 . . . . . 75 . . 75 30 . 15 . Influence Decreases 8066 | . 261 51 170 160 . 712 704 496 290 286 15 195 443 37 50 . 25 250 671 274 731 918 526 712 89 Time Decay 6418 | . 251 51 120 160 . 442 434 416 270 286 15 175 363 37 50 . 25 220 600 264 541 670 526 502 . Lost Part 490 | . 10 . 50 . . 50 50 40 20 . . 20 . . . . . 20 31 10 40 10 . 60 79 Lost Ally 580 | . . . . . . 220 220 40 . . . . 80 . . . . 10 . . . . . . 10 Purge Threat 578 | . . . . . . . . . . . . . . . . . . . 40 . 150 238 . 150 . Squads Dispatched 71 | . . . . . . 11 10 5 . . . . 6 . . . . 2 9 4 8 7 4 5 . Investigation 15 | . . . . . . 5 2 1 . . . . 1 . . . . . 2 1 1 1 1 . . Extermination 35 | . . . . . . 2 . 2 . . . . 5 . . . . 2 4 3 6 6 3 2 . Reinforcement 11 | . . . . . . 2 3 . . . . . . . . . . . 2 . 1 . . 3 . Assault 10 | . . . . . . 2 5 2 . . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 40 | . 1 . . . . 2 4 1 . . . . . . . . . 1 . 1 1 3 . 26 . Communications Jammed 79 | . . . . . . . . . . . . . . . . 75 . 4 . . . . . . . Distress Signals 79 | . . . . . . . . . . . . . . . . 75 . 4 . . . . . . . Times Spotted 502 | . 16 2 12 3 . 68 83 12 6 2 . 7 12 1 3 26 1 20 23 10 47 46 14 42 46 Peak Tracking Total 15 | . 3 2 4 3 . 9 11 3 3 2 . 3 2 1 2 15 1 9 4 3 5 6 4 8 7 Tactical Retreats 32 | . 1 . 3 . . 11 6 1 1 . . 1 . . . . . 2 . . 2 1 . 1 2 Traps | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 22 | . . 1 . . . 2 6 1 . . . . 3 . . . . 1 3 . 1 2 1 1 . Indirectly 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 45 | . . . 1 . . 4 6 2 . . . . . . . . . . 8 4 4 7 2 2 5 Max in Single Turn 2 | . . . 1 . . 1 2 . . . . . . . . . . . 1 1 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Energy Cycler 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 130 | . 7 2 . 9 7 14 7 4 . 1 4 . 10 . 2 3 . 6 10 4 13 13 9 5 . Terminals 79 | . 5 1 . 6 . 7 7 3 . . . . 2 . . . . 4 7 4 11 11 6 5 . Fabricators 9 | . . . . . . 2 . 1 . . . . 3 . . . . . 2 . . . 1 . . Repair Stations 4 | . 1 . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . Recycling Units 8 | . 1 . . 3 . 2 . . . . . . 1 . . . . . . . . . 1 . . Scanalyzers 6 | . . . . . . 2 . . . . . . 2 . . . . 1 . . . 1 . . . Garrison Access 6 | . . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 1 . . Total Hacks 311 | . 29 3 . 25 24 36 15 9 . 1 17 . 19 . 8 12 . 13 18 6 25 25 16 10 . Successful 177 | . 18 3 . 17 24 16 6 2 . 1 17 . 7 . 8 12 . 1 9 3 11 12 6 4 . Failed 134 | . 11 . . 8 . 20 9 7 . . . . 12 . . . . 12 9 3 14 13 10 6 . Catastrophic 31 | . . . . 2 . 7 4 2 . . . . 1 . . . . 1 3 1 2 3 3 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 121 | . 26 3 . 20 . 17 3 3 . . . . 7 . . . . 5 11 3 10 6 5 2 . Terminals 178 | . 25 2 . 18 . 17 15 6 . . . . 3 . . . . 9 12 6 21 22 12 10 . Fabricators 22 | . . . . . . 7 . 3 . . . . 6 . . . . . 4 . . . 2 . . Repair Stations 8 | . 2 . . . . 2 . . . . . . 2 . . . . . . . 2 . . . . Recycling Units 17 | . 2 . . 7 . 3 . . . . . . 4 . . . . . . . . . 1 . . Scanalyzers 14 | . . . . . . 7 . . . . . . 3 . . . . 2 . . . 2 . . . Garrison Access 9 | . . . . . . . . . . . . . 1 . . . . 2 2 . 2 1 1 . . Terminal Hacks 115 | . 8 2 . 5 24 1 5 . . 1 17 . 1 . 8 12 . . 4 2 7 10 4 4 . Record 42 | . . . . . 22 . . . . . 5 . . . 7 8 . . . . . . . . . Part Schematic 6 | . . . . 2 . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . . 2 . . . . . . 4 . . . . . . . . . . . 1 . . Prototype ID Bank 9 | . . . . . . . . . . . 4 . . . . 4 . . . . 1 . . . . Open Door 15 | . . 1 . . 1 . 4 . . 1 . . . . 1 . . . . 1 . 4 1 1 . Branch Access Points 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . Terminal Index 3 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Alert Level 9 | . . . . . . . 1 . . . . . . . . . . . 1 . 2 3 1 1 . Unreport Threat 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 2 . 1 . Locate Traps 8 | . 4 . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . Zone Layout 5 | . 1 1 . 1 . . . . . . . . . . . . . . . . 1 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 3 . 1 . . . . . . . . . . 1 . . . 1 . . Network Status 5 | . . . . . . 2 . 1 . . . . . . . . . . 1 . . . 1 . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . . 2 . . . . . . 2 . . . . . . . 2 . . . . Scan Component 5 | . 1 . . . . 2 . . . . . . 1 . . . . . . . 1 . . . . Repair 3 | . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . 1 . . 2 . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 4 | . 1 . . 2 . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . Insert Component 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Unauthorized Hacks 37 | . 7 1 . 9 . 7 1 1 . . . . 2 . . . . 1 3 1 2 1 1 . . Terminals 28 | . 7 1 . 7 . 3 1 1 . . . . . . . . . 1 2 1 2 1 1 . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Botnet 15 | . 2 1 . 2 . 3 1 1 . . . . . . . . . . 1 1 1 1 1 . . Operators 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Skim 10 | . 5 . . 5 . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 2 . . . . . . 1 . . . . . 1 . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabnet 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Repair Stations 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scrapoids 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Detections 97 | . 6 . . 7 . 12 6 4 . . . . 10 . . . . 6 10 3 13 8 8 4 . Full Trace Events 10 | . . . . 2 . 2 2 1 . . . . . . . . . . . 1 1 . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 2 . . . . . . 4 . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . . Time 88 | . 26 . . . . . . . . . . . 44 . . . . . . . 18 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 1 . 1 . . . . . 1 . . . . 1 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . 1 . 1 . . . . . 1 . . . . 1 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 3 3 1 1 1 1 1 3 3 3 1 1 1 . . . Autooverrided 5 | . . . . . . . . 1 . 1 . . . . . 1 . . . . 1 1 . . . Robots Rewired 19 | . . . . 4 . . 14 . . . . . . . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 48 | . . . . 4 . 10 20 1 . 1 . . 5 . 2 1 . 1 1 . 1 1 . . . Largest Group 11 | . . . . 4 3 5 11 2 . 1 . . 5 . 2 . . 1 1 . 1 1 . . . Highest-Rated Group 455 | . . . . 87 69 143 455 62 . 12 . . 235 . 92 . . 26 150 . 82 82 . . . Highest-Rated Ally 159 | . . . . 27 27 31 159 41 . 12 . . 47 . 46 . . 26 150 . 82 82 . . . Total Orders 30 | . . . . . 8 5 . . . . . . 4 . . . . 1 . . . . . . 12 STAY 10 | . . . . . 4 3 . . . . . . 2 . . . . 1 . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 9 | . . . . . 4 2 . . . . . . 2 . . . . . . . . . . . 1 EXPLORE 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 435 | . . . . 6 . 48 328 4 . 3 . . 31 . 7 1 . . . . 3 4 . . . Total Damage 8781 | . . . . 135 . 780 6699 250 . 41 . . 593 . 196 25 . . . . 22 40 . . . Kills 58 | . . . . . . 3 47 2 . . . . 5 . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 28093 | . 461 392 . 121 . 1913 1061 1006 583 621 231 1075 1886 484 718 1605 710 761 2477 1296 2507 2647 1476 3261 801 Optics 27489 | . 461 392 . . . 1913 1061 1006 583 621 231 1075 1886 484 718 1213 651 761 2477 1296 2507 2633 1458 3261 801 Sensors 17396 | . . . . . . . . . . 573 131 1041 1799 483 699 1246 684 700 2438 1255 2340 2528 1476 3 . Terrain 1016 | . . . . . . 909 104 . . . . . . . . . . . . . . . 3 . . Structural 677 | . . . . 121 . 554 . . . . . . . . . . . . . . . . 2 . . Seismic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Cloaking 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Jamming 9764 | . . . . . . . . 355 144 621 231 1075 1886 484 718 1605 710 761 1173 . . . . 1 . ECM 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Robot Analysis Total 9 | . 2 . . 2 . . . . . . 4 . . . . . . . . . . . 1 . . Derelict Logs Recovered 8 | . . 2 . . 3 . . . . 2 . 1 . . . . . . . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 Drone Recoveries 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 Exploration | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 32509 | 63 730 600 482 1366 2048 1917 1061 1006 583 621 231 1075 1886 484 718 1605 710 761 2477 1296 2507 2647 1476 3358 801 Spaces Moved 21213 | 36 418 399 304 1032 1587 1543 656 688 391 282 154 617 1217 365 591 1059 518 424 1605 892 1463 1549 1037 1826 560 Core 9 | 4 . . . . 5 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 9461 | 32 418 399 85 . 50 2 . . . . . . . . . . . . 1549 892 1463 1438 1037 1738 358 Wheels 11342 | . . . 219 1032 1532 1541 656 688 391 282 154 617 1217 365 591 1059 518 424 56 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 95 100 80 80 80 90 103 103 130 109 109 110 110 110 110 110 110 116 114 112 114 114 120 Average Speed 114 | 131 120 120 105 105 124 88 90 119 126 129 130 151 112 110 110 111 110 112 118 117 121 113 114 119 121 Slowest Speed 650 | 190 190 190 120 120 650 360 100 190 190 145 145 190 190 110 120 120 110 120 190 118 280 250 228 500 190 Overloaded Moves 38 | . . . . . . 1 . . . . . . . . . . . . . . . 10 6 21 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Microwarps 29 | . . . . . . . . . . . . . . . . . . . . . . 6 . 3 20 Exploration Rate (%) 54 | 4 69 70 12 99 90 43 78 15 64 42 60 66 18 54 65 86 67 15 94 20 94 72 20 56 53 Regions Visited 25 Branch Regions 18 Pre-discovered Areas 10 | . . 1 . 2 3 . . . . . 3 1 . . . . . . . . . . . . . Known Exits Taken 15 | . . 1 . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 1 . . . . . . . . . . . . . . 1 . Scrap Searched 20 | . . 1 . . 6 . . . 2 4 . 2 . 2 1 . 2 . . . . . . . . Spaces Dug 208 | . . . 3 . . 19 17 1 2 13 . 22 21 3 . 8 3 10 15 12 9 16 20 10 4 Terrain Destroyed 386 | . . . 11 . . 34 56 1 2 27 . 64 28 6 . 8 3 15 16 18 12 47 21 12 5 Melee 142 | . . . . . . 19 17 1 2 3 . 1 15 . . 8 3 8 15 5 8 13 15 5 4 Projectile 87 | . . . 11 . . . . . . . . 15 13 6 . . . 7 . 11 4 7 6 7 . AOE 153 | . . . . . . 15 39 . . 24 . 48 . . . . . . . . . 27 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 28193 | 48 573 504 378 1295 1681 1978 1038 816 459 530 177 724 1665 438 654 1469 647 649 2063 1090 2081 2339 1278 2937 682 Wait 4141 | 4 83 73 8 125 36 229 76 25 38 230 . 48 327 59 47 377 114 130 174 79 310 636 127 775 11 Move 20814 | 35 417 398 303 1031 1586 1542 655 687 390 281 153 616 1216 364 590 1058 516 423 1604 891 1462 1443 1036 1740 377 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 293 | 3 13 7 6 18 18 19 6 14 1 3 2 4 8 . 1 2 . 12 36 11 24 24 5 43 13 Fast Attach 260 | 6 3 2 2 1 6 11 9 11 2 1 5 4 4 1 3 5 2 2 30 7 46 32 21 39 5 Attach 134 | . . 2 5 1 2 10 5 4 2 1 1 1 3 . . . . 4 9 4 9 22 6 23 20 Detach 36 | . . . . . 1 1 1 4 . . . . . . . . . . . 2 4 8 4 7 4 Swap 245 | . 5 4 1 8 3 17 8 2 4 3 3 8 22 3 4 8 5 8 27 18 28 14 4 27 11 Drop 508 | . 11 9 2 18 29 21 14 13 3 3 6 7 15 2 5 8 2 9 72 23 77 46 24 82 7 Fire 319 | . 41 9 51 11 . 9 18 4 . 3 . 27 15 6 . . . 7 13 38 17 18 8 9 15 Melee 1148 | . . . . . . 111 68 51 19 5 7 9 45 3 4 11 8 46 93 17 104 96 43 189 219 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 57 | . . . . . . 8 30 . . . . . 8 . . . . 8 . . . . . 3 . Rewire 238 | . . . . 82 . . 148 1 . . . . 2 . . . . . 5 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Mines -10/Subcaves -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 515 | -10/Materials | Repaired Aluminum Leg 569 | -10/Materials | Discovered new exit (range 17) 589 | -10/Materials | Discovered new exit (range 4) 664 | -10/Materials | Derelicts attacked the area 739 | -10/Materials | Identified exit to Materials 739 | -10/Materials | Identified exit to Subcaves 763 | -10/Materials | Discovered new exit (range 18) 794 | -10/Materials | Entered Mines 886 | -10/Mines | Build established: Scavenger-Mutant 894 | -10/Mines | Discovered exit to Subcaves (range 12) 965 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1085 | -10/Mines | Learned location of Zion (-7) 1182 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1187 | -10/Mines | Found Prototype Device 1283 | -10/Mines | Build established: Mutant 1394 | -10/Mines | Entered Subcaves 1563 | -10/Subcaves | Core integrity fell below 50% 1667 | -10/Subcaves | Discovered new exit (range 13) 1784 | -10/Subcaves | Ambushed by Subdweller buried in earth 1785 | -10/Subcaves | Ambushed by Subdweller buried in earth 1796 | -10/Subcaves | Core integrity fell below 20% 1842 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 1876 | -10/Subcaves | Entered Recycling 1889 | -8/Recycling | Identified Exp. Sensor Array 2196 | -8/Recycling | Build established: Scavenger-Mutant 2380 | -8/Recycling | Discovered new exit (range 13) 3187 | -8/Recycling | Scanned before Scraplab entrance 3219 | -8/Recycling | Entered Scraplab 3234 | -8/Recycling | Discovered new exit (range 3) 3242 | -8/Recycling | Entered Scraptown 3242 | -8/Scraptown | Accompanied by 3 allies 3383 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3386 | -8/Scraptown | Learned location of Testing (-3) 3388 | -8/Scraptown | Learned location of Armory (-3) 3389 | -8/Scraptown | Learned Research interactive machine intel 3414 | -8/Scraptown | Discovered new exit (range 3) 3769 | -8/Scraptown | Visited UFD Registry 3769 | -8/Scraptown | Registered with UFD as "Carbonslasher" 3797 | -8/Scraptown | Visited Symbiants 3800 | -8/Scraptown | Build established: Mutant 3834 | -8/Scraptown | Visited SPCMW 3863 | -8/Scraptown | Visited Artisan Demo Area 3910 | -8/Scraptown | Visited Cyclists 3922 | -8/Scraptown | Entered Cyclist Reading Room 3946 | -8/Scraptown | Visited Cave Peace 3988 | -8/Scraptown | Visited Awakened 4054 | -8/Scraptown | Visited Sword Containment 4127 | -8/Scraptown | Visited Science Guys 4172 | -8/Scraptown | Visited Observation Area 4225 | -8/Scraptown | Visited Abandonware Association 4239 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 4239 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 4385 | -8/Scraptown | Visited Curators Association 4413 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4433 | -8/Scraptown | Found DCF Scrap (31 items) 4499 | -8/Scraptown | Visited Scrap Suit Storage 4515 | -8/Scraptown | Visited Modified Component R&D 4574 | -8/Scraptown | Visited Supply Room 4607 | -8/Scraptown | Visited Scrapoid Research Area 4660 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5139 | -8/Scraptown | Found Scrap Suit 5279 | -8/Scraptown | Discovered new exit (range 5) 5290 | -8/Scraptown | Entered Factory 5290 | -6/Factory | Accompanied by 3 allies 5290 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 5519 | -6/Factory | Spotted B-75 Beast 6089 | -6/Factory | Discovered new exit (range 19) 6437 | -6/Factory | Build established: Gladiator 6805 | -6/Factory | Scrapoid reinforcements arrived 6822 | -6/Factory | Found Scrap Suit 6869 | -6/Factory | Lost 5 allies 6925 | -6/Factory | Discovered new exit (range 19) 7040 | -6/Factory | First assault squad dispatched 7060 | -6/Factory | Scrapoid reinforcements arrived 7110 | -6/Factory | Lost 5 allies 7156 | -6/Factory | Found Scrap Suit 7207 | -6/Factory | Core integrity fell below 50% 7207 | -6/Factory | Entered Extension 7419 | -6/Extension | Rescued A7 7557 | -6/Extension | First assault squad dispatched 7707 | -6/Extension | Lost 3 allies 7712 | -6/Extension | Spotted B-75 Beast 7759 | -6/Extension | Spotted B-75 Beast 7770 | -6/Extension | Allies destroyed B-75 Beast 7777 | -6/Extension | Allies destroyed B-75 Beast 7852 | -6/Extension | Rescued a captive Derelict 7853 | -6/Extension | Rescued a captive Derelict 7867 | -6/Extension | Rescued a captive Derelict 7903 | -6/Extension | Rescued a captive Derelict 7904 | -6/Extension | Rescued a captive Derelict 7961 | -6/Extension | Energy Cycler disabled 7962 | -6/Extension | Rescued a captive Derelict 7963 | -6/Extension | Rescued a captive Derelict 7966 | -6/Extension | Rescued a captive Derelict 7966 | -6/Extension | Rescued a captive Derelict 7999 | -6/Extension | Lost 4 allies 8190 | -6/Extension | Discovered new exit (range 10) 8191 | -6/Extension | Discovered new exit (range 6) 8207 | -6/Extension | Disrupted transfer network 8214 | -6/Extension | Disrupted transfer network 8268 | -6/Extension | Entered Factory 8268 | -5/Factory | Accompanied by 2 allies 8268 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8560 | -5/Factory | Build established: Mutant 8766 | -5/Factory | Spotted B-75 Beast 9148 | -5/Factory | Discovered new exit (range 15) 9168 | -5/Factory | First assault squad dispatched 9253 | -5/Factory | Local machine network offline 9274 | -5/Factory | Entered Upper Caves 9313 | -5/Upper Caves | Build established: Scavenger-Gladiator 9342 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9843 | -5/Upper Caves | Discovered new exit (range 9) 9857 | -5/Upper Caves | Entered another Upper Caves area 9915 | -5/Upper Caves | Learned 8 Factory zone layouts 9988 | -5/Upper Caves | Identified exit to Factory 10209 | -5/Upper Caves | Discovered new exit (range 13) 10477 | -5/Upper Caves | Identified exit to Zhirov 10478 | -5/Upper Caves | Entered Zhirov 10480 | -5/Zhirov | Discovered new exit (range 3) 10503 | -5/Zhirov | Met Zhirov 10532 | -5/Zhirov | Learned location of Quarantine (-2) 10532 | -5/Zhirov | Learned location of Command (-1) 10538 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10559 | -5/Zhirov | Found Alien Artifact 10559 | -5/Zhirov | Identified Integrated Dissipator 10559 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10579 | -5/Zhirov | Found Alien Artifact 10705 | -5/Zhirov | Identified exit to Proximity Caves 10709 | -5/Zhirov | Entered Proximity Caves 11089 | -4/Proximity Caves | Build established: Scavenger-Assassin 11506 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11720 | -4/Proximity Caves | Discovered exit to Factory (range 8) 11784 | -4/Proximity Caves | Entered Factory 11784 | -4/Factory | Evolved 2 slots: Utility x2 11948 | -4/Factory | Discovered new exit (range 7) 11955 | -4/Factory | Identified exit to Upper Caves 12057 | -4/Factory | Scrapoid reinforcements arrived 12086 | -4/Factory | Found Scrap Suit 12225 | -4/Factory | Found Scrap Suit 12378 | -4/Factory | P-70 Sage assimilated allied 04F15-D 12722 | -4/Factory | Build established: Scavenger-Gladiator 13263 | -4/Factory | Repaired Med. Reactive Plating 13670 | -4/Factory | Entered Upper Caves 13719 | -4/Upper Caves | Build established: Scavenger-Assassin 14047 | -4/Upper Caves | Discovered new exit (range 5) 14153 | -4/Upper Caves | Identified exit to Upper Caves 14154 | -4/Upper Caves | Entered another Upper Caves area 14155 | -4/Upper Caves | Forged Quantum Companion 14168 | -4/Upper Caves | Learned Armory garrison access intel 14168 | -4/Upper Caves | Learned Research stockpile data 14168 | -4/Upper Caves | Learned Extension emergency access door positions 14168 | -4/Upper Caves | Learned Factory emergency access door positions 14168 | -4/Upper Caves | Learned Factory trap positions 14168 | -4/Upper Caves | A Commander dispatched an escort 14216 | -4/Upper Caves | Discovered new exit (range 11) 14859 | -4/Upper Caves | Discovered new exit (range 11) 14871 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14871 | -4/Upper Caves | Identified exit to Warlord 14872 | -4/Upper Caves | Entered Warlord 14913 | -4/Warlord | System corruption cleaned by Quarantine Array 15490 | -4/Warlord | Warlord's base attacked by MAIN.C 15515 | -4/Warlord | Rebuked by Warlord 15840 | -4/Warlord | Warlord forces counterattacked 15849 | -4/Warlord | Spotted B-90 Cyclops 15895 | -4/Warlord | Lost 5 allies 15903 | -4/Warlord | Spotted Striker 15979 | -4/Warlord | Lost 4 allies 16030 | -4/Warlord | Lost 5 allies 16078 | -4/Warlord | Spotted Striker 16146 | -4/Warlord | Build established: Scavenger-Gladiator 16165 | -4/Warlord | Warlord base infiltrated, sounded retreat 16358 | -4/Warlord | Lost 4 allies 16405 | -4/Warlord | Spotted Executioner 16440 | -4/Warlord | Discovered new exit (range 12) 16443 | -4/Warlord | Lost 10 allies 16450 | -4/Warlord | Identified exit to Proximity Caves 16477 | -4/Warlord | Entered Proximity Caves 16792 | -3/Proximity Caves | Build established: Scavenger-Assassin 16879 | -3/Proximity Caves | Spotted B-86 Titan 16950 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17046 | -3/Proximity Caves | Discovered new exit (range 8) 17052 | -3/Proximity Caves | Identified exit to Research 17187 | -3/Proximity Caves | Entered Research 17187 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17189 | -3/Research | Loaded intel: 37 interactive machine locations 17238 | -3/Research | Build established: Scavenger-Gladiator 17298 | -3/Research | Found Prototype Processor 17379 | -3/Research | Identified Spectral Analyzer 17508 | -3/Research | Discovered new exit (range 21) 17508 | -3/Research | Discovered new exit (range 17) 17749 | -3/Research | Identified exit to Testing 17948 | -3/Research | Entered Testing 17980 | -3/Testing | Found Prototype Device 17980 | -3/Testing | Identified AEGIS Remote Shield 18009 | -3/Testing | Build established: Scavenger-Assassin 18142 | -3/Testing | Found Prototype Launcher 18142 | -3/Testing | Identified Hellfire Missile Launcher 18209 | -3/Testing | Found Prototype Launcher 18226 | -3/Testing | Identified Adv. Micro-nuke Launcher 18318 | -3/Testing | Build established: Scavenger-Gladiator 18363 | -3/Testing | Found Prototype Energy Cannon 18363 | -3/Testing | Identified Cld. Nova Cannon 18480 | -3/Testing | Discovered new exit (range 5) 18532 | -3/Testing | Rewired PH-WV6LZLYGLC 18539 | -3/Testing | Protovariant out of control (PH-WV6LZLYGLC) 18724 | -3/Testing | Spotted PH-WV6LZLYGLC 18907 | -3/Testing | Found Prototype Device 18907 | -3/Testing | Identified Adv. EM Disruption Field 18990 | -3/Testing | Found Adv. EM Disruption Field 19002 | -3/Testing | Found Prototype Device 19010 | -3/Testing | Identified Exp. Thermal Shield 19021 | -3/Testing | System corruption reached 10% 19219 | -3/Testing | Found Prototype Ballistic Cannon 19219 | -3/Testing | Identified Omega Cannon 19267 | -3/Testing | Found Exp. Signal Interpreter 19294 | -3/Testing | Found Prototype Ballistic Gun 19294 | -3/Testing | Identified Hyp. Multirail 19402 | -3/Testing | Found Prototype Energy Cannon 19402 | -3/Testing | Identified Hpw. Disruptor Cannon 19515 | -3/Testing | Lost 3 parts (1p2u) 19760 | -3/Testing | Build established: Scavenger-Assassin 20033 | -3/Testing | Found Prototype Hackware 20037 | -3/Testing | Identified System Mapper 20108 | -3/Testing | Identified exit to Research 20255 | -3/Testing | Build established: Scavenger-Gladiator 20425 | -3/Testing | Entered Research 20425 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 21087 | -2/Research | Identified exit to Quarantine 21122 | -2/Research | Build established: Hacker-Gladiator 21454 | -2/Research | Spotted B-90 Cyclops 21514 | -2/Research | Build established: Scavenger-Gladiator 21721 | -2/Research | Entered Quarantine 21762 | -2/Quarantine | Repaired Imp. Weapon Cycler 22079 | -2/Quarantine | Build established: Hacker-Gladiator 22864 | -2/Quarantine | Found Alien Artifact 22864 | -2/Quarantine | Identified Core Reset Matrix 22864 | -2/Quarantine | Identified Transdimensional Reconstructor 22864 | -2/Quarantine | Used Core Reset Matrix 22868 | -2/Quarantine | Detected hypermatrix surge 22868 | -2/Quarantine | Sensed 18 artifacts in vicinity 22924 | -2/Quarantine | Cryocooling Duct disabled 22939 | -2/Quarantine | Ambient heat levels rising (+20) 22939 | -2/Quarantine | Non-combat units ordered to evacuate 22963 | -2/Quarantine | Discovered new exit (range 15) 23508 | -2/Quarantine | Found Subatomic Replicator 23513 | -2/Quarantine | Forged Prototype Slashing Weapon 23655 | -2/Quarantine | Build established: Scavenger-Gladiator 23723 | -2/Quarantine | Found Sigix Broadsword 23798 | -2/Quarantine | Found Core Stripper 23819 | -2/Quarantine | Spotted Alpha 7 23846 | -2/Quarantine | Destroyed Alpha 7 23853 | -2/Quarantine | Found Prototype Processor 23853 | -2/Quarantine | Identified Exp. Target Analyzer 23856 | -2/Quarantine | Found Prototype Device 23856 | -2/Quarantine | Identified Exp. ECM Suite 24028 | -2/Quarantine | Spotted Fortress 24035 | -2/Quarantine | Destroyed Fortress 24076 | -2/Quarantine | Found Prototype Device 24076 | -2/Quarantine | Identified Exp. Force Field 24079 | -2/Quarantine | Found Prototype Device 24079 | -2/Quarantine | Identified Thermal Barrier 24082 | -2/Quarantine | Found Prototype Device 24082 | -2/Quarantine | Identified Exp. EM Disruption Field 24087 | -2/Quarantine | Found Prototype Reactor 24087 | -2/Quarantine | Identified Vortex Chain Reactor 24092 | -2/Quarantine | Found Prototype Protection 24092 | -2/Quarantine | Identified Centrium Heavy Armor Plating 24098 | -2/Quarantine | Found Unknown Protection 24098 | -2/Quarantine | Identified Hvy. Insulated Plating 24138 | -2/Quarantine | Found Vortex Chain Reactor 24222 | -2/Quarantine | Discovered new exit (range 6) 24227 | -2/Quarantine | Identified exit to Section 7 24228 | -2/Quarantine | Entered Section 7 24229 | -2/Section 7 | Detected hypermatrix surge 24229 | -2/Section 7 | Sensed 23 artifacts in vicinity 24418 | -2/Section 7 | Spotted S7 Guard 24443 | -2/Section 7 | Destroyed S7 Guard 24464 | -2/Section 7 | Found Core Membrane 24464 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 24570 | -2/Section 7 | Spotted S7 Guard 24578 | -2/Section 7 | Found Integrated Thermoelectric Network 24578 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 24602 | -2/Section 7 | Destroyed S7 Guard 24943 | -2/Section 7 | Found Microwarp Drive 25242 | -2/Section 7 | Found Spacefold Activator 25380 | -2/Section 7 | Spotted Executioner 25380 | -2/Section 7 | Spotted Executioner 25504 | -2/Section 7 | Found Transdimensional Reconstructor 25619 | -2/Section 7 | Warped through subspace 25634 | -2/Section 7 | Spotted B-99 Colossus 25642 | -2/Section 7 | Build established: Alien-Gladiator 25673 | -2/Section 7 | Found Core Expander 25714 | -2/Section 7 | Found LRC Insulator 25714 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 25715 | -2/Section 7 | Installed Core Expander, added new Utility slot 25720 | -2/Section 7 | Found LRC Insulator 25720 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 25770 | -2/Section 7 | Found Integrated Dissipator 25770 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25915 | -2/Section 7 | Destroyed Executioner 25931 | -2/Section 7 | Destroyed Executioner 25943 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 25946 | -2/Section 7 | Found Prototype Processor 25946 | -2/Section 7 | Identified Exp. Core Analyzer 26608 | -2/Section 7 | Discovered new exit (range 22) 26803 | -2/Section 7 | Identified exit to Access 26875 | -2/Section 7 | Entered Access 26875 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 27293 | -1/Access | Identified exit to Command 28028 | -1/Access | Spotted B-99 Colossus 28351 | -1/Access | Entered Command 28448 | -1/Command | Spotted B-99 Colossus 28488 | -1/Command | Destroyed B-99 Colossus 29076 | -1/Command | Spotted M Guard 29076 | -1/Command | Spotted M Guard 29076 | -1/Command | Spotted Combat Programmer 29076 | -1/Command | Spotted Combat Programmer 29093 | -1/Command | Destroyed Combat Programmer 29107 | -1/Command | Destroyed Combat Programmer 29184 | -1/Command | Destroyed M Guard 29249 | -1/Command | Destroyed M Guard 29249 | -1/Command | All MAIN.C guards destroyed 29271 | -1/Command | Found Prototype Protection 29271 | -1/Command | Identified Hvy. Regenerative Plating 29281 | -1/Command | Found Cld. Nova Cannon 29288 | -1/Command | Found Thermal Barrier 29289 | -1/Command | Found Zero-point Reactor 29304 | -1/Command | Found Prototype Launcher 29304 | -1/Command | Identified Adv. Micro-nuke Launcher 29317 | -1/Command | Found AEGIS Remote Shield 29331 | -1/Command | Found Zero-point Reactor 29349 | -1/Command | Found Prototype Device 29349 | -1/Command | Identified Exp. Focal Shield 29669 | -1/Command | 0b10 Conduit disabled 29669 | -1/Command | Met MAIN.C 29693 | -1/Command | Destroyed MAIN.C Shell 29694 | -1/Command | MAIN.C activated Command garrisons 29792 | -1/Command | Destroyed MAIN.C 29793 | -1/Command | Discovered new exit (range 38) 29793 | -1/Command | Discovered new exit (range 92) 29793 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 29803 | -1/Command | Found Exp. Powered Armor 29808 | -1/Command | Found Centrium Heavy Armor Plating 29813 | -1/Command | Found Singularity Reactor 29821 | -1/Command | Found Centrium Heavy Armor Plating 30408 | -1/Command | Found Vortex Chain Reactor 30410 | -1/Command | Found Zero-point Reactor 30970 | -1/Command | Build established: Scavenger-Gladiator 31293 | -1/Command | Build established: Alien-Gladiator 31690 | -1/Command | Warped through subspace to slip node 31690 | -1/Command | Discovered new exit (range 5) 31692 | -1/Command | Found Gamma Refractor 31709 | -1/Command | Entered Access_0 31710 | -1/Access_0 | Sensed 3 artifacts in vicinity 31711 | -1/Access_0 | Met Architect 31724 | -1/Access_0 | Architect warped through subspace 31729 | -1/Access_0 | Destroyed A8 31770 | -1/Access_0 | Core integrity fell below 50% 31799 | -1/Access_0 | Architect warped through subspace 31831 | -1/Access_0 | Found Exp. Phase Shifter 31834 | -1/Access_0 | Found Exp. Phase Shifter 31850 | -1/Access_0 | Architect warped through subspace 31893 | -1/Access_0 | Subspace Access Node disabled 31918 | -1/Access_0 | Architect warped through subspace 31920 | -1/Access_0 | Found Prototype Protection 31964 | -1/Access_0 | Architect warped through subspace 31973 | -1/Access_0 | A6 warped into view 31992 | -1/Access_0 | Architect warped through subspace 32003 | -1/Access_0 | Identified Centrium Linked Plating 32006 | -1/Access_0 | Destroyed A6 32012 | -1/Access_0 | Found Femtoactuators 32028 | -1/Access_0 | Architect warped through subspace 32040 | -1/Access_0 | Found Exp. Actuator Array 32043 | -1/Access_0 | Lost 4 parts (4u) 32088 | -1/Access_0 | Destroyed 8 combat bots 32093 | -1/Access_0 | Found Core Regenerator 32093 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 32113 | -1/Access_0 | Architect warped through subspace 32181 | -1/Access_0 | Subspace Access Node disabled 32206 | -1/Access_0 | Architect warped through subspace 32223 | -1/Access_0 | Found Integrated Reactor 32238 | -1/Access_0 | Architect warped through subspace 32283 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 32297 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 32307 | -1/Access_0 | A5 warped into view 32311 | -1/Access_0 | Architect warped through subspace 32344 | -1/Access_0 | Lost 4 parts (1p3u) 32361 | -1/Access_0 | Architect warped through subspace 32369 | -1/Access_0 | Destroyed A5 32385 | -1/Access_0 | Found Exp. Phase Shifter 32398 | -1/Access_0 | Architect warped through subspace 32418 | -1/Access_0 | Core integrity fell below 20% 32420 | -1/Access_0 | Subspace Access Node disabled 32432 | -1/Access_0 | Architect warped through subspace 32472 | -1/Access_0 | Subspace Access Node disabled 32480 | -1/Access_0 | Lost 3 parts (2u1w) 32484 | -1/Access_0 | Destroyed A2 32493 | -1/Access_0 | Warped through subspace to slip node 32493 | -1/Access_0 | Discovered new exit (range 8) 32510 | *** | Heading to fleet! Last Messages --------------- 32481_ Penetrated by Quantum Shear. Superquantum Companion releases a shadow of itself that zips off towards Architect. 32484_ Penetrated by Quantum Shear. 32484_ A2: "We cannot be defeated!" 32484_ A2 destroyed. 32484_ Redirected attack with Superquantum Companion. 32486_ Quantum Shear penetrates Wall. 32487_ Destroyed Exp. Phase Shifter. 32489_ Penetrated by Quantum Shear. Superquantum Companion releases a shadow of itself that zips off towards Enhanced Grunt. 32489_ Redirected attack with Superquantum Companion. 32491_ Penetrated by Quantum Shear. 32493_ Warped through subspace, drawn to slip node. 32493_ EXIT=FOUND 32496_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 32497_ Acquired Prototype Energy Gun. 32497_ Identified Gatling Beam. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 93 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 EM Shielding 4 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 50 Resistance: EM 100 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 99 Targeting Accuracy 8 Melee Accuracy 24 Target Analysis 10 Core Analysis 8 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 64% | -10/Materials Med. Reactive Plating | 32% | -4/Factory Imp. Weapon Cycler | 52% | -2/Quarantine Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Subatomic Replicator Core Stripper Core Membrane Integrated Thermoelectric Network Sigix Broadsword Microwarp Drive Transdimensional Reconstructor LRC Insulator Core Expander High-powered Transdimensional Reconstructor Core Regenerator Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyMyomerExtractor Manual? 0 Play Time 06:02:09 Cumulative 1450.3 hours Start 2024.11.17 @ 16:40:03 End 2024.11.20 @ 23:21:57 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1048 Rogue 1008 Adventurer 40 Explorer 0 Win Type 2 Total 184 Types 79/8/71/2/1/4/16/2/1 Lore% 94 Gallery% 95 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bf87131-3ecd-4223-8cc3-28ee7d9f7953