Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:23:38 Player: Ghosty Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (517) 517 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-66) -66 TOTAL SCORE: 3266 Bonus ------- Follower Combat Kills 93 Friendly Fire -159 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 16/100 System Corruption 17% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Cryofiber Web High-capacity Storage Unit Weight Redist. System Visual Processing Unit Improved Signal Interpreter Particle Charger Microactuators Improved Weapon Shielding Reflective Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Hacking Suite > --- WEAPON ----------- Pulse Rifle Welding Torch Katana > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Weight Redist. System Seismic Detector Particle Charger Microactuators Improved Weapon Shielding Reflective Plating Improved Shield Generator Pulse Rifle Pulse Rifle Heavy Particle Cannon Light Assault Rifle [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Welding Torch Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 76 | 8 . 4 . 4 37 23 Power 7 | 1 . . . 1 2 3 Engine 5 | 1 . . . 1 1 2 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 33 | 2 . 3 . . 23 5 Treads 1 | . . . . . . 1 Leg 17 | 2 . . . . 11 4 Wheel 6 | . . . . . 6 . Hover 2 | . . . . . 2 . Flight 7 | . . 3 . . 4 . Utility 15 | 2 . . . 2 4 7 Device 8 | 2 . . . 1 . 5 Storage 3 | . . . . 1 1 1 Processor 2 | . . . . . 1 1 Hackware 2 | . . . . . 2 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 3 . 1 . 1 8 8 Energy Gun 5 | . . . . . 2 3 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 5 | 2 . 1 . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 4 | 1 . . . . 1 2 Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . 3 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 31 | . . . . . 9 22 Power 5 | . . . . . 2 3 Propulsion 12 | . . . . . 4 8 Utility 7 | . . . . . 1 6 Weapon 7 | . . . . . 2 5 Highest Loss Streak 9 | . . . . . 9 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 88 | . 100 99 100 100 90 81 Engine 8 | . 14 14 14 14 11 2 Core 3 | . . . . . 1 5 Leg 22 | . 28 21 . . 23 24 Wheel 1 | . . . . . 4 . Flight 4 | . . 6 28 28 6 . Device 8 | . 28 28 28 17 1 6 Storage 7 | . . . . 10 9 9 Processor 6 | . . . . . 8 6 Hackware 4 | . . . . . 6 4 Energy Gun 4 | . . . . . 1 8 Ballistic Gun 5 | . 14 19 28 28 3 . Special Weapon 3 | . 14 8 . . . 3 Slashing Weapon 3 | . . . . . 4 4 Special Melee Weapon 1 | . . . . . 5 . Naked Turns . | . . . . . . . Heaviest Build 100 | 7 7 7 7 16 53 100 Greatest Support 60 | 20 20 20 8 8 60 50 Greatest Overweight (x) 28 | . . 1 . 1 13 28 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 5 5 5 5 10 20 20 Average Capacity 15 | 5 5 5 5 8 18 20 Most Carried 20 | 5 5 5 5 8 20 19 Average Carried 12 | 3 5 4 5 5 16 14 Final Capacity 20 | 5 5 5 5 10 20 20 Final Carried 17 | 5 5 5 5 4 17 9 Class Distribution -------------------- 75% | Mutant 16% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 964 | 302 . 30 . 72 336 224 Remotely . | . . . . . . . Salvage Created 611 | 62 . 43 . . 268 238 Parts 46 | 9 . 6 . . 16 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 14 | 1 . 3 . . 5 5 Melee 5 | . . . . . 4 1 Guns 6 | 1 . 3 . . . 2 Cannons 3 | . . . . . 1 2 Classes Destroyed 7 | 2 . 1 . . 2 2 Builder 1 | . . . . . 1 . Tunneler 1 | 1 . . . . . . Operator 1 | . . . . . 1 . Watcher 1 | . . . . . . 1 Swarmer 6 | . . 3 . . 2 1 Grunt 7 | 1 . . . . 4 2 Sentry 2 | . . . . . . 2 Best Kill Streak 4 | 2 . 3 . . 4 3 Combat Bots Only 4 | 1 . 3 . . 4 3 Max Kills in Single Turn 1 | 1 . 1 . . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 464 | 5 . 47 . . 187 225 Missed 144 | 1 . 11 . . 56 76 Damage Taken 4154 | 44 . 271 . . 1486 2353 Core 1156 | 22 . 47 . . 384 703 Absorbed by Shields 30 | . . . . . . 30 Core Remaining (%) 64 | 91 . . . 72 30 . Volleys Fired 92 | 14 10 17 . . 23 28 Largest 3 | 2 1 2 . . 2 3 Hottest 189 | 100 100 100 . . 75 189 Shots Fired 127 | 25 10 27 . . 29 36 Gun 85 | 22 . 22 . . 12 29 Cannon 16 | . . . . . 11 5 Launcher . | . . . . . . . Special 26 | 3 10 5 . . 6 2 Kinetic 71 | 22 . 22 . . 12 15 Thermal 56 | 3 10 5 . . 17 21 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | 7 . 2 . . 6 24 Robot Miss Streak 3 | 2 . 3 . . 3 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 78 | 14 . 9 . . 25 30 Core Hits 42 | 5 . 7 . . 14 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . . 2 Burn 2 | . . . . . . 2 Melee Attacks 48 | . . . . . 35 13 Impact . | . . . . . . . Slashing 48 | . . . . . 35 13 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1335 | 115 . 85 . . 578 557 Guns 555 | 115 . 85 . . 48 307 Cannons 350 | . . . . . 225 125 Explosions . | . . . . . . . Melee 421 | . . . . . 296 125 Ramming . | . . . . . . . Kinetic 300 | 115 . 85 . . 48 52 Thermal 614 | . . . . . 234 380 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 421 | . . . . . 296 125 Piercing . | . . . . . . . Highest Corruption 14 | . . . . . . 14 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . . . 14 Message Errors 4 | . . . . . . 4 Matter Fused 4 | . . . . . . 4 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 4 | . . . . . 4 . Projectiles 3 | . . . . . 3 . Explosions . | . . . . . . . Melee 1 | . . . . . 1 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 369 | 42 68 80 . . 369 359 Average Temperature 103 | 20 28 39 . . 201 153 Received Heat Transfer 1035 | 24 . . . . 591 420 Effects 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 1297 | . . . . . 408 889 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 171 | 25 21 81 . . 171 40 Initial 16 | . 16 7 . . . . Average 30 | 12 19 31 . . 61 9 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 4 . . . 1 3 Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . 3 . . . 1 . Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | 1 1 3 . . 21 10 Peak Tracking Total 7 | 1 1 3 . . 7 3 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 2 | . . . . . 2 . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . . . . 7 . Successful 3 | . . . . . 3 . Failed 3 | . . . . . 3 . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . . . 1 . Manual 6 | . . . . . 6 . Terminals 5 | . . . . . 5 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . . 3 . Record 2 | . . . . . 2 . Alert Level 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 3 . Highest-Rated Group 40 | . . 40 40 40 40 . Highest-Rated Ally 16 | . . 16 16 16 16 . Total Orders 1 | . . 1 . . . . FOLLOW 1 | . . 1 . . . . Ally Attacks 39 | . . . . . 39 . Total Damage 428 | . . . . . 428 . Kills 5 | . . . . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 2385 | 165 113 250 35 43 826 953 Spaces Moved 1365 | 98 57 240 33 49 487 401 Core 44 | 20 . . . . 1 23 Treads 9 | . . . . . . 9 Legs 929 | 78 57 111 . . 314 369 Wheels 142 | . . . . . 142 . Hover . | . . . . . . . Flight 241 | . . 129 33 49 30 . Fastest Speed 37 | 50 120 37 37 37 80 190 Average Speed 131 | 105 120 75 37 63 118 203 Slowest Speed 1450 | 120 120 130 37 117 700 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . 3 . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 14 | 7 12 23 8 13 30 11 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 45 | 3 9 4 . . 20 9 Terrain Destroyed 46 | 3 9 4 . . 21 9 Melee 29 | . . . . . 20 9 Projectile 17 | 3 9 4 . . 1 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 1722 | 132 71 272 55 62 645 485 Wait 48 | . 5 9 23 . 8 3 Move 1351 | 97 56 233 32 48 486 399 Hop 3 | . . 3 . . . . Pick Up 70 | 12 . 2 . 4 38 14 Fast Attach 4 | 1 . 1 . 1 1 . Attach 45 | 6 . 1 . . 15 23 Detach 3 | . . . . . 2 1 Swap 27 | 1 . 2 . 3 21 . Drop 29 | 1 . 4 . 6 16 2 Fire 92 | 14 10 17 . . 23 28 Melee 48 | . . . . . 35 13 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 166 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 11) 279 | -10/Materials | Entered Mines 280 | -10/Mines | Learned location of Storage (-7) 300 | -10/Mines | Build established: Mutant 306 | -10/Mines | Learned location of 1 exit from Materials 320 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 320 | -10/Mines | Discovered new exit (range 5) 493 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 529 | -10/Mines | Entered Exiles 529 | -10/Exiles | Accompanied by 3 allies 536 | -10/Exiles | Discovered new exit (range 15) 564 | -10/Exiles | Entered Mines 564 | -9/Mines | Accompanied by 3 allies 570 | -9/Mines | Met a Derelict bent on vengeance 570 | -9/Mines | Discovered new exit (range 15) 607 | -9/Mines | Entered Materials 607 | -8/Materials | Accompanied by 3 allies 607 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 608 | -8/Materials | Identified exit to Factory 786 | -8/Materials | Build established: Scavenger-Mutant 931 | -8/Materials | Central database locked down 1162 | -8/Materials | Build established: Mutant 1272 | -8/Materials | Core integrity fell below 50% 1293 | -8/Materials | Lost 9 parts (2p4n1u2w) 1393 | -8/Materials | Discovered exit to Factory (range 9) 1433 | -8/Materials | Entered Factory 1433 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1993 | -7/Factory | Crushed by falling debris 1998 | -7/Factory | Crushed by falling debris 2029 | -7/Factory | Lost 5 parts (2n2u1w) 2182 | -7/Factory | Cargo convoy interrupted 2203 | -7/Factory | Garrison activated, responded to threat 2243 | -7/Factory | Lost 9 parts (2p4n1u2w) 2352 | -7/Factory | System corruption reached 10% 2365 | -7/Factory | Core integrity fell below 50% 2374 | -7/Factory | Core integrity fell below 20% 2386 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 02341_ Acquired 10 matter. 02343_ Acquired 1 matter. 02345_ System corrupted: Gatling Laser failed to cycle. 02346_ Acquired 1 matter. 02350_ Lgt. Assault Rifle severed. 02351_ Critical hit (Smash). 02351_ Lgt. Treads destroyed. 02351_ System corrupted by crushing effect (+3). [Achievement: System Compromised] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 02353_ Lgt. Nuclear Core severed. 02355_ Gatling Laser severed. 02368_ Terrain Scan Processor destroyed. 02368_ System corrupted by crushing effect (+3). 02368_ Imp. Shield Generator destroyed. 02371_ Knocked back. 02386_ Weight Redist. System destroyed. 02386_ System corrupted by crushing effect (+3). 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