Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 15:41:38 Player: Lazuli Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (3516) 3516 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (910) 910 TOTAL SCORE: 6981 Bonus ------- High Alert Combat Kills 710 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 273/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Terrain Scanner Improved Targeting Computer Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Proton Cannon Plasma Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Advanced Terrain Scan Processor Hardlight Generator Authchip [R/Combat] Plasma Cannon Grenade Launcher [Rating: 37] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Slots Evolved 4 | . . . 4 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 2 | . . . 2 . . Parts Attached 73 | 6 6 10 9 34 8 Power 6 | 1 . 1 1 3 . Engine 3 | 1 . 1 . 1 . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 16 | 2 2 2 . 8 2 Treads 12 | . . 2 . 8 2 Leg 4 | 2 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 . . 3 6 3 Device 9 | . . . 3 5 1 Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 38 | 2 4 7 5 17 3 Energy Gun 4 | . . . 1 2 1 Energy Cannon 9 | . . 2 1 5 1 Ballistic Gun 18 | 2 2 3 2 9 . Ballistic Cannon . | . . . . . . Launcher 7 | . 2 2 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 20 | . . . . 11 9 Power 1 | . . . . 1 . Propulsion 6 | . . . . 3 3 Utility 4 | . . . . 2 2 Weapon 9 | . . . . 5 4 Highest Loss Streak 6 | . . . . 3 6 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 92 | . 84 84 89 97 94 Engine 7 | . 14 14 4 5 . Core 3 | . . . 4 3 8 Treads 13 | . . 6 18 17 16 Leg 7 | . 27 20 . . . Device 15 | . . . 17 25 18 Storage 10 | . 14 14 9 9 8 Protection 1 | . . . . 1 4 Energy Gun 1 | . . . . 2 3 Energy Cannon 9 | . . 3 17 11 16 Ballistic Gun 18 | . 27 13 17 20 13 Launcher 2 | . . 11 . . . Naked Turns 16 | . . . . . 16 Heaviest Build 40 | 10 12 21 39 39 40 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 4 | 3 . 4 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 2 6 8 8 8 8 Average Carried 7 | 1 4 7 4 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 6 8 8 7 5 Class Distribution -------------------- 32% | Mutant 20% | Gunner 19% | Scavenger-Gunner 13% | Scavenger-Tank 9% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Mat Matter Collected 2020 | 224 156 98 294 977 271 Remotely . | . . . . . . Salvage Created 3112 | . 268 93 405 1516 830 Parts 178 | . 14 6 21 95 42 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . 13 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Combat Hostiles Destroyed 82 | . 7 7 6 42 20 Guns 38 | . 3 . 2 23 10 Cannons 28 | . . 3 4 18 3 AOE 15 | . 4 4 . . 7 Classes Destroyed 15 | . 4 2 3 4 2 Worker 1 | . 1 . . . . Builder 2 | . . . 1 . 1 Hauler 1 | . 1 . . . . Recycler 2 | . . . 1 . 1 Mechanic 1 | . . . . . 1 Watcher 2 | . 1 . . . 1 Swarmer 24 | . . 6 . 14 4 Cutter 3 | . . . . 3 . Grunt 34 | . 7 . 3 11 13 Brawler 3 | . . . . 2 1 Protector 1 | . . . . . 1 Sentry 11 | . . . 3 7 1 Hunter 2 | . . . . 2 . Programmer 3 | . . . . 3 . Subdweller 1 | . . 1 . . . Best Kill Streak 9 | . 4 3 4 6 9 Combat Bots Only 8 | . 3 3 2 6 8 Max Kills in Single Turn 6 | . 3 3 1 2 6 Gunslinging . | . . . . . . Exploded 5 | . 1 3 . . 5 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Hostile Shots Fired 425 | . 26 49 15 222 113 Missed 134 | . 8 18 5 63 40 Damage Taken 3970 | . 202 235 150 2178 1205 Core 653 | . 57 43 . 335 218 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 37 | . 37 . . . . Core Remaining (%) 80 | 100 . 60 . . . Volleys Fired 190 | . 25 20 14 91 40 Largest 4 | . 2 2 4 4 3 Hottest 238 | . 40 100 203 238 160 Shots Fired 511 | . 41 31 47 300 92 Gun 356 | . 35 11 27 230 53 Cannon 136 | . . 11 20 68 37 Launcher 19 | . 6 9 . 2 2 Special . | . . . . . . Kinetic 322 | . 35 11 27 203 46 Thermal 157 | . . 11 20 85 41 Explosive 19 | . 6 9 . 2 2 Electromagnetic 13 | . . . . 10 3 Robot Hit Streak 14 | . 8 5 14 13 11 Robot Miss Streak 5 | . 3 5 3 4 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . . . 5 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 277 | . 33 11 26 152 55 Core Hits 156 | . 19 13 13 64 47 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7661 | . 747 466 543 3212 2693 Guns 3157 | . 212 22 157 1951 815 Cannons 2348 | . . 171 386 1261 530 Explosions 2156 | . 535 273 . . 1348 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2727 | . 212 22 157 1637 699 Thermal 2803 | . 245 171 386 1355 646 Explosive 1911 | . 290 273 . . 1348 Electromagnetic 220 | . . . . 220 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 6 11 Average Corruption 7 | . . . . 5 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . . 11 16 Message Errors 5 | . . . . 2 3 Matter Fused 6 | . . . . 4 2 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 5 | . . . . 2 3 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . 1 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 103 | . 42 . 26 19 16 Projectiles 56 | . . . 26 19 11 Explosions 47 | . 42 . . . 5 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 173 | . . . . 39 134 Shots 4 | . . . . 1 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | . 6 40 144 315 219 Average Temperature 56 | . 4 18 68 59 65 Received Heat Transfer 1320 | . 111 12 63 540 594 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . 1 2 Heat Transferred 4210 | . 150 222 518 2146 1174 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Peak Influence 1329 | . 197 . 326 1329 697 Initial 647 | . . . 106 84 647 Average 506 | . 121 . 174 685 568 Maximum Alert Level 4 | . . . 1 4 2 Low Security (%) 31 | 100 100 . 74 9 . Level 1 14 | . . . 25 20 1 Level 2 25 | . . . . 19 98 Level 3 16 | . . . . 30 . Level 4 11 | . . . . 20 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 . 3 . 5 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 1 . 2 Assault 3 | . . . . . 3 Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 10 8 8 41 43 Peak Tracking Total 15 | . 3 6 1 5 15 Tactical Retreats 5 | . . 1 2 1 1 Traps | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Mat Machines Disabled 8 | . 3 . . 4 1 Max in Single Turn 2 | . 2 . . 1 1 Garrison Relay 4 | . . . . 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Machines Accessed 12 | . 4 1 1 1 5 Terminals 9 | . 3 . . 1 5 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 36 | . 17 2 1 2 14 Successful 19 | . 9 2 1 1 6 Failed 17 | . 8 . . 1 8 Catastrophic 3 | . . . . 1 2 Database Lockouts . | . . . . . . Manual 13 | . 5 . . 1 7 Terminals 31 | . 15 . . 2 14 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 13 | . 5 2 . 1 5 Record 2 | . . 2 . . . Prototype ID Bank 2 | . 1 . . . 1 Branch Access Points 1 | . . . . . 1 Emergency Access Points 2 | . 1 . . 1 . Terminal Index 1 | . 1 . . . . Alert Level 2 | . 1 . . . 1 Unreport Threat 2 | . . . . . 2 Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 3 | . 2 . . . 1 Terminals 3 | . 2 . . . 1 Botnet 2 | . 1 . . . 1 Detonate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . . 1 5 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 14 | . . . . 14 . Machine Destruction 14 | . . . . 14 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Mat Turns Passed 4111 | 57 503 757 420 1848 526 Spaces Moved 2231 | 41 316 534 167 918 255 Core 50 | 17 . 1 . . 32 Treads 1408 | . . 100 167 918 223 Legs 773 | 24 316 433 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 50 Average Speed 144 | 114 120 127 160 160 146 Slowest Speed 250 | 200 120 250 160 240 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 39 33 15 84 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 11 | . . 11 . . . Terrain Destroyed 163 | . 36 55 4 6 62 Melee . | . . . . . . Projectile 16 | . . 2 4 . 10 AOE 147 | . 36 53 . 6 52 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Total 2767 | 48 403 579 294 1110 333 Wait 205 | . 53 6 91 32 23 Move 2226 | 40 315 533 166 917 255 Hop . | . . . . . . Pick Up 37 | 2 4 4 8 15 4 Fast Attach 25 | 6 1 3 2 11 2 Attach 21 | . . 1 4 11 5 Detach 3 | . . 1 1 . 1 Swap 27 | . 5 6 3 12 1 Drop 33 | . . 5 5 21 2 Fire 190 | . 25 20 14 91 40 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 15) 208 | -10/Materials | Repaired Aluminum Leg 305 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 6) 561 | -10/Materials | Entered Subcaves 565 | -10/Subcaves | Learned 4 Materials zone layouts 606 | -10/Subcaves | Learned location of Zion (-7) 606 | -10/Subcaves | Met a Zionite searching for "candidates" 962 | -10/Subcaves | Visited Clippyterm 994 | -10/Subcaves | Discovered new exit (range 9) 1318 | -10/Subcaves | Entered Materials 1318 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1319 | -8/Materials | Identified exit to Factory 1604 | -8/Materials | Garrison activated, responded to threat 1737 | -8/Materials | Identified exit to Garrison 1738 | -8/Materials | Entered Garrison 1760 | -8/Garrison | Triggered checkpoint 1869 | -8/Garrison | Build established: Tank 1912 | -8/Garrison | Garrison Relay disabled 1928 | -8/Garrison | Triggered checkpoint 2046 | -8/Garrison | Triggered checkpoint 2048 | -8/Garrison | Triggered checkpoint 2212 | -8/Garrison | Discovered new exit (range 12) 2240 | -8/Garrison | Build established: Gunner 2280 | -8/Garrison | Triggered checkpoint 2448 | -8/Garrison | Discovered new exit (range 9) 2560 | -8/Garrison | Triggered checkpoint 2586 | -8/Garrison | Triggered checkpoint 2719 | -8/Garrison | Garrison Relay disabled 2852 | -8/Garrison | Triggered checkpoint 2876 | -8/Garrison | Triggered checkpoint 2905 | -8/Garrison | Discovered new exit (range 15) 2912 | -8/Garrison | Triggered checkpoint 2966 | -8/Garrison | Build established: Scavenger-Gunner 3190 | -8/Garrison | Core integrity fell below 50% 3350 | -8/Garrison | Garrison Relay disabled 3409 | -8/Garrison | Build established: Scavenger-Tank 3430 | -8/Garrison | Triggered checkpoint 3433 | -8/Garrison | Garrison Relay disabled 3479 | -8/Garrison | Lost 3 parts (1p1n1u) 3586 | -8/Garrison | Entered Materials 3755 | -8/Materials | System corruption reached 10% 3986 | -8/Materials | First assault squad dispatched 4093 | -8/Materials | Core integrity fell below 20% 4096 | -8/Materials | Released all parts (7) 4110 | -8/Materials | Destroyed 8 combat bots 4112 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04089_ Destroyed Aluminum Leg. 04089_ G-47 Trooper destroyed. 04089_ Plasma Cannon destroyed. 04089_ Destroyed Plasma Cannon. 04089_ M-28 Smith destroyed. 04089_ I-25 Savior destroyed. 04089_ G-47 Trooper destroyed. 04091_ Grenade Launcher destroyed. 04092_ Critical hit (Burn: +37). 04093_ System corrupted: Matter fused (-7). 04093_ The unstable cave ceiling collapses. 04094_ Lgt. Treads destroyed. 04096_ Released Hvy. Particle Gun. 04096_ Released Plasma Cannon. 04096_ Released Sml. Storage Unit. 04096_ Released Imp. Heat Sink. 04096_ Released Mic. Nuclear Core. 04096_ Released Lgt. Armor Plating. 04096_ Released Arm. Treads. 04096_ Critical hit (Burn: +37). 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T #????????????????????????? | | ??????## #???????# #????????????????????????? | | ######## #???????# #????????????????????????? | | # # #???????## ##????????????????????????? | | # # #????????# #?????????????????????????? | | #""" / %#????????? #?????????????????????????? | | #""" ! #"%#????????? ??????????????????????????? | | #""" # "#????????? ??????????????????????????? | | # ] # #????????? ???????????????????????????? | | ######## #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseIntegritySubcomponent Manual? 0 Play Time 01:07:31 Cumulative 35.4 hours Start 2024.03.17 @ 14:24:53 End 2024.03.17 @ 15:41:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 4e7c34f3-840a-4330-9aca-e3ca365c37f3