Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 21:33:30 Player: FenRhew Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2451) 2451 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (683) 683 TOTAL SCORE: 6739 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 134 Met Imprinter 300 Was Imprinted 300 Friendly Fire -94 Cogmind --------- Core Integrity 0/850 Matter 92/300 Energy 200/200 System Corruption 11% Temperature Cool (0) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- VSS Leg VSS Leg > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Melee Analysis Suite Recoil Nullifier Cloaking Device Makeshift Hacking Suite Recalibrator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Improved Heavy Armor Plating Authchip [R/Combat] Improved Spread Laser Peak State ------------ > --- POWER ------------ Light Fission Core Fusion Compressor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Energy Well 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Remote Shield Makeshift Hacking Suite > --- WEAPON ----------- Heavy Laser Thermic Laser Minigun > --- INVENTORY -------- Cold Fusion Reactor Light Treads Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Recoil Nullifier Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Layered Light Armor Plating Improved Thermal Shield Authchip [R/Combat] Z-Drone Bay Heavy Particle Cannon Heavy Assault Rifle Flak Gun Coil Gun Hypervelocity Gauss Rifle Improved Proton Missile Launcher [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Weapon Cycler Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Heavy Armor Plating Weapon Gauss Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 126 | 6 13 18 9 6 9 65 Power 19 | 1 2 1 2 1 2 10 Engine 13 | 1 1 1 2 1 1 6 Core 5 | . 1 . . . 1 3 Reactor 1 | . . . . . . 1 Propulsion 33 | 2 4 7 1 . 3 16 Treads 16 | 2 . . . . 3 11 Leg 7 | . 2 . . . . 5 Wheel . | . . . . . . . Hover 4 | . 2 2 . . . . Flight 6 | . . 5 1 . . . Utility 39 | 1 3 7 2 1 1 24 Device 22 | . 2 5 2 . . 13 Storage 7 | 1 . 1 . . 1 4 Processor 6 | . 1 1 . . . 4 Hackware 1 | . . . . 1 . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 35 | 2 4 3 4 4 3 15 Energy Gun 5 | . . 1 1 . . 3 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 16 | 2 1 1 1 2 2 7 Ballistic Cannon 3 | . 2 . . . 1 . Launcher 6 | . 1 1 1 1 . 2 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 52 | . 5 3 . . 3 41 Power 9 | . 1 1 . . . 7 Propulsion 16 | . 1 2 . . 2 11 Utility 10 | . . . . . . 10 Weapon 17 | . 3 . . . 1 13 Highest Loss Streak 11 | . 3 3 . . 3 11 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 94 97 100 100 99 87 Engine 8 | . 11 3 11 11 10 4 Core 2 | . . 7 . . . 5 Treads 17 | . 19 . . . 29 19 Leg 2 | . 7 . . . . 1 Hover 1 | . . 17 . . . . Flight 6 | . . 14 33 33 3 . Device 5 | . . 15 11 8 . 8 Storage 7 | . 13 . . . 9 7 Processor 14 | . 12 17 22 22 12 11 Hackware 5 | . . . . 2 11 6 Energy Gun 1 | . . 2 2 4 . 2 Ballistic Gun 12 | . 23 6 9 6 13 8 Ballistic Cannon 3 | . . 9 . . 8 2 Launcher 1 | . 2 4 7 6 . . Peak Build Rating 70 | 6 12 16 15 22 34 70 Average Rating 32 | 4 7 14 14 17 30 55 On Entrance 14 | . 6 11 14 15 22 33 Naked Turns . | . . . . . . . Heaviest Build 128 | 13 16 16 12 12 36 128 Greatest Support 112 | 40 40 18 18 18 68 112 Greatest Overweight (x) 36 | 1 1 . . . 1 36 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 8 5 5 10 25 Average Capacity 10 | 6 7 5 5 5 9 16 Most Carried 24 | 6 8 5 5 5 10 24 Average Carried 8 | 3 7 4 4 4 9 12 Final Capacity 10 | 8 5 5 5 5 10 5 Final Carried 10 | 6 5 5 5 5 10 5 Class Distribution -------------------- 24% | Scavenger-Mutant 22% | Mutant 21% | Derelict-Mutant 12% | Gunner 9% | Scavenger-Gunner 5% | Derelict-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2991 | 195 362 405 81 162 199 1587 Remotely . | . . . . . . . Salvage Created 2889 | . 419 614 11 . 21 1824 Parts 168 | . 28 52 . . 3 85 Haulers Intercepted 6 | . 1 4 . . . 1 Recyclers Shooed 4 | . 1 . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . Prevented 3 | . . . . . 3 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 56 | . 9 15 2 . 1 29 Guns 36 | . 8 7 2 . 1 18 Cannons 8 | . . 1 . . . 7 AOE 11 | . 1 7 . . . 3 Classes Destroyed 14 | . 5 1 1 . . 7 Worker 4 | . . . . . . 4 Builder 2 | . . . . . . 2 Hauler 6 | . 1 4 . . . 1 Recycler 1 | . . . . . . 1 Operator 4 | . 2 1 . . . 1 Watcher 6 | . 1 3 . . . 2 Swarmer 15 | . 3 7 . . 1 4 Grunt 22 | . 6 5 . . . 11 Sentry 6 | . . 3 . . . 3 Hunter 5 | . . . . . . 5 Programmer 4 | . . . . . . 4 Heavy 1 | . . . . . . 1 Assembled 2 | . . . 2 . . . Mutant 1 | . . . . . . 1 Best Kill Streak 13 | . 2 13 1 . 1 6 Combat Bots Only 6 | . 2 6 1 . 1 5 Max Kills in Single Turn 4 | . 2 4 1 . 1 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 768 | . 100 58 20 . 15 575 Missed 225 | . 28 25 9 . 6 157 Damage Taken 7936 | . 741 319 121 . 201 6554 Core 1151 | . 153 90 11 . 36 861 Absorbed by Shields 451 | . . 65 14 . . 372 Ignored by Resistances 147 | . . . . . . 147 Core Remaining (%) 67 | 100 38 . . . 65 . Volleys Fired 309 | . 88 44 33 . 7 137 Largest 3 | . 2 2 1 . 2 3 Hottest 179 | . 50 70 100 . 71 179 Shots Fired 570 | . 140 72 33 . 11 314 Gun 450 | . 139 51 24 . 7 229 Cannon 98 | . . 12 . . 3 83 Launcher 14 | . 1 9 1 . 1 2 Special 8 | . . . 8 . . . Kinetic 412 | . 139 50 22 . 10 191 Thermal 115 | . . . 8 . . 107 Explosive 12 | . 1 9 1 . 1 . Electromagnetic 31 | . . 13 2 . . 16 Robot Hit Streak 16 | . 13 7 5 . 2 16 Robot Miss Streak 8 | . 7 4 1 . 7 8 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 328 | . 77 41 9 . 4 197 Core Hits 166 | . 28 28 4 . 5 101 Critical Kills 4 | . 1 . . . . 3 Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 13 | . 1 1 . . . 11 Burn 4 | . . . . . . 4 Destroy 6 | . 1 . . . . 5 Blast 2 | . . 1 . . . 1 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6982 | . 837 1218 146 . 159 4622 Guns 4122 | . 793 471 96 . 22 2740 Cannons 1631 | . . 145 . . 39 1447 Explosions 1205 | . 44 602 26 . 98 435 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3859 | . 793 477 83 . 61 2445 Thermal 1897 | . . 147 24 . . 1726 Explosive 733 | . 44 455 26 . 98 110 Electromagnetic 493 | . . 139 13 . . 341 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . . . . . . 41 Message Errors 9 | . . . . . . 9 Matter Fused 9 | . . . . . . 9 Heat Flow Errors 8 | . . . . . . 8 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 6 | . . . . . . 6 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 169 | . 2 56 . . 33 78 Projectiles 78 | . . . . . . 78 Explosions 91 | . 2 56 . . 33 . Melee . | . . . . . . . Knockbacks 9 | . . . . . 1 8 Impact . | . . . . . . . Kinetic 8 | . . . . . 1 7 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 94 | . 20 26 . . 48 . Shots 3 | . 1 1 . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 507 | . 15 86 86 . 30 507 Average Temperature 154 | . 5 31 30 . 12 186 Received Heat Transfer 1522 | . 234 71 . . . 1217 Effects 45 | . . . . . . 45 Shutdowns 13 | . . . . . . 13 Energy Bleed 4 | . . . . . . 4 Interference 12 | . . . . . . 12 Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 8 | . . . . . . 8 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . . . . . . 5 Heat Transferred 3724 | . . 100 50 . . 3574 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 586 | . 145 586 223 . . 401 Initial 163 | . . 37 163 . . . Average 148 | . 60 247 187 . . 175 Maximum Alert Level 2 | . . 2 1 . . 2 Low Security (%) 70 | 100 100 55 46 . . 60 Level 1 24 | . . 14 53 . . 36 Level 2 5 | . . 30 . . . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 4 2 . . . 7 Investigation 1 | . 1 . . . . . Extermination 4 | . . . . . . 4 Reinforcement 8 | . 3 2 . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 6 | . 2 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 27 21 2 . 4 57 Peak Tracking Total 6 | . 5 6 1 . 3 6 Tactical Retreats 7 | . . 1 . . . 6 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 6 | . . 1 . . . 5 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 14 | . 1 7 1 . 1 4 Terminals 8 | . 1 4 1 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . 2 . . . 2 Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 32 | . 1 18 2 . 1 10 Successful 17 | . 1 11 . . 1 4 Failed 15 | . . 7 2 . . 6 Catastrophic 4 | . . 3 . . . 1 Database Lockouts . | . . . . . . . Manual 18 | . 1 6 . . . 11 Terminals 16 | . 1 9 2 . 1 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . . 4 . . . 4 Scanalyzers 5 | . . 5 . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 6 | . 1 3 . . 1 1 Record 1 | . . . . . 1 . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . 1 . . . . Alert Level 3 | . 1 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 7 | . . 4 . . . 3 Report Inventory 4 | . . 2 . . . 2 Retrieve Components 3 | . . 2 . . . 1 Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 1 . . . 1 Used 2 | . 1 1 . . . . Hacking Detections 8 | . . 4 1 . . 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . . 11 . . . 2 Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 6 | . . . 1 4 . 1 Largest Group 4 | . . . 1 4 4 2 Highest-Rated Group 155 | . . . 31 155 155 77 Highest-Rated Ally 41 | . . . 31 41 41 41 Zionite Dispatches 2 | . . . . . . 2 Recon 1 | . . . . . . 1 Heavy Resupply 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 28 | . . . 9 . 14 5 Total Damage 350 | . . . 124 . 198 28 Kills 7 | . . . 3 . 3 1 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Decoded 0b10 Intel 22 | . . . . . . 22 Garrisons 2 | . . . . . . 2 Patrols 10 | . . . . . . 10 Reinforcements 2 | . . . . . . 2 Guards 8 | . . . . . . 8 Zionite Intel Received 1 | . . . . . . 1 Unaware Schematics 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6627 | 136 1197 463 321 519 1520 2471 Spaces Moved 4694 | 84 660 591 466 868 932 1093 Core 209 | 13 . . . . . 196 Treads 2153 | 71 412 . . . 861 809 Legs 297 | . 209 . . . . 88 Wheels . | . . . . . . . Hover 389 | . 39 350 . . . . Flight 1646 | . . 241 466 868 71 . Fastest Speed 34 | 50 56 34 34 34 34 50 Average Speed 110 | 145 141 46 34 34 156 176 Slowest Speed 1850 | 160 190 56 34 34 170 1850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . 1 6 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 5 93 54 67 87 92 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 8 | . . . 1 3 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 145 | . . 87 8 . 11 39 Melee . | . . . . . . . Projectile 11 | . . . 2 . . 9 AOE 133 | . . 87 6 . 11 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5631 | 95 803 703 570 1091 980 1389 Wait 367 | . 18 32 63 207 9 38 Move 4674 | 83 659 588 453 867 931 1093 Hop 7 | . . 1 6 . . . Pick Up 85 | 6 13 10 2 5 14 35 Fast Attach 37 | 6 4 4 1 1 5 16 Attach 48 | . 6 4 . 1 1 36 Detach 4 | . . . . . . 4 Swap 41 | . 3 10 8 4 3 13 Drop 59 | . 12 10 4 6 10 17 Fire 309 | . 88 44 33 . 7 137 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 13) 963 | -10/Materials | Core integrity fell below 50% 981 | -10/Materials | Lost 3 parts (1n2w) 1090 | -10/Materials | Discovered new exit (range 14) 1321 | -10/Materials | Discovered new exit (range 15) 1334 | -10/Materials | Entered another Materials area 1334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -9/Materials | Discovered new exit (range 13) 1608 | -9/Materials | Build established: Scavenger-Mutant 1670 | -9/Materials | Lost 3 parts (1p2n) 1743 | -9/Materials | Discovered new exit (range 16) 1747 | -9/Materials | Identified exit to Mines 1797 | -9/Materials | Entered Mines 1816 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1817 | -9/Mines | Found Prototype Device 1821 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1825 | -9/Mines | Discovered new exit (range 5) 1859 | -9/Mines | Learned location of Zion (-7) 1866 | -9/Mines | Received a Mining Laser from a helpful Derelict 1891 | -9/Mines | Discovered new exit (range 4) 1925 | -9/Mines | Excavation squad dispatched 1925 | -9/Mines | A large section of the Mines collapsed 2118 | -9/Mines | Entered Zion 2167 | -7/Zion | Discovered new exit (range 17) 2167 | -7/Zion | Given the Hacking Drone Bay 2169 | -7/Zion | Found Prototype Device 2192 | -7/Zion | Learned Factory emergency access door positions 2241 | -7/Zion | Learned location of Data Miner (-6) 2326 | -7/Zion | Found CR-A16's Pointy Stick 2349 | -7/Zion | Met Imprinter 2371 | -7/Zion | Imprinted 2373 | -7/Zion | Declared Zion's savior 2637 | -7/Zion | Entered Proximity Caves 2637 | -6/Proximity Caves | Accompanied by 4 allies 2694 | -6/Proximity Caves | Lost 3 parts (2n1w) 3170 | -6/Proximity Caves | Learned Factory terminal intel 3181 | -6/Proximity Caves | Build established: Derelict-Mutant 3268 | -6/Proximity Caves | Discovered new exit (range 10) 4157 | -6/Proximity Caves | Entered Factory 4157 | -6/Factory | Accompanied by 2 allies 4157 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4159 | -6/Factory | Loaded intel: 26 terminal locations 4247 | -6/Factory | Identified exit to DSF 4389 | -6/Factory | Discovered new exit (range 6) 4676 | -6/Factory | Build established: Scavenger-Gunner 4957 | -6/Factory | P-60 Hacker assimilated allied HK-2UA(M) 5101 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5102 | -6/Factory | Zion Heavy Resupply teleported in 5167 | -6/Factory | Lost 3 parts (1p2w) 5321 | -6/Factory | Lost 7 parts (1p3n2u1w) 5501 | -6/Factory | Zion Recon squad teleported in 5599 | -6/Factory | Build established: Gunner 5683 | -6/Factory | Terminal network hard line cut 5878 | -6/Factory | Core integrity fell below 50% 5912 | -6/Factory | Spotted B-75 Beast 5991 | -6/Factory | System corruption reached 10% 6081 | -6/Factory | Lost 6 parts (3n3w) 6323 | -6/Factory | Core integrity fell below 20% 6365 | -6/Factory | Lost 11 parts (2p4n2u3w) 6418 | -6/Factory | Discovered new exit (range 22) 6485 | -6/Factory | Lost 7 parts (1p3u3w) 6628 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- HFQ0B Acquired Recalibrator. The Recalibrator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. System corrupted: Heat flow error (+165). Acquired Lgt. Angular Momentum Engine. Slug penetrates Wall. Acquired VSS Leg. Slug penetrates Wall. 43LIOIHWPSS%E LZ99%ID W1YNIYRZYAIWX|BE Acquired 6 matter. Acquired 72 matter. Acquired 4 matter. Penetrated by Slug. 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" % h *== | | ???? # | | ?????# % | | ?????#"#######+##### [ ########+########### | | ?????#????? #% ###### #??????# | | ??????????# # + """ #??????# | | ??????????# # #### """ #??????# | | ??????????# # l #??# """ #??????# | | ??????????# # #??# #??????# | | ????????????? # " "" #??# [#??????# | | ??????????????? # """" g #??########??????# | | ???????????????????# """" g #????????????????# | | ???????????????????# """" #????????????????# | | ???????????????????# """" #????????????????# | | ???????????????????# """" #????????????????# | | ???????????????????# +????????????????# | | ???????????????????# """" #????????????????# | | ???????????????????# ?""" #????????????????# | | ????????????????????? ??"" #????????????????# | | ???????????????????????????" #????????????????# | | ???????????????????????????" #????????????????# | | ???????????????????????????" #????????????????# | | ??????????????????????????? #????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 38 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 25 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 6 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ M-22 Extractor | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I'm Back, Baby! It's Just You Oops Robot Respite The One Challenges ------------ None Game ------ Seed CarbideDisruptorBasin Manual? 0 Play Time 01:48:59 Cumulative 8.1 hours Start 2025.01.03 @ 13:33:51 End 2025.01.03 @ 21:33:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 974250b8-0c64-442b-9e86-7ae00aa776af