Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.12 @ 22:06:28 Player: Mbreton Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (94) 470 Value Destroyed (3131) 3131 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 8741 Bonus ------- Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 59/300 Energy 66/100 System Corruption 0% Temperature Cool (20) Movement Walking (260) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Weapon Cycler Weapon Cycler Improved Light Armor Plating > --- WEAPON (2) ------- Gatling Laser Autogun > --- INVENTORY (10) --- Weapon Cycler Relay Coupler [NC] (29) Relay Coupler [Grunt] (26) Relay Coupler [Brawler] (34) Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer EM Disruption Field Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Weapon Cycler Light Armor Plating Authchip [R/Combat] Relay Coupler [Grunt] Heavy Ion Cannon Flak Gun Datajack [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Machine Analyzer Device EM Disruption Field Storage Medium Storage Unit Processor Machine Analyzer Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 . 2 . . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . 1 . 1 . . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 78 | 6 4 9 . 5 18 4 11 12 6 3 Power 7 | 1 1 1 . . 2 . 1 1 . . Engine 6 | 1 1 1 . . 2 . 1 . . . Core 1 | . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . 4 . 1 8 1 3 6 1 1 Treads 9 | 2 . 2 . 1 . . 1 2 . 1 Leg 11 | . . 2 . . 1 1 2 4 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7 | . . . . . 7 . . . . . Utility 23 | 1 2 2 . 3 5 . 3 2 5 . Device 6 | . 1 1 . . 1 . 1 . 2 . Storage 4 | 1 1 . . 1 . . 1 . . . Processor 4 | . . 1 . 1 . . 1 . 1 . Hackware 5 | . . . . . 3 . . . 2 . Protection 4 | . . . . 1 1 . . 2 . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 1 2 . 1 3 3 4 3 . 2 Energy Gun 4 | . 1 . . 1 . 1 . . . 1 Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 11 | 2 . . . . 2 1 2 3 . 1 Ballistic Cannon 3 | . . 2 . . 1 . . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 48 | . 1 1 . 3 22 2 1 12 5 1 Power 5 | . . . . . 3 . . 2 . . Propulsion 21 | . . 1 . 2 10 . . 5 2 1 Utility 8 | . . . . . 5 . . 2 1 . Weapon 14 | . 1 . . 1 4 2 1 3 2 . Highest Loss Streak 9 | . 1 1 . 2 9 1 1 5 4 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | . 2 12 14 14 11 4 6 8 9 6 Power . | . 1 2 2 2 . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . 1 6 8 8 8 4 4 5 5 4 Weapon 2 | . . 3 4 4 2 . 1 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . 1 . . . 6 2 . . . 5 Power 1 | . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 12 | . . . . . 6 2 . . . 4 Weapon . | . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 78 | . 95 69 88 88 65 54 85 83 79 77 Engine 5 | . 14 11 11 9 5 . 6 . . . Treads 11 | . 28 11 33 28 6 . 6 4 1 5 Leg 9 | . . 2 . . 4 1 18 19 24 14 Device 2 | . 10 . . 1 1 . 2 4 1 15 Storage 7 | . 14 11 11 9 6 . 5 7 7 7 Processor 12 | . . 10 11 17 15 9 9 15 21 15 Hackware 6 | . . . . . 2 27 20 2 6 1 Protection 3 | . . . . 5 6 . . 9 3 5 Energy Gun 2 | . 4 2 . 5 5 1 . . . 7 Ballistic Gun 8 | . 22 2 . . 4 9 10 13 12 2 Ballistic Cannon 4 | . . 17 22 11 5 . . . . . Peak Build Rating 48 | 6 7 14 14 22 21 23 48 47 33 33 Average Rating 22 | 3 6 11 14 19 16 19 39 30 28 31 On Entrance 17 | . 6 7 14 14 18 17 20 47 23 25 Avg Prop Armor Cover (%) 9 | . . . . . 5 14 10 8 7 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 13 29 37 37 59 58 5 29 29 20 22 Greatest Support 83 | 40 40 60 60 83 43 12 47 47 50 25 Greatest Overweight (x) 12 | . . 12 . 1 2 1 . 1 . . Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 5 10 10 10 10 Average Capacity 12 | 6 8 15 15 20 15 5 8 10 10 10 Most Carried 17 | 3 6 15 14 17 17 5 10 10 10 8 Average Carried 9 | 1 3 12 14 14 11 4 6 8 9 6 Final Capacity 20 | 8 15 15 15 20 5 5 10 10 10 10 Final Carried 15 | 1 6 14 14 15 5 5 8 10 9 6 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Matter Collected 2119 | 95 223 393 56 253 197 146 135 431 124 66 Remotely . | . . . . . . . . . . . Salvage Created 2544 | . 349 479 77 273 238 146 178 545 116 143 Parts 170 | . 23 34 7 20 21 10 12 30 4 9 Haulers Intercepted 2 | . . 2 . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Combat Hostiles Destroyed 85 | . 10 21 2 10 14 2 3 15 3 5 Guns 47 | . 10 . . 3 8 2 1 15 3 5 Cannons 38 | . . 21 2 7 6 . 2 . . . Classes Destroyed 11 | . 2 3 2 1 . . 3 . . . Worker 2 | . . 1 . . . . 1 . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 2 | . . 2 . . . . . . . . Operator 1 | . . . . . . . 1 . . . Watcher 3 | . . 1 . 1 . 1 . . . . Swarmer 39 | . 3 10 . 5 10 . . 8 . 3 Grunt 27 | . 7 11 1 4 2 . . 2 . . Brawler 3 | . . . 1 . 2 . . . . . Sentry 6 | . . . . 1 . 2 . 3 . . Hunter 6 | . . . . . . . 2 2 2 . Programmer 4 | . . . . . . . 1 . 1 2 Best Kill Streak 8 | . 4 6 3 4 4 1 2 8 1 3 Combat Bots Only 8 | . 4 6 2 4 4 1 2 8 1 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Hostile Shots Fired 935 | . 57 94 4 96 136 40 34 355 76 43 Missed 282 | . 14 30 1 25 48 16 4 113 26 5 Hits 653 | . 43 64 3 71 88 24 30 242 50 38 Projectile 653 | . 43 64 3 71 88 24 30 242 50 38 Critical Strikes 9 | . . 1 . 2 1 1 1 . . 3 Damage Taken 6151 | . 400 459 54 650 1150 249 356 1921 487 425 Core 1327 | . 44 77 16 56 356 75 77 339 164 123 Absorbed by Shields 40 | . . . . . 40 . . . . . Ignored by Resistances 1900 | . 127 153 15 195 345 74 102 612 149 128 Regen/Repaired (Parts) 210 | . . . . . . . 48 . 162 . Core Remaining (%) 67 | 100 82 . 76 . . 11 . . . . Volleys Fired 257 | . 30 36 3 23 44 15 17 62 15 12 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 103 | . 60 74 74 100 100 83 85 56 51 103 Shots Fired 428 | . 59 72 6 45 64 21 30 97 18 16 Gun 297 | . 59 2 . 19 47 19 20 97 18 16 Cannon 129 | . . 70 6 26 17 . 10 . . . Launcher 2 | . . . . . . 2 . . . . Special . | . . . . . . . . . . . Kinetic 361 | . 55 71 6 33 43 14 20 97 18 4 Thermal 65 | . 4 1 . 12 21 5 10 . . 12 Explosive . | . . . . . . . . . . . Electromagnetic 2 | . . . . . . 2 . . . . Robot Hit Streak 31 | . 31 9 5 17 28 9 12 18 12 22 Robot Miss Streak 6 | . 2 6 4 6 5 2 2 2 4 3 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 8 | . 4 . . 1 . . . 3 . . Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 . . Shots Hit Robots 353 | . 48 53 5 39 54 17 22 83 16 16 Core Hits 270 | . 22 70 8 35 27 9 7 54 26 12 Critical Kills 2 | . . . . . . 1 . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 6 | . 1 . . . 3 1 . 1 . . Burn 3 | . . . . . 3 . . . . . Destroy 3 | . 1 . . . . 1 . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5695 | . 488 992 106 619 760 203 483 1391 250 403 Guns 3738 | . 488 8 . 229 537 166 266 1391 250 403 Cannons 1920 | . . 984 106 390 223 . 217 . . . Explosions 37 | . . . . . . 37 . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4470 | . 442 992 106 449 412 96 266 1391 250 66 Thermal 1188 | . 46 . . 170 348 70 217 . . 337 Explosive . | . . . . . . . . . . . Electromagnetic 37 | . . . . . . 37 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . 1 1 1 . . . . . . . Average Corruption 1 | . 1 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . 2 . . . . . . . . . Matter Fused 1 | . 1 . . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 10 | . . . . 5 . . 5 . . . Projectiles 10 | . . . . 5 . . 5 . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 36 | . . 25 3 6 2 . . . . . Impact . | . . . . . . . . . . . Kinetic 30 | . . 20 3 5 2 . . . . . Secondary 6 | . . 5 . 1 . . . . . . Self-Inflicted Damage 24 | . . . . . . 24 . . . . Shots 2 | . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 322 | . 52 45 27 322 195 40 75 104 . 112 Average Temperature 45 | . 14 14 17 106 64 19 43 38 . 23 Received Heat Transfer 1512 | . 198 165 18 306 279 81 . 423 42 . Effects 1 | . . . . 1 . . . . . . Interference 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . 2 2 . . . . 1 Heat Transferred 2551 | . 100 . . 370 962 148 296 . . 675 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Maximum Alert Level 1 | . . 1 . . 1 . . . . . Low Security (%) 83 | 100 100 34 100 100 46 100 100 100 100 100 Level 1 16 | . . 65 . . 53 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 347 | . 100 347 147 124 265 81 40 179 81 73 Initial 92 | . . 18 92 21 7 81 7 . 81 . Average 93 | . 47 197 107 51 187 30 4 129 24 38 Influence Increases 2248 | . 270 541 55 333 395 73 100 299 99 83 Destroy 0b10 Robot/C 1585 | . 200 420 40 200 280 40 60 225 45 75 Destroy 0b10 Robot/NC 45 | . . 20 5 5 . 5 10 . . . Destroy Leader 286 | . 40 86 10 32 20 22 20 24 24 8 Successful Hack 42 | . . . . 6 . 6 . . 30 . Disable Machine 9 | . . . . . . . 9 . . . Anti-Garrison Action 88 | . . . . . 50 . . 38 . . Destroy Structure 1 | . . . . . . . 1 . . . Lose Combat Pursuer 192 | . 30 15 . 90 45 . . 12 . . Influence Decreases 2175 | . 220 310 269 386 214 248 120 120 278 10 Entered New Map 499 | . . 32 189 46 7 114 13 . 98 . Time Decay 1254 | . 210 268 80 310 . 124 97 . 165 . Lost Part 422 | . 10 10 . 30 207 10 10 120 15 10 Squads Dispatched 12 | . 1 3 . 2 . . 3 . 3 . Investigation 5 | . 1 2 . . . . 1 . 1 . Extermination 2 | . . . . . . . 1 . 1 . Reinforcement 3 | . . 1 . 1 . . 1 . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . 1 . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Distress Signals 6 | . 1 1 . 3 . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 138 | . 21 27 2 25 16 11 5 19 6 6 Peak Tracking Total 10 | . 5 6 2 10 5 7 2 7 3 3 Tactical Retreats 11 | . 3 1 . 3 3 . . 1 . . ECM-based Alert Blocks 3 | . 3 . . . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Traps Triggered 13 | . 2 2 . 1 4 . 1 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . . 1 . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . Reprogrammed 1 | . . . . . . . 1 . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Machines Disabled 3 | . . . . . 1 . 1 1 . . Max in Single Turn 1 | . . . . . 1 . 1 1 . . Garrison Relay 2 | . . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Machines Accessed 22 | . 3 1 1 5 . 4 3 1 4 . Terminals 9 | . 2 . . 2 . 2 1 1 1 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . 1 . 1 . Recycling Units 3 | . 1 . . 1 . 1 . . . . Scanalyzers 3 | . . 1 . 1 . 1 . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . Total Hacks 48 | . 7 12 1 9 . 5 5 1 8 . Successful 37 | . 1 12 1 6 . 5 5 1 6 . Failed 11 | . 6 . . 3 . . . . 2 . Catastrophic 3 | . 2 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 15 | . 6 . . 4 . 2 1 1 1 . Fabricators 3 | . . . . . . . . . 3 . Repair Stations 5 | . . . . . . . 2 . 3 . Recycling Units 4 | . 1 . . 2 . 1 . . . . Scanalyzers 16 | . . 12 . 2 . 2 . . . . Garrison Access 4 | . . . . 1 . . 2 . 1 . Terminal Hacks 7 | . . . 1 2 . 2 1 1 . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . . . Disarm Traps 1 | . . . . . . 1 . . . . Security Status 1 | . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . 3 . Load Schematic 1 | . . . . . . . . . 1 . Build 2 | . . . . . . . . . 2 . Repair Station Hacks 4 | . . . . . . . 2 . 2 . Scan Component 2 | . . . . . . . 1 . 1 . Repair 2 | . . . . . . . 1 . 1 . Recycling Unit Hacks 3 | . 1 . . 1 . 1 . . . . Report Inventory 2 | . 1 . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Scanalyzer 16 | . . 12 . 2 . 2 . . . . Insert Component 6 | . . 4 . 1 . 1 . . . . Analyze 6 | . . 5 . 1 . . . . . . Retrieve Study 4 | . . 3 . . . 1 . . . . Garrison Access Hacks 4 | . . . . 1 . . 2 . 1 . Unlock Access 3 | . . . . 1 . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 12 | . 2 1 . 3 . 1 1 1 3 . Full Trace Events 4 | . 2 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . 4 . 1 . . . . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 135 | . . . . . . . . . 135 . Total Part Build Rating 8 | . . . . . . . . . 8 . Part Studies Acquired 2 | . . 1 . . . 1 . . . . Parts Repaired 2 | . . . . . . . 1 . 1 . Time 56 | . . . . . . . 44 . 12 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . 4 . 1 . . . . . . Part Schematics Acquired 5 | . . 4 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . . 1 . . Threat Obfuscator 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 5 . . 3 . . Machine Destruction 8 | . . . . . 5 . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Active Infowar (turns) 4670 | . 358 51 . 598 943 326 894 924 422 154 Optics 1742 | . . . . . . . 242 924 422 154 Sensors 104 | . . 37 . . 67 . . . . . Machine Analysis 4261 | . . . . 598 943 326 894 924 422 154 ECM 479 | . 358 15 . 88 18 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Turns Passed 5689 | 72 494 656 169 635 943 326 894 924 422 154 Spaces Moved 3433 | 41 239 231 101 316 589 321 695 586 235 79 Core 582 | 5 . 10 . . 234 271 62 . . . Treads 1125 | 36 239 194 101 316 179 . . 60 . . Legs 1550 | . . 27 . . . 50 633 526 235 79 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 176 | . . . . . 176 . . . . . Fastest Speed 31 | 50 160 160 160 160 31 50 50 110 120 120 Average Speed 129 | 146 160 226 160 161 122 85 103 122 120 120 Slowest Speed 650 | 160 160 650 160 240 320 100 113 240 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 3 39 20 25 32 55 34 14 48 8 7 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Total 4273 | 53 297 292 103 397 747 352 838 707 363 124 Wait 332 | . 16 . . 42 18 7 100 25 96 28 Move 3425 | 40 238 230 100 316 588 320 694 585 235 79 Hop . | . . . . . . . . . . . Pick Up 79 | 7 8 11 . 7 16 3 9 12 5 1 Fast Attach 18 | . . 2 . . 5 3 4 2 2 . Attach 60 | 6 2 5 . 7 16 1 7 7 6 3 Detach 5 | . . 2 . 1 . . 1 . 1 . Swap 17 | . 2 3 . 1 2 . 4 4 . 1 Drop 16 | . 1 3 . . 3 3 1 2 3 . Fire 257 | . 30 36 3 23 44 15 17 62 15 12 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 63 | . . . . . 55 . . 8 . . Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 8) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1213 | -9/Materials | Discovered new exit (range 7) 1221 | -9/Materials | Identified exit to Mines 1223 | -9/Materials | Entered Mines 1272 | -9/Mines | Discovered new exit (range 8) 1297 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1314 | -9/Mines | Identified exit to Materials 1392 | -9/Mines | Entered Materials 1392 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1967 | -8/Materials | Garrison activated, responded to threat 1973 | -8/Materials | Discovered new exit (range 11) 2027 | -8/Materials | Identified exit to Garrison 2027 | -8/Materials | Entered Garrison 2065 | -8/Garrison | Triggered checkpoint 2115 | -8/Garrison | Lost 3 parts (1p1n1u) 2170 | -8/Garrison | Garrison Relay disabled 2339 | -8/Garrison | Triggered checkpoint 2557 | -8/Garrison | Spotted B-75 Beast 2557 | -8/Garrison | Spotted B-75 Beast 2677 | -8/Garrison | Core integrity fell below 50% 2697 | -8/Garrison | Triggered checkpoint 2706 | -8/Garrison | Lost 6 parts (3n2u1w) 2807 | -8/Garrison | Discovered new exit (range 10) 2861 | -8/Garrison | Lost 9 parts (1p5n2u1w) 2865 | -8/Garrison | Discovered new exit (range 12) 2870 | -8/Garrison | Installed Relay Interface Framework 2970 | -8/Garrison | Entered Materials 3273 | -8/Materials | Core integrity fell below 20% 3292 | -8/Materials | Discovered new exit (range 8) 3296 | -8/Materials | Entered Factory 3296 | -7/Factory | Evolved 2 slots: Utility x2 3304 | -7/Factory | Discovered new exit (range 13) 4119 | -7/Factory | Repaired Imp. Deuterium Engine 4189 | -7/Factory | Identified exit to Garrison 4190 | -7/Factory | Entered Garrison 4231 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 4248 | -7/Garrison | Triggered checkpoint 4328 | -7/Garrison | Lost 5 parts (1p2n2w) 4336 | -7/Garrison | Destroyed 8 combat bots 4475 | -7/Garrison | Discovered new exit (range 10) 4498 | -7/Garrison | Triggered checkpoint 4544 | -7/Garrison | Garrison Relay disabled 4625 | -7/Garrison | Build established: Scavenger-Mutant 4720 | -7/Garrison | Triggered checkpoint 4754 | -7/Garrison | Core integrity fell below 50% 4775 | -7/Garrison | Lost 4 parts (2n2u) 4896 | -7/Garrison | Discovered new exit (range 17) 4920 | -7/Garrison | Lost 3 parts (1p1n1w) 5060 | -7/Garrison | Triggered checkpoint 5114 | -7/Garrison | Entered Factory 5264 | -7/Factory | Repaired Imp. Light Armor Plating 5491 | -7/Factory | Fabricated Weapon Cycler (x2) 5510 | -7/Factory | Garrison activated, responded to threat 5531 | -7/Factory | Core integrity fell below 20% 5536 | -7/Factory | Identified exit to Garrison 5536 | -7/Factory | Entered Garrison 5561 | -7/Garrison | Lost 4 parts (2n1u1w) 5690 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Aluminum Leg destroyed. Penetrated by Slug. Acquired 26 matter. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Detecting nearby RIF Installer. Discarded Authchip [R/Combat]. S-27 Virus destroyed. Acquired 18 matter. Acquired 27 matter. Acquired 21 matter. Acquired Autogun. Carbon-fiber Leg destroyed. P-60 Hacker destroyed. Target Analyzer melted. P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####????????????????????????? | | ????????????????????? #????????????????????????? | | ????????????????????? #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????#= #????????????????????????? | | ?????????????????????# #???????#####????????????? | | ?????????????????????# #???????# #????????????? | | ?????????????????????#p=######### ###########??? | | ?????????????????????#[%!@ #??? | | ?????????????????????#%|=[ #??? | | ?????????????????????####################### #??? | | ???????????"?"?????????????????????????????# #??? | | ???????????"?"?????????????????????????????# #??? | | ???????????"?"?????????????????????????????" #??? | | ???????????"""?????????????????????????????" #??? | | ???????????????????????????????????????????" #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????? #??? | | ???????????????????????????????????????????? #??? | | ????????????????????????????????????????????###??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 241 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 63 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 20 Authchip Count 5 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Weapon Cycler | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Deuterium Engine | 40% | -7/Factory Imp. Light Armor Plating | 10% | -7/Factory Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked EMP Blaster | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Let Me Out Of Here Sprinter We Love MA Challenges ------------ None Game ------ Seed SurgeColdLauncher Manual? 0 Play Time 00:58:51 Cumulative 47.5 hours Start 2026.02.12 @ 21:09:55 End 2026.02.12 @ 22:06:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 0 Adventurer 40 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3977cc35-d20f-450f-b5f9-01b4736647ec