Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.15 @ 02:20:42 Player: Bytemaster Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (125) 625 Value Destroyed (4982) 4982 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2202) 2202 TOTAL SCORE: 13749 Bonus ------- Follower Combat Kills 745 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 522 Friendly Fire -65 Cogmind --------- Core Integrity 0/1150 Matter 531/550 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Matter Compressor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Wardrone Bay > --- WEAPON ----------- HERF Cannon Heavy Flak Cannon Dirty Datajack Dirty Datajack > --- INVENTORY -------- Neutrino Core Spiked Medium Treads Flexi-carbon Leg Advanced Heat Sink Compact Battery Matter Compressor Improved Targeting Computer EM Disruption Field Component Analysis Suite HERF Cannon [Rating: 173] Favorites ----------- Power Neutrino Core Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Spiked Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Impulse Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Wave Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Smartbomb Launcher Special Weapon Remote Datajack Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Slots Evolved 12 | . . 2 . 2 2 . 2 2 . . 2 . . . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . . 1 . . . . . . . Utility 7 | . . 1 . 1 2 . 1 2 . . . . . . Weapon 2 | . . . . 1 . . . . . . 1 . . . Parts Attached 170 | 7 6 9 7 26 2 25 6 12 10 18 7 7 5 23 Power 20 | 1 1 2 . 3 . 4 . 2 . 2 . 1 . 4 Engine 9 | 1 1 2 . 1 . 3 . 1 . . . . . . Core 5 | . . . . 2 . . . 1 . 2 . . . . Reactor 6 | . . . . . . 1 . . . . . 1 . 4 Propulsion 44 | 2 1 2 3 8 . 8 1 . . 6 2 2 3 6 Treads 4 | . . . . . . . . . . 1 1 . 2 . Leg 36 | 2 1 2 3 8 . 8 1 . . 5 . . . 6 Wheel 2 | . . . . . . . . . . . . 1 1 . Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 1 1 . . Utility 61 | 1 2 1 2 8 2 7 2 7 6 6 4 4 1 8 Device 37 | . 1 . 1 5 2 4 1 4 4 5 4 2 . 4 Storage 9 | 1 . . . 1 . 1 . 2 1 . . 1 1 1 Processor 7 | . . 1 1 1 . 1 . . 1 . . . . 2 Hackware 3 | . . . . 1 . . 1 1 . . . . . . Protection 5 | . 1 . . . . 1 . . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 45 | 3 2 4 2 7 . 6 3 3 4 4 1 . 1 5 Energy Gun 8 | 1 . 1 . . . 2 . 1 2 . . . . 1 Energy Cannon 7 | . . . . . . . . 1 1 3 . . . 2 Ballistic Gun 19 | 2 1 1 1 7 . 4 1 1 . . 1 . . . Ballistic Cannon 4 | . 1 1 1 . . . . . . . . . 1 . Launcher 3 | . . 1 . . . . 1 . 1 . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . 2 Unidentified Prototypes 7 | . . 1 . . . 1 . 1 . . . . . 4 Parts Lost 69 | . . . . 2 . 17 . 4 1 22 . . 3 20 Power 9 | . . . . 1 . 2 . . . 2 . . . 4 Propulsion 12 | . . . . . . . . . . 6 . . . 6 Utility 30 | . . . . 1 . 10 . 3 . 8 . . 3 5 Weapon 18 | . . . . . . 5 . 1 1 6 . . . 5 Highest Loss Streak 20 | . . . . 1 . 16 . 3 1 13 . . 2 20 To Critical Strikes 4 | . . . . . . 2 . . . 1 . . . 1 Average Slot Usage (%) 80 | . 96 96 99 98 100 98 43 62 80 48 39 62 65 60 Engine 3 | . 14 11 11 4 . . 6 . 5 2 . . . . Core 2 | . . . . 4 7 1 . 4 . . 5 5 5 3 Reactor 2 | . . . . . . 5 . . . . . 4 5 6 Treads 1 | . . . . . . . . . . . 5 5 8 7 Leg 15 | . 28 33 33 26 23 22 13 11 11 6 . . . 4 Device 17 | . 5 11 10 17 23 22 2 9 18 11 17 26 24 14 Storage 9 | . 14 11 11 9 7 7 6 8 16 12 . 4 9 7 Processor 4 | . . 8 11 7 7 6 . . 2 2 . . . . Hackware 2 | . . . . 1 7 6 2 8 5 . . . . . Energy Gun 2 | . . 5 . . . . . 4 10 4 . . . . Energy Cannon 1 | . . . . . . . . 4 5 4 . . . 1 Ballistic Gun 10 | . 17 5 11 24 23 22 3 5 . . 4 5 5 3 Ballistic Cannon 2 | . 10 9 11 1 . . . . . . . . 4 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 112 | 11 23 20 19 36 33 43 40 49 70 61 45 56 66 112 Greatest Support 90 | 20 20 30 40 40 35 50 60 60 60 60 28 28 56 90 Greatest Overweight (x) 15 | . 1 . . 1 . 1 . . 1 13 2 1 2 15 Average Overweight (x) . | . . . . . . . . . . 1 . 1 1 1 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 5 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 9 10 10 5 5 9 9 Most Carried 10 | 5 8 8 8 10 9 10 10 10 10 10 5 5 9 10 Average Carried 8 | 2 5 7 8 9 8 9 5 9 9 5 3 4 5 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 5 5 10 5 Final Carried 10 | 2 6 8 8 10 9 2 9 10 9 . 5 5 9 . Class Distribution -------------------- 29% | Scavenger-Mutant 17% | Hacker-Tank 14% | Scavenger-Skirmisher 13% | Hacker-Skirmisher 12% | Mutant 3% | Hacker-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Storage Hacker-Gunner | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Derelict-Tank | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Matter Collected 4970 | 236 192 249 195 1004 . 1088 74 658 386 137 53 262 259 177 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5441 | . 231 518 53 1366 . 926 176 632 575 199 87 56 393 229 Parts 280 | . 19 34 1 78 . 54 8 29 18 10 1 4 16 8 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . Recyclers Shooed 3 | . . . 1 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . 14 18 . 4 16 . Prevented 7 | . . . . . . . . . 4 3 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Combat Hostiles Destroyed 107 | . 7 16 2 23 . 16 4 12 9 5 1 2 5 5 Guns 71 | . 6 7 . 20 . 16 . 6 4 3 1 2 5 1 Cannons 23 | . 1 6 2 3 . . . 6 2 1 . . . 2 AOE 13 | . . 3 . . . . 4 . 3 1 . . . 2 Classes Destroyed 15 | . 3 1 1 6 . 2 . 1 1 . . . . . Worker 5 | . . . . 4 . 1 . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . Recycler 2 | . . . . 1 . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 9 | . 2 . . 5 . 2 . . . . . . . . Swarmer 26 | . 3 3 . 4 . 2 . 5 1 4 . 2 . 2 Grunt 44 | . 4 8 . 14 . . 3 3 6 . . . 3 3 Brawler 1 | . . . . . . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 24 | . . 5 1 4 . 9 1 1 1 1 1 . . . Hunter 4 | . . . . . . 1 . 1 . . . . 2 . Programmer 5 | . . . . . . 4 . 1 . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 6 | . 4 3 1 6 . 4 2 6 3 4 1 2 2 2 Combat Bots Only 6 | . 3 3 1 5 . 3 2 6 3 4 1 2 2 2 Max Kills in Single Turn 3 | . 2 2 1 3 . 1 2 1 1 1 1 1 1 1 Gunslinging 1 | . 1 . . 1 . . . . . . . . . . Exploded 2 | . . 2 . . . . 2 . 1 1 . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Hostile Shots Fired 1604 | . 35 71 8 122 . 388 45 75 90 280 . 28 48 414 Missed 485 | . 8 26 4 36 . 123 16 20 26 81 . 5 17 123 Damage Taken 14732 | . 215 469 52 1049 . 2695 399 749 738 2728 . 270 458 4910 Core 2699 | . 47 43 9 70 . 339 79 36 58 845 . 11 60 1102 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 4506 | . 71 134 16 294 . 793 108 216 502 778 . 79 136 1379 Regen/Repaired (Parts) 367 | . . 50 . 70 . . . . . . . . . 247 Core Remaining (%) 71 | 100 81 . 87 87 . 51 90 . . 6 . . . . Volleys Fired 294 | . 17 37 7 64 1 57 13 30 24 9 3 10 11 11 Largest 3 | . 2 2 2 3 3 3 1 3 3 3 1 1 2 2 Hottest 404 | . 58 80 58 84 81 84 46 199 246 404 35 35 88 176 Shots Fired 670 | . 34 72 14 192 3 165 13 50 50 23 3 10 22 19 Gun 518 | . 24 37 7 168 3 165 6 40 27 14 3 10 11 3 Cannon 135 | . 10 29 7 24 . . . 10 19 9 . . 11 16 Launcher 17 | . . 6 . . . . 7 . 4 . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 540 | . 34 54 14 192 3 165 6 30 . . 3 10 22 7 Thermal 92 | . . . . . . . . 20 46 23 . . . 3 Explosive 13 | . . 6 . . . . 7 . . . . . . . Electromagnetic 25 | . . 12 . . . . . . 4 . . . . 9 Robot Hit Streak 37 | . 8 19 5 15 . 26 15 37 16 9 1 4 12 5 Robot Miss Streak 6 | . 1 2 2 3 3 6 . 1 3 1 1 1 2 4 Penetration Max 1 | . . . . 1 . 1 . . . . . . 1 . Secondary Targets 7 | . 1 . . 3 . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . . . . . . Shots Hit Robots 512 | . 22 60 8 133 . 137 14 41 38 13 1 7 15 23 Core Hits 290 | . 13 23 5 59 . 79 10 34 19 9 1 3 16 19 Critical Kills 10 | . . . . 1 . 1 . . . . 1 2 5 . Critical Parts Destroyed 7 | . . . . 2 . 2 . . . . . 2 1 . Critical Strikes 21 | . . 2 . 4 . 3 . . . . 1 4 6 1 Destroy 17 | . . . . 3 . 3 . . . . 1 4 6 . Blast 3 | . . 2 . 1 . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . 1 Melee Attacks 10 | . . . . . . . 1 . . . . . . 9 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 10 | . . . . . . . 1 . . . . . . 9 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11552 | . 310 1220 163 2855 . 2811 757 1082 1168 313 7 63 288 515 Guns 7893 | . 217 493 57 2553 . 2804 136 744 433 201 7 63 106 79 Cannons 2442 | . 93 416 67 302 . . . 331 531 98 . . 182 422 Explosions 1098 | . . 309 . . . . 585 . 204 . . . . . Melee 50 | . . . . . . . 36 . . . . . . 14 Ramming 69 | . . 2 39 . . 7 . 7 . 14 . . . . Kinetic 8124 | . 310 750 124 2855 . 2804 136 580 . . 7 63 288 207 Thermal 1837 | . . . . . . . . 495 964 299 . . . 79 Explosive 894 | . . 309 . . . . 585 . . . . . . . Electromagnetic 578 | . . 159 . . . . . . 204 . . . . 215 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 50 | . . . . . . . 36 . . . . . . 14 Highest Corruption 18 | . . . . . . 14 . 3 3 18 . . . 8 Average Corruption 3 | . . . . . . 1 . 2 2 16 . . . 5 Corruption Purged 3 | . . . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 50 | . . . . . . 27 . 3 2 18 . . . . Message Errors 9 | . . . . . . 5 . 1 1 2 . . . . Matter Fused 18 | . . . . . . 9 . 1 1 7 . . . . Heat Flow Errors 3 | . . . . . . 1 . . . 2 . . . . Energy Discharges 6 | . . . . . . 4 . . . 2 . . . . Data Loss (minor) 5 | . . . . . . 2 . . . 3 . . . . Data Loss (major) 4 | . . . . . . 3 . 1 . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . Misdirections 2 | . . . . . . . . . . 2 . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . Overload Shots 2 | . . . . . . . . . . 2 . . . . Effects 1 | . . . . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . . . . 1 . . . . Overflow Damage 90 | . . 32 . 12 . . 46 . . . . . . . Projectiles 12 | . . . . 12 . . . . . . . . . . Explosions 77 | . . 32 . . . . 45 . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . Knockbacks 11 | . 2 2 . 1 . . . . . . . . 2 4 Impact . | . . . . . . . . . . . . . . . Kinetic 8 | . 1 2 . 1 . . . . . . . . 1 3 Secondary 3 | . 1 . . . . . . . . . . . 1 1 Self-Inflicted Damage 62 | . . . . . . . 62 . . . . . . . Shots 1 | . . . . . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 23 | . . 1 7 . . 4 . 2 . 9 . . . . Kicked 23 | . . 1 7 . . 4 . 2 . 9 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 545 | . 87 93 17 208 . 224 11 230 324 545 . . . 373 Average Temperature 66 | . 35 26 10 65 . 26 6 86 88 138 . . . 85 Received Heat Transfer 3429 | . 99 240 60 621 . 831 210 63 378 444 . . 132 351 Effects 1 | . . . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 4 . . . . 1 Heat Transferred 2795 | . . . . . . . . 759 1466 459 . . . 111 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Peak Influence 335 | . 197 335 110 314 122 231 269 278 . . 56 . . . Initial 122 | . . 7 110 . 122 10 . 113 . . 11 . . . Average 83 | . 119 174 44 117 29 41 131 145 . . 36 . . . Maximum Alert Level 1 | . . 1 . 1 . 1 1 1 . . . . . . Low Security (%) 88 | 100 100 52 100 86 100 98 83 66 . . 100 . . . Level 1 11 | . . 47 . 13 . 1 16 33 . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . . 1 . 1 . 6 2 1 . 1 1 . . . Investigation 2 | . . 1 . . . . 1 . . . . . . . Extermination 6 | . . . . . . 4 . 1 . . 1 . . . Reinforcement 2 | . . . . 1 . . 1 . . . . . . . Assault 3 | . . . . . . 2 . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Distress Signals 5 | . . 1 1 3 . . . . . . . . . . Communications Jammed 18 | . . . . . . 18 . . . . . . . . Distress Signals 16 | . . . . . . 16 . . . . . . . . Times Spotted 242 | . 11 17 6 34 2 31 12 12 10 22 2 7 6 70 Peak Tracking Total 25 | . 4 4 2 7 1 9 4 5 5 14 2 6 4 25 Tactical Retreats 15 | . . . . . . 1 2 . 1 2 . 3 . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Traps Triggered 4 | . . 1 . 1 . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 35 | . . . . . . . . . . 2 . . . 33 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Machines Disabled 6 | . . 1 . 2 . 1 2 . . . . . . . Max in Single Turn 1 | . . 1 . 1 . 1 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Machines Accessed 32 | . 1 4 . 7 1 9 2 1 1 . . . . 6 Terminals 15 | . 1 2 . 2 1 7 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . . . . . Recycling Units 4 | . . . . 1 . 2 1 . . . . . . . Scanalyzers 3 | . . 1 . 2 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 78 | . 11 14 . 18 3 18 3 4 1 . . . . 6 Successful 57 | . 8 13 . 13 2 11 1 2 1 . . . . 6 Failed 21 | . 3 1 . 5 1 7 2 2 . . . . . . Catastrophic 1 | . . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 43 | . 11 5 . 4 3 14 2 4 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . 2 . 4 . . . . . . . . . . Recycling Units 6 | . . . . 1 . 4 1 . . . . . . . Scanalyzers 14 | . . 7 . 7 . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . Terminal Hacks 33 | . 8 4 . 1 2 9 . 2 1 . . . . 6 Record 9 | . 1 3 . . . . . . . . . . . 5 Robot Analysis 1 | . . . . . . . . 1 . . . . . . Open Door 4 | . . . . . . 2 . . 1 . . . . 1 Repair Station Index 1 | . . . . . . 1 . . . . . . . . Alert Level 2 | . 1 . . . . 1 . . . . . . . . Unreport Threat 4 | . . . . . 2 2 . . . . . . . . Locate Traps 4 | . 1 . . . . 2 . 1 . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . 2 . 3 . . . . . . . . . . Scan Component 3 | . . 1 . 2 . . . . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 1 . 2 1 . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . Retrieve Components 2 | . . . . . . 1 1 . . . . . . . Scanalyzer 14 | . . 7 . 7 . . . . . . . . . . Insert Component 5 | . . 3 . 2 . . . . . . . . . . Analyze 9 | . . 4 . 5 . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 3 . 5 1 6 1 1 . . . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . . . . Time 64 | . . 26 . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 218 | . . . . 218 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . 9 2 . . . . . . . Parts Scanalyzed 5 | . . 3 . 2 . . . . . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Total Allies 6 | . . . 2 . . 2 . . . 1 . . . 1 Largest Group 2 | . . . 2 . . 2 . . . 1 . . . 1 Highest-Rated Group 141 | . . . 41 . . 62 . . . 141 . . . 48 Highest-Rated Ally 141 | . . . 31 . . 31 . . . 141 . . . 48 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 43 | . . . 7 . . 10 . . . 4 . . . 22 Total Damage 3107 | . . . 147 . . 169 . . . 327 . . . 2464 Kills 18 | . . . 3 . . . . . . 1 . . . 14 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . 3 Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . . 3 . . 1 1 . Drone Launches 3 | . . . . . . . 2 . . . . . . 1 Drone Recoveries 1 | . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Turns Passed 14926 | 56 432 707 1137 1589 324 2866 246 904 2063 588 279 1021 950 1764 Spaces Moved 8521 | 45 266 445 876 908 226 1501 142 571 1220 236 123 825 420 717 Core 98 | 17 . . . . . . . . . 68 . . . 13 Treads 956 | . . . . . . . . . . 1 122 26 303 504 Legs 6550 | 28 266 445 876 908 226 1501 142 571 1220 167 . . . 200 Wheels 916 | . . . . . . . . . . . . 799 117 . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . Fastest Speed 50 | 50 120 120 120 120 120 120 140 140 140 120 160 115 115 100 Average Speed 148 | 93 136 120 120 128 120 130 140 140 160 219 206 119 215 232 Slowest Speed 800 | 120 190 120 120 190 120 250 140 140 250 700 260 260 250 800 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 32 34 84 53 4 83 5 8 96 29 3 78 58 71 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . 1 . Known Exits Taken 3 | . . . . 1 1 . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 . . 1 1 1 1 1 1 . 1 . Scrap Searched 10 | . . . 1 . . . . . 3 1 . 3 2 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 153 | . . 45 . 9 . 2 87 . 2 8 . . . . Melee . | . . . . . . . . . . . . . . . Projectile 21 | . . . . 9 . 2 . . 2 8 . . . . AOE 132 | . . 45 . . . . 87 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp War Total 10267 | 58 304 549 946 1214 276 2287 176 641 1285 287 148 849 445 802 Wait 990 | . 1 37 45 157 47 659 . . 24 7 . . . 13 Move 8508 | 44 265 445 875 907 225 1500 141 570 1219 235 122 824 419 717 Hop . | . . . . . . . . . . . . . . . Pick Up 142 | 6 9 12 . 26 1 19 11 17 3 9 9 4 6 10 Fast Attach 47 | 2 1 2 3 4 . 2 2 4 6 . 3 5 2 11 Attach 95 | 5 2 6 . 14 2 14 4 6 3 18 4 2 3 12 Detach 11 | 1 . . . 4 . . 2 1 . . 1 . 1 1 Swap 28 | . 3 1 4 8 . 9 . 2 1 . . . . . Drop 120 | . 6 9 5 30 . 23 2 9 5 . 6 4 3 18 Fire 294 | . 17 37 7 64 1 57 13 30 24 9 3 10 11 11 Melee 10 | . . . . . . . 1 . . . . . . 9 Ram . | . . . . . . . . . . . . . . . Kick 22 | . . . 7 . . 4 . 2 . 9 . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Res / [*Upp] / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 13) 262 | -10/Materials | Discovered new exit (range 13) 345 | -10/Materials | Build established: Mutant 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 762 | -9/Materials | Repaired Lgt. Cannon 1086 | -9/Materials | Discovered new exit (range 17) 1196 | -9/Materials | Entered Mines 1250 | -9/Mines | Assembled infested the area 1255 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1456 | -9/Mines | Learned 4 Materials zone layouts 1780 | -9/Mines | Build established: Scavenger-Mutant 2310 | -9/Mines | Discovered new exit (range 11) 2333 | -9/Mines | Entered Materials 2333 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2334 | -8/Materials | Identified exit to Factory 2715 | -8/Materials | Build established: Scavenger-Skirmisher 2938 | -8/Materials | Repaired Carbon-fiber Leg 3677 | -8/Materials | Discovered exit to Factory (range 16) 3922 | -8/Materials | Entered Factory 3922 | -7/Factory | Evolved 2 slots: Utility x2 3927 | -7/Factory | Discovered new exit (range 9) 3938 | -7/Factory | Identified exit to Storage 4246 | -7/Factory | Entered Storage 5194 | -7/Storage | Build established: Hacker-Skirmisher 7004 | -7/Storage | Discovered new exit (range 15) 7012 | -7/Storage | Met a pair of Derelict thieves 7080 | -7/Storage | System corruption reached 10% 7112 | -7/Storage | Entered Factory 7112 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7133 | -6/Factory | Lost 16 parts (2p9u5w) 7161 | -6/Factory | Discovered new exit (range 6) 7218 | -6/Factory | Found Launcher Loader 7220 | -6/Factory | Found Launcher Loader 7223 | -6/Factory | Found Launcher Loader 7358 | -6/Factory | Entered another Factory area 7358 | -5/Factory | Accompanied by 1 ally 7358 | -5/Factory | Evolved 2 slots: Utility x2 7765 | -5/Factory | Build established: Hacker-Gunner 7767 | -5/Factory | Discovered new exit (range 15) 8104 | -5/Factory | Build established: Hacker-Tank 8179 | -5/Factory | Lost 3 parts (3u) 8262 | -5/Factory | Entered Upper Caves 8352 | -5/Upper Caves | Spotted B-75 Beast 8408 | -5/Upper Caves | Encountered a Warlord checkpoint 8827 | -5/Upper Caves | Destroyed B-75 Beast 9723 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9912 | -5/Upper Caves | Learned location of 1 exit from Factory 10055 | -5/Upper Caves | Learned 4 Factory zone layouts 10060 | -5/Upper Caves | Discovered new exit (range 7) 10325 | -5/Upper Caves | Entered another Upper Caves area 10569 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10585 | -5/Upper Caves | System corruption reached 10% 10642 | -5/Upper Caves | Lost 13 parts (1p3n6u3w) 10659 | -5/Upper Caves | Attacked by a faux Warlord 10685 | -5/Upper Caves | Core integrity fell below 50% 10744 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10790 | -5/Upper Caves | Core integrity fell below 20% 10820 | -5/Upper Caves | 1C-UTU showed up to help 10826 | -5/Upper Caves | 1C-UTU revealed a hidden path 10838 | -5/Upper Caves | Lost 5 parts (1n1u3w) 10913 | -5/Upper Caves | Entered Factory 10913 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 10914 | -4/Factory | Identified exit to Research 10915 | -4/Factory | Identified exit to Armory 11179 | -4/Factory | Discovered new exit (range 6) 11192 | -4/Factory | Entered Upper Caves 11213 | -4/Upper Caves | Build established: Scavenger-Mutant 11491 | -4/Upper Caves | Spotted B-86 Titan 11844 | -4/Upper Caves | Identified exit to Upper Caves 12213 | -4/Upper Caves | Entered another Upper Caves area 12843 | -4/Upper Caves | Discovered new exit (range 8) 13163 | -4/Upper Caves | Entered Warlord 13646 | -4/Warlord | Met Warlord 13656 | -4/Warlord | Warlord's base attacked by MAIN.C 14006 | -4/Warlord | Warlord forces counterattacked 14092 | -4/Warlord | Found Prototype Device 14092 | -4/Warlord | Identified Wardrone Bay 14331 | -4/Warlord | Warlord base infiltrated, sounded retreat 14439 | -4/Warlord | Allies destroyed Executioner 14506 | -4/Warlord | Found Prototype Processor 14775 | -4/Warlord | Spotted Executioner 14779 | -4/Warlord | Allies destroyed Executioner 14779 | -4/Warlord | Spotted Striker 14869 | -4/Warlord | Identified Exp. Targeting Computer 14910 | -4/Warlord | Spotted Executioner 14912 | -4/Warlord | Core integrity fell below 50% 14922 | -4/Warlord | Core integrity fell below 20% 14927 | -4/Warlord | Destroyed by Striker with Plasma Lance Last Messages --------------- 14915_ Slug penetrates Wall. 14915_ Slug penetrates B-74 Champion. 14915_ Slug penetrates Wall. 14916_ B-74 Champion heat spikes uncontrollably. 14916_ B-74 Champion overheating. 14918_ Penetrated by Slug. 14918_ B-74 Champion overheating. 14918_ Striker reactivates. 14918_ Penetrated by Slug. 14918_ Med. Storage Unit destroyed. 14918_ Slug penetrates B-74 Champion. 14919_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 14919_ B-74 Champion overheating. 14920_ P-70 Sage resets H-88 Terminator, system corruption cleaned. 14921_ P-80 Master resets Striker, system corruption cleaned. 14921_ B-74 Champion overheating. 14921_ Penetrated by Slug. 14922_ Slug penetrates Wall. 14922_ B-74 Champion overheating. 14923_ B-74 Champion heat short circuits Rnf. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ?# #?????# + """ # # # "" | | ## #?????# ## + # # "" | | #??#### ## """ # #### #######"" | | #### ## ## """ # ^ #?????#"" | | """ ^^ # """ # #?????#"" | | """ # """ # """ #??????"" | | """ ^^ # """ # """ #???????? | | ^ # # """ #???????? | | ######## #???????? | | ############ #??????# ^ ???????? | | ############ #?????## ^""" #???????? | | """==!%[=# # #??? #? """ ????????? | | !/!*!*[=/# ! #?? ??? 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[[%!=== "?? ??# #????? | | %!%*!=!#/ +######## "??? ### #????? | | [ !![### + ???? ## #????? | | """"" = #?# #??### ????? ## #????? | | ##### #?# #??###g####### ## #????? | | ???# #?# #??# g # # #????? | | ???" #?# " "" " #??# """ """ # ## #????? | | ???" #?# """""" #??# """ """ # ## #????? | | ???" #?# """" #?##p"""g""" # + #????# | | ???#X #?# #?#;@ "" """ + ## #??### | | ???#######?#+#####+###?##K b" """%# ## #??# | | ############ #???# #????# p h[h; #####/#####"" | | #???# #????# pg E!b; % | | #???# #?#############; ! =%= | | ##### ### #############;###########" | | + #?????### | | ################## ############ #???????# | | ##????????????????###??????????# #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????###########???????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 49 Energy Capacity 440 Matter Stores 850 Matter Capacity 850 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 4 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 8 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Close Call Error 47 Factory Defaults Hunted I Survived The Infestation Leap Before You Look More Dakka Please Respectable Loadout Rockin' Loadout Total Silence Challenges ------------ None Game ------ Seed ChainTripodClaymores Manual? 0 Play Time 03:02:38 Cumulative 16.4 hours Start 2024.04.14 @ 21:03:17 End 2024.04.15 @ 02:20:42 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 434ec1fa-3231-4366-8620-4c3681bd612b