Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 02:06:46

Player: cptwinky

Result: Crushed by singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (37)       7400
Robots Destroyed (314)     1570
Value Destroyed (14035)    14035
Prototype IDs (319)        6380
Alien Tech Used (16)       3200
Bonus (57350)              57350
              TOTAL SCORE: 94435

 Bonus
-------
Triggered Max Security     3000
High Alert Combat Kills    1971
Follower Combat Kills      1010
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       892
Used Core Reset Matrix     3000
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed Architect        15000
Friendly Fire              -723

 Cogmind 
---------
Core Integrity             0/1600
Matter                     260/300
Energy                     450/450
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (7) ------
               Centrium Linked Plating
               Architect God Chip A
               Architect God Chip D
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (7) ----
  Experimental Energy Well (600)
  Experimental Energy Well (600)
  Experimental Energy Well (600)
               Transdimensional Reconstructor
               Sigix Shearcannon
               Sigix Corpse

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Micro Fission Core
>              --- PROPULSION -------
               Field Propulsion Array
               Field Propulsion Array
               Electron Diverter
               Impulse Thruster Array
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
      Advanced Transmission Jammer
     Makeshift Cloaking Device
         Light Regenerative Plating
      Improved Hacking Suite
      Advanced Hacking Suite
               System Shield
               Microwarp Drive
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
       Zionite Biocell
       Zionite Metafield Generator
  Experimental Sensor Array
               Nanoactuators
      Advanced Reaction Control System
      Advanced Component Analysis Suite
               Transdimensional Reconstructor
               Fusion Bomb Launcher
[Rating: 173]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Assembled Alloy Leg
  Treads                   Heavy Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Zionite Glidesys I
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Improved Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Assembled Alloy Armor
  Artifact                 Microwarp Drive
Weapon                     Enhanced Autogun
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Tiamat Missile Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Powered Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             447  | 2   3   2   29  1   25  6   7   9   16  7   2   23  14  8   8   3   43  4   38  12  8   10  20  7   6   22  7   3   10  4   9   12  19  18  5   20  5   
  Power                    21   | .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   .   4   .   1   .   .   1   1   .   1   1   .   .   2   .   1   .   1   1   .   2   .   
    Engine                 8    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   
  Propulsion               50   | 2   .   .   6   .   4   .   2   1   .   .   .   .   2   .   .   .   7   .   3   .   1   3   6   4   1   2   1   .   3   .   1   1   .   .   .   .   .   
    Treads                 11   | 2   .   .   3   .   .   .   2   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    14   | .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   4   1   2   1   .   1   .   1   1   .   .   .   .   .   
  Utility                  252  | .   3   1   11  1   6   2   3   2   5   4   1   12  8   4   3   1   21  4   31  10  7   4   11  3   3   6   5   2   4   3   6   9   15  17  5   16  3   
    Device                 149  | .   1   .   6   .   3   .   2   2   3   4   1   6   4   4   2   1   8   4   21  5   5   2   7   3   2   4   5   2   1   2   2   5   10  12  2   8   .   
    Storage                10   | .   1   1   1   .   .   .   .   .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              22   | .   .   .   1   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   2   1   5   1   5   .   
    Hackware               20   | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   3   .   .   2   2   .   .   .   .   .   1   .   2   1   .   .   2   2   2   
    Protection             49   | .   1   .   3   1   2   .   1   .   .   .   .   4   2   .   1   .   11  .   6   5   2   .   1   .   1   1   .   .   2   .   1   1   1   .   .   1   1   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   124  | .   .   1   9   .   14  4   2   6   11  3   1   11  3   4   5   2   11  .   3   2   .   2   2   .   1   13  1   1   1   1   1   2   3   .   .   2   2   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          62   | .   .   1   7   .   10  4   2   4   5   2   .   5   1   2   5   1   6   .   1   1   .   .   1   .   1   2   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               29   | .   .   .   .   .   3   .   .   1   4   1   1   4   1   1   .   .   2   .   2   1   .   1   .   .   .   6   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          18   | .   .   .   .   .   .   .   .   .   2   .   .   2   1   1   .   1   2   .   .   .   .   1   1   .   .   5   1   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   1   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   .   7   .   1   .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   3   1   .   .   .   .   1   5   1   .   2   2   1   .   .   3   
Parts Lost                 54   | .   .   .   7   .   4   .   .   .   .   .   .   2   1   .   2   .   15  .   4   1   1   1   2   3   .   2   .   .   .   1   .   1   4   .   .   3   .   
  Power                    5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Propulsion               10   | .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   2   .   9   .   4   1   1   1   1   1   .   2   .   .   .   .   .   1   3   .   .   3   .   
  Weapon                   7    | .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   .   5   .   4   .   .   .   .   .   .   1   1   .   2   .   8   .   2   1   1   1   2   3   .   1   .   .   .   1   .   1   2   .   .   2   .   
  To Critical Strikes      4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   99  100 99  100 99  100 64  61  61  60  61  81  84  86  85  86  79  93  98  99  99  99  97  91  90  91  89  87  86  87  88  88  66  67  75  70  74  
  Engine                   2    | .   14  14  13  14  4   .   .   .   .   .   .   .   3   6   6   6   2   .   .   .   .   .   .   5   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   4   7   7   7   7   7   7   7   2   .   .   .   .   .   .   .   .   1   4   .   .   2   5   5   6   8   8   9   5   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   5   5   5   3   .   .   .   .   .   .   1   .   .   .   .   9   7   6   6   
  Treads                   6    | .   28  28  16  .   .   .   13  15  15  15  15  15  8   6   6   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      11   | .   .   .   10  28  35  30  2   .   .   .   .   .   .   .   .   .   9   26  29  29  29  28  27  .   .   .   .   .   .   .   .   .   3   9   7   7   7   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   25  26  25  21  20  19  20  22  21  12  .   .   .   .   
  Device                   12   | .   .   .   1   .   9   7   7   7   7   6   7   10  21  20  23  26  13  6   9   8   13  12  10  8   10  12  21  20  15  14  11  9   10  24  24  25  29  
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   7   7   7   6   6   6   6   6   13  11  11  11  11  11  10  9   5   5   5   5   5   4   4   2   .   .   .   .   
  Processor                5    | .   .   .   .   .   9   15  1   .   .   .   .   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   8   10  7   16  19  18  22  
  Hackware                 6    | .   .   .   .   .   .   7   .   .   .   .   .   6   8   13  8   6   3   .   9   11  11  15  17  26  26  21  15  15  15  15  15  19  10  .   8   .   .   
  Protection               8    | .   13  14  11  14  9   7   7   7   7   7   7   10  6   6   5   6   13  20  12  13  8   5   3   .   .   5   5   5   7   10  8   3   1   .   .   3   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   13  8   5   5   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   14  21  27  28  17  15  15  14  14  14  14  10  12  12  10  12  6   .   1   3   .   .   .   3   1   5   5   2   .   .   4   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             154  | 12  28  88  88  62  79  82  122 122 154 118 118 118 117 117 122 120 142 142 143 134 134 126 132 26  27  35  35  32  43  39  40  37  51  25  37  66  46  
  Greatest Support         140  | 40  40  40  60  60  100 87  140 140 140 140 140 140 140 28  70  28  140 108 128 128 128 134 134 48  41  47  44  44  44  44  56  56  70  70  70  70  70  
  Greatest Overweight (x)  4    | .   .   2   4   1   1   .   1   .   1   .   .   .   4   4   4   4   4   1   1   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   3   3   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  25  25  20  20  20  20  20  25  20  20  20  25  25  25  25  25  25  25  25  25  25  25  10  10  10  10  10  10  10  10  10  12  7   7   7   7   
  Average Capacity         19   | 8   9   19  21  20  20  20  20  20  20  20  20  20  22  25  25  25  19  25  25  25  25  25  24  10  10  10  10  10  10  10  10  10  9   7   7   7   7   
  Most Carried             25   | 6   14  20  23  20  20  18  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  10  10  10  10  10  10  10  10  10  10  7   7   7   7   
  Average Carried          18   | 6   8   17  18  20  19  17  19  19  20  19  20  19  20  25  24  24  17  24  24  24  24  24  24  9   9   9   9   10  9   9   9   9   8   6   6   6   6   
  Final Capacity           25   | 8   15  25  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  10  10  10  10  10  10  10  10  10  10  7   7   7   7   7   
  Final Carried            25   | 6   14  20  20  20  19  18  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  10  9   10  10  10  10  10  10  10  10  7   7   7   7   7   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 21% | Hacker-Mutant
 19% | Mutant
  7% | Hacker-Sprinter
  6% | Alien-Sigix
  5% | Hacker-Skirmisher
  3% | Wizard-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Waste
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
    Hacker-Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves
               Mutant | -6/Zion
     Scavenger-Mutant | -6/Deep Caves
               Mutant | -5/Proximity Caves
        Hacker-Mutant | -5/Factory
        Hacker-Mutant | -5/Upper Caves
        Hacker-Mutant | -5/Upper Caves
        Hacker-Mutant | -5/Warlord
        Hacker-Mutant | -4/Proximity Caves
      Wizard-Sprinter | -4/Factory
      Wizard-Sprinter | -4/Waste
      Hacker-Sprinter | -4/Factory
      Hacker-Sprinter | -4/Upper Caves
      Hacker-Sprinter | -4/Upper Caves
      Hacker-Sprinter | -4/Zhirov
      Hacker-Sprinter | -3/Proximity Caves
      Hacker-Sprinter | -3/Research
      Wizard-Sprinter | -3/Quarantine
       Alien-Sprinter | -3/Section 7
          Alien-Sigix | -2/Research
          Alien-Sigix | -1/Access
          Alien-Sigix | -1/Command
          Alien-Sigix | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Matter Collected           9982  | 218  180  38   809  40   1112 182  264  300  436  156  .    558  391  216  284  18   1187 50   701  201  150  53   527  105  97   369  76   27   143  40   49   225  307  108  66   249  50   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17805 | .    207  54   415  77   1742 107  1429 255  295  138  .    458  260  65   327  .    1254 437  3124 322  364  273  490  170  52   878  92   43   324  .    49   281  279  150  154  2046 1194 
  Parts                    823   | .    12   8    80   7    115  8    32   17   13   11   .    15   7    2    19   .    79   17   150  15   9    11   12   5    2    36   .    3    2    .    4    .    7    5    9    50   61   
Haulers Intercepted        16    | .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           4     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      129   | .    .    .    .    .    .    .    .    .    12   7    .    18   .    2    19   .    .    17   .    19   9    9    13   .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Prevented                17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Combat Hostiles Destroyed  241  | .   3   3   1   4   34  4   5   6   8   7   .   19  5   1   5   .   15  7   33  4   7   10  5   1   .   23  .   .   .   1   .   .   2   .   3   13  12  
  Melee                    30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   3   13  11  
  Guns                     86   | .   3   2   1   4   29  4   5   4   3   1   .   6   5   1   5   .   9   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   22  4   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      83   | .   .   .   .   .   5   .   .   2   5   6   .   13  .   .   .   .   5   .   7   .   4   10  2   .   .   23  .   .   .   1   .   .   .   .   .   .   .   
Classes Destroyed          31   | .   3   1   1   .   7   .   1   2   .   1   .   3   .   .   .   .   5   .   .   .   .   2   .   .   1   1   .   1   .   .   .   .   .   .   1   1   .   
  Worker                   7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   16   | .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   1   .   .   .   .   .   2   .   1   .   1   .   
  Minesweeper              6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
  Watcher                  7    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Swarmer                  53   | .   .   3   .   3   8   4   .   .   3   7   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    77   | .   3   .   .   1   16  .   .   3   3   .   .   10  4   1   2   .   .   7   10  .   5   7   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  5    | .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   .   .   .   7   .   .   .   1   .   .   1   1   .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   13   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               20   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   11  1   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Compactor                5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  M Shell/Atk              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  M Shell/Def              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zionite                  8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   2   3   5   3   11  4   2   5   4   3   .   9   2   1   2   .   4   4   5   2   4   11  3   1   .   12  1   .   .   1   1   2   2   1   3   3   7   
  Combat Bots Only         10   | .   2   3   1   3   5   4   2   4   4   3   .   9   2   1   2   .   3   4   5   2   4   10  3   1   .   10  .   .   .   1   .   .   2   .   3   3   7   
Max Kills in Single Turn   5    | .   1   1   1   1   3   1   1   2   2   4   .   3   1   1   1   .   3   1   3   1   2   3   1   1   1   5   1   1   .   1   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   3   .   .   2   2   3   .   3   .   .   .   .   3   .   3   .   2   2   1   .   .   5   .   .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     11   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  8R-AWN (-10/Exiles)
  EX-HEX (-10/Exiles)
  EX-BIN (-10/Exiles)
  EX-DEC (-10/Exiles)
  Z-Imprinter (-6/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Acc   Com   Ac0   
Damage Taken               20168 | .     118   99    1049  66    1283  309   .     185   438   130   .     1384  505   84    313   .     3291  305   1660  296   225   450   682   449   .     654   .     .     .     120   25    67    1723  26    139   3362  731   
  Core                     3691  | .     12    43    130   26    159   18    .     1     12    .     .     121   49    .     19    .     726   34    144   .     54    82    55    71    .     134   .     .     .     .     .     25    441   8     40    1061  226   
  Absorbed by Shields      1667  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     152   820   695   
  Reduced by Siege Mode    278   | .     .     .     .     .     .     .     .     .     23    .     .     47    .     .     23    .     185   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  657   | .     10    7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     268   .     251   46    13    .     .     .     .     .     .     .     .     62    .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   1419  | .     .     .     .     .     11    .     .     31    .     .     .     .     386   .     .     .     .     .     106   .     .     .     .     28    .     136   74    .     .     24    1     24    464   .     .     122   12    
Core Remaining (%)         63    | 100   .     .     .     15    71    .     .     .     .     .     .     78    .     .     .     .     .     2     .     .     .     .     66    .     .     .     .     .     .     82    .     .     58    99    .     .     .     
Volleys Fired              861   | .     18    6     65    9     106   11    16    29    23    8     .     40    29    9     19    2     111   28    113   46    36    8     47    5     .     15    .     18    .     19    .     17    1     .     .     3     4     
  Largest                  2     | .     2     2     2     2     2     2     2     2     2     2     .     2     2     2     2     1     2     2     2     2     1     1     1     1     .     1     .     1     .     1     .     1     1     .     .     1     1     
  Hottest                  180   | .     70    70    60    46    53    60    60    50    55    50    .     64    53    55    60    30    120   50    55    55    46    46    46    30    .     36    .     60    .     60    .     60    100   .     .     180   94    
Shots Fired                1412  | .     36    12    126   18    206   22    33    56    42    14    .     65    58    18    38    2     194   55    187   57    36    8     47    5     .     15    .     18    .     19    .     17    1     .     .     3     4     
  Gun                      968   | .     36    12    123   18    201   22    33    53    38    12    .     51    58    18    38    2     132   .     45    11    .     .     5     5     .     .     .     18    .     19    .     17    1     .     .     .     .     
  Cannon                   376   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     58    55    139   46    33    .     38    .     .     .     .     .     .     .     .     .     .     .     .     3     4     
  Launcher                 65    | .     .     .     .     .     5     .     .     3     4     2     .     14    .     .     .     .     4     .     3     .     3     8     4     .     .     15    .     .     .     .     .     .     .     .     .     .     .     
  Special                  3     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  889   | .     18    6     123   18    201   22    33    53    38    12    .     51    58    18    38    2     132   .     45    11    .     .     5     5     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  393   | .     18    6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     58    55    139   46    33    .     38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                65    | .     .     .     .     .     5     .     .     3     4     2     .     14    .     .     .     .     4     .     3     .     3     8     4     .     .     15    .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Slashing                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     
  Phasic                   54    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     19    .     17    .     .     .     .     .     
  Robot Hit Streak         21    | .     9     2     9     4     19    5     7     5     19    20    .     12    17    9     9     .     21    8     15    6     6     7     12    2     .     7     .     2     .     1     .     .     .     .     .     8     6     
  Robot Miss Streak        6     | .     2     3     3     4     6     5     4     3     2     4     .     5     3     2     2     .     5     1     3     2     2     1     3     4     .     6     .     5     .     2     .     .     .     .     .     2     .     
  Penetration Max          2     | .     .     .     1     .     1     .     .     .     1     .     .     .     1     .     1     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Secondary Targets        12    | .     .     .     .     2     4     1     .     2     .     .     .     1     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     1     1     1     .     1     .     .     .     1     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1035  | .     28    5     86    7     153   8     21    32    34    7     .     38    38    14    26    .     127   26    123   14    20    5     33    3     1     18    3     3     7     1     2     3     7     1     4     79    58    
  Core Hits                552   | .     11    3     30    4     77    5     9     14    15    9     .     48    13    3     11    .     48    9     73    6     14    27    18    .     .     32    1     2     2     .     1     1     3     1     1     36    25    
  Critical Kills           30    | .     .     .     3     .     .     .     5     .     .     .     .     .     .     .     4     .     10    .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 53    | .     .     .     6     .     1     3     1     1     1     .     .     1     1     .     9     .     19    .     6     .     .     .     1     2     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         116   | .     3     2     13    .     1     3     15    1     1     .     .     1     1     .     14    .     38    .     15    .     .     .     1     2     .     1     .     .     .     .     .     .     1     .     .     3     .     
    Burn                   5     | .     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                105   | .     .     .     13    .     1     3     15    1     1     .     .     1     1     .     14    .     38    .     15    .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     
Melee Attacks              444   | .     .     .     .     .     3     .     .     .     5     .     .     2     2     7     .     14    3     .     .     .     .     6     .     18    1     19    8     5     7     9     18    30    39    30    24    120   74    
  Impact                   153   | .     .     .     .     .     .     .     .     .     5     .     .     2     2     7     .     14    3     .     .     .     .     6     .     18    1     19    8     5     7     9     18    29    .     .     .     .     .     
  Slashing                 288   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     39    30    24    120   74    
  Piercing                 3     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     6     1     .     .     .     2     3     2     1     .     6     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           63161 | .     346   112   1381  125   3221  153   448   1037  1153  465   .     3011  665   228   589   .     3482  1158  6417  487   1407  2604  1837  219   80    3536  211   99    615   .     128   301   946   406   819   17535 7940  
  Guns                     10744 | .     345   70    1381  125   2530  153   448   593   581   89    .     549   665   228   589   .     1654  .     512   62    .     .     45    26    .     .     .     99    .     .     .     .     .     .     .     .     .     
  Cannons                  11332 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1292  1158  4799  425   803   .     1125  .     .     .     .     .     .     .     .     .     .     .     .     1591  139   
  Explosions               12753 | .     .     .     .     .     643   .     .     397   572   376   .     2462  .     .     .     .     536   .     1068  .     604   2604  667   .     .     2824  .     .     .     .     .     .     .     .     .     .     .     
  Melee                    28112 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     193   80    712   211   .     615   .     128   301   946   406   819   15900 7801  
  Ramming                  220   | .     1     42    .     .     48    .     .     47    .     .     .     .     .     .     .     .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    .     
  Kinetic                  10414 | .     169   15    1381  125   2530  153   448   593   581   89    .     549   665   228   589   .     1654  .     512   62    .     .     45    26    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  10963 | .     176   55    .     .     .     .     .     .     .     .     .     .     .     .     .     .     1399  1158  4841  425   803   .     1125  .     .     981   .     .     .     .     .     .     .     .     .     .     .     
  Explosive                11481 | .     .     .     .     .     643   .     .     397   572   376   .     2462  .     .     .     .     429   .     884   .     604   2604  667   .     .     1843  .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          281   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     142   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     139   
  Impact                   2240  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     193   80    712   211   .     615   .     128   301   .     .     .     .     .     
  Slashing                 27463 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     946   406   819   17491 7801  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   99    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     99    .     .     .     .     .     .     .     .     .     
Highest Corruption         9     | .     .     .     .     .     1     .     9     5     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     4     2     .     .     .     .     2     .     .     .     .     .     .     .     
  Average Corruption       3     | .     .     .     .     .     1     .     7     3     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     1     .     .     .     .     1     .     .     .     .     .     .     .     
  Corruption Purged        19    | .     .     .     .     .     1     .     4     5     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     10    .     
  Effects                  23    | .     .     .     .     .     3     .     10    4     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Message Errors         4     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Matter Fused           7     | .     .     .     .     .     1     .     3     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Heat Flow Errors       1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Discharges      4     | .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      3     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (major)      1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               2     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            5982  | .     .     .     .     .     .     .     .     3     47    .     .     66    .     .     .     .     140   38    417   40    110   23    84    163   20    488   74    .     150   .     30    51    21    .     469   2523  1025  
  Projectiles              724   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     105   38    333   40    108   .     84    .     .     .     .     .     .     .     .     .     .     .     .     16    .     
  Explosions               504   | .     .     .     .     .     .     .     .     .     47    .     .     66    .     .     .     .     35    .     84    .     2     23    .     .     .     247   .     .     .     .     .     .     .     .     .     .     .     
  Melee                    4754  | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     163   20    241   74    .     150   .     30    51    21    .     469   2507  1025  
Knockbacks                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     4     1     .     .     .     .     1     .     .     .     .     .     
  Impact                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     1     .     .     .     .     1     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      423   | .     .     .     .     .     51    .     .     41    42    .     .     61    .     .     .     .     91    .     53    .     .     84    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    15    | .     .     .     .     .     2     .     .     2     2     .     .     2     .     .     .     .     1     .     3     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   11    | .     2     7     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Targets Rammed             22    | .     2     7     .     .     4     .     .     2     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     
  Kicked                   10    | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        351   | .     48    27    12    74    328   135   131   18    266   209   .     38    8     .     .     .     16    85    351   170   132   .     5     64    .     67    4     66    .     .     3     87    14    .     .     7     .     
  Average Temperature      59    | .     20    11    6     31    92    57    62    11    127   96    .     11    8     .     .     .     6     47    53    61    74    .     3     33    .     10    2     25    .     .     3     20    14    .     .     6     .     
  Received Heat Transfer   3285  | .     66    .     9     .     657   .     .     72    135   .     .     513   207   36    90    .     513   193   99    9     36    156   18    .     .     117   .     .     .     .     .     .     135   9     .     215   .     
  Effects                  4     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          11    | .     .     .     .     .     .     .     .     .     2     .     .     2     .     1     2     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Total Turns              502   | .     .     .     .     .     .     .     .     .     46    .     .     40    .     137   45    .     234   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Longest Duration         137   | .     .     .     .     .     .     .     .     .     29    .     .     25    .     137   38    .     81    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Fried              21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     6     3     .     1     .     4     1     .     .     .     .     2     
  Impact Corruptions       26    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     7     3     .     8     .     1     2     .     .     .     .     .     
Robots Melted              1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             11    | .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Heat Transferred         6436  | .     740   296   .     .     .     .     .     .     .     .     .     .     .     .     .     .     225   650   2575  225   425   .     650   .     .     650   .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Peak Influence             2135 | .    164  71   .    92   676  411  158  183  .    .    .    .    227  .    .    .    .    .    442  .    .    .    .    206  68   863  .    .    .    .    225  218  1927 2135 1663 1617 .    
  Initial                  1289 | .    .    1    .    .    27   305  143  .    .    .    .    .    79   .    .    .    .    .    44   .    .    .    .    .    44   30   .    .    .    .    13   121  57   1100 1289 1100 .    
  Average                  271  | .    56   9    .    52   314  342  136  40   .    .    .    .    90   .    .    .    .    .    206  .    .    .    .    73   43   402  .    .    .    .    87   88   665  1587 1451 1399 .    
Maximum Alert Level        5    | .    .    .    .    .    2    2    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    1    .    3    .    .    .    .    1    1    5    5    5    5    .    
  Low Security (%)         61   | 100  100  100  .    100  51   .    100  100  .    .    .    .    96   .    .    .    .    .    49   .    .    .    .    97   100  39   .    .    .    .    86   84   27   .    .    .    .    
  Level 1                  15   | .    .    .    .    .    7    99   .    .    .    .    .    .    3    .    .    .    .    .    46   .    .    .    .    2    .    12   .    .    .    .    13   15   19   .    .    .    .    
  Level 2                  7    | .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    22   .    .    .    .    .    .    25   .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   54   81   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   65   45   .    .    
Squads Dispatched          73   | .    1    .    .    .    9    .    .    6    .    .    .    1    4    .    .    .    .    .    11   .    .    .    .    1    .    9    .    .    .    .    1    1    17   .    8    4    .    
  Investigation            15   | .    .    .    .    .    1    .    .    2    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    1    .    5    .    .    .    .    .    1    .    .    .    1    .    
  Extermination            10   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    
  Reinforcement            18   | .    1    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    .    3    .    .    .    .    .    .    4    .    2    1    .    
  Assault                  23   | .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    6    2    .    
  Garrison                 7    | .    .    .    .    .    6    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       11   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    2    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Distress Signals           42   | .   1   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   2   .   3   3   1   18  .   
Communications Jammed      35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   2   .   24  .   .   .   .   
  Distress Signals         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   13  .   .   .   .   
Times Spotted              512  | .   9   3   19  5   48  5   5   11  8   8   .   25  8   2   4   .   18  7   47  4   6   20  5   20  5   51  1   .   .   2   6   7   60  14  11  41  27  
  Peak Tracking Total      21   | .   2   3   10  3   6   4   2   4   4   4   .   10  3   1   3   .   4   4   5   2   4   10  3   10  4   12  1   .   .   2   6   5   19  21  15  16  13  
  Tactical Retreats        64   | .   1   .   2   .   2   .   .   1   .   1   .   1   1   1   1   .   2   .   2   .   .   .   .   6   .   9   .   .   .   .   2   2   10  9   1   7   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Traps Triggered            13   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   1   3   .   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             32   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   10  .   .   .   .   .   .   .   .   10  .   .   .   .   
  Reused                   16   | .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   3   .   .   1   .   .   .   .   .   2   .   .   .   .   
Traps Extracted            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                20   | .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   6   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Triggered                27   | .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   .   .   .   4   1   .   7   2   4   .   .   1   .   .   1   .   .   2   .   .   .   .   
Most Traps Carried         8    | .   .   5   5   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   2   4   4   8   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Machines Disabled          66   | .   1   .   10  .   4   .   .   1   .   .   .   .   .   .   1   .   2   .   11  .   .   .   .   .   .   7   .   .   .   1   .   4   9   2   4   4   5   
  Max in Single Turn       5    | .   1   .   2   .   1   .   .   1   .   .   .   .   .   .   1   .   1   .   3   .   .   .   .   .   .   5   .   .   .   1   .   1   1   1   1   1   1   
  Garrison Access          10   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   1   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Machines Accessed          117  | .   4   .   2   .   6   2   .   8   .   1   3   .   4   .   .   .   .   .   19  2   1   1   1   8   .   11  .   .   4   .   7   7   10  2   6   8   .   
  Terminals                63   | .   4   .   .   .   4   1   .   4   .   .   .   .   1   .   .   .   .   .   9   1   1   .   1   4   .   4   .   .   .   .   2   6   9   1   4   7   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   1   .   .   
  Repair Stations          13   | .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Recycling Units          6    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   1   1   1   .   .   
Total Hacks                321  | .   9   .   2   .   22  5   .   22  .   1   23  .   8   .   .   .   .   .   61  2   3   1   2   22  .   41  .   .   16  .   14  13  28  2   11  13  .   
  Successful               228  | .   5   .   2   .   13  2   .   12  .   1   23  .   5   .   .   .   .   .   37  2   3   1   2   21  .   34  .   .   16  .   11  9   16  1   6   6   .   
  Failed                   92   | .   3   .   .   .   9   3   .   10  .   .   .   .   3   .   .   .   .   .   24  .   .   .   .   1   .   7   .   .   .   .   3   4   12  1   5   7   .   
    Catastrophic           18   | .   1   .   .   .   3   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   2   1   1   4   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   122  | .   6   .   1   .   11  4   .   3   .   .   .   .   2   .   .   1   .   .   19  .   .   1   .   10  .   30  .   .   .   .   4   10  11  1   4   4   .   
  Terminals                176  | .   9   .   .   .   14  2   .   9   .   .   .   .   2   .   .   .   .   .   35  1   3   .   2   12  .   24  .   .   .   .   5   12  25  1   8   12  .   
  Fabricators              26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   3   .   9   .   .   .   .   2   .   .   .   2   .   .   
  Repair Stations          29   | .   .   .   .   .   2   .   .   7   .   .   .   .   4   .   .   .   .   .   9   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   1   .   
  Recycling Units          14   | .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   6   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          21   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   4   .   .   .   .   3   .   3   1   1   .   .   
Terminal Hacks             120  | .   5   .   2   .   4   .   .   3   .   1   23  .   .   .   .   .   .   .   15  2   3   1   2   7   .   12  .   .   16  .   4   3   10  1   2   4   .   
  Record                   18   | .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   3   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   1   .   .   1   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   .   1   1   .   .   .   .   
  Locate Traps             10   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   1   2   .   .   1   .   
  Reprogram Traps          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   1   2   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   5   .   .   .   .   1   .   .   .   1   .   .   
  Network Status           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       20   | .   .   .   .   .   2   .   .   4   .   .   .   .   2   .   .   .   .   .   7   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Scan Component           11   | .   .   .   .   .   1   .   .   3   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   8    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   5   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   1   .   .   
  Seal Access              8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   1   .   .   
Unauthorized Hacks         50   | .   .   .   .   .   2   1   .   2   .   .   .   .   2   .   .   .   .   .   7   .   .   .   .   6   .   13  .   .   .   .   2   6   5   .   2   2   .   
  Terminals                35   | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   4   .   6   .   .   .   .   1   5   5   .   2   2   .   
    Track                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   .   3   4   .   .   1   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 16   | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   .   2   1   .   2   1   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   6    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Hacking Detections         75   | .   3   .   .   .   5   2   .   7   .   .   .   .   4   .   .   .   .   .   14  .   1   .   .   2   .   6   .   .   .   .   6   4   8   1   5   7   .   
  Full Trace Events        13   | .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   4   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   41   | .   .   .   .   .   2   .   .   4   .   .   10  .   .   .   .   15  .   .   1   .   .   .   .   .   .   1   .   .   4   .   .   4   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   356  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   182 .   .   .   .   76  .   98  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   5   .   13  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     560  | .   .   .   .   .   136 .   .   136 .   .   .   .   56  .   .   .   .   .   166 .   .   .   .   26  .   40  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Total Allies               145   | .    .    3    1    2    .    .    1    .    .    .    .    3    .    .    .    4    .    .    3    .    .    3    .    .    19   6    1    .    .    .    1    .    .    35   15   48   .    
  Largest Group            19    | .    .    3    3    2    1    .    1    .    .    .    .    2    1    .    .    4    4    .    1    .    .    3    .    .    19   4    3    1    1    1    1    .    .    9    8    11   .    
  Highest-Rated Group      684   | .    .    40   40   45   14   .    31   .    .    .    .    96   96   .    .    245  245  .    41   .    .    144  .    .    684  141  141  49   49   49   26   .    .    125  113  156  .    
  Highest-Rated Ally       96    | .    .    16   36   31   14   .    31   .    .    .    .    96   96   .    .    96   96   .    41   .    .    49   .    .    50   47   49   49   49   49   26   .    .    15   15   15   .    
Total Orders               19    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    4    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    
  STAY                     6     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  FOLLOW                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  EXPLORE                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               442   | .    .    .    33   5    .    .    18   .    .    .    .    21   17   .    .    .    38   .    12   .    .    1    .    .    109  13   16   .    .    1    .    .    .    45   49   64   .    
  Total Damage             10773 | .    .    .    222  61   .    .    269  .    .    .    .    705  562  .    .    .    716  .    478  .    .    10   .    .    4052 304  360  .    .    48   .    .    .    782  1122 1082 .    
  Kills                    35    | .    .    .    4    .    .    .    .    .    .    .    .    7    2    .    .    .    2    .    2    .    .    .    .    .    6    1    1    .    .    .    .    .    .    3    2    5    .    
Allies Corrupted           3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Robot Analysis Total       7    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   .   .   .   .   .   1   1   .   1   .   2   1   1   .   2   .   2   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Turns Passed               42018 | 7    662  1322 2305 166  1751 219  411  1626 1377 1724 139  1354 891  2128 1184 1583 5064 889  3549 2402 1692 692  1324 490  184  589  815  436  112  633  375  747  571  424  230  1579 372  
Spaces Moved               30377 | 3    341  604  873  66   903  129  104  922  765  1056 86   626  454  985  687  947  2218 362  1501 1298 1061 479  750  864  436  1339 1213 647  235  899  613  1491 1054 691  356  2552 767  
  Core                     113   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5992  | 3    341  604  451  .    .    .    91   922  765  1056 86   626  198  .    1    .    848  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     12238 | .    .    .    400  66   903  129  13   .    .    .    .    .    .    .    .    .    702  362  1501 1298 1061 479  680  .    .    .    .    .    .    .    .    .    278  691  356  2552 767  
  Wheels                   3443  | .    .    .    22   .    .    .    .    .    .    .    .    .    256  985  686  947  547  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8478  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   864  436  1339 1213 647  235  899  613  1491 671  .    .    .    .    
  Fastest Speed            14    | 160  160  160  120  190  112  112  112  160  160  160  160  160  145  145  145  160  50   195  128  128  128  118  27   14   24   17   24   28   28   28   18   15   30   30   30   30   30   
  Average Speed            102   | 160  160  207  219  190  124  112  155  160  161  160  160  160  153  148  159  160  154  195  186  142  133  127  109  25   24   24   30   28   28   28   25   26   30   30   30   30   30   
  Slowest Speed            320   | 160  160  320  320  190  186  112  240  160  240  160  160  160  160  160  240  160  195  195  194  194  195  195  118  27   24   27   32   28   112  28   27   31   31   30   30   30   30   
  Overloaded Moves         69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    45   .    .    .    .    5    10   .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    11   1    .    .    .    2    1    7    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    
  Microwarps               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Exploration Rate (%)       60    | 2    46   94   87   22   77   4    91   18   81   87   70   65   8    91   71   87   82   61   31   88   86   79   70   19   95   35   91   65   60   80   21   90   77   23   12   80   57   
  Regions Visited          37
    Branch Regions         24
  Pre-discovered Areas     9     | .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    .    .    .    .    .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             40    | .    .    2    .    1    .    .    .    .    4    4    .    1    .    7    1    1    .    3    .    4    2    .    4    .    .    .    2    2    .    2    .    .    .    .    .    .    .    
Spaces Dug                 354   | .    .    .    .    .    3    .    .    .    4    17   .    36   1    6    .    2    9    19   12   21   10   21   5    14   .    11   5    14   .    23   15   37   17   22   11   16   3    
Terrain Destroyed          1032  | .    .    .    6    .    49   .    1    35   26   29   .    126  1    6    2    2    82   29   131  28   51   78   68   14   .    96   5    20   .    26   15   37   17   22   11   16   3    
  Melee                    163   | .    .    .    .    .    3    .    .    .    4    .    .    2    1    6    .    2    1    .    .    .    .    2    .    14   .    7    5    5    .    8    15   20   16   22   11   16   3    
  Projectile               207   | .    .    .    6    .    .    .    1    .    .    .    .    .    .    .    .    .    34   29   30   28   16   .    12   .    .    .    .    15   .    18   .    17   1    .    .    .    .    
  AOE                      654   | .    .    .    .    .    46   .    .    35   22   29   .    124  .    .    .    .    42   .    100  .    35   76   56   .    .    89   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Total                      39517 | 4    422  656  1153 93   1438 192  328  1037 858  1079 87   917  598  1617 738  988  3651 492  2061 1788 1293 537  1208 1093 513  1533 1645 875  266  1244 796  1768 1154 845  438  3246 866  
  Wait                     6837  | .    42   26   125  17   371  45   188  47   50   5    .    184  78   607  22   19   1184 91   353  432  181  4    366  199  58   139  400  199  .    309  143  183  98   89   50   522  11   
  Move                     30191 | 2    340  603  872  65   902  129  103  921  764  1055 85   625  453  984  686  946  2217 361  1500 1297 1060 478  749  858  435  1317 1210 646  234  898  608  1488 938  690  355  2550 767  
  Hop                      24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    10   1    .    .    .    2    1    7    .    .    .    .    
  Pick Up                  225   | .    11   9    20   .    12   1    1    9    .    1    .    5    9    1    2    2    46   4    23   .    1    3    5    3    7    4    7    1    4    2    2    4    15   1    1    8    1    
  Fast Attach              151   | .    2    .    14   1    6    .    4    .    .    2    .    .    6    .    1    .    20   .    3    1    1    4    1    3    1    6    .    2    8    .    4    5    17   18   4    12   5    
  Attach                   84    | .    .    .    7    .    7    2    .    1    .    .    .    5    2    .    1    .    12   .    7    1    1    1    11   3    1    1    1    .    .    2    1    1    9    .    1    5    1    
  Detach                   65    | .    1    .    11   .    2    .    7    .    .    .    .    .    3    .    .    .    6    .    1    1    .    1    8    .    1    .    .    .    .    1    2    4    5    4    2    4    1    
  Swap                     228   | 2    1    2    8    .    12   4    3    8    16   5    2    18   6    8    6    3    11   4    28   10   6    5    8    1    4    15   6    2    3    3    4    6    4    .    .    4    .    
  Drop                     247   | .    5    3    26   1    13   .    6    8    .    3    .    1    7    1    1    2    41   4    18   .    1    6    10   .    5    7    7    2    10   1    4    8    21   12   1    10   2    
  Fire                     861   | .    18   6    65   9    106  11   16   29   23   8    .    40   29   9    19   2    111  28   113  46   36   8    47   5    .    15   .    18   .    19   .    17   1    .    .    3    4    
  Melee                    444   | .    .    .    .    .    3    .    .    .    5    .    .    2    2    7    .    14   3    .    .    .    .    6    .    18   1    19   8    5    7    9    18   30   39   30   24   120  74   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kick                     10    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Crush                    11    | .    2    7    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    20   .    .    .    6    .    
  Rewire                   72    | .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    11   .    .    21   .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    
  Trap                     32    | .    .    .    5    .    .    .    .    12   .    .    .    .    3    .    .    .    .    .    .    .    6    .    3    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2)
-4/Waste
-4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-3/Section 7
-2/Research
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0 (discovered 1 exit: [*Sur])

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 3)
     8 | -11/Scrapyard      | Entered Materials
   142 | -10/Materials      | Central database locked down
   274 | -10/Materials      | Discovered new exit (range 9)
   300 | -10/Materials      | Build established: Mutant
   373 | -10/Materials      | Discovered new exit (range 11)
   670 | -10/Materials      | Entered Mines
   765 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   768 | -10/Mines          | Found Prototype Device
   871 | -10/Mines          | Discovered new exit (range 5)
   974 | -10/Mines          | Discovered new exit (range 4)
   975 | -10/Mines          | Learned location of Storage (-7)
  1128 | -10/Mines          | Learned Materials security intel
  1147 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1147 | -10/Mines          | Discovered new exit (range 5)
  1276 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1387 | -10/Mines          | Found a hidden stash of uninstalled traps
  1564 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1992 | -10/Mines          | Entered Exiles
  1992 | -10/Exiles         | Accompanied by 3 allies
  2095 | -10/Exiles         | Met 8R-AWN
  2146 | -10/Exiles         | Met EX-HEX
  2333 | -10/Exiles         | Met EX-DEC
  2384 | -10/Exiles         | Learned location of Zion (-6)
  2824 | -10/Exiles         | Met EX-BIN
  2860 | -10/Exiles         | Aligned with FarCom system
  2862 | -10/Exiles         | Given EX-Vault access code
  2917 | -10/Exiles         | Opened EX-Vault
  2934 | -10/Exiles         | Found Field Lobotomy Kit
  2990 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3120 | -10/Exiles         | Attacked by the Exiles
  3258 | -10/Exiles         | Core integrity fell below 50%
  3296 | -10/Exiles         | Lost 5 parts (1p2n2w)
  3322 | -10/Exiles         | Destroyed 8R-AWN
  3336 | -10/Exiles         | Found Prototype Ballistic Gun
  3336 | -10/Exiles         | Identified 8R-AWN's Boregun
  3342 | -10/Exiles         | Found Prototype Device
  3342 | -10/Exiles         | Identified AS-neutralizer No. 17b
  3443 | -10/Exiles         | Found Prototype Processor
  3461 | -10/Exiles         | Found 8R-AWN's Boregun
  3499 | -10/Exiles         | Assimilated DAS Turret with FLK Orb
  3688 | -10/Exiles         | Build established: Scavenger-Mutant
  3688 | -10/Exiles         | Destroyed EX-HEX
  3718 | -10/Exiles         | Destroyed EX-BIN
  3736 | -10/Exiles         | Destroyed EX-DEC
  3762 | -10/Exiles         | Found Prototype Device
  3762 | -10/Exiles         | Identified System Purifier
  3767 | -10/Exiles         | Identified Exp. Sensor Array
  3770 | -10/Exiles         | Found Prototype Processor
  3789 | -10/Exiles         | Identified Exp. Targeting Computer
  3790 | -10/Exiles         | Identified Exp. Core Analyzer
  4280 | -10/Exiles         | Discovered new exit (range 10)
  4297 | -10/Exiles         | Entered Mines
  4338 | -9/Mines           | Core integrity fell below 20%
  4358 | -9/Mines           | Discovered new exit (range 16)
  4463 | -9/Mines           | Entered Materials
  4463 | -8/Materials       | Accompanied by 1 ally
  4463 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4762 | -8/Materials       | Discovered new exit (range 5)
  4988 | -8/Materials       | Garrison activated, responded to threat
  5447 | -8/Materials       | Discovered new exit (range 14)
  5663 | -8/Materials       | First assault squad dispatched
  5685 | -8/Materials       | Garrison activated, responded to threat
  5720 | -8/Materials       | Lost 4 parts (2n1u1w)
  5916 | -8/Materials       | Discovered new exit (range 10)
  6074 | -8/Materials       | Repaired Broken Exp. Sensor Array
  6214 | -8/Materials       | Entered Factory
  6214 | -7/Factory         | Evolved 2 slots: Utility x2
  6433 | -7/Factory         | Sucked down chute
  6433 | -7/Factory         | Entered Waste
  6434 | -7/Waste           | Met a frightened Derelict
  6439 | -7/Waste           | Spotted C-40 Crusher
  6444 | -7/Waste           | Spotted C-40 Crusher
  6448 | -7/Waste           | EMP discharged
  6453 | -7/Waste           | Destroyed C-40 Crusher
  6455 | -7/Waste           | Destroyed C-40 Crusher
  6478 | -7/Waste           | Found Damper Plating
  6502 | -7/Waste           | Spotted C-40 Crusher
  6519 | -7/Waste           | Spotted C-40 Crusher
  6524 | -7/Waste           | Destroyed C-40 Crusher
  6547 | -7/Waste           | Destroyed C-40 Crusher
  6548 | -7/Waste           | EMP discharged
  6555 | -7/Waste           | Spotted C-40 Crusher
  6559 | -7/Waste           | Destroyed C-40 Crusher
  6630 | -7/Waste           | Discovered new exit (range 13)
  6648 | -7/Waste           | EMP discharged
  6748 | -7/Waste           | EMP discharged
  6844 | -7/Waste           | Entered Factory
  7164 | -7/Factory         | Discovered new exit (range 5)
  7589 | -7/Factory         | Identified exit to Storage
  7589 | -7/Factory         | Identified exit to Lower Caves
  7757 | -7/Factory         | Repaired Broken System Purifier
  8470 | -7/Factory         | Entered Lower Caves
  8640 | -7/Lower Caves     | Learned Factory security intel
  9268 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9635 | -7/Lower Caves     | Discovered new exit (range 11)
  9641 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9847 | -7/Lower Caves     | Entered another Lower Caves area
  9910 | -7/Lower Caves     | Discovered new exit (range 6)
 10122 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10130 | -7/Lower Caves     | Learned Factory trap positions
 10793 | -7/Lower Caves     | Discovered new exit (range 3)
 11571 | -7/Lower Caves     | Entered Data Miner
 11571 | -7/Data Miner      | Discovered new exit (range 6)
 11602 | -7/Data Miner      | Met Data Miner
 11634 | -7/Data Miner      | Learned location of Section 7 (-3)
 11634 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11656 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11710 | -7/Data Miner      | Entered Proximity Caves
 11719 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 11774 | -6/Proximity Caves | Destroyed 9 combat bots
 11961 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12976 | -6/Proximity Caves | Discovered new exit (range 10)
 12981 | -6/Proximity Caves | Learned Factory garrison access intel
 13062 | -6/Proximity Caves | Identified exit to Factory
 13064 | -6/Proximity Caves | Entered Factory
 13064 | -6/Factory         | Accompanied by 1 ally
 13064 | -6/Factory         | Evolved 2 slots: Utility x2
 13065 | -6/Factory         | Loaded intel: 107 trap records
 13067 | -6/Factory         | Loaded intel: 4 garrison access locations
 13361 | -6/Factory         | Build established: Scavenger-Skirmisher
 13420 | -6/Factory         | Garrison activated, responded to threat
 13451 | -6/Factory         | Incoming assault squad redirected
 13653 | -6/Factory         | Incoming investigation squad redirected
 13690 | -6/Factory         | Repaired Hvy. Treads
 13746 | -6/Factory         | Discovered new exit (range 12)
 13857 | -6/Factory         | Identified exit to Factory
 13860 | -6/Factory         | Discovered new exit (range 15)
 13880 | -6/Factory         | Identified exit to Lower Caves
 13923 | -6/Factory         | Build established: Hacker-Skirmisher
 13955 | -6/Factory         | Entered Lower Caves
 14116 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 14728 | -6/Lower Caves     | Spotted B-75 Beast
 15072 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 15086 | -6/Lower Caves     | Build established: Hacker-Mutant
 15464 | -6/Lower Caves     | Build established: Hacker-Skirmisher
 15921 | -6/Lower Caves     | Discovered new exit (range 8)
 15929 | -6/Lower Caves     | Identified exit to Lower Caves
 16083 | -6/Lower Caves     | Entered another Lower Caves area
 16470 | -6/Lower Caves     | Learned Factory stockpile data
 16914 | -6/Lower Caves     | Build established: Skirmisher
 17136 | -6/Lower Caves     | Discovered new exit (range 11)
 17266 | -6/Lower Caves     | Identified exit to Zion
 17267 | -6/Lower Caves     | Entered Zion
 17317 | -6/Zion            | Given the Hacking Drone Bay
 17318 | -6/Zion            | Found Prototype Device
 17370 | -6/Zion            | Identified Hacking Drone Bay
 17430 | -6/Zion            | Discovered new exit (range 15)
 17657 | -6/Zion            | Build established: Mutant
 17751 | -6/Zion            | Gained Derelict followers
 17839 | -6/Zion            | Learned location of Quarantine (-3)
 18187 | -6/Zion            | Given A8's code to call for help
 18445 | -6/Zion            | Learned Factory emergency access door positions
 18816 | -6/Zion            | Discovered new exit (range 5)
 18824 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 18831 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 18839 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 18842 | -6/Zion            | Identified exit to Deep Caves
 18850 | -6/Zion            | Entered Deep Caves
 18850 | -6/Deep Caves      | Accompanied by 4 allies
 19119 | -6/Deep Caves      | Attacked by Z-Imprinter
 19137 | -6/Deep Caves      | Destroyed Z-Imprinter
 19184 | -6/Deep Caves      | Found Prototype Device
 19184 | -6/Deep Caves      | Identified Zio. Metafield Generator
 19228 | -6/Deep Caves      | Found Prototype Protection
 19228 | -6/Deep Caves      | Identified Zio. Weapon Casing
 19267 | -6/Deep Caves      | Build established: Scavenger-Mutant
 19320 | -6/Deep Caves      | Z-Facility disabled
 19925 | -6/Deep Caves      | Discovered new exit (range 7)
 19937 | -6/Deep Caves      | Identified exit to Proximity Caves
 20534 | -6/Deep Caves      | Found Prototype Protection
 20538 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 20589 | -6/Deep Caves      | Found Zio. Weapon Casing
 20594 | -6/Deep Caves      | Found Zio. Weapon Casing
 20801 | -6/Deep Caves      | Spotted as-92084
 20933 | -6/Deep Caves      | Lost 4 parts (1p3u)
 21058 | -6/Deep Caves      | Destroyed as-92084
 21517 | -6/Deep Caves      | Triggered Deep Caves wall
 21524 | -6/Deep Caves      | Spotted AS-52035
 21533 | -6/Deep Caves      | Spotted AS-62271
 21538 | -6/Deep Caves      | Exposed GOLEM chamber
 21544 | -6/Deep Caves      | Destroyed AS-52035
 21556 | -6/Deep Caves      | Destroyed AS-62271
 21567 | -6/Deep Caves      | Spotted as-85618
 21591 | -6/Deep Caves      | Core integrity fell below 50%
 21618 | -6/Deep Caves      | Core integrity fell below 20%
 21651 | -6/Deep Caves      | Lost 8 parts (3n4u1w)
 21876 | -6/Deep Caves      | Found Zio. Weapon Casing
 21927 | -6/Deep Caves      | Build established: Mutant
 21978 | -6/Deep Caves      | Found Prototype Device
 21978 | -6/Deep Caves      | Identified Exp. Thermal Shield
 22184 | -6/Deep Caves      | Found GOLEM Unit
 22357 | -6/Deep Caves      | Build established: Scavenger-Mutant
 23249 | -6/Deep Caves      | Build established: Mutant
 23271 | -6/Deep Caves      | Found Zio. Weapon Casing
 23274 | -6/Deep Caves      | Found Zio. Weapon Casing
 23353 | -6/Deep Caves      | Found Zio. Heavy Carapace
 23914 | -6/Deep Caves      | Entered Proximity Caves
 24768 | -5/Proximity Caves | Learned Factory emergency access door positions
 24803 | -5/Proximity Caves | Entered Factory
 24803 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 24804 | -5/Factory         | Identified exit to Upper Caves
 24807 | -5/Factory         | Loaded intel: 215 non-interactive machine locations
 25377 | -5/Factory         | Repaired Exp. Sensor Array
 25453 | -5/Factory         | Spotted B-75 Beast
 25843 | -5/Factory         | Incoming investigation squad redirected
 25892 | -5/Factory         | Fabricated Biomechanical Wings (x1)
 26005 | -5/Factory         | Build established: Hacker-Mutant
 26167 | -5/Factory         | Repaired Hvy. Missile Launcher
 26964 | -5/Factory         | Repaired Broken Exp. Sensor Array
 27309 | -5/Factory         | Discovered new exit (range 10)
 27335 | -5/Factory         | Identified exit to Factory
 27625 | -5/Factory         | Incoming investigation squad redirected
 27709 | -5/Factory         | Fabricated Nuclear Pulse Array (x2)
 28139 | -5/Factory         | Incoming investigation squad redirected
 28352 | -5/Factory         | Entered Upper Caves
 28617 | -5/Upper Caves     | Learned location of Armory (-3)
 28628 | -5/Upper Caves     | Spotted B-75 Beast
 29657 | -5/Upper Caves     | Discovered new exit (range 9)
 29667 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 29687 | -5/Upper Caves     | Identified exit to Upper Caves
 30754 | -5/Upper Caves     | Entered another Upper Caves area
 30755 | -5/Upper Caves     | Identified exit to Warlord
 30888 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 31323 | -5/Upper Caves     | Learned Factory security intel
 32446 | -5/Upper Caves     | Entered Warlord
 32650 | -5/Warlord         | Found Prototype Device
 32650 | -5/Warlord         | Identified Minesniffer Drone Bay
 32903 | -5/Warlord         | Met Warlord
 32918 | -5/Warlord         | Opened Warlord's prototype stash
 32928 | -5/Warlord         | Warlord's base attacked by MAIN.C
 32950 | -5/Warlord         | Found Prototype Hackware
 33088 | -5/Warlord         | Opened side exit
 33124 | -5/Warlord         | Discovered new exit (range 10)
 33136 | -5/Warlord         | Identified exit to Proximity Caves
 33138 | -5/Warlord         | Entered Proximity Caves
 33152 | -4/Proximity Caves | Destroyed 10 combat bots
 34095 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 34407 | -4/Proximity Caves | Identified System Mapper
 34462 | -4/Proximity Caves | Entered Factory
 34462 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 34477 | -4/Factory         | Identified exit to Upper Caves
 34477 | -4/Factory         | Identified exit to Extension
 34678 | -4/Factory         | Build established: Wizard-Sprinter
 34791 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
 34791 | -4/Factory         | Discovered new exit (range 13)
 34837 | -4/Factory         | Lost 3 parts (1n1u1w)
 34887 | -4/Factory         | Repaired Cld. Cesium-ion Thruster
 34952 | -4/Factory         | Manually triggered Chute Trap
 34952 | -4/Factory         | Sucked down chute
 34952 | -4/Factory         | Entered Waste
 34955 | -4/Waste           | Spotted C-40 Crusher
 34960 | -4/Waste           | Warlord forces began an assault
 34960 | -4/Waste           | Found Prototype Device
 34963 | -4/Waste           | Allies destroyed C-40 Crusher
 34979 | -4/Waste           | Spotted C-40 Crusher
 34982 | -4/Waste           | Identified Exp. Weapon Cycler
 34988 | -4/Waste           | Spotted C-40 Crusher
 34988 | -4/Waste           | Spotted C-40 Crusher
 34994 | -4/Waste           | Allies destroyed C-40 Crusher
 35008 | -4/Waste           | Allies destroyed C-40 Crusher
 35009 | -4/Waste           | Spotted C-40 Crusher
 35011 | -4/Waste           | Allies destroyed C-40 Crusher
 35016 | -4/Waste           | Allies destroyed C-40 Crusher
 35022 | -4/Waste           | Spotted C-40 Crusher
 35023 | -4/Waste           | Allies destroyed C-40 Crusher
 35031 | -4/Waste           | Found Enh. Force Lance
 35034 | -4/Waste           | Discovered new exit (range 13)
 35129 | -4/Waste           | Identified exit to Factory
 35136 | -4/Waste           | Entered Factory
 35136 | -4/Factory         | Accompanied by 4 allies
 35136 | -4/Factory         | Discovered exit to Upper Caves (range 14)
 35294 | -4/Factory         | Spotted B-86 Titan
 35391 | -4/Factory         | Spotted B-86 Titan
 35399 | -4/Factory         | Destroyed 10 combat bots
 35410 | -4/Factory         | Incoming investigation squad redirected
 35413 | -4/Factory         | Incoming investigation squad redirected
 35437 | -4/Factory         | Fabricated Mak. Cloaking Device?
 35439 | -4/Factory         | Fabricated Exp. Sensor Array?
 35493 | -4/Factory         | Incoming investigation squad redirected
 35498 | -4/Factory         | Discovered new exit (range 14)
 35542 | -4/Factory         | Identified exit to Research
 35606 | -4/Factory         | Repaired Cld. Cesium-ion Thruster?
 35658 | -4/Factory         | Build established: Hacker-Sprinter
 35725 | -4/Factory         | Entered Upper Caves
 35725 | -4/Upper Caves     | Accompanied by 3 allies
 36021 | -4/Upper Caves     | Identified exit to Upper Caves
 36388 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 36421 | -4/Upper Caves     | Learned Research terminal intel
 36540 | -4/Upper Caves     | Entered another Upper Caves area
 36540 | -4/Upper Caves     | Accompanied by 1 ally
 36576 | -4/Upper Caves     | Discovered exit to Research (range 6)
 36852 | -4/Upper Caves     | Found Alien Artifact
 36852 | -4/Upper Caves     | Identified Core Expander
 36852 | -4/Upper Caves     | Installed Core Expander, added new Power slot
 36863 | -4/Upper Caves     | Learned Research security intel
 36887 | -4/Upper Caves     | Discovered new exit (range 5)
 36888 | -4/Upper Caves     | Identified exit to Zhirov
 36976 | -4/Upper Caves     | Entered Zhirov
 36976 | -4/Zhirov          | Accompanied by 1 ally
 36976 | -4/Zhirov          | Discovered new exit (range 3)
 36982 | -4/Zhirov          | Met Zhirov
 36988 | -4/Zhirov          | Learned location of Testing (-2)
 36988 | -4/Zhirov          | Learned location of Command (-1)
 36989 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 36995 | -4/Zhirov          | Found Alien Artifact
 36995 | -4/Zhirov          | Identified Integrated Dissipator
 36995 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 37034 | -4/Zhirov          | Found Alien Artifact
 37086 | -4/Zhirov          | Identified exit to Proximity Caves
 37088 | -4/Zhirov          | Entered Proximity Caves
 37088 | -3/Proximity Caves | Accompanied by 1 ally
 37275 | -3/Proximity Caves | Spotted B-86 Titan
 37358 | -3/Proximity Caves | Found Alien Artifact
 37377 | -3/Proximity Caves | Identified Dimensional Node Initializer
 37377 | -3/Proximity Caves | Initialized slip node
 37711 | -3/Proximity Caves | Discovered exit to Research (range 13)
 37721 | -3/Proximity Caves | Entered Research
 37721 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 37723 | -3/Research        | Loaded intel: 22 terminal locations
 37981 | -3/Research        | Identified exit to Armory
 37981 | -3/Research        | Identified exit to Quarantine
 38096 | -3/Research        | Entered Quarantine
 38135 | -3/Quarantine      | Spotted Alpha 7
 38281 | -3/Quarantine      | Cryocooling Duct disabled
 38285 | -3/Quarantine      | Cryocooling Duct disabled
 38296 | -3/Quarantine      | Ambient heat levels rising (+20)
 38296 | -3/Quarantine      | Non-combat units ordered to evacuate
 38300 | -3/Quarantine      | Ambient heat levels rising (+20)
 38300 | -3/Quarantine      | Combat units ordered to evacuate
 38318 | -3/Quarantine      | Build established: Wizard-Sprinter
 38367 | -3/Quarantine      | Found Prototype Processor
 38367 | -3/Quarantine      | Identified Exp. Target Analyzer
 38400 | -3/Quarantine      | Quarantine Guard activated
 38484 | -3/Quarantine      | Found Prototype Processor
 38489 | -3/Quarantine      | Identified Exp. Terrain Scan Processor
 38573 | -3/Quarantine      | Adv. Hacking Suite fried by hacking feedback
 38592 | -3/Quarantine      | Incoming investigation squad redirected
 38708 | -3/Quarantine      | Spotted Quarantine Guard
 38771 | -3/Quarantine      | Found Alien Slashing Weapon
 38771 | -3/Quarantine      | Identified Sigix Broadsword
 38816 | -3/Quarantine      | Spotted Fortress
 38834 | -3/Quarantine      | Discovered new exit (range 6)
 38834 | -3/Quarantine      | Spotted Quarantine Guard
 38843 | -3/Quarantine      | Identified exit to Section 7
 38843 | -3/Quarantine      | Entered Section 7
 38872 | -3/Section 7       | Build established: Hacker-Sprinter
 38911 | -3/Section 7       | Spotted S7 Guard
 38920 | -3/Section 7       | Found Alien Artifact
 38920 | -3/Section 7       | Identified Core Membrane
 38920 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 38930 | -3/Section 7       | Found Fusion Bomb Launcher
 38940 | -3/Section 7       | Identified exit to Research
 38968 | -3/Section 7       | Spotted S7 Guard
 38995 | -3/Section 7       | Found Alien Artifact
 39007 | -3/Section 7       | Spotted S7 Guard
 39011 | -3/Section 7       | Spotted S7 Guard
 39054 | -3/Section 7       | Found Alien Artifact
 39054 | -3/Section 7       | Identified Core Reset Matrix
 39054 | -3/Section 7       | Identified Transdimensional Reconstructor
 39054 | -3/Section 7       | Identified Microwarp Drive
 39054 | -3/Section 7       | Used Core Reset Matrix
 39058 | -3/Section 7       | Sensed 21 artifacts in vicinity
 39092 | -3/Section 7       | Spotted Alpha 7
 39092 | -3/Section 7       | Spotted Alpha 7
 39092 | -3/Section 7       | Spotted B-99 Colossus
 39112 | -3/Section 7       | Found Integrated Reactor
 39112 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 39113 | -3/Section 7       | Found Integrated Reactor
 39113 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 39115 | -3/Section 7       | Found Integrated Reactor
 39115 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 39128 | -3/Section 7       | Found LRC Boosters
 39128 | -3/Section 7       | Installed LRC Boosters, increased mass support (+10)
 39131 | -3/Section 7       | Found LRC Energy Well
 39131 | -3/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 39132 | -3/Section 7       | Found LRC Storage
 39132 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 39205 | -3/Section 7       | Found Integrated Dissipator
 39205 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 39236 | -3/Section 7       | Integrated with Sigix Exoskeleton
 39256 | -3/Section 7       | Spotted Striker
 39257 | -3/Section 7       | Spotted Striker
 39257 | -3/Section 7       | Spotted Executioner
 39257 | -3/Section 7       | Spotted Executioner
 39275 | -3/Section 7       | Spotted Striker
 39275 | -3/Section 7       | Spotted Striker
 39280 | -3/Section 7       | Found Sigix Shearcannon
 39284 | -3/Section 7       | Warped through subspace
 39311 | -3/Section 7       | Found Transdimensional Reconstructor
 39313 | -3/Section 7       | Found Transdimensional Reconstructor
 39329 | -3/Section 7       | Spotted Executioner
 39329 | -3/Section 7       | Spotted Executioner
 39393 | -3/Section 7       | Discovered exit to Research (range 16)
 39408 | -3/Section 7       | Found Integrated Reactor
 39408 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 39414 | -3/Section 7       | Entered Research
 39414 | -2/Research        | Warlord forces began assault on 0b10
 39414 | -2/Research        | Evolved 2 slots: Utility x2
 39419 | -2/Research        | Emitted hypermatrix ping
 39424 | -2/Research        | Assembled emerged from beneath the floor
 39524 | -2/Research        | Research machine network offline
 39531 | -2/Research        | Build established: Alien-Sigix
 39569 | -2/Research        | Assembled emerged from beneath the floor
 39582 | -2/Research        | Assembled emerged from beneath the floor
 39695 | -2/Research        | Assembled emerged from beneath the floor
 39763 | -2/Research        | Borebot progress halted
 39775 | -2/Research        | Borebot progress halted
 39788 | -2/Research        | Discovered new exit (range 17)
 39810 | -2/Research        | Assembled emerged from beneath the floor
 39838 | -2/Research        | Entered Access
 39838 | -1/Access          | Evolved 2 slots: Utility x2
 39843 | -1/Access          | Emitted hypermatrix ping
 39848 | -1/Access          | Assembled emerged from beneath the floor
 39926 | -1/Access          | Discovered new exit (range 18)
 40004 | -1/Access          | Assembled emerged from beneath the floor
 40027 | -1/Access          | Discovered new exit (range 17)
 40068 | -1/Access          | Entered Command
 40073 | -1/Command         | Emitted hypermatrix ping
 40078 | -1/Command         | Assembled emerged from beneath the floor
 40105 | -1/Command         | Disengaged cave seal
 40130 | -1/Command         | Disengaged cave seal
 40130 | -1/Command         | Derelicts emerged from the dark tunnel
 40143 | -1/Command         | Assembled emerged from beneath the floor
 40192 | -1/Command         | Assembled emerged from beneath the floor
 40240 | -1/Command         | Spotted B-99 Colossus
 40258 | -1/Command         | Spotted Alpha 7
 40278 | -1/Command         | Destroyed B-99 Colossus
 40293 | -1/Command         | Found Prototype Device
 40308 | -1/Command         | Spotted M Guard
 40308 | -1/Command         | Spotted M Guard
 40314 | -1/Command         | Spotted Combat Programmer
 40318 | -1/Command         | First assault squad dispatched
 40322 | -1/Command         | Spotted Combat Programmer
 40324 | -1/Command         | Combat Programmer assimilated allied AA-3SX(g)
 40325 | -1/Command         | Destroyed Combat Programmer
 40368 | -1/Command         | Destroyed M Guard
 40388 | -1/Command         | Incoming assault squad redirected
 40397 | -1/Command         | Incoming assault squad redirected
 40397 | -1/Command         | Destroyed M Guard
 40397 | -1/Command         | All MAIN.C guards destroyed
 40475 | -1/Command         | Met MAIN.C
 40478 | -1/Command         | 0b10 Conduit disabled
 40485 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 40485 | -1/Command         | Destroyed MAIN.C Shell
 40485 | -1/Command         | Spotted M Shell/Def
 40485 | -1/Command         | Spotted M Shell/Atk
 40485 | -1/Command         | Spotted M Shell/Def
 40485 | -1/Command         | Spotted M Shell/Atk
 40485 | -1/Command         | Spotted M Shell/Atk
 40485 | -1/Command         | Spotted M Shell/Def
 40485 | -1/Command         | Spotted M Shell/Def
 40485 | -1/Command         | Spotted M Shell/Atk
 40487 | -1/Command         | MAIN.C activated Command garrisons
 40497 | -1/Command         | Destroyed M Shell/Def
 40499 | -1/Command         | Sigix Exoskeleton integrity reduced to 80%
 40505 | -1/Command         | Welcomed Warlord to Command
 40506 | -1/Command         | Attacked by Warlord
 40525 | -1/Command         | Sigix Exoskeleton integrity reduced to 60%
 40551 | -1/Command         | Core integrity fell below 50%
 40554 | -1/Command         | Sigix Exoskeleton integrity reduced to 40%
 40562 | -1/Command         | Destroyed MAIN.C
 40564 | -1/Command         | Discovered new exit (range 46)
 40564 | -1/Command         | Discovered new exit (range 91)
 40564 | -1/Command         | Identified Exp. Force Field
 40564 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 40581 | -1/Command         | Destroyed M Shell/Atk
 40591 | -1/Command         | Destroyed M Shell/Atk
 40620 | -1/Command         | Found Centrium Heavy Armor Plating
 40676 | -1/Command         | Found Femtoactuators
 40678 | -1/Command         | Found Zero-point Reactor
 41122 | -1/Command         | Found Exp. Melee Analysis Suite
 41197 | -1/Command         | Assembled emerged from beneath the floor
 41291 | -1/Command         | Assembled emerged from beneath the floor
 41311 | -1/Command         | Found Exp. Core Analyzer
 41402 | -1/Command         | Assembled emerged from beneath the floor
 41444 | -1/Command         | Assembled emerged from beneath the floor
 41539 | -1/Command         | Crushed by falling debris
 41608 | -1/Command         | Found Exp. Melee Analysis Suite
 41643 | -1/Command         | Warped through subspace to slip node
 41643 | -1/Command         | Discovered new exit (range 4)
 41647 | -1/Command         | Entered Access_0
 41648 | -1/Access_0        | Sensed 1 artifact in vicinity
 41648 | -1/Access_0        | Met Architect
 41652 | -1/Access_0        | Destroyed A8
 41657 | -1/Access_0        | Architect warped through subspace
 41698 | -1/Access_0        | A6 warped into view
 41712 | -1/Access_0        | Destroyed A6
 41763 | -1/Access_0        | Subspace Access Node disabled
 41771 | -1/Access_0        | A5 warped into view
 41789 | -1/Access_0        | Subspace Access Node disabled
 41814 | -1/Access_0        | Subspace Access Node disabled
 41833 | -1/Access_0        | Found Sigix Corpse
 41843 | -1/Access_0        | Architect warped through subspace
 41869 | -1/Access_0        | Destroyed A5
 41873 | -1/Access_0        | Architect warped through subspace
 41903 | -1/Access_0        | A4 warped into view
 41912 | -1/Access_0        | Destroyed 7 combat bots
 41922 | -1/Access_0        | Subspace Access Node disabled
 41928 | -1/Access_0        | Core integrity fell below 20%
 42007 | -1/Access_0        | Destroyed Architect
 42008 | -1/Access_0        | Architect triggered a singularity event
 42008 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 42009 | -1/Access_0        | Released all parts (9)
 42009 | -1/Access_0        | Found Prototype Hackware
 42009 | -1/Access_0        | Identified Architect God Chip A
 42011 | -1/Access_0        | Found Prototype Hackware
 42011 | -1/Access_0        | Identified Architect God Chip D
 42013 | -1/Access_0        | Found Prototype Protection
 42013 | -1/Access_0        | Identified Centrium Linked Plating
 42015 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 42015 | -1/Access_0        | Warped through subspace to slip node
 42015 | -1/Access_0        | Discovered new exit (range 8)
 42019 | -1/Access_0        | Crushed by singularity!

 Last Messages 
---------------
42009_ Released Imp. Energy Mantle.
42009_ Released Sigix Broadsword.
42009_ Acquired Prototype Hackware.
42009_ Identified Architect God Chip A.
42010_ A0_COM: 9.
42011_ A0_COM: 8.
42011_ Acquired Prototype Hackware.
42011_ Identified Architect God Chip D.
42012_ A0_COM: 7.
42013_ A0_COM: 6.
42013_ Acquired Prototype Protection.
42013_ Identified Centrium Linked Plating.
42014_ A0_COM: 5.
42015_ A0_COM: 4.
42015_ Acquired Hpw. Transdimensional Reconstructor.
42015_ Warped through subspace, drawn to slip node.
42015_ EXIT=FOUND
42016_ A0_COM: 3.
42017_ A0_COM: 2.
42018_ A0_COM: 1.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          77
Energy Capacity            1450
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       1010
Jamming Range              16
Cloak Strength             3
Corruption Block           20
Armor Coverage             3200
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             90
Resistance: I              50
Resistance: S              50
Resistance: P              50
Propulsion Shielding       33
Weapon Shielding           100
Point Defense Rating       80
Weapon Cycling             25
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                91
Targeting Accuracy         12
Melee Accuracy             14
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           4
Energy Filtering           50
Salvage Targeting          1
Offensive Hacking          100
Defensive Hacking          12
Trap Extractor Capacity    8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
       Biomechanical Wings | x1 | -5/Factory 
       Nuclear Pulse Array | x2 | -5/Factory 
 Lgt. Regenerative Plating | x1 | -4/Factory 
      Mak. Cloaking Device | x1 | -4/Factory 
         Exp. Sensor Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Dimensional Node Initializer
Sigix Broadsword
Core Membrane
Core Reset Matrix
Microwarp Drive
Integrated Reactor
LRC Boosters
LRC Energy Well
LRC Storage
Sigix Exoskeleton
Sigix Sheargun
Transdimensional Reconstructor
Sigix Shearcannon
High-powered Transdimensional Reconstructor

 Achievements 
--------------
The Bigger They Are

 Challenges 
------------
None

 Game 
------
Seed              ActuatorIntegratedReplicator
  Manual?         0
Play Time         04:33:07
  Cumulative      1085.6 hours
  Start           2022.03.17 @ 00:10:28
  End             2022.03.19 @ 02:06:46
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          760
  Rogue           756
  Adventurer      4
  Explorer        0
Win Type          -
  Total           118
  Types           90/9/8/5/2/0/0/2/2
Lore%             94
Gallery%          97
Achievement%      97
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d26e237-5a81-4a5c-b4ba-322747b56ebc