Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 13:16:59

Player: TrialByFire

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (56)      280
Value Destroyed (2309)     2309
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 7729

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             211/1000
Matter                     35/300
Energy                     7/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Advanced Melee Analysis Suite
       Improved Weapon Cycler
       Improved Actuator Array
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Cooling System
                Active Sensor Suite
       Improved Particle Charger
       Advanced ECM Suite
       Advanced Hacking Suite
                Drone Bay (2/2)
       Improved Arc Projector
          Heavy Assault Cannon

 Peak State 
------------
>               --- POWER ------------
                Fusion Compressor
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Sensor Array
                Targeting Computer
       Advanced Melee Analysis Suite
       Improved Weapon Cycler
       Improved Weapon Cycler
       Improved Actuator Array
>               --- WEAPON -----------
     Long-range Proton Cannon
     Long-range Proton Cannon
     Long-range Proton Cannon
                Scatter Rocket Array
>               --- INVENTORY --------
          Micro Fission Core
       Improved Titanium Leg
                Flexi-carbon Leg
       Improved Cooling System
                Active Sensor Suite
       Improved Particle Charger
       Advanced ECM Suite
                Drone Bay
                Arc Projector
       Improved Arc Projector
          Heavy Assault Cannon
                Remote Datajack
[Rating: 83]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Layered Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   2   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   1   
Parts Attached             89   | 8   .   8   .   .   26  4   10  14  19  
  Power                    11   | 1   .   2   .   .   2   1   1   1   3   
    Engine                 6    | 1   .   2   .   .   2   1   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 4   .   3   .   .   10  1   7   .   5   
    Treads                 3    | 2   .   .   .   .   .   .   1   .   .   
    Leg                    21   | 2   .   3   .   .   4   1   6   .   5   
    Wheel                  5    | .   .   .   .   .   5   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  24   | 1   .   1   .   .   7   2   1   10  2   
    Device                 13   | .   .   1   .   .   3   1   1   5   2   
    Storage                4    | 1   .   .   .   .   1   .   .   2   .   
    Processor              6    | .   .   .   .   .   3   1   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   2   .   .   7   .   1   3   9   
    Energy Gun             6    | 1   .   2   .   .   2   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          4    | 1   .   .   .   .   2   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   1   .   
    Launcher               5    | .   .   .   .   .   .   .   1   .   4   
    Special Weapon         3    | .   .   .   .   .   2   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   .   1   
Parts Lost                 47   | .   .   .   .   .   16  .   2   3   26  
  Power                    6    | .   .   .   .   .   2   .   .   .   4   
  Propulsion               15   | .   .   .   .   .   6   .   2   .   7   
  Utility                  11   | .   .   .   .   .   3   .   .   3   5   
  Weapon                   15   | .   .   .   .   .   5   .   .   .   10  
  Highest Loss Streak      12   | .   .   .   .   .   8   .   2   2   12  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     90   | .   85  98  100 100 80  92  90  92  88  
  Engine                   5    | .   14  14  14  14  8   7   3   .   .   
  Core                     3    | .   .   .   .   .   .   .   3   5   8   
  Leg                      24   | .   28  28  28  28  19  25  27  26  21  
  Flight                   1    | .   .   .   .   .   5   4   .   .   .   
  Device                   13   | .   .   12  14  14  8   15  15  17  14  
  Storage                  8    | .   14  14  14  14  9   7   7   6   5   
  Processor                12   | .   .   .   .   .   14  23  23  20  14  
  Protection               1    | .   .   .   .   .   .   .   .   1   3   
  Energy Gun               7    | .   14  26  28  28  4   .   .   .   .   
  Ballistic Gun            2    | .   14  1   .   .   2   .   .   4   3   
  Ballistic Cannon         1    | .   .   .   .   .   4   7   5   1   .   
  Launcher                 1    | .   .   .   .   .   .   .   1   3   4   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   2   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 11  11  17  17  17  37  45  45  75  96  
  Greatest Support         80   | 40  20  20  20  20  64  52  80  80  80  
  Greatest Overweight (x)  16   | .   .   .   .   .   7   1   1   .   16  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   15  15  15  20  20  
  Average Capacity         14   | 6   8   8   8   8   13  15  15  18  20  
  Most Carried             20   | 6   7   8   8   8   15  15  15  20  20  
  Average Carried          12   | 4   6   7   7   8   9   13  14  16  17  
  Final Capacity           20   | 8   8   8   8   8   15  15  15  20  20  
  Final Carried            20   | 6   7   8   8   8   15  15  15  20  11  

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 24% | Mutant
 22% | Gladiator
  9% | Skirmisher
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/DSF
            Gladiator | -6/Factory
            Gladiator | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-----------                Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Matter Collected           1483 | 185 .   184 .   .   313 .   282 243 276 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2114 | .   .   361 .   48  414 .   284 391 616 
  Parts                    115  | .   .   15  .   4   26  .   17  30  23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Combat Hostiles Destroyed  50   | .   .   9   .   4   10  .   7   10  10  
  Melee                    4    | .   .   .   .   .   .   .   .   4   .   
  Guns                     21   | .   .   9   .   4   7   .   .   1   .   
  Cannons                  14   | .   .   .   .   .   3   .   7   3   1   
  AOE                      9    | .   .   .   .   .   .   .   .   2   7   
Classes Destroyed          11   | .   .   3   .   .   3   .   2   1   2   
  Worker                   2    | .   .   .   .   .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   1   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  10   | .   .   3   .   4   3   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   .   
  Grunt                    17   | .   .   6   .   .   3   .   2   .   6   
  Sentry                   6    | .   .   .   .   .   3   .   .   3   .   
  Specialist               5    | .   .   .   .   .   .   .   3   .   2   
  Programmer               8    | .   .   .   .   .   .   .   1   5   2   
  Heavy                    2    | .   .   .   .   .   1   .   1   .   .   
Best Kill Streak           5    | .   .   3   .   4   5   .   5   2   5   
  Combat Bots Only         5    | .   .   3   .   4   4   .   5   2   4   
Max Kills in Single Turn   3    | .   .   1   .   1   1   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   1   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  
Damage Taken               6736 | .    .    404  .    100  1321 .    511  872  3528 
  Core                     1359 | .    .    89   .    9    364  .    27   81   789  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   61   | .    .    .    .    .    61   .    .    .    .    
Core Remaining (%)         75   | 100  .    .    .    60   33   .    96   90   .    
Volleys Fired              178  | .    .    27   .    9    68   .    19   24   31   
  Largest                  2    | .    .    2    .    2    2    .    1    1    1    
  Hottest                  130  | .    .    130  .    130  130  .    60   60   81   
Shots Fired                238  | .    .    54   .    18   93   .    19   24   30   
  Gun                      168  | .    .    54   .    18   80   .    .    12   4    
  Cannon                   44   | .    .    .    .    .    6    .    19   11   8    
  Launcher                 16   | .    .    .    .    .    .    .    .    1    15   
  Special                  10   | .    .    .    .    .    7    .    .    .    3    
  Kinetic                  99   | .    .    5    .    .    51   .    19   23   1    
  Thermal                  109  | .    .    49   .    18   42   .    .    .    .    
  Explosive                6    | .    .    .    .    .    .    .    .    1    5    
  Electromagnetic          21   | .    .    .    .    .    .    .    .    .    21   
  Robot Hit Streak         18   | .    .    18   .    3    14   .    5    4    11   
  Robot Miss Streak        5    | .    .    2    .    3    5    .    1    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           167  | .    .    39   .    9    61   .    14   22   22   
  Core Hits                103  | .    .    19   .    4    28   .    7    13   32   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    3    .    2    .    .    
    Burn                   3    | .    .    .    .    .    3    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    2    .    .    
Melee Attacks              52   | .    .    .    .    .    .    .    .    47   5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 52   | .    .    .    .    .    .    .    .    47   5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5166 | .    .    575  .    143  914  .    752  1239 1543 
  Guns                     1498 | .    .    573  .    143  641  .    .    131  10   
  Cannons                  1597 | .    .    .    .    .    220  .    752  424  201  
  Explosions               1484 | .    .    .    .    .    .    .    .    162  1322 
  Melee                    522  | .    .    .    .    .    .    .    .    522  .    
  Ramming                  12   | .    .    2    .    .    .    .    .    .    10   
  Kinetic                  1883 | .    .    49   .    .    527  .    752  555  .    
  Thermal                  1263 | .    .    524  .    143  387  .    .    92   117  
  Explosive                756  | .    .    .    .    .    .    .    .    62   694  
  Electromagnetic          730  | .    .    .    .    .    .    .    .    8    722  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 522  | .    .    .    .    .    .    .    .    522  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    1    9    6    
  Average Corruption       4    | .    .    .    .    .    .    .    1    5    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    .    .    .    .    21   7    
    Message Errors         8    | .    .    .    .    .    .    .    .    8    .    
    Matter Fused           7    | .    .    .    .    .    .    .    .    4    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    2    1    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    1    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            143  | .    .    .    .    .    .    .    24   79   40   
  Projectiles              60   | .    .    .    .    .    .    .    24   36   .    
  Explosions               40   | .    .    .    .    .    .    .    .    .    40   
  Melee                    43   | .    .    .    .    .    .    .    .    43   .    
Knockbacks                 6    | .    .    .    .    .    .    .    2    4    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    2    4    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    
Targets Rammed             6    | .    .    2    .    .    .    .    .    .    4    
  Kicked                   5    | .    .    2    .    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        243  | .    .    216  .    243  99   .    .    133  65   
  Average Temperature      60   | .    .    71   .    123  35   .    .    68   31   
  Received Heat Transfer   1020 | .    .    162  .    .    294  .    72   48   444  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    2    
  Parts Fried              4    | .    .    .    .    .    .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    3    .    .    1    .    .    1    .    
  Heat Transferred         2918 | .    .    1249 .    333  1186 .    .    50   100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Peak Influence             323  | .   15  240 .   150 137 .   189 296 323 
  Initial                  98   | .   .   5   .   .   58  .   3   98  20  
  Average                  88   | .   7   109 .   37  52  .   139 112 106 
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   1   1   
  Low Security (%)         90   | 100 100 88  .   100 100 100 100 94  67  
  Level 1                  9    | .   .   11  .   .   .   .   .   5   32  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   1   .   2   4   5   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   2   1   
  Reinforcement            10   | .   1   .   .   .   1   .   2   2   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Distress Signals           5    | .   .   .   .   .   3   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              69   | .   1   9   .   7   16  .   7   10  19  
  Peak Tracking Total      7    | .   1   3   .   4   7   .   3   2   7   
  Tactical Retreats        10   | .   .   .   .   2   3   .   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Traps Triggered            3    | .   .   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Machines Disabled          9    | .   .   .   .   .   .   .   1   3   5   
  Max in Single Turn       2    | .   .   .   .   .   .   .   1   2   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Machines Accessed          14   | .   .   .   3   .   4   1   .   6   .   
  Terminals                4    | .   .   .   .   .   1   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                40   | .   .   .   20  .   7   2   .   11  .   
  Successful               32   | .   .   .   20  .   6   1   .   5   .   
  Failed                   8    | .   .   .   .   .   1   1   .   6   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   
  Terminals                9    | .   .   .   .   .   1   2   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   1   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   4   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             24   | .   .   .   20  .   1   1   .   2   .   
  Record                   20   | .   .   .   20  .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   .   1   .   5   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
------------               Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
--------                   Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  
Turns Passed               6094 | 148  39   643  620  222  1259 169  297  1597 1100 
Spaces Moved               3363 | 76   32   422  515  157  554  101  156  912  438  
  Core                     7    | 1    .    .    .    .    4    .    .    .    2    
  Treads                   25   | 25   .    .    .    .    .    .    .    .    .    
  Legs                     3298 | 50   32   422  515  157  517  101  156  912  436  
  Wheels                   33   | .    .    .    .    .    33   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  100  122  115  130  125  
  Average Speed            143  | 132  120  120  120  120  173  159  134  130  195  
  Slowest Speed            850  | 160  120  120  120  120  400  190  195  130  850  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       36   | 6    12   65   92   33   32   1    94   22   6    
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 38   | .    .    .    .    .    .    .    .    33   5    
Terrain Destroyed          154  | .    .    .    .    .    4    .    6    76   68   
  Melee                    38   | .    .    .    .    .    .    .    .    33   5    
  Projectile               15   | .    .    .    .    .    4    .    6    4    1    
  AOE                      101  | .    .    .    .    .    .    .    .    39   62   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  
Total                      4273 | 122  32   503  518  172  757  110  219  1202 638  
  Wait                     445  | 27   .    31   .    7    71   .    10   177  122  
  Move                     3353 | 75   31   421  514  156  553  100  155  910  438  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 12   1    7    2    .    31   4    11   20   11   
  Fast Attach              4    | .    .    2    .    .    .    .    1    1    .    
  Attach                   61   | 6    .    .    .    .    23   3    4    8    17   
  Detach                   4    | .    .    .    .    .    1    .    2    1    .    
  Swap                     24   | 2    .    6    .    .    3    1    5    5    2    
  Drop                     40   | .    .    7    2    .    7    2    11   8    3    
  Fire                     178  | .    .    27   .    9    68   .    19   24   31   
  Melee                    52   | .    .    .    .    .    .    .    .    47   5    
  Ram                      1    | .    .    .    .    .    .    .    .    .    1    
  Kick                     5    | .    .    2    .    .    .    .    .    .    3    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    1    1    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-7/Factory
-7/DSF
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   34 | -11/Junkyard  | Discovered new exit (range 15)
  149 | -11/Junkyard  | Entered Materials
  170 | -10/Materials | Discovered new exit (range 8)
  188 | -10/Materials | Entered Mines
  312 | -10/Mines     | Build established: Mutant
  444 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  444 | -10/Mines     | Discovered new exit (range 5)
  656 | -10/Mines     | Discovered new exit (range 7)
  658 | -10/Mines     | Learned location of Storage (-7)
  814 | -10/Mines     | Build established: Scavenger-Mutant
  831 | -10/Mines     | Entered Exiles
  853 | -10/Exiles    | Discovered new exit (range 15)
  893 | -10/Exiles    | Met 8R-AWN
  915 | -10/Exiles    | Met EX-HEX
  986 | -10/Exiles    | Met EX-DEC
 1022 | -10/Exiles    | Visited The Gauntlet
 1167 | -10/Exiles    | Learned location of Zion (-6)
 1205 | -10/Exiles    | Met EX-BIN
 1299 | -10/Exiles    | Aligned with FarCom system
 1300 | -10/Exiles    | Given EX-Vault access code
 1328 | -10/Exiles    | Opened EX-Vault
 1333 | -10/Exiles    | Found Prototype Processor
 1359 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1378 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1438 | -10/Exiles    | Discovered new exit (range 12)
 1451 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 1451 | -10/Exiles    | Entered Mines
 1473 | -9/Mines      | Met a Derelict bent on vengeance
 1644 | -9/Mines      | Discovered new exit (range 8)
 1673 | -9/Mines      | Entered Materials
 1673 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1673 | -8/Materials  | Identified 0b10 Alert Chip
 1825 | -8/Materials  | Repaired Particle Gun
 2018 | -8/Materials  | Lost 8 parts (1p2n1u4w)
 2018 | -8/Materials  | Core integrity fell below 50%
 2097 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 2227 | -8/Materials  | Found Prototype Device
 2507 | -8/Materials  | Identified exit to Garrison
 2528 | -8/Materials  | Discovered new exit (range 3)
 2554 | -8/Materials  | Identified exit to Factory
 2932 | -8/Materials  | Entered Factory
 2932 | -7/Factory    | Evolved 2 slots: Utility x2
 3101 | -7/Factory    | Identified exit to DSF
 3101 | -7/Factory    | Entered DSF
 3116 | -7/DSF        | Discovered new exit (range 19)
 3124 | -7/DSF        | Additional patrols routed to DSF
 3194 | -7/DSF        | Identified exit to Factory
 3398 | -7/DSF        | Entered Factory
 3398 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3692 | -6/Factory    | Build established: Skirmisher
 4146 | -6/Factory    | Build established: Mutant
 4341 | -6/Factory    | Crushed by falling debris
 4422 | -6/Factory    | Found Prototype Launcher
 4505 | -6/Factory    | Spotted B-75 Beast
 4661 | -6/Factory    | Build established: Gladiator
 4987 | -6/Factory    | Discovered new exit (range 6)
 4995 | -6/Factory    | Entered another Factory area
 4995 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5732 | -5/Factory    | Identified Scatter Rocket Array
 5774 | -5/Factory    | Lost 8 parts (2p1n1u4w)
 6001 | -5/Factory    | Lost 5 parts (1p1n3w)
 6018 | -5/Factory    | Build established: Mutant
 6073 | -5/Factory    | Core integrity fell below 50%
 6095 | -5/Factory    | Self-destructed

 Last Messages 
---------------
06066_ Penetrated by Slug.
06067_ Slug penetrates Manufacturing Mainframe.
06069_ Imp. Titanium Leg destroyed.
06069_ Acquired Adv. Hacking Suite.
06070_ Imp. Titanium Leg destroyed.
06070_ Penetrated by Slug.
06070_ Slammed into H-66 Slayer.
06071_ Penetrated by Slug.
06071_ Slug penetrates Wall.
06072_ Penetrated by Slug. <x2>
06075_ Slug penetrates Wall.
06075_ Remote Datajack destroyed.
06075_ Penetrated by Slug. <x2>
06082_ Targeting Computer destroyed.
06082_ Penetrated by Slug. <x5>
06085_ Scatter Rocket Array destroyed.
06089_ Slug penetrates Wall.
06089_ Penetrated by Slug. <x2>
06090_ Arc Projector destroyed.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????  |
| ???????????????????????????????????????????????    |
| ???????????????????##???????????????????????  #    |
| ???????????????##### ########?????????????         |
| ???????????????#            #????????????          |
| ???????????????#       """  #???????????           |
| ???????????????#       """  #????????????          |
| ???????????????#       " "" #?????????????         |
| ???????????????#""    h    Y#??????????????        |
| ???????????????#""      h   #???????????????  #    |
| ???????????????#""          #????#??????????? /    |
| ???????????????#G      ! @  #????+ ???????????     |
| ######?????????#""          # ?### ???????????#    |
|      #?????????#""          # ## # ???????????#    |
| "    #######???#""          # #  ####?Y??????##    |
| "    #     #???#            # #     #????????#     |
| "    #     ###########+######  #      #######"     |
| "    #                                          %  |
|      +                                             |
|      #                              *  %           |
|      #                              %         %    |
|      #                  %                          |
|      #########+#"###                |#########     |
|      ##         ##?#                 #      ##     |
|      ##         #??#!                +      ###### |
| #######         #??#     ########    #      #      |
| #?????#         #??#     ########    #!     #      |
| #?????# """ """ ####     #??????#    #      #   "" |
| ####### """ """ +        #??????#    #   =  #   "" |
|       / """ """ ######+##########    ########   "" |
| #######         #            + !     ####???#   "" |
| ??????###########  """""""   ####+####??????#      |
| ????????????????#  """""""   ##!   ##???????#   "" |
| ????????????????#  """""""   ## !  ##???????#   "" |
| ????????????????#  """""""   ##   !##???????#   "" |
| ????????????????#            ##    ##???????#   "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          31
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Weapon Cycling             30
Evasion (%)                59
Targeting Accuracy         11
Melee Accuracy             8
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
 Greatsword | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              PlatingGrapheneTearclaws
  Manual?         0
Play Time         01:43:36
  Cumulative      38.0 hours
  Start           2023.03.11 @ 10:49:29
  End             2023.03.11 @ 13:16:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          28
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a87d128-a809-4403-9eeb-5821793317a8